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@HugsLibRecordKeeper
Created December 14, 2021 11:48
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Rimworld output log published using HugsLib
This file has been truncated, but you can view the full file.
Log uploaded on Tuesday, December 14, 2021, 12:47:58 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:1.1.1.0]: 0Harmony(2.1.1), HarmonyMod(1.1.1)
Core(Ludeon.RimWorld): (no assemblies)
Expanded Prosthetics and Organ Engineering(Ykara.EPOE): (no assemblies)
Rimsenal - Security pack(rimsenal.security): (no assemblies)
Storage Solutions(cucumpear.storage): (no assemblies)
Rimsenal - Storyteller pack(rimsenal.storyteller): (no assemblies)
Configurable Mental Breaks(nmeijer.configurablementalbreaks): 0Harmony(av:2.1.1,fv:2.0.0.10), ConfigurableMentalBreaks(1.0.0)
Vanilla Traits Expanded(VanillaExpanded.VanillaTraitsExpanded): VanillaTraitsExpanded(1.0.0.1)
Sometimes Raids Go Wrong(marvinkosh.sometimesraidsgowrong): SometimesRaidsGoWrong(1.0.7895.35757)
[KV] More Trait Slots(moretraitslots.kv.rw)[ov:1.3.0.0]: 0Harmony(av:2.1.1,fv:2.1.0), More Trait Slots(1.0.7862.37403)
Rimsenal - Feral Faction Pack(rimsenal.feral): (no assemblies)
Rimsenal - Augmented Vanilla Pack(rimsenal.EVP): (no assemblies)
Rimsenal - Rimhair(rimsenal.hair): (no assemblies)
Rimsenal - Core(rimsenal.core): (no assemblies)
Rock and Stone(Teok25.Rock.And.Stone): (no assemblies)
Purge Armour(itzal.purge): (no assemblies)
Airsupport (Warhammer 40k)(Spencer7w.Airsupport): (no assemblies)
Chaos (Warhammer 40k)(Spencer7w.Chaos): (no assemblies)
HAR Fix for Yayo Animation(com.yayo.harfix_yayoAni): (no assemblies)
Humanoid Alien Races(erdelf.HumanoidAlienRaces): 0Harmony(av:2.1.1,fv:2.1.0), AlienRace(1.0.0)
The Inquisition (Warhammer 40k)(Spencer7w.TheInquisition): (no assemblies)
Adeptus Astartes (Space Marines 40k)(Spencer7w.AdeptusAsartesGear): (no assemblies)
[1.3] Great War - German Uniforms(ODZ.WWI.GERMANY): (no assemblies)
Trade Ships Drop Spot ReTexture(SC.TradeShipsDropSpotReTexture): (no assemblies)
SOLDATEN(lunartika.soldaten): (no assemblies)
Dubs Rimatomics(Dubwise.Rimatomics): 0Harmony(2.1.1), 0MultiplayerAPI(av:0.1.0,fv:0.1.0), Rimatomics(av:1.0.0,fv:1.0.0)
TMC Weapon Pack(RickTMC.TMCWeaponPack): (no assemblies)
Mood Bar Color(GoudronChambre5.MoodBarColor): 0Harmony(av:2.1.1,fv:2.1.0), MoodBarColor(1.0.0)
More Small Guns!(Gunmar.MoreSmallGuns): (no assemblies)
Watermelons(GarbageDayIsHereToStay.Watermelons.GDIHTSWM): (no assemblies)
De-generalize Work(Alias.DegeneralizeWork): (no assemblies)
Remove Injuries(Darkborderman.removeInjuries): (no assemblies)
Combat Power Tweaker(Mlie.CombatPowerTweaker)[mv:1.0.4.0]: 1SettingsHelper(av:1.3.0.37590,fv:1.3.0), CombatPowerTweaker(0.0.0)
RimWorld - The Dark Descent(SirMashedPotato.DarkDescent)[mv:1.1.21]: DarkDescent(1.0.0)
The Wonderful Wasteland!(Twink.FCP): (no assemblies)
Full Gun Sell Price(BDew.FullGunSellPrice): (no assemblies)
[sd] Pillows and Beanbags (Continued)(Mlie.SDPillowsAndBeanbags)[mv:1.0.2.0]: (no assemblies)
Infused(notfood.Infused)[mv:1.1.1.0]: Infused(0.0.0)
Damage Indicators [1.3](CaesarV6.DamageIndicators): DamageMotes(1.0.0)
Doors Expanded(jecrell.doorsexpanded)[mv:1.4.0.2]: DoorsExpanded(1.4.0.1)
DontBlockDoor(tikubonn.DontBlockDoor): DontBlockDoor(0.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): CompOversizedWeapon(1.0.0), ExplosiveTrailsEffect(1.0.7140.31563), HeavyWeapons(1.0.0), KCSG(1.1.1.3), MVCF(1.0.0), NoCamShakeExplosions(1.0.0), OPToxic(1.0.0), Outposts(1.0.0), RecipeInheritance(1.0.0), Reloading(1.1.0), RRO(1.0.0), SmokingGun(1.0.0), VanillaStorytellersExpanded(1.0.0), VanillaWeaponsExpandedLaser(1.0.0), VFECore(av:1.1.7,fv:1.1.9), VWEMakeshift(1.0.0)
Vanilla Armour Expanded(VanillaExpanded.VARME)[mv:1.2.0]: (no assemblies)
XML Extensions(imranfish.xmlextensions): XmlExtensions(av:1.3.0,fv:1.6.3)
Madder Skills(imranfish.madderskills): MadderSkills(1.0.0)
Bed Rest For Food Poisoning(bedrestforfoodpoisoning.1trickPonyta): BedRestForFoodPoisoning(1.0.0)
Research Tree(fluffy.researchtree)[mv:3.17.533]: 0Harmony(2.1.1), 0MultiplayerAPI(av:0.1.0,fv:0.3.0), ResearchTree(av:3.0.0,fv:3.17.534)
Prisoners Dont Have Keys(Mlie.PrisonersDontHaveKeys)[mv:1.0.2.0]: PrisonersDontHaveKeys(0.0.0), VersionFromManifest(0.0.0), DoorsExpandedPatch(0.0.0)
Scattered Stones(Owlchemist.ScatteredStones): ScatteredStones(av:1.3.0,fv:1.3.0)
HugsLib(UnlimitedHugs.HugsLib)[ov:9.0.1]: 0Harmony(av:2.1.1,fv:1.2.0.1), HugsLib(av:1.0.0,fv:9.0.1)
[Ry]Rimcraft Weaponry(Ryflamer.Rimcraft.Weaponry): CompOversizedWeapon(av:1.0.0,fv:1.18.0)
Vanilla Furniture Expanded - Architect(VanillaExpanded.VFEArchitect): VFEArchitect(1.0.0)
Need Bar Overflow(AmCh.needBarOverflow)[mv:1.1.0]: Need Bar Overflow(1.0.0)
Throw Them(bustedbunny.throwthem): Throw Them(1.0.0)
Recycle This(bustedbunny.recylethis): RecycleThis(1.0.0)
Vanilla Ideology Expanded - Memes and Structures(VanillaExpanded.VMemesE): VanillaMemesExpanded(1.0.0)
Outfitter (Continued)(Mlie.Outfitter)[mv:1.0.5.0]: 0KillfaceTools(0.0.0), Outfitter(0.0.0)
Item Temperature(Energistics.ItemTemperature): StayFrozen(1.0.0)
Advanced raiders(saloid.AdvancedRaiders): AdvancedRaiders(1.0.0)
Boundary Training(Owlchemist.BoundaryTraining): BoundaryTraining(0.0.0)
[WarHammer 40k] GeneSeed(Ogliss.AliceTries.GeneSeed): 0Harmony(av:2.1.1,fv:2.1.0), GeneSeed(1.0.0)
Astra Militarum Imperial Guard Core Mod v2.3(QX.AstraMilitarum): (no assemblies)
Astra Militarum Imperial Guard Factions Mod v2.21(QX.AstraMilitarum.Factions): (no assemblies)
Adeptus Mechanicus: Armoury(Ogliss.AdMech.Armoury)[ov:1.6.5.1][mv:1.6.5.1]: 0MultiplayerAPI(av:0.1.0,fv:0.1.0), 1AnimatedProjectile(1.0.0), 1CompActivatableEffect(1.0.0), 1CompOversizedWeapon(1.0.0), 1CompSlotLoadable(1.18.0), 1CompToggleDef(1.18.0), AbilitiesExtended(1.0.0), AdeptusMechanicusArmoury(av:1.6.7.2,fv:1.6.0), AdvancedGraphics(1.0.0), CompApparelVerbGiver(1.0.0), CompToggleFireMode(1.0.0), CompTurret(1.0.0), CrashedShipsExtension(1.0.0), RecruitShips(1.0.0), 0Harmony(2.1.1), AdeptusMechanicusArmouryAlienTweaks(1.0.0)
Adeptus Mechanicus: Magos Xenobiologis(Ogliss.AdMech.Xenobiologis)[ov:1.6.5.1][mv:1.6.5.1]: 0Harmony(2.1.1), AdeptusMechanicusXenobiologis(1.0.0), CrashedShipsExtension(1.0.0), ExtraHives(1.0.0)
Adeptus Xenobiologis: Tau, Kroot, Vespid(Ogliss.AdMech.Xenobiologis.Tau)[ov:1.6.5.1][mv:1.6.5.1]: 0Harmony(2.1.1), AdeptusMechanicusKroot(1.0.0), AdeptusMechanicusTau(1.0.0), AdeptusMechanicusVespid(1.0.0), RecruitShips(1.0.0)
Legiones Astartes: Primarch(Archaon.Primarch): (no assemblies)
Vanilla Weapons Expanded - Heavy Weapons(VanillaExpanded.VWEHW): CompOversizedWeapon(av:1.0.0,fv:1.18.0)
Enable Oversized Weapons(CarnySenpai.EnableOversizedWeapons): EnableOversizedWeapons(1.0.0)
Hellsing ARMS(Baskerville.HellsingARMS): (no assemblies)
RenameColony(weilbyte.renamecolony): 0MultiplayerAPI(av:0.1.0,fv:0.1.0), RenameColony(av:0.1.7,fv:0.1.7)
Appearance clothes - Humanoid Alien Races Patch(tammybee.appearanceclothes.alienracespatch): AppearanceClothes_AlienRacePatch(1.0.0)
Fort's Winged Hussar(Fort.Wingedhussar): (no assemblies)
Community Framework(isorex.communityframework): communityframework(1.0.0)
No Prison Breaks [1.1-1.3](KasumiTakeshi.noprisonbreaks): NoPrisonBreaks(1.0.0)
Appearance clothes(tammybee.appearanceclothes): 0Harmony(av:2.1.1,fv:1.2.0.1), AppearanceClothes(1.0.0)
VGP Garden Resources(dismarzero.VGP.VGPGardenResources): (no assemblies)
EdB Prepare Carefully(EdB.PrepareCarefully)[mv:1.3.12]: 0Harmony(av:2.1.1,fv:2.0.2), EdBPrepareCarefully(av:1.1.1,fv:1.3.12)
FSharp.Core(latta.fsharp.core)[mv:5.0.0]: FSharp.Core(av:4.7.0,fv:4.700.20.27008), Poet(4.9.1)
Dev In Your Language(latta.devl10n)[mv:1.5.3]: DevL10N(1.5.3)
ED-EnhancedOptions(Jaxxa.ED.EnhancedOptions): ED-EnhancedOptions(1.0.0)
Warhammer: Zhthy'hl(Kompadt.Warhammer.Zhthyhl): 0Harmony(av:2.1.1,fv:2.1.0), Zhthyhl(1.0.0)
Warhammer: Skaven(Kompadt.Warhammer.Skaven): 0Harmony(av:2.1.1,fv:2.1.0), Skaven(1.0.0)
Royal + 'Nobility Enhanced' Easy Version(SeanMungo.RoyalPlusNobilityEnhancedEasyVersion): (no assemblies)
Adeptus Xenobiologis: Orkoids(Ogliss.AdMech.Xenobiologis.Orkz)[ov:1.6.5.1][mv:1.6.5.1]: 0Harmony(2.1.1), AdeptusMechanicusOrkz(1.0.0), CrashedShipsExtension(1.0.0), ExtraHives(1.0.0), AnimalJobs(1.0.0), AnimalVehicles(1.0.0), AnimalWeaponFramework(1.0.0)
Adeptus Xenobiologis: Aeldari(Ogliss.AdMech.Xenobiologis.Eldar)[ov:1.6.5.1][mv:1.6.5.1]: 0Harmony(2.1.1), 0Harmony(2.1.1), AdeptusMechanicusDarkEldar(1.0.0), AdeptusMechanicusDarkEldar(1.0.0), AdeptusMechanicusEldar(1.0.0)
Trading Control(TradingControl.Common.Core): TradingControl(av:21.7.14.28171,fv:21.7.14.17)
Godlike Trait(Phunky.GodLikeTrait): (no assemblies)
Humanoid Alien Races ~ Dev(erdelf.HumanoidAlienRaces.dev): 0Harmony(av:2.1.1,fv:2.1.0), AlienRace(1.0.0)
Tactics Mode(likeafox.rimworld.tacticsmode): 0Harmony(av:2.1.1,fv:1.2.0.1), TacticsMode(av:1.0.0,fv:1.0.24.1)
Rimhammer - The End Times - Empire(SickBoyWi.TheEndTimes.Empire): RH_TET_Empire(1.1.0)
Rimhammer - The End Times - Magic(SickBoyWi.TheEndTimes.Magic): (no assemblies)
Camera+(brrainz.cameraplus)[mv:2.2.1.0]: 0Harmony(av:2.1.1,fv:1.2.0.1), CameraPlus(2.2.1)
Yayo's Animation(com.yayo.yayoAni): yayoAni(1.0.0)
[LTS]Furnishing(LimeTreeSnake.Furnishing): Furnishing(1.0.0)
Yayo's Caravan(com.yayo.caravanVisual): caravanVisual(1.0.0)
Scattered Flames(Owlchemist.ScatteredFlames): ScatteredFlames(av:1.1.0,fv:1.1.0)
Vanilla Animals Expanded — Caves(VanillaExpanded.VAECaves): VAECaves(1.0.0)
[FSF] Better Camp Loot(FrozenSnowFox.BetterCampLoot): (no assemblies)
Comigo's Majestic Trees(ComigoGames.Textures.Trees): COMIGOMajesticTrees(1.0.0)
FactionCustomizer(Karmgahl.FactionCustomizer): 0ColourPicker(1.0.0), FactionCustomizer(1.0.0)
Capture Them(bustedbunny.capturethem): Capture Them(1.0.0)
[NL] Facial Animation - WIP(Nals.FacialAnimation): FacialAnimation(1.0.0)
[NL] Facial Animation - Experimentals(Nals.FacialAnimationExperimentals): (no assemblies)
Animal Simple Command(Udon.AnimalSimpleCommand): AnimalSimpleCommand(1.0.0)
Live With The Pain(Mlie.LiveWithThePain)[mv:1.0.4.0]: LiveWithThePain(0.0.0), VersionFromManifest(0.0.0)
Breachable Embrasures - An AI-Behaviour Change(calamabanana.breachableembrasures): Breachable Embrasures(1.0.0)
Xenohumans Expanded(ILuvSilicon.XenohumansExpanded): (no assemblies)
RimStory (Continued)(Mlie.RimStory)[mv:1.0.2.0]: 1SettingsHelper(av:1.3.0.37590,fv:1.3.0), RimStory(0.0.0)
Vanilla Furniture Expanded(VanillaExpanded.VFECore)[mv:1.1.0]: AOMoreFurniture(1.0.0), VFEProduction(1.0.0)
More Furniture (Continued)(Mlie.MoreFurniture)[mv:1.0.1.0]: (no assemblies)
Kenshi Cuisine(Super.Kenshicuisine): KenshiCuisine(1.0.0)
Better Explosions(nephlite.advexplosions): (no assemblies)
Halloween Graves(from Halloween Parade)(HalloweenGraves.velcroboy333): (no assemblies)
Cursed Guns(DanDMan.CursedGuns): (no assemblies)
[DN] Custom Mote Maker(dani.CustomMoteMaker): danis motes(1.0.0)
DDI - Deep Drill Indicator(georodin.deepdrillindicator): DeepDrill-Indicator(1.0.0)
Repair Items(Moony.RepairItems): 0Harmony(2.1.1), HarmonyMod(1.1.1), MoonyRepair(1.0.0)
Cosmos+(DimonSever000.CosmosReborn.Specific): Cosmos(1.0.0)
Draftable Animals(Wolfcub05.DraftableAnimals): DraftableAnimals(1.0.0)
No Debris(Papymaj5.NoDebris): NoDebris(1.0.0)
Blood Dries(izzimon.blooddries): Izzimon.BloodDries(1.0.0)
Fast regen [1.3](Scherub.FastRegen): (no assemblies)
Face Down(Verniy709.FaceDown): 0Harmony(2.1.1), FaceDown(1.0.0)
No Ranged Cooldown (Continued)(Mlie.NoRangedCooldown)[mv:1.0.0.0]: (no assemblies)
Arrest and Release(arrestandrelease.1trickPonyta): ArrestAndRelease(1.0.0)
Customize Animals(Syrus.CustomizeAnimals): CustomizeAnimals(1.1.0)
Traits Plus(Side1iner.TraitsPlus): 0Harmony(2.1.1), Side1iner.TraitsPlus(1.0.0), UnityEngine.CoreModule(0.0.0)
Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(av:0.1.0,fv:1.0.0), PickUpAndHaul(av:0.1.0.5,fv:0.1.1)
Medical Tab(Fluffy.MedicalTab)[mv:3.4.91]: 0MultiplayerAPI(av:0.1.0,fv:0.3.0), DynamicPawnTable(av:4.0.0,fv:4.4.110), MedicalTab(av:4.0.0,fv:4.4.110)
Increased Stack(Taveron.IncreasedStack): (no assemblies)
Simple sidearms(PeteTimesSix.SimpleSidearms): SimpleSidearms(1.4.5)
RunAndGun(roolo.RunAndGun)[ov:4.0.0]: 0Harmony(av:2.1.1,fv:2.0.4), RunAndGun(1.0.0)
Vanilla Animals Expanded — Arid Shrubland(VanillaExpanded.VAEAS)[mv:1.1.0]: VAEShrubland(1.0.0)
Vanilla Animals Expanded — Boreal Forest(VanillaExpanded.VAEBF)[mv:1.0.0]: (no assemblies)
Vanilla Animals Expanded — Desert(VanillaExpanded.VAED)[mv:1.0.0]: (no assemblies)
Vanilla Animals Expanded — Tundra(VanillaExpanded.VAET)[mv:1.0.3]: (no assemblies)
Vanilla Animals Expanded — Tropical Rainforest(VanillaExpanded.VAETR)[mv:1.0.2]: (no assemblies)
Vanilla Textures Expanded(VanillaExpanded.VTEXE)[mv:1.0.0]: VanillaTexturesExpanded(1.0.1)
Mad Skills(ratys.madskills)[mv:2.5.0.0]: 0Harmony(av:2.1.1,fv:1.2.0.1), MadSkills(1.0.0)
Vanilla Animals Expanded — Extreme Desert(VanillaExpanded.VAEED)[mv:1.0.0]: (no assemblies)
Vanilla Animals Expanded — Ice Sheet(VanillaExpanded.VAEIS)[mv:1.0.1]: (no assemblies)
Stack XXL(Indeed.StackXXL)[ov:1.0.0]: StackXXL(1.0.0)
Vanilla Animals Expanded — Tropical Swamp(VanillaExpanded.VAETS)[mv:1.0.1]: (no assemblies)
Vanilla Animals Expanded — Australia(VanillaExpanded.VAEAU)[mv:1.0.2]: (no assemblies)
[FSF] Filth Vanishes With Rain And Time(FrozenSnowFox.FilthVanishesWithRainAndTime): (no assemblies)
Common Sense(avilmask.CommonSense)[mv:1.1.32]: CommonSense(1.0.7968.34339)
Snap Out!(weilbyte.snapout): 0Harmony(av:2.1.1,fv:2.1.0), 0MultiplayerAPI(av:0.1.0,fv:0.3.0), SnapOut(av:0.7.5,fv:0.7.5)
Vanilla Factions Expanded - Vikings(OskarPotocki.VFE.Vikings): VFEV(1.0.0)
Vanilla Animals Expanded — Temperate Forest(VanillaExpanded.VAETF): VAEShrubland(1.0.0)
Bionic icons(automatic.bionicicons): BionicIcons(1.0.0)
Vanilla Plants Expanded - Succulents(VanillaExpanded.VPlantsESucculents): (no assemblies)
Mortar Accuracy(hobtook.mortaraccuracy)[mv:1.3.2]: 0MultiplayerAPI(av:0.1.0,fv:0.3.0), MortarAccuracy(1.0.0)
Vanilla Animals Expanded — Endangered(VanillaExpanded.VAEEndAndExt): AEXPAnimalBehaviours(1.0.0), VanillaAnimalsExpandedEndangered(1.0.0)
P-Music(Peppsen.PMusic): (no assemblies)
Prison Labor(avius.prisonlabor): 0MultiplayerAPI(av:0.1.0,fv:0.3.0), PrisonLabor(0.10.8013.41829)
Graphics Settings+(Telefonmast.GraphicsSettings)[mv:1.0.0]: GraphicSetter(1.0.0)
Dynamic Diplomacy(nilchei.dynamicdiplomacy): DynamicDiplomacy(1.0.0)
Fortifications - Neolithic(Aoba.Fortress.Neolithic): (no assemblies)
No Sympathy for Prisoners(zyxabacab.NoSympathyForPrisoners): (no assemblies)
More Vanilla Biomes(zylle.MoreVanillaBiomes)[mv:0.1.5.1]: VanillaBiomes(1.0.0)
More Vanilla Turrets 1.1+(paradox.morevanillaturrets): (no assemblies)
[KV] Configurable Maps(configurablemaps.kv.rw)[ov:1.3.3.0]: 0Harmony(av:2.1.1,fv:1.2.0.1), ConfigurableMaps(1.0.7922.19579)
TradeHelper(TimmyLiang.TradeHelper): TradeHelper(0.0.0)
Meals On Wheels(Uuugggg.MealsOnWheels): Meals_On_Wheels(1.0.0)
Mines(WexMan.Mines): (no assemblies)
Vanilla Textures Expanded - Variations(VanillaExpanded.VTEXVariations): (no assemblies)
Labels on Floor(falconne.LabelsOnFloor): $HugsLibChecker(0.5.0), LabelsOnFloor(1.3.7)
High quality textures(automatic.highqualitytextures): 0Harmony(av:2.1.1,fv:2.0.2), HighQualityTextures(1.0.0)
Trader ships(automatic.traderships): 0Harmony(av:2.1.1,fv:2.0.2), TraderShips(1.0.350.854)
Roads of the Rim (Continued)(Mlie.RoadsOfTheRim)[mv:1.0.9.0]: RoadsOfTheRim(0.0.0)
ProxyHeat(LongerCFloor.ProxyHeat): 0Harmony(av:2.1.1,fv:2.0.4), ProxyHeat(1.0.0)
Un-Limited(Grimm.Unlimited): (no assemblies)
[L]MoreDetailBody(Vanya.Agent.MoreDetailBody): (no assemblies)
Armor Racks(khamenman.armorracks): ArmorRacks(1.0.0)
[FSF] Growable Grass(FrozenSnowFox.GrowableGrass): (no assemblies)
Do Something for Idle(gguake.ai.dsfi): 0Harmony(av:2.1.1,fv:1.2.0.2), DSFI(1.0.1.2)
Animals are fun(Revolus.AnimalsAreFun)[mv:2020.5.30.0]: Revolus.AnimalsAreFun(2020.5.30)
MedPod(sumghai.medpod)[mv:1.3.3]: MedPod(1.0.0)
Perfect Pathfinding(jp.perfectpathing): PerfectPathing(1.0.0)
VGP Xtra Trees and Flowers(dismarzero.VGP.XtraTreesandFlowers): (no assemblies)
Combat Shields(n7huntsman.combatshields): 0Harmony(2.1.1), CombatShields(0.6.0)
Keep Bed Ownership(dhultgren.keepbedownership): KeepBedOwnership(1.3.0)
Infusion 2(latta.infusion)[mv:4.1.0]: Infusion(4.1.0)
[SYR] Scar Removal Plus(syrchalis.scarremoval): SyrScarRemoval(1.0.0)
More Steel(neceros.moresteel): MoreSteel(1.0.0)
Bulk Smelting(neceros.bulksmelting): (no assemblies)
Beautiful Bodies(mireia.bodies): (no assemblies)
Tables+(Karvinen390.TablesS): (no assemblies)
Fortifications - Medieval(Aoba.Fortress.Medieval): (no assemblies)
Realistic Human Sounds (Continued)(Mlie.RealisticHumanSounds)[mv:1.0.11.0]: 1SettingsHelper(av:1.3.0.37590,fv:1.3.0), RealisticHumanSounds(0.0.0)
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings(savestoragesettings.kv.rw)[ov:1.3.1.1]: 0Harmony(av:2.1.1,fv:1.2.0.1), SaveStorageSettings(1.0.0)
ED-Shields(Jaxxa.EnhancedDevelopment.Shields): ED-Shields(1.0.0)
Misc. Weapon Repair(Haplo.Miscellaneous.WeaponRepair)[mv:1.3.0]: WeaponRepair(1.3.0)
Archotech Expanded(Teok25.ArchotechExpanded): (no assemblies)
Fast regen 1.3(Daniledman.FastRegen): (no assemblies)
Rimpedia(yrtwof.Rimpedia): 0Harmony(2.1.1), Rimpedia(1.0.0)
Traders Have Money(neceros.tradershavemoney): (no assemblies)
Beat Your Prisoners(CaptainMuscles.BeatYourPrisoners)[mv:1.0.4]: CM_Beat_Prisoners(1.0.0)
Additional Traits (Heroes + Gods Optional)(Gewen.AdditionalTraits): Gewen_AdditionalTraits(1.0.0)
Natural Paths(RadZerp.naturalPaths): (no assemblies)
RimForge(co.uk.epicguru.rimforge): AchievementsExpanded(1.3.7862.41411), InGameWiki(av:1.7.1,fv:1.7.0), RimForge(1.0.0)
Use Your Gun!(Knight.useyourgun)[ov:1.2.0]: UseYourGun(1.0.0)
[SYR] Bullet Casings(syrchalis.bulletcasings): BulletCasingMote(1.0.0)
Apparel Tainted Only When Corpse Rots(Inglix.ApparelTaintedOnCorpseRot): 0Harmony(av:2.1.1,fv:2.1.0), Apparel Tainted When Corpse Rots(1.0.0)
No Burn Metal(Unon.NoBurnMetal)[mv:1.0.0]: (no assemblies)
Vanilla Melee Retexture(zodgilla.vanillameleeretexture): (no assemblies)
HD Pawn Rendering(bs.hpr): Fish(1.0.0)
Animal Genetics(gregorycurrie.AnimalGenetics): 0MultiplayerAPI(av:0.1.0,fv:0.1.0), AnimalGenetics(1.0.0)
Let's Trade! [1.3+](zhrocks11.letstrade): 0Harmony(av:2.1.1,fv:2.0.0.7), LetsTradeSettings(1.0.0)
Packs Are Not Belts(turnovus.submod.backpacksarenotbelts): NudistsIgnoreUtilities(1.0.0), HeavyWeaponsAcceptAllUtilities(1.0.0)
Destroy Item(Garwel.DestroyItem): DestroyItem(1.0.4)
Animal Medical Bed(neceros.animalmedicalbed): (no assemblies)
Ducks' Insane Skills(Ducks.InsaneSkills): Ducks Insane Skills(1.0.0)
[RH2] Hand-To-Hand(RH2.HandToHand): 0Harmony(2.1.1), CQCTakedown(1.0.0)
Job In Bar(Dark.JobInBar): 0DarkColourPicker_Forked(1.0.0), JobInBar(1.0.0)
Nature is Beautiful [1.3+](zhrocks11.NatureIsBeautiful): RoughStoneBeauty(1.0.7392.32298)
Restraints(BDew.Restraints): Restraints(1.1.0)
10x Carrying Capacity (Continued)(Mlie.10xCarryingCapacity)[mv:1.0.6.0]: (no assemblies)
Incident Tweaker(automatic.incidenttweaker): 0Harmony(av:2.1.1,fv:2.0.2), IncidentTweaker(1.0.379.18)
Active Harmony patches:
AMAMod.ChaosSettings: PRE: AdeptusMechanicus.HarmonyInstance.AMAMod_ChaosSettings_Patch.ChaosSettings_Prefix
AMAMod.DarkEldarSettings: PRE: AdeptusMechanicus.HarmonyInstance.AMAMod_DarkEldarSettings_Patch.EldarSettings_Prefix, AdeptusMechanicus.HarmonyInstance.AMAMod_PlayableDarkEldarSettings_Patch.DarkEldarSettings_Prefix
AMAMod.EldarSettings: PRE: AdeptusMechanicus.HarmonyInstance.AMAMod_EldarSettings_Patch.EldarSettings_Prefix, AdeptusMechanicus.HarmonyInstance.AMAMod_PlayableEldarSettings_Patch.EldarSettings_Prefix
AMAMod.ImperialSettings: PRE: AdeptusMechanicus.HarmonyInstance.AMAMod_ImperialSettings_Patch.ImperialSettings_Prefix
AMAMod.ModLoaded: post: AdeptusMechanicus.HarmonyInstance.AMAMod_SettingsCategory_Patch.ModsLoaded, AdeptusMechanicus.HarmonyInstance.AMAMod_SettingsCategory_Patch.ModsLoaded, AdeptusMechanicus.HarmonyInstance.AMAMod_SettingsCategory_Patch.ModsLoaded, AdeptusMechanicus.HarmonyInstance.AMAMod_SettingsCategory_Patch.ModsLoaded, AdeptusMechanicus.HarmonyInstance.AMAMod_SettingsCategory_Patch.ModsLoaded
AMAMod.NecronSettings: PRE: AdeptusMechanicus.HarmonyInstance.AMAMod_NecronSettings_Patch.NecronSettings_Prefix
AMAMod.OrkSettings: PRE: AdeptusMechanicus.HarmonyInstance.AMAMod_OrkSettings_Patch.OrkSettings_Prefix, AdeptusMechanicus.HarmonyInstance.AMAMod_PlayableOrkSettings_Patch.OrkSettings_Prefix
AMAMod.TauSettings: PRE: AdeptusMechanicus.HarmonyInstance.AMAMod_TauSettings_Patch.TauSettings_Prefix, AdeptusMechanicus.HarmonyInstance.AMAMod_PlayableTauSettings_Patch.TauSettings_Prefix
AMAMod.TyranidSettings: PRE: AdeptusMechanicus.HarmonyInstance.AMAMod_TyranidSettings_Patch.TyranidSettings_Prefix
AMAMod.XenobiologisSettings: PRE: AdeptusMechanicus.HarmonyInstance.AMAMod_XenobiologisSettings_Patch.XenobiologisSettings_Prefix
AddictionUtility.CanBingeOnNow: post: AlienRace.HarmonyPatches.CanBingeNowPostfix
AgeInjuryUtility.GenerateRandomOldAgeInjuries: PRE: AlienRace.HarmonyPatches.GenerateRandomOldAgeInjuriesPrefix
AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AlienRace.HarmonyPatches.RandomHediffsToGainOnBirthdayPostfix
AgeInjuryUtility.RandomHediffsToGainOnBirthday: post: AdeptusMechanicus.HarmonyInstance.AgeInjuryUtility_RandomHediffsToGainOnBirthday_RejuveTreatment_Patch.RandomHediffsToGainOnBirthday_RejuveTreatment_Postfix
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.Harmony.Brawlers.GetReport_Prefix
Alert_CaravanIdle.GetExplanation: post: RoadsOfTheRim.Patch_Alert_CaravanIdle_GetExplanation.Postfix
Alert_CaravanIdle.GetReport: post: RoadsOfTheRim.Patch_Alert_CaravanIdle_GetReport.Postfix
Alert_HunterLacksRangedWeapon.get_HuntersWithoutRangedWeapon: post: PeteTimesSix.SimpleSidearms.Intercepts.Alert_HunterLacksRangedWeapon_HuntersWithoutRangedWeapon_Postfix.HuntersWithoutRangedWeapon
Alert_LifeThreateningHediff.GetExplanation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Apparel.GetWornGizmos: post: AdeptusMechanicus.HarmonyInstance.Apparel_GetWornGizmos_GizmosFromCompWearable_Patch.ApparelGizmosFromComps
ApparelGraphicRecordGetter.TryGetGraphicApparel: post: AdeptusMechanicus.HarmonyInstance.ApparelGraphicRecordGetter_TryGetGraphicApparel_PauldronDrawer_Patch.Postfix
ApparelLayerDef.get_IsUtilityLayer: post: HeavyWeaponsAcceptAllUtilities.UtilityLayerPatch.Postfix
ApparelUtility.CanWearTogether: post: AdeptusMechanicus.HarmonyInstance.ApparelUtility_CanWearTogether_Wargear_Patch.CanWearTogether_Postfix
AreaManager.AddStartingAreas: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.AddLaborAreaPatch.Postfix
ArmorUtility.ApplyArmor: TRANS: VFECore.Patch_ArmorUtility+ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VFECore.Patch_ArmorUtility+GetPostArmorDamage.Prefix TRANS: AdeptusMechanicus.HarmonyInstance.ArmorUtility_GetPostArmorDamage_InvunerableSave_Transpiler.Transpiler
AutoUndrafter.AutoUndraftTick: post: PeteTimesSix.SimpleSidearms.Intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
BackCompatibility.BackCompatibleDefName: post: AdeptusMechanicus.HarmonyInstance.BackCompatibility_BackCompatibleDefName_Patch.BackCompatibleDefName_Postfix, AdeptusMechanicus.HarmonyInstance.BackCompatibility_BackCompatibleDefName_Patch.BackCompatibleDefName_Postfix
BackCompatibility.CheckSpawnBackCompatibleThingAfterLoading: PRE: [700]DoorsExpanded.HarmonyPatches.DoorExpandedCheckSpawnBackCompatibleThingAfterLoading
BackCompatibility.GetBackCompatibleType: PRE: [700]DoorsExpanded.HarmonyPatches.DoorExpandedGetBackCompatibleType post: AdeptusMechanicus.HarmonyInstance.BackCompatibility_GetBackCompatibleType_Patch.GetBackCompatibleType_Postfix
BackCompatibilityConverter_0_18.PostExposeData: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BackstoryDatabase.GetIdentifierClosestMatch: PRE: AdeptusMechanicus.HarmonyInstance.BackCompatibility_Backstory_GetIdentifierClosestMatch_Patch.Prefix
BaseGenUtility.RandomCheapWallStuff: post: ConfigurableMaps.BaseGenUtility_RandomCheapWallStuff.Postfix
BattleLogEntry_DamageTaken.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_ExplosionImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_MeleeCombat.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BattleLogEntry_RangedImpact..ctor: PRE: MVCF.Harmony.BatteLog.FixFakeCaster
BattleLogEntry_RangedImpact.DamagedBody: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
BeachMaker.Init: PRE: VanillaBiomes.VanillaBiomesPatches.BeachMaker_Prefix
BeautyUtility.FillBeautyRelevantCells: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedRoomNeighborRegionsTranspiler
BedUtility.WillingToShareBed: post: AlienRace.HarmonyPatches.WillingToShareBedPostfix
Bill.DoInterface: post: RimForge.Patches.Patch_BillProduction_DoInterface.Postfix
Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patches_BillAssignation.Patch_ExposeBillGroup.Postfix
Bill.PawnAllowedToStartAnew: PRE: DucksInsaneSkills.DucksSkills_PawnAllowedToStartAnew.Prefix, VanillaTraitsExpanded.PawnAllowedToStartAnew_Patch.Prefix, AnimalBehaviours.VanillaExpandedFramework_Bill_PawnAllowedToStartAnew_Patch.AvoidBillErrorIfPawnIsAnimal, AnimalJobs.HarmonyPatches.PawnAllowedToStartAnew_Prefix post: AlienRace.HarmonyPatches.PawnAllowedToStartAnewPostfix, PrisonLabor.HarmonyPatches.Patches_BillAssignation.Bill_StartAnew_Patch.Postfix
Bill.SetAnyPawnRestriction: post: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_Bill.Patch_Bill_Assigment.ColonistPostFix
Bill.SetAnySlaveRestriction: post: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_Bill.Patch_Bill_Assigment.SlavePostFix
BillStack.Delete: post: PrisonLabor.HarmonyPatches.Patches_BillAssignation.Patch_RemoveBillFromUtility.Postfix
Bill_Production.ShouldDoNow: post: RimForge.Patches.Patch_BillProduction_ShouldDoNow.Postfix
Bill_ProductionWithUft.get_BoundWorker: TRANS: PrisonLabor.HarmonyPatches.Patches_BillAssignation.Patch_Bill_ProductionWithUft.Transpiler
BiomeDef.CommonalityOfDisease: post: IncidentTweaker.Patch.PatchBiomeDef.Postfix
Blueprint.SpawnSetup: PRE: DoorsExpanded.HarmonyPatches.DoorExpandedBlueprintSpawnSetupPrefix
Blueprint.TryReplaceWithSolidThing: post: PrisonLabor.HarmonyPatches.Patches_Construction.Patch_BlueprintsForPlayerFaction.Postfix
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.Harmony.MiscPatches.FindVerbToUseForBreaching
BuildableDef.get_IsResearchFinished: post: Rimatomics.HarmonyPatches+Harmony_IsResearchFinished.Postfix
Building.DeSpawn: PRE: ProxyHeat.HarmonyPatches+Patch_DeSpawn.Prefix
Building.Destroy: PRE: VanillaFurnitureExpanded.Patch_BuildingDestroy.Prefix
Building.GetGizmos: post: SaveStorageSettings.Patch_Building_GetGizmos.Postfix
Building.SpawnSetup: post: ScatteredStones.Patch_SpawnSetup.Postfix, ProxyHeat.HarmonyPatches+Patch_SpawnSetup.Postfix
Building_Bed.FacilityChanged: post: LabelsOnFloor.Building_Bed_Medical_Patch.Postfix
Building_Bed.GetGizmos: TRANS: PrisonLabor.HarmonyPatches.Patches_AssignBed.Patch_AssignPrisonersToBed.Transpiler
Building_Bed.GetSleepingSlotPos: post: MedPod.Patches.BuildingBed_GetSleepingSlotPos.Postfix
Building_Bed.get_SleepingSlotsCount: post: MedPod.Patches.BuildingBed_SleepingSlotsCount.Postfix
Building_Door.CanPhysicallyPass: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorCanPhysicallyPassPrefix
Building_Door.CheckFriendlyTouched: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorCheckFriendlyTouchedPrefix
Building_Door.DoorOpen: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorDoorOpenPrefix
Building_Door.DoorTryClose: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorDoorTryClosePrefix
Building_Door.Notify_PawnApproaching: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorNotifyPawnApproachingPrefix
Building_Door.PawnCanOpen: post: PrisonersDontHaveKeys.Building_Door_PawnCanOpen.Postfix
Building_Door.SpawnSetup: post: DontBlockDoorMod.PatchForSpawnSetup.Postfix TRANS: DoorsExpanded.HarmonyPatches.InvisDoorSpawnSetupTranspiler
Building_Door.StartManualCloseBy: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorStartManualCloseByPrefix
Building_Door.StartManualOpenBy: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorStartManualOpenByPrefix
Building_Door.Tick: PRE: [700]DoorsExpanded.HarmonyPatches.BuildingDoorTickPrefix TRANS: DoorsExpanded.HarmonyPatches.InvisDoorTickTranspiler
Building_Door.get_BlockedOpenMomentary: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorBlockedOpenMomentaryPrefix
Building_Door.get_FreePassage: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorFreePassagePrefix
Building_Door.get_SlowsPawns: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorSlowsPawnsPrefix
Building_Door.get_TicksTillFullyOpened: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorTicksTillFullyOpenedPrefix
Building_Door.get_TicksToOpenNow: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorTicksToOpenNowPrefix
Building_Door.get_WillCloseSoon: PRE: [800]DoorsExpanded.HarmonyPatches.InvisDoorWillCloseSoonPrefix
Building_DoorExpanded.PawnCanOpen: post: PrisonersDontHaveKeys.Building_Door_PawnCanOpen.Postfix
Building_Grave.Notify_CorpseBuried: post: RimStory.Harmony.CorpseBuried.Postfix
Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.RandomIngredients+GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
Building_Storage.GetGizmos: post: SaveStorageSettings.Patch_BuildingStorage_GetGizmos.Postfix
Building_Trap.CheckSpring: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchBuildingTrap.CheckSpringPrefix
Building_TurretGun.BeginBurst: PRE: TheEndTimes_Empire.HarmonyPatches_Warmachine+Patch_Building_TurretGun_BeginBurst.Prefix post: TheEndTimes_Empire.HarmonyPatches_Warmachine+Patch_Building_TurretGun_BeginBurst.Postfix
Building_TurretGun.IsValidTarget: post: AdvancedRaiders.TurretPatch.DontShootPawnsWithBlueScreenBelt
Building_TurretGun.get_CanSetForcedTarget: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchBuildingTurretGun.CanSetForcedTargetPrefix post: AdeptusMechanicus.HarmonyInstance.Building_TurretGun_CanSetForcedTarget_TargetableTurrets_Patch.Postfix
Building_TurretGun.get_IsMortar: post: AdeptusMechanicus.HarmonyInstance.Building_TurretGun_IsMortar_TargetableTurrets_Patch.Postfix
Building_TurretGun.get_IsMortarOrProjectileFliesOverhead: post: AdeptusMechanicus.HarmonyInstance.Building_TurretGun_IsMortarOrProjectileFliesOverhead_TargetableTurrets_Patch.Postfix
Building_TurretGun.get_PlayerControlled: post: AdeptusMechanicus.HarmonyInstance.Building_TurretGun_PlayerControlled_TargetableTurrets_Patch.Postfix
Building_WorkTable.get_IngredientStackCells: PRE: RimForge.Patches.Patch_BuildingWorkTable_IngredientStackCells.Prefix
Bullet.Impact: PRE: Infusion.Harmonize.Bullet+Impact.Prefix post: Infusion.Harmonize.Bullet+Impact.Postfix
CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Transpiler
CameraDriver.CalculateCurInputDollyVect: post: CameraPlus.CameraDriver_CalculateCurInputDollyVect_Patch.Postfix
CameraDriver.Update: TRANS: CameraPlus.CameraDriver_Update_Patch.Transpiler
CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.Transpiler
CameraDriver.get_CurrentZoom: PRE: CameraPlus.CameraDriver_CurrentZoom_Patch.Prefix
Caravan.ExposeData: post: caravanVisual.Patch_Caravan_ExposeData.Postfix, caravanVisual.Patch_Caravan_ExposeData.Postfix
Caravan.GetGizmos: post: AdeptusMechanicus.HarmonyInstance.Caravan_GetGizmos_Dropship_Patch.Postfix, RoadsOfTheRim.Patch_Caravan_GetGizmos.Postfix
Caravan.GetInspectString: post: RoadsOfTheRim.Patch_Caravan_GetInspectString.Postfix
Caravan.GiveSoldThingToPlayer: post: Recruiters.Recruiter_Caravan_GiveSoldThingToPlayer_Patch.Postfix
Caravan.Tick: post: [0]caravanVisual.Patch_StatPart_Caravan_Tick.Postfix, [0]caravanVisual.Patch_StatPart_Caravan_Tick.Postfix
CaravanExitMapUtility.AddCaravanExitTaleIfShould: post: VanillaMemesExpanded.VanillaMemesExpanded_CaravanExitMapUtility_AddCaravanExitTaleIfShould_Patch.SetPawnCaravanTimerToZero
CaravanFormingUtility.AllSendablePawns: post: VFE.Mechanoids.MachinesCannotJoinCaravans.Postfix
CaravanTicksPerMoveUtility.GetTicksPerMove: post: VanillaTraitsExpanded.GetTicksPerMove_Patch.Postfix
CaravanUIUtility.<>c.<AddPawnsSections>b__8_5: post: VFE.Mechanoids.CaravanUIUtility_AddPawnsSections_Patch.Postfix
CaravanUIUtility.AddPawnsSections: post: RoadsOfTheRim.Patch_CaravanUIUtility_AddPawnsSections.Postfix
CaravanUIUtility.CreateCaravanTransferableWidgets: post: RoadsOfTheRim.Patch_CaravanUIUtility_CreateCaravanTransferableWidgets.Postfix
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: [800]VFE.Mechanoids.TrySatisfyPawnNeeds_Patch.Prefix
CharacterCardUtility.DrawCharacterCard: TRANS: PrisonLabor.HarmonyPatches.Patches_RenamingPrisoners.Patch_RenamePrisoners+EnableRenamingPrisoners.Transpiler
CollectionsMassCalculator.CapacityLeftAfterTradeableTransfer: PRE: AdeptusMechanicus.HarmonyInstance.CollectionsMassCalculator_CapacityLeftAfterTradeableTransfer_Dropdhip_Patch.Prefix
ColonistBarColonistDrawer.DrawColonist: PRE: Source.MyPatch.Prefix post: JobInBar.ColonistBarColonistDrawer_DrawColonist_Patch.Postfix
Command.GizmoOnGUIInt: TRANS: MVCF.Harmony.Gizmos.GizmoOnGUI_Transpile
Command_SetPlantToGrow.IsPlantAvailable: PRE: AdeptusMechanicus.HarmonyInstance.Command_SetPlantToGrow_IsPlantAvailable_Orkoid_Patch.Prefix post: VanillaMemesExpanded.VanillaMemesExpanded_Command_SetPlantToGrow_IsPlantAvailable_Patch.MakeCocoaBushNotSowable
CompAffectedByFacilities.Notify_LinkRemoved: post: CF.Notify_LinkRemoved.Postfix
CompAffectedByFacilities.Notify_NewLink: post: CF.Notify_NewLink.Postfix
CompAssignableToPawn.get_AssigningCandidates: PRE: KeepBedOwnership.Patch.PatchCompAssignableToPawn.Prefix post: AlienRace.HarmonyPatches.AssigningCandidatesPostfix
CompAssignableToPawn_Bed.AssignedAnything: PRE: KeepBedOwnership.Patch.PatchCompAssignableToPawn_Bed.Prefix
CompAssignableToPawn_Bed.PostExposeData: PRE: KeepBedOwnership.Patch.PatchCompAssignableToPawn_Bed_PostExposeData.Prefix
CompAssignableToPawn_Bed.get_AssigningCandidates: PRE: PrisonLabor.HarmonyPatches.Patches_AssignBed.Patch_MakePrisonersCandidates.Prefix
CompBiocodable.CodeFor: PRE: Infusion.Harmonize.CompBiocodable+CodeFor.Prefix post: Infusion.Harmonize.CompBiocodable+CodeFor.Postfix
CompBiosculpterPod.CompGetGizmosExtra: post: SaveStorageSettings.Patch_CompBiosculpterPod_CompGetGizmosExtra.Postfix
CompBreakdownable.CheckForBreakdown: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchCompBreakdownable.CheckForBreakdownPrefix TRANS: DoorsExpanded.HarmonyPatches.CompBreakdownableCheckForBreakdownTranspiler
CompDrug.PostIngested: post: AlienRace.HarmonyPatches.PostIngestedPostfix, VanillaMemesExpanded.VanillaMemesExpanded_CompDrug_PostIngested_Patch.DetectDrinkConsumed
CompEquippable.GetVerbsCommands: post: VFECore.Patch_CompEquippable+GetVerbsCommands.Postfix
CompEquippable.get_PrimaryVerb: post: AdeptusMechanicus.HarmonyInstance.CompEquippable_PrimaryVerb_CompToggleFireMode_Patch.Postfix, OgsCompSlotLoadable.HarmonyCompSlotLoadable.PrimaryVerb_PostFix, CompToggleFireMode.HarmonyCompToggleFireMode.PrimaryVerb_PostFix
CompForbiddable.UpdateOverlayHandle: PRE: [700]DoorsExpanded.HarmonyPatches.InvisDoorCompForbiddableUpdateOverlayHandlePrefix
CompForbiddable.set_Forbidden: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedSetForbiddenTranspiler
CompGlower.get_ShouldBeLitNow: PRE: RimForge.Patches.Patch_CompGlower_ShouldBeLitNow.Prefix
CompHasGatherableBodyResource.Gathered: PRE: Rimpedia.Patch.Rimpedia_Patch+RP_OnGathered_Patch.Prefix post: Rimpedia.Patch.Rimpedia_Patch+RP_OnGathered_Patch.Postfix
CompHatcher.Hatch: PRE: CF.Hatch.Prefix, AnimalGenetics.Assembly.CompHatcher_Hatch_Patch.Prefix post: AnimalGenetics.Assembly.CompHatcher_Hatch_Patch.Postfix
CompMilkable.get_ResourceAmount: post: AnimalGenetics.Assembly.PatchCompMilkable_ResourceAmount.Postfix
CompProjectileInterceptor.CheckIntercept: TRANS: AdeptusMechanicus.HarmonyInstance.CompProjectileInterceptor_CheckIntercept_Laser_Transpiler.Transpiler
CompQuality.SetQuality: PRE: Infusion.Harmonize.CompQuality+SetQuality.Prefix post: Infused.CompQuality_SetQuality_Patch.Postfix, Infusion.Harmonize.CompQuality+SetQuality.Postfix
CompRottable.CompInspectStringExtra: post: StayFrozen.Patch_CompRottable.Postfix_CompInspectStringExtra TRANS: StayFrozen.Patch_CompRottable.Transpiler_CompInsprectStringExtra
CompRottable.StageChanged: PRE: AlienRace.HarmonyPatches.RottableCompStageChangedPostfix
CompRottable.Tick: PRE: StayFrozen.Patch_CompRottable.Prefix_Tick TRANS: StayFrozen.Patch_CompRottable.Transpiler_Tick
CompRottable.get_TicksUntilRotAtCurrentTemp: TRANS: StayFrozen.Patch_CompRottable.Transpiler_TicksUntilRotAtCurrentTemp
CompSchedule.RecalculateAllowed: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchCompSchedule.RecalculateAllowedPrefix
CompShearable.get_ResourceAmount: post: AnimalGenetics.Assembly.PatchCompShearable_ResourceAmount.Postfix
CompSpawnerHives.CanSpawnHiveAt: post: Rimatomics.HarmonyPatches+Harmony_CanSpawnHiveAt.Postfix
CompTargetEffect_PsychicShock.DoEffectOn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompUseEffect_FinishRandomResearchProject.CanBeUsedBy: post: VanillaStorytellersExpanded.Patch_CompUseEffect_FinishRandomResearchProject+CanBeUsedBy.Postfix
CompUseEffect_FinishRandomResearchProject.DoEffect: post: VanillaStorytellersExpanded.Patch_CompUseEffect_FinishRandomResearchProject+DoEffect.Postfix
CompUseEffect_InstallImplant.CanBeUsedBy: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompUseEffect_InstallImplant.DoEffect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
CompUseEffect_InstallImplant.GetExistingImplant: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
ContentFinder`1.Get: post: CustomizeAnimals.HarmonyPatches.ContentFinder_Texture2D_Get_PostFix
Corpse.ButcherProducts: PRE: AdeptusMechanicus.HarmonyInstance.Corpse_ButcherProducts_BloodReplacer_Patch.Prefix
Corpse.GetInspectString: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.IngestedCalculateAmounts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Corpse.RotStageChanged: post: ApparelTaintedOnCorpseRot.PatchRotStateChanged.Postfix
Corpse.SpawnSetup: PRE: AdeptusMechanicus.HarmonyInstance.Corpse_SpawnSetup_Patch.Corpse_SpawnSetup_Postfix
Corpse.get_IngestibleNow: post: AdeptusMechanicus.HarmonyInstance.Corpse_IngestibleNow_Construct_Patch.Postfix
Corpse.get_ShouldVanish: PRE: AdeptusMechanicus.HarmonyInstance.Corpse_get_ShouldVanish_NecronComps_Patch.Corpse_get_ShouldVanish_NecronComps_Postfix
CostListCalculator.CostListAdjusted: PRE: VFEArchitect.ArchitectMod.AdjustStuff
CoverUtility.BaseBlockChance: post: AdeptusMechanicus.HarmonyInstance.CoverUtility_BaseBlockChancee_DeployableBarricade_Patch.BaseBlockChancePostfix TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedBaseBlockChanceTranspiler
DamageWorker.Apply: PRE: UtilityPatch.DamagePatch.Prefix
DamageWorker_AddInjury.Apply: post: VanillaMemesExpanded.VanillaMemesExpanded_DamageWorker_AddInjury_Apply_Patch.DetectIfDamagedInnocent
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VanillaTraitsExpanded.Patch_ApplyDamageToPart.Prefix, VanillaStorytellersExpanded.Patch_ApplyDamageToPart.Prefix
DamageWorker_AddInjury.ApplySmallPawnDamagePropagation: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_AddInjury.FinalizeAndAddInjury: post: AdeptusMechanicus.HarmonyInstance.DamageWorker_AddInjury_FinalizeAndAddInjury_NecronWellBeBack_Patch.FinalizeAndAddInjuryPostfix
DamageWorker_Blunt.<>c.<StunChances>b__2_0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.<>c.<StunChances>b__2_5: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugOutputsHealth.<>c__DisplayClass5_0.<Prosthetics>b__13: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugOutputsHealth.<>c__DisplayClass5_0.<Prosthetics>b__14: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugOutputsTextGen.<>c__DisplayClass0_5.<FlavorfulCombatTest>b__22: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugToolsPawns.Do10DamageUntilDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Damage_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugTools_Health.Options_Hediff_BodyParts: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
DebugWindowsOpener.DrawButtons: post: VFECore.SoundTest.DebugWindowsOpener_DrawButtons_Patch.Postfix TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons, DevL10N.Harmonize.DebugWindowsOpener+DrawButtons.Transpiler
DeepResourceGrid.DeepResourcesOnGUI: PRE: HarmonyPatch.Prefix
Def.get_LabelCap: post: ExtraHives.HarmonyInstance.Def_get_LabelCap_HiveFactionPhase_Patch.Postfix
DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix
DefGenerator.GenerateImpliedDefs_PreResolve: post: GeneSeed.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, CompTurret.HarmonyInstance.Patch_GenerateImpliedDefs_PreResolve.Postfix, ExtraHives.HarmonyInstance.GenerateImpliedDefs_PreResolve_Patch.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.RebindAllDefOfs: post: RimForge.Patches.Patch_DefOfHelper_RebindAllDefOfs.Postfix
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: LabelsOnFloor.DesignationCategoryDef_ResolvedAllowedDesignators_Patch.Postfix
Designator.CanDesignateThing: post: AlienRace.HarmonyPatches.CanDesignateThingTamePostfix
Designator_Build.get_Visible: post: VFEArchitect.ArchitectMod.RequireGodMode
Designator_Place.<>c__DisplayClass18_0.<DoExtraGuiControls>b__0: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedDesignatorPlaceRotateAgainIfNeededTranspiler
Designator_Place.HandleRotationShortcuts: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedDesignatorPlaceRotateAgainIfNeededTranspiler
Designator_RemoveBridge.CanDesignateCell: post: RoadsOfTheRim.Patch_Designator_RemoveBridge_CanDesignateCell.Postfix
Designator_ZoneAdd_Growing.CanDesignateCell: post: KenshiCuisine.KenshiCuisineMod.Patch_Designator
DestroyedSettlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_DestroyedSettlement_ShouldRemoveMapNow.Postfix
Dialog_BillConfig.DoWindowContents: TRANS: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_Bill.Patch_RestrictBillToPrisoner.Transpiler_DoWindowContent
Dialog_BillConfig.GeneratePawnRestrictionOptions: post: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_Bill.Patch_RestrictBillToPrisoner.Postfix_GenerateFields
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
Dialog_DebugActionsMenu.GenerateCacheForMethod: TRANS: DevL10N.Harmonize.Dialog_DebugActionsMenu+GenerateCacheForMethod.Transpiler
Dialog_DebugSettingsMenu..ctor: TRANS: DoorsExpanded.DebugInspectorPatches.AddMoreDebugViewSettingsTranspiler
Dialog_DebugSettingsMenu.DoField: TRANS: DevL10N.Harmonize.Dialog_DebugSettingsMenu+DoField.Transpiler
Dialog_DebugSettingsMenu.DoListingItems: post: DoorsExpanded.DebugInspectorPatches.AddMoreDebugViewSettingsPostfix TRANS: DoorsExpanded.DebugInspectorPatches.AddMoreDebugViewSettingsTranspiler
Dialog_FormCaravan.CalculateAndRecacheTransferables: post: TradeHelper.Main+CaravanPatch2.Postfix
Dialog_FormCaravan.DoWindowContents: PRE: TradeHelper.Main+CaravanPatch.Prefix post: TradeHelper.Main+CaravanPatch.Postfix
Dialog_InfoCard.FillCard: PRE: AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
Dialog_LoadTransporters.AddPawnsToTransferables: PRE: AdeptusMechanicus.HarmonyInstance.Dialog_LoadTransporters_AddPawnsToTransferables_Dropship_Patch.Prefix
Dialog_ManageDrugPolicies.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_Dialog_ManageDrugPolicies.Postfix
Dialog_ManageFoodRestrictions.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_ManageFoodRestrictions.Postfix
Dialog_ManageOutfits.DoWindowContents: post: SaveStorageSettings.Patch_Dialog_ManageOutfits_DoWindowContents.Postfix
Dialog_NamePawn.DoWindowContents: PRE: PrisonLabor.HarmonyPatches.Patches_RenamingPrisoners.Patch_RenamePrisoners+StoreOldName.Prefix post: JobInBar.Dialog_NamePawn_DoWindowContents_Patch.Postfix
Dialog_NamePawn.get_InitialSize: post: JobInBar.Dialog_NamePawn_get_InitialSize_Patch.Postfix
Dialog_Options.DoWindowContents: TRANS: XmlExtensions.Dialog_Options_Patch.Transpiler, HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
Dialog_RenameZone.SetName: post: LabelsOnFloor.Dialog_RenameZone_SetName_Patch.Postfix
Dialog_Trade.DoWindowContents: PRE: TradeHelper.Main+TradePatch.Prefix post: TradeHelper.Main+TradePatch.Postfix
Dialog_Trade.SetupPlayerCaravanVariables: post: AdeptusMechanicus.HarmonyInstance.Dialog_Trade_SetupPlayerCaravanVariables_Dropdhip_Patch.Postfix
DirectXmlLoader.DefFromNode: PRE: Rimatomics.RimatomicsMod+H_DefFromNode.Prefix
DirectXmlToObject.GetObjectFromXmlMethod: TRANS: XmlExtensions.GetObjectFromXmlMethod_Patch.Transpiler
District.DebugString: post: DoorsExpanded.DebugInspectorPatches.DistrictMoreDebugString
DoorsDebugDrawer.DrawDebug: post: DoorsExpanded.DebugInspectorPatches.AddMoreDoorsDebugDrawer
DropCellFinder.TradeDropSpot: PRE: TradingControl.Harmonize.HarmonyPatches.CustomTradeDropSpot
DropPodIncoming.Impact: PRE: Jaxxa.EnhancedDevelopment.Shields.Patch.Patches.PatchDropPod.DropPodIncomingImpactPrefix
DropPodUtility.MakeDropPodAt: PRE: AdeptusMechanicus.HarmonyInstance.DropPodUtility_MakeDropPodAt_Dropship_Patch.Prefix, AdeptusMechanicus.HarmonyInstance.DropPodUtility_MakeDropPodAt_FactionSpecificPods_Patch.Prefix
DrugPolicy.ExposeData: PRE: VFECore.Patch_DrugPolicy+ExposeData.Prefix
DynamicDrawManager.DrawDynamicThings: PRE: LabelsOnFloor.DynamicDrawManager_DrawDynamicThings_Patch.Prefix post: RimForge.Patches.Patch_DynamicDrawManager_DrawDynamicThings.Postfix
EdificeGrid.Register: PRE: [700]DoorsExpanded.HarmonyPatches.DoorExpandedEdificeGridRegisterPrefix
EditWindow_DebugInspector.CurrentDebugString: TRANS: DoorsExpanded.DebugInspectorPatches.EditWindowDebugInspectorTranspiler
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
EditWindow_Log.DoWindowContents: TRANS: DevL10N.Harmonize.EditWindow_Log+DoWindowContents.Transpiler
EditWindow_TweakValues.DoWindowContents: TRANS: AlienRace.HarmonyPatches.TweakValuesTranspiler
EquipmentUtility.CanEquip: post: AdeptusMechanicus.HarmonyInstance.EquipmentUtility_CanEquip_Restricted_Patch.Postfix, AlienRace.HarmonyPatches.CanEquipPostfix
ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: caravanVisual.Patch_ExpandableWorldObjectsUtility_ExpandableWorldObjectsOnGUI.Prefix, caravanVisual.Patch_ExpandableWorldObjectsUtility_ExpandableWorldObjectsOnGUI.Prefix
ExpectationsUtility.CurrentExpectationFor: post: VanillaMemesExpanded.VanillaMemesExpanded_ExpectationsUtility_CurrentExpectationFor_Patch.LowerOrDecreaseExpectation
Explosion.StartExplosion: PRE: RimForge.Patches.Patch_Explosion_StartExplosion.Prefix
Extensions.HasRangedWeapon: post: MVCF.Harmony.Compat.RunAndGunHasRangedWeapon
Faction.FactionTick: TRANS: AlienRace.HarmonyPatches.FactionTickTranspiler
Faction.Notify_RelationKindChanged: post: Rimatomics.HarmonyPatches+Harmony_TryAffectGoodwillWith.Postfix
Faction.TryAffectGoodwillWith: PRE: VanillaTraitsExpanded.TryAffectGoodwillWith_Patch.Prefix
Faction.TryMakeInitialRelationsWith: post: AlienRace.HarmonyPatches.TryMakeInitialRelationsWithPostfix, VFECore.SetInitialRelationsBetweenNpcFactions.Postfix
Faction.get_NaturalGoodwill: post: VanillaStorytellersExpanded.Patch_NaturalGoodwill.Postfix
FactionDialogMaker.FactionDialogFor: post: RoadsOfTheRim.Patch_FactionDialogMaker_FactionDialogFor.Postfix
FactionGenerator.GenerateFactionsIntoWorld: TRANS: AdeptusMechanicus.HarmonyInstance.FactionGenerator_GenerateFactionsIntoWorld_DisabledFactions_Transpiler.Transpiler, VanillaStorytellersExpanded.Patch_FactionGenerator+GenerateFactionsIntoWorld.Transpiler
FactionGenerator.NewGeneratedFactionWithRelations: PRE: AdeptusMechanicus.HarmonyInstance.FactionGenerator_NewGeneratedFactionWithRelations_Refugee_Patch.Prefix
FactionUIUtility.DoWindowContents: post: FactionCustomizer.FactionUIUtilityPatch.DoWindowContentsPrefix
FactionUIUtility.DrawFactionRow: PRE: FactionCustomizer.FactionUIUtilityPatch.DrawFactionRowPrefix
FallingStructureArrival.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
FeedPatientUtility.ShouldBeFed: post: MedPod.Patches.ShouldBeFed_IgnoreMedPods.Postfix
Fire.DeSpawn: PRE: ScatteredFlames.Patch_DeSpawn.Prefix
Fire.SpawnSetup: post: ScatteredFlames.Patch_SpawnSetup.Postfix
FireWatcher.FireWatcherTick: PRE: ScatteredFlames.Patch_FireWatcherTick.Prefix
FloatMenuMakerMap.AddDraftedOrders: PRE: VFE.Mechanoids.HarmonyPatches.AddDraftedOrders_Patch.Prefix, AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_AddDraftedOrders_Patch.AvoidGeneralErrorIfPawnIsAnimal TRANS: DraftableAnimals.FloatMenuMakerMap_Patch.Transpiler
FloatMenuMakerMap.AddHumanlikeOrders: PRE: PrisonLabor.HarmonyPatches.Triggers+AddHumanlikeOrders.Prefix post: CompTurret.HarmonyInstance.FloatMenuMakerMap_AddHumanlikeOrders_CompTurret_Patch.Postfix, PeteTimesSix.SimpleSidearms.Intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders, MedPod.Patches.Harmony_FloatMenuMakerMap_OverrideRescueWithMedPodVersion.Postfix, MVCF.Harmony.Brawlers.AddHumanlikeOrders_Postfix, HeavyWeapons.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, VFECore.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, OgsCompSlotLoadable.HarmonyCompSlotLoadable.AddHumanlikeOrders_PostFix, TradingControl.Harmonize.HarmonyPatches.Dismisstraders, PrisonLabor.HarmonyPatches.Patches_TakeToBed.Patch_AddTakeToBed.Postfix, PrisonLabor.HarmonyPatches.Patches_GUI.GUI_RMB.Patch_RMB_Chains.Postfix TRANS: ArrestAndRelease.Patch_FloatMenuMakerMap.Transpiler
FloatMenuMakerMap.AddJobGiverWorkOrders: TRANS: DoorsExpanded.HarmonyPatches.DoorRemoteAddJobGiverWorkOrdersTranspiler
FloatMenuMakerMap.AddUndraftedOrders: PRE: [800]DraftableAnimals.AddUndraftedOrders_Patch.Prefix, AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_AddUndraftedOrders_Patch.AvoidGeneralErrorIfPawnIsAnimal
FloatMenuMakerMap.CanTakeOrder: post: VFE.Mechanoids.HarmonyPatches.MechanoidsObeyOrders.Postfix, AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable, DraftableAnimals.CanTakeOrder_Patch.Postfix
FloatMenuMakerMap.ChoicesAtFor: post: Restraints.FloatMenuMakerMapPatch.Postfix
FloodFillerFog.<>c__DisplayClass3_0.<FloodUnfog>b__0: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefMakeFogTranspiler
FogGrid.FloodUnfogAdjacent: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefMakeFogTranspiler
FoodUtility.AddFoodPoisoningHediff: PRE: AdeptusMechanicus.HarmonyInstance.FoodUtility_AddFoodPoisoningHediff_Protection_Patch.Pre_AddFoodPoisoningHediff_CompCheck, VanillaTraitsExpanded.AddFoodPoisoningHediff_Patch.Prefix
FoodUtility.AddThoughtsFromIdeo: PRE: AlienRace.HarmonyPatches.FoodUtilityAddThoughtsFromIdeoPrefix
FoodUtility.BestFoodSourceOnMap: PRE: [0]AdeptusMechanicus.HarmonyInstance.FoodUtility_BestFoodSourceOnMap_Kroot_Patch.Prefix TRANS: PrisonLabor.HarmonyPatches.Patches_Food.AddCustomFoodReservation.Transpiler
FoodUtility.FoodOptimality: post: CommonSense.IngredientPriority+FoodUtility_FoodOptimality.Postfix
FoodUtility.GetBodyPartNutrition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
FoodUtility.GetMeatSourceCategory: PRE: VanillaCookingExpanded.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.IsFoodSourceOnMapSociallyProper: post: PrisonLabor.HarmonyPatches.Patches_Food.FoodUtility_IsFoodSourceOnMapSociallyProper.Postfix
FoodUtility.ThoughtsFromIngesting: post: AlienRace.HarmonyPatches.ThoughtsFromIngestingPostfix, VanillaMemesExpanded.VanillaMemesExpanded_FoodUtility_ThoughtsFromIngesting_Patch.NotifyAnimalProducstIngested
FoodUtility.TryFindBestFoodSourceFor_NewTemp: post: [200]Meals_On_Wheels.FoodGrabbing.Postfix
FoodUtility.WillIngestFromInventoryNow: PRE: CommonSense.FoodUtility_WillIngestFromInventoryNow_CommonSensePatch.Prefix
ForbidUtility.IsForbidden: post: PrisonLabor.HarmonyPatches.Patches_ForbidUtil.Patch_ForbidUtility.isForbidPostfix
Frame.CompleteConstruction: PRE: AnimalJobs.HarmonyPatches.CompleteConstruction_Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
Game.InitNewGame: PRE: ScatteredFlames.Patch_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.ReplaceScenarioPatch.Postfix TRANS: VFECore.Patch_Game+InitNewGame.Transpiler
Game.LoadGame: PRE: ScatteredFlames.Patch_LoadGame.Prefix, PrisonLabor.HarmonyPatches.Triggers+UpgradeSave.Prefix
GameComponentUtility.GameComponentUpdate: PRE: ScatteredFlames.Patch_GameComponentUpdate.Prefix
GameComponentUtility.LoadedGame: post: AdeptusMechanicus.HarmonyInstance.GameComponentUtility_LoadedGame_ManageFactionsInWorld_Patch+LoadedGame.Postfix, VFECore.Patch_GameComponentUtility+LoadedGame.Postfix
GameCondition.Init: PRE: Cosmos.Patches.GameCondition_Init_CosmosPatch.Prefix post: RimStory.Harmony.IncidentWorkerHookLong.Postfix
GameConditionManager.RegisterCondition: post: VanillaMemesExpanded.VanillaMemesExpanded_GameConditionManager_RegisterCondition_Patch.SendRandomMood
GameCondition_Aurora.Init: post: VanillaMemesExpanded.VanillaMemesExpanded_GameCondition_Aurora_Init_Patch.SendRandomMood
GameCondition_ToxicFallout.DoPawnToxicDamage: PRE: AdeptusMechanicus.HarmonyInstance.GameCondition_ToxicFallout_DoPawnToxicDamage_Gasmask_Patch.Prefix
GameInitData.PrepForMapGen: PRE: AlienRace.HarmonyPatches.PrepForMapGenPrefix
GameRules.DesignatorAllowed: TRANS: AlienRace.HarmonyPatches.DesignatorAllowedTranspiler
GatherSpotLister.RegisterActivated: post: LabelsOnFloor.GatherSpotLister_RegisterActivated_Patch.Postfix
GatherSpotLister.RegisterDeactivated: post: LabelsOnFloor.GatherSpotLister_RegisterDeactivated_Patch.Postfix
GatheringsUtility.ShouldPawnKeepGathering: PRE: VanillaTraitsExpanded.ShouldPawnKeepGathering_Patch.Prefix
GenAdj.CellsAdjacentCardinal: post: RimForge.Patches.Patch_GenAdj_CellsAdjacentCardinal.Postfix
GenConstruct.BlocksConstruction: post: VanillaFurnitureExpanded.Patch_BlocksConstruction.Postfix
GenConstruct.CanBuildOnTerrain: post: RoadsOfTheRim.Patch_GenConstruct_CanBuildOnTerrain.Postfix
GenConstruct.CanConstruct: PRE: AnimalJobs.HarmonyPatches.CanConstruct_Prefix post: AlienRace.HarmonyPatches.CanConstructPostfix
GenConstruct.CanPlaceBlueprintAt: post: RoadsOfTheRim.Patch_GenConstruct_CanPlaceBlueprintAt.Postfix
GenConstruct.HandleBlockingThingJob: PRE: AnimalJobs.HarmonyPatches.HandleBlockingThingJob_Prefix
GenDefDatabase.AllDefTypesWithDatabases: post: AchievementsExpanded.AssemblyHandler.DuplicateDefTypesPassthrough
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryDropSpawn_NewTmp_CommonSensePatch.Postfix
GenGrid.CanBeSeenOver: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler, DoorsExpanded.HarmonyPatches.DoorExpandedCanBeSeenOverTranspiler
GenGrid.Impassable: post: AdeptusMechanicus.HarmonyInstance.GenGrid_Impassable_DeployableBarricade_Patch.ImpassablePostfix
GenGrid.Standable: post: AdeptusMechanicus.HarmonyInstance.GenGrid_Standable_DeployableBarricade_Patch.StandablePostfix
GenLeaving.GetBuildingResourcesLeaveCalculator: post: VanillaMemesExpanded.VanillaMemesExpanded_GenLeaving_GetBuildingResourcesLeaveCalculator_Patch.SetYieldTo100
GenMapUI.DrawPawnLabel: PRE: [10000]CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
GenMapUI.DrawThingLabel: PRE: [10000]CameraPlus.GenMapUI_DrawThingLabel_Patch.Prefix TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.Transpiler
GenPlace.TryFindPlaceSpotNear: PRE: DontBlockDoorMod.PatchForTryFindPlaceSpotNear.Prefix
GenRecipe.<MakeRecipeProducts>d__0.MoveNext: TRANS: CommonSense.RandomIngredients+GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
GenRecipe.MakeRecipeProducts: post: GeneSeed.GenRecipe_MakeRecipeProducts_Patch.Postfix, VanillaTraitsExpanded.MakeRecipeProducts_Patch.Postfix
GenRecipe.PostProcessProduct: post: VanillaMemesExpanded.VanillaMemesExpanded_GenRecipe_PostProcessProduct_Patch.IncreaseQualityByOne
GenSpawn.Spawn: PRE: AdeptusMechanicus.HarmonyInstance.GenSpawn_Spawn_RelicTracker_Patch.Prefix post: AdeptusMechanicus.HarmonyInstance.GenSpawn_Spawn_ActivatableEffect_Patch.SpawnPostfix
GenSpawn.SpawningWipes: PRE: [700]DoorsExpanded.HarmonyPatches.InvisDoorSpawningWipesPrefix post: AdeptusMechanicus.HarmonyInstance.GenSpawn_SpawningWipes_MountedWeapon_Patch.Postfix
GenSpawn.WipeExistingThings: PRE: [700]DoorsExpanded.HarmonyPatches.InvisDoorWipeExistingThingsPrefix
GenStep_ElevationFertility.Generate: PRE: [600]ConfigurableMaps.GenStep_ElevationFertility_Generate.Prefix
GenStep_Power.Generate: PRE: KCSG.GenStep_Power_Patch.Prefix
GenStep_RockChunks.GrowLowRockFormationFrom: PRE: ConfigurableMaps.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
GenStep_Scatterer.CountFromPer10kCells: PRE: ConfigurableMaps.GenStep_Scatterer_CountFromPer10kCells.Prefix
GenStep_Settlement.ScatterAt: PRE: [0]ExtraHives.HarmonyInstance.GenStep_Settlement_ScatterAt_ExtraHives_Patch.Prefix TRANS: VFECore.Patch_GenStep_Settlement+ScatterAt.Transpiler
GenStep_Terrain.Generate: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VFECore.RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VFECore.TryRandomStuffByCommonalityFor_Patch.Prefix
GenTemperature.EqualizeTemperaturesThroughBuilding: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedEqualizeTemperaturesThroughBuildingTranspiler
GenTemperature.TryGetTemperatureForCell: post: ProxyHeat.HarmonyPatches+Patch_TryGetTemperatureForCell.Postfix
GenTypes.GetTypeNameWithoutIgnoredNamespaces: PRE: [700]DoorsExpanded.HarmonyPatches.DoorExpandedGetTypeNameWithoutIgnoredNamespacesPrefix
GenUI.LeftPart: PRE: Need_Bar_Overflow.Patch_GenUI_LeftPart.Prefix
GetOrGenerateMapUtility.GetOrGenerateMap: PRE: ExtraHives.HarmonyInstance.GetOrGenerateMapUtility_GetOrGenerateMap_MapSize_Patch.Prefix
GhostDrawer.DrawGhostThing: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedDrawGhostThingTranspiler
GhostUtility.GhostGraphicFor: post: VanillaFurnitureExpanded.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedGhostGraphicForTranspiler
GlobalControls.TemperatureString: PRE: ProxyHeat.HarmonyPatches+Patch_TemperatureString.Prefix
GlobalTextureAtlasManager.TryGetPawnFrameSet: PRE: AlienRace.HarmonyPatches.GlobalTextureAtlasGetFrameSetPrefix
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty: PRE: VFECore.Patch_DisableAtlasCaching.Prefix
GlowFlooder.AddFloodGlowFor: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorBlockLightTranspiler
GrammarUtility.RulesForPawn: post: AlienRace.HarmonyPatches.RulesForPawnPostfix
Graphic.Print: TRANS: EnableOversizedWeapons.HarmonyPatch.Transpiler_Print
GridsUtility.Filled: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler
HaulAIUtility.HaulablePlaceValidator: PRE: DontBlockDoorMod.PatchForHaulablePlaceValidator.Prefix
HaulAIUtility.PawnCanAutomaticallyHaulFast: TRANS: PrisonLabor.HarmonyPatches.Patches_Food.ReservedByPrisonerPatch.Transpiler
HealthAIUtility.ShouldSeekMedicalRest: post: BedRestForFoodPoisoning.Patch_HealthAIUtility_ShouldSeekMedicalRest.Postfix
HealthCardUtility.<>c__DisplayClass42_0.<DoDebugOptions>b__0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthCardUtility.<>c__DisplayClass42_0.<DoDebugOptions>b__14: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthCardUtility.DrawOverviewTab: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthCardUtility.GenerateSurgeryOption: post: MVCF.Harmony.Brawlers.GenerateSurgeryOption_Postfix
HealthUtility.FixWorstHealthCondition: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HealthUtility.ShouldRandomSurgeryInjuriesAvoidDestroying: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.PostRemoved: post: MVCF.Harmony.Trackers.PostRemoved_Postfix
Hediff.Tick: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Hediff.get_ShouldRemove: post: VanillaTraitsExpanded.ShouldRemove_Patch.Postfix
HediffComp_DissolveGearOnDeath.Notify_PawnDied: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffComp_GetsPermanent.get_PainFactor: post: LiveWithThePain.HediffComp_GetsPermanent_PainFactor.Postfix
HediffComp_ReactOnDamage.React: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffGiver_Hypothermia.OnIntervalPassed: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffGiver_RandomAgeCurved.OnIntervalPassed: PRE: AdeptusMechanicus.HarmonyInstance.HediffGiver_RandomAgeCurved_OnIntervalPassed_RejuveTreatment_Patch.OnIntervalPassed_Prefix
HediffSet.<>c.<get_HasHead>b__11_0: post: AlienRace.HarmonyPatches.HasHeadPostfix
HediffSet.<GetNotMissingParts>d__41.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.AddDirect: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.CacheMissingPartsCommonAncestors: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
HediffSet.DirtyCache: post: VFECore.DirtyCache_Patch.Postfix
HediffSet.get_HasHead: PRE: AlienRace.HarmonyPatches.HasHeadPrefix
HediffSet.get_PainTotal: post: AdeptusMechanicus.HarmonyInstance.HediffSet_get_PainTotal_ComPainKiller_Patch.Postfix
Hediff_MissingPart.get_ShouldRemove: post: CF.ShouldRemove.Postfix
Hediff_Pregnant.DoBirthSpawn: PRE: AnimalGenetics.Assembly.DoBirthSpawn_Patch.Prefix post: AnimalGenetics.Assembly.DoBirthSpawn_Patch.Postfix
ITab_Bills.FillTab: PRE: Outfitter.TabPatch.Tab_Bills_Patch.FillTab_Prefix
ITab_Bills.TabUpdate: PRE: Outfitter.TabPatch.Tab_Bills_Patch.TabUpdate_Prefix
ITab_Pawn_AppearanceClothes.CanAdd: post: AppearanceClothes_AlienRacePatch.ITab_Pawn_AppearanceClothes_CanAdd_Patch.Postfix
ITab_Pawn_AppearanceClothes.GetBodyTypeDefs: post: AppearanceClothes_AlienRacePatch.ITab_Pawn_AppearanceClothes_GetBodyTypeDefs_Patch.Postfix
ITab_Pawn_Character.get_IsVisible: post: VFE.Mechanoids.HarmonyPatches.NoBioForMachines.Postfix
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix post: OgsCompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix TRANS: AdeptusMechanicus.HarmonyInstance.ITab_Pawn_Gear_DrawThingRow_CustomizeItemButton_Transpiler.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.InterfaceDrop: PRE: PeteTimesSix.SimpleSidearms.Intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler, VFECore.Patch_ITab_Pawn_Gear+TryDrawOverallArmor.Transpiler
ITab_Pawn_Gear.get_IsVisible: post: AnimalWeapons.HarmonyPatches.IsVisible_Prefix TRANS: DraftableAnimals.IsVisible_Patch.Transpiler
ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patches_InteractionMode.Patch_VisitorTab_TabDraw.Transpiler, PrisonLabor.HarmonyPatches.Patches_GUI.GUI_PrisonerTab.Patch_AddScrollToPrisonerTab.Transpiler, PrisonLabor.HarmonyPatches.Patches_GUI.GUI_PrisonerTab.Patch_ExtendVistorRect.Transpiler
Ideo.RecacheColonistBelieverCount: TRANS: ArrestAndRelease.Patch_Ideo_RecacheColonistBelieverCount.Transpiler
IdeoFoundation.InitPrecepts: post: VanillaMemesExpanded.VanillaMemesExpanded_IdeoFoundation_InitPrecepts_Patch.SetMaxToOptions
IdeoFoundation_Deity.GenerateDeities: PRE: AdeptusMechanicus.HarmonyInstance.IdeoFoundation_Deity_GenerateDeities_FactionSpecifc_Patch.Prefix, AdeptusMechanicus.HarmonyInstance.IdeoFoundation_Deity_GenerateDeities_Orkoid_Patch.Prefix
IdeoUIUtility.DoMemes: PRE: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoMemes_Patch.MakeBoxSmaller post: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoMemes_Patch.MakeBoxBigger
IdeoUIUtility.DoPrecepts: post: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoPrecepts_Patch.EnableMorePrecepts
IdeoUIUtility.DoPreceptsInt: TRANS: VFECore.OptionalFeatures.Dialog_FloatMenuOptions.Transpiler, VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoPreceptsInt_Patch.Transpiler
IdeoUIUtility.DoStyles: TRANS: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoStyles_Patch.Transpiler
IdeoUtility.GetJoinedRooms: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedRoomNeighborRegionsTranspiler
IncidentWorker.TryExecute: PRE: AdeptusMechanicus.HarmonyInstance.IncidentWorker_TryExecute_Test_Patch.Pre_TryExecuteWorker, VanillaStorytellersExpanded.Patch_TryExecute.Prefix post: RimStory.Harmony.IncidentWorkerHookShort.Postfix
IncidentWorker.get_BaseChanceThisGame: post: AdeptusMechanicus.HarmonyInstance.IncidentWorker_BaseChanceThisGame_ModOptions_Patch.Postfix, IncidentTweaker.Patch.PatchIncidentWorkerBaseChanceThisGame.Postfix
IncidentWorker_GiveQuest.CanFireNowSub: post: TheEndTimes_Empire.HarmonyPatches.IncidentWorker_GiveQuest_CanFireNowSub_Postfix
IncidentWorker_Infestation.TryExecuteWorker: PRE: ExtraHives.HarmonyInstance.IncidentWorker_Infestation_TryExecuteWorker_Patch.Prefix
IncidentWorker_OrbitalTraderArrival.CanFireNowSub: PRE: TraderShips.Patch.PatchIncidentWorker_OrbitalTraderArrivalCanFireNowSub.Prefix
IncidentWorker_OrbitalTraderArrival.TryExecuteWorker: PRE: TraderShips.Patch.PatchIncidentWorker_OrbitalTraderArrivalTryExecuteWorker.Prefix
IncidentWorker_Raid.TryExecuteWorker: PRE: VanillaStorytellersExpanded.Patch_TryExecuteWorker.Prefix
IncidentWorker_RaidEnemy.GenerateRaidLoot: post: RimForge.Patches.Patch_IncidentWorker_RaidEnemy_GenerateRaidLoot.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VFECore.ResolveRaidStrategy_Patch.Postfix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: [800]ExtraHives.HarmonyInstance.IncidentWorker_RaidEnemy_TryExecuteWorker_Patch.Prefix post: AdeptusMechanicus.HarmonyInstance.IncidentWorker_RaidEnemy_TryExecute_RaidAlert_Patch.RaidAlert, RimStory.Harmony.RaidHook.Postfix
IncidentWorker_SelfTame.Candidates: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_WandererJoin.TryExecuteWorker: TRANS: VFECore.Patch_IncidentWorker_WandererJoin+TryExecuteWorker.Transpiler
IndividualThoughtToAdd.Add: post: VanillaTraitsExpanded.Add_Patch.Postfix
InfestationCellFinder.GetScoreAt: post: Rimatomics.HarmonyPatches+Harmony_GetScoreAt.Postfix
InteractionUtility.CanReceiveInteraction: post: VanillaMemesExpanded.VanillaMemesExpanded_InteractionUtility_CanReceiveInteraction_Patch.DontInteract
InteractionWorker_Breakup.RandomBreakupReason: post: RimStory.Harmony.RandomBreakup.Postfix
InteractionWorker_Breakup.RandomSelectionWeight: post: VanillaTraitsExpanded.RandomSelectionWeight_Patch.Postfix
InteractionWorker_RecruitAttempt.DoRecruit: PRE: PrisonLabor.HarmonyPatches.Patches_WorkSettings.Patch_ResetWorktableWhenRecruited.Prefix post: Rimpedia.Patch.Rimpedia_Patch+RP_OnRecruit_Patch.Postfix
InteractionWorker_RecruitAttempt.DoRecruit: post: RimStory.Harmony.DoRecruitHook.Postfix
InteractionWorker_RecruitAttempt.Interacted: PRE: Rimpedia.Patch.Rimpedia_Patch+RP_RecruitBonus_Patch.Prefix post: VanillaMemesExpanded.VanillaMemesExpanded_InteractionWorker_RecruitAttempt_Interacted_Patch.DecreaseAnonymity
InteractionWorker_RomanceAttempt.Interacted: TRANS: AlienRace.HarmonyPatches.RomanceAttemptInteractTranspiler
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: VanillaTraitsExpanded.InteractionWorker_RomanceAttempt_RandomSelectionWeight_Patch.Postfix
InteractionWorker_RomanceAttempt.SuccessChance: post: AlienRace.HarmonyPatches.RomanceAttemptSuccessChancePostfix
JobDriver.Cleanup: post: CM_Beat_Prisoners.Patches.JobDriver_Patches+JobDriver_Cleanup.Postfix
JobDriver.Notify_Starting: post: VanillaMemesExpanded.VanillaMemesExpanded_JobDriver_Notify_Starting_Patch.IfDumbSendHistoryEvent
JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix
JobDriver_AttackMelee.TryMakePreToilReservations: post: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
JobDriver_AttackStatic.MakeNewToils: PRE: ThrowThem.ThrowThem+AttackStaticPatch.Prefix
JobDriver_ConvertPrisoner.MakeNewToils: post: VanillaMemesExpanded.VanillaMemesExpanded_JobDriver_ConvertPrisoner_MakeNewToils_Patch.ReduceAnonymity
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
JobDriver_FoodDeliver.MakeNewToils: post: PrisonLabor.HarmonyPatches.Patches_Food.ReserveFoodForPrisonerAfterDropping.Postfix
JobDriver_Goto.<MakeNewToils>d__1.MoveNext: TRANS: CommonSense.JobDriver_Goto_MoveNext_CommonSensePatch.Transpiler
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Hunt.MakeNewToils: post: MVCF.Harmony.Hunting.MakeNewToils
JobDriver_Ingest.PrepareToIngestToils_Dispenser: PRE: CommonSense.JobDriver_PrepareToIngestToils_Dispenser_CommonSensePatch.Prefix
JobDriver_Ingest.PrepareToIngestToils_ToolUser: PRE: CommonSense.JobDriver_PrepareToIngestToils_ToolUser_CommonSensePatch.Prefix
JobDriver_LayDown.TryMakePreToilReservations: PRE: VFE.Mechanoids.HarmonyPatches.MechanoidsDoNotReserveBeds.Prefix post: VFE.Mechanoids.HarmonyPatches.MechanoidsDoNotReserveBeds.Postfix
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VanillaTraitsExpanded.GenerateRandomMinTicksToNextLovin_Patch.Postfix
JobDriver_Mine.MakeNewToils: post: PrisonLabor.HarmonyPatches.Patches_Work.Patch_JobDriver_Mine.Postfix
JobDriver_PlantCut.PlantWorkDoneToil: post: Rimpedia.Patch.Rimpedia_Patch+RP_OnPlantCut_Patch.Postfix
JobDriver_PlantHarvest.PlantWorkDoneToil: post: Rimpedia.Patch.Rimpedia_Patch+RP_OnPlantHarvest_Patch.Postfix
JobDriver_PlantWork.<>c__DisplayClass9_0.<MakeNewToils>b__1: TRANS: AdeptusMechanicus.HarmonyInstance.JobDriver_PlantWork_MakeNewToils_Fungus_Transpiler.Transpiler
JobDriver_SocialRelax.MakeNewToils: PRE: CommonSense.JobDriver_SocialRelax_MakeNewToils_CommonSensePatch.Prefix
JobDriver_ViewArt.WaitTickAction: post: VanillaTraitsExpanded.WaitTickAction_Patch.Postfix
JobDriver_Wait.CheckForAutoAttack: TRANS: MVCF.Harmony.MiscPatches.Transpiler_JobDriver_Wait_CheckForAutoAttack
JobDriver_WaitDowned.DecorateWaitToil: PRE: MedPod.Patches.JobDriver_WaitDowned_DecorateWaitToil_WakePatientIfKickedOffMedPod.Prefix
JobDriver_WatchBuilding.MakeNewToils: post: VanillaTraitsExpanded.MakeNewToils_Patch.Postfix
JobDriver_Wear.Notify_Starting: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobDriver_Wear.TryUnequipSomething: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_AIFightEnemy.TryGiveJob: PRE: AdeptusMechanicus.HarmonyInstance.JobGiver_AIFightEnemy_TryGiveJob_RangedVerb_Patch.Prefix
JobGiver_AITrashBuildingsDistant.TryGiveJob: PRE: Breachable_Embrasures.BE_AITrashBuildingsDistant.Prefix
JobGiver_AITrashColonyClose.TryGiveJob: PRE: Breachable_Embrasures.BE_AITrashColonyClose.Prefix
JobGiver_DoLovin.TryGiveJob: PRE: VanillaTraitsExpanded.JobGiver_DoLovin_TryGiveJob_Patch.Prefix
JobGiver_DropUnusedInventory.Drop: PRE: PeteTimesSix.SimpleSidearms.Intercepts.JobGiver_DropUnusedInventory_Drop.Prefix, PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_GetFood.TryGiveJob: PRE: AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.CravingForOutdoors+JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
JobGiver_GetRest.GetPriority: TRANS: NocturnalAnimals.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_GetRest.TryGiveJob: PRE: VanillaTraitsExpanded.TryGiveJob_Patch.Prefix
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_Manhunter.TryGiveJob: PRE: AdeptusMechanicus.HarmonyInstance.JobGiver_Manhunter_TryGiveJob_RangedVerb_Patch.Prefix
JobGiver_OptimizeApparel.ApparelScoreGain: post: AlienRace.HarmonyPatches.ApparelScoreGainPostFix TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
JobGiver_OptimizeApparel.TryGiveJob: PRE: Outfitter.JobGiver_OutfitterOptimizeApparel.TryGiveJob_Prefix
JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patches_Escaping.Patch_EscapingPrisoner.Transpiler
JobGiver_ReactToCloseMeleeThreat.TryGiveJob: post: CM_Beat_Prisoners.Patches.JobGiver_ReactToCloseMeleeThreat_Patches+JobGiver_ReactToCloseMeleeThreat_TryGiveJob.Postfix
JobGiver_SatisfyChemicalNeed.DrugValidator: post: AlienRace.HarmonyPatches.DrugValidatorPostfix
JobGiver_SeekSafeTemperature.TryGiveJob: PRE: ProxyHeat.HarmonyPatches+Patch_TryGiveJob.Prefix
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix
JobGiver_Wander.TryGiveJob: PRE: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Prefix post: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Postfix
JobGiver_Work.PawnCanUseWorkGiver: post: VFE.Mechanoids.HarmonyPatches.MechanoidsAreCapable.Postfix, VFE.Mechanoids.HarmonyPatches.JobGiver_Work_PawnCanUseWorkGiver_Patch.Postfix
JoyGiver.GetChance: post: VanillaTraitsExpanded.GetChance_Patch.Postfix
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Postfix
JoyGiver_VisitGrave.TryGiveJob: PRE: VanillaTraitsExpanded.JoyGiver_VisitGrave_TryGiveJob_Patch.Prefix
JoyUtility.JoyTickCheckEnd: post: VanillaMemesExpanded.VanillaMemesExpanded_JoyUtility_JoyTickCheckEnd_Patch.InformJoyTakingPlace
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LetterStack.ReceiveLetter: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchLetterStack.ReceiveLetterPrefix
ListerBuildings.Add: post: LabelsOnFloor.ListerBuildings_Add_Patch.Postfix
ListerBuildings.Remove: post: LabelsOnFloor.ListerBuildings_Remove_Patch.Postfix
ListerThings.ThingsOfDef: PRE: VFEArchitect.ArchitectMod.AdjustCount
Listing_Standard.ButtonDebug: TRANS: DevL10N.Harmonize.Listing_Standard+ButtonDebug.Transpiler
LoadedModManager.ApplyPatches: PRE: XmlExtensions.ApplyPatches_Patch.Prefix post: XmlExtensions.ApplyPatches_Patch.Postfix
LoadedModManager.CombineIntoUnifiedXML: TRANS: XmlExtensions.CombineIntoUnifiedXML_Patch.Transpiler
LogEntry.ToGameStringFromPOV_Worker: PRE: RimForge.Patches.Patch_LogEntry_ToGameStringFromPOV_Worker.Prefix
LongEventHandler.LongEventsOnGUI: PRE: KCSG.LongEventHandler_Patches+LongEventsOnGUI_Prefix.Prefix
Lord.AddPawn: PRE: VanillaTraitsExpanded.AddPawn_Patch.Prefix post: VanillaStorytellersExpanded.Patch_AddPawn.Postfix
Lord.Cleanup: PRE: VanillaStorytellersExpanded.Patch_Cleanup.Prefix
Lord.SetJob: TRANS: AdvancedRaiders.OogaBoogaGoWaaaagh.DontPanicFleeIfInspirerPresent
LordJob_Joinable_Party.get_AttendeeThought: post: VanillaMemesExpanded.VanillaMemesExpanded_LordJob_Joinable_Party_AttendeeThought_Patch.ChangeThoughtForParty
LordJob_Joinable_Party.get_OrganizerThought: post: VanillaMemesExpanded.VanillaMemesExpanded_LordJob_Joinable_Party_OrganizerThought_Patch.ChangeThoughtForPartyOrganizer
LordMaker.MakeNewLord: post: AdvancedRaiders.LordMakerPatch.AddBeastmasterPets
LordToil_PanicFlee.Init: post: VanillaMemesExpanded.VanillaMemesExpanded_LordToil_PanicFlee_Init_Patch.UndraftWhenEnemyFlees
LordToil_Siege.CanBeBuilder: PRE: AdeptusMechanicus.HarmonyInstance.LordToil_Siege_CanBeBuilder_Name_Patch.Prefix
LordToil_Siege.SetAsBuilder: PRE: AdeptusMechanicus.HarmonyInstance.LordToil_Siege_SetAsBuilder_Name_Patch.Prefix
MainButtonDef.get_Icon: post: VanillaTexturesExpanded.Patch_MainButtonDef+get_Icon.Postfix
MainButtonWorker.DoButton: TRANS: VanillaTexturesExpanded.Patch_MainButtonWorker+DoButton.Transpiler
MainMenuDrawer.DoMainMenuControls: PRE: GraphicSetter.GraphicSetter+DoMainMenuControlsPatch.Prefix TRANS: GraphicSetter.GraphicSetter+DoMainMenuControlsPatch.Transpiler
MainTabWindow_Research.DrawResearchPrereqs: PRE: AdeptusMechanicus.HarmonyInstance.MainTabWindow_Research_DrawResearchPrereqs_AnyOneOf_Patch.Prefix post: AdeptusMechanicus.HarmonyInstance.MainTabWindow_Research_DrawResearchPrereqs_AnyOneOf_Patch.Postfix
MainTabWindow_Research.DrawRightRect: TRANS: AdeptusMechanicus.HarmonyInstance.MainTabWindow_Research_DrawRightRect_SubTabs_Transpiler.Transpiler, AlienRace.HarmonyPatches.ResearchScreenTranspiler, VanillaStorytellersExpanded.Patch_MainTabWindow_Research+DrawRightRect.Transpiler
MainTabWindow_Research.HeaderLabel: post: AdeptusMechanicus.HarmonyInstance.MainTabWindow_Research_HeaderLabel_MultiFix_Patch.Postfix
MainTabWindow_Research.PostOpen: TRANS: AdeptusMechanicus.HarmonyInstance.MainTabWindow_Research_PostOpen_SubTabs_Transpiler.Transpiler
MainTabWindow_Research.ViewSize: PRE: AdeptusMechanicus.HarmonyInstance.MainTabWindow_Research_ViewSize_SubTabs_Patch.Prefix TRANS: AlienRace.HarmonyPatches.ResearchScreenTranspiler
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.ExposeData: PRE: KCSG.Map_ExposeData_Patch.Prefix
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Triggers+Patch_ShowNews.Postfix
Map.MapPostTick: PRE: PrisonLabor.HarmonyPatches.Triggers+InsiprationTracker.Prefix
Map.MapUpdate: PRE: Rimatomics.Harmony_GridRegen.Prefix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapGenerator.GenerateMap: PRE: [800]ConfigurableMaps.MapGenerator_Generate.Prefix post: [800]ConfigurableMaps.MapGenerator_Generate.Postfix
MapParent.get_MapGeneratorDef: post: KCSG.MapGeneratorDef_Patches+MapParent_MapGeneratorDef_Patch.Postfix
MapPawns.get_AllPawns: post: KCSG.FixCaravanThreadingPatch.Postfix
MassUtility.Capacity: post: GeneSeed.GeneSeed_MassUtility_Capacity.Postfix, AnimalBehaviours.VanillaExpandedFramework_MassUtility_Capacity_ForDraftable_Patch.MakeThemCarryMore, AnimalBehaviours.VanillaExpandedFramework_MassUtility_Capacity_Patch.MakeGigantelopesCarryMore, CF.Capacity.Postfix, CustomizeAnimals.HarmonyPatches.MassUtility_Capacity_PostFix, AnimalGenetics.Assembly.MassUtility_Capacity_Patch.Postfix
MaterialPool.MatFrom: PRE: RimForge.Patches.Patch_MaterialPool_MatFrom.Prefix
MedicalRecipesUtility.<GetFixedPartsToApplyOn>d__5.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
MemoryThoughtHandler.GetFirstMemoryOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.NumMemoriesOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.OldestMemoryOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDef: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDefIf: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.RemoveMemoriesOfDefWhereOtherPawnIs: PRE: AlienRace.HarmonyPatches.ThoughtReplacementPrefix
MemoryThoughtHandler.TryGainMemory: PRE: VanillaTraitsExpanded.TryGainMemory_Patch.Prefix, AlienRace.HarmonyPatches.TryGainMemoryPrefix
MemoryUtility.ClearAllMapsAndWorld: PRE: Rimatomics.HarmonyPatches+Harmony_ClearAllMapsAndWorld.Prefix
MentalBreakWorker.BreakCanOccur: post: NMeijer.ConfigurableMentalBreaks.Patch_MentalBreakWorker_BreakCanOccur.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_MentalBreakWorker_BreakCanOccur_Patch.DisableMostMentalBreaksIfPacifist
MentalStateHandler.TryStartMentalState: PRE: VanillaTraitsExpanded.Patch_TryStartMentalState.Prefix, PrisonLabor.HarmonyPatches.Patches_TreatmentTinkering.Patch_ReduceChanceForMentalBreak.Prefix post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
MentalStateWorker_Roaming.CanRoamNow: post: BoundaryTraining.Patch_CanRoamNow.Postfix
Mineable.DestroyMined: PRE: ScatteredStones.Patch_Destroy.Prefix
Mineable.TrySpawnYield: post: ScatteredStones.Patch_TrySpawnYield.Postfix
ModContentLoader`1.LoadTexture: PRE: [800]RimForge.Patches.Patch_ModContentLoaderTex2D_LoadTexture.Prefix, GraphicSetter.GraphicSetter+LoadPNGPatch.Prefix, HighQualityTextures.PatchModContentLoaderTexture2D.Prefix
ModContentPack.LoadPatches: TRANS: XmlExtensions.LoadPatches_Patch.Transpiler
ModLister.RebuildModList: post: CrossPromotionModule.CrossPromotion.ModLister_RebuildModList_Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
ModsConfig.TrySortMods: (no patches)
MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
MouseoverReadout.MouseoverReadoutOnGUI: TRANS: DoorsExpanded.HarmonyPatches.MouseoverReadoutTranspiler
Need.DrawOnGUI: PRE: Need_Bar_Overflow.Patch_DrawOnGUI.Prefix
Need.set_CurLevel: PRE: Need_Bar_Overflow.Patch_Need_CurLevel_Setter.Prefix
Need_Beauty.LevelFromBeauty: PRE: Need_Bar_Overflow.Patch_Need_Beauty_LevelFromBeauty.Prefix
Need_Beauty.get_CurCategory: PRE: VanillaTraitsExpanded.CurCategory_Patch.Prefix
Need_Chemical.set_CurLevel: PRE: Need_Bar_Overflow.Patch_Need_Chemical_CurLevel_Setter.Prefix
Need_Comfort.get_CurInstantLevel: PRE: Need_Bar_Overflow.Patch_Need_Comfort_InstantLevelGetter.Prefix
Need_Joy.GainJoy: PRE: Need_Bar_Overflow.Patch_Need_Joy_GainJoy.Prefix
Need_Joy.get_FallPerInterval: post: VanillaTraitsExpanded.FallPerInterval_Patch.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_Need_Joy_FallPerInterval_Patch.ModifyFallIntervalForPartyHost
Need_Mood.NeedInterval: post: CommonSense.Need_NeedInterval_CommonSensePatch.Postfix
NeedsCardUtility.DrawThoughtGroup: PRE: VanillaTraitsExpanded.DrawThoughtGroup_Patch.Prefix
OverlayDrawer.RenderBrokenDownOverlay: PRE: RimForge.Patches.Patch_OverlayDrawer_RenderBrokenDownOverlay.Prefix
OversizedUtil.Draw: post: OgsCompActivatableEffect.ActivatableEffectUtil.DrawMeshExtra
Page_ConfigureStartingPawns.CanDoNext: post: AlienRace.HarmonyPatches.CanDoNextStartPawnPostfix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.PrepareCarefullyButtonPatch.Postfix
Page_ConfigureStartingPawns.PreOpen: post: KCSG.PrepareCarefully_Fix.Postfix, EdB.PrepareCarefully.HarmonyPatches.ClearOriginalScenarioPatch.Postfix
Page_CreateWorldParams.DoWindowContents: post: ConfigurableMaps.Patch_Page_CreateWorldParams_DoWindowContents.Postfix
Page_ModsConfig.DoWindowContents: TRANS: CrossPromotionModule.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
ParseHelper.ParseType: PRE: AdeptusMechanicus.HarmonyInstance.ParseHelper_ParseType_Patch.Prefix
PatchOperation.Apply: PRE: XmlExtensions.PatchOperation_Patch.Prefix post: XmlExtensions.PatchOperation_Patch.Postfix
PatchOperation.ApplyWorker: (no patches)
PatchOperationAdd.ApplyWorker: (no patches)
PatchOperationAddModExtension.ApplyWorker: (no patches)
PatchOperationAddOrReplace.ApplyWorker: (no patches)
PatchOperationAttributeAdd.ApplyWorker: post: XmlExtensions.PatchOperationAttributeAdd_Patch.Postfix
PatchOperationAttributeAddOrReplace.ApplyWorker: (no patches)
PatchOperationAttributeRemove.ApplyWorker: post: XmlExtensions.PatchOperationAttributeRemove_Patch.Postfix
PatchOperationAttributeSet.ApplyWorker: post: XmlExtensions.PatchOperationAttributeSet_Patch.Postfix
PatchOperationConditional.ApplyWorker: post: XmlExtensions.PatchOperationConditional_Patch.Postfix
PatchOperationFindMod.ApplyWorker: post: XmlExtensions.PatchOperationFindMod_Patch.Postfix
PatchOperationFindModID.ApplyWorker: (no patches)
PatchOperationGameVersion.ApplyWorker: (no patches)
PatchOperationInsert.ApplyWorker: (no patches)
PatchOperationPlayerName.ApplyWorker: (no patches)
PatchOperationRemove.ApplyWorker: (no patches)
PatchOperationReplace.ApplyWorker: (no patches)
PatchOperationSequence.ApplyWorker: post: XmlExtensions.PatchOperationSequence_Patch.Postfix
PatchOperationSetName.ApplyWorker: post: XmlExtensions.PatchOperationSetName_Patch.Postfix
PatchOperationTest.ApplyWorker: (no patches)
PatchOperationToggableSequence.ApplyWorker: (no patches)
Patch_FloatMenuMakerMap.AddHumanlikeOrders_Fix.CanEquip: post: HeavyWeaponsAcceptAllUtilities.HeavyWeaponsPatch.Postfix
PathFinder.DetermineHeuristicStrength: post: PerfectPathing.PathFinderPatch.DetermineHeuristicStrengthPatch
PathFinder.FindPath: TRANS: PerfectPathing.LightPathPatch.FindPathPatch
PathFinder.IsDestroyable: post: DoorsExpanded.HarmonyPatches.InvisDoorIsDestroyablePostfix
PathGrid.CalculatedCostAt: post: AdeptusMechanicus.HarmonyInstance.PathGrid_CalculatedCostAt_DeployableBarricade_Patch.CalculatedCostAtPostfix TRANS: DoorsExpanded.HarmonyPatches.InvisDoorCalculatedCostAtTranspiler
PathGrid.PerceivedPathCostAt: post: AdeptusMechanicus.HarmonyInstance.PathGrid_PerceivedPathCostAt_DeployableBarricade_Patch.PerceivedPathCostAtPostfix
Pawn.<GetDisabledWorkTypes>g__FillList|260_0: PRE: VanillaApparelExpanded.Pawn_GetDisabledWorkTypes_Patch.Prefix
Pawn.AnythingToStrip: post: AdeptusMechanicus.HarmonyInstance.Pawn_AnythingToStrip_Necron_Patch.Postfix
Pawn.ChangeKind: PRE: AlienRace.HarmonyPatches.ChangeKindPrefix
Pawn.CurrentlyUsableForBills: post: MedPod.Patches.Pawn_CurrentlyUsableForBills_IgnoreSurgeryForPatientsOnMedPods.Postfix
Pawn.Destroy: PRE: VanillaTraitsExpanded.Destroy_Patch.Prefix
Pawn.DrawAt: post: AdeptusMechanicus.HarmonyInstance.Pawn_DrawAt_CompFloater_Patch.Postfix, CompTurret.HarmonyInstance.Pawn_DrawAt_CompTurretTop_Patch.Postfix
Pawn.DrawExtraSelectionOverlays: post: CompTurret.HarmonyInstance.Pawn_DrawExtraSelectionOverlays_CompTurret_Patch.Postfix
Pawn.DropAndForbidEverything: PRE: AdeptusMechanicus.HarmonyInstance.Pawn_DropAndForbidEverything_Necron_Patch.Prefix
Pawn.ExitMap: PRE: OgsCompActivatableEffect.HarmonyPatches_ActivatableEffect.ExitMap_PreFix post: VanillaTraitsExpanded.ExitMap_Patch.Postfix
Pawn.ExposeData: post: PrisonLabor.HarmonyPatches.Patches_RenamingPrisoners.Patch_RenamePrisoners+SaveOldName.Postfix
Pawn.GetGizmos: post: AdeptusMechanicus.HarmonyInstance.Pawn_GetGizmos_WeaponGizmoGetter_Patch.GetGizmos_PostFix, AdeptusMechanicus.HarmonyInstance.Pawn_GetGizmos_CompToggleFireMode_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.Pawn_GetGizmos_HediffComps_Patch.Pawn_GizmosFromHediffComps, TacticsMode.Pawn_GetGizmos_Patch.Postfix, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_GetGizmos_Postfix.Postfix, RimForge.Patches.Patch_Pawn_GetGizmos.Postfix, MVCF.Harmony.Gizmos.Pawn_GetGizmos_Postfix, VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Pawn_GetGizmos_WeaponGizmoGetter_Patch.GetGizmos_PostFix, VFE.Mechanoids.HarmonyPatches.MechanoidsCanBeDrafted.Postfix, AnimalBehaviours.VanillaExpandedFramework_Pawn_GetGizmos_Patch.AddGizmo, OgsCompActivatableEffect.HarmonyPatches_ActivatableEffect.GetGizmosPrefix, OgsCompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, CompToggleFireMode.HarmonyCompToggleFireMode.GetGizmos_PostFix, AdeptusMechanicus.HarmonyInstance.Pawn_GetGizmos_NecronComps_Patch.Pawn_GizmosFrom_NecronComps_Postfix, AnimalSimpleCommand.Patch_Pawn_GetGizmo.Postfix, DraftableAnimals.Pawn_GetGizmos_Patch.Postfix, VanillaAnimalsExpandedEndangered.Pawn_GetGizmos_Patch.Postfix, SaveStorageSettings.Patch_Pawn_GetGizmos.Postfix, Rimpedia.Patch.Rimpedia_Patch+RP_Command_Patch.Postfix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
Pawn.GiveSoldThingToPlayer: post: Recruiters.Recruiter_Pawn_GiveSoldThingToPlayer_Patch.Postfix
Pawn.Kill: PRE: RimForge.Patches.Patch_Pawn_Kill.Prefix, VanillaStorytellersExpanded.Patch_Kill.Prefix, RimStory.Harmony.ColonistDied.Prefix post: Rimatomics.HarmonyPatches+Harmony_Pawn_Kill.Postfix, VFE.Mechanoids.HarmonyPatches.MachinesDie.Postfix, Rimpedia.Patch.Rimpedia_Patch+RP_Onkill_Patch.Postfix
Pawn.PostApplyDamage: post: OgsCompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
Pawn.PreApplyDamage: post: AnimalSimpleCommand.Patch_Pawn_PreApplyDamage.Postfix
Pawn.SetFaction: post: AlienRace.HarmonyPatches.SetFactionPostfix, VFECore.Patch_Pawn+SetFaction.Postfix
Pawn.SpawnSetup: post: RimForge.Patches.Patch_Pawn_SpawnSetup.Postfix, VanillaTraitsExpanded.SpawnSetup_Patch.Postfix, AdvancedRaiders.PawnSetupPatch.PawnSetupPostfix
Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Restraints.Patch_RestrainsPatch.Transpiler
Pawn.TryGetAttackVerb: PRE: AdeptusMechanicus.HarmonyInstance.Pawn_TryGetAttackVerb_VerbCheckNonhumanlike_Patch.Prefix, MVCF.Harmony.Pawn_TryGetAttackVerb.Prefix post: MVCF.Harmony.Pawn_TryGetAttackVerb.Postfix, VFECore.Abilities.TryGetAttackVerb_Patch.Postfix, ThrowThem.ThrowThem+TryGetAttackVerbPatch.Postfix
Pawn.get_DrawPos: post: AdeptusMechanicus.HarmonyInstance.Pawn_get_DrawPos_CompFloater_Patch.Postfix
Pawn.get_HealthScale: post: AnimalGenetics.Assembly.Pawn_HealthScale_Patch.Postfix
Pawn.get_IsColonistPlayerControlled: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist, [0]DraftableAnimals.IsColonistPlayerControlled_Patch.Postfix
Pawn.get_IsFreeNonSlaveColonist: post: ArrestAndRelease.Patch_Pawn_get_IsFreeNonSlaveColonist.Postfix
Pawn.get_IsPrisoner: post: ArrestAndRelease.Patch_Pawn_get_IsPrisoner.Postfix
PawnApparelGenerator.GenerateStartingApparelFor: PRE: AlienRace.HarmonyPatches.GenerateStartingApparelForPrefix post: AlienRace.HarmonyPatches.GenerateStartingApparelForPostfix, VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+GenerateStartingApparelFor.Postfix
PawnApparelGenerator.GenerateWorkingPossibleApparelSetFor: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnApparelGenerator.PossibleApparelSet.GiveToPawn: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnAttackGizmoUtility.GetAttackGizmos: post: MVCF.Harmony.Gizmos.GetAttackGizmos_Postfix
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: AdeptusMechanicus.HarmonyInstance.PawnBioAndNameGenerator_FillBackstorySlotShuffled_Controller_Patch.Prefix, AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledPrefix TRANS: AlienRace.HarmonyPatches.FillBackstoryInSlotShuffledTranspiler
PawnBioAndNameGenerator.GeneratePawnName: PRE: AlienRace.HarmonyPatches.GeneratePawnNamePrefix
PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo: post: AlienRace.HarmonyPatches.GiveAppropriateBioAndNameToPostfix
PawnBioAndNameGenerator.GiveShuffledBioTo: PRE: AdeptusMechanicus.HarmonyInstance.PawnBioAndNameGenerator_GiveShuffledBioTo_Controller_Patch.Prefix post: AdeptusMechanicus.HarmonyInstance.PawnBioAndNameGenerator_GiveShuffledBioTo_Controller_Patch.Postfix TRANS: AlienRace.HarmonyPatches.MinAgeForAdulthood
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: AlienRace.HarmonyPatches.TryGetRandomUnusedSolidBioForPostfix
PawnBioAndNameGenerator.TryGiveSolidBioTo: TRANS: AlienRace.HarmonyPatches.MinAgeForAdulthood
PawnCacheRenderer.RenderPawn: PRE: AlienRace.HarmonyPatches.CacheRenderPawnPrefix
PawnCapacityUtility.CalculateLimbEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityUtility.CalculateTagEfficiency: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnCapacityWorker_BloodFiltration.CalculateCapacityLevel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnColumnWorker_AllowedArea.DoCell: post: PrisonLabor.HarmonyPatches.Patches_WorkSettings.EnableAreaRestrictionsForPrisoners.Postfix
PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_WorkTab.ChangeWorkTabPrisonerLabelColor.Prefix
PawnColumnWorker_Trainable.DoCell: PRE: BoundaryTraining.Patch_DoCell.Prefix
PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: AnimalWeapons.HarmonyPatches.AddAndRemoveDynamicComponents_Prefix post: AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
PawnComponentsUtility.AddComponentsForSpawn: PRE: AnimalWeapons.HarmonyPatches.AddComponentsForSpawn_Prefix
PawnComponentsUtility.CreateInitialComponents: PRE: AnimalWeapons.HarmonyPatches.CreateInitialComponents_Prefix
PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: post: VanillaTraitsExpanded.TryGiveThoughts_Patch.Postfix
PawnGenerator.AddBlindness: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnGenerator.GenerateBodyType: post: AlienRace.HarmonyPatches.GenerateBodyTypePostfix
PawnGenerator.GenerateGearFor: post: PeteTimesSix.SimpleSidearms.Intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor, AlienRace.HarmonyPatches.GenerateGearForPostfix, VFECore.Patch_PawnGenerator+GenerateGearFor.Postfix
PawnGenerator.GenerateInitialHediffs: post: AlienRace.HarmonyPatches.GenerateInitialHediffsPostfix, [0]AdeptusMechanicus.HarmonyInstance.PawnGenerator_GenerateInitialHediffs_StartWithHediff_Patch.Post
PawnGenerator.GenerateNewPawnInternal: post: VFECore.Abilities.PawnGen_Patch.Postfix
PawnGenerator.GeneratePawn: PRE: AlienRace.HarmonyPatches.GeneratePawnPrefix, [0]AdeptusMechanicus.HarmonyInstance.PawnGenerator_GeneratePawn_Orkoid_Patch.PreGen, [0]AdeptusMechanicus.HarmonyInstance.PawnGenerator_GeneratePawn_DarkEldar_Patch.Pre_GeneratePawn, [0]AdeptusMechanicus.HarmonyInstance.PawnGenerator_GeneratePawn_Eldar_Patch.Pre_GeneratePawn post: AdeptusMechanicus.HarmonyInstance.PawnGenerator_GeneratePawn_Tau_Patch.Postfix, [0]AdeptusMechanicus.HarmonyInstance.PawnGenerator_GeneratePawn_Orkoid_Patch.Post_GeneratePawn, [0]AdeptusMechanicus.HarmonyInstance.PawnGenerator_GeneratePawn_DarkEldar_Patch.Post_GeneratePawn, [0]AdeptusMechanicus.HarmonyInstance.PawnGenerator_GeneratePawn_Eldar_Patch.Post_GeneratePawn
PawnGenerator.GeneratePawnRelations: PRE: AlienRace.HarmonyPatches.GeneratePawnRelationsPrefix
PawnGenerator.GenerateRandomAge: PRE: AlienRace.HarmonyPatches.GenerateRandomAgePrefix
PawnGenerator.GenerateTraits: PRE: [800]AdeptusMechanicus.HarmonyInstance.PawnGenerator_GenerateTraits_FactionDefExtension_Patch.Postfix post: AlienRace.HarmonyPatches.GenerateTraitsPostfix TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler, AlienRace.HarmonyPatches.GenerateTraitsTranspiler
PawnGenerator.TryGenerateNewPawnInternal: TRANS: AlienRace.HarmonyPatches.TryGenerateNewPawnTranspiler
PawnGraphicSet.HairMatAt: post: [0]AdeptusMechanicus.HarmonyInstance.PawnGraphicSet_HairMatAt_Test_Patch.Postfix
PawnGraphicSet.HeadMatAt: post: [0]AdeptusMechanicus.HarmonyInstance.PawnGraphicSet_HeadMatAt_Test_Patch.Postfix
PawnGraphicSet.MatsBodyBaseAt: post: [0]AdeptusMechanicus.HarmonyInstance.PawnGraphicSet_MatsBodyBaseAt_Test_Patch.Postfix TRANS: [800]VFECore.Patch_PawnRenderer+MatsBodyBaseAt.Transpile
PawnGraphicSet.ResolveAllGraphics: PRE: AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix post: VFECore.Patch_PawnGraphicSet+ResolveAllGraphics.Postfix, AppearanceClothes.PawnGraphicSet_ResolveAllGraphics_Patch.ApplyAppearanceBodyTypeDef, VFEV.Facepaint.HarmonyPatches_Facepaint.ResolveAllGraphicsPostfix
PawnGraphicSet.ResolveApparelGraphics: post: HarmonyPatches.ResolveApparelGraphics_Postfix, [0]AdeptusMechanicus.HarmonyInstance.PawnGraphicSet_ResolveApparelGraphics_ApparelLayerDrawOrder_Patch.Postfix TRANS: AppearanceClothes.PawnGraphicSet_ResolveApparelGraphics_Patch.Transpiler
PawnGraphicSet_ResolveAllGraphics_Patch.GetNakedGraphic: post: AppearanceClothes_AlienRacePatch.PawnGraphicSet_ResolveAllGraphics_Patch_GetNakedGraphic_Patch.Postfix
PawnGroupMakerUtility.ChoosePawnGenOptionsByPoints: post: AdvancedRaiders.RemoveDisabledPawnsPatch.ReplaceDisabledRaiderTypesWithNeutral
PawnGroupMakerUtility.GeneratePawns: post: AdeptusMechanicus.HarmonyInstance.PawnGroupMakerUtility_GeneratePawns_AnimalsWithRaiders_Patch.Postfix
PawnGroupMakerUtility.MaxPawnCost: PRE: ExtraHives.HarmonyInstance.PawnGroupMakerUtility_MaxPawnCost_Patch.Prefix
PawnGroupMakerUtility.TryGetRandomPawnGroupMaker: PRE: ExtraHives.HarmonyInstance.PawnGroupMakerUtility_TryGetRandomPawnGroupMaker_Patch.Prefix
PawnKindDef.<ConfigErrors>d__99.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PawnObserver.ObserveSurroundingThings: post: VanillaTraitsExpanded.ObserveSurroundingThings_Patch.Postfix
PawnRelationDef.GetGenderSpecificLabel: PRE: AlienRace.HarmonyPatches.GetGenderSpecificLabelPrefix
PawnRelationWorker_Child.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceChildPostfix
PawnRelationWorker_ExLover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExLoverPostfix
PawnRelationWorker_ExSpouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceExSpousePostfix
PawnRelationWorker_Fiance.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceFiancePostfix
PawnRelationWorker_Lover.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceLoverPostfix
PawnRelationWorker_Parent.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceParentPostfix
PawnRelationWorker_Sibling.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSiblingPostfix
PawnRelationWorker_Spouse.GenerationChance: post: AlienRace.HarmonyPatches.GenerationChanceSpousePostfix
PawnRenderer.<DrawHeadHair>g__DrawApparel|39_0: TRANS: AlienRace.HarmonyPatches.DrawHeadHairApparelTranspiler
PawnRenderer.BaseHeadOffsetAt: post: AlienRace.HarmonyPatches.BaseHeadOffsetAtPostfix, AppearanceClothes.PawnRenderer_BaseHeadOffsetAt_Patch.ApplyAppearanceBodyType, FacialAnimation.HarmonyPatches.PostfixBaseHeadOffsetAt TRANS: AlienRace.HarmonyPatches.BaseHeadOffsetAtTranspiler
PawnRenderer.BodyAngle: post: MedPod.Patches.PawnRenderer_BodyAngle_NonHumanoidPawnPreventRandomBodyAngle.Postfix, yayoAni.Patch_PawnRenderer_BodyAngle.Postfix TRANS: AlienRace.HarmonyPatches.PostureTranspiler
PawnRenderer.CarryWeaponOpenly: post: PeteTimesSix.SimpleSidearms.Intercepts.PawnRenderer_CarryWeaponOpenly_Postfix.CarryWeaponOpenly, VFE.Mechanoids.HarmonyPatches.MobileTurretsShowTurrets.Postfix
PawnRenderer.DrawBodyApparel: TRANS: [800]VFECore.Patch_PawnRenderer+DrawBodyApparel.Transpile
PawnRenderer.DrawDynamicParts: PRE: [0]yayoAni.Patch_PawnRenderer_DrawDynamicParts.Prefix
PawnRenderer.DrawEquipment: PRE: AdeptusMechanicus.HarmonyInstance.PawnRenderer_DrawEquipment_OffsetExt_Patch.Prefix, [0]yayoAni.patch_DrawEquipment.Prefix
PawnRenderer.DrawEquipmentAiming: PRE: [9999]yayoAni.patch_DrawEquipmentAiming.Prefix, [800]AdeptusMechanicus.PawnRenderer_Draw_WquipmentAiming_GunDrawing_Patch.Prefix, [800]RimForge.Patches.Patch_PawnRenderer_DrawEquipmentAiming.Prefix, [799]RimForge.Patches.Patch_PawnRenderer_DrawEquipmentAiming_Oversized.Prefix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Prefix post: VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Postfix TRANS: OgsCompOversizedWeapon.PawnRenderer_DrawEquipmentAiming_Vanilla_Transpiler.Transpiler, EnableOversizedWeapons.HarmonyPatch.Transpiler_DrawEquipmentAiming
PawnRenderer.DrawHeadHair: TRANS: AlienRace.HarmonyPatches.DrawHeadHairTranspiler, VFEV.Facepaint.HarmonyPatches_Facepaint.DrawHeadHairTranspiler
PawnRenderer.DrawPawnBody: TRANS: AlienRace.HarmonyPatches.DrawPawnBodyTranspiler
PawnRenderer.GetBodyPos: post: yayoAni.Patch_PawnRenderer_GetBodyPos.Postfix
PawnRenderer.LayingFacing: post: MedPod.Patches.PawnRenderer_LayingFacing_AlwaysLieOnBackForMedPods.Postfix, yayoAni.Patch_PawnRenderer_LayingFacing.Postfix TRANS: AlienRace.HarmonyPatches.PostureTranspiler, FaceDown.LayingFacing_Patch.Transpiler
PawnRenderer.RenderCache: PRE: [0]yayoAni.Patch_PawnRenderer_RenderCache.Prefix
PawnRenderer.RenderPawnAt: PRE: [10000]CameraPlus.PawnRenderer_RenderPawnAt_Patch.Prefix, [0]yayoAni.Patch_PawnRenderer_RenderPawnAt.Prefix post: [10000]CameraPlus.PawnRenderer_RenderPawnAt_Patch.Postfix TRANS: AlienRace.HarmonyPatches.PostureTranspiler, VFECore.Patch_RenderPawnAt.Transpiler, FacialAnimation.HarmonyPatches.TranspilerRenderPawnAt, yayoAni.Patch_RenderPawnAt2.Transpiler
PawnRenderer.RenderPawnInternal: PRE: FacialAnimation.HarmonyPatches.PrefixRenderPawnInternal, [0]yayoAni.Patch_PawnRenderer_RenderPawnInternal.Prefix post: FacialAnimation.HarmonyPatches.PostfixRenderPawnInternal TRANS: AdeptusMechanicus.HarmonyInstance.PawnRenderer_RenderPawnInternal_DrawWornExtras_Transpiler.Transpiler, AlienRace.HarmonyPatches.RenderPawnInternalTranspiler, FacialAnimation.HarmonyPatches.TranspilerInsertAnimationHeadCode
PawnStyleItemChooser.TotalStyleItemLikelihood: post: AlienRace.HarmonyPatches.TotalStyleItemLikelihoodPostfix
PawnStyleItemChooser.WantsToUseStyle: PRE: AlienRace.HarmonyPatches.WantsToUseStylePrefix post: AlienRace.HarmonyPatches.WantsToUseStylePostfix
PawnTechHediffsGenerator.GenerateTechHediffsFor: PRE: AdeptusMechanicus.HarmonyInstance.PawnTechHediffsGenerator_GenerateTechHediffsFor_UseAllTechHediffMoney_Patch.GenerateTechHediffsFor_UseAllTechHediffMoney
PawnTextureAtlas..ctor: TRANS: [800]Fish.PawnTextureAtlas.FishPawnRenderTranspiler, AlienRace.HarmonyPatches.PawnTextureAtlasConstructorTranspiler
PawnTextureAtlas.<>c.<.ctor>b__12_0: TRANS: AlienRace.HarmonyPatches.PawnTextureAtlasConstructorFuncTranspiler
PawnTextureAtlas.TryGetFrameSet: TRANS: AlienRace.HarmonyPatches.PawnTextureAtlasGetFrameSetTranspiler
PawnUIOverlay.DrawPawnGUIOverlay: PRE: [10000]CameraPlus.PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix, VanillaApparelExpanded.VAE_PawnUIOverlay_Patch.GhillieException TRANS: CameraPlus.PawnUIOverlay_DrawPawnGUIOverlay_Patch.Transpiler
PawnUtility.CanPickUp: PRE: PickUpAndHaul.HarmonyPatches.CanBeMadeToDropStuff
PawnUtility.GetMaxAllowedToPickUp: PRE: PickUpAndHaul.HarmonyPatches.MaxAllowedToPickUpPrefix
PawnUtility.Mated: PRE: AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnWeaponGenerator.Reset: post: AdeptusMechanicus.HarmonyInstance.PawnWeaponGenerator_Reset_WeaponRestriction_Patch.Postfix
PawnWeaponGenerator.TryGenerateWeaponFor: PRE: AlienRace.HarmonyPatches.TryGenerateWeaponForPrefix, AnimalWeapons.HarmonyPatches.TryGenerateWeaponFor_Prefix post: AlienRace.HarmonyPatches.TryGenerateWeaponForPostfix
PawnWoundDrawer.<WriteCache>g__CalcAnchorData|16_3: post: AlienRace.HarmonyPatches.CalcAnchorDataPostfix
PawnWoundDrawer.<WriteCache>g__FindAnchors|16_1: post: AlienRace.HarmonyPatches.FindAnchorsPostfix
PawnWoundDrawer.RenderOverBody: PRE: AlienRace.HarmonyPatches.RenderOverBodyPrefix TRANS: AlienRace.HarmonyPatches.RenderOverBodyTranspiler
PawnWoundDrawer.WoundDebug: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_AgeTracker.AgeTick: PRE: AdeptusMechanicus.HarmonyInstance.Pawn_AgeTracker_AgeTick_Orkoid_Patch.Prefix
Pawn_AgeTracker.BirthdayBiological: PRE: AlienRace.HarmonyPatches.BirthdayBiologicalPrefix post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_AgeTracker_BirthdayBiological_Patch.IfElderAddTrait
Pawn_AgeTracker.RecalculateLifeStageIndex: post: AdeptusMechanicus.HarmonyInstance.Pawn_AgeTracker_RecalculateLifeStageIndex_CommingOfAge_Patch.Post_RecalculateLifeStageIndex, AlienRace.HarmonyPatches.RecalculateLifeStageIndexPostfix
Pawn_ApparelTracker.CanWearWithoutDroppingAnything: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.Notify_ApparelAdded: PRE: [800]AdeptusMechanicus.HarmonyInstance.Pawn_ApparelTracker_Notify_ApparelAdded_CompHediffApparel_Patch.Prefix post: MVCF.Harmony.Trackers.ApparelAdded_Postfix, AbilitesExtended.HarmonyInstance.AE_Pawn_ApparelTracker_Notify_ApparelAdded_CompAbilityItem_Patch.Notify_Notify_ApparelAddedPostfix
Pawn_ApparelTracker.Notify_ApparelRemoved: PRE: [800]AdeptusMechanicus.HarmonyInstance.Pawn_ApparelTracker_Notify_ApparelRemoved_CompHediffApparel_Patch.Prefix post: MVCF.Harmony.Trackers.ApparelRemoved_Postfix, AbilitesExtended.HarmonyInstance.AE_Pawn_ApparelTracker_Notify_ApparelRemoved_CompAbilityItem_Patch.Notify_ApparelRemovedPostfix
Pawn_ApparelTracker.Notify_PawnKilled: PRE: ApparelTaintedOnCorpseRot.PatchPawnKilled.Prefix
Pawn_ApparelTracker.TryDrop: post: VanillaApparelExpanded.Patch_TryDrop.Postfix, VFECore.TryDrop_Patch.Postfix, VFECore.Patch_Pawn_ApparelTracker+TryDrop_Patch.Postfix
Pawn_ApparelTracker.Wear: post: VanillaApparelExpanded.ApparelTracker_Wear.Postfix, VFECore.Pawn_ApparelTracker_Wear_Patch.Postfix, VFECore.Patch_Pawn_ApparelTracker+Wear_Patch.Postfix, CombatShields.Harmonypatches.ShieldPatchWearApparel TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_ApparelTracker.WouldReplaceLockedApparel: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.HarmonyPatches.Patches_PermissionFix.ForibiddenDropPatch2.Postfix
Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.HarmonyPatches.Patches_PermissionFix.ForibiddenDropPatch.Postfix
Pawn_DraftController.GetGizmos: post: MVCF.Harmony.Gizmos.GetGizmos_Postfix
Pawn_DraftController.set_Drafted: PRE: VanillaTraitsExpanded.Drafted_Patch.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Pawn_DraftController_Drafted_Setter_Postfix.DraftedSetter, OgsCompActivatableEffect.HarmonyPatches_ActivatableEffect.set_DraftedPostFix
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
Pawn_EquipmentTracker.AddEquipment: post: PeteTimesSix.SimpleSidearms.Intercepts.Pawn_EquipmentTracker_AddEquipment.AddEquipment_Postfix, VFECore.AddEquipment_Patch.Postfix, CombatShields.Harmonypatches.ShieldPatchAddEquipment
Pawn_EquipmentTracker.DropAllEquipment: PRE: AdeptusMechanicus.HarmonyInstance.Pawn_EquipmentTracker_DropAllEquipment_Necron_Patch.Prefix, AdeptusMechanicus.HarmonyInstance.Pawn_EquipmentTracker_DropAllEquipment_KrudeBionic_Patch.Patch_DropAllEquipment
Pawn_EquipmentTracker.EquipmentTrackerTick: post: AdeptusMechanicus.HarmonyInstance.Pawn_EquipmentTracker_EquipmentTrackerTick_ActivatableEffect_Patch.Notify_EquipmentAddedPostfix
Pawn_EquipmentTracker.GetGizmos: post: AdeptusMechanicus.HarmonyInstance.Pawn_EquipmentTracker_GetGizmos_VerbGiverExtra_Patch.GetGizmosPostfix, Infusion.Harmonize.Pawn+GetGizmos.Postfix
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: MVCF.Harmony.Trackers.EquipmentAdded_Postfix, AdeptusMechanicus.HarmonyInstance.Pawn_EquipmentTracker_Notify_EquipmentAdded_ActivatableEffect_Patch.Notify_EquipmentAddedPostfix, OgsCompOversizedWeapon.Pawn_EquipmentTracker_Notify_EquipmentAdded_ActivatableEffect_Patch.Postfix, AbilitesExtended.HarmonyInstance.AE_Pawn_EquipmentTracker_Notify_EquipmentAdded_CompAbilityItem_Patch.Notify_EquipmentAddedPostfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: MVCF.Harmony.Trackers.EquipmentRemoved_Postfix, OgsCompOversizedWeapon.Pawn_EquipmentTracker_Notify_EquipmentRemoved_ActivatableEffect_Patch.Postfix, AbilitesExtended.HarmonyInstance.AE_Pawn_EquipmentTracker_Notify_EquipmentRemoved_CompAbilityItem_Patch.Notify_EquipmentRemovedPostfix
Pawn_EquipmentTracker.TryDropEquipment: PRE: OgsCompActivatableEffect.HarmonyPatches_ActivatableEffect.TryDropEquipment_PreFix post: AdeptusMechanicus.HarmonyInstance.Pawn_EquipmentTracker_TryDropEquipment_ActivatableEffect_Patch.Postfix, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_EquipmentTracker_TryDropEquipment.TryDropEquipment_Postfix, VFECore.TryDropEquipment_Patch.Postfix
Pawn_FilthTracker.TryDropFilth: PRE: VanillaTraitsExpanded.TryDropFilth_Patch.Prefix
Pawn_FilthTracker.TryPickupFilth: PRE: VanillaTraitsExpanded.TryPickupFilth_Patch.Prefix
Pawn_GuestTracker.SetGuestStatus: PRE: PrisonLabor.HarmonyPatches.Patches_RenamingPrisoners.Patch_RenamePrisoners+RestoreOldName.Prefix post: CaptureThem.CheckMakeTakeePrisonerPatch.Postfix, PrisonLabor.HarmonyPatches.Patches_InteractionMode.Patch_RemoveHediffsAfterStatusChange.Postfix, PrisonLabor.HarmonyPatches.Patches_InteractionMode.Patch_DefaultInteractionMode.Postfix, PrisonLabor.HarmonyPatches.Patches_GUI.GUI_WorkTab.Patch_NotifyWindowsWhenGetPrisoners.Postfix
Pawn_HealthTracker.AddHediff: PRE: CF.AddHediff.Prefix post: MVCF.Harmony.Trackers.AddHediff_Postfix
Pawn_HealthTracker.CalculateMissingPartHediffsFromInjury: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_HealthTracker.CheckForStateChange: PRE: AdeptusMechanicus.HarmonyInstance.Pawn_HealthTracker_CheckForStateChange_HediffComp_ForceIncap_Patch.Prefix post: AlienRace.HarmonyPatches.CheckForStateChangePostfix, VFECore.Patch_Pawn_HealthTracker+CheckForStateChange.Postfix
Pawn_HealthTracker.HasHediffsNeedingTend: PRE: AnimalVehicle.HarmonyPatches.HasHediffsNeedingTend_Prefix
Pawn_HealthTracker.HasHediffsNeedingTendByPlayer: PRE: AnimalVehicle.HarmonyPatches.HasHediffsNeedingTendByPlayer_Prefix
Pawn_HealthTracker.HealthTick: post: CF.HealthTick.Postfix
Pawn_HealthTracker.MakeDowned: PRE: PeteTimesSix.SimpleSidearms.Intercepts.Pawn_HealthTracker_MakeDowned.MakeDowned_Prefix
Pawn_HealthTracker.MakeUndowned: PRE: CaptureThem.MakeUndownedPatch.Prefix
Pawn_HealthTracker.PreApplyDamage: post: AdeptusMechanicus.HarmonyInstance.Pawn_HealthTracker_PreApplyDamage_HediffCompShield_Patch.Postfix TRANS: PrisonLabor.HarmonyPatches.Triggers+Trigger_PreApplyDamage.Transpiler
Pawn_HealthTracker.ShouldBeDead: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Pawn_IdeoTracker.SetIdeo: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_IdeoTracker_SetIdeo_Patch.ForceTrait
Pawn_InteractionsTracker.TryInteractWith: post: VFECore.TryInteractWith_Patch.Postfix
Pawn_InventoryTracker.GetGizmos: post: ThrowThem.ThrowThem+GetGizmosPatch.Postfix
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_InventoryTracker.get_FirstUnloadableThing: post: PeteTimesSix.SimpleSidearms.Intercepts.Pawn_InventoryTracker_FirstUnloadableThing.Postfix
Pawn_JobTracker.CleanupCurrentJob: PRE: TacticsMode.Pawn_JobTracker_CleanupCurrentJob_Patch.Prefix, ArrestAndRelease.Patch_Pawn_JobTracker_CleanupCurrentJob.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix, VanillaTraitsExpanded.EndCurrentJobPatch.Prefix
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, VanillaTraitsExpanded.StartJob_Patch.Prefix
Pawn_JobTracker.TryTakeOrderedJob: PRE: VanillaTraitsExpanded.TryTakeOrderedJob_Patch.Prefix post: VanillaTraitsExpanded.TryTakeOrderedJob_Patch.Postfix
Pawn_MeleeVerbs.GetUpdatedAvailableVerbsList: post: CompApparelVerbGiver.HarmonyInstance.Pawn_MeleeVerbs_GetUpdatedAvailableVerbsList_Patch.Postfix
Pawn_MeleeVerbs.TryMeleeAttack: post: VanillaTraitsExpanded.TryMeleeAttack_Patch.Postfix
Pawn_MindState.SetupLastHumanMeatTick: PRE: AlienRace.HarmonyPatches.SetupLastHumanMeatTickPrefix
Pawn_NativeVerbs.CheckCreateVerbProperties: PRE: AdeptusMechanicus.HarmonyInstance.Pawn_NativeVerbs_CheckCreateVerbProperties_Patch.Prefix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: VFEMech.ShouldHaveNeed_Patch.Prefix post: CF.ShouldHaveNeed.Postfix, AdeptusMechanicus.HarmonyInstance.Pawn_NeedsTracker_ShouldHaveNeed_Orkoid_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.Pawn_NeedsTracker_ShouldHaveNeed_DarkEldarSoulNeed_Patch.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Needs.Patch_NeedOnlyByPrisoners.Transpiler
Pawn_Ownership.ClaimBedIfNonMedical: PRE: KeepBedOwnership.Patch.PatchClaimBedIfNonMedical.Prefix
Pawn_Ownership.UnclaimBed: PRE: KeepBedOwnership.Patch.PatchUnclaimBed.Prefix post: KeepBedOwnership.Patch.PatchUnclaimBed.Postfix
Pawn_PathFollower.CostToMoveIntoCell: post: AdeptusMechanicus.HarmonyInstance.Pawn_PathFollower_CostToMoveIntoCell_Floater_MoveThroughCover_Patch.Postfix, AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures, CF.CostToMoveIntoCell.Postfix
Pawn_PathFollower.PatherTick: post: AdeptusMechanicus.HarmonyInstance.Pawn_PathFollower_PatherTick_HeavyWeapons_Patch.Postfix
Pawn_PlayerSettings.get_RespectsAllowedArea: post: PrisonLabor.HarmonyPatches.Patches_WorkSettings.Patch_RespectAllowedArea.Postfix
Pawn_PlayerSettings.get_SupportsAllowedAreas: post: BoundaryTraining.Patch_SupportsAllowedAreas.Postfix
Pawn_RelationsTracker.CompatibilityWith: post: AlienRace.HarmonyPatches.CompatibilityWithPostfix
Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorPostfix TRANS: AlienRace.HarmonyPatches.SecondaryLovinChanceFactorTranspiler
Pawn_RelationsTracker.SecondaryRomanceChanceFactor: post: AdeptusMechanicus.HarmonyInstance.Pawn_RelationsTracker_SecondaryRomanceChanceFactor_Orkoid_Patch.SecondaryRomanceChanceFactor
Pawn_StoryTracker.get_SkinColor: post: AlienRace.HarmonyPatches.SkinColorPostfix
Pawn_TimetableTracker.get_CurrentAssignment: TRANS: PrisonLabor.HarmonyPatches.Patches_WorkSettings.Patch_TimetableFix.Transpiler
Pawn_WorkSettings.EnableAndInitialize: post: CM_Beat_Prisoners.Patches.Pawn_WorkSettings_Patches+Pawn_WorkSettings_EnableAndInitialize.Postfix
Pawn_WorkSettings.ExposeData: TRANS: PrisonLabor.HarmonyPatches.Patches_SaveCompatibility.Patch_JailorTypeSaveCompatibility.Transpiler
Pawn_WorkSettings.Notify_UseWorkPrioritiesChanged: post: HarmonyPatches.UpdatePriorities
Pawn_WorkSettings.SetPriority: post: HarmonyPatches.UpdatePriorities
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_CenterDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches+Harmony_CenterDrop_TryResolveRaidSpawnCenter.Postfix
PawnsArrivalModeWorker_CenterTunnel.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix, AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_ClusterDrop.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_DeepStrike.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_DeepStrikeNearPower.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_DeepStrikeNearPowerTunneling.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_DeepStrikeRandom.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_DeepStrikeRandomTunneling.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeTunnel.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix, AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeTunnelGroups.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix, AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.TryResolveRaidSpawnCenter: post: Rimatomics.HarmonyPatches.DonkeyRubarbPostfix
PawnsArrivalModeWorker_RandomTunnel.Arrive: PRE: AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix, AdeptusMechanicus.HarmonyInstance.PawnsArrivalModeWorker_EdgeWalkIn_Arrive_DSI_Patch.Prefix post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker, VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
Plant.GetGizmos: post: Rimpedia.Patch.Rimpedia_Patch+RP_Command_Patch2.Postfix
Plant.YieldNow: post: VanillaMemesExpanded.VanillaMemesExpanded_Plant_YieldNow_Patch.IncreaseTreeCuttingYield
Plant.get_GrowthRateFactor_Temperature: PRE: ProxyHeat.HarmonyPatches+Patch_GrowthRateFactor_Temperature.Prefix post: ProxyHeat.HarmonyPatches+Patch_GrowthRateFactor_Temperature.Postfix
Plant.get_Resting: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchPlant.RestingGetterPrefix
PlantUtility.GrowthSeasonNow: PRE: ProxyHeat.HarmonyPatches+Patch_GrowthSeasonNow.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.Harmony.BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: RenameColony.Mod+RenameColony.AddWidget
PreceptComp_Apparel_Desired.Notify_MemberGenerated: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
PreceptComp_KnowsMemoryThought.Notify_MemberWitnessedAction: TRANS: AlienRace.HarmonyPatches.KnowsMemoryThoughtTranspiler
PreceptComp_SelfTookMemoryThought.Notify_MemberTookAction: TRANS: AlienRace.HarmonyPatches.SelfTookMemoryThoughtTranspiler
PreceptComp_UnwillingToDo_Gendered.MemberWillingToDo: TRANS: AlienRace.HarmonyPatches.UnwillingWillingToDoGenderedTranspiler
PreceptWorker.CanUse: post: AdeptusMechanicus.HarmonyInstance.PreceptWorker_CanUse_FactionRelics_Patch.Postfix
PreceptWorker_Apparel.CanUse: post: AdeptusMechanicus.HarmonyInstance.PreceptWorker_Apparel_CanUse_FactionRoleApparel_Patch.Postfix
Precept_Role.get_DisabledWorkTypes: post: VanillaMemesExpanded.VanillaMemesExpanded_Precept_Role_DisabledWorkTypes_Patch.DisableDumbLabor
Printer_Shadow.PrintShadow: PRE: ScatteredFlames.Patch_PrintShadow.Prefix
PrisonBreakUtility.InitiatePrisonBreakMtbDays: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedInitiatePrisonBreakMtbDaysTranspiler
PrisonBreakUtility.StartPrisonBreak: PRE: KTNoPrisonBreaks.NoPrisonBreaks+PrisonBreakPatch.PrisonBreakPrefix
Projectile.CanHit: post: AdeptusMechanicus.HarmonyInstance.Projectile_CanHit_PhaseShifter_Patch.Impact_CanHit_Postfix
Projectile.CheckForFreeIntercept: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedProjectileCheckForFreeIntercept
Projectile.Draw: post: AdeptusMechanicus.HarmonyInstance.Projectile_Draw_ProjectileGlow_Patch.Postfix
Projectile.Impact: PRE: AdeptusMechanicus.HarmonyInstance.Projectile_Impact_ProjectileExtension_Patches.Prefix
Projectile.ImpactSomething: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler
Projectile.Launch: post: VFECore.Projectile_Launch_Patch.Postfix TRANS: AdeptusMechanicus.HarmonyInstance.Projectile_Launch_Transpiler.Transpiler
Projectile.Tick: PRE: Jaxxa.EnhancedDevelopment.Shields.Patch.Patches.PatchProjectile.ProjectileTickPrefix post: AdeptusMechanicus.HarmonyInstance.Projectile_Tick_Trailer_Patch.Postfix
Projectile.get_ArmorPenetration: post: AdeptusMechanicus.HarmonyInstance.Projectile_GetArmorPenetration_Rending_Patch.Postfix
QualityUtility.GenerateQualityCreatedByPawn: PRE: DucksInsaneSkills.DucksSkills_GenerateQualityCreatedByPawn.Prefix
QualityUtility.GenerateQualityCreatedByPawn: PRE: VanillaTraitsExpanded.GenerateQualityCreatedByPawn_Patch.Prefix post: RimForge.Patches.Patch_QualityUtility_GenerateQualityCreatedByPawn.Postfix, VanillaTraitsExpanded.GenerateQualityCreatedByPawn_Patch.Postfix, CF.GenerateQualityCreatedByPawn.Postfix
QualityUtility.SendCraftNotification: PRE: DucksInsaneSkills.DucksSkills_SendCraftNotification.Prefix
Quest.End: PRE: VanillaStorytellersExpanded.Patch_End.Prefix
QuestGen.AddSlateQuestTags: post: VanillaStorytellersExpanded.Patch_AddSlateQuestTags.Postfix
QuestGen.Generate: post: VFECore.Patch_QuestGen_Generate.Postfix
QuestGen_Pawns.GeneratePawn: PRE: AdeptusMechanicus.HarmonyInstance.QuestGen_Pawns_GeneratePawn_Refugee_Patch.Prefix
QuestManager.Notify_PlantHarvested: post: PrisonLabor.HarmonyPatches.Patches_Work.Patch_PlantWork.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass5_1.<SetVars>g__CanHandle|1: post: AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestUtility.GenerateQuestAndMakeAvailable: PRE: TheEndTimes_Empire.HarmonyPatches.QuestUtility_GenerateQuestAndMakeAvailable_PreFix
RCellFinder.CanWanderToCell: post: CommonSense.RCellFinder_CanWanderToCell_CommonSensePatch.Postfix
RaceProperties.CanEverEat: post: AlienRace.HarmonyPatches.CanEverEatPostfix
RaceProperties.get_IsFlesh: post: AdeptusMechanicus.HarmonyInstance.RaceProperties_get_IsFlesh_Name_Patch.Postfix
RaceProperties.get_IsMechanoid: post: VFEV.PatchIsMechanoid.PostFix
RaidStrategyWorker.CanUsePawnGenOption: post: AdeptusMechanicus.HarmonyInstance.RaidStrategyWorker_CanUsePawnGenOption_FactionLeader_Patch.Postfix
RaidStrategyWorker_Siege.MakeLordJob: PRE: VFECore.Patch_RaidStrategyWorker_Siege+MakeLordJob.Prefix
RecipeDef.get_AvailableNow: post: Rimatomics.HarmonyPatches+Harmony_RecipeDef_AvailableNow.Postfix
Recipe_InstallArtificialBodyPart.ApplyOnPawn: post: VanillaMemesExpanded.VanillaMemesExpanded_Recipe_InstallArtificialBodyPart_ApplyOnPawn_Patch.InstalledNonNaturalBodyPart
Recipe_RemoveBodyPart.<GetPartsToApplyOn>d__2.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
Recipe_RemoveBodyPart.ApplyOnPawn: PRE: VanillaTraitsExpanded.ApplyOnPawn_Patch.Prefix post: VanillaTraitsExpanded.ApplyOnPawn_Patch.Postfix
RecordsUtility.Notify_PawnDowned: post: VanillaMemesExpanded.VanillaMemesExpanded_RecordsUtility_Notify_PawnDowned_Patch.ThrowPawnDownedEvent
RefuelWorkGiverUtility.CanRefuel: post: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_Refuel.Postfix
Region.Allows: PRE: VFEArchitect.ArchitectMod.PrisonerProof
RegionAndRoomUpdater.ShouldBeInTheSameRoom: post: DoorsExpanded.HarmonyPatches.DoorExpandedShouldBeInTheSameRoomPostfix
RelationsUtility.TryDevelopBondRelation: PRE: VanillaTraitsExpanded.TryDevelopBondRelation_Patch.Prefix post: AdeptusMechanicus.HarmonyInstance.RelationsUtility_TryDevelopBondRelation_Restricted_Patch.Postfix, RimStory.Harmony.BondHook.Postfix
ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix post: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Postfix
ResearchManager.ResetAllProgress: post: Rimatomics.HarmonyPatches+Harmony_ResetAllProgress.Postfix
ResearchNode.Draw: TRANS: VanillaStorytellersExpanded.Patch_FluffyResearchTree_ResearchNode+manual_Draw.Transpiler
ResearchNode.get_Available: post: VanillaStorytellersExpanded.Patch_FluffyResearchTree_ResearchNode+manual_get_Available.Postfix
ResearchProjectDef.CanBeResearchedAt: post: AdeptusMechanicus.HarmonyInstance.ResearchProjectDef_CanBeResearchedAt_RaceBench_Patch.Postfix
ResearchProjectDef.GenerateNonOverlappingCoordinates: TRANS: AdeptusMechanicus.HarmonyInstance.ResearchProjectDef_GenerateNonOverlappingCoordinates_SubTabs_Transpiler.Transpiler
ResearchProjectDef.HasTag: post: VFECore.Patch_ResearchProjectDef+HasTag.Postfix
ResearchProjectDef.get_CanStartNow: post: VanillaStorytellersExpanded.Patch_ResearchProjectDef+get_CanStartNow.Postfix
ResearchProjectDef.get_PrerequisitesCompleted: post: AdeptusMechanicus.HarmonyInstance.ResearchProjectDef_get_PrerequisitesCompleted_CommonTech_Patch.Postfix
ReservationManager.RespectsReservationsOf: post: PrisonLabor.HarmonyPatches.Patches_PermissionFix.Patch_RespectReservation.Postfix
ResourceCounter.GetCount: PRE: VFEArchitect.ArchitectMod.AdjustCount
RestUtility.CanUseBedEver: PRE: AnimalVehicle.HarmonyPatches.CanUseBedEver_Prefix post: AlienRace.HarmonyPatches.CanUseBedEverPostfix
RestUtility.FindBedFor: post: PrisonLabor.HarmonyPatches.Patches_Work.Patch_RestUtility.Postfix, KeepBedOwnership.Patch.PatchFindBedFor.Postfix
RestUtility.IsValidBedFor: PRE: MedPod.Patches.RestUtility_IsValidBedFor_IgnoreMedPods.Prefix
ReverseDesignatorDatabase.InitDesignators: post: RecycleThis.Patch.Postfix, CaptureThem.InitDesignatorsPatch.Postfix, Rimpedia.Patch.Rimpedia_Patch+RP_InitDesignators_Patch.Postfix
RitualObligationTargetWorker_IdeoBuildingOrRitualSpot.CanUseTargetInternal: post: VanillaMemesExpanded.VanillaMemesExpanded_RitualObligationTargetWorker_IdeoBuildingOrRitualSpot_CanUseTargetInternal_Patch.DontAllowWickerManToActAsSpeechFocus
RitualPosition_ThingDef.IsUsableThing: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler
RoadDefGenStep_Place.Place: post: RoadsOfTheRim.Patch_RoadDefGenStep_Place_Place.Postfix
RoofCollapseBuffer.MarkToCollapse: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchRoofCollapseBuffer.Supress_MarkToCollapse
Room.DebugString: post: DoorsExpanded.DebugInspectorPatches.RoomMoreDebugString
Room.MakeNew: post: LabelsOnFloor.Room_MakeNew_Patch.Postfix
Room.Notify_BedTypeChanged: post: LabelsOnFloor.Room_Notify_BedTypeChanged_Patch.Postfix
Room.Notify_ContainedThingSpawnedOrDespawned: PRE: [700]DoorsExpanded.HarmonyPatches.InvisDoorRoomNotifyContainedThingSpawnedOrDespawnedPrefix
Room.Notify_RoomShapeChanged: post: LabelsOnFloor.Room_Notify_RoomShapeOrContainedBedsChanged_Patch.Postfix
Room.RemoveDistrict: post: LabelsOnFloor.Room_RemoveRegion_Patch.Postfix
Room.get_IsDoorway: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedRoomIsDoorwayTranspiler
RoomTempTracker.RegenerateEqualizationData: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedRegenerateEqualizationDataTranspiler
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
ScenPart_CreateIncident.Tick: PRE: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Prefix post: Rimatomics.HarmonyPatches+Harmony_ScenPart_CreateIncident.Postfix
ScenarioLister.ScenariosInCategory: post: AdeptusMechanicus.HarmonyInstance.Page_ScenarioLister_ScenariosInCategory_Patch.ScenariosInCategoryPostfix
ScribeMetaHeaderUtility.LoadGameDataHeader: TRANS: PrisonLabor.HarmonyPatches.Patches_Version.Patch_AddModVersionToFile+Patch_LoadVersion.Transpiler
ScribeMetaHeaderUtility.WriteMetaHeader: TRANS: PrisonLabor.HarmonyPatches.Patches_Version.Patch_AddModVersionToFile+Patch_WriteVersion.Transpiler
SectionLayer_BridgeProps.ShouldDrawPropsBelow: post: VFEArchitect.ArchitectMod.IsVanillaBridge
SectionLayer_IndoorMask.HideRainPrimary: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorDefFillageTranspiler
SectionLayer_LightingOverlay.Regenerate: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorBlockLightTranspiler
SectionLayer_TerrainScatter.get_Visible: PRE: NoDebris.HideTerrainScatter.Patch_SectionLayer_TerrainScatter_Visible
Selector.Select: post: Danis_Motes.DCMM_MoteMakerPatch.Postfix
Settlement.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_SettlementBase_ShouldRemoveMapNow.Postfix
Settlement.get_Label: post: ExtraHives.HarmonyInstance.Settlement_Label_HiveFactionPhase_Patch.Postfix
Settlement.get_MapGeneratorDef: post: KCSG.MapGeneratorDef_Patches+Settlement_MapGeneratorDef_Patch.Postfix
SettlementAbandonUtility.Abandon: post: VanillaMemesExpanded.VanillaMemesExpanded_SettlementAbandonUtility_Abandon_Patch.SetAbandonedTimeToZero
SettlementDefeatUtility.IsDefeated: post: VanillaStorytellersExpanded.Patch_IsDefeated.Postfix, AdeptusMechanicus.HarmonyInstance.SettlementDefeatUtility_IsDefeated_Patch.IsDefeatedPostfix
SettlementUtility.Attack: PRE: KCSG.SettlementUtility_Attack_Patch.Prefix
ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
Site.ShouldRemoveMapNow: post: Rimatomics.HarmonyPatches+Harmony_Site_ShouldRemoveMapNow.Postfix
SituationalThoughtHandler.TryCreateThought: PRE: AlienRace.HarmonyPatches.TryCreateThoughtPrefix
SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix, DucksInsaneSkills.DucksSkills_Interval.Prefix, VanillaTraitsExpanded.Interval_Patch.Prefix
SkillRecord.Learn: PRE: DucksInsaneSkills.DucksSkills_Learn.Prefix, VanillaApparelExpanded.SkillRecord_Learn_Patch.Prefix
SkillRecord.LearnRateFactor: PRE: DucksInsaneSkills.DucksSkills_LearnRateFactor.Prefix post: MadderSkills.Patch_LearningSaturation.Postfix TRANS: RTMadSkills.Patch_SkillRecordLearnRateFactor.Transpiler
SkillRecord.XpRequiredToLevelUpFrom: PRE: DucksInsaneSkills.DucksSkills_XpRequiredToLevelUpFrom.Prefix
SkillRecord.get_LearningSaturatedToday: PRE: RTMadSkills.Patch_SkillRecordLearningSaturatedToday.Prefix
SkillRecord.set_Level: PRE: DucksInsaneSkills.DucksSkills_Level.Prefix
SkillRequirement.LoadDataFromXmlCustom: PRE: RimForge.Patches.Patch_SkillRequirement_LoadDataFromXmlCustom.Prefix
SkillRequirement.PawnSatisfies: PRE: RimForge.Patches.Patch_SkillRequirement_PawnSatisfies.Prefix
SkillRequirement.get_Summary: PRE: RimForge.Patches.Patch_SkillRequirement_Summary.Prefix
SkillUI.GetSkillDescription: PRE: DucksInsaneSkills.DucksSkills_GetSkillDescription.Prefix post: MadderSkills.Patch_LearningSaturationUI.Postfix TRANS: RTMadSkills.Patch_LearningSaturationUI.Transpiler
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.Harmony.MiscPatches.CanApplyWeaponFactor
SlaveRebellionUtility.InitiateSlaveRebellionMtbDays: post: VanillaMemesExpanded.VanillaMemesExpanded_SlaveRebellionUtility_InitiateSlaveRebellionMtbDays_Patch.SetCorruptedSlaveToMinusOne
SnowGrid.CanHaveSnow: TRANS: DoorsExpanded.HarmonyPatches.InvisDoorCanHaveSnowTranspiler
SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patches_PermissionFix.Patch_SocialPropernessFix.Transpiler
SoundStarter.PlayOneShot: PRE: RealisticHumanSounds.HarmonyPatches+Patch.Prefix
Stance_Warmup.StanceTick: post: PeteTimesSix.SimpleSidearms.Intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
StartingPawnUtility.NewGeneratedStartingPawn: TRANS: AlienRace.HarmonyPatches.NewGeneratedStartingPawnTranspiler
StartingPawnUtility.RegenerateStartingPawnInPlace: PRE: AdeptusMechanicus.HarmonyInstance.StartingPawnUtility_RegenerateStartingPawnInPlace_SpecificStartingPawns_Patch.Prefix post: AdeptusMechanicus.HarmonyInstance.StartingPawnUtility_RegenerateStartingPawnInPlace_SpecificStartingPawns_Patch.Postfix
StatExtension.GetStatValue: post: OgsCompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix, Rimpedia.Patch.Rimpedia_Patch+RP_RecordBonus_Patch.Postfix
StatPart_BlindPsychicSensitivityOffset.ConsideredBlind: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
StatPart_NaturalNotMissingBodyPartsCoverage.<>c.<TryGetValue>b__2_0: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
StatWorker.GetExplanationFull: PRE: VFEArchitect.ArchitectMod.StatIgnoreStuff
StatWorker.GetExplanationUnfinalized: TRANS: Infusion.Harmonize.StatWorker+GetExplanationUnfinalized.Transpiler
StatWorker.GetValueUnfinalized: PRE: VFEArchitect.ArchitectMod.StatIgnoreStuff
StatWorker.InfoTextLineFromGear: PRE: Infusion.Harmonize.StatWorker+InfoTextLineFromGear.Prefix
StatWorker.RelevantGear: post: Infusion.Harmonize.StatWorker+RelevantGear.Postfix
StatWorker.StatOffsetFromGear: post: OgsCompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix, Infusion.Harmonize.StatWorker+StatOffsetFromGear.Postfix
StaticConstructorOnStartupUtility.CallAll: post: RecycleThis.StaticConstructorOnStartupUtilityPatch.Postfix
StatsReportUtility.DrawStatsReport: PRE: VFECore.DrawStatsReport_Patch.Prefix post: VFECore.DrawStatsReport_Patch.Postfix TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler
StockGenerator_WeaponsMelee.HandlesThingDef: post: AdeptusMechanicus.HarmonyInstance.StockGenerator_WeaponsMelee_HandlesThingDef_Settings_Patch.Postfix
StockGenerator_WeaponsRanged.HandlesThingDef: post: AdeptusMechanicus.HarmonyInstance.StockGenerator_WeaponsRanged_HandlesThingDef_Settings_Patch.Postfix
StoreUtility.NoStorageBlockersIn: PRE: DontBlockDoorMod.PatchForNoStorageBlockersIn.Prefix
Storyteller.TryFire: PRE: VanillaStorytellersExpanded.Patch_MakeIncidentsForInterval.Prefix
StorytellerComp.IncidentChanceFinal: post: VanillaStorytellersExpanded.Patch_IncidentChanceFinal.Postfix
SymbolResolver_Hivebase.Resolve: post: ExtraHives.HarmonyInstance.SymbolResolver_Hivebase_Resolve_HiveStage_Patch.Postfix
SymbolResolver_PawnHiveGroup.Resolve: PRE: ExtraHives.HarmonyInstance.SymbolResolver_PawnHiveGroup_Resolve_HiveStage_Patch.Prefix
TaleUtility.Notify_PawnDied: post: VanillaMemesExpanded.VanillaMemesExpanded_TaleUtility_Notify_PawnDied_Patch.NotifyEnemyDied
Targeter.StopTargeting: post: RimForge.Patches.Patch_Targeter_StopTargeting.Postfix
Targeter.TargeterUpdate: PRE: Rimatomics.HarmonyPatches+Harmony_Targeter_TargeterUpdate.Prefix
TerrainThreshold.TerrainAtValue: PRE: ConfigurableMaps.TerrainThreshold_TerrainAtValue.Prefix
Thing.CanStackWith: post: CommonSense.MealStacking+CompIngredients_CanStackWith_CommonSensePatch.Postfix
Thing.DrawAt: PRE: DoorsExpanded.HarmonyPatches.DoorExpandedThingDrawAtPrefix
Thing.Ingested: PRE: AlienRace.HarmonyPatches.IngestedPrefix post: VanillaMemesExpanded.VanillaMemesExpanded_Thing_Ingested_Patch.NotifyAnimalProducstIngested, AdeptusMechanicus.HarmonyInstance.Thing_Ingested_KrootTraitAbsorbtion_Patch.Postfix
Thing.PreApplyDamage: post: [0]RimForge.Patches.Patch_Thing_PreApplyDamage.Postfix
Thing.SetFactionDirect: PRE: [700]DoorsExpanded.HarmonyPatches.DoorExpandedSetFactionDirectPrefix post: AlienRace.HarmonyPatches.SetFactionDirectPostfix
Thing.SpawnSetup: PRE: AdeptusMechanicus.HarmonyInstance.Thing_SpawnSetup_NewThingClass_Patch.Prefix
Thing.SplitOff: TRANS: CommonSense.RandomIngredients+Thing_SplitOff_CommonSensePatch.CleanIngList
Thing.TakeDamage: PRE: AdeptusMechanicus.HarmonyInstance.Thing_TakeDamage_SpecialRules_Patch.Prefix post: AdeptusMechanicus.HarmonyInstance.Thing_TakeDamage_SpecialRules_Patch.Postfix, VanillaTraitsExpanded.TakeDamage_Patch.Postfix, DamageMotes.DamageMotes_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.Thing_TakeDamage_OrkoidFightyness_Patch.Postfix TRANS: Infused.DamageResult_Ctor_Patch.Transpiler
Thing.get_AmbientTemperature: post: ProxyHeat.HarmonyPatches+Patch_AmbientTemperature.Postfix
Thing.get_DefaultGraphic: PRE: AdvancedGraphics.HarmonyInstance.AG_Thing_get_DefaultGraphic_CompAdvancedGraphic_Patch.Prefix post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_DefaultGraphic_PostFix, OgsCompOversizedWeapon.HarmonyPatches_OversizedWeapon.get_DefaultGraphic_PostFix
Thing.get_DrawColorTwo: post: AdeptusMechanicus.HarmonyInstance.Thing_DrawColorTwo_CompColorableTwo_Patch.Postfix
ThingDef.<ConfigErrors>d__314.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
ThingDef.SpecialDisplayStats: post: NocturnalAnimals.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VFECore.Patch_ThingDef+SetFaction.Postfix
ThingDef.get_IsDoor: post: DoorsExpanded.HarmonyPatches.DoorExpandedThingDefIsDoorPostfix
ThingDef.get_PlayerAcquirable: post: AdeptusMechanicus.HarmonyInstance.ThingDef_get_PlayerAcquirable_ModOptions_Patch.Postfix
ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: DoorsExpanded.HarmonyPatches.InvisDoorNewBlueprintDefThingPostfix
ThingDefGenerator_Neurotrainer.ImpliedThingDefs: post: AbilitesExtended.HarmonyInstance.AE_ThingDefGenerator_Neurotrainer_ImpliedThingDefs_Filter_Patch.Postfix
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
ThingFilter.SetFromPreset: post: RoadsOfTheRim.Patch_ThingFilter_SetFromPreset.Postfix
ThingFilter.get_Summary: PRE: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Prefix
ThingMaker.MakeThing: PRE: VFEArchitect.ArchitectMod.AdjustStuff2 post: CommonSense.RandomIngredients+ThingMaker_MakeThing_CommonSensePatch.Postfix
ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
ThingSelectionUtility.SelectableByMapClick: post: VanillaApparelExpanded.VAE_ThingSelectionUtility_Patch.GhillieException
ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimatomics.HarmonyPatches+Harmony_PossiblePodContentsDefs.Postfix
ThingStuffPair.AllWith: post: AdeptusMechanicus.HarmonyInstance.ThingStuffPair_AllWith_Settings_Patch.Postfix
ThingStuffPair.get_Commonality: post: VFECore.Commonality_Patch.Postfix
ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix, VFECore.Thing_ExposeData_Patch.Postfix
ThingWithComps.InitializeComps: post: RimForge.Patches.Patch_ThingWithComps_InitializeComps.Postfix
ThingWithComps.SpawnSetup: post: VFECore.Thing_SpawnSetup_Patch.Postfix
ThingWithComps.get_DrawColor: post: AdeptusMechanicus.HarmonyInstance.ThingWithComps_DrawColor_CompColorableTwo_Patch.Postfix
ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.JoyPriority+ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler
Thought.MoodOffset: post: VanillaTraitsExpanded.MoodOffset_Patch.Postfix
ThoughtUtility.CanGetThought: post: AlienRace.HarmonyPatches.CanGetThoughtPostfix
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.Harmony.Brawlers.CurrentStateInternal_Prefix
ThoughtWorker_Man.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogynyTranspiler
ThoughtWorker_MissingTongue.CurrentStateInternal: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
ThoughtWorker_NudistNude.CurrentStateInternal: post: UtilityPatch.NudistNudePatch.Postfix
ThoughtWorker_Pain.CurrentStateInternal: post: AdeptusMechanicus.HarmonyInstance.ThoughtWorker_Pain_CurrentStateInternal_DarkEldarSoulNeed_Patch.Postfix
ThoughtWorker_Sick.CurrentStateInternal: post: VanillaMemesExpanded.VanillaMemesExpanded_ThoughtWorker_Sick_CurrentStateInternal_Patch.DontShowIfHolyDisease
ThoughtWorker_Woman.CurrentSocialStateInternal: TRANS: AlienRace.HarmonyPatches.MisandryMisogynyTranspiler
Thought_Memory.get_ShouldDiscard: PRE: VanillaTraitsExpanded.ShouldDiscard_Patch.Prefix
Tile.get_Roads: post: RoadsOfTheRim.Patch_Tile_Roads.Postfix
TileFinder.RandomSettlementTileFor: PRE: VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Prefix
TimeControls.DoTimeControlsGUI: PRE: CameraPlus.TimeControls_DoTimeControlsGUI_Patch.Prefix
TimeSlower.SignalForceNormalSpeed: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchTimeSlower.PreventRunningPrefix
TimeSlower.SignalForceNormalSpeedShort: PRE: EnhancedDevelopment.EnhancedOptions.Detours.PatchTimeSlower.PreventRunningPrefix
Toil..ctor: post: PeteTimesSix.SimpleSidearms.Intercepts.Toil_ctor_Postfix._ctor
ToilEffects.WithProgressBar: post: VanillaTraitsExpanded.WithProgressBar_Patch.Postfix
Toils_Bed.<>c__DisplayClass3_0.<FailOnBedNoLongerUsable>b__2: PRE: MedPod.Patches.Toils_Bed_FailOnBedNoLongerUsable_CustomFailConditionForMedPods.Prefix
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.Harmony.Hunting.TrySetJobToUseAttackVerb
Toils_Haul.JumpToCarryToNextContainerIfPossible: PRE: AnimalJobs.HarmonyPatches.JumpToCarryToNextContainerIfPossible_Prefix
Toils_Interpersonal.TryTrain: post: Rimpedia.Patch.Rimpedia_Patch+RP_OnTraining_Patch.Postfix
Toils_LayDown.ApplyBedThoughts: post: VFEV.PatchToils_LayDown.PostFix
Tool.AdjustedCooldown: post: VFEV.AdjustedCooldown_Patch.Postfix
TradeDeal.TryExecute: post: VanillaMemesExpanded.VanillaMemesExpanded_TradeDeal_TryExecute_Patch.NotifySuccessfulTrade
TradeShip.GiveSoldThingToPlayer: post: Recruiters.Recruiter_TradeShip_GiveSoldThingToPlayer_Patch.Postfix
TradeUI.DrawTradeableRow: post: TradeHelper.Main+TradePatch4.Postfix TRANS: AlienRace.HarmonyPatches.DrawTradeableRowTranspiler
TradeUtility.GetPricePlayerBuy: PRE: DucksInsaneSkills.DucksSkills_GetPricePlayerBuy.Prefix
TradeUtility.GetPricePlayerSell: PRE: DucksInsaneSkills.DucksSkills_GetPricePlayerSell.Prefix
Tradeable_Pawn.ResolveTrade: post: VanillaMemesExpanded.VanillaMemesExpanded_Tradeable_Pawn_ResolveTrade_Patch.DetectSlaveBought TRANS: AlienRace.HarmonyPatches.TradeablePawnResolveTranspiler
TraderCaravanUtility.GetTraderCaravanRole: post: VFECore.Patch_TraderCaravanUtility+GetTraderCaravanRole.Postfix TRANS: AlienRace.HarmonyPatches.GetTraderCaravanRoleTranspiler
TrainableUtility.DegradationPeriodTicks: post: CustomizeAnimals.HarmonyPatches.TrainableUtility_DegradationPeriodTicks_PostFix
TrainingCardUtility.TryDrawTrainableRow: PRE: BoundaryTraining.Patch_TryDrawTrainableRow.Prefix
TraitSet.DegreeOfTrait: post: AdeptusMechanicus.HarmonyInstance.TraitSet_DegreeOfTrait_Mechanicus_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_DegreeOfTrait_Kroot_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_DegreeOfTrait_Orkoid_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_DegreeOfTrait_DarkEldar_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_DegreeOfTrait_Eldar_Patch.Postfix
TraitSet.GainTrait: PRE: AlienRace.HarmonyPatches.GainTraitPrefix post: RimForge.Patches.Patch_TraitSet_GainTrait.Postfix, VanillaTraitsExpanded.GainTrait_Patch.Postfix
TraitSet.GetTrait: post: AdeptusMechanicus.HarmonyInstance.TraitSet_GetTrait_Mechanicus_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_GetTrait_Kroot_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_GetTrait_Orkoid_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_GetTrait_DarkEldar_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_GetTrait_Eldar_Patch.Postfix
TraitSet.HasTrait: post: AdeptusMechanicus.HarmonyInstance.TraitSet_HasTrait_Mechanicus_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_HasTrait_Kroot_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_HasTrait_Orkoid_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_HasTrait_DarkEldar_Patch.Postfix, AdeptusMechanicus.HarmonyInstance.TraitSet_HasTrait_Eldar_Patch.Postfix
TransferableOneWayWidget.DoRow: post: TradeHelper.Main+CaravanPatch3.Postfix
TransferableUIUtility.DoExtraAnimalIcons: post: VFE.Mechanoids.TransferableUIUtility_DoExtraAnimalIcons_Patch.Postfix
Transition.Execute: PRE: VanillaStorytellersExpanded.Patch_Execute.Prefix
TransportPodsArrivalAction_LandInSpecificCell.Arrived: PRE: AdeptusMechanicus.HarmonyInstance.TransportPodsArrivalAction_LandInSpecificCell_Arrived_Dropship_Patch.Prefix
TrashUtility.TrashJob: TRANS: DoorsExpanded.HarmonyPatches.DoorExpandedTrashJobTranspiler
TurretTop.DrawTurret: PRE: AdeptusMechanicus.TuretTop_DrawTurret_LaserTurret_Patch.Prefix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_TuretTop_DrawTurret_LaserTurret_Patch.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook
Verb.Available: post: VFECore.Patch_Verb+Available.Postfix
Verb.DrawHighlightFieldRadiusAroundTarget: PRE: MortarAccuracy.Patches+Harmony_Verb_DrawHighlightFieldRadiusAroundTarget.Prefix
Verb.OrderForceTarget: PRE: MVCF.Harmony.VerbPatches.Prefix_OrderForceTarget
Verb.TryCastNextBurstShot: post: BulletCasingMote.TryCastNextBurstShotPatch.TryCastNextBurstShot_Postfix TRANS: AdeptusMechanicus.HarmonyInstance.Verb_TryCastNextBurstShot_MuzzlePosition_Transpiler.Transpiler, RunAndGun.Harmony.Verb_TryCastNextBurstShot.Transpiler
Verb.TryStartCastOn: PRE: OgsCompActivatableEffect.HarmonyPatches_ActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix, [100]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Postfix, AdeptusMechanicus.HarmonyInstance.Verb_TryStartCastOn_CompWargearUseable_Patch.Postfix TRANS: AdeptusMechanicus.HarmonyInstance.Verb_TryStartCastOn_warmupTime_Transpiler.Transpiler
Verb.get_EquipmentSource: PRE: MVCF.Harmony.VerbPatches.Prefix_EquipmentSource, [200]AbilitesExtended.HarmonyInstance.AE_Verb_get_EquipmentSource_Verb_UseEquipment_Patch.Prefix post: CompApparelVerbGiver.HarmonyInstance.Verb_EquipmentSource_CompApparelVerbGiver_Patch.Postfix
Verb.get_UIIcon: post: AdvancedGraphics.HarmonyInstance.Verb_get_UIIcon_ColouredWeapons_Patch.Postfix
VerbProperties.<ConfigErrors>d__101.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
VerbProperties.AdjustedAccuracy: post: AdeptusMechanicus.HarmonyInstance.VerbProperties_AdjustedAccuracy_Patch.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
VerbProperties.AdjustedArmorPenetration: post: AdeptusMechanicus.HarmonyInstance.VerbProperties_AdjustedArmorPenetration_RendingWeapon_Patch.Postfix
VerbProperties.AdjustedCooldown: post: AdeptusMechanicus.HarmonyInstance.VerbProperties_AdjustedCooldown_RapidFire_Patch.Postfix
VerbProperties.DrawRadiusRing: post: AdeptusMechanicus.HarmonyInstance.VerbProperties_DrawRadiusRing_DrawExtraRadiusRings_Patch.Postfix
VerbProperties.GetDamageFactorFor: post: AnimalGenetics.Assembly.VerbProperties_GetDanageFactorFor_Patch.Postfix
VerbProperties.GetForceMissFactorFor: PRE: MVCF.Harmony.VerbPatches.GetForceMissFactorFor_Prefix
VerbProperties.GetHitChanceFactor: PRE: AdeptusMechanicus.HarmonyInstance.VerbProperties_GetHitChanceFactor_AdvancedVerbProperties_Patch.Prefix TRANS: Infusion.Harmonize.VerbProperties+GetHitChanceFactor.Transpiler
VerbTracker.CreateVerbTargetCommand: post: AdvancedGraphics.HarmonyInstance.VerbTracker_CreateVerbTargetCommand_AdvancedGraphics_Patch.Postfix
VerbTracker.GetVerbsCommands: post: AdeptusMechanicus.HarmonyInstance.VerbTracker_GetVerbsCommands_CompToggleFireMode_Patch.Postfix
VerbUtility.AllowAdjacentShot: post: RangePatch.Patch_Postfix
VerbUtility.HarmsHealth: PRE: MVCF.Harmony.VerbUtilityPatches.HarmsHealth_Prefix post: AdeptusMechanicus.HarmonyInstance.VerbUtility_HarmsHealth_CompToggleFireMode_Patch.Postfix
VerbUtility.IsEMP: PRE: MVCF.Harmony.VerbUtilityPatches.IsEMP_Prefix
VerbUtility.IsIncendiary: PRE: MVCF.Harmony.VerbUtilityPatches.IsIncendiary_Prefix
VerbUtility.ProjectileFliesOverhead: PRE: MVCF.Harmony.VerbUtilityPatches.ProjectileFliesOverhead_Prefix
VerbUtility.UsesExplosiveProjectiles: PRE: MVCF.Harmony.VerbUtilityPatches.UsesExplosiveProjectiles_Prefix
Verb_EquipmentLaunchProjectile.TryCastShot: PRE: AdeptusMechanicus.HarmonyInstance.Verb_EquipmentLaunchProjectile_TryCastShot_WeaponSpecialRules_Patch.Prefix
Verb_EquipmentLaunchProjectile.get_Projectile: post: AdeptusMechanicus.HarmonyInstance.Verb_UseEquipment_Get_Projectile_Upgradeable_Patch.Postfix
Verb_LaunchProjectile.TryCastShot: PRE: MortarAccuracy.Patches+Harmony_Verb_LaunchProjectile_TryCastShot.Prefix TRANS: AdeptusMechanicus.HarmonyInstance.Verb_LaunchProjectile_TryCastShot_Transpiler.Transpiler
Verb_LaunchProjectile.get_Projectile: post: AdeptusMechanicus.HarmonyInstance.Verb_LaunchProjectile_Get_Projectile_Upgradeable_Patch.Postfix, OgsCompSlotLoadable.HarmonyCompSlotLoadable.get_Projectile_PostFix
Verb_LaunchProjectileStatic.ValidateTarget: PRE: AdeptusMechanicus.HarmonyInstance.Verb_LaunchProjectileStatic_ValidateTarget_CompWargearUseable_Patch.Prefix post: AdeptusMechanicus.HarmonyInstance.Verb_LaunchProjectileStatic_ValidateTarget_CompWargearUseable_Patch.Postfix
Verb_MeleeAttack.SoundMiss: post: DamageMotes.Verb_MeleeAttack_Patch.Postfix
Verb_MeleeAttack.TryCastShot: post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
Verb_MeleeAttackDamage.ApplyMeleeDamageToTarget: post: Infusion.Harmonize.VerbMeleeAttackDamage+ApplyMeleeDamageToTarget.Postfix
Verb_MeleeAttackDamage.DamageInfosToApply: post: AlienRace.HarmonyPatches.DamageInfosToApplyPostfix, OgsCompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
Verb_Shoot.TryCastShot: PRE: AdeptusMechanicus.HarmonyInstance.Verb_Shoot_TryCastShot_WeaponSpecialRules_Patch.Prefix
Verb_Shoot.WarmupComplete: PRE: AdeptusMechanicus.HarmonyInstance.Verb_Shoot_WarmupComplete_RapidFIre_FixEXP_Patch.Prefix post: AdeptusMechanicus.HarmonyInstance.Verb_Shoot_WarmupComplete_RapidFIre_FixEXP_Patch.Postfix
Verb_ShootOneUse.SelfConsume: post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
Verb_TryCastNextBurstShot.SetStanceRunAndGun: TRANS: MVCF.Harmony.Compat.RunAndGunSetStance, VFECore.Patch_RunAndGun_Harmony_Verb_TryCastNextBurstShot+manual_SetStanceRunAndGun.Transpiler
Verb_TryStartCastOn.Prefix: PRE: MVCF.Harmony.Compat.RunAndGunVerbCast
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
VoluntarilyJoinableLordsStarter.TryStartMarriageCeremony: post: RimStory.Harmony.StartMarriageCeremony.Postfix
WITab_Caravan_Gear.TryEquipDraggedItem: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WITab_Caravan_Health.DoRow: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
WanderUtility.GetColonyWanderRoot: post: VFE.Mechanoids.HarmonyPatches.GetColonyWanderRoot_Patch.Postfix
WardenFeedUtility.ShouldBeFed: post: MedPod.Patches.ShouldBeFed_IgnoreMedPods.Postfix
WeatherEvent_LightningStrike.FireEvent: PRE: RimForge.Patches.Patch_WeatherEvent_LightningStrike_FireEvent.Prefix
WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_WorkTab.Patch_WorkDisable.Transpiler
WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.HarmonyPatches.Patches_GUI.GUI_WorkTab.WorkDisablePatch2.Transpiler
WildAnimalSpawner.<SpawnRandomWildAnimalAt>b__13_0: TRANS: VAECaves.Patch_WildAnimalSpawner+manual_SpawnWildAnimalAt_predicate.Transpiler, VAEShrubland.Patch_WildAnimalSpawner+manual_SpawnWildAnimalAt_predicate.Transpiler
WildAnimalSpawner.SpawnRandomWildAnimalAt: TRANS: AnimalBehaviours.VanillaExpandedFramework_WildAnimalSpawner_SpawnRandomWildAnimalAt_Patch.Transpiler
Window.PostClose: post: CrossPromotionModule.CrossPromotion.Page_ModsConfig_PostClose_Postfix
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_BuildRoof.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_BuildRoof.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_ChangeTreeMode.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_ChangeTreeMode.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_CleanFilth.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_CleanFilth.Postfix, PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_CleanFilth.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_CleanFilth.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_ClearSnow.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_ClearSnow.ShouldSkip: PRE: CommonSense.WorkGiver_ClearSnow_Patch+WorkGiver_ClearSnow_ShouldSkip_CommonSensePatch.Prefix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_ConstructAffectFloor.HasJobOnCell: post: PrisonLabor.HarmonyPatches.Patches_Construction.Patch_Smoothing.Postfix
WorkGiver_ConstructAffectFloor.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_ConstructAffectFloor.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_ConstructAffectFloor.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_ConstructAffectFloor.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: TRANS: PrisonLabor.HarmonyPatches.Patches_Construction.Patch_WorkGiver_ConstructDeliverResourcesToBlueprints.Transpiler
WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: TRANS: PrisonLabor.HarmonyPatches.Patches_Construction.Patch_WorkGiver_ConstructDeliverResourcesToFrames.Transpiler
WorkGiver_ConstructFinishFrames.JobOnThing: TRANS: PrisonLabor.HarmonyPatches.Patches_Construction.EnableConstructionFinishFrames.Transpiler
WorkGiver_ConstructSmoothWall.HasJobOnCell: post: PrisonLabor.HarmonyPatches.Patches_Construction.Patch_Smoothing.Postfix
WorkGiver_ConstructSmoothWall.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_ConstructSmoothWall.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Deconstruct.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Construction.Patch_WorkGiver_Deconstruct.Transpiler
WorkGiver_DeepDrill.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix, PrisonLabor.HarmonyPatches.Patches_DeepDrill.EnableDeepDrillsToPrisoners.HasJobOnThingPostfix
WorkGiver_DeepDrill.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_DoBill.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patches_BillAssignation.Patch_BillPrevention.Transpiler
WorkGiver_DoBill.TryFindBestBillIngredients: post: CommonSense.IngredientPriority+WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: TRANS: CommonSense.IngredientPriority+WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.AddSort
WorkGiver_EmptyEggBox.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_ExecuteGuiltyColonist.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_ExecuteGuiltyColonist.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_ExtractSkull.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_ExtractSkull.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_ExtractSkull.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_FeedPatient.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_FeedPatient.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_FightFires.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_FillFermentingBarrel.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_FixBrokenDownBuilding.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_FixBrokenDownBuilding.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_FixBrokenDownBuilding.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Flick.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Flick.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Flick.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_GatherAnimalBodyResources.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_GatherAnimalBodyResources.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_GatherAnimalBodyResources.HasJobOnThing: TRANS: GeneSeed.WorkGiver_GatherAnimalBodyResources_Transpiler_Patch.Transpiler
WorkGiver_GatherAnimalBodyResources.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_GatherAnimalBodyResources.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_GatherAnimalBodyResources.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_GatherAnimalBodyResources.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Grower.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Grower.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_GrowerHarvest.HasJobOnCell: post: AlienRace.HarmonyPatches.HasJobOnCellHarvestPostfix
WorkGiver_GrowerHarvest.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_GrowerSow.ExtraRequirements: post: AlienRace.HarmonyPatches.ExtraRequirementsGrowerSowPostfix
WorkGiver_Haul.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Haul.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Haul.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Haul.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_HaulToBiosculpterPod.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_HaulToInventory.HasJobOnThing: post: VFEM.HarmonyPatches.PickUpAndHaul_Patch.Postfix
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: [0]MVCF.Harmony.Hunting.HasHuntingWeapon
WorkGiver_HunterHunt.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_HunterHunt.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_HunterHunt.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_InteractAnimal.CanInteractWithAnimal: post: AlienRace.HarmonyPatches.CanInteractWithAnimalPostfix
WorkGiver_LoadTransporters.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Merge.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Merge.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Miner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Miner.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Open.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Open.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Open.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_OperateScanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_OperateScanner.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_PlantSeed.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_PlantsCut.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_PruneGauranlenTree.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_PruneGauranlenTree.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Refuel.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Refuel.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_ReleaseAnimalsToWild.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_ReleaseAnimalsToWild.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_ReleaseAnimalsToWild.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_RemoveBuilding.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_RemoveBuilding.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_RemoveBuilding.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_RemoveBuilding.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_RemoveBuilding.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_RemoveBuilding.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_RemoveBuilding.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_RemoveRoof.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_RemoveRoof.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Repair.HasJobOnThing: PRE: PrisonLabor.HarmonyPatches.Patches_Construction.Patch_WorkGiver_Repair.HasJobOnThingPrefix post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Repair.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Repair.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_RescueDowned.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_RescueDowned.Transpiler
WorkGiver_RescueDowned.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_RescueDowned.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Researcher.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Researcher.ShouldSkip: post: VanillaTraitsExpanded.ShouldSkip_Patch.Postfix, AlienRace.HarmonyPatches.ShouldSkipResearchPostfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkCellsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Position.Postfix
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Slaughter.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Slaughter.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Slaughter.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Strip.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Strip.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Strip.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_StudyThing.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_StudyThing.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_StudyThing.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_TakeBeerOutOfFermentingBarrel.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_TakeBeerOutOfFermentingBarrel.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_TakeToBedToOperate.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_TakeToBedToOperate.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_TakeToBedToOperate.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_TakeToPen.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_TakeToPen.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_TakeToPen.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Tame.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Tame.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Tend.HasJobOnThing: post: MedPod.Patches.WorkGiver_Tend_HasJobOnThing_IgnoreMedPods.Postfix, PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_Tend.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Tend.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Tend.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_TendOther.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_TendOtherUrgent.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_TendSelf.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_TendSelf.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_TendSelf.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_TendSelf.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Train.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Uninstall.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_UnloadCarriers.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_UnloadCarriers.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_UnloadCarriers.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_VisitSickPawn.HasJobOnThing: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Scanner_HasJob.Postfix
WorkGiver_VisitSickPawn.JobOnThing: PRE: CommonSense.WorkGiver_VisitSickPawn_JobOnThing_CommonSensePatch.Prefix
WorkGiver_VisitSickPawn.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_VisitSickPawn.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.PotentialWorkThingsGlobal: post: PrisonLabor.HarmonyPatches.Patches_LaborArea.Patch_Labor_Thing.Postfix TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden.ShouldSkip: TRANS: PrisonLabor.HarmonyPatches.Patches_Work.Patch_WorkGiver_PrisonerFaction.Transpiler
WorkGiver_Warden_DeliverFood.JobOnThing: TRANS: PrisonLabor.HarmonyPatches.Patches_Food.DeliverEvenOutsidePrisonCell.Transpiler, PrisonLabor.HarmonyPatches.Patches_Food.StopIfPrisonerCanGetFoodByHimself.Transpiler
WorkGiver_Warden_TakeToBed.TakeToPreferredBedJob: TRANS: PrisonLabor.HarmonyPatches.Patches_AssignBed.Patch_TakePrisonersToOwnedBed.Transpiler
WorkshopItems.Notify_Subscribed: post: CrossPromotionModule.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
World.NaturalRockTypesIn: PRE: [800]ConfigurableMaps.World_NaturalRockTypesIn.Prefix
WorldDynamicDrawManager.DrawDynamicWorldObjects: post: [0]caravanVisual.Patch_WorldDynamicDrawManager_DrawDynamicWorldObjects.Postfix, [0]caravanVisual.Patch_WorldDynamicDrawManager_DrawDynamicWorldObjects.Postfix
WorldFactionsUIUtility.DoRow: TRANS: VFECore.Patch_WorldFactionsUIUtility_DoRow.Transpiler
WorldFactionsUIUtility.DoWindowContents: post: VFECore.Patch_WorldFactionsUIUtility.Postfix
WorldGenerator.GenerateWorld: PRE: [800]ConfigurableMaps.WorldGenerator_Generate.Prefix post: [800]ConfigurableMaps.WorldGenerator_Generate.Postfix
WorldGrid.GetRoadMovementDifficultyMultiplier: post: RoadsOfTheRim.Patch_WorldGrid_GetRoadMovementDifficultyMultiplier.Postifx
WorldObject.Draw: PRE: [0]caravanVisual.Patch_StatPart_WorldObject_Draw.Prefix, [0]caravanVisual.Patch_StatPart_WorldObject_Draw.Prefix
WorldObjectsHolder.Add: PRE: KCSG.HideSettlementsForNomadicFactionsPatch.Prefix
WorldPathGrid.CalculatedMovementDifficultyAt: post: RoadsOfTheRim.Patch_WorldPathGrid_CalculatedMovementDifficultyAt.PostFix
WorldTargeter.StopTargeting: PRE: RoadsOfTheRim.Patch_WorldTargeter_StopTargeting.Prefix
XmlInheritance.CheckForDuplicateNodes: PRE: XmlExtensions.CheckForDuplicateNodes_Patch.Prefix
Zone.AddCell: post: LabelsOnFloor.Zone_AddCell_Patch.Postfix
Zone.RemoveCell: post: LabelsOnFloor.Zone_RemoveCell_Patch.Postfix
ZoneManager.DeregisterZone: post: LabelsOnFloor.ZoneManager_DeregisterZone_Patch.Postfix
ZoneManager.RegisterZone: post: LabelsOnFloor.ZoneManager_RegisterZone_Patch.Postfix
Zone_Growing.SetPlantDefToGrow: post: LabelsOnFloor.Zone_Growing_SetPlantDefToGrow_Patch.Postfix
Zone_Stockpile.GetGizmos: post: SaveStorageSettings.Patch_Zone_Stockpile_GetGizmos.Postfix
Harmony versions present: 2.1.1.0: net.pardeike.rimworld.lib.harmony, com.vanillamemesexpanded, Dubwise.Rimatomics, rimworld.infused, com.ogliss.rimworld.mod.AdeptusMechanicus, OskarPotocki.VanillaTraitsExpanded, rimworld.ogliss.adeptusmechanicus.orkz, rimworld.jecrell.doorsexpanded, legodude17.mvcf, com.ogliss.rimworld.mod.AbilitesExtended, rimworld.Ogliss.comps.oversized, com.communityframework.harmonypatches, com.github.15adhami.xmlextensions, com.github.15adhami.madderskills, Fluffy.ResearchTree, Owlchemist.ScatteredStones, OskarPotocki.VFECore, vanillaexpanded.furniture.architect, RecycleThis.patch, CaptureThem.patch, yrtwof.Rimpedia, Owlchemist.BoundaryTraining, syrus.customize_animals, com.ogliss.rimworld.mod.CompTurret, com.ogliss.rimworld.mod.ExtraHives, fluffy.medicaltab, co.uk.epicguru.rimforge, OskarPotocki.VanillaStorytellersExpanded, rimworld.Ogliss.comps.activator, EnhancedDevelopment.WarningOptions, Loconeko.Rimworld.RoadsOfTheRim, com.example.patch, Jaxxa.EnhancedDevelopment.Shields, Mlie.RimStory, PeteTimesSix.CompactHediffs, com.ogliss.rimworld.mod.adeptus.xenobiologis, AnimalSimpleCommand.HarmonyPatch, DraftableAnimals.Mod, com.MedPod.patches, net.pardeike.rimworld.mod.camera+, Owlchemist.ScatteredFlames, Super.Kenshicuisine, ShieldHarmony, FaceDown.Mod, falconne.LabelsOnFloor, saloid.AdvancedRaiders, Dark.JobInBar, com.ogliss.rimworld.mod.AdeptusMechanicus.DarkEldar, com.ogliss.rimworld.mod.AdeptusMechanicus.Eldar, rimworld.ogliss.adeptusmechanicus.tau, OskarPotocki.VanillaFactionsExpandedVikings, com.ogliss.rimworld.mod.AdeptusMechanicus.Kroot, com.ogliss.rimworld.mod.AdvancedGraphics, Mlie.PrisonersDontHaveKeys, Mlie.PrisonersDontHaveKeys.DoorsExpandedPatch, rimworld.AmCh.needBarOverflow, energistics.itemtemperature, com.ogliss.rimworld.mod.RecruitShips, rimworld.theendtimes.empire, brrainz-crosspromotion, OskarPotocki.VAECaves, Karmgahl.FactionCustomizer, Mlie.LiveWithThePain, BreachableEmbrasures, dani.DCMM.patcher, georodin.deepdrill, DimonSever000.Cosmos, VFEV.OskarPotocki, PerfectPathingPatch, mlie.RealisticHumanSounds, com.turnovus.utilitypatch; 2.1.0.0: latta.infusion, com.CaesarV6.DamageMotes.Patch, UnlimitedHugs.HugsLib, io.github.ratysz.madskills, bedrestforfoodpoisoning.1trickPonyta, latta.devl10n, net.avilmask.rimworld.mod.CommonSense, acecil.rimworld.geneseeds, rimworld.carnysenpai.enableoversizedweapons, mehni.rimworld.pickupandhaul.main, rimworld.erdelf.alien_race.main, com.outfitter.rimworld.mod, VanillaAnimalsExpandedEndangered.HarmonyInit, com.savestoragesettings.rimworld.mod, com.rimworld.mod.moretraitslots, com.TradingControl.patches, arrestandrelease.1trickPonyta, weilbyte.rimworld.renamecolony, com.telefonmast.graphicssettings.rimworld.mod, uuugggg.rimworld.Meals_On_Wheels.main, CM_Beat_Prisoners, fish, rimworld.walkingproblem.animaljobspatch, GoudronChambre5.MoodBarColor, rimworld.walkingproblem.wpvehiclepatch, rimworld.walkingproblem.animalweaponpatch, Kikohi.KCSG, com.configurablemaps.rimworld.mod, Inglix.ApparelTaintedOnCorpseRot, BDew.Restraints; 2.0.4.0: LongerCFloor.ProxyHeat, jecstools.jecrell.comps.oversized, com.ogliss.rimworld.mod.VanillaWeaponsExpandedLaser, ogstools.Ogliss.comps.slotloadable, roolo.RunAndGun, rimworld.hobtook.mortaraccuracy, Syrchalis.Rimworld.BulletCasingMote, likeafox.rimworld.tacticsmode, rimworld.ogliss.comps.CompToggleFireMode, OskarPotocki.HeavyWeapons, vanillaexpanded.achievements_preloaded, com.ogliss.rimworld.mod.CompApparelVerbGiver; 2.0.2.0: net.ducks.rimworld.mod.ducksskills, AnimalGenetics, com.github.automatic1111.incidenttweaker, EdB.PrepareCarefully, com.github.automatic1111.highqualitytextures, com.github.automatic1111.traderships, KeepBedOwnership, com.noprisonbreaks.patch, Bar0th.NoDebris, OskarPotocki.VanillaTexturesExpanded; 2.0.1.0: TimmyLiang.TradeHelper; 2.0.0.10: nl.nmeijer.configurablementalbreaks, com.tammybee.apparentclothes.alienracepatch; 2.0.0.8: Harmony_PrisonLabor, com.yayo.yayoAni, com.tammybee.apparentclothes, rimworld.Nals.FacialAnimation, com.yayo.caravanVisual, tikubonn.rimworld.mod.dontblockdoor; 2.0.0.5: knight.UYG.patch; 2.0.0.4: rimworld.vanillabiomes; 2.0.0.2: OskarPotocki.VAEShrubland
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.30f1 (e8c891080a1f)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
RimWorld 1.3.3200 rev726
Tried loading mod with the same packageId multiple times: CptVHOhu970.CorruptionWorship. Ignoring the duplicates.
D:\SteamLibrary\steamapps\workshop\content\294100\2186662516
D:\SteamLibrary\steamapps\workshop\content\294100\2555397551
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: com.yayo.combat3. Ignoring the duplicates.
D:\SteamLibrary\steamapps\workshop\content\294100\2513695736
D:\SteamLibrary\steamapps\workshop\content\294100\2038409475
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: CptVHOhu970.CorruptionWorship. Ignoring the duplicates.
D:\SteamLibrary\steamapps\workshop\content\294100\2186662516
D:\SteamLibrary\steamapps\workshop\content\294100\2555397551
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried loading mod with the same packageId multiple times: com.yayo.combat3. Ignoring the duplicates.
D:\SteamLibrary\steamapps\workshop\content\294100\2513695736
D:\SteamLibrary\steamapps\workshop\content\294100\2038409475
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ReflectionTypeLoadException getting types in assembly harFix_yayoAni: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000013 (from typeref, class/assembly HugsLib.ModBase, HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ReflectionTypeLoadException getting types in assembly RH_TET_Magic: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000013 (from typeref, class/assembly AbilityUserAI.AbilityDecisionNode, AbilityUserAI, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000013 (from typeref, class/assembly AbilityUserAI.AbilityDecisionNode, AbilityUserAI, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000063 (from typeref, class/assembly AbilityUser.CompAbilityUser, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000064 (from typeref, class/assembly AbilityUser.PawnAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000065 (from typeref, class/assembly AbilityUser.AbilityDef, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d3 (from typeref, class/assembly AbilityUser.Projectile_AbilityLaser, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d3 (from typeref, class/assembly AbilityUser.Projectile_AbilityLaser, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d3 (from typeref, class/assembly AbilityUser.Projectile_AbilityLaser, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d5 (from typeref, class/assembly AbilityUser.Projectile_Ability, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d5 (from typeref, class/assembly AbilityUser.Projectile_Ability, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d3 (from typeref, class/assembly AbilityUser.Projectile_AbilityLaser, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d3 (from typeref, class/assembly AbilityUser.Projectile_AbilityLaser, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d5 (from typeref, class/assembly AbilityUser.Projectile_Ability, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d5 (from typeref, class/assembly AbilityUser.Projectile_Ability, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d5 (from typeref, class/assembly AbilityUser.Projectile_Ability, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d5 (from typeref, class/assembly AbilityUser.Projectile_Ability, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d5 (from typeref, class/assembly AbilityUser.Projectile_Ability, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000d5 (from typeref, class/assembly AbilityUser.Projectile_Ability, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000f3 (from typeref, class/assembly AbilityUser.Verb_UseAbility_TrueBurst, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000f3 (from typeref, class/assembly AbilityUser.Verb_UseAbility_TrueBurst, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000f3 (from typeref, class/assembly AbilityUser.Verb_UseAbility_TrueBurst, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000087 (from typeref, class/assembly AbilityUser.Verb_UseAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 010000ce (from typeref, class/assembly AbilityUser.Projectile_AbilityBase, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000065 (from typeref, class/assembly AbilityUser.AbilityDef, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000063 (from typeref, class/assembly AbilityUser.CompAbilityUser, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 01000064 (from typeref, class/assembly AbilityUser.PawnAbility, AbilityUser, Version=1.2.0.1, Culture=neutral, PublicKeyToken=null)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Rimatomics 1.7.2473
[Bed Rest For Food Poisoning] Loaded.
[HugsLib] version 9.0.1
[GeneSeed:Transpiler] WorkGiver_GatherAnimalBodyResources works on all things with races instead of just animals.
Running XML Patch: Astra Miliatrum Armour Patch
Running XML Patch: Astra Miliatrum Weapons Patch
Adeptus Mecanicus: Armoury: successfully completed 151 harmony patches.
RenameColony :: Postfixed
[Arrest and Release] Loaded.
[1.3]Graphics Setter - Loaded
[Configurable Maps] Correcting default values for Fertility, Water, and Mountain to their default values.
An exception was caused by the HugsLibChecker assembly. Exception was: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
at HugsLibChecker.HugsLibChecker.RunAllChecks () [0x000a2] in <17e0364003f64863ad8732cb22ef5516>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[VanillaAchievementsExpanded] version 1.3.7862
<color=#b7ff1c>[RimForge]</color> Hello, world!
<color=#b7ff1c>[RimForge]</color> Patched 26 methods:
Void DrawEquipmentAiming(Verse.Thing, UnityEngine.Vector3, Single),
System.Collections.Generic.IEnumerable`1[Verse.Gizmo] GetGizmos(),
UnityEngine.Texture2D LoadTexture(RimWorld.IO.VirtualFile),
UnityEngine.Rect DoInterface(Single, Single, Single, Int32),
Boolean ShouldDoNow(),
System.Collections.Generic.IEnumerable`1[Verse.IntVec3] get_IngredientStackCells(),
Boolean get_ShouldBeLitNow(),
Void RebindAllDefOfs(Boolean),
Void DrawDynamicThings(),
Void StartExplosion(Verse.SoundDef, System.Collections.Generic.List`1[Verse.Thing]),
System.Collections.Generic.IEnumerable`1[Verse.IntVec3] CellsAdjacentCardinal(Verse.Thing),
Void GenerateRaidLoot(RimWorld.IncidentParms, Single, System.Collections.Generic.List`1[Verse.Pawn]),
System.String ToGameStringFromPOV_Worker(Verse.Thing, Boolean),
UnityEngine.Material MatFrom(Verse.MaterialRequest),
Void RenderBrokenDownOverlay(Verse.Thing),
Void Kill(System.Nullable`1[Verse.DamageInfo], Verse.Hediff),
Void SpawnSetup(Verse.Map, Boolean),
RimWorld.QualityCategory GenerateQualityCreatedByPawn(Verse.Pawn, RimWorld.SkillDef),
System.String get_Summary(),
Boolean PawnSatisfies(Verse.Pawn),
Void LoadDataFromXmlCustom(System.Xml.XmlNode),
Void StopTargeting(),
Void InitializeComps(),
Void PreApplyDamage(Verse.DamageInfo ByRef, Boolean ByRef),
Void GainTrait(RimWorld.Trait),
Void FireEvent()
[Astra Militarum Imperial Guard Core Mod v2.3 - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/PreceptDef[defName = "IdeoBuilding"]/buildingDefChances"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\771341092\Patches\QXIGC_Patches.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Adeptus Xenobiologis: Tau, Kroot, Vespid - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name = "OG_Tau_Pawn_Base"]/inspectorTabs"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Appearance clothes): Error in <match>
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\1541520023\Patches\Appearance_Clothes_Patch.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NECShipBase" for node "ThingDef". Full node: <ThingDef Name="AADropPod" ParentName="NECShipBase" Abstract="True"><description>Drop Pods are atmospheric assault transports that are primarily used by the Adeptus Astartes and their Chaos Space Marine counterparts for orbital insertion and planetary assaults where achieving tactical surprise is often an important factor.
Passenger cap: 1-6
Space flight: Yes, shuttle bay only
----------------------------
Speed: Very Fast
Fuel capacity: 100 (Uranium)
Fuel efficiency: 1 per 2 tiles
----------------------------
Cargo capacity: 2000kg
Internal power plant: 1000w</description><researchPrerequisites><li>Research_AADropPods</li></researchPrerequisites><rotatable>false</rotatable><statBases><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>10000</WorkToBuild><Flammability>0.4</Flammability><Mass>50</Mass><Beauty>25</Beauty></statBases><costList><Steel>2500</Steel><Plasteel>250</Plasteel><ComponentSpacer>12</ComponentSpacer></costList><comps><li Class="CompProperties_Transporter"><restEffectiveness>0.5</restEffectiveness><massCapacity>2000</massCapacity></li><li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li><li Class="CompProperties_Refuelable"><fuelCapacity>100</fuelCapacity><targetFuelLevelConfigurable>true</targetFuelLevelConfigurable><initialConfigurableTargetFuelLevel>50</initialConfigurableTargetFuelLevel><fuelFilter><thingDefs><li>Uranium</li></thingDefs></fuelFilter><consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed><initialFuelPercent>0.25</initialFuelPercent><autoRefuelPercent>1</autoRefuelPercent><showFuelGizmo>true</showFuelGizmo><drawOutOfFuelOverlay>false</drawOutOfFuelOverlay><drawFuelGaugeInMap>false</drawFuelGaugeInMap></li><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>10</glowRadius><glowColor>(217,217,217,0)</glowColor></li></comps><constructionSkillPrerequisite>10</constructionSkillPrerequisite><uiIconScale>0.75</uiIconScale><killedLeavings><ChunkSlagSteel>20</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NECShipBase" for node "ThingDef". Full node: <ThingDef Name="AAStormtalon" ParentName="NECShipBase" Abstract="True"><description>The Stormtalon gunship is an aerial interceptor and ground-attack aircraft that serves in the armies of the Adeptus Astartes.
Passenger cap: 1 - 2
Space flight: Yes
--Military--
Bombs: 6/12
Accuracy: Good
Build: Precise
----------------------------
Speed: Fast
Fuel cap: 200 (Uranium)
Fuel efficiency: 1 per 2 tiles
----------------------------
Cargo cap: 1,000kg
Internal power plant: 1,000w</description><researchPrerequisites><li>Research_AALightAttackAircraft</li></researchPrerequisites><statBases><MaxHitPoints>2500</MaxHitPoints><WorkToBuild>30000</WorkToBuild><Flammability>0.4</Flammability><Mass>20</Mass><Beauty>100</Beauty></statBases><costList><Steel>2500</Steel><Plasteel>500</Plasteel><ComponentSpacer>25</ComponentSpacer></costList><comps><li Class="CompProperties_Transporter"><restEffectiveness>1</restEffectiveness><massCapacity>1000</massCapacity></li><li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li><li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li><li Class="CompProperties_Refuelable"><fuelCapacity>200</fuelCapacity><targetFuelLevelConfigurable>true</targetFuelLevelConfigurable><initialConfigurableTargetFuelLevel>100</initialConfigurableTargetFuelLevel><fuelFilter><thingDefs><li>Uranium</li></thingDefs></fuelFilter><consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed><initialFuelPercent>0.25</initialFuelPercent><autoRefuelPercent>1</autoRefuelPercent><showFuelGizmo>true</showFuelGizmo><drawOutOfFuelOverlay>false</drawOutOfFuelOverlay><drawFuelGaugeInMap>false</drawFuelGaugeInMap></li><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-1000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>12</glowRadius><glowColor>(217,217,217,0)</glowColor></li></comps><constructionSkillPrerequisite>12</constructionSkillPrerequisite><uiIconScale>1</uiIconScale><killedLeavings><ChunkSlagSteel>30</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NECShipBase" for node "ThingDef". Full node: <ThingDef Name="AAStormraven" ParentName="NECShipBase" Abstract="True"><description>The Stormraven gunship is a highly versatile multi-role aircraft found in the Armoury of the Adeptus Astartes. The Stormraven can act simultaneously as an armoured transport, orbital dropship, and strike aircraft.
Passenger cap: 1 - 10
Space flight: Yes
--Military--
Bombs: 12/18
Accuracy: Good
Build: Precise
----------------------------
Speed: Fast
Fuel cap: 500 (Uranium)
Fuel efficiency: 1 per 4 tiles
----------------------------
Cargo cap: 5000kg
Internal power plant: 5,000w</description><researchPrerequisites><li>Research_AAHeavyAttackAircraft</li></researchPrerequisites><statBases><MaxHitPoints>5000</MaxHitPoints><WorkToBuild>50000</WorkToBuild><Flammability>0.4</Flammability><Mass>20</Mass><Beauty>100</Beauty></statBases><costList><Steel>5000</Steel><Plasteel>1000</Plasteel><ComponentSpacer>50</ComponentSpacer></costList><comps><li Class="CompProperties_Transporter"><restEffectiveness>2</restEffectiveness><massCapacity>5000</massCapacity></li><li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li><li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li><li Class="CompProperties_Refuelable"><fuelCapacity>500</fuelCapacity><targetFuelLevelConfigurable>true</targetFuelLevelConfigurable><initialConfigurableTargetFuelLevel>250</initialConfigurableTargetFuelLevel><fuelFilter><thingDefs><li>Uranium</li></thingDefs></fuelFilter><consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed><initialFuelPercent>0.25</initialFuelPercent><autoRefuelPercent>1</autoRefuelPercent><showFuelGizmo>true</showFuelGizmo><drawOutOfFuelOverlay>false</drawOutOfFuelOverlay><drawFuelGaugeInMap>false</drawFuelGaugeInMap></li><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-5000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>12</glowRadius><glowColor>(217,217,217,0)</glowColor></li></comps><constructionSkillPrerequisite>14</constructionSkillPrerequisite><uiIconScale>1</uiIconScale><killedLeavings><ChunkSlagSteel>40</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NECShipBase" for node "ThingDef". Full node: <ThingDef Name="AAThunderhawk" ParentName="NECShipBase" Abstract="True"><description>The Thunderhawk gunship is used by the Adeptus Astartes as their primary means of deploying forces for ground combat as well as their primary source of air support.
Passenger cap: 1 - 20
Space flight: Yes
--Military--
Bombs: 12/12
Accuracy: Good
Build: Precise
----------------------------
Speed: Good
Fuel cap: 1000 (Uranium)
Fuel efficiency: 1 per tile
----------------------------
Cargo cap: 20,000kg
Internal power plant: 10.000w</description><researchPrerequisites><li>Research_AAHeavyTransport</li></researchPrerequisites><statBases><MaxHitPoints>10000</MaxHitPoints><WorkToBuild>70000</WorkToBuild><Flammability>0.3</Flammability><Mass>20</Mass><Beauty>250</Beauty></statBases><costList><Steel>10000</Steel><Plasteel>2000</Plasteel><ComponentSpacer>100</ComponentSpacer></costList><comps><li Class="CompProperties_Transporter"><restEffectiveness>3</restEffectiveness><massCapacity>20000</massCapacity></li><li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li><li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li><li Class="CompProperties_Refuelable"><fuelCapacity>1000</fuelCapacity><targetFuelLevelConfigurable>true</targetFuelLevelConfigurable><initialConfigurableTargetFuelLevel>500</initialConfigurableTargetFuelLevel><fuelFilter><thingDefs><li>Uranium</li></thingDefs></fuelFilter><consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed><initialFuelPercent>0.25</initialFuelPercent><autoRefuelPercent>1</autoRefuelPercent><showFuelGizmo>true</showFuelGizmo><drawOutOfFuelOverlay>false</drawOutOfFuelOverlay><drawFuelGaugeInMap>false</drawFuelGaugeInMap></li><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-10000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>12</glowRadius><glowColor>(217,217,217,0)</glowColor></li></comps><constructionSkillPrerequisite>16</constructionSkillPrerequisite><uiIconScale>1.2</uiIconScale><killedLeavings><ChunkSlagSteel>60</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NECShipBase" for node "ThingDef". Full node: <ThingDef ParentName="NECShipBase"><defName>DWCorvusBlackstar</defName><label>Corvus Blackstar</label><description>An air-to-ground attack aircraft and dropship used exclusively by the forces of the Deathwatch. The Corvus Blackstar is a sleek and deadly aircraft, much prized by Watch Fortresses across the galaxy.
Passenger cap: 1 - 10
Space flight: Yes, Shuttlebay Only
--Military--
Bombs: 12/24
Accuracy: Great
Build: Precise
----------------------------
Speed: Fast
Fuel cap: 500 (Uranium)
Fuel efficiency: 1 per 4 tiles
----------------------------
Cargo cap: 5,000kg
Internal power plant: 10,000w</description><graphicData><texPath>DWCorvusBlackstar</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(17,17)</drawSize></graphicData><size>(7,12)</size><researchPrerequisites><li>Research_AASpecialistAircraft</li></researchPrerequisites><statBases><MaxHitPoints>6000</MaxHitPoints><WorkToBuild>60000</WorkToBuild><Flammability>0.4</Flammability><Mass>20</Mass><Beauty>500</Beauty></statBases><costList><Steel>5000</Steel><Plasteel>1000</Plasteel><ComponentSpacer>100</ComponentSpacer></costList><comps><li Class="CompProperties_Transporter"><restEffectiveness>3</restEffectiveness><massCapacity>5000</massCapacity></li><li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>50</travelSpeed><fuelPerTile>0.12</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li><li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>24</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li><li Class="CompProperties_Refuelable"><fuelCapacity>500</fuelCapacity><targetFuelLevelConfigurable>true</targetFuelLevelConfigurable><initialConfigurableTargetFuelLevel>250</initialConfigurableTargetFuelLevel><fuelFilter><thingDefs><li>Uranium</li></thingDefs></fuelFilter><consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed><initialFuelPercent>0.25</initialFuelPercent><autoRefuelPercent>1</autoRefuelPercent><showFuelGizmo>true</showFuelGizmo><drawOutOfFuelOverlay>false</drawOutOfFuelOverlay><drawFuelGaugeInMap>false</drawFuelGaugeInMap></li><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-10000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>12</glowRadius><glowColor>(217,217,217,0)</glowColor></li></comps><constructionSkillPrerequisite>16</constructionSkillPrerequisite><uiIconScale>1</uiIconScale><killedLeavings><ChunkSlagSteel>40</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NECShipBase" for node "ThingDef". Full node: <ThingDef Name="IGArvusLighter" ParentName="NECShipBase" Abstract="True"><description>The Arvus Lighter is a small, general purpose cargo shuttle that is widely used by the Imperium of Man for many tasks, both in space and on the surface of planets.
Passenger cap: 1 - 6
Space flight: Yes
----------------------------
Speed: Good
Fuel cap: 200 (Uranium)
Fuel efficiency: 1 per 2 tiles
----------------------------
Cargo cap: 2,000kg
Internal power plant: 2,500w</description><statBases><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>20000</WorkToBuild><Flammability>0.4</Flammability><Mass>20</Mass><Beauty>50</Beauty></statBases><costList><Steel>2500</Steel><Plasteel>250</Plasteel><ComponentIndustrial>50</ComponentIndustrial></costList><comps><li Class="CompProperties_Transporter"><restEffectiveness>2</restEffectiveness><massCapacity>2000</massCapacity></li><li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li><li Class="CompProperties_Refuelable"><fuelCapacity>200</fuelCapacity><targetFuelLevelConfigurable>true</targetFuelLevelConfigurable><initialConfigurableTargetFuelLevel>100</initialConfigurableTargetFuelLevel><fuelFilter><thingDefs><li>Uranium</li></thingDefs></fuelFilter><consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed><initialFuelPercent>0.25</initialFuelPercent><autoRefuelPercent>1</autoRefuelPercent><showFuelGizmo>true</showFuelGizmo><drawOutOfFuelOverlay>false</drawOutOfFuelOverlay><drawFuelGaugeInMap>false</drawFuelGaugeInMap></li><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-2500</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>12</glowRadius><glowColor>(217,217,217,0)</glowColor></li></comps><researchPrerequisites><li>Research_IGTransport</li></researchPrerequisites><constructionSkillPrerequisite>8</constructionSkillPrerequisite><uiIconScale>1</uiIconScale><killedLeavings><ChunkSlagSteel>20</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NECShipBase" for node "ThingDef". Full node: <ThingDef Name="IGValkyrie" ParentName="NECShipBase" Abstract="True"><description>The Valkyrie is a Vertical Takeoff and Landing (VTOL) airborne assault carrier used primarily by the Astra Militarum as both a ground support gunship and a transport for airborne combat regiments like Tempestus Scion Squads and the Elysian Drop Troops.
Passenger cap: 1 - 12
Space flight: Yes, Shuttlebay Only
--Military--
Bombs: 6/12
Accuracy: Good
Build: Precise
----------------------------
Speed: Fast
Fuel cap: 400 (Uranium)
Fuel efficiency: 1 per 2 tiles
----------------------------
Cargo cap: 2,000kg
Internal power plant: 5,000w</description><statBases><MaxHitPoints>2500</MaxHitPoints><WorkToBuild>30000</WorkToBuild><Flammability>0.4</Flammability><Mass>20</Mass><Beauty>100</Beauty></statBases><costList><Steel>5000</Steel><Plasteel>500</Plasteel><ComponentIndustrial>200</ComponentIndustrial></costList><comps><li Class="CompProperties_Transporter"><restEffectiveness>3</restEffectiveness><massCapacity>2000</massCapacity></li><li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li><li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li><li Class="CompProperties_Refuelable"><fuelCapacity>400</fuelCapacity><targetFuelLevelConfigurable>true</targetFuelLevelConfigurable><initialConfigurableTargetFuelLevel>200</initialConfigurableTargetFuelLevel><fuelFilter><thingDefs><li>Uranium</li></thingDefs></fuelFilter><consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed><initialFuelPercent>0.25</initialFuelPercent><autoRefuelPercent>1</autoRefuelPercent><showFuelGizmo>true</showFuelGizmo><drawOutOfFuelOverlay>false</drawOutOfFuelOverlay><drawFuelGaugeInMap>false</drawFuelGaugeInMap></li><li Class="CompProperties_Power"><compClass>CompPowerPlant</compClass><basePowerConsumption>-5000</basePowerConsumption><transmitsPower>true</transmitsPower></li><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Flickable" /><li Class="CompProperties_Glower"><glowRadius>12</glowRadius><glowColor>(217,217,217,0)</glowColor></li></comps><researchPrerequisites><li>Research_IGAttackAircraft</li></researchPrerequisites><constructionSkillPrerequisite>7</constructionSkillPrerequisite><killedLeavings><ChunkSlagSteel>40</ChunkSlagSteel></killedLeavings><uiIconScale>1</uiIconScale></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAGeneSeed</defName><label>Gene-Seed</label><description>The core organ of an Adeptus Astartes, enabling them to be stronger, faster and more aware than even the most powerful human. With the right equipment it is relatively easy to remove the gene seed from a dead space marine, but creating one from scratch is exceptionally expensive and challenging.</description><descriptionHyperlinks><HediffDef>AAGeneSeed</HediffDef></descriptionHyperlinks><thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAFactionGeneSeed</defName><label>Gene-Seed (F)</label><description>A gene-seed, the life and soul of the Adeptus Astartes.</description><descriptionHyperlinks><HediffDef>AAFactionGeneSeed</HediffDef></descriptionHyperlinks><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAScoutGeneSeed</defName><label>Gene-Seed (F)</label><description>A gene-seed, the life and soul of the Adeptus Astartes.</description><descriptionHyperlinks><HediffDef>AAScoutGeneSeed</HediffDef></descriptionHyperlinks><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAPrimarisGeneSeed</defName><label>Primaris Gene-Seed</label><description>A primaris gene-seed, capable of moulding an Astartes close to size, speed and power of a primarch.</description><descriptionHyperlinks><HediffDef>AAFactionGeneSeed</HediffDef></descriptionHyperlinks><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAGeneSeed</defName><label>Gene-Seed</label><description>The core organ of an Adeptus Astartes, enabling them to be stronger, faster and more aware than even the most powerful human. With the right equipment it is relatively easy to remove the gene seed from a dead space marine, but creating one from scratch is exceptionally expensive and challenging.</description><descriptionHyperlinks><HediffDef>AAGeneSeed</HediffDef></descriptionHyperlinks><thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAFactionGeneSeed</defName><label>Gene-Seed (F)</label><description>A gene-seed, the life and soul of the Adeptus Astartes.</description><descriptionHyperlinks><HediffDef>AAFactionGeneSeed</HediffDef></descriptionHyperlinks><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAScoutGeneSeed</defName><label>Gene-Seed (F)</label><description>A gene-seed, the life and soul of the Adeptus Astartes.</description><descriptionHyperlinks><HediffDef>AAScoutGeneSeed</HediffDef></descriptionHyperlinks><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAPrimarisGeneSeed</defName><label>Primaris Gene-Seed</label><description>A primaris gene-seed, capable of moulding an Astartes close to size, speed and power of a primarch.</description><descriptionHyperlinks><HediffDef>AAFactionGeneSeed</HediffDef></descriptionHyperlinks><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAGeneSeed</defName><label>Gene-Seed</label><description>The core organ of an Adeptus Astartes, enabling them to be stronger, faster and more aware than even the most powerful human. With the right equipment it is relatively easy to remove the gene seed from a dead space marine, but creating one from scratch is exceptionally expensive and challenging.</description><descriptionHyperlinks><HediffDef>AAGeneSeed</HediffDef></descriptionHyperlinks><thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAFactionGeneSeed</defName><label>Gene-Seed (F)</label><description>A gene-seed, the life and soul of the Adeptus Astartes.</description><descriptionHyperlinks><HediffDef>AAFactionGeneSeed</HediffDef></descriptionHyperlinks><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAScoutGeneSeed</defName><label>Gene-Seed (F)</label><description>A gene-seed, the life and soul of the Adeptus Astartes.</description><descriptionHyperlinks><HediffDef>AAScoutGeneSeed</HediffDef></descriptionHyperlinks><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BodyPartBionicImperialBase" for node "ThingDef". Full node: <ThingDef ParentName="BodyPartBionicImperialBase"><defName>AAPrimarisGeneSeed</defName><label>Primaris Gene-Seed</label><description>A primaris gene-seed, capable of moulding an Astartes close to size, speed and power of a primarch.</description><descriptionHyperlinks><HediffDef>AAFactionGeneSeed</HediffDef></descriptionHyperlinks><costList><Silver>10000</Silver></costList></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RaidingBase" for node "PreceptDef". Full node: <PreceptDef ParentName="RaidingBase"><defName>VME_Raiding_Honorable</defName><issue>Raiding</issue><label>honorable</label><description>We display our strength and perseverance through conquest, and in doing so we bring honor to our colony.</description><impact>Low</impact><displayOrderInIssue>20</displayOrderInIssue><displayOrderInImpact>1000</displayOrderInImpact><statOffsets><WorkSpeedGlobal>-0.04</WorkSpeedGlobal></statOffsets><comps><li Class="PreceptComp_SituationalThought"><thought>VME_RecentConquest_Honorable</thought><thoughtStageDescriptions><li>Less than {DAYSSINCELASTRAIDTHRESHOLD} days since our last raid</li><li>More than {DAYSSINCELASTRAIDTHRESHOLD} days since our last raid</li></thoughtStageDescriptions></li><li Class="PreceptComp_SelfTookMemoryThought"><thought>VME_ParticipatedInRaid_Honorable</thought><eventDef>Raided</eventDef></li></comps></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RaidingBase" for node "PreceptDef". Full node: <PreceptDef ParentName="RaidingBase"><defName>VME_Raiding_Abhorrent</defName><issue>Raiding</issue><label>abhorrent</label><description>We worked hard for what we have, we cannot take from the weak as we too were once weak. Doing so is a tremendous shame.</description><impact>High</impact><displayOrderInIssue>40</displayOrderInIssue><displayOrderInImpact>1000</displayOrderInImpact><statOffsets><WorkSpeedGlobal>0.1</WorkSpeedGlobal></statOffsets><comps><li Class="PreceptComp_SituationalThought"><thought>VME_RecentConquest_Abhorrent</thought><thoughtStageDescriptions><li>Less than {DAYSSINCELASTRAIDTHRESHOLD} days since our last raid</li><li>More than {DAYSSINCELASTRAIDTHRESHOLD} days since our last raid</li></thoughtStageDescriptions></li><li Class="PreceptComp_SelfTookMemoryThought"><thought>VME_ParticipatedInRaid_Abhorrent</thought><eventDef>Raided</eventDef></li></comps></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "PreceptRoleSingleBase" for node "PreceptDef". Full node: <PreceptDef ParentName="PreceptRoleSingleBase"><defName>VME_IdeoRole_Commissar</defName><label>commissar</label><description>A brave and ruthless military tactician who specializes in leading by means of fear and threats. Capable of executing insubordinate pawns in order to motivate the rest.</description><iconPath>UI/Roles/Commissar</iconPath><nameMaker>VME_Commissar</nameMaker><roleTags><li>Commissar</li></roleTags><requiredMemes><li>VME_Nationalist</li></requiredMemes><roleRequiredWorkTags><li>Violent</li></roleRequiredWorkTags><displayOrderInImpact>2</displayOrderInImpact><grantedAbilities><li>VME_EnforceCompliance</li></grantedAbilities><roleApparelRequirements><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Headwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Broadwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>Torso</li><li>Neck</li><li>Shoulders</li><li>Arms</li><li>Legs</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Robe</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_HatHood</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_BowlerHat</li></requiredDefs></requirement></li><li MayRequire="Ludeon.RimWorld.Royalty"><requirement><bodyPartGroupsMatchAny><li>Torso</li></bodyPartGroupsMatchAny><requiredTags><li>Cape</li></requiredTags></requirement></li></roleApparelRequirements><roleApparelRequirementCountCurve><points><li>(0, 1)</li><li>(1, 1)</li></points></roleApparelRequirementCountCurve></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "PreceptRoleSingleBase" for node "PreceptDef". Full node: <PreceptDef ParentName="PreceptRoleSingleBase"><defName>VME_IdeoRole_FireKeeper</defName><label>fire keeper</label><description>A keeper of sacred flame whose primary job is to control pyres, bonfires, and kilns. Respected unanimously by their disciples, they have no qualms extinguishing fires and followers will respect their decisions to do so. All Firekeepers possess the ability to ignite flame sources and cause an explosion.</description><iconPath>UI/Roles/FireKeeper</iconPath><nameMaker>VME_RoleFireKeeper</nameMaker><roleRequiredWorkTagAny><li>Firefighting</li><li>Hauling</li></roleRequiredWorkTagAny><roleTags><li>FireKeeper</li></roleTags><requiredMemes><li>VME_FireWorship</li></requiredMemes><roleApparelRequirements><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Headwrap</li></requiredDefs></requirement></li></roleApparelRequirements><roleApparelRequirementCountCurve><points><li>(0, 1)</li><li>(1, 1)</li></points></roleApparelRequirementCountCurve><displayOrderInImpact>2</displayOrderInImpact><roleDisabledWorkTags><li>Cleaning</li><li>Animals</li><li>Cooking</li><li>PlantWork</li><li>Mining</li><li>Crafting</li><li>Constructing</li><li>Hunting</li><li>Artistic</li><li>Intellectual</li></roleDisabledWorkTags><grantedAbilities><li>VME_StrengthenFlame</li></grantedAbilities><comps><li Class="PreceptComp_SituationalThought"><thought>VME_IdeoRole_FireKeeper</thought></li></comps></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "PreceptRoleSingleBase" for node "PreceptDef". Full node: <PreceptDef ParentName="PreceptRoleSingleBase"><defName>VME_IdeoRole_Fleshcrafter</defName><label>fleshcrafter</label><description>A veritable anatomical expert capable of excising organs from recently deceased cadavers. Because of organ damage and decay only between one and three organs will be harvested at random and the rest of the corpse will be reduced to meat.</description><iconPath>UI/Roles/Fleshcrafter</iconPath><nameMaker>VME_Fleshcrafter</nameMaker><roleTags><li>Fleshcrafter</li></roleTags><requiredMemes><li>VME_Fleshcrafters</li></requiredMemes><displayOrderInImpact>2</displayOrderInImpact><grantedAbilities><li>VME_HarvestBodyParts</li></grantedAbilities><roleApparelRequirements><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Headwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Broadwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>Torso</li><li>Neck</li><li>Shoulders</li><li>Arms</li><li>Legs</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Robe</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_HatHood</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_BowlerHat</li></requiredDefs></requirement></li><li MayRequire="Ludeon.RimWorld.Royalty"><requirement><bodyPartGroupsMatchAny><li>Torso</li></bodyPartGroupsMatchAny><requiredTags><li>Cape</li></requiredTags></requirement></li></roleApparelRequirements><roleApparelRequirementCountCurve><points><li>(0, 1)</li><li>(1, 1)</li></points></roleApparelRequirementCountCurve></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "PreceptRoleSingleBase" for node "PreceptDef". Full node: <PreceptDef ParentName="PreceptRoleSingleBase"><defName>VME_IdeoRole_InsectoidHerder</defName><label>insectoid herder</label><description>A talented tamer of insectoids. Through study or natural talent these leaders are capable of immediately understanding and controlling insectoid creatures, however, as a sacred bond they are not allowed to partake in any other kinds of work. Insectoid herders can erect insectoid hives as part of a short ritual.</description><iconPath>UI/Roles/InsectoidHerder</iconPath><nameMaker>VME_InsectoidHerder</nameMaker><roleRequiredWorkTagAny><li>Animals</li></roleRequiredWorkTagAny><roleTags><li>InsectoidHerder</li></roleTags><requiredMemes><li>VME_InsectoidSupremacy</li></requiredMemes><roleApparelRequirements><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Headwrap</li></requiredDefs></requirement></li></roleApparelRequirements><roleApparelRequirementCountCurve><points><li>(0, 1)</li><li>(1, 1)</li></points></roleApparelRequirementCountCurve><displayOrderInImpact>2</displayOrderInImpact><roleDisabledWorkTags><li>ManualDumb</li><li>Cooking</li><li>PlantWork</li><li>Mining</li><li>Crafting</li><li>Constructing</li><li>Hunting</li><li>Artistic</li><li>Intellectual</li><li>Firefighting</li></roleDisabledWorkTags><grantedAbilities><li>VME_TameInsectoid</li><li>VME_ConstructANest</li></grantedAbilities></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "PreceptRoleSingleBase" for node "PreceptDef". Full node: <PreceptDef ParentName="PreceptRoleSingleBase"><defName>VME_IdeoRole_Mechacker</defName><label>mechacker</label><description>A brilliant engineer capable of assembling mechanoid effigies. Unlike their lazy counterparts, Mechackers are willing to do all work types. All Mechackers possess the ability to overload and detonate turrets or hostile mechanoids, causing an explosion.</description><iconPath>UI/Roles/Mechacker</iconPath><nameMaker>VME_Mechacker</nameMaker><roleTags><li>Mechacker</li></roleTags><requiredMemes><li>VME_MechanoidSupremacy</li></requiredMemes><displayOrderInImpact>2</displayOrderInImpact><grantedAbilities><li>VME_EnableSelfDestruct</li></grantedAbilities><roleApparelRequirements><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Headwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Broadwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>Torso</li><li>Neck</li><li>Shoulders</li><li>Arms</li><li>Legs</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Robe</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_HatHood</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_BowlerHat</li></requiredDefs></requirement></li><li MayRequire="Ludeon.RimWorld.Royalty"><requirement><bodyPartGroupsMatchAny><li>Torso</li></bodyPartGroupsMatchAny><requiredTags><li>Cape</li></requiredTags></requirement></li></roleApparelRequirements><roleApparelRequirementCountCurve><points><li>(0, 1)</li><li>(1, 1)</li></points></roleApparelRequirementCountCurve></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "PreceptRoleSingleBase" for node "PreceptDef". Full node: <PreceptDef ParentName="PreceptRoleSingleBase"><defName>VME_IdeoRole_Merchant</defName><label>merchant</label><description>A welcoming and charismatic, though somewhat cutthroat trader, specializes in establishing mercantile routes with other colonies. Can signal for a random friendly faction trade caravan to make a detour directly to the colony every 5 days. Also receives a small bonus to trading prices through sheer charisma.</description><iconPath>UI/Roles/Merchant</iconPath><nameMaker>VME_Trader</nameMaker><roleTags><li>Merchant</li></roleTags><requiredMemes><li>VME_Trader</li></requiredMemes><displayOrderInImpact>2</displayOrderInImpact><grantedAbilities><li>VME_CallTradeCaravan</li></grantedAbilities><roleApparelRequirements><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Headwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Broadwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>Torso</li><li>Neck</li><li>Shoulders</li><li>Arms</li><li>Legs</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Robe</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_HatHood</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_BowlerHat</li></requiredDefs></requirement></li><li MayRequire="Ludeon.RimWorld.Royalty"><requirement><bodyPartGroupsMatchAny><li>Torso</li></bodyPartGroupsMatchAny><requiredTags><li>Cape</li></requiredTags></requirement></li></roleApparelRequirements><roleApparelRequirementCountCurve><points><li>(0, 1)</li><li>(1, 1)</li></points></roleApparelRequirementCountCurve><roleRequiredWorkTags><li>Social</li></roleRequiredWorkTags><roleEffects><li Class="RoleEffect_PawnStatOffset"><statDef>TradePriceImprovement</statDef><modifier>0.1</modifier></li></roleEffects></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "PreceptRoleSingleBase" for node "PreceptDef". Full node: <PreceptDef ParentName="PreceptRoleSingleBase"><defName>VME_IdeoRole_Nurse</defName><label>nurse</label><description>A dedicated medical professional able to tend to wounds with surgical precision. Possesses the unique ability to hyperfocus on their doctoring patients in times of mass trauma, temporarily suppressing their needs for rest, recreation, or hunger.</description><iconPath>UI/Roles/Nurse</iconPath><nameMaker>VME_Nurse</nameMaker><roleTags><li>Nurse</li></roleTags><requiredMemes><li>VME_Healthcare</li></requiredMemes><roleRequirements><li Class="RoleRequirement_MinSkillAny"><skills><Medicine>6</Medicine></skills></li></roleRequirements><roleRequiredWorkTagAny><li>Caring</li></roleRequiredWorkTagAny><roleDisabledWorkTags><li>Animals</li><li>Cooking</li><li>PlantWork</li><li>Mining</li><li>Crafting</li><li>Constructing</li><li>Hunting</li><li>Artistic</li><li>Intellectual</li><li>Violent</li></roleDisabledWorkTags><displayOrderInImpact>2</displayOrderInImpact><grantedAbilities><li>VME_MedicalEmergency</li></grantedAbilities><roleApparelRequirements><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Headwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Broadwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>Torso</li><li>Neck</li><li>Shoulders</li><li>Arms</li><li>Legs</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Robe</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_HatHood</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_BowlerHat</li></requiredDefs></requirement></li><li MayRequire="Ludeon.RimWorld.Royalty"><requirement><bodyPartGroupsMatchAny><li>Torso</li></bodyPartGroupsMatchAny><requiredTags><li>Cape</li></requiredTags></requirement></li></roleApparelRequirements><roleApparelRequirementCountCurve><points><li>(0, 1)</li><li>(1, 1)</li></points></roleApparelRequirementCountCurve></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "PreceptRoleSingleBase" for node "PreceptDef". Full node: <PreceptDef ParentName="PreceptRoleSingleBase"><defName>VME_IdeoRole_PartyHost</defName><label>party host</label><description>A most jovial hooligan incapable of understanding that not all times can be party time. A party leader is able to throw an amazing party at any time. However, they will find themselves needing about twice the recreation time as the normal person to be happy on a day-to-day basis.</description><iconPath>UI/Roles/PartyHost</iconPath><nameMaker>VME_PartyHost</nameMaker><roleTags><li>PartyHost</li></roleTags><requiredMemes><li>VME_PartyLife</li></requiredMemes><displayOrderInImpact>2</displayOrderInImpact><grantedAbilities><li>VME_ThrowParty</li></grantedAbilities><roleApparelRequirements><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Headwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Broadwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>Torso</li><li>Neck</li><li>Shoulders</li><li>Arms</li><li>Legs</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Robe</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_HatHood</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_BowlerHat</li></requiredDefs></requirement></li><li MayRequire="Ludeon.RimWorld.Royalty"><requirement><bodyPartGroupsMatchAny><li>Torso</li></bodyPartGroupsMatchAny><requiredTags><li>Cape</li></requiredTags></requirement></li></roleApparelRequirements><roleApparelRequirementCountCurve><points><li>(0, 1)</li><li>(1, 1)</li></points></roleApparelRequirementCountCurve></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "PreceptRoleSingleBase" for node "PreceptDef". Full node: <PreceptDef ParentName="PreceptRoleSingleBase"><defName>VME_IdeoRole_LeaderSecond</defName><label>second triumvir</label><description>A leader who holds the group together and represents your faction in diplomatic interactions.</description><iconPath>UI/Roles/Leader</iconPath><nameMaker>VME_NamerSecondTriumvir</nameMaker><displayOrderInImpact>1000</displayOrderInImpact><restrictToSupremeGenderChance>1</restrictToSupremeGenderChance><expectationsOffset>2</expectationsOffset><roleApparelRequirements><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Headwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>Neck</li><li>Shoulders</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Broadwrap</li></requiredDefs></requirement></li><li><allowedFactionCategoryTags><li>Tribal</li></allowedFactionCategoryTags><requirement><bodyPartGroupsMatchAny><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_WarMask</li></requiredDefs></requirement></li><li><disallowedFactionCategoryTags><li>Tribal</li></disallowedFactionCategoryTags><anyMemeRequired><li>Transhumanist</li></anyMemeRequired><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Slicecap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_VisageMask</li></requiredDefs></requirement></li><li><anyMemeRequired><li>Supremacist</li><li>Collectivist</li></anyMemeRequired><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_AuthorityCap</li></requiredDefs></requirement></li><li><anyMemeRequired><li>Rancher</li></anyMemeRequired><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_CowboyHat</li></requiredDefs></requirement></li><li><allowedFactionCategoryTags><li>Tribal</li></allowedFactionCategoryTags><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_TribalHeaddress</li></requiredDefs></requirement></li><li><allowedFactionCategoryTags><li>Tribal</li></allowedFactionCategoryTags><requirement><bodyPartGroupsMatchAny><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_WarMask</li></requiredDefs></requirement></li><li MayRequire="Ludeon.RimWorld.Royalty"><disallowedFactionCategoryTags><li>Tribal</li></disallowedFactionCategoryTags><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Beret</li></requiredDefs></requirement></li></roleApparelRequirements><roleApparelRequirementCountCurve><points><li>(0.5, 1)</li><li>(1.0, 2)</li></points></roleApparelRequirementCountCurve><grantedAbilities><li>LeaderSpeech</li><li>WorkDrive</li><li>CombatCommand</li><li>Trial</li></grantedAbilities><roleTags><li>Leader</li></roleTags><requiredMemes><li>VME_Republic</li></requiredMemes></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "PreceptRoleSingleBase" for node "PreceptDef". Full node: <PreceptDef ParentName="PreceptRoleSingleBase"><defName>VME_IdeoRole_LeaderThird</defName><label>third triumvir</label><description>A leader who holds the group together and represents your faction in diplomatic interactions.</description><iconPath>UI/Roles/Leader</iconPath><nameMaker>VME_NamerThirdTriumvir</nameMaker><displayOrderInImpact>1000</displayOrderInImpact><restrictToSupremeGenderChance>1</restrictToSupremeGenderChance><expectationsOffset>2</expectationsOffset><roleApparelRequirements><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Headwrap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>Neck</li><li>Shoulders</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Broadwrap</li></requiredDefs></requirement></li><li><allowedFactionCategoryTags><li>Tribal</li></allowedFactionCategoryTags><requirement><bodyPartGroupsMatchAny><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_WarMask</li></requiredDefs></requirement></li><li><disallowedFactionCategoryTags><li>Tribal</li></disallowedFactionCategoryTags><anyMemeRequired><li>Transhumanist</li></anyMemeRequired><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Slicecap</li></requiredDefs></requirement></li><li><requirement><bodyPartGroupsMatchAny><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_VisageMask</li></requiredDefs></requirement></li><li><anyMemeRequired><li>Supremacist</li><li>Collectivist</li></anyMemeRequired><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_AuthorityCap</li></requiredDefs></requirement></li><li><anyMemeRequired><li>Rancher</li></anyMemeRequired><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_CowboyHat</li></requiredDefs></requirement></li><li><allowedFactionCategoryTags><li>Tribal</li></allowedFactionCategoryTags><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_TribalHeaddress</li></requiredDefs></requirement></li><li><allowedFactionCategoryTags><li>Tribal</li></allowedFactionCategoryTags><requirement><bodyPartGroupsMatchAny><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_WarMask</li></requiredDefs></requirement></li><li MayRequire="Ludeon.RimWorld.Royalty"><disallowedFactionCategoryTags><li>Tribal</li></disallowedFactionCategoryTags><requirement><bodyPartGroupsMatchAny><li>UpperHead</li><li>FullHead</li></bodyPartGroupsMatchAny><requiredDefs><li>Apparel_Beret</li></requiredDefs></requirement></li></roleApparelRequirements><roleApparelRequirementCountCurve><points><li>(0.5, 1)</li><li>(1.0, 2)</li></points></roleApparelRequirementCountCurve><grantedAbilities><li>LeaderSpeech</li><li>WorkDrive</li><li>CombatCommand</li><li>Trial</li></grantedAbilities><roleTags><li>Leader</li></roleTags><requiredMemes><li>VME_Republic</li></requiredMemes></PreceptDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "SacrificeBehaviorBase" for node "RitualBehaviorDef". Full node: <RitualBehaviorDef ParentName="SacrificeBehaviorBase"><defName>VME_PlagueFestivalRitualBehaviour</defName><roles><li Class="RitualRoleAnimal"><label>sacrifice</label><id>animal</id><maxCount>1</maxCount><minBodySize>0.75</minBodySize><required>True</required><missingDesc>an animal with body size of at least 0.8</missingDesc><countsAsParticipant>False</countsAsParticipant><ignoreBleeding>true</ignoreBleeding></li></roles><stages Inherit="False"><li Class="RitualStage_InteractWithAnimal"><defaultDuty>Spectate</defaultDuty><endTriggers><li Class="StageEndTrigger_PawnDeliveredOrNotValid" /></endTriggers><failTriggers><li Class="StageFailTrigger_TargetPawnUnreachable"><takerId>moralist</takerId><takeeId>animal</takeeId><desc>Animal is not reachable.</desc></li></failTriggers><roleBehaviors><li><roleId>moralist</roleId><dutyDef>DeliverPawnToAltar</dutyDef></li><li><roleId>animal</roleId><dutyDef>Idle</dutyDef></li></roleBehaviors></li><li><defaultDuty>Spectate</defaultDuty><endTriggers><li Class="StageEndTrigger_DurationPercentage"><percentage>0.4</percentage></li></endTriggers><roleBehaviors><li><roleId>moralist</roleId><dutyDef>SpeakOnCellFacingSpectators</dutyDef><speakerInteraction>Speech_Sacrifice</speakerInteraction><customPositions><li Class="RitualPosition_Lectern"><maxDistanceToFocus>5</maxDistanceToFocus></li><li Class="RitualPosition_OnInteractionCell" /></customPositions></li><li><roleId>animal</roleId><dutyDef>LayDownAwake</dutyDef></li></roleBehaviors></li><li Class="RitualStage_InteractWithAnimal"><defaultDuty>Spectate</defaultDuty><essential>True</essential><endTriggers><li Class="StageEndTrigger_PawnDead"><roleId>animal</roleId></li></endTriggers><roleBehaviors><li><roleId>moralist</roleId><dutyDef>Sacrifice</dutyDef><customPositions><li Class="RitualPosition_OnInteractionCell" /></customPositions></li><li><roleId>animal</roleId><dutyDef>LayDownAwake</dutyDef></li></roleBehaviors><visualEffectDef>SacrificeAnimal</visualEffectDef></li><li><defaultDuty>Spectate</defaultDuty><endTriggers><li Class="StageEndTrigger_DurationPercentage"><percentage>0.6</percentage></li></endTriggers><roleBehaviors><li><roleId>moralist</roleId><dutyDef>SpeakOnCellFacingSpectators</dutyDef><speakerInteraction>Speech_Sacrifice</speakerInteraction><customPositions><li Class="RitualPosition_OnInteractionCell" /></customPositions></li></roleBehaviors></li></stages></RitualBehaviorDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Serketist</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_Serketism_Loop</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Corporate</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_Corporate_Loop</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Authoritarian</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_Authoritarian_Loop</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Shintao</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_Shintao_Loop</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Esotericism</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_Esotericism_Loop</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Eldritch</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_EldritchCult_Loop</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Hedonist</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_Hedonism_Loop</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Eschatological</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_Eschatologist_Loop</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_CultOfPersonality</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_CultOfPersonality_Loop</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Pantheist</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_Pantheism_Loop</clipPath></li></grains><volumeRange>35</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Omnist</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_Omnism_Loop</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Agnostic</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_Agnosticism_Loop</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_SecularSpirituality</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_SecularSpirituality_Loop</clipPath></li></grains><volumeRange>35</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_Orgy</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_Orgy</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSustainerBase" for node "SoundDef". Full node: <SoundDef ParentName="RitualSustainerBase"><defName>VME_RitualSustainer_InsectoidHymn</defName><subSounds><li><grains><li Class="AudioGrain_Clip"><clipPath>Ambience/RitualSustainers/Ritual_Sustainer_InsectoidHymn</clipPath></li></grains><volumeRange>25</volumeRange><distRange>30~100</distRange><sustainAttack>5.0</sustainAttack><sustainSkipFirstAttack>False</sustainSkipFirstAttack></li></subSounds></SoundDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualGlowAbstract" for node "RitualVisualEffectDef". Full node: <RitualVisualEffectDef ParentName="RitualGlowAbstract"><defName>VME_ShintaoVisuals</defName><tintColor>(227, 56, 61)</tintColor><comps><li Class="CompProperties_RitualEffectIntervalSpawnArea"><fleckDef>LeafFlipped</fleckDef><area>(5, 6)</area><offset>(-6, 0, 4)</offset><spawnIntervalTicks>23</spawnIntervalTicks><spawnCount>1</spawnCount><velocityDir>(1, 0, 0)</velocityDir><velocity>0.9~1.6</velocity><rotation>190~230</rotation><overrideColors><li>(255, 192, 203)</li><li>(255, 192, 203)</li><li>(255, 192, 203)</li></overrideColors><scalePositionWithRoom>true</scalePositionWithRoom></li><li Class="CompProperties_RitualEffectIntervalSpawnArea"><fleckDef>Leaf</fleckDef><area>(5, 6)</area><offset>(6, 0, -4)</offset><spawnIntervalTicks>23</spawnIntervalTicks><spawnCount>1</spawnCount><velocityDir>(1, 0, 0)</velocityDir><velocity>0.9~1.6</velocity><rotation>-5~75</rotation><overrideColors><li>(255, 192, 203)</li><li>(255, 192, 203)</li><li>(255, 192, 203)</li></overrideColors><scalePositionWithRoom>true</scalePositionWithRoom></li><li Class="CompProperties_RitualEffectIntervalSpawnArea"><fleckDef>VME_ToriiMote</fleckDef><area>(24, 22)</area><spawnIntervalTicks>32</spawnIntervalTicks><spawnCount>1</spawnCount><rotation>0</rotation><scale>2~3</scale><scalePositionWithRoom>true</scalePositionWithRoom><onlySpawnInSameRoom>true</onlySpawnInSameRoom></li></comps></RitualVisualEffectDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSmokeAbstract" for node "RitualVisualEffectDef". Full node: <RitualVisualEffectDef ParentName="RitualSmokeAbstract"><defName>VME_EsotericismVisuals</defName><tintColor>(23, 73, 145)</tintColor><comps><li><compClass>CompRitualEffect_ConstantCenter</compClass><moteDef>VME_PentagramsMote</moteDef></li><li Class="CompProperties_RitualEffectConstantCircle"><radius>7.0</radius><numCopies>5</numCopies><moteDef>VME_CrystalBall</moteDef><scalePositionWithRoom>true</scalePositionWithRoom><onlySpawnInSameRoom>true</onlySpawnInSameRoom><offset>(0, 0, 0.5)</offset><roomCheckOffset>(0, 0, -1)</roomCheckOffset></li></comps></RitualVisualEffectDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSmokeAbstract" for node "RitualVisualEffectDef". Full node: <RitualVisualEffectDef ParentName="RitualSmokeAbstract"><defName>VME_HedonismVisuals</defName><tintColor>(212, 175, 63)</tintColor><comps><li Class="CompProperties_RitualEffectConstantCircle"><radius>8.0</radius><numCopies>8</numCopies><moteDef>VME_GreekColumn</moteDef><scalePositionWithRoom>true</scalePositionWithRoom><onlySpawnInSameRoom>true</onlySpawnInSameRoom><offset>(0, 0, 0.5)</offset><roomCheckOffset>(0, 0, -1)</roomCheckOffset></li><li Class="CompProperties_RitualEffectIntervalSpawnArea"><fleckDef>VME_Grapes</fleckDef><area>(24, 22)</area><spawnIntervalTicks>16</spawnIntervalTicks><spawnCount>1</spawnCount><rotation>0</rotation><scale>1~1.75</scale><scalePositionWithRoom>true</scalePositionWithRoom><onlySpawnInSameRoom>true</onlySpawnInSameRoom></li></comps></RitualVisualEffectDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualSmokeAbstract" for node "RitualVisualEffectDef". Full node: <RitualVisualEffectDef ParentName="RitualSmokeAbstract"><defName>VME_CultOfPersonalityVisuals</defName><tintColor>(91, 91, 91)</tintColor><comps><li><compClass>CompRitualEffect_ConstantCenter</compClass><moteDef>VME_HugeStar</moteDef></li><li Class="CompProperties_RitualEffectConstantCircle"><radius>8.0</radius><numCopies>5</numCopies><moteDef>VME_Statue</moteDef><scalePositionWithRoom>true</scalePositionWithRoom><onlySpawnInSameRoom>true</onlySpawnInSameRoom><offset>(0, 0, 0.5)</offset><roomCheckOffset>(0, 0, -1)</roomCheckOffset></li></comps></RitualVisualEffectDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RitualGlowAbstract" for node "RitualVisualEffectDef". Full node: <RitualVisualEffectDef ParentName="RitualGlowAbstract"><defName>VME_SecularSpiritualityVisuals</defName><tintColor>(216, 139, 229)</tintColor><comps><li><compClass>CompRitualEffect_ConstantCenter</compClass><moteDef>VME_Yoga</moteDef></li></comps></RitualVisualEffectDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoStoneTileBase" for node "TerrainDef". Full node: <TerrainDef ParentName="IdeoStoneTileBase" Name="VME_CorporateFineStoneTiles" Abstract="True"><renderPrecedence>220</renderPrecedence><description>Fine stone tiles in a corporate style for expressing economic status. Slow to construct.</description><statBases><WorkToBuild>5000</WorkToBuild><Beauty>3</Beauty></statBases><researchPrerequisites><li>Stonecutting</li></researchPrerequisites><tags><li>FineFloor</li></tags><texturePath>Terrain/Surfaces/VME_CorporateFineStoneTiles</texturePath><designatorDropdown>VME_Floor_CorporateFineStoneTiles</designatorDropdown><dominantStyleCategory>VME_Corporate</dominantStyleCategory><constructionSkillPrerequisite>6</constructionSkillPrerequisite></TerrainDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoStoneTileBase" for node "TerrainDef". Full node: <TerrainDef ParentName="IdeoStoneTileBase" Name="VME_ShintaoFineStoneTiles" Abstract="True"><renderPrecedence>220</renderPrecedence><description>Fine stone tiles in a shintao style for expressing economic status. Slow to construct.</description><statBases><WorkToBuild>5000</WorkToBuild><Beauty>3</Beauty></statBases><researchPrerequisites><li>Stonecutting</li></researchPrerequisites><tags><li>FineFloor</li></tags><texturePath>Terrain/Surfaces/VME_TaoistFineTile</texturePath><designatorDropdown>VME_Floor_ShintaoFineStoneTiles</designatorDropdown><dominantStyleCategory>VME_Shintaoism</dominantStyleCategory><constructionSkillPrerequisite>6</constructionSkillPrerequisite></TerrainDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientShoppingCart</defName><label>ancient shopping cart</label><description>An ancient, rusted shopping cart. How exactly it got here is a mystery, but the story is long and probably quite sad.</description><graphicData><texPath>Things/Building/Ruins/ShoppingCart</texPath><graphicClass>Graphic_Random</graphicClass><shadowData><volume>(0.9, 0.35, 0.45)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>150</MaxHitPoints><WorkToBuild>30</WorkToBuild><Mass>25</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientPostbox</defName><label>ancient postbox</label><description>An ancient postbox, smashed and deteriorated to uselessness. It seems to have been moved here long ago for some unknown reason.</description><graphicData><texPath>Things/Building/Ruins/Postbox</texPath><shadowData><volume>(0.78, 0.35, 0.78)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>45</WorkToBuild><Mass>25</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientVendingMachine</defName><label>ancient vending machine</label><description>An ancient vending machine. It was smashed ages ago and generations of looters have taken every conceivably useful part. How it ended up here is a mystery.</description><graphicData><texPath>Things/Building/Ruins/VendingMachine</texPath><shadowData><volume>(0.85, 0.35, 0.9)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>250</MaxHitPoints><WorkToBuild>50</WorkToBuild><Mass>50</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientAirConditioner</defName><label>ancient air conditioner</label><description>An ancient air conditioning machine. Its internals were smashed long ago and what wasn't looted has rusted away in the time since.</description><graphicData><texPath>Things/Building/Ruins/AirConditioner</texPath><shadowData><volume>(0.99, 0.35, 0.99)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>40</WorkToBuild><Mass>25</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientKitchenSink</defName><label>ancient kitchen sink</label><description>An ancient kitchen sink made of some non-metallic fiber-sheet material. It is badly deteriorated and there's no way to salvage anything from it.\n\nHow it got here must be a long story.</description><graphicData><texPath>Things/Building/Ruins/KitchenSink</texPath><shadowData><volume>(0.99, 0.35, 0.99)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>40</WorkToBuild><Mass>25</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientStove</defName><label>ancient stove</label><description>An ancient stove. Smashed and rusted, it is completely useless now.\n\nHow it got here is hard to say.</description><graphicData><texPath>Things/Building/Ruins/Stove</texPath><shadowData><volume>(0.99, 0.35, 0.99)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>40</WorkToBuild><Mass>25</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientOven</defName><label>ancient oven</label><description>An ancient oven. Smashed and rusted, it is completely useless now.\n\nHow it got here is hard to say.</description><graphicData><texPath>Things/Building/Ruins/AncientOven</texPath><shadowData><volume>(0.99, 0.35, 0.99)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>40</WorkToBuild><Mass>25</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientATM</defName><label>ancient ATM</label><description>An ancient ATM. Smashed and rusted, it is completely useless now.\n\nHow it got here is hard to say.</description><graphicData><texPath>Things/Building/Ruins/AncientATM</texPath><shadowData><volume>(0.8, 0.35, 0.9)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>40</WorkToBuild><Mass>25</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientWashingMachine</defName><label>ancient washing machine</label><description>An ancient device used for washing textiles. Smashed and rusted, it is completely useless now.\n\nHow it got here is hard to say.</description><graphicData><texPath>Things/Building/Ruins/AncientWashingMachine</texPath><shadowData><volume>(0.85, 0.35, 0.85)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>40</WorkToBuild><Mass>50</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientHydrant</defName><label>ancient hydrant</label><description>An ancient hydrant. Heavily rusted, it is completely useless now.\n\nHow it got here is hard to say.</description><graphicData><texPath>Things/Building/Ruins/AncientHydrant</texPath><shadowData><volume>(0.45, 0.35, 0.45)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>40</WorkToBuild><Mass>12</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientMicrowave</defName><label>ancient microwave</label><description>An ancient device for heating food. Smashed and rusted, it is completely useless now.\n\nHow it got here is hard to say.</description><graphicData><texPath>Things/Building/Ruins/AncientMicrowave</texPath><shadowData><volume>(0.9, 0.35, 0.9)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>40</WorkToBuild><Mass>25</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientToilet</defName><label>ancient toilet</label><description>An ancient toilet. Smashed long ago, it is completely useless now.\n\nHow it got here is hard to say.</description><graphicData><texPath>Things/Building/Ruins/AncientToilet</texPath><shadowData><volume>(0.5, 0.35, 0.5)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>40</WorkToBuild><Mass>25</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientRefrigerator</defName><label>ancient refrigerator</label><description>An ancient refrigerator. It was stripped of interesting parts long ago.</description><graphicData><texPath>Things/Building/Ruins/Fridge</texPath><shadowData><volume>(0.9, 0.35, 0.9)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>40</WorkToBuild><Mass>75</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientSmallCrate</defName><label>ancient small crate</label><description>A small, empty crate which was abandoned ages ago. It's too rusted to store anything.</description><graphicData><texPath>Things/Building/Ruins/CrateSmall</texPath><shadowData><volume>(0.65, 0.35, 0.8)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>150</MaxHitPoints><WorkToBuild>35</WorkToBuild><Mass>25</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientLongCrate</defName><label>ancient long crate</label><description>A long, empty crate which was abandoned ages ago. It's too rusted to store anything.</description><graphicData><texPath>Things/Building/Ruins/CrateLong</texPath><shadowData><volume>(0.9, 0.35, 0.8)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>180</MaxHitPoints><WorkToBuild>40</WorkToBuild><Mass>50</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientLargeCrate</defName><label>ancient large crate</label><description>A large crate which was abandoned ages ago. It's too rusted to store anything.</description><graphicData><texPath>Things/Building/Ruins/CrateLarge</texPath><shadowData><volume>(0.99, 0.35, 0.99)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>220</MaxHitPoints><WorkToBuild>60</WorkToBuild><Mass>75</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientWheel</defName><label>ancient wheel</label><description>An ancient wheel from some kind of vehicle. The rubber has deteriorated away and the metal is twisted and rusted.</description><graphicData><graphicClass>Graphic_Random</graphicClass><texPath>Things/Building/Ruins/Wheel</texPath><shadowData><volume>(0.55, 0.35, 0.55)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><statBases><MaxHitPoints>150</MaxHitPoints><WorkToBuild>30</WorkToBuild><Mass>25</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "AncientSmallWalkableBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="AncientSmallWalkableBuildingBase"><defName>VME_AncientGiantWheel</defName><label>ancient giant wheel</label><description>A giant wheel which came off some large vehicle many ages ago. The rubber has disintegrated away and the metal is twisted and rusted.</description><graphicData><texPath>Things/Building/Ruins/GiantWheel</texPath><graphicClass>Graphic_Random</graphicClass><shadowData><volume>(1.35, 0.35, 1.35)</volume></shadowData><drawSize>(2,2)</drawSize></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><size>(2,2)</size><statBases><MaxHitPoints>300</MaxHitPoints><WorkToBuild>60</WorkToBuild><Mass>50</Mass></statBases></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientRustedCar</defName><label>ancient car</label><description>An ancient, broken car. Everything that isn't rusted away was looted long ago.</description><graphicData><texPath>Things/Building/Ruins/RustedCars</texPath><graphicClass>Graphic_Random</graphicClass><drawSize>(2,4)</drawSize><shadowData><volume>(1.8, 0.7, 3.8)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><size>(2,4)</size><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>600</MaxHitPoints><Mass>100</Mass></statBases><killedLeavings><ChunkSlagSteel>2</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientRustedTruck</defName><label>ancient truck</label><description>An ancient, broken truck. Everything useful either rusted away or was looted long ago.</description><graphicData><texPath>Things/Building/Ruins/RustedTruck</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2,4)</drawSize><shadowData><volume>(0.8, 0.7, 3.4)</volume></shadowData></graphicData><size>(2,4)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>600</MaxHitPoints><Mass>200</Mass></statBases><killedLeavings><ChunkSlagSteel>2</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientRustedJeep</defName><label>ancient troop carrier</label><description>An ancient, broken troop carrier. Everything that isn't rusted away was looted long ago.</description><graphicData><texPath>Things/Building/Ruins/RustedMilitaryJeep</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,5)</drawSize><shadowData><volume>(2.5, 0.85, 4.5)</volume></shadowData></graphicData><size>(3,5)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>1800</MaxHitPoints><Mass>100</Mass></statBases><killedLeavings><ChunkSlagSteel>2</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientRustedCarFrame</defName><label>ancient car frame</label><description>An ancient, rusted car frame. The body shell has long since rusted away to nothing.</description><graphicData><texPath>Things/Building/Ruins/RustedCarFrame</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2,3)</drawSize><shadowData><volume>(1.75, 0.25, 2.75)</volume></shadowData></graphicData><size>(2,3)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>350</MaxHitPoints><Mass>100</Mass></statBases><killedLeavings><ChunkSlagSteel>2</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientWarwalkerTorso</defName><label>ancient warwalker torso</label><description>The torso of a mid-scale warwalker which fell here in ancient days. The valuable parts were looted long ago.</description><graphicData><texPath>Things/Building/Ruins/AncientWarwalkerTorso</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,6)</drawSize><shadowData><volume>(2.5, 0.55, 5)</volume></shadowData></graphicData><size>(4,6)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>4000</MaxHitPoints><Mass>250</Mass></statBases><killedLeavings><ChunkSlagSteel>4</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientRustedDropship</defName><label>ancient dropship</label><description>The remains of an ancient dropship. The valuable parts were looted long ago and the rest has deteriorated to uselessness.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/AncientRustedDropship</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(6,5)</drawSize><shadowData><volume>(5.0, 0.55, 4.0)</volume></shadowData></graphicData><size>(6,5)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>4000</MaxHitPoints><Mass>300</Mass></statBases><killedLeavings><ChunkSlagSteel>4</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientWarwalkerClaw</defName><label>ancient warwalker claw</label><description>The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago.</description><graphicData><texPath>Things/Building/Ruins/AncientWarwalkerClaw</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,2)</drawSize><shadowData><volume>(0.6, 0.35, 1.7)</volume></shadowData></graphicData><size>(1,2)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>2000</MaxHitPoints><Mass>100</Mass></statBases><killedLeavings><ChunkSlagSteel>1</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientWarwalkerLeg</defName><label>ancient warwalker leg</label><description>The shattered leg of a mid-scale warwalker that fell here long ago. It has been picked clean by looters, and no valuable components remain.</description><graphicData><texPath>Things/Building/Ruins/AncientWarwalkerLeg</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2,4)</drawSize><shadowData><volume>(0.9, 0.35, 3.7)</volume></shadowData></graphicData><size>(2,4)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>2000</MaxHitPoints><Mass>100</Mass></statBases><killedLeavings><ChunkSlagSteel>1</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientMiniWarwalkerRemains</defName><label>ancient warsprinter remains</label><description>The shattered remains of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/AncientWarsprinterRemains</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,3)</drawSize><shadowData><volume>(3.7, 0.35, 1.8)</volume></shadowData></graphicData><size>(5,3)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>1800</MaxHitPoints><Mass>100</Mass></statBases><killedLeavings><ChunkSlagSteel>4</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientWarspiderRemains</defName><label>ancient warspider remains</label><description>The ruined remains of an ancient mid-scale warspider. It has been picked over many times, and there is nothing valuable left to loot.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/AncientWarspiderRemains</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,5)</drawSize><shadowData><volume>(3.3, 0.55, 3.45)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><size>(5,5)</size><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>4000</MaxHitPoints><Mass>100</Mass></statBases><killedLeavings><ChunkSlagSteel>6</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientPipelineSection</defName><label>ancient pipeline section</label><description>A section from an ancient pipeline. It once carried some valuable fluid over long distances. Now it's been looted and deteriorated to uselessness.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/PipelineSection</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,1)</drawSize><shadowData><volume>(1.8, 0.55, 0.5)</volume></shadowData></graphicData><size>(2,1)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>400</MaxHitPoints><Mass>100</Mass></statBases><killedLeavings><ChunkSlagSteel>6</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientWarwalkerFoot</defName><label>ancient warwalker foot</label><description>A massive foot from an ancient warwalker. It seems to have been torn free from its owner by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/AncientWarwalkerFoot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(1, 0.55, 1)</volume></shadowData></graphicData><size>(2,2)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>600</MaxHitPoints><Mass>100</Mass></statBases><killedLeavings><ChunkSlagSteel>6</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientTank</defName><label>ancient ruined tank</label><description>The remains of an ancient tank which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/RuinedTank</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,3)</drawSize><shadowData><volume>(4.5, 0.55, 2.4)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><size>(5,3)</size><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>2000</MaxHitPoints><Mass>300</Mass></statBases><killedLeavings><ChunkSlagSteel>6</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientAPC</defName><label>ancient ruined APC</label><description>The remains of an ancient armoured troop carrier which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/RuinedAPC</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,3)</drawSize><shadowData><volume>(4.1, 0.55, 2.4)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><size>(5,3)</size><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>2000</MaxHitPoints><Mass>250</Mass></statBases><killedLeavings><ChunkSlagSteel>6</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientWarwalkerShell</defName><label>ancient warwalker shell</label><description>Most of the armored shell of a warwalker. It appears to have been torn off by some colossal weapon system. All the valuable parts were looted, and the rest is badly deteriorated.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/AncientWarwalkerShell</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,3)</drawSize><shadowData><volume>(3.8, 0.55, 1.8)</volume></shadowData></graphicData><size>(5,3)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>2000</MaxHitPoints><Mass>300</Mass></statBases><killedLeavings><ChunkSlagSteel>6</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientJetEngine</defName><label>ancient jet engine</label><description>An ancient jet engine, probably detached from a large airplane. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/JetEngine</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(3,2)</drawSize><shadowData><volume>(2.5, 0.55, 1.5)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><size>(3,2)</size><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>2000</MaxHitPoints><Mass>250</Mass></statBases><killedLeavings><ChunkSlagSteel>6</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientDropshipEngine</defName><label>ancient dropship engine</label><description>An ancient dropship engine. It probably came off a military troop carrier. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/AncientDropshipEngine</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(3,2)</drawSize><shadowData><volume>(2.5, 0.55, 1.5)</volume></shadowData></graphicData><size>(3,2)</size><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>2000</MaxHitPoints><Mass>250</Mass></statBases><killedLeavings><ChunkSlagSteel>6</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientPodCar</defName><label>ancient pod car</label><description>An ancient pod car once capable of automated flight. Its valuable parts were looted long ago, and the rest is badly deteriorated.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/PodCar</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(3,2)</drawSize><shadowData><volume>(2.8, 0.55, 1.8)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><size>(3,2)</size><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>600</MaxHitPoints><Mass>100</Mass></statBases><killedLeavings><ChunkSlagSteel>6</ChunkSlagSteel></killedLeavings></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientTankTrap</defName><label>ancient tank trap</label><description>An defensive fortification for stopping vehicles. It's been deteriorating for many years.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/AncientTankTrap</texPath><graphicClass>Graphic_Random</graphicClass><drawSize>(2,2)</drawSize><shadowData><volume>(0.6, 0.65, 0.6)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><size>(2,2)</size><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>500</MaxHitPoints><WorkToBuild>200</WorkToBuild><Mass>100</Mass></statBases><passability>PassThroughOnly</passability><pathCost>50</pathCost></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "NonDeconstructibleAncientBuildingBase" for node "ThingDef". Full node: <ThingDef ParentName="NonDeconstructibleAncientBuildingBase"><defName>VME_AncientLargeRustedEngineBlock</defName><label>ancient macro-engine block</label><description>An large, ancient engine block from some giant vehicle or power source. It's rusted through, and all the useful components are gone. No repair could salvage this.</description><rotatable>false</rotatable><graphicData><texPath>Things/Building/Ruins/LargeEngineBlock</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,1)</drawSize><shadowData><volume>(1.65, 0.35, 0.7)</volume></shadowData></graphicData><tradeability>None</tradeability><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><size>(2,1)</size><fillPercent>0.5</fillPercent><statBases><MaxHitPoints>600</MaxHitPoints><WorkToBuild>60</WorkToBuild><Mass>100</Mass></statBases><pathCost>50</pathCost></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoBurnableBase" for node "ThingDef". Full node: <ThingDef ParentName="IdeoBurnableBase"><defName>VME_WickerMan</defName><label>wicker man</label><description>A large humanoid figure made out of dry brush, thatch, and wood scraps. Prisoners have to be physically restrained to the figurine then burned alive as part of a trial or ritual.</description><ideoBuildingNamerBase>NamerBurnTarget</ideoBuildingNamerBase><graphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Building/Misc/Wickerman/Wickerman</texPath><drawSize>(6,6)</drawSize><shadowData><volume>(0.5, 0.3 ,0.5)</volume></shadowData></graphicData><size>(3,3)</size><costList><WoodLog>80</WoodLog></costList><statBases><MaxHitPoints>50</MaxHitPoints><WorkToBuild>3000</WorkToBuild><Mass>25</Mass></statBases><altitudeLayer>Blueprint</altitudeLayer><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><passability>PassThroughOnly</passability><comps><li Class="VanillaMemesExpanded.CompProperties_TimedFireOverlay"><fireSize>3</fireSize><minRitualProgress>1</minRitualProgress></li><li Class="CompProperties_Glower"><glowRadius>10</glowRadius><glowColor>(252,187,113,0)</glowColor></li></comps></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoBurnableBase" for node "ThingDef". Full node: <ThingDef ParentName="IdeoBurnableBase"><defName>VME_Bonfire</defName><label>bonfire</label><description>An incredibly large and bright-burning bonfire made out of a carefully organized pile of logs on a stone base. Used heavily during flame-based rituals and can only be placed outdoors.</description><ideoBuildingNamerBase>NamerBurnTarget</ideoBuildingNamerBase><graphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Building/Misc/Bonfire/Bonfire</texPath><drawSize>(5,5)</drawSize></graphicData><size>(5,5)</size><costList><WoodLog>400</WoodLog></costList><statBases><MaxHitPoints>500</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Mass>400</Mass></statBases><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><passability>PassThroughOnly</passability><comps><li Class="VanillaMemesExpanded.CompProperties_TimedFireOverlay"><fireSize>6</fireSize><minRitualProgress>0</minRitualProgress><upOffset>2</upOffset></li><li Class="CompProperties_Glower"><glowRadius>20</glowRadius><glowColor>(252,187,113,0)</glowColor></li></comps><placeWorkers><li>PlaceWorker_NotUnderRoof</li></placeWorkers></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BuildingFloorCoveringMediumBase" for node "ThingDef". Full node: <ThingDef ParentName="BuildingFloorCoveringMediumBase"><defName>VME_TaoistSlab_Medium</defName><label>shintao slab (medium)</label><description>A stone bas relief of shintao imagery for decorating a floor.</description><dominantStyleCategory>VME_Shintaoism</dominantStyleCategory><graphicData><graphicClass>Graphic_Random</graphicClass><texPath>Things/Building/BuildingStyles/Taoist/Slab/Medium</texPath><drawSize>(3,3)</drawSize></graphicData><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>100</costStuffCount><researchPrerequisites><li>Stonecutting</li></researchPrerequisites></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BuildingFloorCoveringBroadBase" for node "ThingDef". Full node: <ThingDef ParentName="BuildingFloorCoveringBroadBase"><defName>VME_TaoistSlab_Broad</defName><label>shintao slab (broad)</label><description>A stone bas relief of shintao imagery for decorating a floor.</description><dominantStyleCategory>VME_Shintaoism</dominantStyleCategory><graphicData><graphicClass>Graphic_Random</graphicClass><texPath>Things/Building/BuildingStyles/Taoist/Slab/Broad</texPath><drawSize>(4,4)</drawSize></graphicData><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><researchPrerequisites><li>Stonecutting</li></researchPrerequisites></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BuildingFloorCoveringMediumBase" for node "ThingDef". Full node: <ThingDef ParentName="BuildingFloorCoveringMediumBase"><defName>VME_EsotericismSlab_Medium</defName><label>esotericism slab (medium)</label><description>A stone bas relief of esoteric imagery for decorating a floor.</description><dominantStyleCategory>VME_Esotericism</dominantStyleCategory><graphicData><graphicClass>Graphic_Random</graphicClass><texPath>Things/Building/BuildingStyles/Esotericism/Slab/Medium</texPath><drawSize>(3,3)</drawSize></graphicData><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>100</costStuffCount><researchPrerequisites><li>Stonecutting</li></researchPrerequisites></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BuildingFloorCoveringBroadBase" for node "ThingDef". Full node: <ThingDef ParentName="BuildingFloorCoveringBroadBase"><defName>VME_EsotericismSlab_Broad</defName><label>esotericism slab (broad)</label><description>A stone bas relief of esoteric imagery for decorating a floor.</description><dominantStyleCategory>VME_Esotericism</dominantStyleCategory><graphicData><graphicClass>Graphic_Random</graphicClass><texPath>Things/Building/BuildingStyles/Esotericism/Slab/Broad</texPath><drawSize>(4,4)</drawSize></graphicData><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><researchPrerequisites><li>Stonecutting</li></researchPrerequisites></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BuildingFloorCoveringMediumBase" for node "ThingDef". Full node: <ThingDef ParentName="BuildingFloorCoveringMediumBase"><defName>VME_EldritchSlab_Medium</defName><label>eldritch slab (medium)</label><description>A stone bas relief of eldritch imagery for decorating a floor.</description><dominantStyleCategory>VME_Eldritch</dominantStyleCategory><graphicData><graphicClass>Graphic_Random</graphicClass><texPath>Things/Building/BuildingStyles/Eldritch/Slab/Medium</texPath><drawSize>(3,3)</drawSize></graphicData><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>100</costStuffCount><researchPrerequisites><li>Stonecutting</li></researchPrerequisites></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "BuildingFloorCoveringBroadBase" for node "ThingDef". Full node: <ThingDef ParentName="BuildingFloorCoveringBroadBase"><defName>VME_EldritchSlab_Broad</defName><label>eldritch slab (broad)</label><description>A stone bas relief of eldritch imagery for decorating a floor.</description><dominantStyleCategory>VME_Eldritch</dominantStyleCategory><graphicData><graphicClass>Graphic_Random</graphicClass><texPath>Things/Building/BuildingStyles/Eldritch/Slab/Broad</texPath><drawSize>(4,4)</drawSize></graphicData><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>150</costStuffCount><researchPrerequisites><li>Stonecutting</li></researchPrerequisites></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Serketist_Table1x2c</defName><graphicData><texPath>Things/Building/BuildingStyles/Serketist/Tables/VME_Serketist_Table1x2c</texPath><drawSize>(3,4)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Serketist_Table2x2c</defName><graphicData><texPath>Things/Building/BuildingStyles/Serketist/Tables/VME_Serketist_Table2x2</texPath><drawSize>(4,4)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Serketist_Table2x4c</defName><graphicData><texPath>Things/Building/BuildingStyles/Serketist/Tables/VME_Serketist_Table2x4</texPath><drawSize>(4,6)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Serketist_Table3x3c</defName><graphicData><texPath>Things/Building/BuildingStyles/Serketist/Tables/VME_Serketist_Table3x3</texPath><drawSize>(5,5)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Corporate_Table1x2c</defName><graphicData><texPath>Things/Building/BuildingStyles/Corporate/Tables/VME_Corporate_Table1x2</texPath><drawSize>(3,4)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Corporate_Table2x2c</defName><graphicData><texPath>Things/Building/BuildingStyles/Corporate/Tables/VME_Corporate_Table2x2</texPath><drawSize>(4,4)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Corporate_Table2x4c</defName><graphicData><texPath>Things/Building/BuildingStyles/Corporate/Tables/VME_Corporate_Table2x4</texPath><drawSize>(4,6)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Corporate_Table3x3c</defName><graphicData><texPath>Things/Building/BuildingStyles/Corporate/Tables/VME_Corporate_Table3x3</texPath><drawSize>(5,5)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoColumnStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoColumnStyleBase"><defName>VME_Corporate_Column</defName><graphicData><texPath>Things/Building/BuildingStyles/Corporate/VME_CorporateColumn</texPath></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Taoist_Table1x2c</defName><graphicData><texPath>Things/Building/BuildingStyles/Taoist/Tables/VME_Taoist_Table1x2</texPath><drawSize>(3,4)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Taoist_Table2x2c</defName><graphicData><texPath>Things/Building/BuildingStyles/Taoist/Tables/VME_Taoist_Table2x2</texPath><drawSize>(4,4)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Taoist_Table2x4c</defName><graphicData><texPath>Things/Building/BuildingStyles/Taoist/Tables/VME_Taoist_Table2x4</texPath><drawSize>(4,6)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>VME_Taoist_Table3x3c</defName><graphicData><texPath>Things/Building/BuildingStyles/Taoist/Tables/VME_Taoist_Table3x3</texPath><drawSize>(5,5)</drawSize></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "IdeoColumnStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoColumnStyleBase"><defName>VME_Hedonist_Column</defName><graphicData><texPath>Things/Building/BuildingStyles/Hedonist/HedonismColumn</texPath></graphicData></ThingStyleDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Could not find parent node named "RH_TET_BenchBase" for node "ThingDef". Full node: <ThingDef ParentName="RH_TET_BenchBase"><defName>RH_TET_TableSmithy</defName><label>anvil and forge</label><description>A place for creating weapons and armor.</description><thingClass>Building_WorkTable</thingClass><size>(5,2)</size><graphicData><texPath>Things/Building/Production/TET_Forge/TET_Forge</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(5,5)</drawSize><damageData><cornerTL>Damage/Corner</cornerTL><cornerTR>Damage/Corner</cornerTR><cornerBL>Damage/Corner</cornerBL><cornerBR>Damage/Corner</cornerBR></damageData></graphicData><filthLeaving>Filth_RubbleBuilding</filthLeaving><costList><Steel>75</Steel><WoodLog>10</WoodLog></costList><costStuffCount>100</costStuffCount><stuffCategories><li>Stony</li></stuffCategories><altitudeLayer>Building</altitudeLayer><fillPercent>0.5</fillPercent><useHitPoints>True</useHitPoints><statBases><Mass>300</Mass><WorkToBuild>3000</WorkToBuild><MaxHitPoints>180</MaxHitPoints><Flammability>1.0</Flammability><Cleanliness>-2</Cleanliness><WorkTableWorkSpeedFactor>1.0</WorkTableWorkSpeedFactor></statBases><designationCategory>Production</designationCategory><passability>PassThroughOnly</passability><pathCost>70</pathCost><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><constructionSkillPrerequisite>5</constructionSkillPrerequisite><recipes><li>RH_TET_ExtractMetalFromSlag</li><li>RH_TET_SmeltWeapon</li><li>RH_TET_SmeltApparel</li><li>Make_ComponentIndustrial</li><li>RH_TET_DestroyWeapon</li><li>RH_TET_DestroyApparel</li></recipes><terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><heatPerTickWhileWorking>0.32</heatPerTickWhileWorking></building><comps><li Class="CompProperties_Refuelable"><fuelConsumptionRate>80.0</fuelConsumptionRate><fuelCapacity>50.0</fuelCapacity><fuelFilter><thingDefs><li>WoodLog</li><li>RH_TET_Coal</li></thingDefs></fuelFilter><consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed><showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle></li><li Class="CompProperties_Glower"><glowRadius>6</glowRadius><glowColor>(237,131,43,0)</glowColor></li><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li><li><compClass>CommonSense.DoCleanComp</compClass></li></comps><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li><li>PlaceWorker_ReportWorkSpeedPenalties</li><li>PlaceWorker_PreventInteractionSpotOverlap</li></placeWorkers><researchPrerequisites><li>Smithing</li></researchPrerequisites><designationHotKey>Misc7</designationHotKey><castEdgeShadows>false</castEdgeShadows><staticSunShadowHeight>0</staticSunShadowHeight></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Duplicate XML node name apparelTags in this XML block: <PawnKindDef ParentName="TribalBase" Name="TribalChiefBase" Abstract="True"><defName>Tribal_ChiefMelee</defName><combatPower>85</combatPower><baseRecruitDifficulty>0.90</baseRecruitDifficulty><minGenerationAge>30</minGenerationAge><maxGenerationAge>999</maxGenerationAge><itemQuality>Normal</itemQuality><factionLeader>true</factionLeader><canBeSapper>true</canBeSapper><apparelMoney>450~750</apparelMoney><apparelTags><li>MedievalArmorDecent</li><li>MedievalMilitary</li></apparelTags><weaponMoney>500~1000</weaponMoney><initialWillRange>3~5</initialWillRange><initialResistanceRange>19~30</initialResistanceRange><apparelTags><li>Shield_Classical</li></apparelTags></PawnKindDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: Duplicate XML node name alienRace in this XML block: <ThingDef ParentName="BasePawn" Class="AlienRace.ThingDef_AlienRace" Name="HumanRace"><defName>Human</defName><label>human</label><description>A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.</description><statBases><MarketValue>1750</MarketValue><MoveSpeed>4.6</MoveSpeed><ComfyTemperatureMin>16</ComfyTemperatureMin><ComfyTemperatureMax>26</ComfyTemperatureMax><LeatherAmount>75</LeatherAmount><RoyalFavorValue>3</RoyalFavorValue></statBases><tools><li><label>left fist</label><capacities><li>Blunt</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><surpriseAttack><extraMeleeDamages><li><def>Stun</def><amount>14</amount></li></extraMeleeDamages></surpriseAttack></li><li><label>right fist</label><capacities><li>Blunt</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><surpriseAttack><extraMeleeDamages><li><def>Stun</def><amount>14</amount></li></extraMeleeDamages></surpriseAttack></li><li><label>teeth</label><capacities><li>Bite</li></capacities><power>8.2</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.07</chanceFactor><soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit><soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss></li><li><label>head</label><capacities><li>Blunt</li></capacities><power>5</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><chanceFactor>0.2</chanceFactor></li></tools><race><thinkTreeMain>Humanlike</thinkTreeMain><thinkTreeConstant>HumanlikeConstant</thinkTreeConstant><intelligence>Humanlike</intelligence><makesFootprints>true</makesFootprints><lifeExpectancy>80</lifeExpectancy><leatherDef>Leather_Human</leatherDef><nameCategory>HumanStandard</nameCategory><body>Human</body><baseBodySize>1</baseBodySize><baseHealthScale>1</baseHealthScale><foodType>OmnivoreHuman</foodType><gestationPeriodDays>30</gestationPeriodDays><meatMarketValue>0.8</meatMarketValue><manhunterOnDamageChance>0.50</manhunterOnDamageChance><manhunterOnTameFailChance>0.10</manhunterOnTameFailChance><litterSizeCurve><points><li>(0.5, 0)</li><li>(1, 1)</li><li>(1.01, 0.02)</li><li>(3.5, 0)</li></points></litterSizeCurve><lifeStageAges><li><def>HumanlikeBaby</def><minAge>0</minAge><soundWounded>Pawn_Human_Wounded</soundWounded><soundDeath>Pawn_Human_Death</soundDeath><soundCall>Pawn_Human_Wounded</soundCall><soundAngry>Pawn_Human_Wounded</soundAngry></li><li><def>HumanlikeToddler</def><minAge>1.2</minAge><soundWounded>Pawn_Human_Wounded</soundWounded><soundDeath>Pawn_Human_Death</soundDeath><soundCall>Pawn_Human_Wounded</soundCall><soundAngry>Pawn_Human_Wounded</soundAngry></li><li><def>HumanlikeChild</def><minAge>4</minAge><soundWounded>Pawn_Human_Wounded</soundWounded><soundDeath>Pawn_Human_Death</soundDeath><soundCall>Pawn_Human_Wounded</soundCall><soundAngry>Pawn_Human_Wounded</soundAngry></li><li><def>HumanlikeTeenager</def><minAge>14</minAge><soundWounded>Pawn_Human_Wounded</soundWounded><soundDeath>Pawn_Human_Death</soundDeath><soundCall>Pawn_Human_Wounded</soundCall><soundAngry>Pawn_Human_Wounded</soundAngry></li><li><def>HumanlikeAdult</def><minAge>18</minAge><soundWounded>Pawn_Human_Wounded</soundWounded><soundDeath>Pawn_Human_Death</soundDeath><soundCall>Pawn_Human_Wounded</soundCall><soundAngry>Pawn_Human_Wounded</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_Punch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_Punch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss><soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge><specialShadowData><volume>(0.3, 0.8, 0.4)</volume><offset>(0,0,-0.3)</offset></specialShadowData><ageGenerationCurve><points><li>(14,0)</li><li>(16,100)</li><li>(50,100)</li><li>(60,30)</li><li>(70,18)</li><li>(80,10)</li><li>(90,3)</li><li>(100,0)</li></points></ageGenerationCurve><hediffGiverSets><li>OrganicStandard</li><li>Human</li></hediffGiverSets></race><recipes><li>ExciseCarcinoma</li><li>AdministerMechSerumHealer</li><li>RemoveBodyPart</li><li>Euthanize</li><li>Anesthetize</li><li>CureScaria</li><li MayRequire="Ludeon.RimWorld.Royalty">CureBloodRot</li><li MayRequire="Ludeon.RimWorld.Royalty">CureAbasia</li><li>DarkDescent_ExtractVitae</li><li>DarkDescent_ExtractOrgone</li><li>RH_TET_AdministerHealingPotion</li></recipes><ingredient><mergeCompatibilityTags><li>HumanMeat</li></mergeCompatibilityTags></ingredient><alienRace><generalSettings><allowHumanBios>true</allowHumanBios><alienPartGenerator><aliencrowntypes><li>Average_Normal</li><li>Average_Wide</li><li>Average_Pointy</li><li>Narrow_Normal</li><li>Narrow_Pointy</li><li>Narrow_Wide</li></aliencrowntypes><alienbodytypes><li>Male</li><li>Female</li><li>Thin</li><li>Hulk</li><li>Fat</li></alienbodytypes><colorChannels><li><name>skin</name><first Class="AlienRace.ColorGenerator_SkinColorMelanin"><minMelanin>0</minMelanin><maxMelanin>1</maxMelanin></first><second Class="AlienRace.ColorGenerator_CustomAlienChannel"><colorChannel>skin_1</colorChannel></second></li></colorChannels><bodyAddons /></alienPartGenerator><notXenophobistTowards><li>Human</li><li MayRequire="Ogliss.AdMech.Xenobiologis">OG_Human_Mechanicus</li><li MayRequire="Ogliss.AdMech.Xenobiologis">OG_Abhuman_Ratlin</li><li MayRequire="Ogliss.AdMech.Astartes">OG_Human_Astartes</li><li MayRequire="Ogliss.AliceTries.GeneSeed">AstarteAdaptusCore</li><li MayRequire="Ogliss.AliceTries.GeneSeed">AstarteSpaceMarine</li><li MayRequire="Ogliss.AliceTries.GeneSeed">AdaptusCustodes</li></notXenophobistTowards></generalSettings><graphicPaths><li><skinShader>CutoutSkin</skinShader></li></graphicPaths><thoughtSettings><cannotReceiveThoughts /><canStillReceiveThoughts /></thoughtSettings><relationSettings><renamer /></relationSettings><raceRestriction><apparelList /><whiteApparelList /><weaponList /><whiteWeaponList /><buildingList /><whiteBuildingList /><recipeList /><plantList /><whitePlantList /><traitList /><whiteTraitList /><foodList /><petList /><conceptList /><workGiverList /></raceRestriction></alienRace><alienRace><generalSettings><allowHumanBios>true</allowHumanBios><alienPartGenerator><aliencrowntypes><li>Average_Normal</li><li>Average_Wide</li><li>Average_Pointy</li><li>Narrow_Normal</li><li>Narrow_Pointy</li><li>Narrow_Wide</li></aliencrowntypes><alienbodytypes><li>Male</li><li>Female</li><li>Thin</li><li>Hulk</li><li>Fat</li></alienbodytypes><colorChannels><li><name>skin</name><first Class="AlienRace.ColorGenerator_SkinColorMelanin"><minMelanin>0</minMelanin><maxMelanin>1</maxMelanin></first><second Class="AlienRace.ColorGenerator_CustomAlienChannel"><colorChannel>skin_1</colorChannel></second></li></colorChannels><bodyAddons /></alienPartGenerator></generalSettings><graphicPaths><li><skinShader>CutoutSkin</skinShader></li></graphicPaths><thoughtSettings><cannotReceiveThoughts /><canStillReceiveThoughts /></thoughtSettings><relationSettings><renamer /></relationSettings><raceRestriction><apparelList /><whiteApparelList /><weaponList /><whiteWeaponList /><buildingList /><whiteBuildingList /><recipeList /><plantList /><whitePlantList /><traitList /><whiteTraitList /><foodList /><petList /><conceptList /><workGiverList /></raceRestriction></alienRace><comps><li><compClass>FacialAnimation.DrawFaceGraphicsComp</compClass></li><li><compClass>FacialAnimation.HeadControllerComp</compClass></li><li><compClass>FacialAnimation.EyeballControllerComp</compClass></li><li><compClass>FacialAnimation.LidControllerComp</compClass></li><li><compClass>FacialAnimation.BrowControllerComp</compClass></li><li><compClass>FacialAnimation.MouthControllerComp</compClass></li><li><compClass>FacialAnimation.SkinControllerComp</compClass></li><li><compClass>FacialAnimation.FacialAnimationControllerComp</compClass></li></comps></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to use an uninitialized DefOf of type KeyBindingDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[DSFI] Initialized
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>100</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>0</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>6</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>false</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>100</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>0</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>6</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>false</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>100</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>0</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>6</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>false</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>100</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>0</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>6</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>false</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>100</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>0</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>6</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>false</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>100</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>0</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>6</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>false</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>100</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>0</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>6</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>false</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>100</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>0</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>false</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>30</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>2</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>6</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>3</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>30</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>2</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>6</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>3</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>30</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>2</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>6</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>3</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>30</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>2</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>6</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>3</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>30</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>2</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>6</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>3</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>30</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>2</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>6</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>3</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>30</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>2</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>30</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>2</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>6</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>3</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>20</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.25</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>10</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>18</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>20</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.25</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>10</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>18</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>20</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.25</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>10</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>18</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>20</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.25</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>10</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>18</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>20</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.25</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>10</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>18</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>20</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.25</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>10</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>18</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>20</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.25</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>10</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>20</travelSpeed><fuelPerTile>0.25</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>18</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>2</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>18</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>2</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>10</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>20</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>2</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>1</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>10</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>20</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>2</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>1</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>10</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>20</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>2</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>1</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>10</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>20</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>2</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>1</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>10</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>20</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>2</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>1</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>10</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>20</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>2</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>1</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>10</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>20</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>20</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>2</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>1</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>50</travelSpeed><fuelPerTile>0.12</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>50</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>50</travelSpeed><fuelPerTile>0.12</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.12</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>50</travelSpeed><fuelPerTile>0.12</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>50</travelSpeed><fuelPerTile>0.12</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>10</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>50</travelSpeed><fuelPerTile>0.12</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>50</travelSpeed><fuelPerTile>0.12</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>50</travelSpeed><fuelPerTile>0.12</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>10</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>24</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>12</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>24</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>24</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>24</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>2</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>24</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>1</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>24</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>2</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>12</numberBombs><precisionBombingNumBombs>24</precisionBombingNumBombs><radiusOfDrop>2</radiusOfDrop><speed>1</speed><distanceBetweenDrops>2</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>10</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>6</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>10</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>6</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>true</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>10</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>6</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>true</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>15</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>12</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>6</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>1</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>3</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_LaunchableSRTS from node <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <travelSpeed>15</travelSpeed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <fuelPerTile>0.5</fuelPerTile> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <minPassengers>1</minPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <maxPassengers>12</maxPassengers> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <spaceFaring>true</spaceFaring> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shuttleBayLanding>false</shuttleBayLanding> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_LaunchableSRTS"><travelSpeed>15</travelSpeed><fuelPerTile>0.5</fuelPerTile><minPassengers>1</minPassengers><maxPassengers>12</maxPassengers><spaceFaring>true</spaceFaring><shuttleBayLanding>false</shuttleBayLanding></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named SRTS.CompProperties_BombsAway from node <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <numberBombs>6</numberBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <precisionBombingNumBombs>12</precisionBombingNumBombs> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <radiusOfDrop>3</radiusOfDrop> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <speed>1</speed> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <distanceBetweenDrops>3</distanceBetweenDrops> doesn't correspond to any field in type CompProperties. Context: <li Class="SRTS.CompProperties_BombsAway"><numberBombs>6</numberBombs><precisionBombingNumBombs>12</precisionBombingNumBombs><radiusOfDrop>3</radiusOfDrop><speed>1</speed><distanceBetweenDrops>3</distanceBetweenDrops></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSIncoming
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSBombing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.SRTSLeaving
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named SRTS.TravelingSRTS
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML Verse.HediffDef defines the same field twice: isBad.
Field contents: false.
Whole XML:
<HediffDef Name="GeenSeedAdaption"><defName>GeenSeedAdaption</defName><hediffClass>GeneSeed.GeneSeedHediffWithComps</hediffClass><label>GeneSeed Growth</label><description>GeneSeed Growth</description><defaultLabelColor>(1,0.5,0.5)</defaultLabelColor><scenarioCanAdd>false</scenarioCanAdd><maxSeverity>1.0</maxSeverity><isBad>false</isBad><keepOnBodyPartRestoration>false</keepOnBodyPartRestoration><isBad>false</isBad><comps><li Class="HediffCompProperties_HealPermanentWounds" /></comps><stages><li><label>Neophyte</label><painOffset>-0.025</painOffset><hungerRateFactorOffset>0.2</hungerRateFactorOffset><capMods><li><capacity>Consciousness</capacity><postFactor>1.001</postFactor></li><li><capacity>Manipulation</capacity><postFactor>1.001</postFactor></li><li><capacity>Moving</capacity><postFactor>1.001</postFactor></li><li><capacity>Breathing</capacity><offset>0.25</offset></li><li><capacity>BloodFiltration</capacity><offset>0.250</offset></li><li><capacity>BloodPumping</capacity><offset>0.25</offset></li></capMods><statOffsets><CarryingCapacity>10</CarryingCapacity></statOffsets></li><li><label>Astartes</label><minSeverity>0.301</minSeverity><socialFightChanceFactor>0</socialFightChanceFactor><hungerRateFactorOffset>0.4</hungerRateFactorOffset><capMods><li><capacity>Consciousness</capacity><postFactor>1.002</postFactor></li><li><capacity>Manipulation</capacity><postFactor>1.002</postFactor></li><li><capacity>Moving</capacity><postFactor>1.02</postFactor></li><li><capacity>BloodFiltration</capacity><offset>0.60</offset></li><li><capacity>BloodPumping</capacity><offset>0.6</offset></li><li><capacity>Breathing</capacity><offset>0.6</offset></li></capMods><statOffsets><CarryingCapacity>80</CarryingCapacity></statOffsets></li><li><label>Praetorate</label><minSeverity>0.701</minSeverity><socialFightChanceFactor>0</socialFightChanceFactor><hungerRateFactorOffset>0.5</hungerRateFactorOffset><capMods><li><capacity>Consciousness</capacity><postFactor>1.01</postFactor></li><li><capacity>Manipulation</capacity><postFactor>1.01</postFactor></li><li><capacity>Moving</capacity><postFactor>1.03</postFactor></li><li><capacity>Sight</capacity><offset>1.00</offset></li><li><capacity>BloodFiltration</capacity><offset>0.60</offset></li><li><capacity>BloodPumping</capacity><offset>0.55</offset></li><li><capacity>Metabolism</capacity><offset>0.80</offset></li><li><capacity>Breathing</capacity><offset>1.00</offset></li></capMods><statOffsets><CarryingCapacity>150</CarryingCapacity></statOffsets></li><li><label>Primarch</label><minSeverity>0.951</minSeverity><hungerRateFactorOffset>0.6</hungerRateFactorOffset><capMods><li><capacity>Consciousness</capacity><postFactor>1.05</postFactor></li><li><capacity>Manipulation</capacity><postFactor>1.05</postFactor></li><li><capacity>Moving</capacity><postFactor>1.05</postFactor></li><li><capacity>Talking</capacity><postFactor>1.05</postFactor></li><li><capacity>Consciousness</capacity><offset>0.40</offset></li><li><capacity>Sight</capacity><offset>1.00</offset></li><li><capacity>BloodFiltration</capacity><offset>0.70</offset></li><li><capacity>BloodPumping</capacity><offset>0.45</offset></li><li><capacity>Metabolism</capacity><offset>0.80</offset></li><li><capacity>Breathing</capacity><offset>0.10</offset></li></capMods><statOffsets><CarryingCapacity>400</CarryingCapacity></statOffsets></li></stages></HediffDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML Verse.HediffDef defines the same field twice: isBad.
Field contents: false.
Whole XML:
<HediffDef ParentName="GeenSeedAdaption"><defName>GeenSeedAdaptionCustodes</defName><hediffClass>GeneSeed.GeneSeedCustodesHediffWithComps</hediffClass><label>GeneSeed Growth</label><description>GeneSeed Growth</description><defaultLabelColor>(1,0.5,0.5)</defaultLabelColor><scenarioCanAdd>false</scenarioCanAdd><maxSeverity>1.0</maxSeverity><isBad>false</isBad><keepOnBodyPartRestoration>false</keepOnBodyPartRestoration><isBad>false</isBad><comps><li Class="HediffCompProperties_HealPermanentWounds" /></comps><stages><li><label>Neophyte</label><painOffset>-0.025</painOffset><hungerRateFactorOffset>0.2</hungerRateFactorOffset><capMods><li><capacity>Consciousness</capacity><postFactor>1.001</postFactor></li><li><capacity>Manipulation</capacity><postFactor>1.001</postFactor></li><li><capacity>Moving</capacity><postFactor>1.001</postFactor></li><li><capacity>Breathing</capacity><offset>0.25</offset></li><li><capacity>BloodFiltration</capacity><offset>0.250</offset></li><li><capacity>BloodPumping</capacity><offset>0.25</offset></li></capMods><statOffsets><CarryingCapacity>10</CarryingCapacity></statOffsets></li><li><label>Astartes</label><minSeverity>0.301</minSeverity><socialFightChanceFactor>0</socialFightChanceFactor><hungerRateFactorOffset>0.4</hungerRateFactorOffset><capMods><li><capacity>Consciousness</capacity><postFactor>1.002</postFactor></li><li><capacity>Manipulation</capacity><postFactor>1.002</postFactor></li><li><capacity>Moving</capacity><postFactor>1.02</postFactor></li><li><capacity>BloodFiltration</capacity><offset>0.60</offset></li><li><capacity>BloodPumping</capacity><offset>0.6</offset></li><li><capacity>Breathing</capacity><offset>0.6</offset></li></capMods><statOffsets><CarryingCapacity>80</CarryingCapacity></statOffsets></li><li><label>Praetorate</label><minSeverity>0.701</minSeverity><socialFightChanceFactor>0</socialFightChanceFactor><hungerRateFactorOffset>0.5</hungerRateFactorOffset><capMods><li><capacity>Consciousness</capacity><postFactor>1.01</postFactor></li><li><capacity>Manipulation</capacity><postFactor>1.01</postFactor></li><li><capacity>Moving</capacity><postFactor>1.03</postFactor></li><li><capacity>Sight</capacity><offset>1.00</offset></li><li><capacity>BloodFiltration</capacity><offset>0.60</offset></li><li><capacity>BloodPumping</capacity><offset>0.55</offset></li><li><capacity>Metabolism</capacity><offset>0.80</offset></li><li><capacity>Breathing</capacity><offset>1.00</offset></li></capMods><statOffsets><CarryingCapacity>150</CarryingCapacity></statOffsets></li><li><label>Primarch</label><minSeverity>0.951</minSeverity><hungerRateFactorOffset>0.6</hungerRateFactorOffset><capMods><li><capacity>Consciousness</capacity><postFactor>1.05</postFactor></li><li><capacity>Manipulation</capacity><postFactor>1.05</postFactor></li><li><capacity>Moving</capacity><postFactor>1.05</postFactor></li><li><capacity>Talking</capacity><postFactor>1.05</postFactor></li><li><capacity>Consciousness</capacity><offset>0.40</offset></li><li><capacity>Sight</capacity><offset>1.00</offset></li><li><capacity>BloodFiltration</capacity><offset>0.70</offset></li><li><capacity>BloodPumping</capacity><offset>0.45</offset></li><li><capacity>Metabolism</capacity><offset>0.80</offset></li><li><capacity>Breathing</capacity><offset>0.10</offset></li></capMods><statOffsets><CarryingCapacity>400</CarryingCapacity></statOffsets></li></stages></HediffDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.5</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.3</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Talabheim/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.5</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.3</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Middenland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.5</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.3</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Averland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.5</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.3</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostermark/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.5</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.3</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Ostland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.5</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.3</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Hochland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.0, 1.0)</drawSize><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_low</texPath><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.1)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.4</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.25</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_mid</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.2)</westOffset><eastOffset>(0.3, -0.017, -0.2)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.4</meleeBlockChanceFactor><rangedBlockChanceFactor>0.25</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <meleeBlockChanceFactor>0.5</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <rangedBlockChanceFactor>0.3</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Items/Shields/Stirland/RH_TET_Empire_Shield_high</texPath><drawSize>(1.0, 1.0)</drawSize><shaderType>CutoutComplex</shaderType></wieldedGraphic><renderProperties><northOffset>(0.2, -0.017, -0.2)</northOffset><southOffset>(0.2, 0.033, -0.3)</southOffset><westOffset>(-0.2, 0.053, -0.1)</westOffset><eastOffset>(0.2, -0.017, -0.1)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>0.5</meleeBlockChanceFactor><rangedBlockChanceFactor>0.3</rangedBlockChanceFactor><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.1</healthAutoDiscardThreshold><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.RecipeWorkerWithJob_Repair
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.RecipeWorkerWithJob_Repair
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.RecipeWorkerWithJob_Repair
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.RecipeWorkerWithJob_Repair
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.Building_MagicMeditationSpot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.WorkGiver_DoBillMagicBench
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.ChaosSpawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.ChaosSpawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.ChaosSpawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.ChaosSpawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.DamageWorker_MagicalHealing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.DamageWorker_Flying
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.Pawn_JabberslytheSummonedExpires
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.Pawn_Raven
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.Pawn_WolfUlric
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompTargetEffect_EndMentalState
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_GrantTraitChaosUndivided
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_SlaaneshPleasure
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_TzeentchCoin
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_SigmarArtifactThunderbolt
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_SigmarArtifactComet
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_SigmarArtifactShield
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_UlricArtifactWolf
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_UlricArtifactWarhammer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_UlricArtifactWinter
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_ShallyaArtifactLight
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_ShallyaArtifactRegrowth
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_ShallyaArtifactFortune
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_ScrollCurePoison
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_ScrollRaiseGround
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.CompUseEffect_ScrollTransport
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named AbilityUser.ProjectileDef_Ability from node <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_Ability"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityBase</thingClass><label>cure poison</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>TransparentPostLight</shaderType><texPath>UI/Magic/RH_TET_AddOns_WeakenPoison</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_AddOn_WeakenPoisonP</defName><projectile><flyOverhead>true</flyOverhead><damageDef>RH_TET_MagicHealDamage</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed><explosionRadius>3</explosionRadius><postExplosionSpawnChance>1</postExplosionSpawnChance></projectile></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named AbilityUser.Projectile_AbilityBase
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named AbilityUser.ProjectileDef_AbilityLaser from node <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>Raise Ground</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Shallya/RH_TET_ShallyaLight</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_AddOn_RaiseGroundP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicHealDamage</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>10</preFiringFinalIntensity><postFiringInitialIntensity>5</postFiringInitialIntensity><postFiringFinalIntensity>15</postFiringFinalIntensity><preFiringDuration>10</preFiringDuration><postFiringDuration>5</postFiringDuration><StartFireChance>0</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named AbilityUser.Projectile_AbilityLaser
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <preFiringInitialIntensity>0</preFiringInitialIntensity> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>Raise Ground</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Shallya/RH_TET_ShallyaLight</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_AddOn_RaiseGroundP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicHealDamage</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>10</preFiringFinalIntensity><postFiringInitialIntensity>5</postFiringInitialIntensity><postFiringFinalIntensity>15</postFiringFinalIntensity><preFiringDuration>10</preFiringDuration><postFiringDuration>5</postFiringDuration><StartFireChance>0</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <preFiringFinalIntensity>10</preFiringFinalIntensity> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>Raise Ground</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Shallya/RH_TET_ShallyaLight</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_AddOn_RaiseGroundP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicHealDamage</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>10</preFiringFinalIntensity><postFiringInitialIntensity>5</postFiringInitialIntensity><postFiringFinalIntensity>15</postFiringFinalIntensity><preFiringDuration>10</preFiringDuration><postFiringDuration>5</postFiringDuration><StartFireChance>0</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <postFiringInitialIntensity>5</postFiringInitialIntensity> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>Raise Ground</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Shallya/RH_TET_ShallyaLight</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_AddOn_RaiseGroundP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicHealDamage</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>10</preFiringFinalIntensity><postFiringInitialIntensity>5</postFiringInitialIntensity><postFiringFinalIntensity>15</postFiringFinalIntensity><preFiringDuration>10</preFiringDuration><postFiringDuration>5</postFiringDuration><StartFireChance>0</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <postFiringFinalIntensity>15</postFiringFinalIntensity> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>Raise Ground</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Shallya/RH_TET_ShallyaLight</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_AddOn_RaiseGroundP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicHealDamage</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>10</preFiringFinalIntensity><postFiringInitialIntensity>5</postFiringInitialIntensity><postFiringFinalIntensity>15</postFiringFinalIntensity><preFiringDuration>10</preFiringDuration><postFiringDuration>5</postFiringDuration><StartFireChance>0</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <preFiringDuration>10</preFiringDuration> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>Raise Ground</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Shallya/RH_TET_ShallyaLight</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_AddOn_RaiseGroundP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicHealDamage</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>10</preFiringFinalIntensity><postFiringInitialIntensity>5</postFiringInitialIntensity><postFiringFinalIntensity>15</postFiringFinalIntensity><preFiringDuration>10</preFiringDuration><postFiringDuration>5</postFiringDuration><StartFireChance>0</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <postFiringDuration>5</postFiringDuration> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>Raise Ground</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Shallya/RH_TET_ShallyaLight</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_AddOn_RaiseGroundP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicHealDamage</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>10</preFiringFinalIntensity><postFiringInitialIntensity>5</postFiringInitialIntensity><postFiringFinalIntensity>15</postFiringFinalIntensity><preFiringDuration>10</preFiringDuration><postFiringDuration>5</postFiringDuration><StartFireChance>0</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <StartFireChance>0</StartFireChance> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>Raise Ground</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Shallya/RH_TET_ShallyaLight</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_AddOn_RaiseGroundP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicHealDamage</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>10</preFiringFinalIntensity><postFiringInitialIntensity>5</postFiringInitialIntensity><postFiringFinalIntensity>15</postFiringFinalIntensity><preFiringDuration>10</preFiringDuration><postFiringDuration>5</postFiringDuration><StartFireChance>0</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named AbilityUser.ProjectileDef_Ability from node <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_Ability"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>TheEndTimes_Magic.Projectile_Transport</thingClass><label>Transport</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>TransparentPostLight</shaderType><texPath>RH_TET_Blank</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_AddOn_TransportP</defName><projectile><flyOverhead>true</flyOverhead><explosionRadius>1</explosionRadius><damageDef>Burn</damageDef><damageAmountBase>0</damageAmountBase><speed>1000</speed><postExplosionSpawnChance>1</postExplosionSpawnChance></projectile></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.Projectile_Transport
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named AbilityUser.ProjectileDef_Ability from node <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_Ability"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>TheEndTimes_Magic.Projectile_FlockOfDoom</thingClass><label>Flock of Doom</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>UI/Magic/RH_TET_BeastsFlockOfDoom</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_Beasts_FlockOfDoomP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>Stun</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named TheEndTimes_Magic.Projectile_FlockOfDoom
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named AbilityUser.ProjectileDef_AbilityLaser from node <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>amber spear</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Beasts/RH_TET_AmberSpear</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsAmberSpearP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicFire</damageDef><damageAmountBase>24</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>20</preFiringFinalIntensity><postFiringInitialIntensity>20</postFiringInitialIntensity><postFiringFinalIntensity>0</postFiringFinalIntensity><preFiringDuration>12</preFiringDuration><postFiringDuration>75</postFiringDuration><StartFireChance>0.100</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named AbilityUser.Projectile_AbilityLaser
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <preFiringInitialIntensity>0</preFiringInitialIntensity> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>amber spear</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Beasts/RH_TET_AmberSpear</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsAmberSpearP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicFire</damageDef><damageAmountBase>24</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>20</preFiringFinalIntensity><postFiringInitialIntensity>20</postFiringInitialIntensity><postFiringFinalIntensity>0</postFiringFinalIntensity><preFiringDuration>12</preFiringDuration><postFiringDuration>75</postFiringDuration><StartFireChance>0.100</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <preFiringFinalIntensity>20</preFiringFinalIntensity> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>amber spear</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Beasts/RH_TET_AmberSpear</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsAmberSpearP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicFire</damageDef><damageAmountBase>24</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>20</preFiringFinalIntensity><postFiringInitialIntensity>20</postFiringInitialIntensity><postFiringFinalIntensity>0</postFiringFinalIntensity><preFiringDuration>12</preFiringDuration><postFiringDuration>75</postFiringDuration><StartFireChance>0.100</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <postFiringInitialIntensity>20</postFiringInitialIntensity> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>amber spear</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Beasts/RH_TET_AmberSpear</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsAmberSpearP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicFire</damageDef><damageAmountBase>24</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>20</preFiringFinalIntensity><postFiringInitialIntensity>20</postFiringInitialIntensity><postFiringFinalIntensity>0</postFiringFinalIntensity><preFiringDuration>12</preFiringDuration><postFiringDuration>75</postFiringDuration><StartFireChance>0.100</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <postFiringFinalIntensity>0</postFiringFinalIntensity> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>amber spear</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Beasts/RH_TET_AmberSpear</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsAmberSpearP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicFire</damageDef><damageAmountBase>24</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>20</preFiringFinalIntensity><postFiringInitialIntensity>20</postFiringInitialIntensity><postFiringFinalIntensity>0</postFiringFinalIntensity><preFiringDuration>12</preFiringDuration><postFiringDuration>75</postFiringDuration><StartFireChance>0.100</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <preFiringDuration>12</preFiringDuration> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>amber spear</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Beasts/RH_TET_AmberSpear</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsAmberSpearP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicFire</damageDef><damageAmountBase>24</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>20</preFiringFinalIntensity><postFiringInitialIntensity>20</postFiringInitialIntensity><postFiringFinalIntensity>0</postFiringFinalIntensity><preFiringDuration>12</preFiringDuration><postFiringDuration>75</postFiringDuration><StartFireChance>0.100</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <postFiringDuration>75</postFiringDuration> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>amber spear</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Beasts/RH_TET_AmberSpear</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsAmberSpearP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicFire</damageDef><damageAmountBase>24</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>20</preFiringFinalIntensity><postFiringInitialIntensity>20</postFiringInitialIntensity><postFiringFinalIntensity>0</postFiringFinalIntensity><preFiringDuration>12</preFiringDuration><postFiringDuration>75</postFiringDuration><StartFireChance>0.100</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <StartFireChance>0.100</StartFireChance> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_AbilityLaser"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityLaser</thingClass><label>amber spear</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>Things/Projectile/Beasts/RH_TET_AmberSpear</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsAmberSpearP</defName><projectile><flyOverhead>false</flyOverhead><damageDef>RH_TET_MagicFire</damageDef><damageAmountBase>24</damageAmountBase><speed>999</speed></projectile><preFiringInitialIntensity>0</preFiringInitialIntensity><preFiringFinalIntensity>20</preFiringFinalIntensity><postFiringInitialIntensity>20</postFiringInitialIntensity><postFiringFinalIntensity>0</postFiringFinalIntensity><preFiringDuration>12</preFiringDuration><postFiringDuration>75</postFiringDuration><StartFireChance>0.100</StartFireChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named AbilityUser.ProjectileDef_Ability from node <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_Ability"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_Ability</thingClass><label>amber trance</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>UI/Magic/RH_TET_BeastsAmberTrance</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsAmberTranceP</defName><projectile><flyOverhead>true</flyOverhead><damageDef>RH_TET_MagicHealDamage</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile><HealFailChance>0.1</HealFailChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named AbilityUser.Projectile_Ability
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML error: <HealFailChance>0.1</HealFailChance> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_Ability"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_Ability</thingClass><label>amber trance</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>Transparent</shaderType><texPath>UI/Magic/RH_TET_BeastsAmberTrance</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsAmberTranceP</defName><projectile><flyOverhead>true</flyOverhead><damageDef>RH_TET_MagicHealDamage</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile><HealFailChance>0.1</HealFailChance></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named AbilityUser.ProjectileDef_Ability from node <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_Ability"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityBase</thingClass><label>Wysson's Wildform</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>TransparentPostLight</shaderType><texPath>UI/Magic/RH_TET_BeastsWyssonsWildform</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsWyssonsWildformP</defName><projectile><flyOverhead>true</flyOverhead><damageDef>RH_TET_MagicalAugmentation</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed><explosionRadius>15</explosionRadius><postExplosionSpawnChance>1</postExplosionSpawnChance></projectile></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named AbilityUser.Projectile_AbilityBase
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named AbilityUser.ProjectileDef_Ability from node <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_Ability"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityBase</thingClass><label>beast master</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>TransparentPostLight</shaderType><texPath>UI/Magic/RH_TET_BeastsBeastMaster</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_BeastsBeastMasterP</defName><projectile><flyOverhead>true</flyOverhead><damageDef>RH_TET_Poison</damageDef><damageAmountBase>0</damageAmountBase><speed>999</speed></projectile></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find a type named AbilityUser.Projectile_AbilityBase
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find type named AbilityUser.ProjectileDef_Ability from node <ThingDef ParentName="BaseBullet" Class="AbilityUser.ProjectileDef_Ability"><category>Projectile</category><tickerType>Normal</tickerType><altitudeLayer>Projectile</altitudeLayer><thingClass>AbilityUser.Projectile_AbilityBase</thingClass><label>Vision of Torment</label><useHitPoints>False</useHitPoints><neverMultiSelect>True</neverMultiSelect><graphicData><shaderType>TransparentPostLight</shaderType><texPath>Things/Projectile/Chaos/RH_TET_VisionTorment</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><defName>RH_TET_VisionOfTormentP</defName><projectile><flyOverhead>true</flyOverhead><damageDef>RH_TET_MagicalAugmentation</damageDef><damageAmountBase>0</damageAmountBase><speed>90</speed><explosionRadius>5</explosionRadius><postExplosionSpawnChance>1</postExplosionSpawnChance></projectile><
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