Last active
June 21, 2023 18:27
-
-
Save Horusiath/70ef44c379257841b645dbafe21e1ae9 to your computer and use it in GitHub Desktop.
Affine thread pool
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/// The MIT License (MIT) | |
/// | |
/// Copyright (c) Bartosz Sypytkowski <[email protected]> | |
/// | |
/// Permission is hereby granted, free of charge, to any person obtaining a copy | |
/// of this software and associated documentation files (the "Software"), to deal | |
/// in the Software without restriction, including without limitation the rights | |
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
/// copies of the Software, and to permit persons to whom the Software is | |
/// furnished to do so, subject to the following conditions: | |
/// | |
/// The above copyright notice and this permission notice shall be included in all | |
/// copies or substantial portions of the Software. | |
/// | |
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
/// SOFTWARE. | |
open System | |
open System.Threading | |
open System.Threading.Tasks | |
open System.Collections.Concurrent | |
[<Sealed>] | |
type WorkerAgent(shared: ConcurrentQueue<IThreadPoolWorkItem>) = | |
let personal = ConcurrentQueue<IThreadPoolWorkItem>() | |
let resetEvent = new ManualResetEventSlim(true, spinCount=100) | |
let swap (l: byref<'t>, r: byref<'t>) = | |
let tmp = l | |
l <- r | |
r <- tmp | |
let loop() = | |
let mutable first = personal | |
let mutable second = shared | |
let mutable counter = 0 | |
while true do | |
let mutable item = null | |
if first.TryDequeue(&item) || second.TryDequeue(&item) | |
then item.Execute() | |
else | |
resetEvent.Wait() | |
resetEvent.Reset() | |
counter <- (counter + 1) % 32 | |
if counter = 0 then swap(&first, &second) | |
let thread = new Thread(ThreadStart(loop)) | |
member this.Schedule(item) = | |
personal.Enqueue(item) | |
this.WakeUp() | |
member __.WakeUp() = | |
if not resetEvent.IsSet then | |
resetEvent.Set() | |
member __.Start() = thread.Start() | |
member __.Dispose() = | |
resetEvent.Dispose() | |
thread.Abort() | |
interface IDisposable with member this.Dispose() = this.Dispose() | |
[<Sealed>] | |
type ThreadPool(size: int) = | |
static let shared = lazy (new ThreadPool(Environment.ProcessorCount)) | |
let mutable i: int = 0 | |
let sharedQ = ConcurrentQueue<IThreadPoolWorkItem>() | |
let agents: WorkerAgent[] = Array.init size <| fun _ -> new WorkerAgent(sharedQ) | |
do | |
for agent in agents do | |
agent.Start() | |
static member Global with get() = shared.Value | |
member this.Queue(fn: unit -> unit) = this.UnsafeQueueUserWorkItem { new IThreadPoolWorkItem with member __.Execute() = fn () } | |
member this.Queue(affinityId, fn: unit -> unit) = | |
this.UnsafeQueueUserWorkItem ({ new IThreadPoolWorkItem with member __.Execute() = fn () }, affinityId) | |
member __.UnsafeQueueUserWorkItem(item) = | |
sharedQ.Enqueue item | |
i <- Interlocked.Increment(&i) % size | |
agents.[i].WakeUp() | |
member this.UnsafeQueueUserWorkItem(item, affinityId) = | |
agents.[affinityId % size].Schedule(item) | |
member tp.QueueUserWorkItem(fn, s) = | |
let affinityId = s.GetHashCode() | |
tp.UnsafeQueueUserWorkItem({ new IThreadPoolWorkItem with member __.Execute() = fn s }, affinityId) | |
member __.Dispose() = | |
for agent in agents do | |
agent.Dispose() | |
interface IDisposable with member this.Dispose() = this.Dispose() | |
///--------------------- | |
/// EXAMPLE USAGE | |
///--------------------- | |
let call () = | |
let threadId = Thread.CurrentThread.ManagedThreadId | |
printfn "Calling from thread %i" threadId | |
[<EntryPoint>] | |
let main argv = | |
/// schedule all calls on the same thread | |
let affinityId = 1 | |
for i=0 to 100 do | |
ThreadPool.Global.Queue(affinityId, call) | |
/// schedule without specific thread requirements | |
for i=0 to 100 do | |
ThreadPool.Global.Queue(call) | |
Console.ReadLine() | |
0 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
@Horusiath
I believe it means that nonsignaled state will cause threads to block when they call
Wait
on the event until someone callsSet
.