Created
July 26, 2019 21:23
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import socket | |
from contextlib import closing | |
import time | |
import threading | |
import numpy | |
from inputs import get_gamepad | |
HOST = "192.168.1.184" # Standard loopback interface address (localhost) | |
PORT = 65432 # Port to listen on (non-privileged ports are > 1023) | |
r1 = 0 | |
r2 = 0 | |
def main(): | |
sock = socket.socket(socket.AF_INET, # Internet | |
socket.SOCK_DGRAM) # UDP print(HOST + str(PORT)) | |
print(sock.connect_ex(("192.168.1.253", 65432))) | |
while True: | |
global r1 | |
global r2 | |
print(r1) | |
sock.sendto(bytes(str(r1) + "," + str(r2)), (HOST, PORT)) | |
time.sleep(0.11) | |
def gamepad_loop(): | |
x1 = 0 | |
x2 = 0 | |
while True: | |
global r1 | |
global r2 | |
events = get_gamepad() | |
for event in events: | |
if event.code == 'ABS_Y': | |
x1 = -event.state / 32768.0 | |
elif event.code == 'ABS_RX': | |
x2 = -event.state / 32768.0 | |
r2 = str( | |
numpy.clip( | |
(round(x1, 2) * 100) + (round(x2, 2) * 100), -100, 100 | |
) | |
) | |
r1 = str( | |
numpy.clip( | |
(round(x1, 2) * 100) - (round(x2, 2) * 100), -100, 100 | |
) | |
) | |
if __name__ == "__main__": | |
x = threading.Thread(target=gamepad_loop) | |
x.start() | |
main() |
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