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December 29, 2020 12:42
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| class GameObj { | |
| constructor (x, y, wW, wH) { | |
| this.x = x; | |
| this.y = y; | |
| this.w = 0; | |
| this.h = 0; | |
| this.wW = wW; | |
| this.wH = wH; | |
| this.enabled = true; | |
| this.color = "#ffffff"; | |
| } | |
| get pos() { | |
| return {x: this.x, y: this.y}; | |
| } | |
| update(dt) { | |
| } | |
| draw(ctx) { | |
| } | |
| collide() { | |
| } | |
| } | |
| class Ball extends GameObj { | |
| constructor (x, y, r, wW, wH) { | |
| super(x, y, wW, wH); | |
| this.w = r; | |
| this.h = r; | |
| this.r = r; | |
| this.speed = 5; | |
| this.vel = { | |
| x: this.speed, | |
| y: -this.speed | |
| } | |
| this.bounceCooldown = 500; | |
| this.canBounce = true; | |
| this.color = "#ff0000"; | |
| } | |
| update(dt) { | |
| this.x += this.vel.x; | |
| this.y += this.vel.y; | |
| if (this.x + this.r > this.wW || this.x - this.r < 0) { | |
| this.vel.x = -this.vel.x; | |
| } | |
| if (this.y + this.r > this.wH || this.y - this.r < 0) { | |
| this.vel.y = -this.vel.y; | |
| } | |
| } | |
| draw(ctx) { | |
| ctx.strokeStyle = this.color; | |
| ctx.arc(this.x, this.y, this.r, 0, 2*Math.PI); | |
| ctx.strokeStyle = "#ffffff"; | |
| } | |
| collide(obj) { | |
| let x = obj.x; | |
| let y = obj.y; | |
| if (!this.canBounce) return; | |
| if (obj.constructor.name == "Player") { | |
| x = obj.x + obj.w/2; | |
| if (this.x > x) { | |
| this.vel.x = this.speed; | |
| } else { | |
| this.vel.x = -this.speed; | |
| } | |
| } | |
| this.vel.y = -this.vel.y; | |
| this.canBounce = false; | |
| setTimeout(() => { | |
| this.canBounce = true; | |
| }, this.bounceCooldown); | |
| } | |
| } | |
| class Player extends GameObj { | |
| constructor (x, y, w, h, wW, wH) { | |
| super(x, y, wW, wH); | |
| this.w = w; | |
| this.h = h; | |
| this.color = "#ff0000"; | |
| } | |
| update(dt) { | |
| } | |
| draw(ctx) { | |
| ctx.fillStyle = this.color; | |
| ctx.fillRect(this.x, this.y, this.w, this.h); | |
| ctx.fillStyle = "#ffffff"; | |
| } | |
| setPos(x, y) { | |
| if (x + this.w > this.wW) { | |
| this.x = this.wW - this.w; | |
| this.y = y; | |
| } else if (x < 0) { | |
| this.x = 0; | |
| this.y = y; | |
| } else { | |
| this.x = x; | |
| this.y = y; | |
| } | |
| } | |
| setPosCentered(x, y) { | |
| this.setPos(x - this.w/2, y - this.h/2); | |
| } | |
| } | |
| class Brick extends GameObj { | |
| constructor (x, y, w, h, wW, wH, color) { | |
| super(x, y, wW, wH); | |
| this.w = w; | |
| this.h = h; | |
| this.enabled = true; | |
| this.color = color; | |
| } | |
| draw(ctx) { | |
| if (this.enabled) { | |
| ctx.fillStyle = this.color; | |
| ctx.fillRect(this.x, this.y, this.w, this.h); | |
| ctx.fillStyle = "#ffffff"; | |
| } | |
| } | |
| collide(obj) { | |
| if (this.enabled) { | |
| this.enabled = false; | |
| } | |
| } | |
| } | |
| class Game { | |
| constructor (canvas, ctx) { | |
| this.setup(canvas, ctx); | |
| this.start(); | |
| } | |
| setup(canvas, ctx) { | |
| this.time = 0; | |
| this.oldTime = 0; | |
| this.dt = 0; | |
| this.running = false; | |
| this.canvas = canvas; | |
| this.ctx = ctx; | |
| this.objects = {}; | |
| this.addObject("player", new Player(750/2 - 96/2, 700, 96, 16, this.canvas.width, this.canvas.height)); | |
| this.addObject("ball", new Ball(750/2, 675, 10, this.canvas.width, this.canvas.height)); | |
| this.genBlocks(10, 5, 73, 32); | |
| } | |
| start() { | |
| this.running = true; | |
| window.requestAnimationFrame(this.loop.bind(this)); | |
| } | |
| loop() { | |
| if (this.running) { | |
| this.time = Date.now(); | |
| this.dt = this.time - this.oldTime; | |
| this.oldTime = Date.now(); | |
| this.tick(this.dt); | |
| this.draw(ctx); | |
| window.requestAnimationFrame(this.loop.bind(this)); | |
| } | |
| } | |
| tick(dt) { | |
| this.collide(); | |
| Object.keys(this.objects).forEach(id => { | |
| let obj = this.objects[id]; | |
| obj.update(dt); | |
| }); | |
| this.ball.speed = 5 * (this.bricksCleared + 1)/10 | |
| } | |
| draw() { | |
| let ctx = this.ctx; | |
| ctx.clearRect(0, 0, canvas.width, canvas.height); | |
| Object.keys(this.objects).forEach(id => { | |
| ctx.beginPath(); | |
| ctx.fillStyle = "#FFFFFF"; | |
| let obj = this.objects[id]; | |
| obj.draw(ctx); | |
| ctx.closePath(); | |
| ctx.fill(); | |
| }); | |
| } | |
| onKey(e) { | |
| switch (e.key) { | |
| case "left": | |
| break; | |
| case "right": | |
| break; | |
| } | |
| } | |
| onMouse(e) { | |
| let x = e.layerX; | |
| let y = e.layerY; | |
| this.player.setPosCentered(x, 700); | |
| } | |
| addObject(name, obj) { | |
| this.objects[name] = obj; | |
| } | |
| removeObject(name) { | |
| this.objects[name] = undefined; | |
| } | |
| get player() { | |
| return this.objects['player']; | |
| } | |
| get ball() { | |
| return this.objects['ball']; | |
| } | |
| genBlocks(xx, yy, w, h) { | |
| let num = 1; | |
| let colors = [ | |
| "#ff0000", | |
| "#fcba03", | |
| "#fcf403", | |
| "#a1fc03", | |
| "#03fc14" | |
| ] | |
| for (let y = 0; y < yy; y++) { | |
| for (let x = 0; x < xx; x++) { | |
| this.addObject(`brick${num}`, new Brick((x * w) + 10, (y * h) + 150, w, h, this.ctx.width, this.ctx.height, colors[y])); | |
| num++; | |
| } | |
| } | |
| } | |
| collide() { | |
| Object.keys(this.objects).forEach(id => { | |
| let obj = this.objects[id]; | |
| Object.keys(this.objects).forEach(id2 => { | |
| let obj2 = this.objects[id2]; | |
| if (obj !== obj2 && obj.enabled && obj2.enabled) { | |
| if (id == "ball") { | |
| if (obj.x + obj.r > obj2.x && obj.x - obj.r < obj2.x + obj2.w) { | |
| if (obj.y + obj.r > obj2.y && obj.y - obj.r < obj2.y + obj2.h) { | |
| obj.collide(obj2); | |
| obj2.collide(obj); | |
| } | |
| } | |
| } else { | |
| // if (obj.x + obj.w > obj2.x && obj.x < obj2.x + obj2.w) { | |
| // if (obj.y + obj.h > obj2.y && obj.y < obj2.y + obj2.h) { | |
| // if (id.startsWith('brick') && id2.startsWith('brick')) return; | |
| // obj.collide(obj2); | |
| // } | |
| // } | |
| } | |
| } | |
| }); | |
| }); | |
| } | |
| get bricksCleared() { | |
| let num = 0; | |
| Object.keys(this.objects).forEach(id => { | |
| if (!id.startsWith("brick")) return; | |
| let obj = this.objects[id]; | |
| if (!obj.enabled) { | |
| num++; | |
| } | |
| }); | |
| return num; | |
| } | |
| } | |
| var canvas = document.getElementById("game"); | |
| var ctx = canvas.getContext("2d"); | |
| var wWidth = 750; | |
| var wHeight = 750; | |
| canvas.width = wWidth; | |
| canvas.height = wHeight; | |
| const game = new Game(canvas, ctx); | |
| canvas.addEventListener('keydown', game.onKey.bind(game)); | |
| canvas.addEventListener('mousemove', game.onMouse.bind(game)); |
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