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using UnityEngine; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
public class AnimatedUnitCompressor : EditorWindow { | |
Vector2 scrollPos = Vector2.zero; | |
public List<GameObject> UnitPrefabs; | |
public static string BonePrefix; | |
private SerializedObject _serializedObject; |
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using UnityEngine; | |
using System; | |
namespace GokUtil.UpdateManager | |
{ | |
public class UpdateManager : MonoBehaviour | |
{ | |
const int InitialSize = 16; | |
private int tail = 0; |