Created
August 2, 2018 09:54
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Takes a table of x,y points and returns a smooth catmull-rom spline table of x,y points.
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-- catmull-rom-spline library | |
-- Resources: | |
-- https://gist.github.com/1383576 | |
-- http://codeplea.com/simple-interpolation | |
-- http://codeplea.com/introduction-to-splines | |
require("tablelib") -- https://gist.github.com/HoraceBury/9307117 | |
require("mathlib") -- https://gist.github.com/HoraceBury/9431861 | |
local lib = {} | |
lib.steprate = 15 | |
function lib.catmull( points, closed ) | |
if (#points < 6) then | |
return points | |
end | |
local steps = steps or 10 | |
local firstX, firstY, secondX, secondY = unpack( table.range( points, 1, 4 ) ) | |
local penultX, penultY, lastX, lastY = unpack( table.range( points, #points-3, 4 ) ) | |
if (closed) then | |
points = table.copy( { penultX, penultY, lastX, lastY } , points, { firstX, firstY, secondX, secondY } ) | |
end | |
local spline = {} | |
local start, count = 1, #points-2 | |
local p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y | |
local x, y | |
if (closed) then | |
start = 3 | |
count = #points-5 | |
end | |
for i=start, count, 2 do | |
if (not closed and i==1) then | |
p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y = points[i], points[i+1], points[i], points[i+1], points[i+2], points[i+3], points[i+4], points[i+5] | |
steps = math.lengthOf( p1x,p1y , p3x,p3y ) | |
elseif (not closed and i==count-1) then | |
p0x, p0y, p1x, p1y, p2x, p2y = unpack( table.range( points, #points-5, 6 ) ) | |
p3x, p3y = points[#points-1], points[#points] | |
steps = math.lengthOf( p1x,p1y , p3x,p3y ) | |
else | |
p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y = unpack( table.range( points, i-2, 8 ) ) | |
steps = math.lengthOf( p0x,p0y , p1x,p1y ) | |
end | |
for t=0, 1, 1 / (steps/lib.steprate) do | |
x = 0.5 * ( ( 2 * p1x ) + ( p2x - p0x ) * t + ( 2 * p0x - 5 * p1x + 4 * p2x - p3x ) * t * t + ( 3 * p1x - p0x - 3 * p2x + p3x ) * t * t * t ) | |
y = 0.5 * ( ( 2 * p1y ) + ( p2y - p0y ) * t + ( 2 * p0y - 5 * p1y + 4 * p2y - p3y ) * t * t + ( 3 * p1y - p0y - 3 * p2y + p3y ) * t * t * t ) | |
-- prevent duplicate entries | |
if (not(#spline > 0 and spline[#spline-1] == x and spline[#spline] == y)) then | |
spline[#spline+1] = x | |
spline[#spline+1] = y | |
end | |
end | |
end | |
if (closed) then | |
table.remove(points,1) | |
table.remove(points,1) | |
table.remove(points,#points) | |
table.remove(points,#points) | |
end | |
return spline | |
end | |
function lib.test() | |
local ctrls = { 100, 100, 100, 300, 300, 300, 300, 500 } | |
for i=1, #ctrls-1, 2 do | |
display.newCircle( ctrls[i], ctrls[i+1], 15 ).fill = {1,0,0} | |
end | |
local spline = lib.catmull( ctrls, true ) | |
display.newLine( unpack( spline ) ).strokeWidth = 2 | |
end | |
return lib |
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