Created
April 3, 2020 01:21
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A small script which takes an image sequence (e.g. an animation from Blender) and compiles it into a single spritesheet
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import cv2 | |
from os import listdir | |
from os.path import isfile, join | |
import numpy as np | |
class imageSequence(): | |
def __init__(self): | |
self.images = [] | |
def importImages(self, path): | |
files = [f for f in listdir(path) if isfile(join(path, f))] | |
for f in files: | |
self.importImage(path+'\\'+f) | |
def importImage(self, path): | |
image = cv2.imread(path, cv2.IMREAD_UNCHANGED) | |
self.images.append(image) | |
def generateSpriteSheet(self, sizeX, sizeY): | |
if len(self.images) == 0: | |
return None | |
sheetShape = list(self.images[0].shape) | |
sheetShape[0] *= sizeY | |
sheetShape[1] *= sizeX | |
sheet = np.zeros(sheetShape) | |
for i in range(len(self.images)): | |
im = self.images[i] | |
xIndex = i % sizeX | |
yIndex = i // sizeX | |
if yIndex >= sizeY: | |
# We still have images, but no more room on the sheet! Drop remaining images | |
print("Sheet is full. Dropping " + str(len(self.images)-i) + " images.") | |
return sheet | |
x1 = xIndex * im.shape[1] | |
x2 = (xIndex + 1) * im.shape[1] | |
y1 = yIndex * im.shape[0] | |
y2 = (yIndex + 1) * im.shape[0] | |
sheet[y1:y2,x1:x2,:] = im | |
return sheet | |
def writeSheet(self, sizeX, sizeY, path): | |
sheet = self.generateSpriteSheet(sizeX, sizeY) | |
print("Writing sheet to " + path) | |
cv2.imwrite(path, sheet) |
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