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// Playground - noun: a place where people can play | |
import Cocoa | |
extension NSRange { | |
init(location:Int, length:Int) { | |
self.location = location | |
self.length = length | |
} | |
init(_ location:Int, _ length:Int) { | |
self.location = location | |
self.length = length | |
} | |
init(range:Range <Int>) { | |
self.location = range.startIndex | |
self.length = range.endIndex - range.startIndex | |
} | |
init(_ range:Range <Int>) { | |
self.location = range.startIndex | |
self.length = range.endIndex - range.startIndex | |
} | |
var startIndex:Int { get { return location } } | |
var endIndex:Int { get { return location + length } } | |
var asRange:Range<Int> { get { return location..<location + length } } | |
var isEmpty:Bool { get { return length == 0 } } | |
func contains(index:Int) -> Bool { | |
return index >= location && index < endIndex | |
} | |
func clamp(index:Int) -> Int { | |
return max(self.startIndex, min(self.endIndex - 1, index)) | |
} | |
func intersects(range:NSRange) -> Bool { | |
return NSIntersectionRange(self, range).isEmpty == false | |
} | |
func intersection(range:NSRange) -> NSRange { | |
return NSIntersectionRange(self, range) | |
} | |
func union(range:NSRange) -> NSRange { | |
return NSUnionRange(self, range) | |
} | |
} | |
NSRange(0, 10).clamp(10) | |
NSRange(0, 10).contains(10) | |
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