Forked from Zevan Rosser's Pen idjyE.
Created
September 3, 2014 16:45
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A Pen by survivol.
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<canvas id="paper" width="400" height="400"> | |
Your browser doesn't support canvas. Consider downloading Chrome | |
<a href="https://www.google.com/varl/en/chrome/browser/" target="blank"> | |
here</a> | |
</canvas> |
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Learn more about bidirectional Unicode characters
$(function(){ | |
var canvas = $("#paper")[0], | |
c = canvas.getContext("2d"), | |
size = canvas.width, | |
verts = [], | |
sqrt2 = Math.sqrt(2), | |
pi = Math.PI, | |
pi23 = 2 * Math.PI / 3, | |
step = Math.PI / 20, | |
centerX = size / 2, | |
centerY = size / 2, | |
scalar = size * 0.15, | |
rotX = 0, rotY = 0, | |
perspective = 360, | |
depth, | |
currX, currY, | |
radius = 160, x, y, z, | |
TWO_PI = Math.PI * 2, | |
angleA = 0, angleB = 0; | |
function point3d(x, y, z){ | |
var cosX = Math.cos(rotX), | |
cosY = Math.cos(rotY), | |
sinX = Math.sin(rotX), | |
sinY = Math.sin(rotY); | |
var posZ = z * cosX - x * sinX, | |
posX = z * sinX + x * cosX, | |
posY = y * cosY - posZ * sinY, | |
posZ = y * sinY + posZ * cosY; | |
depth = 1/(posZ/perspective+1); | |
currX = posX * depth + centerX; | |
currY = posY * depth + centerY; | |
} | |
for (var u= -pi; u<pi; u+=step) { | |
for (var v= -pi; v<pi; v+=step) { | |
// from here http://local.wasp.uwa.edu.au/~pbourke/geometry/hexatorus/ | |
var px = Math.sin(u) / Math.abs(sqrt2+ Math.cos(v)), | |
py = Math.sin(u+pi23) / Math.abs(sqrt2 +Math.cos(v + pi23)), | |
pz = Math.cos(u-pi23) / Math.abs(sqrt2 +Math.cos(v - pi23)); | |
verts.push(px * scalar); | |
verts.push(py * scalar); | |
verts.push(pz * scalar); | |
} | |
} | |
c.fillStyle = "black"; | |
c.fillRect(0, 0, size , size); | |
pixels = c.getImageData(0, 0, size, size); | |
setInterval(function(){ | |
c.fillStyle = "rgba(0,0,0,0.15)"; | |
c.fillRect(0, 0, size , size); | |
var leng = verts.length; | |
rotX += 0.02; | |
rotY += 0.02; | |
c.fillStyle = "rgba(255,255,255,1)"; | |
for (var i = 0; i < leng; i+=3){ | |
point3d(verts[i], verts[i + 1], verts[i + 2]); | |
c.fillRect(currX, currY, 1, 1); | |
} | |
}, 30); | |
}); |
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