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/* [RETAKES] Priority Queue | |
* | |
* Copyright (C) 2018 Michael Flaherty // michaelwflaherty.com // [email protected] | |
* | |
* This program is free software: you can redistribute it and/or modify it | |
* under the terms of the GNU General Public License as published by the Free | |
* Software Foundation, either version 3 of the License, or (at your option) | |
* any later version. | |
* | |
* This program is distributed in the hope that it will be useful, but WITHOUT | |
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | |
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |
* | |
* You should have received a copy of the GNU General Public License along with | |
* this program. If not, see http://www.gnu.org/licenses/. | |
*/ | |
#include <sourcemod> | |
public Plugin myinfo = | |
{ | |
name = "[RETAKES] Priority Queue", | |
author = "Headline", | |
description = "Allow admins to slip through waiting queue", | |
version = "1.0", | |
url = "http://michaelwflaherty.com" | |
}; | |
public void Retakes_OnPostRoundEnqueue(Handle rankingQueue, Handle waitingQueue) | |
{ | |
int admin; | |
int unlucky; | |
admin = FindAdminInArray(waitingQueue); | |
unlucky = FindUnluckyPerson(rankingQueue); | |
while (admin != -1 && unlucky != -1) | |
{ | |
// get unlucky's client id | |
int temp; | |
temp = GetArrayCell(rankingQueue, unlucky); | |
// remove unlucky index / shift down | |
RemoveFromArray(rankingQueue, unlucky); | |
// get admin client id | |
int block[2]; | |
int client = GetArrayCell(waitingQueue, admin); | |
block[0] = client; // client id | |
block[1] = 1; // idk i forget | |
// remove admin index / shift down | |
RemoveFromArray(waitingQueue, admin); | |
// push admin to ranking queue | |
PushArrayArray(rankingQueue, block); | |
// set unlucky into admin spot | |
PushArrayCell(waitingQueue, temp); | |
if(IsClientInGame(temp)) | |
{ | |
ChangeClientTeam(temp, 1); | |
PrintToChat(client, "You have been moved to spectator to make room for an Admin/VIP!"); | |
} | |
admin = FindAdminInArray(waitingQueue); | |
unlucky = FindUnluckyPerson(rankingQueue); | |
} | |
} | |
// DESCRIPTION: Returns unlucky client's ARRAY INDEX, else returns -1 | |
int FindUnluckyPerson(Handle rankingQueue) | |
{ | |
ArrayList list = view_as<ArrayList>(rankingQueue); | |
if (list.Length == 0) | |
{ | |
return -1; | |
} | |
int[] players = new int[MaxClients + 1]; | |
int numUsed = 0; | |
for (int i = 0; i < list.Length; i++) | |
{ | |
int client = list.Get(i); | |
if (!CheckCommandAccess(client, "skip_queue", ADMFLAG_RESERVATION, false)) | |
players[numUsed++] = client; | |
} | |
int unlucky = players[GetRandomInt(0, numUsed-1)]; | |
return FindValueInArray(rankingQueue, unlucky); | |
} | |
// DESCRIPTION: Finds an admin in an array | |
int FindAdminInArray(Handle waitingQueue) | |
{ | |
if (GetArraySize(waitingQueue) == 0) | |
{ | |
return -1 | |
} | |
int client; | |
for (int i = 0; i < GetArraySize(waitingQueue); i++) | |
{ | |
client = GetArrayCell(waitingQueue, i); | |
if (CheckCommandAccess(client, "skip_queue", ADMFLAG_RESERVATION, false)) | |
{ | |
return i; | |
} | |
} | |
return -1; | |
} | |
/************************************************************************************** | |
************************************ RETAKES INCLUDE ********************************** | |
***************************************************************************************/ | |
#if defined _retakes_included | |
#endinput | |
#endif | |
#define _retakes_included | |
enum Bombsite { | |
BombsiteA = 0, | |
BombsiteB = 1, | |
}; | |
// Spawn types. These only apply to T-side spawns, all | |
// CT-spawns are considered SpawnType_Normal since they have no bomb. | |
enum SpawnType { | |
SpawnType_Normal = 0, | |
SpawnType_OnlyWithBomb = 1, | |
SpawnType_NeverWithBomb = 2, | |
}; | |
#define SITESTRING(%1) ((%1) == BombsiteA ? "A" : "B") | |
#define TEAMSTRING(%1) ((%1) == CS_TEAM_CT ? "CT" : "T") | |
/** | |
* Maxmimum length of a nade string. Example: "hfs" is a hegrenade, flashbang, and smoke. | |
*/ | |
#define NADE_STRING_LENGTH 8 | |
/** | |
* Maxmimum length of a weapon name. Example: "weapon_ak47" | |
*/ | |
#define WEAPON_STRING_LENGTH 32 | |
/** | |
* Called right before players get put onto teams for the next round. | |
* This is the best place to decide who goes onto what team if you want | |
* to change the default behavior. | |
* | |
* @param rankingQueue a priority queue (see include/priorityqueue.inc) | |
* @param waitingQueue a queue of the players waiting to join (see include/queue.inc) | |
* @noreturn | |
*/ | |
forward void Retakes_OnPreRoundEnqueue(Handle rankingQueue, Handle waitingQueue); | |
/** | |
* Called after active players have been placed into the priority scoring queue | |
* for the next round. This is a convenient place to change their scores by | |
* editing the ranking priority queue itself. | |
* (rather than using the Retakes_SetRoundPoints native) | |
* | |
* @param rankingQueue a priority queue (see include/priorityqueue.inc) | |
* @noreturn | |
*/ | |
forward void Retakes_OnPostRoundEnqueue(Handle rankingQueue, Handle waitingQueue); | |
/** | |
* Called when the bombsite for the round is decided. | |
* | |
* @param site which bombsite the round will use | |
* @noreturn | |
*/ | |
forward void Retakes_OnSitePicked(Bombsite& site); | |
/** | |
* Called when the team sizes are set for the round. | |
* | |
* @param tCount the number of terrorists that will play the round | |
* @param ctcount the number of counter-terrorists that will play the round | |
* @noreturn | |
*/ | |
forward void Retakes_OnTeamSizesSet(int& tCount, int& ctCount); | |
/** | |
* Called when a player fails to plant the bomb when he spawned with it. | |
* | |
* @param client the player that did not plant | |
* @noreturn | |
*/ | |
forward void Retakes_OnFailToPlant(int client); | |
/** | |
* Called when a team wins a round. | |
* | |
* @param winner the winning team (CS_TEAM_T or CS_TEAM_CT) | |
* @param tPlayers an ArrayList of the players on the terrorist team | |
* @param ctPlayers an ArrayList of the players on the counter-terrorist team | |
* @noreturn | |
*/ | |
forward void Retakes_OnRoundWon(int winner, ArrayList tPlayers, ArrayList ctPlayers); | |
/** | |
* Called after teams have been determined for the round. | |
* | |
* @param tPlayers an ArrayList of the players on the terrorist team | |
* @param ctPlayers an ArrayList of the players on the counter-terrorist team | |
* @param bombsite | |
* @noreturn | |
*/ | |
forward void Retakes_OnTeamsSet(ArrayList tPlayers, ArrayList ctPlayers, Bombsite bombsite); | |
/** | |
* Called when player weapons are being allocated for the round. | |
* | |
* @param tPlayers an ArrayList of the players on the terrorist team | |
* @param ctPlayers an ArrayList of the players on the counter-terrorist team | |
* @param bombsite | |
* @noreturn | |
*/ | |
forward void Retakes_OnWeaponsAllocated(ArrayList tPlayers, ArrayList ctPlayers, Bombsite bombsite); | |
/** | |
* Called when a client issues a command to bring up a "guns" menu. | |
*/ | |
forward void Retakes_OnGunsCommand(int client); | |
/** | |
* Returns if a player has joined the game, i.e., if they are on T/Ct or in the waiting queue. | |
* | |
* @param client a player | |
* @return if the player has joined | |
*/ | |
native bool Retakes_IsJoined(int client); | |
/** | |
* Returns if a player is in the waiting queue. | |
* | |
* @param client a player | |
* @return if the player is in the waiting queue | |
*/ | |
native bool Retakes_IsInQueue(int client); | |
/** | |
* Sends a retake formatted message to a client. | |
* | |
* @param client a player | |
* @param format string message | |
* @noreturn | |
*/ | |
native void Retakes_Message(int client, const char[] format, any:...); | |
/** | |
* Sends a retake formatted message to all clients. | |
* | |
* @param format string message | |
* @noreturn | |
*/ | |
native void Retakes_MessageToAll(const char[] format, any:...); | |
/** | |
* Returns the number of terrorists for the current round. | |
*/ | |
native int Retakes_GetNumActiveTs(); | |
/** | |
* Returns the number of terrorists for the current round. | |
*/ | |
native int Retakes_GetNumActiveCTs(); | |
/** | |
* Returns the number of active players (t+ct) for the current round. | |
*/ | |
native int Retakes_GetNumActivePlayers(); | |
/** | |
* Returns the bombsite for the current scenario. | |
*/ | |
native Bombsite Retakes_GetCurrrentBombsite(); | |
/** | |
* Returns the round points for a client in the current round. | |
*/ | |
native int Retakes_GetRoundPoints(int client); | |
/** | |
* Sets the round points for a client in the current round. | |
*/ | |
native int Retakes_SetRoundPoints(int client, int points); | |
/** | |
* Changes the round points for a client in the current round. | |
*/ | |
native void Retakes_ChangeRoundPoints(int client, int dp); | |
/** | |
* Sets player weapon/equipment information for the current round. | |
*/ | |
native void Retakes_SetPlayerInfo(int client, | |
const char[] primary="", | |
const char[] secondary="", | |
const char[] nades="", | |
int health=100, | |
int armor=0, | |
bool helmet=false, | |
bool kit=false); | |
/** | |
* Gets player weapon/equipment information for the current round. | |
*/ | |
native void Retakes_GetPlayerInfo(int client, | |
char primary[WEAPON_STRING_LENGTH], | |
char secondary[WEAPON_STRING_LENGTH], | |
char nades[NADE_STRING_LENGTH], | |
int& health, | |
int& armor, | |
bool& helmet, | |
bool& kit); | |
/** | |
* Returns the total number of live rounds played on the current map. | |
*/ | |
native int Retakes_GetRetakeRoundsPlayed(); | |
/** | |
* Returns if edit mode is active. | |
*/ | |
native bool Retakes_InEditMode(); | |
/** | |
* Returns if the game is currently in a warmup phase. | |
*/ | |
native bool Retakes_InWarmup(); | |
/** | |
* Returns if the plugin is enabled. | |
*/ | |
native bool Retakes_Enabled(); | |
/** | |
* Returns if the plugin is enabled and not in warmup. | |
*/ | |
stock bool Retakes_Live() { | |
return Retakes_Enabled() && !Retakes_InWarmup() && !Retakes_InEditMode(); | |
} | |
/** | |
* Returns the maximum number of players allowed into the game. | |
*/ | |
native int Retakes_GetMaxPlayers(); | |
public SharedPlugin __pl_retakes = { | |
name = "retakes", | |
file = "retakes.smx", | |
#if defined REQUIRE_PLUGIN | |
required = 1, | |
#else | |
required = 0, | |
#endif | |
}; | |
#if !defined REQUIRE_PLUGIN | |
public __pl_retakes_SetNTVOptional() { | |
MarkNativeAsOptional("Retakes_IsJoined"); | |
MarkNativeAsOptional("Retakes_IsInQueue"); | |
MarkNativeAsOptional("Retakes_Message"); | |
MarkNativeAsOptional("Retakes_MessageToAll"); | |
MarkNativeAsOptional("Retakes_GetNumActiveTs"); | |
MarkNativeAsOptional("Retakes_GetNumActiveCTs"); | |
MarkNativeAsOptional("Retakes_GetNumActivePlayers"); | |
MarkNativeAsOptional("Retakes_GetCurrrentBombsite"); | |
MarkNativeAsOptional("Retakes_GetRoundPoints"); | |
MarkNativeAsOptional("Retakes_SetRoundPoints"); | |
MarkNativeAsOptional("Retakes_ChangeRoundPoints"); | |
MarkNativeAsOptional("Retakes_SetPlayerInfo"); | |
MarkNativeAsOptional("Retakes_GetPlayerInfo"); | |
MarkNativeAsOptional("Retakes_GetRetakeRoundsPlayed"); | |
MarkNativeAsOptional("Retakes_InEditMode"); | |
MarkNativeAsOptional("Retakes_InWarmup"); | |
MarkNativeAsOptional("Retakes_Enabled"); | |
MarkNativeAsOptional("Retakes_GetMaxPlayers"); | |
} | |
#endif |
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