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@Groogy
Created May 26, 2013 00:22
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#version 330
vertex
{
layout(location = 0) in vec4 position;
void main()
{
gl_Position = position;
}
}
fragment
{
out vec4 outputColor;
void main()
{
outputColor = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
}
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