Created
December 12, 2012 01:58
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Playing with tiled triangles in different shades of grey.
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| #include "SDL.h" | |
| #include "SDL_gfxPrimitives.h" | |
| #include "SDL_framerate.h" | |
| #include <stdbool.h> | |
| #include <math.h> | |
| static const int laycnt = 7; | |
| static int layalpha[7]; | |
| static double lay[7]; | |
| void | |
| draw_triangles( SDL_Surface *surface, int x1, int y1, int x2, int y2, int tri_width, int tri_height ) { | |
| int i, sx, sy; | |
| i = 0; | |
| sy = y1 - tri_height; | |
| while( sy < y2 ) { | |
| sx = x1 - tri_width; | |
| while( sx <= x2 ) { | |
| int middle_point_x = sx + (tri_width / 2); | |
| int lcorner_x = sx; | |
| if( i % 2 == 0 ) { | |
| /* Point at bottom */ | |
| int middle_point_y = sy + ((tri_height / 3)); | |
| int lcorner_y = sy; | |
| int rcorner_x = sx + tri_width; | |
| int rcorner_y = sy; | |
| int pcorner_y = sy + tri_height; | |
| filledTrigonRGBA(surface, | |
| lcorner_x, lcorner_y, | |
| rcorner_x, rcorner_y, | |
| middle_point_x, middle_point_y, | |
| 255, 255, 255, layalpha[1]); | |
| filledTrigonRGBA(surface, | |
| lcorner_x, lcorner_y, | |
| middle_point_x, middle_point_y, | |
| middle_point_x, pcorner_y, | |
| 255, 255, 255, layalpha[2]); | |
| filledTrigonRGBA(surface, | |
| rcorner_x, rcorner_y, | |
| middle_point_x, middle_point_y, | |
| middle_point_x, pcorner_y, | |
| 255, 255, 255, layalpha[3]); | |
| } | |
| else { | |
| /* Point at top */ | |
| int middle_point_y = sy + ((tri_height / 3) * 2); | |
| int lcorner_y = sy + tri_height; | |
| int rcorner_x = sx + tri_width; | |
| int rcorner_y = sy + tri_height; | |
| int pcorner_y = sy; | |
| filledTrigonRGBA(surface, | |
| lcorner_x, lcorner_y, | |
| rcorner_x, rcorner_y, | |
| middle_point_x, middle_point_y, | |
| 255, 255, 255, layalpha[4]); | |
| filledTrigonRGBA(surface, | |
| lcorner_x, lcorner_y, | |
| middle_point_x, middle_point_y, | |
| middle_point_x, pcorner_y, | |
| 255, 255, 255, layalpha[5]); | |
| filledTrigonRGBA(surface, | |
| rcorner_x, rcorner_y, | |
| middle_point_x, middle_point_y, | |
| middle_point_x, pcorner_y, | |
| 255, 255, 255, layalpha[6]); | |
| } | |
| i++; | |
| sx += (tri_width / 2); | |
| } | |
| sy += tri_height; | |
| } | |
| } | |
| #define WINDOW_WIDTH 1280 | |
| #define WINDOW_HEIGHT 720 | |
| int | |
| main( int argc, char **argv ) { | |
| int i; | |
| SDL_Init( SDL_INIT_VIDEO ); | |
| SDL_Surface *screen = SDL_SetVideoMode( WINDOW_WIDTH, WINDOW_HEIGHT, 0, SDL_HWSURFACE | SDL_DOUBLEBUF ); | |
| SDL_WM_SetCaption( "Moar Triangles", 0 ); | |
| SDL_Event event; | |
| FPSmanager framerate; | |
| bool is_running = true; | |
| for( i = 0; i < laycnt; i++ ) { | |
| lay[i] = 0; | |
| } | |
| SDL_initFramerate(&framerate); | |
| SDL_setFramerate(&framerate, 30); | |
| while( is_running ) { | |
| if( SDL_PollEvent(&event) ) { | |
| if( event.type == SDL_QUIT ) { | |
| is_running = false; | |
| } | |
| else if( event.type == SDL_KEYDOWN ) { | |
| if( event.key.keysym.sym == SDLK_ESCAPE ) { | |
| is_running = false; | |
| } | |
| } | |
| } | |
| for( i = 0; i < laycnt; i++ ) { | |
| lay[i] += i; | |
| layalpha[i] = 50 + fabs(sin(1 + (lay[i] / 300))) * 200; | |
| } | |
| SDL_FillRect( screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0) ); | |
| draw_triangles(screen, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 60, 40); | |
| SDL_Flip( screen ); | |
| SDL_framerateDelay(&framerate); | |
| } | |
| SDL_Quit(); | |
| return 0; | |
| } |
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It creates many interesting geometric patterns