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using System; | |
using System.Diagnostics; | |
using System.Runtime.InteropServices; | |
using System.Runtime.CompilerServices; | |
using System.Windows.Input; | |
using System.Windows.Threading; | |
using System.Collections.Generic; | |
namespace Ownskit.Utils | |
{ | |
/// <summary> | |
/// Listens keyboard globally. | |
/// | |
/// <remarks>Uses WH_KEYBOARD_LL.</remarks> | |
/// </summary> | |
public class KeyboardListener : IDisposable | |
{ | |
/// <summary> | |
/// Creates global keyboard listener. | |
/// </summary> | |
public KeyboardListener() | |
{ | |
// Dispatcher thread handling the KeyDown/KeyUp events. | |
this.dispatcher = Dispatcher.CurrentDispatcher; | |
// We have to store the LowLevelKeyboardProc, so that it is not garbage collected runtime | |
hookedLowLevelKeyboardProc = (InterceptKeys.LowLevelKeyboardProc)LowLevelKeyboardProc; | |
// Set the hook | |
hookId = InterceptKeys.SetHook(hookedLowLevelKeyboardProc); | |
// Assign the asynchronous callback event | |
hookedKeyboardCallbackAsync = new KeyboardCallbackAsync(KeyboardListener_KeyboardCallbackAsync); | |
} | |
private Dispatcher dispatcher; | |
/// <summary> | |
/// Destroys global keyboard listener. | |
/// </summary> | |
~KeyboardListener() | |
{ | |
Dispose(); | |
} | |
/// <summary> | |
/// Fired when any of the keys is pressed down. | |
/// </summary> | |
public event RawKeyEventHandler KeyDown; | |
/// <summary> | |
/// Fired when any of the keys is released. | |
/// </summary> | |
public event RawKeyEventHandler KeyUp; | |
#region Inner workings | |
/// <summary> | |
/// Hook ID | |
/// </summary> | |
private IntPtr hookId = IntPtr.Zero; | |
/// <summary> | |
/// Asynchronous callback hook. | |
/// </summary> | |
/// <param name="character">Character</param> | |
/// <param name="keyEvent">Keyboard event</param> | |
/// <param name="vkCode">VKCode</param> | |
private delegate void KeyboardCallbackAsync(InterceptKeys.KeyEvent keyEvent, int vkCode, string character); | |
/// <summary> | |
/// Actual callback hook. | |
/// | |
/// <remarks>Calls asynchronously the asyncCallback.</remarks> | |
/// </summary> | |
/// <param name="nCode"></param> | |
/// <param name="wParam"></param> | |
/// <param name="lParam"></param> | |
/// <returns></returns> | |
[MethodImpl(MethodImplOptions.NoInlining)] | |
private IntPtr LowLevelKeyboardProc(int nCode, UIntPtr wParam, IntPtr lParam) | |
{ | |
string chars = ""; | |
if (nCode >= 0) | |
if (wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYDOWN || | |
wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYUP || | |
wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYDOWN || | |
wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYUP) | |
{ | |
// Captures the character(s) pressed only on WM_KEYDOWN | |
chars = InterceptKeys.VKCodeToString((uint)Marshal.ReadInt32(lParam), | |
(wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_KEYDOWN || | |
wParam.ToUInt32() == (int)InterceptKeys.KeyEvent.WM_SYSKEYDOWN)); | |
hookedKeyboardCallbackAsync.BeginInvoke((InterceptKeys.KeyEvent)wParam.ToUInt32(), Marshal.ReadInt32(lParam), chars, null, null); | |
} | |
return InterceptKeys.CallNextHookEx(hookId, nCode, wParam, lParam); | |
} | |
/// <summary> | |
/// Event to be invoked asynchronously (BeginInvoke) each time key is pressed. | |
/// </summary> | |
private KeyboardCallbackAsync hookedKeyboardCallbackAsync; | |
/// <summary> | |
/// Contains the hooked callback in runtime. | |
/// </summary> | |
private InterceptKeys.LowLevelKeyboardProc hookedLowLevelKeyboardProc; | |
/// <summary> | |
/// HookCallbackAsync procedure that calls accordingly the KeyDown or KeyUp events. | |
/// </summary> | |
/// <param name="keyEvent">Keyboard event</param> | |
/// <param name="vkCode">VKCode</param> | |
/// <param name="character">Character as string.</param> | |
void KeyboardListener_KeyboardCallbackAsync(InterceptKeys.KeyEvent keyEvent, int vkCode, string character) | |
{ | |
switch (keyEvent) | |
{ | |
// KeyDown events | |
case InterceptKeys.KeyEvent.WM_KEYDOWN: | |
if (KeyDown != null) | |
dispatcher.BeginInvoke(new RawKeyEventHandler(KeyDown), this, new RawKeyEventArgs(vkCode, false, character)); | |
break; | |
case InterceptKeys.KeyEvent.WM_SYSKEYDOWN: | |
if (KeyDown != null) | |
dispatcher.BeginInvoke(new RawKeyEventHandler(KeyDown), this, new RawKeyEventArgs(vkCode, true, character)); | |
break; | |
// KeyUp events | |
case InterceptKeys.KeyEvent.WM_KEYUP: | |
if (KeyUp != null) | |
dispatcher.BeginInvoke(new RawKeyEventHandler(KeyUp), this, new RawKeyEventArgs(vkCode, false, character)); | |
break; | |
case InterceptKeys.KeyEvent.WM_SYSKEYUP: | |
if (KeyUp != null) | |
dispatcher.BeginInvoke(new RawKeyEventHandler(KeyUp), this, new RawKeyEventArgs(vkCode, true, character)); | |
break; | |
default: | |
break; | |
} | |
} | |
#endregion | |
#region IDisposable Members | |
/// <summary> | |
/// Disposes the hook. | |
/// <remarks>This call is required as it calls the UnhookWindowsHookEx.</remarks> | |
/// </summary> | |
public void Dispose() | |
{ | |
InterceptKeys.UnhookWindowsHookEx(hookId); | |
} | |
#endregion | |
} | |
/// <summary> | |
/// Raw KeyEvent arguments. | |
/// </summary> | |
public class RawKeyEventArgs : EventArgs | |
{ | |
/// <summary> | |
/// VKCode of the key. | |
/// </summary> | |
public int VKCode; | |
/// <summary> | |
/// WPF Key of the key. | |
/// </summary> | |
public Key Key; | |
/// <summary> | |
/// Is the hitted key system key. | |
/// </summary> | |
public bool IsSysKey; | |
/// <summary> | |
/// Convert to string. | |
/// </summary> | |
/// <returns>Returns string representation of this key, if not possible empty string is returned.</returns> | |
public override string ToString() | |
{ | |
return Character; | |
} | |
/// <summary> | |
/// Unicode character of key pressed. | |
/// </summary> | |
public string Character; | |
/// <summary> | |
/// Create raw keyevent arguments. | |
/// </summary> | |
/// <param name="VKCode"></param> | |
/// <param name="isSysKey"></param> | |
/// <param name="Character">Character</param> | |
public RawKeyEventArgs(int VKCode, bool isSysKey, string Character) | |
{ | |
this.VKCode = VKCode; | |
this.IsSysKey = isSysKey; | |
this.Character = Character; | |
this.Key = System.Windows.Input.KeyInterop.KeyFromVirtualKey(VKCode); | |
} | |
} | |
/// <summary> | |
/// Raw keyevent handler. | |
/// </summary> | |
/// <param name="sender">sender</param> | |
/// <param name="args">raw keyevent arguments</param> | |
public delegate void RawKeyEventHandler(object sender, RawKeyEventArgs args); | |
#region WINAPI Helper class | |
/// <summary> | |
/// Winapi Key interception helper class. | |
/// </summary> | |
internal static class InterceptKeys | |
{ | |
public delegate IntPtr LowLevelKeyboardProc(int nCode, UIntPtr wParam, IntPtr lParam); | |
public static int WH_KEYBOARD_LL = 13; | |
/// <summary> | |
/// Key event | |
/// </summary> | |
public enum KeyEvent : int { | |
/// <summary> | |
/// Key down | |
/// </summary> | |
WM_KEYDOWN = 256, | |
/// <summary> | |
/// Key up | |
/// </summary> | |
WM_KEYUP = 257, | |
/// <summary> | |
/// System key up | |
/// </summary> | |
WM_SYSKEYUP = 261, | |
/// <summary> | |
/// System key down | |
/// </summary> | |
WM_SYSKEYDOWN = 260 | |
} | |
public static IntPtr SetHook(LowLevelKeyboardProc proc) | |
{ | |
using (Process curProcess = Process.GetCurrentProcess()) | |
using (ProcessModule curModule = curProcess.MainModule) | |
{ | |
return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0); | |
} | |
} | |
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] | |
public static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId); | |
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] | |
[return: MarshalAs(UnmanagedType.Bool)] | |
public static extern bool UnhookWindowsHookEx(IntPtr hhk); | |
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] | |
public static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, UIntPtr wParam, IntPtr lParam); | |
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] | |
public static extern IntPtr GetModuleHandle(string lpModuleName); | |
#region Convert VKCode to string | |
// Note: Sometimes single VKCode represents multiple chars, thus string. | |
// E.g. typing "^1" (notice that when pressing 1 the both characters appear, | |
// because of this behavior, "^" is called dead key) | |
[DllImport("user32.dll")] | |
private static extern int ToUnicodeEx(uint wVirtKey, uint wScanCode, byte[] lpKeyState, [Out, MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pwszBuff, int cchBuff, uint wFlags, IntPtr dwhkl); | |
[DllImport("user32.dll")] | |
private static extern bool GetKeyboardState(byte[] lpKeyState); | |
[DllImport("user32.dll")] | |
private static extern uint MapVirtualKeyEx(uint uCode, uint uMapType, IntPtr dwhkl); | |
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)] | |
private static extern IntPtr GetKeyboardLayout(uint dwLayout); | |
[DllImport("User32.dll")] | |
private static extern IntPtr GetForegroundWindow(); | |
[DllImport("User32.dll")] | |
private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId); | |
[DllImport("user32.dll")] | |
private static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach); | |
[DllImport("kernel32.dll")] | |
private static extern uint GetCurrentThreadId(); | |
private static uint lastVKCode = 0; | |
private static uint lastScanCode = 0; | |
private static byte[] lastKeyState = new byte[255]; | |
private static bool lastIsDead = false; | |
/// <summary> | |
/// Convert VKCode to Unicode. | |
/// <remarks>isKeyDown is required for because of keyboard state inconsistencies!</remarks> | |
/// </summary> | |
/// <param name="VKCode">VKCode</param> | |
/// <param name="isKeyDown">Is the key down event?</param> | |
/// <returns>String representing single unicode character.</returns> | |
public static string VKCodeToString(uint VKCode, bool isKeyDown) | |
{ | |
// ToUnicodeEx needs StringBuilder, it populates that during execution. | |
System.Text.StringBuilder sbString = new System.Text.StringBuilder(5); | |
byte[] bKeyState = new byte[255]; | |
bool bKeyStateStatus; | |
bool isDead = false; | |
// Gets the current windows window handle, threadID, processID | |
IntPtr currentHWnd = GetForegroundWindow(); | |
uint currentProcessID; | |
uint currentWindowThreadID = GetWindowThreadProcessId(currentHWnd, out currentProcessID); | |
// This programs Thread ID | |
uint thisProgramThreadId = GetCurrentThreadId(); | |
// Attach to active thread so we can get that keyboard state | |
if (AttachThreadInput(thisProgramThreadId, currentWindowThreadID , true)) | |
{ | |
// Current state of the modifiers in keyboard | |
bKeyStateStatus = GetKeyboardState(bKeyState); | |
// Detach | |
AttachThreadInput(thisProgramThreadId, currentWindowThreadID, false); | |
} | |
else | |
{ | |
// Could not attach, perhaps it is this process? | |
bKeyStateStatus = GetKeyboardState(bKeyState); | |
} | |
// On failure we return empty string. | |
if (!bKeyStateStatus) | |
return ""; | |
// Gets the layout of keyboard | |
IntPtr HKL = GetKeyboardLayout(currentWindowThreadID); | |
// Maps the virtual keycode | |
uint lScanCode = MapVirtualKeyEx(VKCode, 0, HKL); | |
// Keyboard state goes inconsistent if this is not in place. In other words, we need to call above commands in UP events also. | |
if (!isKeyDown) | |
return ""; | |
// Converts the VKCode to unicode | |
int relevantKeyCountInBuffer = ToUnicodeEx(VKCode, lScanCode, bKeyState, sbString, sbString.Capacity, (uint)0, HKL); | |
string ret = ""; | |
switch (relevantKeyCountInBuffer) | |
{ | |
// Dead keys (^,`...) | |
case -1: | |
isDead = true; | |
// We must clear the buffer because ToUnicodeEx messed it up, see below. | |
ClearKeyboardBuffer(VKCode, lScanCode, HKL); | |
break; | |
case 0: | |
break; | |
// Single character in buffer | |
case 1: | |
ret = sbString[0].ToString(); | |
break; | |
// Two or more (only two of them is relevant) | |
case 2: | |
default: | |
ret = sbString.ToString().Substring(0, 2); | |
break; | |
} | |
// We inject the last dead key back, since ToUnicodeEx removed it. | |
// More about this peculiar behavior see e.g: | |
// http://www.experts-exchange.com/Programming/System/Windows__Programming/Q_23453780.html | |
// http://blogs.msdn.com/michkap/archive/2005/01/19/355870.aspx | |
// http://blogs.msdn.com/michkap/archive/2007/10/27/5717859.aspx | |
if (lastVKCode != 0 && lastIsDead) | |
{ | |
System.Text.StringBuilder sbTemp = new System.Text.StringBuilder(5); | |
ToUnicodeEx(lastVKCode, lastScanCode, lastKeyState, sbTemp, sbTemp.Capacity, (uint)0, HKL); | |
lastVKCode = 0; | |
return ret; | |
} | |
// Save these | |
lastScanCode = lScanCode; | |
lastVKCode = VKCode; | |
lastIsDead = isDead; | |
lastKeyState = (byte[])bKeyState.Clone(); | |
return ret; | |
} | |
private static void ClearKeyboardBuffer(uint vk, uint sc, IntPtr hkl) | |
{ | |
System.Text.StringBuilder sb = new System.Text.StringBuilder(10); | |
int rc; | |
do { | |
byte[] lpKeyStateNull = new Byte[255]; | |
rc = ToUnicodeEx(vk, sc, lpKeyStateNull, sb, sb.Capacity, 0, hkl); | |
} while(rc < 0); | |
} | |
#endregion | |
} | |
#endregion | |
} |
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