This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//#if UNITY_EDITOR | |
//#define DEBUG | |
//#endif | |
using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
using UnityEngineInternal; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
using System; | |
using UnityEditorInternal; | |
[CustomEditor(typeof(MeshRenderer)), CanEditMultipleObjects] | |
public class MeshRendererInspector : Editor | |
{ |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.