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int | |
SDL_RenderDrawCircle(SDL_Renderer * renderer, int x, int y, int radius) | |
{ | |
int offsetx, offsety, d; | |
int status; | |
CHECK_RENDERER_MAGIC(renderer, -1); | |
offsetx = 0; | |
offsety = radius; | |
d = radius -1; | |
status = 0; | |
while (offsety >= offsetx) { | |
status += SDL_RenderDrawPoint(renderer, x + offsetx, y + offsety); | |
status += SDL_RenderDrawPoint(renderer, x + offsety, y + offsetx); | |
status += SDL_RenderDrawPoint(renderer, x - offsetx, y + offsety); | |
status += SDL_RenderDrawPoint(renderer, x - offsety, y + offsetx); | |
status += SDL_RenderDrawPoint(renderer, x + offsetx, y - offsety); | |
status += SDL_RenderDrawPoint(renderer, x + offsety, y - offsetx); | |
status += SDL_RenderDrawPoint(renderer, x - offsetx, y - offsety); | |
status += SDL_RenderDrawPoint(renderer, x - offsety, y - offsetx); | |
if (status < 0) { | |
status = -1; | |
break; | |
} | |
if (d >= 2*offsetx) { | |
d -= 2*offsetx + 1; | |
offsetx +=1; | |
} | |
else if (d < 2 * (radius - offsety)) { | |
d += 2 * offsety - 1; | |
offsety -= 1; | |
} | |
else { | |
d += 2 * (offsety - offsetx - 1); | |
offsety -= 1; | |
offsetx += 1; | |
} | |
} | |
return status; | |
} | |
int | |
SDL_RenderFillCircle(SDL_Renderer * renderer, int x, int y, int radius) | |
{ | |
int offsetx, offsety, d; | |
int status; | |
CHECK_RENDERER_MAGIC(renderer, -1); | |
offsetx = 0; | |
offsety = radius; | |
d = radius -1; | |
status = 0; | |
while (offsety >= offsetx) { | |
status += SDL_RenderDrawLine(renderer, x - offsety, y + offsetx, | |
x + offsety, y + offsetx); | |
status += SDL_RenderDrawLine(renderer, x - offsetx, y + offsety, | |
x + offsetx, y + offsety); | |
status += SDL_RenderDrawLine(renderer, x - offsetx, y - offsety, | |
x + offsetx, y - offsety); | |
status += SDL_RenderDrawLine(renderer, x - offsety, y - offsetx, | |
x + offsety, y - offsetx); | |
if (status < 0) { | |
status = -1; | |
break; | |
} | |
if (d >= 2*offsetx) { | |
d -= 2*offsetx + 1; | |
offsetx +=1; | |
} | |
else if (d < 2 * (radius - offsety)) { | |
d += 2 * offsety - 1; | |
offsety -= 1; | |
} | |
else { | |
d += 2 * (offsety - offsetx - 1); | |
offsety -= 1; | |
offsetx += 1; | |
} | |
} | |
return status; | |
} |
where did chech_render_magic come from?
where did chech_render_magic come from?
They already mentioned it here. Just comment that line out.
You can remove
CHECK_RENDERER_MAGIC
, it was used because it was planned to be used in SDL2.
In case you wanna see the source code:
https://github.com/libsdl-org/SDL/blob/228d9ae7915ec2c841605aedfaa627c441626740/src/render/SDL_render.c#L48
where did chech_render_magic come from?
They already mentioned it here. Just comment that line out.
You can remove
CHECK_RENDERER_MAGIC
, it was used because it was planned to be used in SDL2.In case you wanna see the source code: https://github.com/libsdl-org/SDL/blob/228d9ae7915ec2c841605aedfaa627c441626740/src/render/SDL_render.c#L48
oh ok, i missed
Thanks. This is really helpful.
Thank you!
You can remove
CHECK_RENDERER_MAGIC
, it was used because it was planned to be used in SDL2.The source code is under the MIT Licence