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@Horusiath
Last active June 21, 2023 18:27
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Affine thread pool
/// The MIT License (MIT)
///
/// Copyright (c) Bartosz Sypytkowski <[email protected]>
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
/// SOFTWARE.
open System
open System.Threading
open System.Threading.Tasks
open System.Collections.Concurrent
[<Sealed>]
type WorkerAgent(shared: ConcurrentQueue<IThreadPoolWorkItem>) =
let personal = ConcurrentQueue<IThreadPoolWorkItem>()
let resetEvent = new ManualResetEventSlim(true, spinCount=100)
let swap (l: byref<'t>, r: byref<'t>) =
let tmp = l
l <- r
r <- tmp
let loop() =
let mutable first = personal
let mutable second = shared
let mutable counter = 0
while true do
let mutable item = null
if first.TryDequeue(&item) || second.TryDequeue(&item)
then item.Execute()
else
resetEvent.Wait()
resetEvent.Reset()
counter <- (counter + 1) % 32
if counter = 0 then swap(&first, &second)
let thread = new Thread(ThreadStart(loop))
member this.Schedule(item) =
personal.Enqueue(item)
this.WakeUp()
member __.WakeUp() =
if not resetEvent.IsSet then
resetEvent.Set()
member __.Start() = thread.Start()
member __.Dispose() =
resetEvent.Dispose()
thread.Abort()
interface IDisposable with member this.Dispose() = this.Dispose()
[<Sealed>]
type ThreadPool(size: int) =
static let shared = lazy (new ThreadPool(Environment.ProcessorCount))
let mutable i: int = 0
let sharedQ = ConcurrentQueue<IThreadPoolWorkItem>()
let agents: WorkerAgent[] = Array.init size <| fun _ -> new WorkerAgent(sharedQ)
do
for agent in agents do
agent.Start()
static member Global with get() = shared.Value
member this.Queue(fn: unit -> unit) = this.UnsafeQueueUserWorkItem { new IThreadPoolWorkItem with member __.Execute() = fn () }
member this.Queue(affinityId, fn: unit -> unit) =
this.UnsafeQueueUserWorkItem ({ new IThreadPoolWorkItem with member __.Execute() = fn () }, affinityId)
member __.UnsafeQueueUserWorkItem(item) =
sharedQ.Enqueue item
i <- Interlocked.Increment(&i) % size
agents.[i].WakeUp()
member this.UnsafeQueueUserWorkItem(item, affinityId) =
agents.[affinityId % size].Schedule(item)
member tp.QueueUserWorkItem(fn, s) =
let affinityId = s.GetHashCode()
tp.UnsafeQueueUserWorkItem({ new IThreadPoolWorkItem with member __.Execute() = fn s }, affinityId)
member __.Dispose() =
for agent in agents do
agent.Dispose()
interface IDisposable with member this.Dispose() = this.Dispose()
///---------------------
/// EXAMPLE USAGE
///---------------------
let call () =
let threadId = Thread.CurrentThread.ManagedThreadId
printfn "Calling from thread %i" threadId
[<EntryPoint>]
let main argv =
/// schedule all calls on the same thread
let affinityId = 1
for i=0 to 100 do
ThreadPool.Global.Queue(affinityId, call)
/// schedule without specific thread requirements
for i=0 to 100 do
ThreadPool.Global.Queue(call)
Console.ReadLine()
0
@megafinz
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megafinz commented Sep 4, 2019

@Horusiath

it claims to both clear the set flag and block thread until it's set again

I believe it means that nonsignaled state will cause threads to block when they call Wait on the event until someone calls Set.

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