Created
February 13, 2015 09:12
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Unity:Animation:Fade out alpha
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using UnityEngine; | |
using System.Collections; | |
/// <summary> | |
/// Creates a fadeout animation modifying the alpha component of the first material color. | |
/// The material must be transparent | |
/// </summary> | |
public class FadeOut : MonoBehaviour { | |
/// <summary> | |
/// Seconds until completely transparent | |
/// </summary> | |
public float animationTime = 1.0f; | |
private bool accept = false; | |
private Material mat; | |
private float startTime; | |
private Color startColor; | |
/// <summary> | |
/// Initialization when enabled | |
/// </summary> | |
void OnEnable () { | |
Debug.Log("OnEnable"); | |
mat = gameObject.renderer.material; | |
if (mat!=null) { | |
accept = true; | |
startTime = Time.time; | |
startColor = mat.color; | |
Debug.Log("accepted"); | |
} | |
else { | |
Debug.Log("No renderere!!!"); | |
} | |
} | |
// Update is called once per frame | |
void FixedUpdate () { | |
if (accept) { | |
float timeCovered = (Time.time - startTime); | |
float fracTime = timeCovered / animationTime; | |
Color c = startColor; | |
c.a = Mathf.Lerp(startColor.a, 0.0f, fracTime); | |
Debug.Log (c); | |
mat.color = c; | |
} | |
} | |
} |
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