Created
January 30, 2013 00:34
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C# code for a High Precision Timer (avg <1 ms for 25 ms interval). Fair use of CPU time. Uses NLog to log accuracy
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using NLog; | |
using System; | |
using System.Linq; | |
using System.Threading; | |
using System.Threading.Tasks; | |
namespace Animatroller.Framework.Utility | |
{ | |
public class HighPrecisionTimer : IDisposable | |
{ | |
public class TickEventArgs : EventArgs | |
{ | |
public TimeSpan Duration { get; private set; } | |
public long TotalTicks { get; private set; } | |
public TickEventArgs(TimeSpan totalDuration, long totalTicks) | |
{ | |
this.Duration = totalDuration; | |
this.TotalTicks = totalTicks; | |
} | |
} | |
protected static Logger log = LogManager.GetCurrentClassLogger(); | |
public event EventHandler<TickEventArgs> Tick; | |
protected CircularBuffer.CircularBuffer<int> tickTiming; | |
protected CancellationTokenSource cancelSource; | |
public HighPrecisionTimer(int interval) | |
{ | |
log.Info("Starting HighPrecisionTimer with {0} ms interval", interval); | |
if (interval < 1) | |
throw new ArgumentOutOfRangeException(); | |
System.Diagnostics.Trace.Assert(interval >= 10, "Not reliable/tested, may use too much CPU"); | |
cancelSource = new CancellationTokenSource(); | |
// Used to report timing accuracy for 1 sec, running total | |
tickTiming = new CircularBuffer.CircularBuffer<int>(1000 / interval, true); | |
var watch = System.Diagnostics.Stopwatch.StartNew(); | |
long durationMs = 0; | |
long totalTicks = 0; | |
long nextStop = interval; | |
long lastReport = 0; | |
var task = new Task(() => | |
{ | |
while (!this.cancelSource.IsCancellationRequested) | |
{ | |
long msLeft = nextStop - watch.ElapsedMilliseconds; | |
if (msLeft <= 0) | |
{ | |
durationMs = watch.ElapsedMilliseconds; | |
totalTicks = durationMs / interval; | |
tickTiming.Put((int)(durationMs - nextStop)); | |
if (durationMs - lastReport >= 1000) | |
{ | |
// Report | |
log.Debug("Last second - avg: {0:F1} best: {1} worst: {2}", | |
tickTiming.Average(), tickTiming.Min(), tickTiming.Max()); | |
lastReport = durationMs; | |
} | |
var handler = Tick; | |
if (handler != null) | |
handler(this, new TickEventArgs(TimeSpan.FromMilliseconds(durationMs), totalTicks)); | |
// Calculate when the next stop is. If we're too slow on the trigger then we'll skip ticks | |
nextStop = interval * (watch.ElapsedMilliseconds / interval + 1); | |
} | |
else if (msLeft < 16) | |
{ | |
System.Threading.SpinWait.SpinUntil(() => watch.ElapsedMilliseconds >= nextStop); | |
continue; | |
} | |
System.Threading.Thread.Sleep(1); | |
} | |
}, cancelSource.Token, TaskCreationOptions.LongRunning); | |
task.Start(); | |
} | |
public void Dispose() | |
{ | |
this.cancelSource.Cancel(); | |
} | |
} | |
} |
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Here's the Circular Buffer that I'm using: http://circularbuffer.codeplex.com