Created
May 26, 2013 00:22
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#version 330 | |
vertex | |
{ | |
layout(location = 0) in vec4 position; | |
void main() | |
{ | |
gl_Position = position; | |
} | |
} | |
fragment | |
{ | |
out vec4 outputColor; | |
void main() | |
{ | |
outputColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); | |
} | |
} |
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