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@Hand-E-Food
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Created May 18, 2014 13:17
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Forest Road
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title Forest Road
author Mark Richardson
key_repeat_interval 0.3
norepeat_action
run_rules_on_level_start
========
OBJECTS
========
Background
#0A0 #0C0
00000
00100
10000
00000
00001
Grass
Transparent
Tree
#842 #080 #060
.222.
21112
.212.
..0..
..0..
Refuel
Red DarkRed DarkGray
.....
.00.2
.100.
.000.
.000.
House
Red Orange LightBlue Black
.000.
00000
11111
12131
11131
DryTruck
Yellow Black Gray LightBlue
00.02
030..
00000
11011
11.11
WetTruck
Yellow Black Gray LightBlue
.....
00.02
030..
00000
.....
WaterO
#00A #007 #00D
.002.
00100
10002
02000
.000.
WaterU
#00A #007 #00D
00020
00100
10002
02000
.000.
WaterD
#00A #007 #00D
.002.
00100
10002
02000
00001
WaterL
#00A #007 #00D
0002.
00100
10002
02000
0000.
WaterR
#00A #007 #00D
.0020
00100
10002
02000
.0001
WaterUL
#00A #007 #00D
00020
00100
10002
02000
0000.
WaterUR
#00A #007 #00D
00020
00100
10002
02000
.0001
WaterDL
#00A #007 #00D
0002.
00100
10002
02000
00001
WaterDR
#00A #007 #00D
.0020
00100
10002
02000
00001
WaterX
#00A #007 #00D
00020
00100
10002
02000
00001
MountainO
DarkGray Gray
.11..
1001.
10110
10101
11001
MountainL
DarkGray Gray
011..
1001.
10110
10101
11001
MountainR
DarkGray Gray
.1100
10010
10110
10101
11001
MountainLR
DarkGray Gray
01100
10010
10110
10101
11001
RoadO
#333 #DDB
.000.
00000
00000
00000
.000.
RoadU
#333 #DDB
00100
00000
00000
00000
.000.
RoadD
#333 #DDB
.000.
00000
00000
00000
00100
RoadL
#333 #DDB
0000.
00000
10000
00000
0000.
RoadR
#333 #DDB
.0000
00000
00001
00000
.0000
RoadUD
#333 #DDB
00100
00000
00000
00000
00100
RoadUL
#333 #DDB
00100
00000
10000
00000
0000.
RoadUR
#333 #DDB
00100
00000
00001
00000
.0000
RoadDL
#333 #DDB
0000.
00000
10000
00000
00100
RoadDR
#333 #DDB
.0000
00000
00001
00000
00100
RoadLR
#333 #DDB
00000
00000
10001
00000
00000
RoadUDL
#333 #DDB
00100
00000
10000
00000
00100
RoadUDR
#333 #DDB
00100
00000
00001
00000
00100
RoadULR
#333 #DDB
00100
00000
10001
00000
00000
RoadDLR
#333 #DDB
00000
00000
10001
00000
00100
RoadUDLR
#333 #DDB
00100
00000
10001
00000
00100
TracksH
Brown
.....
00000
.....
00000
.....
TracksV
Brown
.0.0.
.0.0.
.0.0.
.0.0.
.0.0.
TracksX
Brown
.0.0.
00000
.0.0.
00000
.0.0.
HUD
Black
Full
White Gray
.....
.000.
.01..
.0...
.....
Empty
White Gray
.....
.000.
.01..
.000.
.....
Guage
White
.....
.....
00000
.....
.....
Fuel5
Red
00000
.....
.....
.....
.....
Fuel4
Red
.....
00000
.....
.....
.....
Fuel3
Red
.....
.....
00000
.....
.....
Fuel2
Red
.....
.....
.....
00000
.....
Fuel1
Red
.....
.....
.....
.....
00000
Player
Transparent
=======
LEGEND
=======
. = Grass
M = MountainO
W = WaterO
T = Tree and Grass
Q = Refuel and RoadO
R = Refuel and Grass
+ = RoadO
H = House
P = Player and RoadO
# = HUD
F = HUD and Full
S = HUD and Refuel
E = HUD and Empty
- = HUD and Guage
3 = HUD and Guage and Fuel3
Water = WaterX or WaterU or WaterD or WaterL or WaterR or WaterUL or WaterUR or WaterDL or WaterDR or WaterO
Fuel = Fuel1 or Fuel2 or Fuel3 or Fuel4 or Fuel5
Fuel123 = Fuel1 or Fuel2 or Fuel3
Fuel45 = Fuel4 or Fuel5
Road = RoadO or RoadU or RoadD or RoadL or RoadR or RoadUD or RoadUL or RoadUR or RoadDL or RoadDR or RoadLR or RoadUDL or RoadUDR or RoadULR or RoadDLR or RoadUDLR
Tracks = TracksH or TracksV or TracksX
Mountain = MountainO or MountainL or MountainR or MountainLR
Truck = DryTruck or WetTruck
Marking = Guage or Empty or Full
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
Background
Grass, Water, Road
Tracks
Player, Tree, Mountain, House, HUD
Marking
Truck, Refuel, Fuel
======
RULES
======
( Decorate water )
up [ WaterO | Water ] -> [ WaterU | Water ]
down [ WaterO | Water ] -> [ WaterD | Water ]
down [ WaterU | Water ] -> [ WaterX | Water ]
left [ WaterO | Water ] -> [ WaterL | Water ]
left [ WaterU | Water ] -> [ WaterUL | Water ]
left [ WaterD | Water ] -> [ WaterDL | Water ]
right [ WaterO | Water ] -> [ WaterR | Water ]
right [ WaterU | Water ] -> [ WaterUR | Water ]
right [ WaterD | Water ] -> [ WaterDR | Water ]
right [ WaterL | Water ] -> [ WaterX | Water ]
right [ WaterUL | Water ] -> [ WaterX | Water ]
right [ WaterDL | Water ] -> [ WaterX | Water ]
(Decorate mountains)
up [ MountainO | Mountain ] -> [ MountainLR | Mountain ]
left [ MountainO | Mountain ] -> [ MountainL | Mountain ]
right [ MountainO | Mountain ] -> [ MountainR | Mountain ]
right [ MountainL | Mountain ] -> [ MountainLR | Mountain ]
(Check win conditions)
[ House | Road ] -> [ House | down Road ]
startloop
random [ down Road ] -> [ up Road ]
[ up Road | Road ] -> [ up Road | up Road ]
[ up Road ] [ House ] -> [ up Road ] [ down House ]
[ up Road | down House ] -> [ up Road | up House ]
[ down House ] [ up House ] -> [ down House ] [ House ]
[ up House ] [ Fuel ] [ Player ] -> [ up House ] [ ] [ stationary Player ] win
[ > House ] -> [ House ]
[ up Road ] -> [ Road ]
endloop
(Check lose conditions)
right [ Fuel123 | Empty ] -> cancel
[ Fuel no Guage ] -> cancel
(Watch for player activity)
[ > Player ] -> [ > Player Guage ]
[ action Player ] -> [ action Player Guage ]
(Clear tree: costs 2 fuel)
[ > Player Guage | Tree ] -> [ Player Full | action Tree ]
down [ action Tree ] [ Fuel5 ] -> [ ] [ Fuel3 ]
down [ action Tree ] [ Fuel4 ] -> [ ] [ Fuel2 ]
down [ action Tree ] [ Fuel3 ] -> [ ] [ Fuel1 ]
down [ action Tree ] [ Fuel2 | ] -> [ ] [ | Fuel5 ]
down [ action Tree ] [ Fuel1 | ] -> [ ] [ | Fuel4 ]
(Lay road: costs 1 fuel, which is deducted as "drive on road".)
[ action Player Guage no Road ] -> [ Player Empty RoadO ]
(Decorate roads)
[ Road Tracks ] -> [ Road ]
[ Road ] -> [ RoadO ]
up [ RoadO | Road ] -> [ RoadU | Road ]
down [ RoadO | Road ] -> [ RoadD | Road ]
down [ RoadU | Road ] -> [ RoadUD | Road ]
left [ RoadO | Road ] -> [ RoadL | Road ]
left [ RoadU | Road ] -> [ RoadUL | Road ]
left [ RoadD | Road ] -> [ RoadDL | Road ]
left [ RoadUD | Road ] -> [ RoadUDL | Road ]
right [ RoadO | Road ] -> [ RoadR | Road ]
right [ RoadU | Road ] -> [ RoadUR | Road ]
right [ RoadD | Road ] -> [ RoadDR | Road ]
right [ RoadL | Road ] -> [ RoadLR | Road ]
right [ RoadUD | Road ] -> [ RoadUDR | Road ]
right [ RoadUL | Road ] -> [ RoadULR | Road ]
right [ RoadDL | Road ] -> [ RoadDLR | Road ]
right [ RoadUDL | Road ] -> [ RoadUDLR | Road ]
(Make tracks)
horizontal [ > Player Grass no Tracks ] -> [ > Player Grass TracksH ]
horizontal [ > Player Grass TracksV ] -> [ > Player Grass TracksX ]
vertical [ > Player Grass no Tracks ] -> [ > Player Grass TracksV ]
vertical [ > Player Grass TracksH ] -> [ > Player Grass TracksX ]
horizontal [ > Player | Grass no Tracks ] -> [ > Player | Grass TracksH ]
horizontal [ > Player | Grass TracksV ] -> [ > Player | Grass TracksX ]
vertical [ > Player | Grass no Tracks ] -> [ > Player | Grass TracksV ]
vertical [ > Player | Grass TracksH ] -> [ > Player | Grass TracksX ]
(Cancel if no player activity)
late [ Player Guage ] -> cancel
late [ Guage no HUD ] [ Player no Marking ] -> [ ] [ Player Empty ]
(Drive on road: costs 1 fuel)
late down [ Player Empty Road ] [ Fuel5 ] -> [ Player Road ] [ Fuel4 ]
late down [ Player Empty Road ] [ Fuel4 ] -> [ Player Road ] [ Fuel3 ]
late down [ Player Empty Road ] [ Fuel3 ] -> [ Player Road ] [ Fuel2 ]
late down [ Player Empty Road ] [ Fuel2 ] -> [ Player Road ] [ Fuel1 ]
late down [ Player Empty Road ] [ Fuel1 | ] -> [ Player Road ] [ | Fuel5 ]
(Drive on grass: costs 3 fuel)
late down [ Player Empty Grass ] [ Fuel5 ] -> [ Player Grass ] [ Fuel2 ]
late down [ Player Empty Grass ] [ Fuel4 ] -> [ Player Grass ] [ Fuel1 ]
late down [ Player Empty Grass ] [ Fuel3 | ] -> [ Player Grass ] [ | Fuel5 ]
late down [ Player Empty Grass ] [ Fuel2 | ] -> [ Player Grass ] [ | Fuel4 ]
late down [ Player Empty Grass ] [ Fuel1 | ] -> [ Player Grass ] [ | Fuel3 ]
(Drive on water: costs 5 fuel)
late down [ Player Empty Water ] [ Fuel5 | ] -> [ Player Water ] [ | Fuel5 ]
late down [ Player Empty Water ] [ Fuel4 | ] -> [ Player Water ] [ | Fuel4 ]
late down [ Player Empty Water ] [ Fuel3 | ] -> [ Player Water ] [ | Fuel3 ]
late down [ Player Empty Water ] [ Fuel2 | ] -> [ Player Water ] [ | Fuel2 ]
late down [ Player Empty Water ] [ Fuel1 | ] -> [ Player Water ] [ | Fuel1 ]
late [ Player Marking ] -> [ Player ] (Only necessary for win condition)
(Refuel)
late [ Player Refuel ] [ Fuel ] -> [ Player Refuel ] [ Fuel3 ]
late up [ Player Refuel ] [ Fuel3 Guage | Guage ] -> [ Player Refuel ] [ Guage | Guage Fuel3 ]
late [ Player Refuel ] -> [ Player ]
(Draw truck)
late [ Truck ] -> [ ]
late [ Player Water ] -> [ Player Water WetTruck ]
late [ Player no Water ] -> [ Player DryTruck ]
==============
WINCONDITIONS
==============
(All houses connected by one continuous road)
=======
LEVELS
=======
message Connect all building by road. Watch your fuel!
message Amber Trail
.H....T###
+P....T#3F
TTTTT.T#-#
TTTTT.T#-#
T..R..T#-S
T.TTTTT#-#
T.TTTTT#-#
T....++#-E
T....H.###
message Buttercup Fields
.H....T###
+P.T...#3F
.T...T.#-#
..T....#-#
T...T.T#-S
...T...#-#
.....R.#-#
.T...+H#-E
...T.+.###
message Castle Wood
TTTTTTTTTTTTT###
+PTTTTTTTTTQ+#3F
HRTTTTTTTTTTH#-#
..TT.WW...T..#-#
M...WWWT.....#-S
MM.TMW...T...#-#
MM....RT...T.#-#
MMM..........#-E
MMM..T....T..###
message Domino Mountain
THTTTTRTTTTTRTTT###
+PTTTTTTTTTTTTTT#3F
TTTTTTRTTTTTRTTT#-#
MMMMMMMMMMMMTTTT#-#
MMMMMMMMMMMMMTTT#-S
MMMMMMMMMMMMTTTT#-#
TTTTTTRTTTTTRTTT#-#
+QTTTTTTTTTTTTTT#-E
THTTTTRTTTTTTTTT###
message Ether Peak
.....MMMMMMM.....###
....M.......M....###
...M..MM.MM..M...###
..M..MR....M.RM..#3F
..M.M..MMMR.M.M..#-#
..M.M.M...M.M.M..#-#
++R.M...H...M..++#-S
.HM.M.M.P.M.M.MH.#-#
..M.M..MMM..M.M..#-#
..M..M....RM..M..#-E
...M.RMM.MM..M...###
....M.......M....###
.....MMMMMMM.....###
message Fortesque Island
.+...........###
HP.TTTWWWWW..#3F
..TTTWWW.WWW.#-#
..TTTWW...WW.#-#
..TTTWW.H.WW.#-S
..TTTWWR..WW.#-#
..TTTWWW.WWW.#-#
H+RTTTWWWWW..#-E
.+...........###
message Greenacres
.H....TTT.H.###
+P.....R..++###
M.WW........#3F
M.WW.......T#-#
M...........#-#
M...........#-S
...........T#-#
...........T#-#
M.R........T#-E
++.......R++###
.H.T....T.H.###
message Hunter Valley
.H.MM.W.MMMM###
+P....W.RMMM###
T...M.WW.MMM###
...MM..W.MM.#3F
.T.M..WW.MM.#-#
..MM.WW..M..#-#
..M..W..MM..#-S
.MMRWW..M..T#-#
.MM.WR.MM...#-#
MMM.W.MM....#-E
MMM.W..M.TT.###
MMM.WW...R++###
MMM..W.M..H.###
message Isolda's Retreat
TTTMMMTTT###
TTMRRRMTT###
TTTM.MTTT#3F
TTTTTTTTT#-#
THTTTTTHT#-#
+PTTTTT++#-S
TTTTTTTTT#-#
TTTTTTTTT#-#
TTTTTTTTT#-E
TTTT+HTTT###
TTTT+TTTT###
message Journey's End
................###
.HHRHHRHH.HHRHH.###
.HH.HH.HHRHH.HH.#3F
+P..............#-#
.HH.HH.HH.HH.HHR#-#
.HH.HH.HH.HHRHH.#-S
.....R..........#-#
.HH.HH.HH.HH.HH.#-#
RHH.HHRHH.HH.HH.#-E
................###
WWWWWWWWWWWWWWWW###
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