Created
June 27, 2014 14:45
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Swift Image Resizer
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// | |
// RBResizer.swift | |
// Locker | |
// | |
// Created by Hampton Catlin on 6/20/14. | |
// Copyright (c) 2014 rarebit. All rights reserved. | |
// | |
import UIKit | |
func RBSquareImageTo(image: UIImage, size: CGSize) -> UIImage { | |
return RBResizeImage(RBSquareImage(image), size) | |
} | |
func RBSquareImage(image: UIImage) -> UIImage { | |
var originalWidth = image.size.width | |
var originalHeight = image.size.height | |
var edge: CGFloat | |
if originalWidth > originalHeight { | |
edge = originalHeight | |
} else { | |
edge = originalWidth | |
} | |
var posX = (originalWidth - edge) / 2.0 | |
var posY = (originalHeight - edge) / 2.0 | |
var cropSquare = CGRectMake(posX, posY, edge, edge) | |
var imageRef = CGImageCreateWithImageInRect(image.CGImage, cropSquare); | |
return UIImage(CGImage: imageRef, scale: UIScreen.mainScreen().scale, orientation: image.imageOrientation) | |
} | |
func RBResizeImage(image: UIImage, targetSize: CGSize) -> UIImage { | |
let size = image.size | |
let widthRatio = targetSize.width / image.size.width | |
let heightRatio = targetSize.height / image.size.height | |
// Figure out what our orientation is, and use that to form the rectangle | |
var newSize: CGSize | |
if(widthRatio > heightRatio) { | |
newSize = CGSizeMake(size.width * heightRatio, size.height * heightRatio) | |
} else { | |
newSize = CGSizeMake(size.width * widthRatio, size.height * widthRatio) | |
} | |
// This is the rect that we've calculated out and this is what is actually used below | |
let rect = CGRectMake(0, 0, newSize.width, newSize.height) | |
// Actually do the resizing to the rect using the ImageContext stuff | |
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0) | |
image.drawInRect(rect) | |
let newImage = UIGraphicsGetImageFromCurrentImageContext() | |
UIGraphicsEndImageContext() | |
return newImage | |
} |
Thank you ! :)
Awesome! Thank you! 😄
Thanks to the original author and thanks to @bashome for the fix. Really works now.
Updated for Swift 2.0:
https://gist.github.com/iroller/390f4e20736db3bc39a0
thanks for you help me!
Thanks for posting this. Don't know why UIKit doesn't have a method for this.
Updated for use as a UIImage Extension
https://gist.github.com/justinlevi/ee037a4bb63598f6e56f
How do I implement this into my app?
Very useful! Awesome!
Thank you
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You should change this:
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
to this:
UIGraphicsBeginImageContextWithOptions(newSize, false, UIScreen.mainScreen().scale)
for the best quality on iPhone 6+