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@Himanshu-Mishr
Created March 23, 2014 19:34
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Server-Client Chatting System on same computer. This code is to be run after server.c
/*=============================================================================
| Program Name: Server-Client Chatting System on same computer(UNIX-based)
|
| Description: Client-side code
|
+-----------------------------------------------------------------------------
| Author: Himanshu Mishra
| Email : [email protected]
*===========================================================================*/
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <strings.h>
#include <sys/un.h>
#include <unistd.h>
int main() {
int clientsocketid;
int client_address_size;
char out_buf[100];
char in_buf[100];
// sockaddr_un is a built-in socket address structure defined in header file.
// declare socket address structure varible
struct sockaddr_un client_socket_address;
// create a socket
clientsocketid = socket(AF_UNIX, SOCK_STREAM, 0);
// next two lines initialise the 2 values within the socket address structure
// variable must match withthte vlaues used for the server socket in the server program
client_socket_address.sun_family = AF_UNIX; // socket family
// name of the socket to be assigned
strcpy(client_socket_address.sun_path, "server_socket");
// size of the socket address structure
client_address_size = sizeof(client_socket_address);
printf("\n\n\t Client is requesting to server ... \n");
// wait for 2 second
sleep(2);
// Request OS to try to establish connection with the socket whose name is
// server_socket and which is alreaddy existing in memory created by server program
connect(clientsocketid, (struct sockaddr *)&client_socket_address, client_address_size);
// connect() returns as soon as connection is established. if server process is not running
// then connect() aborts. program terminates
while(1) {
// receiving data from the socket into the client program variable if
// data available in the socket ( if sent by server), otherwise waits.
recv(clientsocketid, in_buf, sizeof(in_buf), 0);
// displaying the receivied message from server
printf("\n\n\tMessage Received from Server> '%s' \n", in_buf);
printf("\n\n\tEnter the message:> ");
gets(out_buf);
// writing data from program vairable to the created socket OS
// automatically sends it to server program's created socket(server socket).
send(clientsocketid, out_buf, (strlen(out_buf) + 1), 0);
}
close(clientsocketid);
return 0;
}
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