Compute the convex hull of a set of points with Geometric.js.
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December 20, 2018 22:13
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Convex Hull
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<!DOCTYPE html> | |
<html> | |
<head> | |
<style> | |
body { | |
margin: 0; | |
} | |
polygon { | |
fill: none; | |
stroke: steelblue; | |
stroke-width: 2px; | |
} | |
text { | |
font-family: "Helvetica Neue", sans-serif; | |
font-size: 16px; | |
pointer-events: none; | |
text-anchor: middle; | |
} | |
</style> | |
</head> | |
<body> | |
<script src="https://d3js.org/d3.v5.min.js"></script> | |
<script src="https://unpkg.com/[email protected]/build/geometric.min.js"></script> | |
<script> | |
var width = window.innerWidth, height = window.innerHeight, started = false; | |
var svg = d3.select("body").append("svg") | |
.attr("width", width) | |
.attr("height", height); | |
var instructions = svg.append("text") | |
.attr("x", width / 2) | |
.attr("y", height / 2) | |
.text("Hover anywhere to start."); | |
var polygon = svg.append("polygon"); | |
var points = []; | |
svg.on("mousemove", _ => { | |
if (!started){ | |
instructions.transition().duration(750) | |
.attr("x", 10) | |
.attr("y", 20) | |
.style("text-anchor", "start") | |
.text("Click to reset."); | |
started = true; | |
} | |
var p = [d3.event.pageX, d3.event.pageY]; | |
points.push(p); | |
svg.append("circle").attr("r", 2).attr("transform", "translate(" + p + ")"); | |
polygon.attr("points", geometric.polygonHull(points)); | |
}); | |
svg.on("click", _ => { | |
instructions | |
.transition() | |
.style("opacity", 1e-6) | |
.remove(); | |
d3.selectAll("circle").remove(); | |
points = []; | |
polygon.attr("points", null); | |
}); | |
</script> | |
</body> | |
</html> |
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