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December 25, 2015 04:49
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using System; | |
using System.Text; | |
namespace HanzawaNaoki { | |
class Program { | |
static void Main(string[] args) { | |
Console.OutputEncoding = new UnicodeEncoding(); | |
Console.WindowWidth = 120; | |
Console.WriteLine(new HanzawaNaoki(1)); | |
Console.WriteLine(new HanzawaNaoki(2)); | |
Console.WriteLine(new HanzawaNaoki(5)); | |
Console.WriteLine(new HanzawaNaoki(10)); | |
Console.WriteLine(new HanzawaNaoki(7) + 6); | |
Console.WriteLine(new HanzawaNaoki(new HanzawaNaoki(9))); | |
Console.WriteLine(new HanzawaNaoki(4) + new HanzawaNaoki(3)); | |
Console.ReadKey(); | |
} | |
} | |
public class HanzawaNaoki { | |
private bool isNeedHundredReturn; | |
private int _rememberedValue; | |
private int rememberedValue { | |
get { | |
return this._rememberedValue * 10; | |
} | |
set { | |
this._rememberedValue = value; | |
} | |
} | |
public HanzawaNaoki(int t, bool hundred = false) { | |
this.isNeedHundredReturn = hundred; | |
this.rememberedValue = t; | |
} | |
public HanzawaNaoki(HanzawaNaoki hn) { | |
this.isNeedHundredReturn = true; | |
this.rememberedValue = hn.rememberedValue; | |
} | |
public static HanzawaNaoki operator + (HanzawaNaoki hn1, HanzawaNaoki hn2) { | |
return new HanzawaNaoki(hn1.rememberedValue + hn2.rememberedValue, true); | |
} | |
public static HanzawaNaoki operator + (HanzawaNaoki hn, int i) { | |
return new HanzawaNaoki(hn.rememberedValue + i * 10, true); | |
} | |
public static HanzawaNaoki operator + (int i, HanzawaNaoki hn) { | |
return hn + i; | |
} | |
public override string ToString() { | |
return string.Format("有仇必報,{2}倍奉還!やられたらやり返す。{2}倍返しだ!You give me {0}, I'll give you {1}!!", this._rememberedValue, this.rememberedValue, (this.isNeedHundredReturn ? "百" : "十")); | |
} | |
} | |
} |
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