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@GuilleUCM
Last active August 7, 2023 18:34
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Unity:Animation:Shake object vibrate
using UnityEngine;
using System.Collections;
/// http://www.mikedoesweb.com/2012/camera-shake-in-unity/
public class ObjectShake : MonoBehaviour {
private Vector3 originPosition;
private Quaternion originRotation;
public float shake_decay = 0.002f;
public float shake_intensity = .3f;
private float temp_shake_intensity = 0;
void OnGUI (){
if (GUI.Button (new Rect (20,40,80,20), "Shake")){
Shake ();
}
}
void Update (){
if (temp_shake_intensity > 0){
transform.position = originPosition + Random.insideUnitSphere * temp_shake_intensity;
transform.rotation = new Quaternion(
originRotation.x + Random.Range (-temp_shake_intensity,temp_shake_intensity) * .2f,
originRotation.y + Random.Range (-temp_shake_intensity,temp_shake_intensity) * .2f,
originRotation.z + Random.Range (-temp_shake_intensity,temp_shake_intensity) * .2f,
originRotation.w + Random.Range (-temp_shake_intensity,temp_shake_intensity) * .2f);
temp_shake_intensity -= shake_decay;
}
}
void Shake(){
originPosition = transform.position;
originRotation = transform.rotation;
temp_shake_intensity = shake_intensity;
}
}
@tvance929
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thanks much - worked perfectly!

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