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HyperMaze | |
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title HyperMaze | |
author Mark Richardson | |
zoomscreen 3x3 | |
======== | |
OBJECTS | |
======== | |
Background . | |
Black | |
Exit ! | |
White Black | |
01010 | |
10101 | |
01010 | |
10101 | |
01010 | |
Player | |
Yellow Black | |
.000. | |
01010 | |
00000 | |
01110 | |
.000. | |
WallB5 ╡ | |
Blue DarkBlue | |
..... | |
000.. | |
1110. | |
000.. | |
..... | |
WallB9 ╣ | |
Blue DarkBlue | |
.010. | |
0110. | |
1110. | |
0110. | |
.010. | |
WallBA ║ | |
Blue DarkBlue | |
.010. | |
.010. | |
.010. | |
.010. | |
.010. | |
WallBB ╗ | |
Blue DarkBlue | |
..... | |
000.. | |
1110. | |
0110. | |
.010. | |
WallBC ╝ | |
Blue DarkBlue | |
.010. | |
0110. | |
1110. | |
000.. | |
..... | |
WallC6 ╞ | |
Blue DarkBlue | |
..... | |
..000 | |
.0111 | |
..000 | |
..... | |
WallC8 ╚ | |
Blue DarkBlue | |
.010. | |
.0110 | |
.0111 | |
..000 | |
..... | |
WallC9 ╔ | |
Blue DarkBlue | |
..... | |
..000 | |
.0111 | |
.0110 | |
.010. | |
WallCA ╩ | |
Blue DarkBlue | |
.010. | |
01110 | |
11111 | |
00000 | |
..... | |
WallCB ╦ | |
Blue DarkBlue | |
..... | |
00000 | |
11111 | |
01110 | |
.010. | |
WallCC ╠ | |
Blue DarkBlue | |
.010. | |
.0110 | |
.0111 | |
.0110 | |
.010. | |
WallCD ═ | |
Blue DarkBlue | |
..... | |
00000 | |
11111 | |
00000 | |
..... | |
WallCE ╬ | |
Blue DarkBlue | |
.010. | |
01110 | |
11111 | |
01110 | |
.010. | |
WallD0 ╨ | |
Blue DarkBlue | |
.010. | |
.010. | |
.010. | |
..0.. | |
..... | |
WallD2 ╥ | |
Blue DarkBlue | |
..... | |
..0.. | |
.010. | |
.010. | |
.010. | |
Jump1 1 | |
Transparent | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Jump2 2 | |
Transparent | |
..... | |
..... | |
.0.0. | |
..... | |
..... | |
Jump3 3 | |
Transparent | |
..... | |
.0... | |
..0.. | |
...0. | |
..... | |
Jump4 4 | |
Transparent | |
..... | |
.0.0. | |
..... | |
.0.0. | |
..... | |
Back1 5 | |
Transparent | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Back2 6 | |
Transparent | |
..... | |
..... | |
.0.0. | |
..... | |
..... | |
Back3 7 | |
Transparent | |
..... | |
.0... | |
..0.. | |
...0. | |
..... | |
Back4 8 | |
Transparent | |
..... | |
.0.0. | |
..... | |
.0.0. | |
..... | |
HeatA A | |
#00F | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatB B | |
#10E | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatC C | |
#20D | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatD D | |
#30C | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatE E | |
#40B | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatF F | |
#50A | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatG G | |
#609 | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatH H | |
#708 | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatI I | |
#807 | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatJ J | |
#906 | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatK K | |
#A05 | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatL L | |
#B04 | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatM M | |
#C03 | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatN N | |
#D02 | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatO O | |
#E01 | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
HeatP P | |
#F00 | |
..0.. | |
.0.0. | |
0...0 | |
.0.0. | |
..0.. | |
======= | |
LEGEND | |
======= | |
@ = Player and HeatC | |
Jump = Jump1 or Jump2 or Jump3 or Jump4 or Back1 or Back2 or Back3 or Back4 | |
Wall = WallB5 or WallB9 or WallBA or WallBB or WallBC or WallC6 or WallC8 or WallC9 or WallCA or WallCB or WallCC or WallCD or WallCE or WallD0 or WallD2 | |
Heat = HeatA or HeatB or HeatC or HeatD or HeatE or HeatF or HeatG or HeatH or HeatI or HeatJ or HeatK or HeatL or HeatM or HeatN or HeatO or HeatP | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Exit,Jump,Heat | |
Player,Wall | |
====== | |
RULES | |
====== | |
[> Player|Jump1||] ->[|Jump1||Player] | |
[> Player|Jump2|||||||] ->[|Jump2|||||||Player] | |
[> Player|Jump3||||||||||||] ->[|Jump3||||||||||||Player] | |
[> Player|Jump4|||||||||||||||||]->[|Jump4|||||||||||||||||Player] | |
[||> Player|Back1]->[Player|||Back1] | |
[|||||||> Player|Back2]->[Player||||||||Back2] | |
[||||||||||||> Player|Back3]->[Player|||||||||||||Back3] | |
[|||||||||||||||||> Player|Back4]->[Player||||||||||||||||||Back4] | |
============== | |
WINCONDITIONS | |
============== | |
all Exit on Player | |
======= | |
LEVELS | |
======= | |
.................................................. | |
.╔═══.╔════════════════╗.════════╗.══════════..... | |
.║J.4.║L.11.M.11.N.24.K║.8.O.11.N║.4.O.11.P.8..... | |
.║.╔╗.║.╔═╔═══╗═╗.╔═╔╗.║.╔═══╗═╗.║.╔═══╗═╗.╔═..... | |
.║3╚..║1╚.......║3╚..╝3║.......╝1║.......║1║...... | |
......║1╔.......╗6╔............╗1║..║5╔..╗1╔...... | |
......║.╚═╚═════╝.╚═╚════════╝═╝.║..║.╚═.║.║...... | |
......║[email protected]║..║A.8.║!║...... | |
......╚═════════╗.╔═╔════════╗═╗.║..║.╔═.╚═╝...... | |
................╝1╚............╝5║..║1╚........... | |
................╗1╔.................║1╔........... | |
.╔══════╗..╔══╝═╝.╚═╚════.╔══════╗..║.╚═╚═══════╗. | |
.║I.11.J║..║F.11.E.11.D.2.║A.41.A║..║A.11.A.11.A║. | |
.║.╔╗╔╗.║..║.╔╗╔╗.╔═╔════.╚══════╝..╚═══════════╝. | |
.║1╚..║1╚..╝1║..╝6╚............................... | |
.║1╔..╗1║..║1╔..╗3╔..╗3║.......................... | |
.║.╚╝.║.╚╝╚╝.║..║.╚╝╚╝.║.......................... | |
.║H.2.║K.32.G║..║M.61.L║.......................... | |
.╚═══.╚══════╝..╚══════╝.......................... | |
.................................................. |
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