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# Created by https://www.toptal.com/developers/gitignore/api/swift,swiftpackagemanager,xcode,macos | |
# Edit at https://www.toptal.com/developers/gitignore?templates=swift,swiftpackagemanager,xcode,macos | |
### macOS ### | |
# General | |
.DS_Store | |
.AppleDouble | |
.LSOverride |
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#!/usr/bin/env bash | |
# | |
# Bootstrap script for setting up a macOS machine | |
# | |
# | |
echo "Remember to install Xcode from the Store first" | |
echo "Starting bootstrapping" |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
/// <summary> | |
/// Scene auto loader. | |
/// </summary> | |
/// <description> | |
/// This class adds a File > Scene Autoload menu containing options to select | |
/// a "master scene" enable it to be auto-loaded when the user presses play |
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func nameOnTheList(name: String) { | |
guard name == "Peter" else { | |
print("Not getting in!") | |
return | |
} | |
print("Come on in!") | |
} | |
nameOnTheList(name: "Peter") | |
nameOnTheList(name: "Ken") |
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class Human { | |
var arms: Int | |
var legs: Int | |
var ears: Int | |
init(arms: Int, legs: Int, ears: Int) { | |
self.arms = arms | |
self.legs = legs | |
self.ears = ears | |
} |
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defaults write com.apple.screencapture location ~/ <some location> | |
killall SystemUIServer |
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let numberOfWheels = [“car”: 4, “bike”: 1, "legs" : 0] | |
let wheelCount: Int? = numberOfWheels[“unicycle”] | |
// Now to unwrap wheelCount, if wheelCount is nil then | |
// the if block is never executed | |
// Long way | |
if wheelCount == nil { | |
println(“unicycle wasn’t found”) |