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@Hand-E-Food
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Last active March 17, 2018 06:41
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Stand Off - PuzzleScript
Stand Off
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title Stand Off
author Mark Richardson
again_interval 0.05
norepeat_action
(verbose_logging)
========
OBJECTS
========
Background
Black
Wall
#555 #444
01110
10001
10001
10001
01110
Window
#555 #444 #cff
01110
12221
12221
12221
01110
BrokenWindow
#555 #444 #cff #9bb #000
01110
12321
13431
12321
01110
Exit
#555 #444
01110
1...1
1...1
1...1
0...0
Player
#642 #963
.000.
01110
01010
00100
.000.
GunMode
#963 #c84
.000.
01110
01010
00100
.000.
BadGuy
#b31 #f00
.000.
01110
01010
00100
.000.
Crate
#642 #963
.....
.111.
.100.
.100.
.....
GunU
#963 #fd9 #aaa
.....
..2..
..2..
..1..
..0..
GunD
#963 #fd9 #aaa
..0..
..1..
..2..
..2..
.....
GunL
#963 #fd9 #aaa
.....
.....
.2210
.....
.....
GunR
#963 #fd9 #aaa
.....
.....
0122.
.....
.....
Bullet
#888 #444
.....
..1..
.101.
..1..
.....
Corpse
#f00 #a00
.1...
..01.
1000.
..0.1
1.1..
LoS
Transparent
=======
LEGEND
=======
. = Background
# = Wall
+ = Window
P = Player
B = BadGuy
C = Crate
X = Exit
Gun = GunU or GunD or GunL or GunR
Obstacle = Wall or Window or BrokenWindow or BadGuy or Crate
Shroud = Wall or BadGuy or Crate or Gun or Exit or Bullet
=======
SOUNDS
=======
Gun Create 80432507
Gun Destroy 74204901
Crate Move 58388907
Bullet Create 38215704
BrokenWindow Create 99929700
Corpse Create 95969308
EndLevel 44184703
================
COLLISIONLAYERS
================
Background
Wall, Window, BrokenWindow, Player, BadGuy, Crate, Gun, Corpse
Exit, GunMode, LoS, Bullet
======
RULES
======
(Move bullet)
[stationary Bullet|...|Player]->[> Bullet|...|Player]again
[stationary Bullet|...|Corpse]->[> Bullet|...|Corpse]again
[> Bullet|Player]->[|Corpse]
[> Bullet|Corpse]->[|Corpse]
(Toggle mode)
[action Player GunMode]->[Player]
[action Player]->[Player GunMode]
(Holster gun)
[> Player GunMode|Gun]->[Player|]
(Draw gun)
[> Player GunMode| Obstacle]->cancel
up [> Player GunMode|no Obstacle]->[Player|GunU]
down [> Player GunMode|no Obstacle]->[Player|GunD]
left [> Player GunMode|no Obstacle]->[Player|GunL]
right [> Player GunMode|no Obstacle]->[Player|GunR]
(Validate number of guns)
random [stationary Gun]->[up Gun]
random [stationary Gun]->[down Gun]
random [stationary Gun]->cancel
[moving Gun]->[Gun]
(Move player)
[> Player|Crate|Obstacle]->cancel
[> Player|Crate]->[> Player|> Crate]
[> Player|stationary Obstacle]->cancel
[> Player][stationary Gun]->[> Player][> Gun]
[> Gun|Obstacle]->[|Obstacle]
(Remove gun from exit)
late[Gun Exit]->[Exit]
(Bad guys shoot)
late[Player|BadGuy]->[Player Bullet|BadGuy]
late[Player Bullet]->[Corpse]
late[Corpse Bullet]->[Corpse]
late[Player|no Shroud]->[Player|LoS]
late[Player|...|LoS|no Shroud]->[Player|...|LoS|LoS]
late[Player|...|LoS|BadGuy]->[Player|...|Bullet|BadGuy]again
late[LoS]->[]
late[Bullet Window]->[Bullet BrokenWindow]
late[Corpse GunMode]->[Corpse]
==============
WINCONDITIONS
==============
any Exit on Player
=======
LEVELS
=======
message Don't let them varmints point a gun at ya unless yer pointin' one at them too.
message Press X 'n' an arrow to draw or holster one o' yer two guns.
##########
#...#.+..#
#.P.#.#..#
#...#.+..#
#...#.#..#
#...#B+..X
#...#.#..#
#........#
#........#
#...#....#
##########
#############
#......B....#
X...........#
#...........#
#...#B..#...#
#........B..#
#B..........#
#...B.......#
#...#...#..B#
#...........#
#.P.........#
#.......B...#
#############
.##########X##.
.#....#B#....#.
.#.CC.#.#....#.
.#....#.#....#.
##...##.##...##
#....#...#....#
#B...........B#
#....#...#....#
##...##.##...##
.#....#.#....#.
.#.P..#.#....#.
.#....#B#....#.
.#############.
#############
#.B....#.B..#
#......#....#
#......#...P#
#......#....#
#...#..#....#
#B..#.......#
#...#.......#
###C###...###
#.....+.....#
#.....+.....#
#.....+B...B#
#########X###
#################
#B..B...#B......#
#.......#.......#
#+......#.......#
X..............B#
#+......#.......#
#.....C.#B.....B#
#B......#.......#
####.#######.####
#.......#......B#
#...C...#.......#
#.......#.......#
#...............#
#.......#.....C.#
#.P.....#.......#
#......B#...B...#
#################
#####X#X#####
#...#B#B#...#
#...#+#+#...X
#...C....C..#
###C..C.C.###
XB+....C..+BX
###.C...C.###
XB+..C....+BX
###C..C..C###
#...C...C...#
#.P.#+#+#...#
#...#B#B#...#
#####X#X#####
#####X#####
#B.......B#
#B........#
#........B#
#B........#
#..C...C.B#
#...P.....#
#.........#
#..B.B.B..#
###########
#################
#......#.#......#
#.....B#.#B.....#
#B....++.++.....#
#...##+...+##...#
#...#.......#.#.#
#...C...P...C...#
#.#.#.......#.#.#
#...##+...+##...#
#B....++.++....B#
#.....B#.#B..C..#
#......#.#......#
########X########
+++++++X+++++++
+B...+...+...B+
+B...+...+...B+
+B...+...+...B+
+B...+...+...B+
+B...+...+...B+
+++..+...+..+++
.+.....+.....+.
.+.C.+...+.C.+.
.+.C.+...+.C.+.
.+.C.+...+.C.+.
.+.C.+...+.C.+.
.+.P.+...+...+.
.++++++B++++++.
.....#######.....
...###..B..###...
..##.........##..
.##..B.....B..##.
.#.............#.
##.B.........B.##
#.....P...C.....#
#...............#
#B......B......B#
#...............#
#.....C.....#...#
##.B..........B##
.#........#.X..#.
.##..B.......B##.
..##.......B.##..
...###..B..###...
.....#######.....
message Man, am I glad to be outta that town.
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