-
-
Save Hand-E-Food/9582263 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Gobble Rush! | |
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title Gobble Rush! | |
author Mark Richardson | |
again_interval 0.05 | |
noaction | |
require_player_movement | |
run_rules_on_level_start | |
======== | |
OBJECTS | |
======== | |
Background | |
Black | |
Exit | |
White Black | |
01010 | |
10101 | |
01010 | |
10101 | |
01010 | |
Wall | |
Brown | |
Hole | |
Brown | |
00000 | |
00.00 | |
0...0 | |
0...0 | |
0...0 | |
Player | |
Pink Blue Brown Red DarkBlue | |
.222. | |
.101. | |
33333 | |
.444. | |
44.44 | |
Enemy | |
LightBrown | |
..... | |
0..0. | |
.00.. | |
0000. | |
0..0. | |
Alert | |
Red | |
....0 | |
....0 | |
..... | |
....0 | |
..... | |
Chicken | |
#EA3 #FC9 #FEA | |
..... | |
2.... | |
.110. | |
01100 | |
.000. | |
Lettuce | |
#6C3 #5A2 #482 #361 #240 | |
.2.2. | |
24342 | |
12421 | |
01310 | |
.002. | |
LoS | |
White | |
..... | |
..... | |
..... | |
..... | |
..... | |
MoveU | |
White | |
..... | |
..... | |
..... | |
..... | |
..... | |
MoveD | |
White | |
..... | |
..... | |
..... | |
..... | |
..... | |
MoveL | |
White | |
..... | |
..... | |
..... | |
..... | |
..... | |
MoveR | |
White | |
..... | |
..... | |
..... | |
..... | |
..... | |
CanMove | |
White | |
..... | |
..... | |
..... | |
..... | |
..... | |
Level0 | |
White #F00 | |
..... | |
..... | |
.111. | |
..... | |
..... | |
Level1 | |
White #F00 | |
00000 | |
..... | |
.111. | |
..... | |
..... | |
Level2 | |
White #F00 | |
..... | |
00000 | |
.111. | |
..... | |
..... | |
Level3 | |
White #F88 | |
..... | |
..... | |
01110 | |
..... | |
..... | |
Level4 | |
White #F00 | |
..... | |
..... | |
.111. | |
00000 | |
..... | |
Level5 | |
White #F00 | |
..... | |
..... | |
.111. | |
..... | |
00000 | |
======= | |
LEGEND | |
======= | |
. = Background | |
X = Exit | |
# = Wall | |
H = Hole | |
P = Player | |
Q = Player and Exit | |
E = Enemy | |
F = Enemy and Exit | |
C = Chicken | |
D = Chicken and Exit | |
L = Lettuce | |
M = Lettuce and Exit | |
0 = Level0 | |
1 = Level1 | |
2 = Level2 | |
3 = Level3 | |
4 = Level4 | |
5 = Level5 | |
Move = MoveU or MoveD or MoveL or MoveR | |
Obstacle = Wall or Enemy | |
Food = Player or Chicken | |
======= | |
SOUNDS | |
======= | |
SFX0 97542903 (enemy alerted) | |
Player Destroy 41368102 (player eaten) | |
Chicken Destroy 74663702 (chicken eaten) | |
Lettuce Destroy 74663702 (lettuce eaten) | |
Enemy Create 81259707 (enemy moving) | |
EndLevel 22595303 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Exit, Hole, Level0, Level1, Level2, Level3, Level4, Level5 | |
Wall, Player, Enemy, Chicken, Lettuce | |
LoS, Move | |
Alert, CanMove | |
====== | |
RULES | |
====== | |
(Prevent illegal moves) | |
[ > Player | Hole ] -> cancel | |
(Tell alert enemies to move) | |
[ Enemy Move ] -> [ Enemy CanMove Move ] | |
(Stop enemies) | |
late up [ Enemy CanMove MoveU | Obstacle no Move ] -> [ Enemy | Obstacle ] | |
late down [ Enemy CanMove MoveD | Obstacle no Move ] -> [ Enemy | Obstacle ] | |
late left [ Enemy CanMove MoveL | Obstacle no Move ] -> [ Enemy | Obstacle ] | |
late right [ Enemy CanMove MoveR | Obstacle no Move ] -> [ Enemy | Obstacle ] | |
late down [ Enemy CanMove MoveD | Enemy CanMove MoveU ] -> [ Enemy | Enemy ] | |
late right [ Enemy CanMove MoveR | Enemy CanMove MoveL ] -> [ Enemy | Enemy ] | |
late up [ Enemy CanMove MoveU | Enemy no Move ] -> [ Enemy | Enemy ] | |
late down [ Enemy CanMove MoveD | Enemy no Move ] -> [ Enemy | Enemy ] | |
late left [ Enemy CanMove MoveL | Enemy no Move ] -> [ Enemy | Enemy ] | |
late right [ Enemy CanMove MoveR | Enemy no Move ] -> [ Enemy | Enemy ] | |
(Move enemies) | |
late up [ Enemy CanMove MoveU | no Obstacle ] -> [ | Enemy MoveU ] again | |
late down [ Enemy CanMove MoveD | no Obstacle ] -> [ | Enemy MoveD ] again | |
late left [ Enemy CanMove MoveL | no Obstacle ] -> [ | Enemy MoveL ] again | |
late right [ Enemy CanMove MoveR | no Obstacle ] -> [ | Enemy MoveR ] again | |
late [ Enemy CanMove ] -> [ Enemy ] | |
(Remove alerts) | |
late [ Enemy Alert ] -> [ Enemy ] | |
(Create line of sight) | |
late [ Food no CanMove ] -> [ Food CanMove ] | |
late [ Move ] [ CanMove ] -> [ Move ] [ ] | |
(Chase player) | |
late [ Player CanMove ] -> [ Player LoS ] | |
late [ Player LoS | no Wall no LoS ] -> [ Player LoS | LoS ] | |
late [ Player Los | ... | LoS | no Wall no LoS ] -> [ Player LoS | ... | LoS | LoS ] | |
late up [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveU Alert | ... | Player LoS ] SFX0 | |
late down [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveD Alert | ... | Player LoS ] SFX0 | |
late left [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveL Alert | ... | Player LoS ] SFX0 | |
late right [ Enemy LoS no Move | ... | Player LoS ] -> [ Enemy MoveR Alert | ... | Player LoS ] SFX0 | |
late [ LoS ] -> [ ] | |
(Chase chickens) | |
startloop | |
late random [ Chicken CanMove ] -> [ Chicken LoS ] | |
late [ Chicken LoS | no Wall no LoS ] -> [ Chicken LoS | LoS ] | |
late [ Chicken Los | ... | LoS | no Wall no LoS ] -> [ Chicken LoS | ... | LoS | LoS ] | |
late up [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveU Alert | ... | Chicken LoS ] SFX0 | |
late down [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveD Alert | ... | Chicken LoS ] SFX0 | |
late left [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveL Alert | ... | Chicken LoS ] SFX0 | |
late right [ Enemy LoS no Move | ... | Chicken LoS ] -> [ Enemy MoveR Alert | ... | Chicken LoS ] SFX0 | |
late [ LoS ] -> [ ] | |
endloop | |
============== | |
WINCONDITIONS | |
============== | |
some Exit on Player | |
no Alert | |
no Move | |
======= | |
LEVELS | |
======= | |
..#####.... | |
..#X..#...3 | |
..#...###.0 | |
..#E....#.0 | |
..###...#.0 | |
....#..P#.0 | |
....#####.. | |
..#######.. | |
..#P....#.4 | |
..#.....#.0 | |
..#####.#.0 | |
..#EX...#.0 | |
..###...#.0 | |
....#####.. | |
..#######.. | |
..#.....#.5 | |
..#..#..#.0 | |
..#.....#.0 | |
..#.P##E#.0 | |
..#..#XE#.0 | |
..#######.. | |
..#######.. | |
..#.....#.0 | |
..#.E...#.1 | |
..#.E...#.0 | |
..#.E...#.0 | |
..#XE.P.#.0 | |
..#######.. | |
..#######.. | |
..#..#.X#.0 | |
..#..E..#.2 | |
..##.#E##.0 | |
..#.....#.0 | |
..#P.#..#.0 | |
..#######.. | |
..#######.. | |
..#X...P#.0 | |
..##.#..#.3 | |
..#...#.#.0 | |
..#.....#.0 | |
..#.E#.E#.0 | |
..#######.. | |
..######... | |
..#P.#.##.0 | |
..#.X..E#.4 | |
..##.#..#.0 | |
..#.....#.0 | |
..##..E.#.0 | |
...######.. | |
...####.... | |
..##..##..0 | |
..#.P..##.5 | |
..#..X.E#.0 | |
..##...##.0 | |
...##E##..0 | |
....###.... | |
..#######.. | |
..#XE...#.0 | |
..#EE..##.0 | |
..#..P..#.1 | |
..#.....#.0 | |
..#.#...#.0 | |
..#######.. | |
..#######.. | |
..#P..#X#.0 | |
..#.....#.0 | |
..##....#.2 | |
..#.....#.0 | |
..#E..#E#.0 | |
..#######.. | |
..#######.. | |
..#X...P#.0 | |
..#.###.#.0 | |
..#.....#.3 | |
..#E###.#.0 | |
..#....C#.0 | |
..#######.. | |
..#######.. | |
..#P....#.0 | |
..#..#.E#.0 | |
..#.....#.4 | |
..##.C.##.0 | |
...##X##..0 | |
....###.... | |
..#######.. | |
..#....C#.0 | |
..##X#.##.0 | |
..#EH..#..5 | |
..##...#..0 | |
...#.PC#..0 | |
...#####... | |
...######.. | |
...#.#..#.0 | |
..##Q..E#.0 | |
..#...#.#.0 | |
..#..#..#.1 | |
..#.E.C.#.0 | |
..#######.. | |
.....####.. | |
...###.E#.0 | |
...#P...#.0 | |
..##..L.#.0 | |
..#..LXL#.2 | |
..#E..L.#.0 | |
..#######.. | |
...######.. | |
..##LLCX#.0 | |
..#LLCLC#.0 | |
..#LCL.L#.0 | |
..#ELLPL#.3 | |
..#LLC#L#.0 | |
..#######.. | |
..#######.. | |
..#....P#.0 | |
..#E.#E.#.0 | |
..#.....#.0 | |
..##LLL##.4 | |
...##X##..0 | |
....###.... | |
..#######.. | |
..##LXL##.0 | |
..#..L..#.0 | |
..#..#..#.0 | |
..#E...E#.5 | |
..##.P.##.0 | |
..#######.. | |
..#######.. | |
..#H.P..#.0 | |
..#XH...#.0 | |
..#..H.E#.0 | |
..#...H.#.0 | |
..#.E...#.1 | |
..#######.. | |
..#######.. | |
..#.E.E.#.0 | |
..#P....#.0 | |
..#..X.E#.0 | |
..#L..L.#.0 | |
..#.E.EL#.2 | |
..#######.. | |
..#######.. | |
..#L.L.L#.0 | |
..#L.L.L#.0 | |
..#L.P.L#.0 | |
..#L.L.L#.0 | |
..#L.L.L#.3 | |
..##X#X##.. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment