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using Microsoft.Phone.Controls; | |
using System; | |
using System.Windows.Controls.Primitives; | |
/// <summary> | |
/// This class detects the pull gesture on a LongListSelector. How does it work? | |
/// | |
/// This class listens to the change of manipulation state of the LLS, to the MouseMove event | |
/// (in WP, this event is triggered when the user moves the finger through the screen) | |
/// and to the ItemRealized/Unrealized events. | |
/// | |
/// Listening to MouseMove, we can calculate the amount of finger movement. That is, we can | |
/// detect when the user has scrolled the list. | |
/// | |
/// Then, when the ManipulationState changes from Manipulating to Animating (from user | |
/// triggered movement to inertia movement), we check the viewport changes. The viewport is | |
/// only constant when the user scrolls beyond the end of the list, either at the top or at the bottom. | |
/// If no items were added, check the direction of the scroll movement and fire the corresponding event. | |
/// </summary> | |
public class WP8PullDetector : IListboxCompressionDetector | |
{ | |
LongListSelector listbox; | |
bool viewportChanged = false; | |
bool isMoving = false; | |
double manipulationStart = 0; | |
double manipulationEnd = 0; | |
public bool Bound { get; private set; } | |
public void Bind(LongListSelector listbox) | |
{ | |
Bound = true; | |
this.listbox = listbox; | |
listbox.ManipulationStateChanged += listbox_ManipulationStateChanged; | |
listbox.MouseMove += listbox_MouseMove; | |
listbox.ItemRealized += OnViewportChanged; | |
listbox.ItemUnrealized += OnViewportChanged; | |
} | |
public void Unbind() | |
{ | |
Bound = false; | |
if (listbox != null) | |
{ | |
listbox.ManipulationStateChanged -= listbox_ManipulationStateChanged; | |
listbox.MouseMove -= listbox_MouseMove; | |
listbox.ItemRealized -= OnViewportChanged; | |
listbox.ItemUnrealized -= OnViewportChanged; | |
} | |
} | |
void OnViewportChanged(object sender, Microsoft.Phone.Controls.ItemRealizationEventArgs e) | |
{ | |
viewportChanged = true; | |
} | |
void listbox_MouseMove(object sender, System.Windows.Input.MouseEventArgs e) | |
{ | |
var pos = e.GetPosition(null); | |
if (!isMoving) | |
manipulationStart = pos.Y; | |
else | |
manipulationEnd = pos.Y; | |
isMoving = true; | |
} | |
void listbox_ManipulationStateChanged(object sender, EventArgs e) | |
{ | |
if (listbox.ManipulationState == ManipulationState.Idle) | |
{ | |
isMoving = false; | |
viewportChanged = false; | |
} | |
else if (listbox.ManipulationState == ManipulationState.Manipulating) | |
{ | |
viewportChanged = false; | |
} | |
else if (listbox.ManipulationState == ManipulationState.Animating) | |
{ | |
var total = manipulationStart - manipulationEnd; | |
if (!viewportChanged && Compression != null) | |
{ | |
if (total < 0) | |
Compression(this, new CompressionEventArgs(CompressionType.Top)); | |
else if(total > 0) // Explicitly exclude total == 0 case | |
Compression(this, new CompressionEventArgs(CompressionType.Bottom)); | |
} | |
} | |
} | |
public event OnCompression Compression; | |
} | |
public class CompressionEventArgs : EventArgs | |
{ | |
public CompressionType Type { get; protected set; } | |
public CompressionEventArgs(CompressionType type) | |
{ | |
Type = type; | |
} | |
} | |
public enum CompressionType { Top, Bottom, Left, Right }; | |
public delegate void OnCompression(object sender, CompressionEventArgs e); |
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See this if you want to know how to use. http://stackoverflow.com/a/20542854/1848489