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values = {256: ['GL_ACCUM', 'GL_DEPTH_BUFFER_BIT'], 257: ['GL_LOAD'], 258: ['GL_RETURN'], 259: ['GL_MULT'], 260: ['GL_ADD'], 512: ['GL_NEVER', 'GL_ACCUM_BUFFER_BIT'], 513: ['GL_LESS'], 514: ['GL_EQUAL'], 515: ['GL_LEQUAL'], 516: ['GL_GREATER'], 517: ['GL_NOTEQUAL'], 518: ['GL_GEQUAL'], 519: ['GL_ALWAYS'], 1: ['GL_CURRENT_BIT', 'GL_LINES', 'GL_ONE', 'GL_TRUE', 'GL_CLIENT_PIXEL_STORE_BIT'], 2: ['GL_POINT_BIT', 'GL_LINE_LOOP', 'GL_CLIENT_VERTEX_ARRAY_BIT'], 4: ['GL_LINE_BIT', 'GL_TRIANGLES'], 8: ['GL_POLYGON_BIT', 'GL_QUAD_STRIP'], 16: ['GL_POLYGON_STIPPLE_BIT'], 32: ['GL_PIXEL_MODE_BIT'], 64: ['GL_LIGHTING_BIT'], 128: ['GL_FOG_BIT'], 1024: ['GL_STENCIL_BUFFER_BIT', 'GL_FRONT_LEFT'], 2048: ['GL_VIEWPORT_BIT', 'GL_EXP'], 4096: ['GL_TRANSFORM_BIT', 'GL_TEXTURE_WIDTH'], 8192: ['GL_ENABLE_BIT', 'GL_S'], 16384: ['GL_COLOR_BUFFER_BIT', 'GL_LIGHT0'], 32768: ['GL_HINT_BIT'], 65536: ['GL_EVAL_BIT'], 131072: ['GL_LIST_BIT'], 262144: ['GL_TEXT |