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@GuyInGrey
Created March 9, 2021 15:28
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Client.ChannelCreated += async (a) => DiscordEvent("ChannelCreated", a);
Client.ChannelDestroyed += async (a) => DiscordEvent("ChannelDestroyed", a);
Client.ChannelUpdated += async (a, b) => DiscordEvent("ChannelUpdated", a, b);
Client.Connected += async () => DiscordEvent("Connected");
Client.CurrentUserUpdated += async (a, b) => DiscordEvent("CurrentUserUpdated", a, b);
Client.Disconnected += async (a) => DiscordEvent("Disconnected", a);
Client.GuildAvailable += async (a) => DiscordEvent("GuildAvailable", a);
Client.GuildMembersDownloaded += async (a) => DiscordEvent("GuildMembersDownloaded", a);
Client.GuildMemberUpdated += async (a, b) => DiscordEvent("GuildMembersUpdated", a, b);
Client.GuildUnavailable += async (a) => DiscordEvent("GuildUnavailable", a);
Client.GuildUpdated += async (a, b) => DiscordEvent("GuildUpdated", a, b);
Client.InviteCreated += async (a) => DiscordEvent("InviteCreated", a);
Client.InviteDeleted += async (a, b) => DiscordEvent("InviteDeleted", a, b);
Client.JoinedGuild += async (a) => DiscordEvent("JoinedGuild", a);
Client.LatencyUpdated += async (a, b) => DiscordEvent("LatencyUpdated", a, b);
Client.LeftGuild += async (a) => DiscordEvent("LeftGuild", a);
Client.Log += async (a) => DiscordEvent("Log", a);
Client.LoggedIn += async () => DiscordEvent("LoggedIn");
Client.LoggedOut += async () => DiscordEvent("LoggedOut");
Client.MessageDeleted += async (a, b) => DiscordEvent("MessageDeleted", a, b);
Client.MessageReceived += async (a) => DiscordEvent("MessageReceived", a);
Client.MessagesBulkDeleted += async (a, b) => DiscordEvent("MessagesBulkDeleted", a, b);
Client.MessageUpdated += async (a, b, c) => DiscordEvent("MessageUpdated", a, b, c);
Client.ReactionAdded += async (a, b, c) => DiscordEvent("ReactionAdded", a, b, c);
Client.ReactionRemoved += async (a, b, c) => DiscordEvent("ReactionRemoved", a, b, c);
Client.ReactionsCleared += async (a, b) => DiscordEvent("ReactionsCleared", a, b);
Client.ReactionsRemovedForEmote += async (a, b, c) => DiscordEvent("ReactionsRemovedForEmote", a, b, c);
Client.Ready += async () => DiscordEvent("Ready");
Client.RecipientAdded += async (a) => DiscordEvent("RecipientAdded", a);
Client.RecipientRemoved += async (a) => DiscordEvent("RecipientRemoved", a);
Client.RoleCreated += async (a) => DiscordEvent("RoleCreated", a);
Client.RoleDeleted += async (a) => DiscordEvent("RoleDeleted", a);
Client.RoleUpdated += async (a, b) => DiscordEvent("RoleUpdated", a, b);
Client.UserBanned += async (a, b) => DiscordEvent("UserBanned", a, b);
Client.UserIsTyping += async (a, b) => DiscordEvent("UserIsTyping", a, b);
Client.UserJoined += async (a) => DiscordEvent("UserJoined", a);
Client.UserLeft += async (a) => DiscordEvent("UserLeft", a);
Client.UserUnbanned += async (a, b) => DiscordEvent("UserUnbanned", a, b);
Client.UserUpdated += async (a, b) => DiscordEvent("UserUpdated", a, b);
Client.UserVoiceStateUpdated += async (a, b, c) => DiscordEvent("UserVoiceStateUpdated", a, b, c);
Client.VoiceServerUpdated += async (a) => DiscordEvent("VoiceServerUpdated", a);
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