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using UnityEditor; | |
using UnityEditor.Overlays; | |
using UnityEditor.Toolbars; | |
using UnityEngine; | |
namespace Editor | |
{ | |
[Overlay(typeof(SceneView), "Utility Functions")] | |
[Icon(icons_path + "Shortcut.png")] | |
public class SetAnchors : ToolbarOverlay |
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using UnityEditor; | |
using UnityEngine; | |
namespace Editor | |
{ | |
public class MeshSaver : MonoBehaviour | |
{ | |
[MenuItem("Tools/Mesh/Save Mesh")] | |
public static void SaveMesh() | |
{ |
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using UnityEditor; | |
using UnityEngine; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
public class ObsidianNoteGenerator : EditorWindow | |
{ | |
private string outputPath = "Assets/ObsidianNotes"; | |
private string targetFolder = "Assets"; |