Given an angle and a radius, calculate a point's cartesian coordinates. See this StackExchange answer.
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November 30, 2018 14:23
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Cartesian Points In A Circle
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license: gpl-3.0 |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | |
<style> | |
body { | |
margin: 0 auto; | |
display: table; | |
} | |
text { | |
text-anchor: middle; | |
font-family: "Helvetica Neue", sans-serif; | |
} | |
.outline { | |
fill: none; | |
stroke: black; | |
stroke-width: 2px; | |
} | |
.center { | |
fill: tomato; | |
} | |
.circle { | |
stroke-width: 2px; | |
fill: none; | |
} | |
.line { | |
stroke-width: 2px; | |
} | |
</style> | |
</head> | |
<body> | |
<script src="https://d3js.org/d3.v5.min.js"></script> | |
<script src="https://unpkg.com/[email protected]/build/geometric.js"></script> | |
<script> | |
var radius, | |
margin = 2, | |
dot_radius = 3, | |
center_radius = 30, | |
circles_data = []; | |
var svg = d3.select("body").append("svg"); | |
var g = svg.append("g") | |
.attr("transform", "translate(" + margin + ", " + margin + ")"); | |
var outline = g.append("circle") | |
.attr("class", "outline"); | |
var center = g.append("circle") | |
.attr("class", "center") | |
.attr("r", center_radius); | |
var text = g.append("text").attr("dy", 5); | |
window.onload = _ => { | |
resize(); | |
makeNewCircle(); | |
redraw(); | |
d3.interval(_ => { | |
makeNewCircle(); | |
redraw(); | |
}, 500); | |
window.onresize = resize; | |
}; | |
function resize(){ | |
radius = Math.min(window.innerWidth, window.innerHeight) - margin * 2; | |
d3.select("div").style("left", (window.innerWidth / 2) + "px").style("top", (radius / 2) + "px"); | |
text.attr("x", radius / 2).attr("y", radius / 2) | |
svg.attr("width", radius + margin * 2).attr("height", radius + margin * 2); | |
outline | |
.attr("r", radius / 2) | |
.attr("cx", radius / 2) | |
.attr("cy", radius / 2); | |
center | |
.attr("cx", radius / 2) | |
.attr("cy", radius / 2); | |
// Recalculate current points based on new radius. | |
circles_data.forEach(d => { | |
d.coordinates = geometric.translateDegrees([radius / 2, radius / 2], d.angle, d.distance_pct * radius / 200); | |
return d; | |
}); | |
redraw(); | |
} | |
function redraw(){ | |
var circles = g.selectAll(".circle") | |
.data(circles_data, d => d.id); | |
var lines = g.selectAll(".line") | |
.data(circles_data, d => d.id); | |
var dots = g.selectAll(".dot") | |
.data(circles_data, d => d.id); | |
circles | |
.attr("cx", radius / 2) | |
.attr("cy", radius / 2) | |
.attr("r", d => radius * d.distance_pct / 200) | |
.transition() | |
.style("stroke", "#ccc") | |
.style("opacity", .1); | |
lines | |
.attr("x1", radius / 2) | |
.attr("y1", radius / 2) | |
.attr("x2", d => d.coordinates[0]) | |
.attr("y2", d => d.coordinates[1]) | |
.transition() | |
.style("opacity", .1); | |
dots | |
.attr("cx", d => d.coordinates[0]) | |
.attr("cy", d => d.coordinates[1]) | |
.transition() | |
.style("opacity", .8); | |
circles.enter().append("circle") | |
.attr("class", "circle") | |
.attr("r", d => radius * d.distance_pct / 200) | |
.attr("cx", radius / 2) | |
.attr("cy", radius / 2) | |
.style("stroke", "steelblue") | |
.style("opacity", 1e-6) | |
.transition() | |
.duration(250) | |
.style("opacity", 1); | |
lines.enter().append("line") | |
.attr("class", "line") | |
.attr("x1", radius / 2) | |
.attr("y1", radius / 2) | |
.attr("x2", radius / 2) | |
.attr("y2", radius / 2) | |
.style("stroke", "steelblue") | |
.transition() | |
.delay(125) | |
.duration(250) | |
.attr("x2", d => d.coordinates[0]) | |
.attr("y2", d => d.coordinates[1]); | |
dots.enter().append("circle") | |
.attr("class", "dot") | |
.attr("r", dot_radius) | |
.attr("cx", d => d.coordinates[0]) | |
.attr("cy", d => d.coordinates[1]) | |
.attr("opacity", 1e-6) | |
.transition() | |
.delay(250) | |
.duration(500) | |
.attr("opacity", 1); | |
center.raise(); | |
text.raise(); | |
} | |
function makeNewCircle(distance, angle){ | |
var new_obj = { | |
distance_pct: Math.max((center_radius + dot_radius * 2) / radius * 100, randomPercent()), | |
angle: randomAngle(), | |
id: circles_data.length | |
}; | |
text.text(new_obj.angle); | |
new_obj.coordinates = geometric.translateDegrees([radius / 2, radius / 2], new_obj.angle, new_obj.distance_pct * radius / 200) | |
circles_data.push(new_obj); | |
} | |
function randomPercent(){ | |
return randomBetween(0, 100); | |
} | |
function randomAngle(){ | |
return randomBetween(0, 360); | |
} | |
function randomBetween(min, max){ | |
return Math.floor(Math.random() * (max - min + 1) + min); | |
} | |
</script> | |
</body> | |
</html> |
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