Created
May 28, 2015 09:57
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ClearSurface API16
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private void clearSurface(SurfaceTexture texture) { | |
EGL10 egl = (EGL10) EGLContext.getEGL(); | |
EGLDisplay display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); | |
egl.eglInitialize(display, null); | |
int[] attribList = { | |
EGL10.EGL_RED_SIZE, 8, | |
EGL10.EGL_GREEN_SIZE, 8, | |
EGL10.EGL_BLUE_SIZE, 8, | |
EGL10.EGL_ALPHA_SIZE, 8, | |
EGL10.EGL_RENDERABLE_TYPE, EGL10.EGL_WINDOW_BIT, | |
EGL10.EGL_NONE, 0, // placeholder for recordable [@-3] | |
EGL10.EGL_NONE | |
}; | |
EGLConfig[] configs = new EGLConfig[1]; | |
int[] numConfigs = new int[1]; | |
egl.eglChooseConfig(display, attribList, configs, configs.length, numConfigs); | |
EGLConfig config = configs[0]; | |
EGLContext context = egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, new int[]{ | |
12440, 2, | |
EGL10.EGL_NONE | |
}); | |
EGLSurface eglSurface = egl.eglCreateWindowSurface(display, config, texture, | |
new int[]{ | |
EGL10.EGL_NONE | |
}); | |
egl.eglMakeCurrent(display, eglSurface, eglSurface, context); | |
GLES20.glClearColor(0, 0, 0, 1); | |
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); | |
egl.eglSwapBuffers(display, eglSurface); | |
egl.eglDestroySurface(display, eglSurface); | |
egl.eglMakeCurrent(display, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, | |
EGL10.EGL_NO_CONTEXT); | |
egl.eglDestroyContext(display, context); | |
egl.eglTerminate(display); | |
} |
Fantastic!
the best solution for clear surfaceView :)
Defenitly works for clearing SurfaceView,
isung like that:
if (binding.surfaceView.getHolder().getSurface().isValid()) {
try {
clearSurface(binding.surfaceView);
}catch (RuntimeException re){
re.printStackTrace();
}
}
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Great! It works :)