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HyperMaze
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title HyperMaze
author Mark Richardson
zoomscreen 3x3
========
OBJECTS
========
Background .
Black
Exit !
White Black
01010
10101
01010
10101
01010
Player
Yellow Black
.000.
01010
00000
01110
.000.
WallB5 ╡
Blue DarkBlue
.....
000..
1110.
000..
.....
WallB9 ╣
Blue DarkBlue
.010.
0110.
1110.
0110.
.010.
WallBA ║
Blue DarkBlue
.010.
.010.
.010.
.010.
.010.
WallBB ╗
Blue DarkBlue
.....
000..
1110.
0110.
.010.
WallBC ╝
Blue DarkBlue
.010.
0110.
1110.
000..
.....
WallC6 ╞
Blue DarkBlue
.....
..000
.0111
..000
.....
WallC8 ╚
Blue DarkBlue
.010.
.0110
.0111
..000
.....
WallC9 ╔
Blue DarkBlue
.....
..000
.0111
.0110
.010.
WallCA ╩
Blue DarkBlue
.010.
01110
11111
00000
.....
WallCB ╦
Blue DarkBlue
.....
00000
11111
01110
.010.
WallCC ╠
Blue DarkBlue
.010.
.0110
.0111
.0110
.010.
WallCD ═
Blue DarkBlue
.....
00000
11111
00000
.....
WallCE ╬
Blue DarkBlue
.010.
01110
11111
01110
.010.
WallD0 ╨
Blue DarkBlue
.010.
.010.
.010.
..0..
.....
WallD2 ╥
Blue DarkBlue
.....
..0..
.010.
.010.
.010.
Jump1 1
Transparent
.....
.....
..0..
.....
.....
Jump2 2
Transparent
.....
.....
.0.0.
.....
.....
Jump3 3
Transparent
.....
.0...
..0..
...0.
.....
Jump4 4
Transparent
.....
.0.0.
.....
.0.0.
.....
Back1 5
Transparent
.....
.....
..0..
.....
.....
Back2 6
Transparent
.....
.....
.0.0.
.....
.....
Back3 7
Transparent
.....
.0...
..0..
...0.
.....
Back4 8
Transparent
.....
.0.0.
.....
.0.0.
.....
HeatA A
#00F
..0..
.0.0.
0...0
.0.0.
..0..
HeatB B
#10E
..0..
.0.0.
0...0
.0.0.
..0..
HeatC C
#20D
..0..
.0.0.
0...0
.0.0.
..0..
HeatD D
#30C
..0..
.0.0.
0...0
.0.0.
..0..
HeatE E
#40B
..0..
.0.0.
0...0
.0.0.
..0..
HeatF F
#50A
..0..
.0.0.
0...0
.0.0.
..0..
HeatG G
#609
..0..
.0.0.
0...0
.0.0.
..0..
HeatH H
#708
..0..
.0.0.
0...0
.0.0.
..0..
HeatI I
#807
..0..
.0.0.
0...0
.0.0.
..0..
HeatJ J
#906
..0..
.0.0.
0...0
.0.0.
..0..
HeatK K
#A05
..0..
.0.0.
0...0
.0.0.
..0..
HeatL L
#B04
..0..
.0.0.
0...0
.0.0.
..0..
HeatM M
#C03
..0..
.0.0.
0...0
.0.0.
..0..
HeatN N
#D02
..0..
.0.0.
0...0
.0.0.
..0..
HeatO O
#E01
..0..
.0.0.
0...0
.0.0.
..0..
HeatP P
#F00
..0..
.0.0.
0...0
.0.0.
..0..
=======
LEGEND
=======
@ = Player and HeatC
Jump = Jump1 or Jump2 or Jump3 or Jump4 or Back1 or Back2 or Back3 or Back4
Wall = WallB5 or WallB9 or WallBA or WallBB or WallBC or WallC6 or WallC8 or WallC9 or WallCA or WallCB or WallCC or WallCD or WallCE or WallD0 or WallD2
Heat = HeatA or HeatB or HeatC or HeatD or HeatE or HeatF or HeatG or HeatH or HeatI or HeatJ or HeatK or HeatL or HeatM or HeatN or HeatO or HeatP
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
Background
Exit,Jump,Heat
Player,Wall
======
RULES
======
[> Player|Jump1||] ->[|Jump1||Player]
[> Player|Jump2|||||||] ->[|Jump2|||||||Player]
[> Player|Jump3||||||||||||] ->[|Jump3||||||||||||Player]
[> Player|Jump4|||||||||||||||||]->[|Jump4|||||||||||||||||Player]
[||> Player|Back1]->[Player|||Back1]
[|||||||> Player|Back2]->[Player||||||||Back2]
[||||||||||||> Player|Back3]->[Player|||||||||||||Back3]
[|||||||||||||||||> Player|Back4]->[Player||||||||||||||||||Back4]
==============
WINCONDITIONS
==============
all Exit on Player
=======
LEVELS
=======
..................................................
.╔═══.╔════════════════╗.════════╗.══════════.....
.║J.4.║L.11.M.11.N.24.K║.8.O.11.N║.4.O.11.P.8.....
.║.╔╗.║.╔═╔═══╗═╗.╔═╔╗.║.╔═══╗═╗.║.╔═══╗═╗.╔═.....
.║3╚..║1╚.......║3╚..╝3║.......╝1║.......║1║......
......║1╔.......╗6╔............╗1║..║5╔..╗1╔......
......║.╚═╚═════╝.╚═╚════════╝═╝.║..║.╚═.║.║......
......║[email protected]║..║A.8.║!║......
......╚═════════╗.╔═╔════════╗═╗.║..║.╔═.╚═╝......
................╝1╚............╝5║..║1╚...........
................╗1╔.................║1╔...........
.╔══════╗..╔══╝═╝.╚═╚════.╔══════╗..║.╚═╚═══════╗.
.║I.11.J║..║F.11.E.11.D.2.║A.41.A║..║A.11.A.11.A║.
.║.╔╗╔╗.║..║.╔╗╔╗.╔═╔════.╚══════╝..╚═══════════╝.
.║1╚..║1╚..╝1║..╝6╚...............................
.║1╔..╗1║..║1╔..╗3╔..╗3║..........................
.║.╚╝.║.╚╝╚╝.║..║.╚╝╚╝.║..........................
.║H.2.║K.32.G║..║M.61.L║..........................
.╚═══.╚══════╝..╚══════╝..........................
..................................................
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