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Quantum Childminding | |
Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Quantum Childminding | |
author Mark Richardson | |
noaction | |
require_player_movement | |
run_rules_on_level_start | |
(verbose_logging) | |
======== | |
OBJECTS | |
======== | |
Background , | |
Black | |
Player @ | |
White Gray Pink Green | |
.000. | |
.323. | |
00000 | |
.111. | |
11111 | |
Wave . | |
Pink | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
Child | |
Brown Yellow Pink | |
..... | |
.000. | |
11111 | |
.222. | |
22222 | |
Move1 | |
Transparent | |
Move2 | |
Transparent | |
WallA A | |
LightGray | |
WallB B | |
LightGray LightBlue | |
11011 | |
11011 | |
00000 | |
11011 | |
11011 | |
WallC C | |
Blue DarkBlue LightBlue | |
00101 | |
10110 | |
01010 | |
10101 | |
10100 | |
Level1 1 | |
Brown Black | |
00000 | |
01110 | |
01110 | |
01110 | |
00000 | |
Level1A | |
Brown #F00 #D00 | |
01210 | |
02120 | |
01210 | |
02120 | |
00000 | |
Level1B | |
Brown #F80 #D70 | |
01210 | |
02120 | |
01210 | |
02120 | |
00000 | |
Level1C | |
Brown #FF0 #DD0 | |
01210 | |
02120 | |
01210 | |
02120 | |
00000 | |
Level1D | |
Brown #8F0 #7D0 | |
01210 | |
02120 | |
01210 | |
02120 | |
00000 | |
Level1E | |
Brown #0F0 #0D0 | |
01210 | |
02120 | |
01210 | |
02120 | |
00000 | |
Level2 2 | |
Brown Black | |
11111 | |
11111 | |
00000 | |
11111 | |
00000 | |
Level2A | |
Brown DarkGreen Purple LightBlue Orange | |
34412 | |
34412 | |
00000 | |
12334 | |
00000 | |
Level2B | |
Brown Red White Black Blue | |
34412 | |
34412 | |
00000 | |
12334 | |
00000 | |
Level2C | |
Brown LightGreen Green Yellow LightRed | |
34412 | |
34412 | |
00000 | |
12334 | |
00000 | |
Level2D | |
Brown Pink DarkBrown DarkBlue Grey | |
34412 | |
34412 | |
00000 | |
12334 | |
00000 | |
Level2E | |
Brown LightGrey LightBrown DarkGrey DarkRed | |
34412 | |
34412 | |
00000 | |
12334 | |
00000 | |
Level3 3 | |
Brown Black | |
00000 | |
01110 | |
01110 | |
01110 | |
00000 | |
Level3A | |
Brown LightBlue | |
00000 | |
01110 | |
01110 | |
01110 | |
00000 | |
Level3B | |
Brown Grey LightGrey | |
00000 | |
01210 | |
02120 | |
01210 | |
00000 | |
Level3C | |
Brown LightBrown | |
..1.. | |
.100. | |
..1.. | |
.100. | |
.100. | |
Level3D | |
White Red Black | |
00000 | |
.000. | |
11121 | |
12111 | |
.000. | |
Level3E | |
Brown DarkBrown | |
00000 | |
11011 | |
00000 | |
01101 | |
00000 | |
Level4 4 | |
Green DarkGreen LightGreen | |
00100 | |
10001 | |
01011 | |
01001 | |
11010 | |
Level4A | |
Green DarkGreen LightGreen | |
10100 | |
10000 | |
00100 | |
10011 | |
01010 | |
Level4B | |
Green DarkGreen LightGreen | |
10010 | |
02010 | |
00100 | |
00221 | |
01010 | |
Level4C | |
Green DarkGreen LightGreen | |
10120 | |
10000 | |
00100 | |
20011 | |
01010 | |
Level4D | |
Green DarkGreen LightGreen Red | |
01032 | |
31001 | |
00131 | |
13000 | |
01020 | |
Level4E | |
Green DarkGreen LightGreen Yellow | |
01312 | |
03001 | |
00103 | |
10300 | |
01020 | |
======= | |
LEGEND | |
======= | |
Level1X = Level1A or Level1B or Level1C or Level1D or Level1E | |
Level2X = Level2A or Level2B or Level2C or Level2D or Level2E | |
Level3X = Level3A or Level3B or Level3C or Level3D or Level3E | |
Level4X = Level4A or Level4B or Level4C or Level4D or Level4E | |
Wall = A or B or C or 1 or Level1X or 2 or Level2X or 3 or Level3X or 4 or Level4X | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Wave, Child, Move1, Move2 | |
Player, Wall | |
====== | |
RULES | |
====== | |
(Decorate level) | |
[Level1]->[random Level1X] | |
[Level2]->[random Level2X] | |
[Level3]->[random Level3X] | |
[Level4]->[random Level4X] | |
(Change Move counter) | |
[Move1]->[] | |
random [Wall]->[action Wall] | |
[Move2][action Wall]->[][stationary Wall Move1] | |
[action Wall]->[stationary Wall Move2] | |
(Move Nanny) | |
[> Player|no Wall]->[|stationary Player] | |
(Expand Wave) | |
[Child no Player]->[Wave] | |
[Move1][stationary Wave]->[Move1][action Wave] | |
[action Wave|no Wave no Wall no Player]->[action Wave|stationary Wave] | |
[action Wave]->[stationary Wave] | |
(Observe Wave) | |
(... at Nanny's location) | |
[Player Wave]->[Player up Wave] | |
[up Wave][stationary Wave]->[][stationary Wave] | |
[up Wave]->[stationary Child] | |
(... in Nanny's line of sight) | |
[Player|no Wall stationary Background]->[Player|> Background] | |
startloop | |
[moving Background stationary Wave]->[moving Background action Wave] | |
[> Background|no Wall stationary Background]->[> Background|action Background] | |
[> Background|stationary Background]->[stationary Background|stationary Background] | |
[> Background|action Background]->[stationary Background|> Background] | |
random[action Wave]->[up Wave] | |
[action Wave]->[] | |
[up Wave][stationary Wave]->[][stationary Wave] | |
[up Wave]->[stationary Child] | |
endloop | |
============== | |
WINCONDITIONS | |
============== | |
some Player on Child | |
======= | |
LEVELS | |
======= | |
message ♪ Schrodinger's daughter ♪ ♪ is a difficult girl. ♪ ♪ ♪ ♪ Look away for a second ♪ ♪ and you'll lose her. ♪ | |
message ♪ She could be anywhere. ♪ ♪ ♪ ♪ She's actually everywhere! ♪ ♪ ♪ ♪ At least she is until ♪ ♪ proven otherwise. ♪ | |
message Schrodinger's nanny always finds her in the last place she looks, and only after exhausting all other possibilities. | |
message Grocery Store | |
AAAAAAAAAAA | |
A111111111B | |
A1.......1B | |
A1.11111.1A | |
A1.11111.1B | |
A1.......1A | |
A1.11111.1B | |
A1.11111.1A | |
[email protected] | |
A111111111B | |
AAAAAAAAAAA | |
message Toy Shop | |
AABBAAAAAAABBAA | |
A222222A222222A | |
A2.....A.....2A | |
A2.222.A.222.2A | |
A2.222...222.2A | |
A2.222.A.222.2A | |
[email protected] | |
AAAAAAAAAA.AAAA | |
A2.....A.....2A | |
A2.222.A.222.2A | |
A2.222...222.2A | |
A2.222.A.222.2A | |
A2.....A.....2A | |
A222222A222222A | |
ABBBBBBABBBBBBA | |
message Museum | |
AABBBAAABBBAAABBBAA | |
A.....A.....A.....A | |
B.3.3.A.3.3.A.3.3.B | |
[email protected] | |
B33.33A33.33A33.33B | |
A33.33A33.33A33.33A | |
AAA.AAAAA.AAAAA.AAA | |
A...33A33.33A33...A | |
B.3.33A33.33A33.3.B | |
B.3.............3.B | |
B.3.33A.333.A33.3.B | |
A...33A.....A33...A | |
AABBBAAABBBAAABBBAA | |
message Park - by Wajeemba | |
CCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCCCCC | |
CCBBBBBBBBBBBBBBBBBCC | |
CCB444444444444444BCC | |
CCB444444444444444BCC | |
CCB4444.......4444BCC | |
CCB4444.44444.4444BCC | |
[email protected] | |
CCB44.4.44444.4.44BCC | |
CCB44.4.44444.4.44BCC | |
CCB44.4.44444.4.44BCC | |
CCB44.4.44444.4.44BCC | |
CCB44.4.44444.4.44BCC | |
CCB44...........44BCC | |
CCB4444.44444.4444BCC | |
CCB4444.......4444BCC | |
CCB444444444444444BCC | |
CCB444444444444444BCC | |
CCBBBBBBBBBBBBBBBBBCC | |
CCCCCCCCCCCCCCCCCCCCC | |
CCCCCCCCCCCCCCCCCCCCC | |
message For goodness sake, child! I'm putting a bell on you so I never lose you again. |
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