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Created August 9, 2026 07:27
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Rimworld output log published using HugsLib
Log uploaded on Sunday, August 9, 2026, 3:27:24 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:2.4.2.0]: 0Harmony(2.4.1), HarmonyMod(2.4.2)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies)
Odyssey(Ludeon.RimWorld.Odyssey): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:12.0.0]: 0Harmony(av:2.4.1,fv:1.2.0.1), HugsLib(av:1.0.0,fv:12.0.0)
1trickPwnyta's Defaults(defaults.1trickPwnyta): Defaults(1.0.0)
1trickPwnyta's Defaults_zh(zaw.zh.defaults): (no assemblies)
Achtung!(brrainz.achtung)[mv:4.1.12]: Achtung(av:4.1.12,fv:4.1.12), CrossPromotion(1.1.2), ModFeatures(1.2.7)
Allow Tool(UnlimitedHugs.AllowTool): AllowTool(av:3.6.0,fv:3.14.0)
BetterInfoCard(Creeper.BetterInfoCard): BetterInfoCard(1.0.0)
Damage Indicators [1.6](CaesarV6.DamageIndicators): DamageMotes(1.0.0)
Dubs Mint Menus(Dubwise.DubsMintMenus): 0Harmony(av:2.4.1,fv:2.3.6), DubsMintMenus(av:1.2.9326.41237,fv:1.0.0)
Dubs Mint Minimap(dubwise.dubsmintminimap): 0Harmony(av:2.4.1,fv:2.3.6), DubsMintMinimap(av:1.0.0,fv:1.0.0)
Interaction Bubbles(Jaxe.Bubbles): Bubbles(4.2.0)
Interaction Bubbles_zh(Jaxe.Bubbles.zh.hc): (no assemblies)
Map Preview(m00nl1ght.MapPreview): LunarLoader(1.1.17), LunarFramework(1.1.17), HugsLogPublisher(2.1.8), MapPreview(1.12.26), MapPreviewMod(1.12.26)
Nice Health Tab(Andromeda.NiceHealthTab): NiceHediffTab(1.0.0)
RimHUD(Jaxe.RimHUD): RimHUD(1.17.5)
RimHUD_zh(shouer.chinesepack.RimHUD): (no assemblies)
Show Mod Updates(Mlie.ShowModUpdates)[mv:1.6.1]: ShowModUpdates(0.0.0), VersionFromManifest(0.0.0)
Smart Speed(sarg.smartspeed): 0Harmony(av:2.4.1,fv:2.3.6), SmartSpeed(1.0.0)
Use This Instead(Mlie.UseThisInstead)[mv:1.6.152]: UseThisInstead(0.0.0), VersionFromManifest(0.0.0)
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6](savestoragesettings.kv.rw.fishtmp)[ov:1.3.1.1]: SaveStorageSettings(1.0.0)
[sbz] Neat Storage(sbz.NeatStorage): (no assemblies)
[sbz] Neat Storage_zh(ZH.MZMGOW.sbz.NeatStorage): (no assemblies)
Achtung!智能指挥-简体中文(Nagisa.Orion.Achtung): (no assemblies)
Adaptive Ideology Storage(Adaptive.Ideology.Storage): (no assemblies)
Adaptive Old Simple Storage(Danifox.AdaptiveOldSimpleStorage): (no assemblies)
Adaptive Primitive Storage(Adaptive.PrimitiveStorage): (no assemblies)
Adaptive Simple Storage(Adaptive.SimpleStorage): (no assemblies)
Adaptive Storage - Global Settings(NuanKi.AdaptiveStorageGlobalSettings): AdaptiveGlobalSettings(2.3.0)
Adaptive Storage Framework(adaptive.storage.framework): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), 1ITransformable(1.0.0), AdaptiveStorageFramework(1.2.4), CopyOperation(1.0.0), DefNameLink(1.0.0), GeneratorOperation(1.0.0), GeneratorOperationV2(1.0.0), PatchOperationSet(1.0.0), PatchOperationTryAdd(1.0.0), PostInheritanceOperation(1.0.0), SaveGameCompatibility(1.0.0)
Adaptive Storage Neolithic Module(adaptive.storage.neolithic): (no assemblies)
Adaptive Storage_zh(ZH.adaptive.storage.neolithic): (no assemblies)
Auto links(automatic.autolinks): 0Harmony(av:2.4.1,fv:2.0.2), Autolinks(1.0.379.18)
Better GC: Mothballed and World Pawns(GwinnBleidd.MothballedAndDeadPawns)[mv:1.6.0.0]: MothballedAndDeadPawns(1.6.0)
Better GC:Mothballed and World Pawns简中汉化包(gwinnbleidd.mothballedanddeadpawns.zh): (no assemblies)
Bionic icons(automatic.bionicicons): BionicIcons(1.0.0)
Character Editor(void.charactereditor): CharacterEditor(1.6.3.3)
Cherry Picker(Owlchemist.CherryPicker): CherryPicker(av:1.0.62,fv:1.0.62)
Clean Textures(IH.Clean.Textures): (no assemblies)
Common Sense(avilmask.CommonSense): CommonSense(1.0.9416.33549)
Defensive Positions(UnlimitedHugs.DefensivePositions): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), DefensivePositions(av:1.7.0,fv:1.14.0)
Dont Hit Allies(fxz.damagepatch): DamagePatch(1.0.0)
Dubs Mint Menus zh-pack(RWZH.ChinesePack.DubsMintMenus): (no assemblies)
Dubs Performance Analyzer(Dubwise.DubsPerformanceAnalyzer.steam): PerformanceAnalyzer(1.0.0)
Dubs Performance Analyzer_zh(ZH.Dubwise.DubsPerformanceAnalyzer.steam): (no assemblies)
Explicit Timings(Leoltron.ExplicitTimings): Leoltron.ExplicitTimings(1.1.4)
Export and Import Mod Settings(Mlie.ExportAndImportModSettings)[mv:1.6.1]: ExportAndImportModSettings(0.0.0), VersionFromManifest(0.0.0)
Food Poisoning Stack Fix (Continued)(Mlie.FoodPoisoningStackFix)[mv:1.6.1]: Food_Poisoning_Stack_Fix(0.0.0)
Graphics Settings CHS(tinygrox.CHS.graphicssettings): (no assemblies)
Graphics Settings+(Telefonmast.GraphicsSettings)[mv:1.0.0]: GraphicSetter(1.0.0)
Industrial concrete(Aoba.Fortress.Industrial.Concrete): (no assemblies)
Killfeed(kahdeg.Killfeed): Template(0.1.0)
Killfeed_zh(zh.kahdeg.Killfeed): KillFeedPatch(1.0.0)
LWM's Adaptive Deep Storage(ASF.DeepStorage): (no assemblies)
Map Preview_zh(ZH.m00nl1ght.MapPreview): (no assemblies)
Mid-saver Saver(Owlchemist.MidSaverSaver): 0Harmony(av:2.4.1,fv:2.3.3), midsaversaver(av:1.10.1,fv:1.10.1)
Mid-saver Saver_zh(ChinesePackage.Owlchemist.MidSaverSaver): (no assemblies)
Nice Bill Tab(Andromeda.NiceBillTab): FloatSubMenu(av:1.0.0,fv:1.0.0), NiceBillTab(1.0.0)
Nice Bill Tab zh-pack(Andromeda.NiceBillTab.zh): (no assemblies)
Nice Health Tab-zh(day29zh.NiceHealthTab): (no assemblies)
Packable Containers(Andromeda.PackableContainers): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), PortableContainers(1.0.0)
Packable Containers_zh(ZH.packablecontainers): (no assemblies)
Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(1.0.0), PickUpAndHaul(1.0.0)
Pick Up And Haul_zh(ZH.pickupandhaul): (no assemblies)
Power Tab 2 - 1.6 Bug Fixed Version(Owlchemist.PowerTab.forked.RunningBugs): PowerTab(av:2.0.4,fv:2.0.4)
Power Tab 2繁簡漢化(oninotamasi.Owlchemist.PowerTab.zh)[mv:1.6]: (no assemblies)
QualityBuilder(hatti.qualitybuilder): 0Harmony(av:2.4.1,fv:1.2.0.1), QualityBuilder(av:1.0.18,fv:1.0.18)
RimSaves(aRandomKiwi.RimSaves): RimSaves(2024.0.1.27)
RimSaves zh-pack(RWZH.ChinesePack.RimSaves): (no assemblies)
Room Quality Colors(crtdgd.RoomQualityColors): (no assemblies)
RPG Style Inventory(Sandy.RPGStyleInventory): Sandy_Detailed_RPG_Inventory(1.0.0)
Safe Drug Policy Generator(seohyeon.bestdrugpolicy): BestDrugPolicyGen(1.0.0)
Safe Drug Policy Generator-汉化(ZH.seohyeon.bestdrugpolicy): (no assemblies)
Smart Medicine - Continued(Memegoddess.SmartMedicine): SmartMedicine(1.0.0)
Smart Speed_zh(Soulwolf.ch.smartspeed): (no assemblies)
SpeakUp畅所欲言 中文版(cn.speakup.ttyet): SpeakUp(av:0.8.0,fv:0.8.0)
Storage Refill Hysteresis(PureMJ.MjRimMods.StorageRefillHysteresis)[mv:0.2.0]: StorageRefillHysteresis(0.2.0)
TD Enhancement Pack - Continued(MemeGoddess.TDPack): TD_Enhancement_Pack(1.0.0)
TradeHelper(TimmyLiang.TradeHelper): TradeHelper(0.0.0)
Universal Blueprints(trigger.universalblueprints): netstandard(2.1.0), Newtonsoft.Json(av:13.0.0,fv:13.0.4.30916), RimworldPrefabProject(1.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0PrepatcherAPI(1.2.0), KCSG(av:1.1.2,fv:26.7.3), MVCF(2.0.0.1), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), System.Buffers(av:4.0.5,fv:4.600.125.16908), VEF(av:1.1.7,fv:1.1.9)
Vanilla Expanded Framework zh-pack(RWZH.ChinesePack.VanillaFactionsExpandedCore): (no assemblies)
Vanilla Outposts Expanded(vanillaexpanded.outposts): VOE(av:3.0.0,fv:1.0.0)
Vanilla Outposts Expanded_zh(ZH.vanillaexpanded.outposts): (no assemblies)
Visible Raid Points(visibleraidpoints.1trickPwnyta): VisibleRaidPoints(1.0.0)
Visible Wealth(visiblewealth.1trickPwnyta): VisibleWealth(1.0.0)
Visible Wealth_zh(TianTi.ch.visiblewealth): (no assemblies)
visibleraidpoints显示袭击点数 (visibleraidpoints.1trickPonyta.CNtrans): (no assemblies)
Work Tab(Fluffy.WorkTab): FluffyUI(1.0.0), WorkTab(1.6.1)
Yayo's Animation (Continued)(com.yayo.yayoAni.continued): 0PrepatcherAPI(1.2.0), yayoAni(1.0.0)
Yayo's Animation_zh(ZH.com.yayo.yayoAni): (no assemblies)
详细菜单 汉化 Dubs Mint Menus(Xun.DubsMintMenus): (no assemblies)
Active Harmony patches:
ActiveTip.DrawInner: PRE: RimHUD.Access.Patch.Verse_ActiveTip_DrawInner.Prefix
ActiveTip.get_TipRect: PRE: RimHUD.Access.Patch.Verse_ActiveTip_TipRect.Prefix
Alert_HunterHasShieldAndRangedWeapon.get_BadHunters: TRANS: AchtungMod.Alert_HunterLacksRangedWeapon_HuntersWithoutRangedWeapon_Patch.Transpiler
Alert_LowFood.GetExplanation: post: TD_Enhancement_Pack.Alerts.AlertPatchNameMap_Food.Postfix
Alert_LowMedicine.GetExplanation: post: TD_Enhancement_Pack.Alerts.AlertPatchNameMap_Medicine.Postfix
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: VEF.Apparels.VanillaExpandedFramework_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler
ArchivedDialog.ExposeData: post: VisibleRaidPoints.Patch_ArchivedDialog_ExposeData.Postfix
ArchivedDialog.RimWorld.IArchivable.OpenArchived: TRANS: VisibleRaidPoints.Patch_ArchivedDialog_RimWorld_IArchivable_OpenArchived.Transpiler
ArchivedDialog.RimWorld.IArchivable.get_ArchivedLabel: post: VisibleRaidPoints.Patch_ArchivedDialog_RimWorld_IArchivable_get_ArchivedLabel.Postfix
ArchivedDialog.RimWorld.IArchivable.get_ArchivedTooltip: post: VisibleRaidPoints.Patch_ArchivedDialog_RimWorld_IArchivable_get_ArchivedTooltip.Postfix
AreaAllowedGUI.DoAllowedAreaSelectors: TRANS: TD_Enhancement_Pack.DoAllowedAreaSelectors_Patch.Transpiler
AreaAllowedGUI.DoAreaSelector: TRANS: TD_Enhancement_Pack.DoAreaSelector_Patch.Transpiler
AreaManager.AddStartingAreas: post: Defaults.AllowedAreas.Patch_AreaManager.Postfix
AreaManager.CanMakeNewAllowed: PRE: TD_Enhancement_Pack.AreaManager_CanMakeNewAllowed.Prefix
AreaManager.NotifyEveryoneAreaRemoved: post: TD_Enhancement_Pack.NotifyEveryoneAreaRemoved_Patch.Postfix
AreaManager.TryMakeNewAllowed: post: TD_Enhancement_Pack.TryMakeNewAllowed_Patch.Postfix
Area_Allowed.get_ListPriority: post: TD_Enhancement_Pack.AreaOrder.Postfix
Area_Home.Set: PRE: TD_Enhancement_Pack.NeverHomeArea.Prefix
ArmorUtility.ApplyArmor: TRANS: [800]VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_GetPostArmorDamage.Prefix
AttachableThing.get_DrawPos: post: YayoAnimation.HarmonyPatches.OffsetAttachableThing.Postfix
AttackTargetFinder.BestAttackTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_BestAttackTarget_Patch.Prefix
AttackTargetFinder.FindBestReachableMeleeTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Prefix
Autosaver.AutosaverTick: PRE: aRandomKiwi.ARS.Autosaver_Patch+AutosaverTick.Listener
Autosaver.NewAutosaveFileName: PRE: aRandomKiwi.ARS.Autosaver_Patch+SaveGame.Listener
BackCompatibility.GetBackCompatibleType: PRE: SaveGameCompatibility.BackCompatibilityPatch.GetBackCompatibleType, AdaptiveStorage.HarmonyPatches.SaveGameCompatibility.GetBackCompatibleType
BackCompatibilityConverter_1_4.PostExposeData: post: Defaults.Medicine.Patch_BackCompatibilityConverter_1_4_PostExposeData.Postfix
BackstoryDef.BodyTypeFor: post: VEF.Pawns.VanillaExpandedFramework_BackstoryDef_BodyTypeFor_Patch.Postfix
BackstoryDef.FullDescriptionFor: TRANS: VEF.VanillaExpandedFramework_BackstoryDef_FullDescriptionFor_Patch.Transpiler
BeautyDrawer.ShouldShow: post: AchtungMod.BeautyDrawer_ShouldShow_Patch.Postfix
Bill.DoInterface: TRANS: Defaults.WorkbenchBills.Patch_Bill.Transpiler
BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix post: Defaults.WorkbenchBills.Patch_BillStack.Postfix TRANS: Defaults.WorkbenchBills.PatchTargeted_BillStackLimit.Transpiler
Bill_Production..ctor: post: Defaults.WorkbenchBills.Patch_Bill_Production_ctor.Postfix
Bill_Production.ShouldDoNow: post: Defaults.WorkbenchBills.Patch_Bill_Production_ShouldDoNow.Postfix
BlueprintGrid.DeRegister: post: RimworldPrefabProject.Core.Patches.BlueprintGridDeRegisterPatch.Postfix
Blueprint_Storage.PostMake: TRANS: Defaults.StockpileZones.Buildings.Patch_Blueprint_Storage.Transpiler
Building.Destroy: PRE: VEF.Buildings.VanillaExpandedFramework_Building_Destroy_Patch.Prefix
Building.GetGizmos: post: SaveStorageSettings.Patch_Building_GetGizmos.Postfix
Building_Bookcase.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix
Building_CommsConsole.GetCommTargets: post: VEF.Factions.VanillaExpandedFramework_Building_CommsConsole_GetCommTargets_Patch.Postfix
Building_CorpseCasket.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix
Building_GravEngine.<GetOrbitalWarnings>d__83.MoveNext: TRANS: VEF.Buildings.GravshipUtility_PreLaunchConfirmation_Patch.Transpiler
Building_GrowthVat.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix
Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
Building_OutfitStand..ctor: post: Defaults.StockpileZones.Buildings.Patch_Building_OutfitStand.Postfix
Building_OutfitStand.DrawAt: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_DrawAt_Patch.Postfix
Building_OutfitStand.GetFloatMenuOptionToEquipWeapon: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToEquipWeapon_Patch.NoWeaponEquipping
Building_OutfitStand.GetFloatMenuOptions: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToWear_Patch.Postfix
Building_OutfitStand.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix
Building_PlantGrower.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest_Building_Gizmo.Postfix
Building_Storage.GetGizmos: post: PortableContainers.Patches.Postfix, TD_Enhancement_Pack.BuildingStorage_GetGizmos_Patch.InsertUrgentRefillGizmos, AdaptiveStorage.HarmonyPatches.HideStorageGizmos.Postfix
Building_Storage.GetInspectString: PRE: [600]AdaptiveStorage.HarmonyPatches.ReplaceLegacyStorageInspectString.Prefix
Building_Storage.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix
Building_Storage.SpawnSetup: post: PortableContainers.Patches.Postfix
Building_TurretGun.DrawExtraSelectionOverlays: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
Building_TurretGun.IsValidTarget: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_IsValidTarget_Patch.Postfix
CameraDriver.Update: PRE: AchtungMod.Root_Play_Update_Patch.Prefix post: AchtungMod.Root_Play_Update_Patch.Postfix
Caravan.GetGizmos: post: VEF.Abilities.VanillaExpandedFramework_Caravan_GetGizmos_Patch.Postfix, Outposts.HarmonyPatches.AddCaravanGizmos
Caravan.GetInspectString: post: Outposts.HarmonyPatches.AddRestingAtOutpost
CaravanInventoryUtility.TakeThings: TRANS: TD_Enhancement_Pack.TradeRequestWorstFirst.Transpiler
Caravan_PathFollower.ExposeData: post: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_ExposeData_Patch.Postfix
Caravan_PathFollower.PatherTickInterval: PRE: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_PatherTickInterval_Patch.Prefix
Caravan_PathFollower.StartPath: post: VEF.Planet.Caravan_PathFollower_StartPath_Patch.Postfix
CastPositionFinder.TryFindCastPosition: PRE: VEF.Weapons.VanillaExpandedFramework_CastPositionFinder_TryFindCastPosition_Patch.Prefix
CellInspectorDrawer.ShouldShow: post: AchtungMod.CellInspectorDrawer_ShouldShow_Patch.Postfix
ChoiceLetter.ExposeData: post: VisibleRaidPoints.Patch_ChoiceLetter_ExposeData.Postfix
ChoiceLetter.GetMouseoverText: post: VisibleRaidPoints.Patch_ChoiceLetter_GetMouseoverText.Postfix
ChoiceLetter.OpenLetter: TRANS: VisibleRaidPoints.Patch_ChoiceLetter_OpenLetter.Transpiler
ChoiceLetter.get_Text: post: VisibleRaidPoints.Patch_ChoiceLetter_get_Text.Postfix
ChoiceLetter_GrowthMoment.MakeChoices: post: Defaults.WorkPriorities.Patch_ChoiceLetter_GrowthMoment.Postfix
Command.GizmoOnGUIInt: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction, VEF.AI.DraftGizmos.GizmoOnGUIPostfix TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
Command_SetPlantToGrow.ProcessInput: PRE: DubsMintMenus.Patch_Command_SetPlantToGrow.Prefix
CompAffectedByFacilities.Notify_FacilityDespawned: post: PipeSystem.PipeSystem_CompAffectedByFacilities_Notify_FacilityDespawned_Patch.Postfix
CompAssignableToPawn.<CompGetGizmosExtra>b__31_0: PRE: DubsMintMenus.Patch_CompAssignableToPawn.Prefix
CompAttachBase.PostDestroy: PRE: RimworldPrefabProject.Core.Patches.CompAttachBase_PostDestroy_Patch.Prefix
CompBiosculpterPod.CompGetGizmosExtra: post: SaveStorageSettings.Patch_CompBiosculpterPod_CompGetGizmosExtra.Postfix
CompBreakdownable.CheckForBreakdown: TRANS: VEF.Buildings.VanillaExpandedFramework_CompBreakdownable_CheckForBreakdown_Patch.Transpiler
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
CompEggLayer.ProduceEgg: TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_CompEggLayer_ProduceEgg.ModifyCrossbreedEggThingDef
CompExplosive.Detonate: PRE: VEF.Weapons.CompExplosive_Shells.Detonate_Prefix
CompFoodPoisonable.PostSplitOff: PRE: Food_Poisoning_Stack_Fix.CompFoodPoisonable_PostSplitOff.Prefix
CompFoodPoisonable.PreAbsorbStack: PRE: Food_Poisoning_Stack_Fix.CompFoodPoisonable_PreAbsorbStack.Prefix
CompForbiddable.CompGetGizmosExtra: post: AllowTool.Patches.CompForbiddable_Gizmos_Patch.InjectDesignatorFunctionality
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
CompGlower.SetGlowColorInternal: post: VEF.Buildings.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
CompLaunchable.TryLaunch: TRANS: TD_Enhancement_Pack.RebuildTransportPod.Transpiler
CompPowerPlantWater.CompTick: post: VEF.Maps.VanillaExpandedFramework_CompPowerPlantWater_CompTick_Patch.PostFix
CompPowerPlantWater.get_DesiredPowerOutput: post: VEF.Maps.VanillaExpandedFramework_CompPowerPlantWater_DesiredPowerOutput_Patch.PostFix
CompProperties.SpecialDisplayStats: post: TD_Enhancement_Pack.RottableReportProp.Postfix
CompShield.PostPreApplyDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
CompTempControl.<CompGetGizmosExtra>b__14_2: TRANS: Defaults.Misc.TargetTemperature.Patch_CompTempControl_CompGetGizmosExtra_b__14_2.Transpiler
Current.Notify_LoadedSceneChanged: post: aRandomKiwi.ARS.Notify_LoadedSceneChanged_Patch.Listener
DamageWorker_AddInjury.Apply: PRE: DamagePatch.Patch_JobGiver_AIFightEnemies+Damage_Patch.Prefix
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VEF.Storyteller.VanillaExpandedFramework_DamageWorker_AddInjury_ApplyDamageToPart_Patch.Prefix
DamageWorker_AddInjury.ApplyToPawn: TRANS: VEF.Genes.VanillaExpandedFramework__DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
DebugTabMenu_Settings.InitActions: post: MoreWidgets.Patch_ShowCoords.InitActions_Post
DebugThingPlaceHelper.IsDebugSpawnable: post: CherryPicker.Patch_IsDebugSpawnable.Postfix
DebugWindowsOpener.DevToolStarterOnGUI: PRE: Analyzer.DebugLogenabler.DebugKeysPatch, VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons, VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch.Transpiler
DeepResourceGrid.DeepResourcesOnGUI: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_DeepResourcesOnGUI.Postfix
DeepResourceGrid.GetCellExtraColor: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_GetCellExtraColor.PostFix
Def.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_Def_ResolveReferences_Patch.Prefix
Def.SpecialDisplayStats: post: VEF.VanillaExpandedFramework_Def_SpecialDisplayStats_Patch.Postfix
DefGenerator.GenerateImpliedDefs_PostResolve: post: [0]DefNameLink.DefDatabaseInsertion.DefGeneratorPostfix
DefGenerator.GenerateImpliedDefs_PreResolve: post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
DesignationCategoryDef.ResolveDesignators: post: [300]AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch.InjectAllowToolDesignators
DesignationCategoryDef.get_AllResolvedAndIdeoDesignators: post: Defaults.StockpileZones.Patch_DesignationCategoryDef_get_AllResolvedAndIdeoDesignators.Postfix
DesignationCategoryDef.get_AllResolvedDesignators: post: Defaults.StockpileZones.Patch_DesignationCategoryDef_get_AllResolvedDesignators.Postfix
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: VEF.Buildings.VanillaExpandedFramework_DesignationCategoryDef_ResolvedAllowedDesignators_Patch.AllowBuild, Defaults.StockpileZones.Patch_DesignationCategoryDef_get_ResolvedAllowedDesignators.Postfix, PipeSystem.ResolvedAllowedDesignators_Patch.Postfix
DesignationDragger.UpdateDragCellsIfNeeded: PRE: TD_Enhancement_Pack.DesignationSpamKiller.Prefix
Designator.CreateReverseDesignationGizmo: post: AllowTool.Patches.Designator_CreateReverseDesignationGizmo_Patch.CreateReverseDesignationGizmo_Postfix
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
DesignatorConvertToBlueprint.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
DesignatorManager.DesignatorManagerUpdate: post: AchtungMod.DesignatorManager_DesignatorManagerUpdate_Patch.Postfix
DesignatorManager.set_SelectedStyle: PRE: TD_Enhancement_Pack.RememberSelectedStyle.Prefix
Designator_AllowAll.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_Build.DesignateSingleCell: post: RimworldPrefabProject.Core.Patches.DesignatorBuildClickCellPatch.Postfix
Designator_Build.DrawPanelReadout: TRANS: VEF.Pawns.VanillaExpandedFramework_Designator_Build_DrawPanelReadout_Patch.Transpiler
Designator_Build.GizmoOnGUI: post: TD_Enhancement_Pack.RightClick.Postfix
Designator_Build.ProcessInput: TRANS: TD_Enhancement_Pack.BlueprintAnyStuff.Transpiler
Designator_Build.SelectedUpdate: post: RimworldPrefabProject.Core.Patches.DesignatorBuildSelectedUpdatePatch.Postfix, PipeSystem.Designator_Build_Patch.Postfix
Designator_Dropdown.Add: post: TD_Enhancement_Pack.DesignatorDropdownOrder.Postfix
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
Designator_MoveGravship.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_Place.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_Place.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_Place.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_Place.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_Plan_Copy.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_Plan_CopySelection.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_PlantsCut.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsCut_Patch.PreventSpecialTreeMassDesignation
Designator_PlantsHarvestWood.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsHarvestWood_Patch.PreventSpecialTreeMassDesignation
Designator_SelectSimilar.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_SelectSimilar.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_StripMine.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_UnlimitedDragger.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_UnlimitedDragger.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_UnlimitedDragger.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_UnlimitedDragger.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_UnlimitedDragger.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set
Designator_ZoneAdd.DesignateMultiCell: TRANS: Defaults.Fishing.Patch_Designator_ZoneAdd.Transpiler
Designator_ZoneAddStockpile.MakeNewZone: post: Defaults.StockpileZones.Patch_Designator_ZoneAddStockpile.Postfix
Dialog_AdvancedGameConfig.DoWindowContents: post: CharacterEditor.CEditor.AddMapSizeSlider
Dialog_AnomalySettings.DrawPlaystyles: TRANS: Defaults.Storyteller.Patch_Dialog_AnomalySettings_DrawPlaystyles.Transpiler
Dialog_BillConfig.DoWindowContents: post: Defaults.WorkbenchBills.Patch_Dialog_BillConfig.Postfix TRANS: TD_Enhancement_Pack.BillCountInventory.Transpiler
Dialog_ChooseMemes.DoAcceptChanges: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_DoAcceptChanges_Patch.ForceTraitAndAbilitiesOnChooseMemeDialog
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
Dialog_ChooseNewWanderers.DrawPawnList: TRANS: Defaults.Misc.StartingXenotype.Patch_Dialog_ChooseNewWanderers_DrawPawnList.Transpiler
Dialog_ChooseNewWanderers.PreOpen: post: Defaults.Misc.StartingXenotype.Patch_Dialog_ChooseNewWanderers_PreOpen.Postfix
Dialog_CreateXenotype.DrawGene: PRE: VEF.Genes.VanillaExpandedFramework__Dialog_CreateXenotype_DrawGene_Patch.Prefix
Dialog_FileList.DoWindowContents: PRE: aRandomKiwi.ARS.Dialog_FileList_Patch+DoWindowContents.Listener
Dialog_FileList.get_InitialSize: PRE: aRandomKiwi.ARS.Dialog_FileList_Patch+get_InitialSize.Listener
Dialog_FormCaravan..ctor: post: Defaults.Misc.CaravanAutoSelect.Patch_Dialog_FormCaravan.Postfix
Dialog_FormCaravan.CalculateAndRecacheTransferables: post: TradeHelper.Main+CaravanPatch2.Postfix
Dialog_FormCaravan.DoWindowContents: PRE: TradeHelper.Main+CaravanPatch.Prefix post: TradeHelper.Main+CaravanPatch.Postfix
Dialog_FormCaravan.PostClose: PRE: TD_Enhancement_Pack.SaveManifest.Prefix
Dialog_FormCaravan.PostOpen: TRANS: TD_Enhancement_Pack.LoadManifest.Transpiler
Dialog_InfoCard.Close: post: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_Close.Postfix
Dialog_InfoCard.DoWindowContents: PRE: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_DoWindowContents.Prefix
Dialog_InfoCard.FillCard: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix post: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_FillCard.Postfix TRANS: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_FillCard.Transpiler
Dialog_InfoCard.Hyperlink.get_IsHidden: PRE: Defaults.Policies.Patch_Dialog_InfoCard_Hyperlink.Prefix
Dialog_InfoCard.Notify_CommonSearchChanged: TRANS: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_Notify_CommonSearchChanged.Transpiler
Dialog_InfoCard.PushCurrentToHistoryAndClose: PRE: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_PushCurrentToHistoryAndClose.Prefix
Dialog_InfoCard.Setup: post: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_Setup.Postfix
Dialog_InfoCard.get_CommonSearchWidget: TRANS: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_get_CommonSearchWidget.Transpiler
Dialog_LoadTransporters.PostOpen: post: TD_Enhancement_Pack.PodsLoadManifest.Postfix
Dialog_ManageApparelPolicies.DoContentsRect: post: SaveStorageSettings.Patch_Dialog_ManageApparelPolicies_DoContentsRect.Postfix
Dialog_ManageAreas.DoAreaRow: TRANS: TD_Enhancement_Pack.AreaRowPatch.Transpiler
Dialog_ManageAreas.DoWindowContents: TRANS: TD_Enhancement_Pack.Dialog_ManageAreas_Contents_Patch.Transpiler
Dialog_ManageAreas.get_InitialSize: post: TD_Enhancement_Pack.InitialSize_Patch.Postfix, TD_Enhancement_Pack.Dialog_ManageAreas_InitialSize_Patch.Postfix
Dialog_ManageDrugPolicies.DoContentsRect: post: SaveStorageSettings.Patch_Dialog_ManageDrugPolicies_DoContentsRect.Postfix
Dialog_ManageFoodPolicies.DoContentsRect: post: SaveStorageSettings.Patch_Dialog_ManageFoodRestrictions_DoContentsRect.Postfix
Dialog_ManagePolicies`1.DoPolicyListing: post: Defaults.Policies.Patch_Dialog_ManagePolicies_DoPolicyListing.Postfix TRANS: Defaults.Policies.Patch_Dialog_ManagePolicies_DoPolicyListing.Transpiler
Dialog_ManagePolicies`1.DoWindowContents: PRE: Defaults.Policies.Patch_Dialog_ManagePolicies_DoWindowContents.Prefix post: Defaults.Policies.Patch_Dialog_ManagePolicies_DoWindowContents.Postfix TRANS: Defaults.Policies.Patch_Dialog_ManagePolicies_DoWindowContents.Transpiler
Dialog_ManageReadingPolicies.DoContentsRect: post: SaveStorageSettings.Patch_Dialog_ManageReadingPolicies_DoContentsRect.Postfix
Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
Dialog_ModSettings.DoWindowContents: post: ExportAndImportModSettings.Dialog_ModSettings_DoWindowContents.Postfix, ModSettingsFramework.Dialog_ModSettings_Patch.Postfix
Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening, Defaults.UI.Patch_Dialog_Options.Transpiler
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
Dialog_SaveFileList_Save.DoFileInteraction: PRE: aRandomKiwi.ARS.Dialog_SaveFileList_Save_Patch+Dialog_SaveFileList_Save_DoFileInteraction.Listener
Dialog_Trade.Close: post: TD_Enhancement_Pack.PauseAfterTrader.Postfix
Dialog_Trade.DoWindowContents: PRE: TradeHelper.Main+TradePatch.Prefix post: TradeHelper.Main+TradePatch.Postfix
DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences: PRE: [800]DefNameLink.DefDatabaseInsertion.CrossRefLoaderPrefix
DollDrawer.<>c__DisplayClass41_1.<DrawDiseases>b__2: TRANS: SmartMedicine.Compatibility.NiceHealthTab.DiseaseIcons.MakeMenu
DollDrawer.DrawAffectHediffGroupedRow: TRANS: SmartMedicine.Compatibility.NiceHealthTab.InjuryIcons.MakeMenu
DollDrawer.DrawAffectWholeBodyRowIconDisease: TRANS: SmartMedicine.Compatibility.NiceHealthTab.DiseaseMenu.MakeMenu
DollDrawer.DrawDiseases: TRANS: SmartMedicine.Compatibility.NiceHealthTab.InjectDiseaseHediff.MakeMenu
DollDrawer.ListAllHediffs: TRANS: SmartMedicine.Compatibility.NiceHealthTab.InjectInjuryHediff.ListAllHediffs
DollDrawer.MakeMedOperationsFloatMenuForPart: TRANS: SmartMedicine.Compatibility.NiceHealthTab.SurgeryMenu.MakeMenu
DollDrawer._GetPartConditionLabel: TRANS: SmartMedicine.Compatibility.NiceHealthTab.Optimizations.DollDraw_GetPartConditionLabel.MakeMenu
DrugPolicy.ExposeData: PRE: VEF.Pawns.Patch_DrugPolicy+VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.Prefix
DrugPolicyDatabase.GenerateStartingDrugPolicies: PRE: Defaults.Policies.DrugPolicies.Patch_DrugPolicyDatabase.Prefix
DynamicPawnRenderNodeSetup_Apparel.ProcessApparel: post: VEF.Apparels.VanillaExpandedFramework_DynamicPawnRenderNodeSetup_Apparel_ProcessApparel_Patch.Postfix
DynamicWorkTypes.AddWorkTypeDef: PRE: WorkTab.HarmonyPatches.ThirdPart.AchtungPatches+DynamicWorkTypesAddWorkTypeDef.Prefix TRANS: WorkTab.HarmonyPatches.ThirdPart.AchtungPatches+DynamicWorkTypesAddWorkTypeDef.Transpiler
DynamicWorkTypes.Update: PRE: WorkTab.HarmonyPatches.ThirdPart.AchtungPatches+DynamicWorkTypesUpdate.Prefix
EdificeGrid.DeRegister: post: TD_Enhancement_Pack.EdificeGrid_DeRegister_SetDirty.Postfix
EdificeGrid.Register: post: TD_Enhancement_Pack.EdificeGrid_Register_SetDirty.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix
EquipmentUtility.CanEquip: post: VEF.Weapons.VanillaExpandedFramework_EquipmentUtility_CanEquip_Patch.Postfix
Faction.Notify_MemberLeftExtraFaction: post: Defaults.Policies.Patch_Faction.Postfix, Defaults.AllowedAreas.Patch_Faction.Postfix
Faction.TryMakeInitialRelationsWith: post: VEF.Factions.VanillaExpandedFramework_Faction_TryMakeInitialRelationsWith_Patch.Postfix
Faction.get_NaturalGoodwill: post: VEF.Storyteller.VanillaExpandedFramework_Faction_NaturalGoodwill_Patch.Postfix
FactionDef.get_Description: PRE: VEF.Factions.FactionDef_Description_Patch.Prefix post: VEF.Factions.FactionDef_Description_Patch.Postfix
FactionGenerator.NewGeneratedFaction: post: VEF.Planet.VanillaExpandedFramework_FactionGenerator_NewGeneratedFaction_Patch.Postfix, Defaults.Rewards.Patch_FactionGenerator_NewGeneratedFaction.Postfix
FallingStructureArrival.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
FilthMonitor.FilthMonitorTick: post: AdaptiveStorage.HarmonyPatches.UpdateInvalidHaulablesAndMergeables.Postfix
Find.get_HiddenItemsManager: PRE: Defaults.StockpileZones.Patch_Find_get_HiddenItemsManager.Prefix
FleshTypeDef.ChooseWoundOverlay: post: VEF.Genes.VanillaExpandedFramework__FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
FloatMenu.UpdateBaseColor: PRE: FloatSubMenus.Patches.UpdateBaseColor_Pre post: FloatSubMenus.Patches.UpdateBaseColor_Post
FloatMenuMakerMap.GetOptions: post: AchtungMod.FloatMenuMakerMap_GetOptions_Patch.Postfix
FloatMenuOptionProvider_CleanRoom.get_Undrafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_DressOtherPawn.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_DressOtherPawn_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_EnterMapPortal.GetSingleOptionFor: PRE: AchtungMod.FloatMenuOptionProvider_EnterMapPortal_GetSingleOptionFor_Patch.Prefix
FloatMenuOptionProvider_Equip.AppliesInt: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_AppliesInt_Patch.NoWeaponEquipping
FloatMenuOptionProvider_Equip.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_ExtinguishFires.get_Drafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_ExtinguishFires.get_Undrafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_Ingest.GetSingleOptionFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Ingest_GetSingleOptionFor_Patch.RemoveErrorForNonForbiddables
FloatMenuOptionProvider_Wear.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Wear_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_WorkGivers.GetWorkGiverOption: PRE: [1000000]AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Prefix post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.NoWorkBesidesAttacks, AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Postfix TRANS: AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Transpiler
FloatMenuOptionProvider_WorkGivers.ScannerShouldSkip: PRE: AchtungMod.FloatMenuOptionProvider_WorkGivers_ScannerShouldSkip_Patch.Prefix
FoodRestrictionDatabase.GenerateStartingFoodRestrictions: PRE: Defaults.Policies.FoodPolicies.Patch_FoodRestrictionDatabase.Prefix
FoodUtility.FoodOptimality: post: CommonSense.FoodUtility_FoodOptimality.Postfix
FoodUtility.GetMeatSourceCategory: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory.Prefix, VEF.Cooking.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.GetMeatSourceCategoryFromCorpse: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategoryFromCorpse.Prefix
FoodUtility.ThoughtsFromIngesting: PRE: VEF.Genes.ThingIngestingPatches.Prefix
FoodUtility.WillIngestFromInventoryNow: PRE: CommonSense.FoodUtility_WillIngestFromInventoryNow_CommonSensePatch.Prefix
Frame.CompleteConstruction: TRANS: VEF.Pawns.VanillaExpandedFramework_Frame_CompleteConstruction_Patch.Transpiler
Frame.FailConstruction: TRANS: AchtungMod.Frame_FailConstruction_Patch.Transpiler
Game.ClearCaches: PRE: SmartMedicine.Utilities.FetchOnceGameComponent_ClearCachePatch.Prefix post: PipeSystem.Game_ClearCaches.Postfix
Game.DeinitAndRemoveMap: PRE: AchtungMod.Game_DeinitAndRemoveMap_Patch.Prefix post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, TD_Enhancement_Pack.MapRemover.Postfix
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: [800]MidsaverSaver.RunFixesAfterGameLoads.Postfix, HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Access.Patch.Verse_Game_FinalizeInit.Postfix, Brrainz.ModFeatures.Game_FinalizeInit_Postfix
Game.InitNewGame: post: MapPreview.Patches.Patch_Verse_Game.InitNewGame_Postfix
Game.LoadGame: PRE: [800]MidsaverSaver.LogFixesBeingUsed.Prefix post: CharacterEditor.CEditor.OnSavegameLoaded, MapPreview.Patches.Patch_Verse_Game.LoadGame_Postfix
Game.UpdatePlay: post: AchtungMod.Game_UpdatePlay_Patch.Postfix
Game.set_CurrentMap: post: TD_Enhancement_Pack.ChangeMapResetOverlays.Postfix
GameComponentUtility.GameComponentOnGUI: post: MoreWidgets.Patch_ShowCoords.DrawUI_Post
GameComponentUtility.GameComponentTick: post: YayoAnimation.HarmonyPatches.GameComponentUtilityPatch+DoTicking.Postfix
GameComponentUtility.LoadedGame: post: VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+LoadedGame.Postfix, YayoAnimation.HarmonyPatches.GameComponentUtilityPatch+ResetOnStartedOrLoaded.Postfix
GameComponentUtility.StartedNewGame: post: VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+StartedNewGame.Postfix
GameComponent_PawnDuplicator.Duplicate: post: Defaults.WorkPriorities.Patch_GameComponent_PawnDuplicator.Postfix
GameCondition.End: post: Leoltron.ExplicitTimings.GameCondition_Patch+GameCondition_End_Patch.Postfix
GameCondition.get_LabelCap: post: Leoltron.ExplicitTimings.GameCondition_Patch+LabelCap.Postfix
GameCondition.get_TooltipString: post: Leoltron.ExplicitTimings.GameCondition_Patch+TooltipString.Postfix
GameConditionManager.DoConditionsUI: PRE: MoreWidgets.Patch_ShowCoords.DoConditionsUI_Pre
GameConditionManager.ExposeData: post: MidsaverSaver.Patch_GameConditionManager_ExposeData.Postfix
GameConditionManager.RegisterCondition: post: Leoltron.ExplicitTimings.GameConditionManager_Patch.Postfix
GameConditionManager.TotalHeightAt: post: MoreWidgets.Patch_ShowCoords.TotalHeightAt_Post
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
GameDataSaveLoader.LoadGame: PRE: aRandomKiwi.ARS.GameDataSaveLoader_Patch+LoadGame.Listener
GameDataSaveLoader.SaveGame: PRE: aRandomKiwi.ARS.GameDataSaveLoader_Patch+SaveGame.Listener
GameInitData.PrepForMapGen: post: Defaults.WorkPriorities.Patch_GameInitData.Postfix TRANS: WorkTab.GameInitData_PrepForMapGen.Transpiler
GenConstruct.BlocksConstruction: PRE: AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_BlocksConstruction_Patch.Postfix
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Prefix
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch2.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Postfix
GenConstruct.HandleBlockingThingJob: TRANS: TD_Enhancement_Pack.HandleAllBlockingThings.Transpiler
GenDraw.DrawFieldEdges: PRE: TD_Enhancement_Pack.DrawFieldEdgesCorners.Prefix
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryDropSpawn_NewTmp_CommonSensePatch.Postfix
GenFilePaths.get_AllSavedGameFiles: PRE: aRandomKiwi.ARS.GenFilePaths_Patch+get_AllSavedGameFiles.Listener
GenGrid.WalkableBy: PRE: VEF.Hediffs.PhasingPatches.WalkableBy_Prefix
GenRadial.NumCellsInRadius: TRANS: VEF.GenRadialPatches.IncreaseNumCellsInRadiusCount
GenRecipe.<MakeRecipeProducts>d__0.MoveNext: TRANS: CommonSense.GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList, TD_Enhancement_Pack.ColorVariation.GenRecipe_Transpiler
GenStep_Asteroid.GenerateArcheanTree: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateArcheanTree
GenStep_Asteroid.GenerateRuins: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateRuins
GenStep_Asteroid.SpawnOres: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.SpawnOres
GenStep_ScatterLumpsMineable.ChooseThingDef: PRE: MidsaverSaver.Patch_GenStep_ScatterLumpsMineable.Prefix
GenStep_Settlement.ScatterAt: TRANS: VEF.Factions.VanillaExpandedFramework_GenStep_Settlement_ScatterAt_Patch.Transpiler
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VEF.Things.VanillaExpandedFramework_GenStuff_RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VEF.Things.VanillaExpandedFramework_GenStuff_TryRandomStuffByCommonalityFor_Patch.Prefix
GenUI.BackgroundDarkAlphaForText: post: TD_Enhancement_Pack.Patch_BackgroundDarkAlphaForText_UseGUIAlpha.Postfix
GenUI.DistFromRect: PRE: FloatSubMenus.Patches.DistFromRect_Pre
Gene.ExposeData: post: VEF.Genes.VanillaExpandedFramework_Gene_ExposeData_Patch.Postfix
Gene.OverrideBy: post: VEF.Genes.VanillaExpandedFramework_Gene_OverrideBy_Patch.Postfix
Gene.PostAdd: post: CharacterEditor.CEditor.OnPostAddGene, VEF.Genes.VanillaExpandedFramework_Gene_PostAdd_Patch.Postfix
Gene.PostRemove: post: CharacterEditor.CEditor.OnPostRemoveGene, VEF.Genes.VanillaExpandedFramework_Gene_PostRemove_Patch.Postfix
GeneUIUtility.DrawGene: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGene_Patch.Transpiler
GeneUIUtility.DrawGeneBasics: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
GeneUIUtility.DrawGenesInfo: TRANS: RimHUD.Access.Patch.RimWorld_GeneUIUtility_DrawGenesInfo.Transpiler
GizmoGridDrawer.<DrawGizmoGrid>g__ProcessGizmoState|18_0: PRE: DubsMintMenus.HarmonyPatches+H_GizmoGridDrawer.Prefix
GizmoGridDrawer.DrawGizmoGridFor: TRANS: AllowTool.Patches.GizmoGridDrawer_DrawGizmoGridFor_Patch.ClearReverseDesignators
GlobalControlsUtility.DoTimespeedControls: PRE: Analyzer.GUIElement_TPS.Prefix
GlowGrid.DirtyCell: post: TD_Enhancement_Pack.GlowGridDirty_Patch.Postfix
GrammarResolver.RandomPossiblyResolvableEntry: PRE: SpeakUp.GrammarResolver_RandomPossiblyResolvableEntry.Prefix post: SpeakUp.GrammarResolver_RandomPossiblyResolvableEntry.Postfix
GrammarResolver.Resolve: PRE: SpeakUp.GrammarResolver_Resolve.Prefix
GrammarResolver.RuleEntry.ValidateConstantConstraints: PRE: SpeakUp.RuleEntry_ValidateConstantConstraints.Prefix
GrammarResolver.TryResolveRecursive: PRE: SpeakUp.GrammarResolver_TryResolveRecursive.Prefix post: SpeakUp.GrammarResolver_TryResolveRecursive.Postfix
GridsUtility.GetMaxItemsAllowedInCell: TRANS: AdaptiveStorage.HarmonyPatches.StorageLimit.Transpiler
Harmony..ctor: PRE: Analyzer.Profiling.RememberHarmonyIDs.Prefix
HarmonyPatches.Patch_Pawn_Kill: TRANS: KillFeedPatch.PatchAnnouncement.Transpiler
HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix
HaulDestinationManager.RemoveHaulDestination: post: TD_Enhancement_Pack.UrgentRefill_Deletion_Patches.Postfix
HeadTypeDef.GetGraphic: TRANS: VEF.Pawns.VanillaExpandedFramework_HeadTypeDef_GetGraphic_Patch.Transpiler
HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix
HealthCardUtility.DrawHediffListing: PRE: NiceHealthTab.Patches+DrawHediffListing_Patch.Prefix
HealthCardUtility.DrawHediffRow: PRE: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler, VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Transpiler
HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
HealthCardUtility.DrawPawnHealthCard: PRE: NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch.Prefix post: DubsMintMenus.Patch_HealthCardUtility.Postfix
HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
HealthCardUtility.GetPawnCapacityTip: TRANS: VEF.Apparels.VanillaExpandedFramework_HealthCardUtility_GetPawnCapacityTip_Patch.Transpiler
Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix post: SmartMedicine.IgnoreHediffsForRest.RemoveIgnoredHediff
Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
Hediff.get_LabelInBrackets: post: Leoltron.ExplicitTimings.Hediffs.Hediff_BloodLoss_Patch+LabelInBrackets.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Heatstroke_Patch+LabelInBrackets.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Hypothermia_Patch+LabelInBrackets.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Malnutrition_Patch+LabelInBrackets.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Pregnant_Patch+LabelInBrackets.Postfix
Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix
Hediff.get_TipStringExtra: post: Leoltron.ExplicitTimings.Hediffs.Hediff_BloodLoss_Patch+TipStringExtra.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Heatstroke_Patch+TipStringExtra.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Hypothermia_Patch+TipStringExtra.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Malnutrition_Patch+TipStringExtra.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Pregnant_Patch+TipStringExtra.Postfix
HediffComp.get_CompTipStringExtra: post: Leoltron.ExplicitTimings.Hediffs.CompTipStringExtra.Postfix
HediffComp_Disappears.get_CompLabelInBracketsExtra: post: Leoltron.ExplicitTimings.Hediffs.HediffComp_Disappears_Patch.Postfix
HediffComp_Immunizable.get_CompLabelInBracketsExtra: post: Leoltron.ExplicitTimings.Hediffs.HediffComp_Immunizable_Patch+CompLabelInBracketsExtra.Postfix
HediffComp_Immunizable.get_CompTipStringExtra: post: Leoltron.ExplicitTimings.Hediffs.HediffComp_Immunizable_Patch+CompTipStringExtra.Postfix
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VEF.Genes.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
HediffComp_PregnantHuman.get_CompTipStringExtra: post: VEF.Genes.VanillaExpandedFramework_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation
HediffComp_SeverityPerDay.get_CompLabelInBracketsExtra: post: Leoltron.ExplicitTimings.Hediffs.HediffComp_SeverityPerDay_Patch+CompLabelInBracketsExtra.Postfix
HediffComp_SeverityPerDay.get_CompTipStringExtra: post: Leoltron.ExplicitTimings.Hediffs.HediffComp_SeverityPerDay_Patch+CompTipStringExtra.Postfix
HediffDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_HediffDef_ResolveReferences_Patch.Prefix
HediffGiver_Heat.OnIntervalPassed: TRANS: VEF.Pawns.VanillaExpandedFramework_HediffGiver_Heat_OnIntervalPassed_Patch.Transpiler
HediffSet.CalculatePain: post: VEF.Pawns.VanillaExpandedFramework_HediffSet_CalculatePain_Patch.Postfix
HediffSet.HasImmunizableNotImmuneHediff: TRANS: SmartMedicine.IgnoreHediffsForRest.InfectionHediffs
HediffSet.HasTendedAndHealingInjury: PRE: SmartMedicine.IgnoreHediffsForRest.EnableSkip post: SmartMedicine.IgnoreHediffsForRest.DisableSkip TRANS: SmartMedicine.IgnoreHediffsForRest.DamageHediffs
HediffSet.get_BleedRateTotal: post: VEF.Apparels.VanillaExpandedFramework_HediffSet_BleedRateTotal_Patch.Postfix
HediffWithComps.get_TipStringExtra: post: Leoltron.ExplicitTimings.Hediffs.Hediff_Injury_Patch+TipStringExtra.Postfix
Hediff_Injury.get_LabelInBrackets: post: Leoltron.ExplicitTimings.Hediffs.Hediff_Injury_Patch+LabelInBrackets.Postfix
Hediff_Pregnant.DoBirthSpawn: TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_Hediff_Pregnant_DoBirthSpawn_Patch.ModifyCrossbreedKindDef, Defaults.AllowedAreas.Patch_Hediff_Pregnant.Transpiler
Hediff_Pregnant.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
Hediff_Shambler.PostMake: post: VEF.Genes.VanillaExpandedFramework_Hediff_Shambler_PostMake_Patch.ActivateShamblerGenes
HugsLibUtility.GetModAssemblyFileInfo: post: LunarFramework.Internal.Compatibility.ModCompat_HugsLib.HugsLibUtility_GetModAssemblyFileInfo
ITab.CloseTab: PRE: NiceBillTab.Patch_ITab_CloseTab.Prefix
ITab_Bills..ctor: PRE: NiceBillTab.ITab_Bills_Constructor_Patch.Prefix
ITab_Bills.FillTab: PRE: NiceBillTab.ITab_Bills_FillTab_Patch.Prefix TRANS: Defaults.WorkbenchBills.PatchTargeted_BillStackLimit.Transpiler
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix
ITab_Pawn_Gear.ShouldShowEquipment: post: VEF.AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VEF.Apparels.Patch_ITab_Pawn_Gear+VanillaExpandedFramework_ITab_Pawn_Gear_TryDrawOverallArmor.Transpiler
ITab_Pawn_Health..ctor: post: NiceHealthTab.Patches+ITab_Pawn_Health_Patch.Postfix, SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix
ITab_Pawn_Health.FillTab: PRE: NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch.Prefix
ITab_Storage.FillTab: post: MjRimMods.StorageRefillHysteresis.ITab_Storage_FillTab_Patch.Postfix
Ideo.ExposeData: TRANS: VEF.Memes.VanillaExpandedFramework_Ideo_ExposeData_Patch.Transpiler
IncidentParms.ExposeData: post: VisibleRaidPoints.Patch_IncidentParms_ExposeData.Postfix
IncidentWorker.SendIncidentLetter: TRANS: VisibleRaidPoints.Patch_IncidentWorker_SendIncidentLetter.Transpiler
IncidentWorker.TryExecute: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_TryExecute_Patch.Prefix
IncidentWorker.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_AggressiveAnimals.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_Alphabeavers.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_AmbrosiaSprout.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_Ambush.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_Ambush_ManhunterPack.AdjustedPoints: TRANS: VisibleRaidPoints.Patch_IncidentWorker_Ambush_ManhunterPack_AdjustedPoints.Transpiler
IncidentWorker_AnimalInsanityMass.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_AnimalInsanityMass_TryExecuteWorker.Transpiler
IncidentWorker_AnimalInsanitySingle.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_BoomshroomSprout.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_CaravanDemand.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_CaravanDemand_TryExecuteWorker.Transpiler
IncidentWorker_CaravanMeeting.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_ChimeraAssault.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_ChimeraAssault_TryExecuteWorker.Transpiler
IncidentWorker_CrashedShipPart.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_CrashedShipPart_TryExecuteWorker.Transpiler
IncidentWorker_CropBlight.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_DeepDrillInfestation.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_DeepDrillInfestation_TryExecuteWorker.Transpiler
IncidentWorker_DevourerAssault.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_DevourerAssault_TryExecuteWorker.Transpiler
IncidentWorker_DevourerWaterAssault.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_DevourerWaterAssault_TryExecuteWorker.Transpiler
IncidentWorker_Disease.PotentialVictims: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix
IncidentWorker_Disease.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_EntitySwarm.GenerateEntities: TRANS: VisibleRaidPoints.Patch_IncidentWorker_EntitySwarm_GenerateEntities.Transpiler
IncidentWorker_EntitySwarm.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_FarmAnimalsWanderIn.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_Flashstorm.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_FleshbeastAttack.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_FleshbeastAttack_TryExecuteWorker.Transpiler
IncidentWorker_FleshmassHeart.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_GameEndedWanderersJoin.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_GauranlenPodSpawn.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_GhoulAttack.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_GiveQuest.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_GorehulkAssault.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_GorehulkAssault_TryExecuteWorker.Transpiler
IncidentWorker_HarbingerTreeProvoked.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_HarbingerTreeSpawn.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_HateChanters.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_HateChanters_TryExecuteWorker.Transpiler
IncidentWorker_HerdMigration.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_Infestation.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_Infestation_TryExecuteWorker.Transpiler
IncidentWorker_InsectJelly.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_LavaEmergence.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_LavaFlow.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_MakeGameCondition.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_MakeInitialDrought.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_MechCluster.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_MetalhorrorImplantation.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_MeteoriteImpact.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_Nociosphere.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_Obelisk.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_OrbitalDebris.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_OrbitalTraderArrival.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_PitGate.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_PsychicDrone.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_PsychicEmanation.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_PsychicRitualSiege.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_PsychicSoothe.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_Raid.AdjustedRaidPoints: TRANS: VisibleRaidPoints.Patch_IncidentWorker_Raid_AdjustedRaidPoints.Transpiler
IncidentWorker_Raid.TryExecuteWorker: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix, Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VEF.Factions.VanillaExpandedFramework_IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix, VOE.Outpost_Defensive.InterceptRaid post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_RansomDemand.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_Reinforcements.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_ResourcePodCrash.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: TD_Enhancement_Pack.ResourcePodCrashContents.Transpiler
IncidentWorker_Revenant.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_RevenantEmergence.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_SeasonalFlooding.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_SelfTame.Candidates: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_SelfTame.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_ShamblerAssault.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_ShipChunkDrop.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_ShortCircuit.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_SightstealerArrival.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_SightstealerSwarm.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_SightstealerSwarm_TryExecuteWorker.Transpiler
IncidentWorker_SpecialTreeSpawn.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_ThrumboPasses.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_TraderCaravanArrival.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_TravelerGroup.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_UnnaturalCorpseArrival.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_VisitorGroup.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_VoidCuriosity.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_WandererJoin_GeneratePawn+TryExecuteWorker.Transpiler
IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_WastepackInfestation.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_Weeds.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
IncidentWorker_WildManWandersIn.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix
InspectPaneUtility.DoTabs: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
InspectTabBase.DoTabGUI: PRE: MjRimMods.StorageRefillHysteresis.InspectTabBase_DoTabGUI_Patch.Prefix
InspectTabBase.get_TabRect: post: DubsMintMenus.HarmonyPatches.TabSizeAdjuster
JobDriver.Cleanup: post: SmartMedicine.DefaultCareFix.Postfix
JobDriver_ConstructFinishFrame.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix, VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix
JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
JobDriver_DoBill.CollectIngredientsToils: post: SmartMedicine.InsertToilDropInventoryThing.Postfix
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
JobDriver_Flee.MakeNewToils: post: TD_Enhancement_Pack.StopFlee.Postfix
JobDriver_Goto.<MakeNewToils>d__1.MoveNext: TRANS: CommonSense.JobDriver_Goto_MoveNext_CommonSensePatch.Transpiler
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Ingest.PrepareToIngestToils_Dispenser: PRE: CommonSense.JobDriver_PrepareToIngestToils_Dispenser_CommonSensePatch.Prefix
JobDriver_Ingest.PrepareToIngestToils_ToolUser: PRE: CommonSense.JobDriver_PrepareToIngestToils_ToolUser_CommonSensePatch.Prefix
JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_Patch.Transpiler
JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_Vanilla.Transpiler
JobDriver_Lovin.<MakeNewToils>d__12.MoveNext: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_MoveNext_Patch.Transpiler
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_GenerateRandomMinTicksToNextLovin_Patch.ModifyMTB
JobDriver_ManTurret.<>c__DisplayClass11_0.<FindFuelForTurret>g__FuelValidator|0: PRE: VEF.Weapons.JobDriver_ManTurret_FindFuelForTurretLambda_Patch.Prefix post: VEF.Weapons.JobDriver_ManTurret_FindFuelForTurretLambda_Patch.Postfix
JobDriver_Meditate.MeditationTick: post: CommonSense.JobDriver_MeditationTick_CommonSensePatch.Postfix
JobDriver_Replant.get_Duration: PRE: VEF.Plants.VanillaExpandedFramework_JobDriver_Replant_Duration_Patch.AvoidError
JobDriver_SocialRelax.MakeNewToils: PRE: CommonSense.JobDriver_SocialRelax_MakeNewToils_CommonSensePatch.Prefix
JobDriver_TendPatient.<>c.<MakeNewToils>b__19_3: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
JobDriver_TendPatient.MakeNewToils: post: SmartMedicine.TendPatient_CheckEachTendPatch.Postfix
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MoveNext_Patch.Transpiler
JobDriver_Vomit.MakeNewToils: PRE: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Patch.StorePawn
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: VEF.Weapons.VanillaExpandedFramework_JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler
JobGiver_AIFollowPawn.TryGiveJob: post: VEF.Buildings.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: PRE: VEF.Weapons.VanillaExpandedFramework_JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Prefix TRANS: TD_Enhancement_Pack.NotSoHostile.Transpiler
JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.ShouldKeepDrugInInventory: PRE: SmartMedicine.StockUp.DontDropStockedDrugs.Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_GetFood.TryGiveJob: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
JobGiver_GetRest.GetPriority: TRANS: VEF.AnimalBehaviours.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_Haul.TryGiveJob: TRANS: PickUpAndHaul.HarmonyPatches.JobGiver_Haul_TryGiveJob_Transpiler
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_PatientGoToBed.TryGiveJob: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix
JobGiver_Wander.TryGiveJob: PRE: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Prefix post: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Postfix
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.JoyGiver_Ingest_CreateIngestJob_CommonSensePatch.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LearningUtility.SchoolDeskLearningRate: PRE: VEF.Buildings.VanillaExpandedFramework_LearningUtility_SchoolDeskLearningRate.Prefix
Letter.PostProcessedLabel: post: VisibleRaidPoints.Patch_Letter_PostProcessedLabel.Postfix
Letter.RimWorld.IArchivable.get_ArchivedLabel: post: VisibleRaidPoints.Patch_Letter_RimWorld_IArchivable_get_ArchivedLabel.Postfix
Letter.get_Label: post: VisibleRaidPoints.Patch_Letter_get_Label.Postfix
LetterStack.LettersOnGUI: PRE: RimHUD.Access.Patch.Verse_LetterStack_LettersOnGUI.Prefix, AchtungMod.LetterStack_LettersOnGUI_Patch.Prefix, Leoltron.ExplicitTimings.Utilities.RightSideUiLabelDrawer+LetterStack_LettersOnGUI_Patch.Prefix
LetterStack.ReceiveLetter: post: aRandomKiwi.ARS.ReceiveLetter_Patch.Listener
LifeStageWorker.Notify_LifeStageStarted: post: VEF.Genes.VanillaExpandedFramework_LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix
ListerMergeables.Notify_ThingStackChanged: post: AdaptiveStorage.HarmonyPatches.NotifyItemStackChanged.Postfix
Listing.GetRect: post: Defaults.UI.Patch_Listing_GetRect.Postfix
Listing_ResourceReadout.DoCategory: TRANS: DubsMintMenus.PinningSys+Patch_DoCategory.Transpiler
Listing_ResourceReadout.DoThingDef: TRANS: DubsMintMenus.PinningSys+Patch_DoThingDef.Transpiler
Listing_TreeThingFilter.DoCategoryChildren: TRANS: Defaults.PatchTargeted_HiddenItemsManager.Transpiler
Listing_TreeThingFilter.DoThingDef: PRE: DubsMintMenus.HarmonyPatches+Harmony_DoThingDef.Prefix
LoadedModManager.ApplyPatches: PRE: ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix
LoadedModManager.ParseAndProcessXML: TRANS: PostInheritanceOperation.XmlInheritanceResolvePostfix.Transpiler
LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix
Log.Error: PRE: Analyzer.DebugLogenabler.ErrorPrefix, ModSettingsFramework.Log_Error_Patch.Prefix post: Analyzer.DebugLogenabler.ErrorPostfix
Log.Notify_MessageReceivedThreadedInternal: PRE: [800]MidsaverSaver.Patch_Notify_MessageReceivedThreadedInternal.Prefix
Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix
LongEventHandler.LongEventsOnGUI: TRANS: MoreWidgets.Patch_DoTooltipGUI.Transpiler
Lord.AddPawn: post: VEF.Storyteller.VanillaExpandedFramework_Lord_AddPawn_Patch.Postfix
Lord.Cleanup: PRE: VEF.Storyteller.VanillaExpandedFramework_Lord_Cleanup_Patch.Prefix
MainButtonWorker.DoButton: post: TD_Enhancement_Pack.ResearchingIndicator.Postfix
MainButtonsRoot.MainButtonsOnGUI: PRE: DubsMintMenus.HarmonyPatches+Patch_MainButtonsOnGUI.Prefix
MainMenuDrawer.DoMainMenuControls: PRE: GraphicSetter.Patches.UIPatches+DoMainMenuControlsPatch.Prefix TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter, GraphicSetter.Patches.UIPatches+DoMainMenuControlsPatch.Transpiler
MainMenuDrawer.Init: post: LunarFramework.Internal.Patches.Patch_RimWorld_MainMenuDrawer.Init_Postfix, CharacterEditor.CEditor.OnMainMenuInit, aRandomKiwi.ARS.MainMenuDrawer_Patch+MainMenuDrawer_Init.Listener
MainMenuDrawer.MainMenuOnGUI: post: CharacterEditor.CEditor.OnMainMenuOnGUI
MainTabWindow_Architect.PreOpen: PRE: TD_Enhancement_Pack.ClearSelectedStyle.Clear
MainTabWindow_History.DoGraphPage: PRE: Leoltron.ExplicitTimings.MainTabWindow_History_Patch+DoGraphPage.Prefix post: Leoltron.ExplicitTimings.MainTabWindow_History_Patch+DoGraphPage.Postfix
MainTabWindow_Inspect.CloseOpenTab: post: NiceBillTab.Patch_MainTabWindow_Inspect_CloseOpenTab.Postfix
MainTabWindow_Inspect.DoInspectPaneButtons: PRE: BetterInfoCard.MainTabWindow_Inspect_Patch+Patch_MainTabWindow_Inspect_DoInspectPaneButtons.Prefix post: TD_Enhancement_Pack.JumpToSelection.Postfix, [0]BetterInfoCard.MainTabWindow_Inspect_Patch+Patch_MainTabWindow_Inspect_DoInspectPaneButtons.Postfix
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
MainTabWindow_PawnTable.DoWindowContents: PRE: WorkTab.MainTabWindow_PawnTable_DoWindowContents.Prefix post: WorkTab.MainTabWindow_PawnTable_DoWindowContents.Postfix
MainTabWindow_PawnTable.SetDirty: PRE: WorkTab.MainTabWindow_PawnTable_SetDirty.Prefix
MainTabWindow_Quests.DoCharityIcon: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoCharityIcon_Patch.Postfix
MainTabWindow_Quests.DoRow: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoRow_Patch.Postfix
MainTabWindow_Research.DrawContentSource: PRE: VEF.VanillaExpandedFramework_MainTabWindow_Research_DrawContentSource_Patch.Prefix
MainTabWindow_Work.DoManualPrioritiesCheckbox: TRANS: WorkTab.MainTabWindow_Work_DoManualPrioritiesCheckbox.Transpiler
MainTabsRoot.HandleLowPriorityShortcuts: PRE: DubsMintMenus.HarmonyPatches+Patch_InterfaceTryActivate.Prefix
MainTabsRoot.ToggleTab: PRE: DubsMintMenus.HarmonyPatches+Patch_MainTabsRoot.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.ExposeData: PRE: KCSG.Prefix_Map_ExposeData.Prefix
Map.FillComponents: PRE: MapPreview.Patches.Patch_Verse_Map.FillComponents_Prefix TRANS: [200]MapPreview.Patches.Patch_Verse_Map.FillComponents_Filter_Transpiler, [200]MapPreview.Patches.Patch_Verse_Map.FillComponents_CheckRand_Transpiler
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, CharacterEditor.CEditor.OnMapLoaded
Map.FinalizeLoading: post: aRandomKiwi.ARS.MapFinalizeLoadPatch.Postfix
Map.MapPostTick: post: RimworldPrefabProject.Core.Patches.ProjectionManagerPatch.Postfix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapDeiniter.Deinit: PRE: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_MapDeiniter_Deinit_Prefix
MapDrawer.SectionAt: PRE: [800]MidsaverSaver.Patch_SectionAt.Prefix
MapGenerator.GenerateMap: PRE: [800]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap post: VEF.Maps.VanillaExpandedFramework_MapGenerator_GenerateMap_Patch.Postfix TRANS: [200]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap_Transpiler
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Access.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix
MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Access.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
MapInterface.MapInterfaceUpdate: post: TD_Enhancement_Pack.MapInterfaceUpdate_Patch.Postfix
MapInterface.Notify_SwitchedMap: post: RimHUD.Access.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
MapNoiseUtility.AddDisplacementNoise: PRE: MapPreview.Patches.Patch_RimWorld_MapNoiseUtility.AddDisplacementNoise_Prefix
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
MapTemperature.SeasonAcceptableFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
MassUtility.Capacity: TRANS: VEF.Pawns.VanillaExpandedFramework_MassUtility_Capacity_Patch.Transpiler
MechClusterGenerator.GenerateClusterSketch: TRANS: VisibleRaidPoints.Patch_MechClusterGenerator_GenerateClusterSketch.Transpiler
MechanitorControlGroup..ctor: post: Defaults.Misc.MechWorkModes.Patch_MechanitorControlGroup.Postfix
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
MemoryThoughtHandler.TryGainMemory: post: VEF.Pawns.VanillaExpandedFramework_MemoryThoughtHandler_TryGainMemory_Patch.Postfix
MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Access.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, RimHUD.Access.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, AchtungMod.MemoryUtility_ClearAllMapsAndWorld_Patch.Prefix, DubsMintMenus.HarmonyPatches+Patch_ClearAllMapsAndWorld.Prefix post: MapPreview.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld_Postfix
MemoryUtility.UnloadUnusedUnityAssets: post: VEF.VanillaExpandedFramework_MemoryUtility_UnloadUnusedUnityAssets.Postfix
MentalBreakWorker.BreakCanOccur: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.BreakCanOccur_PostFix
MentalBreakWorker.CommonalityFor: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.CommonalityFor_PostFix
MentalBreakWorker.TryStart: post: Leoltron.ExplicitTimings.MentalBreaks.MentalBreakWorker_TryStart_Patch.Postfix
MentalState.PostEnd: post: Leoltron.ExplicitTimings.MentalBreaks.MentalState_Patch.Postfix
MentalStateHandler.Reset: post: Leoltron.ExplicitTimings.MentalBreaks.MentalStateHandler_Patch+Reset.Postfix
MinifiedThing.ExposeData: post: PortableContainers.Patches.Postfix
MinifyUtility.MakeMinified: PRE: PortableContainers.Patches.Prefix TRANS: AdaptiveStorage.HarmonyPatches.EnablePackingOnMinify.Transpiler
ModBase.ApplyHarmonyPatches: TRANS: Analyzer.Profiling.RememberHarmonyIDs.Transpiler
ModContentLoader`1.LoadTexture: PRE: GraphicSetter.Patches.TextureLoadingPatch+LoadTexture_Patch.Prefix
ModContentPack.LoadPatches: post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix
ModLister.RebuildModList: post: Brrainz.CrossPromotion.ModLister_RebuildModList_Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
MouseoverReadout.DrawGas: TRANS: TD_Enhancement_Pack.MouseoverOnTopRightDrawGas.Transpiler
MouseoverReadout.MouseoverReadoutOnGUI: TRANS: TD_Enhancement_Pack.MouseoverOnTopRight.Transpiler
MouseoverReadout.get_ShouldShow: PRE: TD_Enhancement_Pack.Patch_MouseoverReadout_ShouldShow.Prefix
MutantUtility.SetPawnAsMutantInstantly: PRE: Defaults.AllowedAreas.Patch_MutantUtility.Prefix post: VEF.Genes.VanillaExpandedFramework_MutantUtility_SetPawnAsMutantInstantly_Patch.ActivateGhoulGenes, Defaults.AllowedAreas.Patch_MutantUtility.Postfix
Need_Food.get_MaxLevel: post: VEF.Genes.VanillaExpandedFramework_Patch_FoodCapacity.FoodCapacity_Postfix
Need_Mood.NeedInterval: post: CommonSense.Need_NeedInterval_CommonSensePatch.Postfix
OptionListingUtility.DrawOptionListing: PRE: aRandomKiwi.ARS.OptionListingUtility_Patch.Listener post: ShowModUpdates.OptionListingUtility_DrawOptionListing_Postfix.Postfix
OutfitDatabase.GenerateStartingOutfits: PRE: Defaults.Policies.ApparelPolicies.Patch_OutfitDatabase.Prefix
OverlayDrawer.DisposeHandle: post: VEF.Graphics.OverlayDrawer_DisposeHandle_Patch.Postfix
OverlayDrawer.DrawAllOverlays: TRANS: VEF.Graphics.OverlayDrawer_DrawAllOverlays_Patch.Transpiler
OverlayDrawer.RenderForbiddenOverlay: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
Page.DoBack: post: LunarFramework.Internal.Patches.Patch_RimWorld_Page.DoBack_Postfix
Page_ConfigureStartingPawns.DoWindowContents: post: CharacterEditor.CEditor.AddCharacterEditorButton
Page_ConfigureStartingPawns.PostOpen: post: Defaults.Misc.StartingXenotype.Patch_Page_ConfigureStartingPawns.Postfix
Page_ConfigureStartingPawns.PreOpen: post: CharacterEditor.CEditor.GamePlusPreOpen, KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix
Page_CreateWorldParams.DoWindowContents: post: Defaults.WorldSettings.Patch_Page_CreateWorldParams_DoWindowContents.Postfix
Page_CreateWorldParams.PostOpen: post: Defaults.WorldSettings.Patch_Page_CreateWorldParams_PostOpen.Postfix
Page_CreateWorldParams.Reset: post: Defaults.WorldSettings.Patch_Page_CreateWorldParams_Reset.Postfix
Page_CreateWorldParams.ResetFactionCounts: post: Defaults.WorldSettings.Patch_Page_CreateWorldParams_ResetFactionCounts.Postfix
Page_ModsConfig.DoModInfo: PRE: Brrainz.CrossPromotion.Page_ModsConfig_DoModInfo_Prefix TRANS: ModSettingsFramework.Page_ModsConfig_DoModInfo_Transpiler.Transpiler
Page_ModsConfig.RecacheSelectedModInfo: PRE: UseThisInstead.Page_ModsConfig_RecacheSelectedModInfo.Prefix
Page_SelectStartingSite.PreOpen: post: MapPreview.Patches.Patch_RimWorld_Page_SelectStartingSite.PreOpen_Postfix
Page_SelectStoryteller.PreOpen: post: Defaults.Storyteller.Patch_Page_SelectStoryteller_PreOpen.Postfix
PathFinder.CreateRequest: PRE: VEF.Hediffs.PhasingPatches.CreateRequest_Prefix
Pawn.<GetDisabledWorkTypes>g__FillList|375_0: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_GetDisabledWorkTypes_Patch.Prefix
Pawn.ButcherProducts: post: VEF.Genes.VanillaExpandedFramework_Pawn_ButcherProducts_Patch.Postfix
Pawn.DeSpawn: post: AchtungMod.Pawn_DeSpawn_Patch.Postfix, VEF.Hediffs.PhasingPatches.Despawn_Postfix
Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
Pawn.GetDisabledWorkTypes: post: [0]Brrainz.DynamicWorkTypes.Pawn_GetDisabledWorkTypes_Postfix
Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, TD_Enhancement_Pack.StopGizmo.Postfix, VEF.Weapons.VanillaExpandedFramework_Pawn_GetGizmos_Lasers_Patch.GetGizmos_PostFix, VEF.AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, SaveStorageSettings.Patch_Pawn_GetGizmos.Postfix
Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix
Pawn.Kill: PRE: VEF.Storyteller.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix post: AllowTool.Patches.Pawn_Kill_Patch.UnforbidDraftedHuntBody, VEF.Pawns.VanillaExpandedFramework_Pawn_Kill.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Postfix, KillFeed.HarmonyPatches.Patch_Pawn_Kill
Pawn.Notify_DisabledWorkTypesChanged: PRE: [800]Brrainz.DynamicWorkTypes.Pawn_Notify_DisabledWorkTypesChanged_Prefix, Defaults.WorkPriorities.Patch_Pawn.Prefix post: Defaults.WorkPriorities.Patch_Pawn.Postfix
Pawn.PostMapInit: post: VEF.Genes.VanillaExpandedFramework_Pawn_PostMapInit_Patch.Postfix
Pawn.SetFaction: post: Defaults.Schedule.Patch_Pawn_SetFaction.Postfix, Defaults.Policies.Patch_Pawn.Postfix, Defaults.Medicine.Patch_Pawn_SetFaction.Postfix, Defaults.AllowedAreas.Patch_Pawn.Postfix, Defaults.Misc.HostilityResponse.Patch_Pawn_SetFaction.Postfix
Pawn.SpawnSetup: post: VEF.Apparels.CompShieldField+SpawnSetup_Patch.Postfix, VEF.Hediffs.PhasingPatches.CheckPhasing
Pawn.TryGetAttackVerb: post: VEF.Abilities.VanillaExpandedFramework_Pawn_TryGetAttackVerb_Patch.Postfix
Pawn.WorkTypeIsDisabled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals, Defaults.WorkPriorities.CompatibilityPatch_Pawn.Postfix
Pawn.get_BodySize: post: VEF.Genes.VanillaExpandedFramework_Pawn_BodySize.Postfix
Pawn.get_CanTakeOrder: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_CanTakeOrder_Patch.MakePawnControllable
Pawn.get_HealthScale: post: VEF.Genes.VanillaExpandedFramework_Pawn_HealthScale.HealthScale_Postfix
Pawn.get_IsColonistPlayerControlled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist
PawnApparelGenerator.GenerateStartingApparelFor: post: VEF.Apparels.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VEF.Apparels.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnAttackGizmoUtility.AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons: post: VEF.Graphics.VanillaExpandedFramework_PawnAttackGizmoUtility_AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons_Patch.Postfix
PawnCapacityUtility.CalculateCapacityLevel: post: VEF.Apparels.VanillaExpandedFramework_PawnCapacityUtility_CalculateCapacityLevel.Postfix
PawnColumnDefGenerator.ImpliedPawnColumnDefs: TRANS: WorkTab.PawnColumnDefgenerator_ImpliedPawnColumnDefs.Transpiler
PawnColumnWorker.HeaderClicked: PRE: WorkTab.PawnColumnWorker_HeaderClicked.Prefix
PawnColumnWorker_CopyPasteWorkPriorities.CopyFrom: PRE: WorkTab.PawnColumnWorker_CopyPasteWorkPriorities_CopyFrom_PasteTo+PawnColumnWorker_CopyPasteWorkPriorities_CopyFrom.Prefix
PawnColumnWorker_CopyPasteWorkPriorities.DoCell: PRE: WorkTab.PawnColumnWorker_CopyPasteWorkPriorities_CopyFrom_PasteTo+PawnColumnWorker_CopyPasteWorkPriorities_DoCell.Prefix
PawnColumnWorker_CopyPasteWorkPriorities.PasteTo: PRE: WorkTab.PawnColumnWorker_CopyPasteWorkPriorities_CopyFrom_PasteTo+PawnColumnWorker_CopyPasteWorkPriorities_PasteTo.Prefix
PawnColumnWorker_CopyPasteWorkPriorities.get_AnythingInClipboard: PRE: WorkTab.PawnColumnWorker_CopyPasteWorkPriorities_CopyFrom_PasteTo+PawnColumnWorker_CopyPasteWorkPriorities_AnythingInClipboard.Prefix
PawnColumnWorker_Label.DoCell: PRE: TD_Enhancement_Pack.LabelAddSelection.Prefix, WorkTab.PawnColumnWorker_Label_DoCell.Prefix post: TD_Enhancement_Pack.LabelAddSelection.Postfix TRANS: TD_Enhancement_Pack.LabelAddSelection.Transpiler
PawnColumnWorker_WorkPriority.DoHeader: TRANS: WorkTab.PawnColumnWorker_WorkPriority_DoHeader.Transpiler
PawnColumnWorker_WorkPriority.HeaderClicked: TRANS: WorkTab.PawnColumnWorker_WorkPriority_HeaderClicked.Transpiler
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
PawnComponentsUtility.AddComponentsForSpawn: post: [-2147483648]AchtungMod.PawnComponentsUtility_AddComponentsForSpawn_Patch.Postfix
PawnComponentsUtility.CreateInitialComponents: post: VEF.Pawns.VanillaExpandedFramework_PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
PawnFlyer.MakeFlyer: TRANS: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_MakeFlyer_Patch.Transpiler
PawnFlyer.RecomputePosition: PRE: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_RecomputePosition_Patch.Prefix
PawnGenerator.GenerateGenes: post: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GenerateGenes_Patch.Postfix
PawnGenerator.GenerateNewPawnInternal: post: VEF.Abilities.VanillaExpandedFramework_PawnGenerator_GenerateNewPawnInternal_Patch.Postfix, Defaults.Medicine.Patch_PawnGenerator_GenerateNewPawnInternal.Postfix, Defaults.Misc.HostilityResponse.Patch_PawnGenerator_GenerateNewPawnInternal.Postfix
PawnGenerator.GeneratePawnRelations: PRE: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations
PawnGenerator.GenerateRandomAge: PRE: RimworldPrefabProject.Core.Patches.DiagnosticPatches.GenerateRandomAge_Prefix
PawnRenderNode.ColorFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_ColorFor_Patch.Postfix
PawnRenderNode.GetMesh: PRE: RimworldPrefabProject.Core.Patches.DiagnosticPatches.PawnRenderNode_GetMesh_Prefix
PawnRenderNodeWorker.AppendDrawRequests: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix
PawnRenderNodeWorker.ScaleFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNodeWorker_ScaleFor_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Prefix
PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: TRANS: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler
PawnRenderNodeWorker_Body.CanDrawNow: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix
PawnRenderNode_AnimalPack.GraphicFor: post: VEF.Pawns.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix
PawnRenderNode_Body.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Body_GraphicFor_Patch.Postfix
PawnRenderNode_Fur.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Fur_GraphicFor_Patch.Postfix
PawnRenderNode_Head.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Head_GraphicFor_Patch.Postfix
PawnRenderUtility.DrawCarriedWeapon: TRANS: YayoAnimation.HarmonyPatches.PawnPatches.CarriedWeaponDrawing.Transpiler
PawnRenderUtility.DrawEquipmentAiming: PRE: [800]VEF.Pawns.VanillaExpandedFramework_PawnRenderer_DrawEquipmentAiming_Patch.Prefix, VEF.Weapons.VanillaExpandedFramework_PawnRenderUtility_Draw_EquipmentAiming_Patch.Prefix, [0]VEF.Graphics.VanillaExpandedFramework_DynamicGraphicPatches.DrawEquipmentAimingPrefix
PawnRenderUtility.DrawEquipmentAndApparelExtras: PRE: YayoAnimation.HarmonyPatches.PawnPatches.AimingPatch.Prefix TRANS: YayoAnimation.HarmonyPatches.PawnPatches.AimingPatch.Transpiler
PawnRenderer.BaseHeadOffsetAt: post: VEF.Genes.VanillaExpandedFramework_PawnRenderer_BaseHeadOffsetAt.Postfix
PawnRenderer.BodyAngle: post: YayoAnimation.HarmonyPatches.PawnPatches.BodyAnglePatch.Postfix
PawnRenderer.GetBodyPos: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderer_GetBodyPos_Patch.Postfix, YayoAnimation.HarmonyPatches.PawnPatches.GetBodyPosPatch.Postfix
PawnRenderer.LayingFacing: post: YayoAnimation.HarmonyPatches.PawnPatches.LayingFacingPatch.Postfix
PawnRenderer.ParallelGetPreRenderResults: PRE: VEF.AestheticScaling.VanillaExpandedFramework_PawnRenderer_ParallelGetPreRenderResults_Patch.Prefix, YayoAnimation.HarmonyPatches.PawnPatches.ParallelGetPreRenderResultsPatch.Prefix TRANS: YayoAnimation.HarmonyPatches.PawnPatches.ParallelGetPreRenderResultsPatch.Transpiler
PawnTable.PawnTableOnGUI: PRE: TD_Enhancement_Pack.PawnTableAddSelection.Prefix, WorkTab.PawnTable_PawnTableOnGUI.Prefix post: TD_Enhancement_Pack.PawnTableAddSelection.Postfix
PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
PawnTable.RecacheSize: PRE: WorkTab.PawnTable_RecacheSize.Prefix
PawnTable.get_Columns: post: WorkTab.PawnTable_Columns.Postfix
PawnUIOverlay.DrawPawnGUIOverlay: PRE: VEF.Apparels.VanillaExpandedFramework_PawnUIOverlay_Patch.GhillieException, VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Postfix
PawnUtility.BodyResourceGrowthSpeed: post: VEF.Genes.VanillaExpandedFramework_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy
PawnUtility.CanPickUp: PRE: PickUpAndHaul.HarmonyPatches.CanBeMadeToDropStuff
PawnUtility.GetMaxAllowedToPickUp: PRE: PickUpAndHaul.HarmonyPatches.MaxAllowedToPickUpPrefix
PawnUtility.IsFighting: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee
PawnUtility.Mated: PRE: VEF.AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
Pawn_AgeTracker.BirthdayBiological: post: Defaults.Policies.Patch_Pawn_AgeTracker.Postfix, Defaults.AllowedAreas.Patch_Pawn_AgeTracker.Postfix
Pawn_AgeTracker.CalculateInitialGrowth: post: CharacterEditor.CEditor.OnPreRecalcIndex
Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VEF.Genes.VanillaExpandedFramework_GrowthPointPerDayAtLearningLevel_Patch.Postfix
Pawn_AgeTracker.RecalculateLifeStageIndex: post: CharacterEditor.CEditor.OnRecalcIndex
Pawn_ApparelTracker.ExposeData: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_ExposeData_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelAdded: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix
Pawn_ApparelTracker.Wear: PRE: [800]CherryPicker.Patch_Wear.Prefix
Pawn_DraftController.GetGizmos: post: VEF.AI.DraftGizmos.GetGizmosPostfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, AchtungMod.Pawn_DraftController_Drafted_Patch.Postfix
Pawn_DrawTracker.get_DrawPos: post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_DrawTracker_DrawPos_Patch.Postfix
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
Pawn_EquipmentTracker.AddEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_AddEquipment_Patch.Postfix
Pawn_EquipmentTracker.ExposeData: post: VEF.Apparels.VanillaExpandedFramework_Pawn_EquipmentTracker_ExposeData_Patch.Postfix
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: VEF.Apparels.VanillaExpandedFramework_Pawn_EquipmentTracker_Notify_EquipmentAdded_Patch.Postfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: VEF.Apparels.VanillaExpandedFramework_Pawn_EquipmentTracker_Notify_EquipmentRemoved_Patch.Postfix
Pawn_EquipmentTracker.TryDropEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_TryDropEquipment_Patch.Postfix
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
Pawn_FoodRestrictionTracker.TrySetupAllowedBabyFoodTypes: PRE: Defaults.BabyFeeding.Patch_Pawn_FoodRestrictionTracker.Prefix
Pawn_GeneTracker.Notify_GenesChanged: post: VEF.Genes.VanillaExpandedFramework_Notify_GenesChanged_Patch.Postfix
Pawn_GuestTracker.SetGuestStatus: PRE: Defaults.Policies.Patch_Pawn_GuestTracker.Prefix, Defaults.AllowedAreas.Patch_Pawn_GuestTracker.Prefix post: Defaults.Policies.Patch_Pawn_GuestTracker.Postfix, Defaults.AllowedAreas.Patch_Pawn_GuestTracker.Postfix
Pawn_HealthTracker.AddHediff: PRE: CherryPicker.Patch_Pawn_HealthTracker_AddHediff.Prefix post: NiceHealthTab.Patches+Pawn_HealthTracker_AddHediff.Postfix
Pawn_HealthTracker.CheckForStateChange: post: VEF.Apparels.Patch_Pawn_HealthTracker+VanillaExpandedFramework_Pawn_HealthTracker_CheckForStateChange_Patch.Postfix
Pawn_HealthTracker.DropBloodFilth: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
Pawn_HealthTracker.DropBloodSmear: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler
Pawn_HealthTracker.HealthTickInterval: PRE: SmartMedicine.IgnoreHediffsForRest.PreventSkip post: SmartMedicine.IgnoreHediffsForRest.AllowSkip
Pawn_HealthTracker.Notify_HediffChanged: post: NiceHealthTab.Patches+Pawn_HealthTracker_Notify_HediffChanged.Postfix
Pawn_HealthTracker.ShouldBeDowned: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_HealthTracker_ShouldBeDowned_Patch.Prefix
Pawn_IdeoTracker.SetIdeo: PRE: Defaults.WorkPriorities.Patch_Pawn_IdeoTracker.Prefix post: VEF.Memes.VanillaExpandedFramework_Pawn_IdeoTracker_SetIdeo_Patch.ForceTraitAndAbilities, Defaults.WorkPriorities.Patch_Pawn_IdeoTracker.Postfix
Pawn_InteractionsTracker.InteractionsTrackerTickInterval: post: SpeakUp.Pawn_InteractionsTracker_InteractionsTrackerTickInterval.Postfix
Pawn_InteractionsTracker.TryInteractWith: PRE: SpeakUp.Pawn_InteractionsTracker_TryInteractWith.Prefix post: VEF.Hediffs.VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.Postfix
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SmartMedicine.DontUnloadAfterArriving_Patch.Transpiler
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix
Pawn_JobTracker.TryTakeOrderedJob: TRANS: TD_Enhancement_Pack.QueueJobToFront.Transpiler
Pawn_MechanitorTracker.Notify_ControlGroupAmountMayChanged: PRE: Defaults.Misc.MechWorkModes.Patch_Pawn_MechanitorTracker.Prefix
Pawn_MindState.Notify_DangerousExploderAboutToExplode: post: TD_Enhancement_Pack.Pawn_MindState_Drafted.Postfix
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee
Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Postfix
Pawn_PathFollower.AtDestinationPosition: PRE: VEF.Weapons.VanillaExpandedFramework_Pawn_PathFollower_AtDestinationPosition_Patch.Prefix
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VEF.Hediffs.PhasingPatches.NoBuildingBlocking
Pawn_PathFollower.CostToMoveIntoCell: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures TRANS: VEF.Hediffs.PhasingPatches.CostToMoveIntoCell_Transpile
Pawn_PathFollower.StartPath: PRE: VEF.Hediffs.PhasingPatches.StartPath_Prefix post: VEF.Hediffs.PhasingPatches.StartPath_Postfix
Pawn_PathFollower.TryEnterNextPathCell: post: VEF.Hediffs.PhasingPatches.UnfogEnteredCells
Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
Pawn_PlayerSettings.get_RespectsAllowedArea: post: AchtungMod.Pawn_PlayerSettings_RespectsAllowedArea_Patch.Postfix
Pawn_RelationsTracker.ExposeData: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_ExposeData_Patch.Postfix
Pawn_RelationsTracker.GetPregnancyApproachForPartner: TRANS: Defaults.Misc.PregnancyApproach.Patch_Pawn_RelationsTracker.Transpiler
Pawn_RelationsTracker.SetPregnancyApproach: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix
Pawn_SkillTracker.Learn: post: VEF.Genes.VanillaExpandedFramework_Pawn_SkillTracker_Learn_Patch.GiveRecreation
Pawn_TimetableTracker..ctor: post: Defaults.Schedule.Patch_Pawn_TimetableTracker_ctor.Postfix
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.Disable: PRE: WorkTab.Pawn_WorkSettings_Disable.Prefix
Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
Pawn_WorkSettings.EnableAndInitialize: post: Defaults.WorkPriorities.Patch_Pawn_WorkSettings_EnableAndInitialize.Postfix TRANS: WorkTab.Pawn_WorkSettings_EnableAndInitialize.Transpiler
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
Pawn_WorkSettings.WorkIsActive: post: AchtungMod.Pawn_WorkSettings_WorkIsActive_Patch.Postfix
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EmergeFromWater.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_SpecificLocationDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PitGate.TryFireIncident: TRANS: VisibleRaidPoints.Patch_PitGate_TryFireIncident.Transpiler
Plant.PlantCollected: PRE: VEF.Plants.VanillaExpandedFramework_Plant_PlantCollected_Patch.AddSecondaryOutput post: TD_Enhancement_Pack.PlantCollected_PlantHarvest.Postfix, TD_Enhancement_Pack.PlantCollected.Postfix
Plant.TickLong: post: TD_Enhancement_Pack.TickGrow_PlantHarvest.Postfix, TD_Enhancement_Pack.TickGrow.Postfix
PlantUtility.CanSowOnGrower: TRANS: VEF.Plants.VanillaExpandedFramework_PlantUtility_CanSowOnGrower_Patch.Transpiler
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayDataLoader.ResetStaticDataPost: PRE: AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished
PlayLog.Add: post: Bubbles.Access.Verse_PlayLog_Add.Postfix
PlayLogEntry_Interaction.ClickedFromPOV: post: SpeakUp.PlayLogEntry_Interaction_ClickedFromPOV.Postfix
PlayLogEntry_Interaction.ToGameStringFromPOV_Worker: PRE: SpeakUp.PlayLogEntry_Interaction_ToGameStringFromPOV_Worker.Prefix post: SpeakUp.PlayLogEntry_Interaction_ToGameStringFromPOV_Worker.Postfix
PlaySettings..ctor: post: TD_Enhancement_Pack.DefaultAutomaticRebuild.Postfix, Defaults.Medicine.Patch_PlaySettings_ctor.Postfix, Defaults.PlaySettings.Patch_PlaySettings_ctor.Postfix
PlaySettings.DoPlaySettingsGlobalControls: PRE: [800]TD_Enhancement_Pack.RemoveUnusedToggles.Prefix post: DubsMintMinimap.H_DoPlaySettingsGlobalControls.Postfix, Bubbles.Access.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, RimHUD.Access.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, TD_Enhancement_Pack.PlaySettings_Patch.AddButton, TD_Enhancement_Pack.ShowPowerNetToggle.Postfix, RimworldPrefabProject.Core.Patches.MiniIconPatch.Postfix, VisibleWealth.Patch_PlaySettings.Postfix, [0]TD_Enhancement_Pack.RemoveUnusedToggles.Postfix
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VEF.DefIndicesFixer.Prefix
Prefs.get_DevMode: PRE: Analyzer.DebugLogenabler.DevModePrefix
PregnancyUtility.ApplyBirthOutcome: post: Defaults.BabyFeeding.Patch_PregnancyUtility.Postfix, Defaults.AllowedAreas.Patch_PregnancyUtility.Postfix
PregnancyUtility.PregnancyChanceForPartners: post: VEF.Pawns.VanillaExpandedFramework_PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix
PriorityWork.ClearPrioritizedWorkAndJobQueue: post: AchtungMod.PriorityWork_ClearPrioritizedWorkAndJobQueue_Patch.Postfix
PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
Projectile.CheckForFreeIntercept: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: VEF.Pawns.VanillaExpandedFramework_Projectile_CheckForFreeIntercept_Patch.Transpiler, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.CheckForFreeInterceptBetween: TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.Impact: PRE: VEF.Weapons.VanillaExpandedFramework_Projectile_Impact_Patch.Prefix
Projectile.ImpactSomething: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: VEF.Pawns.VanillaExpandedFramework_Projectile_ImpactSomething_Patch.Transpiler, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.Launch: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Launch_Patch.Postfix
Projectile.Tick: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Tick_Patch.Postfix
Projectile.get_DamageAmount: post: VEF.Pawns.VanillaExpandedFramework_Projectile_DamageAmount_Patch.Postfix
Projectile_Explosive.Impact: TRANS: TD_Enhancement_Pack.NotifyEnemiesOfGrenade.Transpiler
PsychicRitualToil_SummonFleshbeastsCultist.ApplyOutcome: TRANS: VisibleRaidPoints.Patch_PsychicRitualToil_SummonFleshbeastsCultist_ApplyOutcome.Transpiler
PsychicRitualToil_SummonFleshbeastsPlayer.SpawnFleshbeasts: TRANS: VisibleRaidPoints.Patch_PsychicRitualToil_SummonFleshbeastsPlayer_SpawnFleshbeasts.Transpiler
PsychicRitualToil_SummonFleshbeastsPlayer.Start: TRANS: VisibleRaidPoints.Patch_PsychicRitualToil_SummonFleshbeastsPlayer_Start.Transpiler
PsychicRitualToil_SummonShamblers.Start: TRANS: VisibleRaidPoints.Patch_PsychicRitualToil_SummonShamblers_Start.Transpiler
Quest.CleanupQuestParts: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_CleanupQuestParts_Patch.Prefix
Quest.End: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_End_Patch.Prefix
QuestGen.AddSlateQuestTags: post: VEF.Storyteller.VanillaExpandedFramework_QuestGen_AddSlateQuestTags_Patch.Postfix
QuestGen_Misc.Letter: post: VisibleRaidPoints.Patch_QuestGen_Misc_Letter.Postfix
QuestGen_Threat.Raid: TRANS: VisibleRaidPoints.Patch_QuestGen_Threat_Raid.Transpiler
QuestManager.Add: PRE: CherryPicker.Patch_QuestManager.Prefix post: VEF.Storyteller.VanillaExpandedFramework_QuestManager_Add_Patch.Postfix
QuestNode_GetFaction.IsGoodFaction: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
QuestNode_GetPawn.IsGoodPawn: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass7_0.<GetKindDef>g__CanHandle|1: post: VEF.AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestNode_Raid.RunInt: TRANS: VisibleRaidPoints.Patch_QuestNode_Raid_RunInt.Transpiler
QuestNode_Root_DistressCall.FactionUsable: post: VEF.Factions.VanillaExpandedFramework_QuestNode_Root_DistressCall.Postfix
QuestNode_Root_PollutionRaid.RunInt: TRANS: VisibleRaidPoints.Patch_QuestNode_Root_PollutionRaid_RunInt.Transpiler
QuestNode_Root_SanguophageMeetingHost.RunInt: TRANS: VisibleRaidPoints.Patch_QuestNode_Root_SanguophageMeetingHost_RunInt.Transpiler
QuestPart_EntityArrival.Notify_QuestSignalReceived: TRANS: VisibleRaidPoints.Patch_QuestPart_EntityArrival_Notify_QuestSignalReceived.Transpiler
QuestPart_Incident.SetIncidentParmsAndRemoveTarget: post: VisibleRaidPoints.Patch_QuestPart_Incident_SetIncidentParmsAndRemoveTarget.Postfix
QuestPart_Letter.ExposeData: post: VisibleRaidPoints.Patch_QuestPart_Letter_ExposeData.Postfix
QuestPart_Letter.Notify_QuestSignalReceived: TRANS: VisibleRaidPoints.Patch_QuestPart_Letter_Notify_QuestSignalReceived.Transpiler
QuestPart_Noctoliths.SpawnNoctols: TRANS: VisibleRaidPoints.Patch_QuestPart_Noctoliths_SpawnNoctols.Transpiler
QuestPart_RandomRaid.Notify_QuestSignalReceived: TRANS: VisibleRaidPoints.Patch_QuestPart_RandomRaid_Notify_QuestSignalReceived.Transpiler
QuestPart_ThreatsGenerator.MakeIntervalIncidents: PRE: VisibleRaidPoints.Patch_QuestPart_ThreatsGenerator.Prefix
QuestUtility.SendLetterQuestAvailable: PRE: CherryPicker.Patch_QuestUtility.Prefix
QuickSearchFilter.Matches: PRE: Defaults.StockpileZones.Patch_QuickSearchFilter_Matches.Prefix TRANS: Defaults.PatchTargeted_HiddenItemsManager.Transpiler
RCellFinder.CanWanderToCell: post: CommonSense.RCellFinder_CanWanderToCell_CommonSensePatch.Postfix
RaidStrategyWorker_Siege.MakeLordJob: PRE: VEF.Planet.Patch_RaidStrategyWorker_Siege+VanillaExpandedFramework_RaidStrategyWorker_Siege_MakeLordJob_Patch.Prefix
Reachability.CanReach: PRE: VEF.Hediffs.PhasingPatches.AllReachable
ReachabilityImmediate.CanReachImmediate: post: VEF.Weapons.VanillaExpandedFramework_ReachabilityImmediate_CanReachImmediate_Patch.Postfix
ReadingPolicyDatabase.GenerateStartingPolicies: PRE: Defaults.Policies.ReadingPolicies.Patch_ReadingPolicyDatabase.Prefix post: SaveStorageSettings.Patch_ReadingPolicyDatabase_GenerateStartingPolicies.Postfix
RecipeWorkerCounter.CountValidThings: PRE: TD_Enhancement_Pack.FixCount.Prefix
ResearchManager.ExposeData: PRE: DubsMintMenus.HarmonyPatches+Patch_ResearchManager.Prefix
ResearchManager.FinishProject: PRE: DubsMintMenus.HarmonyPatches+Patch_FinishProject.Prefix post: VEF.Storyteller.VanillaExpandedFramework_ResearchManager_FinishProject_Patch.Postfix, DubsMintMenus.HarmonyPatches+Patch_FinishProject.Postfix
ResearchManager.ResearchPerformed: post: TD_Enhancement_Pack.ResearchPerformed.Postfix
ResearchProjectDef.GetTip: TRANS: VEF.VanillaExpandedFramework_ResearchProjectDef_GetTip_Patch.Transpiler
ResearchProjectDef.get_UnlockedDefs: post: VEF.Buildings.VanillaExpandedFramework_ResearchProjectDef_UnlockedDefs_Patch.Postfix, PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix
ResourceReadout..ctor: post: Defaults.ResourceCategories.Patch_ResourceReadout_ctor.Postfix
ResourceReadout.DoReadoutCategorized: PRE: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Prefix TRANS: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Transpiler
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
RoofGrid.SetRoof: post: TD_Enhancement_Pack.SetRoofSetDirty.Postfix
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Start: PRE: PortableContainers.Patches+Map_Loading.Prefix
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook, Brrainz.ModFeatures.Root_Update_Postfix
Sandy_Detailed_RPG_GearTab.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler
Sandy_Detailed_RPG_GearTab.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler
Sandy_Detailed_RPG_GearTab.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix
SavedGameLoaderNow.LoadGameFromSaveFileNow: post: MothballedAndDeadPawns.SavedGameLoaderNow_LoadGameFromSaveFileNow.Postfix, ShowModUpdates.SavedGameLoaderNow_LoadGameFromSaveFileNow_Postfix.Postfix
SchoolUtility.CanTeachNow: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching
Section.TryUpdate: PRE: DubsMintMinimap.Harmony_TryUpdate.Prefix
SectionLayer_ThingsGeneral.TakePrintFrom: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
SelectionDrawer.DrawSelectionBracketFor: PRE: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Postfix
SelectionDrawer.DrawSelectionOverlays: post: AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
SelectionDrawer.Notify_Selected: post: AdaptiveStorage.HarmonyPatches.AutomaticallyOpenTab.Postfix
SelectionDrawerUtility.CalculateSelectionBracketPositionsWorld: PRE: AdaptiveStorage.HarmonyPatches.AdjustSelectionBracketPosition.Prefix
Selector.SelectableObjectsUnderMouse: post: AdaptiveStorage.HarmonyPatches.PreventSelectionUnderMouse.Postfix
Selector.SelectorOnGUI: PRE: AchtungMod.Selector_SelectorOnGUI_Patch.Prefix
Selector.SelectorOnGUI_BeforeMainTabs: PRE: AchtungMod.Selector_SelectorOnGUI_BeforeMainTabs_Patch.Prefix
Settings.DoWindowContents: TRANS: KillFeedPatch.KillFeedPatch.Transpiler
Settlement.GetFloatMenuOptions: post: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_Settlement_GetFloatOptions_Postfix
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix
SettlementDefeatUtility.IsDefeated: post: VEF.Storyteller.VanillaExpandedFramework_SettlementDefeatUtility_IsDefeated_Patch.Postfix
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix
ShaderTypeDef.get_Shader: PRE: NiceHealthTab.Assets.ShaderFromAssetBundle
ShaderUtility.GetSkinShaderAbstract: PRE: CharacterEditor.CEditor.GetBetterShader
ShotReport.GetTextReadout: TRANS: VEF.Pawns.ShotReport_GetTextReadout_Patch.Transpiler
ShotReport.HitReportFor: PRE: VEF.Weapons.VanillaExpandedFramework_ShotReport_HitReportFor_Patch.Prefix
ShotReport.get_AimOnTargetChance_StandardTarget: post: VEF.Weapons.VanillaExpandedFramework_ShotReport_AimOnTargetChance_StandardTarget.Postfix
Site.ShouldRemoveMapNow: post: VEF.Storyteller.Site_ShouldRemoveMapNow_Patch.Postfix
SiteMakerHelper.FactionCanOwn: post: VEF.Factions.VanillaExpandedFramework_SiteMakerHelper_FactionCanOwn_Patch.Postfix
SkillRecord.Interval: PRE: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch.Transpiler
SkillRecord.Learn: PRE: VEF.Apparels.VanillaExpandedFramework_SkillRecord_Learn_Patch.Prefix post: TD_Enhancement_Pack.Learn_Patch.Postfix
SkillUI.DrawSkill: TRANS: TD_Enhancement_Pack.SkillLearningIndicator.Transpiler
SkyManager.UpdateOverlays: post: TD_Enhancement_Pack.SkyManagerDirty_Patch.Postfix
Skyfaller.Tick: PRE: VEF.Apparels.Patch_Tick.Prefix
SocialCardUtility.DrawPregnancyApproach: TRANS: VEF.Pawns.VanillaExpandedFramework_SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler
SpecialThingFilterWorker_Vegetarian.Matches: PRE: AdaptiveStorage.HarmonyPatches.FixVanillaVegetarianFilter.Prefix
Stance_Warmup.StanceDraw: post: VEF.Hediffs.VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix
StandardLetter.get_Choices: post: VisibleRaidPoints.Patch_StandardLetter_get_Choices.Postfix
StatDef.PopulateMutableStats: post: VEF.Weapons.VanillaExpandedFramework_StatDef_PopulateMutableStats.Postfix
StatDrawEntry.Draw: PRE: BetterInfoCard.StatDrawEntry_Patch+Patch_StatDrawEntry_Draw.Prefix
StatWorker.<RelevantGear>d__23.MoveNext: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_RelevantGear_Transpiler.Transpiler
StatWorker.GetAdditionalOffsetsAndFactorsExplanation: TRANS: Defaults.Policies.Patch_StatWorker_GetExplanationFinalizePart.Transpiler
StatWorker.GetOffsetsAndFactorsExplanation: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetOffsetsAndFactorsExplanation_Transpiler.Transpiler
StatWorker.GetValueUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetValueUnfinalized_Transpiler.Transpiler
StatWorker.ShouldShowFor: TRANS: Defaults.Policies.Patch_StatWorker_ShouldShowFor.Transpiler
StaticConstructorOnStartupUtility.CallAll: (no patches)
StatsReportUtility.DrawStatsReport: TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler
StorageRenderer.GetItemGraphicIfVisible: PRE: AdaptiveStorageGlobalSettings.StorageRenderer_GetItemGraphicIfVisible_Patch.Prefix
StorageSettings.CopyFrom: post: MjRimMods.StorageRefillHysteresis.StorageSettings_Patch.After_CopyFrom
StorageSettings.ExposeData: post: MjRimMods.StorageRefillHysteresis.StorageSettings_Patch.After_ExposeData
StoreUtility.IsValidStorageFor: PRE: MjRimMods.StorageRefillHysteresis.StoreUtility_Patch.Before_IsValidStorageFor
StoreUtility.NoStorageBlockersIn: post: MjRimMods.StorageRefillHysteresis.StoreUtility_NoStorageBlockersIn_Patch.Postfix TRANS: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+FixMissingValidStackDestinationCheck.Transpiler
StoreUtility.TryFindBestBetterStoreCellForWorker: PRE: MjRimMods.StorageRefillHysteresis.StoreUtility_Patch.Before_TryFindBestBetterStoreCellForWorker, AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+PreventStorageLookupFaster.Prefix
StoryState.Notify_IncidentFired: post: Leoltron.ExplicitTimings.StoryState_Notify_IncidentFired_Patch.Postfix
Storyteller.TryFire: PRE: VEF.Storyteller.VanillaExpandedFramework_Storyteller_TryFire_Patch.Prefix
StorytellerComp.IncidentChanceFinal: post: VEF.Storyteller.VanillaExpandedFramework_StorytellerComp_IncidentChanceFinal_Patch.Postfix
StorytellerComp_RandomMain.GenerateParms: TRANS: VisibleRaidPoints.Patch_StorytellerComp_RandomMain_GenerateParms.Transpiler
StorytellerDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_StorytellerDef_ResolveReferences_Patch.Prefix
StorytellerUI.DrawStorytellerSelectionInterface: post: Defaults.Storyteller.Patch_StorytellerUI_DrawStorytellerSelectionInterface.Postfix TRANS: Defaults.Storyteller.Patch_StorytellerUI_DrawStorytellerSelectionInterface.Transpiler
StorytellerUtility.DefaultThreatPointsNow: TRANS: VisibleRaidPoints.Patch_StorytellerUtility_DefaultThreatPointsNow.Transpiler
TattooDef.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_TattooDef_GraphicFor_Patch.Postfix
TerrainGrid.DoTerrainChangedEffects: post: TD_Enhancement_Pack.TerrainChangedSetDirty.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Fertility.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Smoothable.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_WalkSpeed.Postfix, TD_Enhancement_Pack.Overlays.DoTerrainChangedEffects_Patch.Postfix, TD_Enhancement_Pack.Overlays.DoTerrainChangedEffects_Coverage_Patch.Postfix
TerrainGrid.RemoveTopLayer: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_RemoveTopLayer.Prefix
TerrainGrid.SetTerrain: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Prefix post: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix
TerrainPatchMaker.Init: PRE: [750]MapPreview.Patches.Patch_RimWorld_TerrainPatchMaker.Init_Prefix
Thing.CanStackWith: post: CommonSense.CompIngredients_CanStackWith_CommonSensePatch.Postfix
Thing.ExposeData: TRANS: SaveGameCompatibility.ExposeDataPatch.Transpiler
Thing.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToLegacyStorages.Postfix
Thing.Ingested: PRE: VEF.Genes.ThingIngestingPatches.Prefix
Thing.PostMapInit: PRE: PipeSystem.PipeSystem_Thing_PostMapInit_Patch.Prefix
Thing.SetFaction: PRE: Defaults.WorkbenchBills.Patch_Thing.Prefix post: Defaults.WorkbenchBills.Patch_Thing.Postfix
Thing.SetFactionDirect: PRE: Defaults.WorkbenchBills.Patch_Thing.Prefix post: Defaults.WorkbenchBills.Patch_Thing.Postfix
Thing.SpawnSetup: TRANS: PipeSystem.PipeSystem_Thing_SpawnSetup_Patch.Transpiler
Thing.SplitOff: TRANS: CommonSense.Thing_SplitOff_CommonSensePatch.CleanIngList
Thing.TakeDamage: PRE: VEF.AnimalBehaviours.Patch_TakeDamage.Prefix post: VEF.Weapons.VanillaExpandedFramework_Thing_TakeDamage_Patch.Postfix, DamageMotes.DamageMotes_Patch.Postfix
Thing.get_AmbientTemperature: post: AdaptiveStorage.HarmonyPatches.AdjustThingTemperature.Postfix
Thing.get_DefaultGraphic: PRE: VEF.Graphics.VanillaExpandedFramework_Thing_DefaultGraphic_Patch.Prefix
ThingClass.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix
ThingComp.CompInspectStringExtra: post: Food_Poisoning_Stack_Fix.ThingComp_CompInspectStringExtra.Postfix
ThingComp.PostPostMake: post: Defaults.Misc.TargetTemperature.Patch_ThingComp.Postfix
ThingComp.SpecialDisplayStats: post: TD_Enhancement_Pack.RottableReport.Postfix
ThingDef.ConfigErrors: post: AdaptiveStorage.HarmonyPatches.ImprovedConfigErrors.Postfix
ThingDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_ThingDef_ResolveReferences_Patch.Prefix
ThingDef.SpecialDisplayStats: post: VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Postfix_Patch+SetFaction.Postfix, VEF.AnimalBehaviours.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, VEF.AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, AdaptiveStorage.HarmonyPatches.ThingDefStatDrawEntries.Postfix
ThingDef.get_DescriptionDetailed: TRANS: VEF.Apparels.VanillaExpandedFramework_ThingDef_DescriptionDetailed_Transpiler.Transpiler
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VEF.Pawns.VanillaExpandedFramework_ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix
ThingFilter.ExposeData: PRE: DefNameLink.ThingFilterExposeDataStrip.Prefix post: MidsaverSaver.Patch_ExposeThingFilter.Postfix, AdaptiveStorage.HarmonyPatches.RemoveInvalidDefsOnStorageSettingsLoading.Postfix
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
ThingFilter.get_Summary: post: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Postfix
ThingFilterUI.DoThingFilterConfigWindow: TRANS: Defaults.UI.Patch_ThingFilterUI.Transpiler
ThingGrid.Deregister: post: TD_Enhancement_Pack.BeautyDirtierDeregister.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_PlantHarvest.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_TreeGrowth.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_WindBlocker.Postfix, TD_Enhancement_Pack.Overlays.BuildingDirtierDeregister.Postfix
ThingGrid.DeregisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.DeregisteredAtThingGridEvent.Transpiler
ThingGrid.Register: post: TD_Enhancement_Pack.BeautyDirtierRegister.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_PlantHarvest.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_TreeGrowth.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_WindBlocker.Postfix, TD_Enhancement_Pack.Overlays.BuildingDirtierRegister.Postfix
ThingGrid.RegisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.RegisteredAtThingGridEvent.Transpiler
ThingMaker.MakeThing: post: CommonSense.ThingMaker_MakeThing_CommonSensePatch.Postfix
ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix TRANS: AdaptiveStorage.HarmonyPatches.CacheZoomAndMousePosition.Transpiler
ThingOwner`1.TryAdd: PRE: RimworldPrefabProject.Core.Patches.DiagnosticPatches.ThingOwner_TryAdd_Prefix post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: post: AdaptiveStorage.HarmonyPatches.PreventSelectionInRect.Postfix
ThingSelectionUtility.SelectableByMapClick: post: VEF.Apparels.VanillaExpandedFramework_ThingSelectionUtility_Patch.GhillieException
ThingStuffPair.get_Commonality: post: VEF.Things.VanillaExpandedFramework_ThingStuffPair_Commonality_Patch.Postfix
ThingUtility.CheckAutoRebuildOnDestroyed: post: QualityBuilder.Patch_ThingUtillity.Postfix
ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThingWithComps.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix
ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler
ThoughtWorker_HumanLeatherApparel.CurrentThoughtState: post: VEF.Genes.VanillaExpandedFramework_ThoughtWorker_HumanLeatherApparel_CurrentThoughtState.Postfix
ThoughtWorker_NeedFood.CurrentStateInternal: post: VEF.Genes.VanillaExpandedFramework_CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix
ThreatsGenerator.GetIncidentParms: TRANS: VisibleRaidPoints.Patch_ThreatsGenerator.Transpiler
TickManager.DoSingleTick: PRE: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Prefix, AchtungMod.TickManager_DoSingleTick_Patch.Prefix post: [800]MidsaverSaver.CheckWorldObjects.Postfix, SpeakUp.TickManager_DoSingleTick.Postfix, VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Postfix
TickManager.get_TickRateMultiplier: PRE: SmartSpeed.SmartSpeed_TickManager_TickRateMultiplier_PreAndPostfix.ModifyTickRate
TileFinder.<>c__DisplayClass2_0.<RandomSettlementTileFor>b__1: post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch.Postfix
TileFinder.RandomSettlementTileFor: PRE: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Prefix post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Postfix
TileMutatorWorker_River.GenerateRiverLookupTexture: PRE: [700]MapPreview.Patches.Patch_RimWorld_TileMutatorWorker_River.GenerateRiverLookupTexture
TimeControls.DoTimeControlsGUI: PRE: SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Prefix.CallGUIConfig TRANS: TD_Enhancement_Pack.StopForcedSlowdown.Transpiler, SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Transpiler.Transpiler
Toil.AddEndCondition: PRE: AchtungMod.Toil_AddEndCondition_Patch.Prefix
Toil.AddFailCondition: PRE: AchtungMod.Toil_AddFailCondition_Patch.Prefix
Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_GotoCastPosition_Patch.Transpiler
Toils_Combat.<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0: PRE: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Prefix TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Transpiler
Toils_Construct.<>c__DisplayClass0_0.<MakeSolidThingFromBlueprintIfNecessary>b__0: TRANS: AchtungMod.Toils_Construct_MakeSolidThingFromBlueprintIfNecessary_Patch.Transpiler
Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_Recipe.<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__0: TRANS: TD_Enhancement_Pack.ColorVariation.Toils_Recipe_Transpiler
Toils_Recipe.<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__1: TRANS: TD_Enhancement_Pack.ColorVariation.Toils_Recipe_Transpiler
Toils_Recipe.CalculateDominantIngredient: TRANS: TD_Enhancement_Pack.Dominate.Transpiler
Toils_Tend.<>c__DisplayClass2_0.<PickupMedicine>b__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
Tornado.CellImmuneToDamage: post: VEF.Apparels.CellImmuneToDamage.Postfix
TradeDeal.TryExecute: PRE: VEF.Factions.TradeDeal_TryExecute_Patch.Prefix post: VEF.Factions.TradeDeal_TryExecute_Patch.Postfix
TradeUI.DrawTradeableRow: post: TradeHelper.Main+TradePatch4.Postfix
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_ForThingDef_Patch.RemoveTamenessDecayCheck
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck
TraitSet.GainTrait: PRE: VEF.Apparels.VanillaExpandedFramework_TraitSet_GainTrait_Patch.Prefix
Transferable.CanAdjustBy: post: VEF.Factions.Transferable_CanAdjustBy_Patch.Postfix
TransferableOneWayWidget.DoRow: post: TradeHelper.Main+CaravanPatch3.Postfix
TransferableUIUtility.ContentSourceDescription: PRE: VEF.VanillaExpandedFramework_TransferableUIUtility_ContentSourceDescription_Patch.Prefix
Transition.Execute: PRE: VEF.Storyteller.VanillaExpandedFramework_Transition_Execute_Patch.Prefix
TurretTop.DrawTurret: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_DrawTurret_Patch.Prefix
TurretTop.get_CurRotation: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_get_CurRotation_Patch.Prefix
Tutor.TutorOnGUI: PRE: RimHUD.Access.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook TRANS: MoreWidgets.Patch_DoTooltipGUI.Transpiler
UIRoot_Entry.DoMainMenu: post: CharacterEditor.CEditor.OnDoingMainMenu
UIRoot_Entry.Init: post: Defaults.Patch_UIRoot_Entry.Postfix
UIRoot_Entry.UIRootOnGUI: PRE: Analyzer.H_KeyPresses.OnGUI
UIRoot_Play.UIRootOnGUI: PRE: Analyzer.H_KeyPresses.OnGUI
UIRoot_Play.UIRootUpdate: post: VisibleWealth.Patch_UIRoot_Play_UIRootUpdate.Postfix
VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix: PRE: MapPreview.Compatibility.ModCompat_VE_VEF.TerrainGrid_SetTerrain_Postfix
Verb.Available: post: VEF.Weapons.VanillaExpandedFramework_Verb_Available_Patch.Postfix, VEF.Buildings.Verb_Available_Patch.Postfix
Verb.TryFindShootLineFromTo: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_TryFindShootLineFromTo_Patch.Prefix
Verb.TryStartCastOn: PRE: [100]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Postfix
Verb.WarmupComplete: post: DubsMintMinimap.Harmony_WarmupComplete.Postfix
VerbProperties.AdjustedCooldown: post: VEF.AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand
VerbProperties.AdjustedMeleeDamageAmount: post: VEF.Pawns.VanillaExpandedFramework_AdjustedMeleeDamageAmount_Patch.Postfix
VerbProperties.AdjustedRange: PRE: VEF.Weapons.VerbUtility+VerbProperties_AdjustedRange_Patch.Prefix
VerbTracker.CreateVerbTargetCommand: post: VEF.Graphics.VanillaExpandedFramework_VerbTracker_CreateVerbTargetCommand_Patch.Postfix
Verb_LaunchProjectile.TryCastShot: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_LaunchProjectile_TryCastShot.Prefix post: VEF.Buildings.Verb_LaunchProjectile_TryCastShot_Patch.Postfix
Verb_MeleeAttack.SoundMiss: post: DamageMotes.Verb_MeleeAttack_Patch.Postfix
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
WeatherManager.get_CurWeatherPerceived: post: VEF.Weathers.VanillaExpandedFramework_WeatherManager_CurWeatherPerceived_Patch.Postfix
WeatherWorker..ctor: post: VEF.Weathers.VanillaExpandedFramework_WeatherWorker_Constructor_Patch.Postfix
WidgetRow.ButtonIcon: PRE: TD_Enhancement_Pack.RemoveUnusedToggles.ButtonIconRendering
WidgetRow.ToggleableIcon: PRE: TD_Enhancement_Pack.RemoveUnusedToggles.ToggleableIconRendering
Widgets.ButtonText: post: ShowModUpdates.Widgets_ButtonText_Postfix.Postfix, UseThisInstead.Widgets_ButtonText.Postfix
Widgets.DefIcon: PRE: PipeSystem.Widgets_DefIcon_Patch.Prefix
Widgets.EndGroup: PRE: Leoltron.ExplicitTimings.MainTabWindow_History_Patch+Widgets_EndGroup.Prefix
WidgetsWork.ColorOfPriority: PRE: WorkTab.WidgetsWork_ColorOfPriority.Prefix
WidgetsWork.DrawWorkBoxFor: TRANS: WorkTab.WidgetsWork_DrawWorkBoxFor.Transpiler
WidgetsWork.TipForPawnWorker: TRANS: WorkTab.WidgetsWork_TipForPawnWorker.Transpiler
Window.Close: post: TD_Enhancement_Pack.PauseAfterNegotiation.Postfix
Window.PostClose: PRE: TD_Enhancement_Pack.PodsSaveManifest.Prefix post: Brrainz.CrossPromotion.Page_ModsConfig_PostClose_Postfix
Window.PreClose: PRE: NiceBillTab.Patch_Window_PreClose.Prefix
Window.SetInitialSizeAndPosition: post: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Window_SetInitialSizeAndPosition.Postfix
WorkGiver_ClearSnowOrSand.ShouldSkip: PRE: CommonSense.WorkGiver_ClearSnow_Patch+WorkGiver_ClearSnow_ShouldSkip_CommonSensePatch.Prefix
WorkGiver_ConstructDeliverResourcesToBlueprints.HasJobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructDeliverResourcesToFrames.HasJobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
WorkGiver_CookFillHopper.JobOnThing: PRE: MjRimMods.StorageRefillHysteresis.WorkGiver_CookFillHopper_Patch.Before_JobOnThing
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
WorkGiver_DoBill.GetMedicalCareCategory: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: [0]SmartMedicine.HackityGetBill.Prefix post: CommonSense.WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Prefix TRANS: CommonSense.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.AddSort, VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Transpiler
WorkGiver_DoBill.TryFindBestIngredientsHelper: TRANS: CommonSense.WorkGiver_DoBill_TryFindBestIngredientsHelper_CommonSensePatch.Transpiler
WorkGiver_DoBill.TryFindBestIngredientsInSet_NoMixHelper: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Transpiler
WorkGiver_Grower.<PotentialWorkCellsGlobal>d__4.MoveNext: TRANS: TD_Enhancement_Pack.DoNotHarvest_Building.Transpiler
WorkGiver_GrowerHarvest.HasJobOnCell: PRE: TD_Enhancement_Pack.NoHarvestJob.Prefix
WorkGiver_Haul.ShouldSkip: PRE: PickUpAndHaul.HarmonyPatches.SkipCorpses_Prefix
WorkGiver_Merge.JobOnThing: PRE: MjRimMods.StorageRefillHysteresis.WorkGiver_Merge_Patch.Before_JobOnThing
WorkGiver_Miner.JobOnThing: post: TD_Enhancement_Pack.MakeWay_Miner_Job.Postfix TRANS: TD_Enhancement_Pack.MakeWay_Miner_Job.Transpiler
WorkGiver_Miner.PotentialWorkThingsGlobal: post: TD_Enhancement_Pack.MakeWay_Miner.Postfix
WorkGiver_Miner.ShouldSkip: post: TD_Enhancement_Pack.SkipNotIfBlueprints_Miner.Postfix
WorkGiver_PlantsCut.JobOnThing: TRANS: TD_Enhancement_Pack.MakeWay_Plant_Job.Transpiler
WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: TD_Enhancement_Pack.MakeWay_Plant.Postfix
WorkGiver_PlantsCut.ShouldSkip: post: TD_Enhancement_Pack.SkipNotIfBlueprints.Postfix
WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
WorkGiver_Slaughter.HasJobOnThing: post: TD_Enhancement_Pack.HighwayToTheSlaughterZone.Postfix
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
WorkGiver_VisitSickPawn.JobOnThing: PRE: CommonSense.WorkGiver_VisitSickPawn_JobOnThing_CommonSensePatch.Prefix
WorkshopItems.Notify_Subscribed: post: Brrainz.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
World.ExposeData: PRE: [700]AchtungMod.World_ExposeData_Patch.Prefix
World.FinalizeInit: PRE: AchtungMod.World_FinalizeInit_Patch.Prefix
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VEF.Planet.VanillaExpandedFramework_WorldFactionsUIUtility_CanAddFaction_Patch.Transpiler
WorldFactionsUIUtility.DoRow: post: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoRow_Patch.Postfix TRANS: Defaults.WorldSettings.Patch_WorldFactionsUIUtility.Transpiler
WorldFactionsUIUtility.DoWindowContents: TRANS: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoWindowContents_Patch.Transpiler
WorldGenStep_Roads.<>c__DisplayClass12_0.<GenerateRoadEndpoints>b__0: post: VEF.Factions.VanillaExpandedFramework_GenerateRoadEndpoints_Patch.Postfix
WorldObjectDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_WorldObjectDef_ResolveReferences_Patch.Prefix
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix
Zone_Fishing.GetGizmos: post: Defaults.Fishing.Patch_Zone_Fishing.Postfix
Zone_Growing.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest.Postfix
Zone_Growing.GetInspectString: TRANS: TD_Enhancement_Pack.ZoneGrowingSizeCount.Transpiler
Zone_Growing.GetZoneAddGizmos: post: TD_Enhancement_Pack.SelectedZoneMatchGizmo.Postfix
Zone_Growing.get_PlantDefToGrow: PRE: Defaults.Misc.PlantType.Patch_Zone_Growing_get_PlantDefToGrow.Prefix
Zone_Stockpile.GetGizmos: post: TD_Enhancement_Pack.ZoneStockpile_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_Zone_Stockpile_GetGizmos.Postfix
Zone_Stockpile.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToStockpileZones.Postfix
_WorkGiver_ConstructFinishFrames.Postfix: PRE: VEF.Pawns.VanillaExpandedFramework_QualityBuilder_WorkGiver_ConstructFinishFrames_Patch.Prefix
Harmony versions present: 2.4.2.0: net.pardeike.rimworld.mods.achtung, Uuugggg.rimworld.TD_Enhancement_Pack.main, brrainz.lib.dynamicworktypes, uuugggg.rimworld.SmartMedicine.main, Mlie.ShowModUpdates, Mlie.ExportAndImportModSettings, com.yayo.yayoAni, Mlie.UseThisInstead, uuugggg.rimworld.SmartMedicine.RPGInventory, rimworld.dyrewulfe.fpstackfix; 2.4.1.0: net.pardeike.rimworld.lib.harmony, defaults.1trickPwnyta, OskarPotocki.VEF, BetterInfoCard, com.rimworldprefabproject.patches, visiblewealth.1trickPwnyta, ModSettingsFrameworkMod, Andromeda.NiceBillTab, AdaptiveStorageGlobalSettings; 2.4.0.0: Bubbles; 2.3.7.0: RimHUD, Andromeda.NiceHealthTab; 2.3.6.0: UnlimitedHugs.HugsLib, com.telefonmast.graphicssettings.rimworld.mod, brrainz.mod.features, rimworld.mod.charactereditor, UnlimitedHugs.AllowTool, kahdeg.KillFeed, Dubwise.DubsMintMinimap, Dubwise.DubsMintMenus, Owlchemist.CherryPicker, adaptive.storage.framework, gwinnbleidd.MothballedAndDeadPawns, net.avilmask.rimworld.mod.CommonSense, mehni.rimworld.pickupandhaul.main, Dubwise.PerformanceAnalyzer, jpt.speakup, Andromeda.PackableContainers, PureMJ.MjRimMods.StorageRefillHysteresis, fluffy.worktab, com.smartspeed, UnlimitedHugs.DefensivePositions, vanillaexpanded.outposts, net.avilmask.rimworld.mod.CommonSense.RPGInventory, Ocean.Translation.KillFeed, TimmyLiang.TradeHelper; 2.3.3.0: Owlchemist.MidSaverSaver, com.savestoragesettings.rimworld.mod, MapPreviewMod.Main, LunarFramework.Main, LunarFramework.Compat.HugsLib, bs.defnamelink, bs.postinheritanceoperation, bs.savegamecompatibilityoperation, MapPreview.Main, visibleraidpoints.1trickPonyta, MapPreview.Compat.VEF; 2.3.2.0: Leoltron.ExplicitTimings, Kikohi.KCSG, Kikohi.PipeSystem, brrainz-crosspromotion; 2.3.1.1: de.hatti.rimworld.mod.qualitybuilder; 2.2.2.0: kathanon.FloatSubMenu, fxz.turretdamage.patch; 2.1.0.0: com.CaesarV6.DamageMotes.Patch; 2.0.0.8: rimworld.randomKiwi.FFM
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Initialize engine version: 2022.3.35f1 (011206c7a712)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.112 seconds
- Finished resetting the current domain, in 0.001 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Command line arguments: -disable-compute-shaders
RimWorld 1.6.4871 rev591
[HugsLib] version 12.0.0
[HugsLib] early-initializing AllowTool
DubsMintMenus v1.3.1086
[Interaction Bubbles v4.2] Initialized
[RimHUD v1.17.5] Initialized
[Analyzer] Loaded version 1.6.0 rev 1
[Analyzer] WorkTab
[1.6]Graphics Setter - Loaded
RimSaves NX rev27
[Smart Medicine] Apply Nice Health Tab patch
[Smart Medicine] Apply Nice Health Tab patch
[StorageRefillHysteresis 0.2.0] Mod Loaded.
[Visible Raid Points] Loaded.
[Visible Wealth] Loaded.
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>sbz_CorpseSpot</defName><label>corpse dump spot</label><description>A spot that can store up to 12 corpses.</description><altitudeLayer>FloorEmplacement</altitudeLayer><rotatable>true</rotatable><passability>Standable</passability><statBases><WorkToBuild>1</WorkToBuild></statBases><fillPercent>0</fillPercent><useHitPoints>false</useHitPoints><size>(1,1)</size><surfaceType>Item</surfaceType><graphicData><texPath>Things/Building/Storage/sbz_CorpseSpot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><color>(155,155,155)</color></graphicData><uiIconScale>1</uiIconScale><uiOrder>950</uiOrder><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>false</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Corpses</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories /></filter></defaultStorageSettings><paintable>true</paintable></building></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef Name="sbzCrateBase" ParentName="AdaptiveStorageBase" Abstract="True"><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><staticSunShadowHeight>0.15</staticSunShadowHeight><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Root</li></categories><disallowedCategories><li>Plants</li><li>BuildingsNeatStorage</li></disallowedCategories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories /></filter></defaultStorageSettings><paintable>true</paintable></building></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef Name="sbzDisplayShelfBase" ParentName="AdaptiveStorageBase" Abstract="True"><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><statBases><MaxHitPoints>200</MaxHitPoints><Mass>20</Mass><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Beauty>1</Beauty></statBases><size>(2,1)</size><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><uiIconOffset>(0, 0.1)</uiIconOffset></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef Name="sbzSmallDisplayShelfBase" ParentName="AdaptiveStorageBase" Abstract="True"><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><statBases><MaxHitPoints>100</MaxHitPoints><Mass>10</Mass><WorkToBuild>1250</WorkToBuild><Flammability>1.0</Flammability><Beauty>1</Beauty></statBases><size>(1,1)</size><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><uiIconOffset>(0, 0.1)</uiIconOffset></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>sbz_MeatHook</defName><label>meat hook</label><description>A meat hook that can hang up to 12 pieces of meat or corpses.</description><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><statBases><MaxHitPoints>200</MaxHitPoints><Mass>20</Mass><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Beauty>1</Beauty></statBases><size>(2,1)</size><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>Smithing</li></researchPrerequisites><graphicData><texPath>Things/Building/Storage/MeatHook/sbz_MeatHook</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,4)</drawSize></graphicData><stuffCategories><li>Metallic</li></stuffCategories><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><costStuffCount>40</costStuffCount><uiIconScale>0.9</uiIconScale><uiOrder>1150</uiOrder><staticSunShadowHeight>0.35</staticSunShadowHeight><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>MeatRaw</li><li>Corpses</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories /></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><uiIconOffset>(0, 0.075)</uiIconOffset></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>sbz_Safe</defName><label>Safe</label><description>The safe can hold up to 6 items of various kinds.</description><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><statBases><MaxHitPoints>100</MaxHitPoints><Mass>10</Mass><WorkToBuild>1250</WorkToBuild><Flammability>0.8</Flammability></statBases><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>Machining</li></researchPrerequisites><graphicData><texPath>Things/Building/Storage/Safe/sbz_Safe</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,4)</drawSize></graphicData><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>20</costStuffCount><uiIconScale>0.5</uiIconScale><uiOrder>1160</uiOrder><staticSunShadowHeight>0.2</staticSunShadowHeight><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Foods</li><li>Manufactured</li><li>ResourcesRaw</li><li>Items</li><li>Weapons</li><li>Apparel</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories /></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><uiIconOffset>(0, 0.075)</uiIconOffset></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>sbz_Drum</defName><label>Drum</label><description>The drum can hold up to 6 items of various kinds.</description><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><statBases><MaxHitPoints>100</MaxHitPoints><Mass>20</Mass><WorkToBuild>1250</WorkToBuild><Flammability>0.8</Flammability></statBases><size>(1,1)</size><rotatable>false</rotatable><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>Machining</li></researchPrerequisites><graphicData><texPath>Things/Building/Storage/Drum/sbz_Drum</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(4,4)</drawSize><drawRotated>false</drawRotated></graphicData><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>20</costStuffCount><uiIconScale>0.5</uiIconScale><uiOrder>1170</uiOrder><staticSunShadowHeight>0.33</staticSunShadowHeight><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Foods</li><li>Manufactured</li><li>ResourcesRaw</li><li>Items</li><li>Weapons</li><li>Apparel</li><li>CorpsesHumanlike</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories /></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><uiIconOffset>(0, 0.125)</uiIconOffset></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>sbz_WeaponRack</defName><label>weapon rack</label><graphicData><texPath>Things/Building/Storage/WeaponRack/sbz_OldWeaponRack</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,4)</drawSize><drawRotated>false</drawRotated></graphicData><description>A weapon rack that can display up to 6 weapons.</description><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><costStuffCount>20</costStuffCount><fillPercent>0.3</fillPercent><uiIconPath>Things/Building/Storage/WeaponRack/sbz_OldWeaponRack_south</uiIconPath><uiIconScale>1.6</uiIconScale><uiIconOffset>(0, 0.1)</uiIconOffset><size>(2,1)</size><uiOrder>1099</uiOrder><staticSunShadowHeight>0.2</staticSunShadowHeight><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>20</Mass><Flammability>1.0</Flammability></statBases><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell><fixedStorageSettings><filter><categories><li>Weapons</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Normal</priority><filter><categories /></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelD</defName><label>Barrel D</label><graphicData><texPath>Barrel/Barrel_D</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small barrel that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 2\n\nRotate to change appearance.</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.25</fillPercent><uiIconPath>Barrel/Barrel_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>0</Flammability><Mass>6</Mass></statBases><costList><Steel>10</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelE</defName><label>Barrel E</label><graphicData><texPath>Barrel/Barrel_E</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small rusted barrel that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 2\n\nRotate to change appearance.</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Barrel/Barrel_E_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>0</Flammability><Mass>6</Mass></statBases><costList><Steel>10</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelF</defName><label>Barrel F</label><graphicData><texPath>Barrel/Barrel_F</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small rusted barrel that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 2\n\nRotate to change appearance.</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Barrel/Barrel_F_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>0</Flammability><Mass>6</Mass></statBases><costList><Steel>10</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelG</defName><label>Barrel G</label><graphicData><texPath>Barrel/Barrel_G</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small rusted barrel that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 2\n\nRotate to change appearance.</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Barrel/Barrel_G_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>0</Flammability><Mass>6</Mass></statBases><costList><Steel>10</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>Bundle_D</defName><label>Bundle D</label><graphicData><texPath>Bundle/Bundle_D_Base</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large bundle of textiles. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 24\n\nStore items to change appearance.</description><researchPrerequisites><li>ComplexClothing</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Bundle/Bundle_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>25</MaxHitPoints><WorkToBuild>250</WorkToBuild><Flammability>0</Flammability><Mass>10</Mass></statBases><costList><Steel>10</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Textiles</li></categories></filter></fixedStorageSettings></building><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterC</defName><label>Canister C</label><graphicData><texPath>Canister/Canister_C</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large tank that can store a range of liquids. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Canister/Canister_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0.5</Flammability><Mass>120</Mass></statBases><costList><Steel>200</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>9</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterD</defName><label>Canister D</label><graphicData><texPath>Canister/Canister_D</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large tank that can store a range of liquids. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Canister/Canister_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0.5</Flammability><Mass>120</Mass></statBases><costList><Steel>200</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>9</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterE</defName><label>Canister E</label><graphicData><texPath>Canister/Canister_E</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large tank that can store a range of liquids. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Canister/Canister_E_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0.5</Flammability><Mass>120</Mass></statBases><costList><Steel>200</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>9</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterF</defName><label>Canister F</label><graphicData><texPath>Canister/Canister_F</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large tank that can store a range of liquids. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Canister/Canister_F_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0.5</Flammability><Mass>120</Mass></statBases><costList><Steel>200</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>9</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ChunkA</defName><label>Chunk A</label><graphicData><texPath>Chunk/Chunk_A</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,2.95)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large freight container that can store chunks and slag. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 80\n\nStore items to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Chunk/Chunk_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(5,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>1250</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0</Flammability><Mass>315</Mass></statBases><costList><Steel>525</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Chunks</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ChunkB</defName><label>Chunk B</label><graphicData><texPath>Chunk/Chunk_B</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,2.95)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large freight container that can store chunks and slag. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 80\n\nStore items to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Chunk/Chunk_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(5,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>1250</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0</Flammability><Mass>315</Mass></statBases><costList><Steel>525</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Chunks</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ContainerC</defName><label>Container C</label><graphicData><texPath>Container/Container_C</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large shipping container that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 180\n\nRotate to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Container/Container_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,5)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>4500</WorkToBuild><Flammability>0</Flammability><Mass>500</Mass></statBases><costList><Steel>450</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ContainerD</defName><label>Container D</label><graphicData><texPath>Container/Container_D</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large shipping container that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 180\n\nRotate to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Container/Container_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,5)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>4500</WorkToBuild><Flammability>0</Flammability><Mass>500</Mass></statBases><costList><Steel>450</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateH</defName><label>Crate H</label><graphicData><texPath>Crate/Crate_H</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><description>A crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 3\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Crate/Crate_H_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>50</MaxHitPoints><WorkToBuild>450</WorkToBuild><Flammability>0</Flammability><Mass>10</Mass></statBases><costList><Steel>15</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateI</defName><label>Crate I</label><graphicData><texPath>Crate/Crate_I</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><description>A crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 3\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Crate/Crate_I_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>50</MaxHitPoints><WorkToBuild>450</WorkToBuild><Flammability>0</Flammability><Mass>10</Mass></statBases><costList><Steel>15</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateJ</defName><label>Crate J</label><graphicData><texPath>Crate/Crate_J</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 2\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Crate/Crate_J_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>25</MaxHitPoints><WorkToBuild>250</WorkToBuild><Flammability>0</Flammability><Mass>5</Mass></statBases><costList><Steel>8</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>2</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateK</defName><label>Crate K</label><graphicData><texPath>Crate/Crate_K</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A tiny crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 1\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Crate/Crate_K_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>15</MaxHitPoints><WorkToBuild>150</WorkToBuild><Flammability>0</Flammability><Mass>3</Mass></statBases><costList><Steel>5</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>1</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateL</defName><label>Crate L</label><graphicData><texPath>Crate/Crate_L</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A spacer crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 4\n\nRotate to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Crate/Crate_L_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><statBases><Beauty>1</Beauty><MaxHitPoints>85</MaxHitPoints><WorkToBuild>750</WorkToBuild><Flammability>0</Flammability><Mass>15</Mass></statBases><costList><Steel>20</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell></building></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CylinderA</defName><label>Cylinder A</label><graphicData><texPath>Cylinder/Cylinder_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A storage cylinder that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 12</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Cylinder/Cylinder_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>1</Beauty><MaxHitPoints>250</MaxHitPoints><WorkToBuild>150</WorkToBuild><Flammability>0</Flammability><Mass>35</Mass></statBases><costList><Steel>50</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>Freight_A</defName><label>Freight A</label><graphicData><texPath>Freight/Freight_A_Base</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,2.95)</drawSize><drawRotated>false</drawRotated></graphicData><description>A large freight container that is designed to store raw resources. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 180\n\nStore items to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Freight/Freight_A_UI</uiIconPath><uiIconScale>1.0</uiIconScale><size>(5,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>1250</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0</Flammability><Mass>315</Mass></statBases><costList><Steel>525</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>ResourcesRaw</li><li>Manufactured</li></categories></filter></fixedStorageSettings></building><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>Freight_B</defName><label>Freight B</label><graphicData><texPath>Freight/Freight_B_Base</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,2.95)</drawSize><drawRotated>false</drawRotated></graphicData><description>A large freight container that is designed to store raw resources. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 180\n\nStore items to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Freight/Freight_B_UI</uiIconPath><uiIconScale>1.0</uiIconScale><size>(5,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>1250</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0</Flammability><Mass>315</Mass></statBases><costList><Steel>525</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>ResourcesRaw</li><li>Manufactured</li></categories></filter></fixedStorageSettings></building><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>LockerBank_1x1z</defName><label>LockerBank_1x1z</label><graphicData><texPath>LockerBank/1x1LockerBank</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.3,1.5)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,-0.50</drawOffsetNorth><drawOffsetSouth>0,0,0.35</drawOffsetSouth><drawOffsetEast>0,0,0.14</drawOffsetEast><drawOffsetWest>0,0,0.14</drawOffsetWest></graphicData><description>A locker designed to store apparel. Items stored inside will never deteriorate and don't affect the beauty of their surroundingssurroundings.\n\nTotal Capacity: 6</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>LockerBank/1x1LockerBank_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>67</MaxHitPoints><WorkToBuild>280</WorkToBuild><Flammability>0</Flammability><Mass>40</Mass></statBases><costList><Steel>58</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>LockerBank_1x2z</defName><label>LockerBank_1x2z</label><graphicData><texPath>LockerBank/1x2LockerBank</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,-0.50</drawOffsetNorth><drawOffsetSouth>0,0,0.35</drawOffsetSouth><drawOffsetEast>0,0,0.23</drawOffsetEast><drawOffsetWest>0,0,0.23</drawOffsetWest></graphicData><description>A locker designed to store apparel. Items stored inside will never deteriorate and don't affect the beauty of their surroundingssurroundings.\n\nTotal Capacity: 24</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>LockerBank/1x2LockerBank_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>100</MaxHitPoints><WorkToBuild>435</WorkToBuild><Flammability>0</Flammability><Mass>60</Mass></statBases><costList><Steel>62</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>LockerBank_1x3z</defName><label>LockerBank_1x3z</label><graphicData><texPath>LockerBank/1x3LockerBank</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,1.5)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,-0.50</drawOffsetNorth><drawOffsetSouth>0,0,0.35</drawOffsetSouth><drawOffsetEast>0,0,0.14</drawOffsetEast><drawOffsetWest>0,0,0.14</drawOffsetWest></graphicData><description>A locker designed to store apparel. Items stored inside will never deteriorate and don't affect the beauty of their surroundingssurroundings.\n\nTotal Capacity: 36</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>LockerBank/1x3LockerBank_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>200</MaxHitPoints><WorkToBuild>850</WorkToBuild><Flammability>0</Flammability><Mass>120</Mass></statBases><costList><Steel>175</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MealCrate_A</defName><label>Meal Crate A</label><graphicData><texPath>MealCrate/MealCrate_A_Base_Empty</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><description>A large crate that is designed to store meals. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 32\n\nStore items to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>MealCrate/MealCrate_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>100</MaxHitPoints><WorkToBuild>1000</WorkToBuild><Flammability>0</Flammability><Mass>20</Mass></statBases><costList><Steel>75</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>FoodMeals</li></categories></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MealCrate_B</defName><label>Meal Crate B</label><graphicData><texPath>MealCrate/MealCrate_B_Base_Empty</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><description>A small crate that is designed to meals. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nStore items to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>MealCrate/MealCrate_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>25</MaxHitPoints><WorkToBuild>250</WorkToBuild><Flammability>0</Flammability><Mass>10</Mass></statBases><costList><Steel>35</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>FoodMeals</li></categories></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>asf_rustedtoolbox</defName><label>rusted toolbox</label><graphicData><texPath>Toolbox/RustedToolbox</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A rusted toolbox that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nRotate to change appearance.</description><fillPercent>0.2</fillPercent><uiIconPath>Toolbox/RustedToolbox_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>0</Flammability><Mass>15</Mass></statBases><costList><Steel>20</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSBank_Vault</defName><label>Bank Vault</label><description>It can store up to 45 items, both weapons and artifacts. (Prevents deterioration outdoors)</description><graphicData><texPath>BankVault/Bank_Vault</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>BankVault/Bank_Vault_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1.0</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>10000</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0</Flammability><Mass>10000</Mass></statBases><costList><Plasteel>120</Plasteel><Steel>1200</Steel><ComponentIndustrial>10</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>45</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Apparel</li><li>Weapons</li><li>Artifacts</li></categories><thingDefs><li>Silver</li><li>Gold</li><li>Plasteel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>Fabrication</li><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Wooden_Barrel</defName><label>Barrel</label><description>It can store up to 4 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>WoodenBarrel/Barrel</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1.1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>WoodenBarrel/Barrel_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>700</WorkToBuild><Flammability>3</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>50</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Wooden_Barrel_Pile</defName><label>Barrel Pile</label><description>It can store up to 8 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>WoodenBarrel/Barrel_Pile</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>WoodenBarrel/Barrel_Pile_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>40</MaxHitPoints><WorkToBuild>750</WorkToBuild><Flammability>3</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>100</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>2</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Basket</defName><label>Basket</label><description>It can store up to 3 stacks of items.</description><graphicData><texPath>Basket/Basket</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.3,1.3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Basket/Basket_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>20</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>2</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>30</costStuffCount><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSBeer_Crate</defName><label>Crate for beer</label><description>It can store up to 3 stacks of beers.</description><graphicData><texPath>BeerCrate/Beer_Crate</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>BeerCrate/Beer_Crate_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>100</WorkToBuild><Flammability>2</Flammability><Mass>2</Mass></statBases><costList><WoodLog>30</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Beer</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Brewing</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Bundles_Wrap</defName><label>Bundles Wrap</label><description>It can store up to 5 stacks of vegetables.</description><graphicData><texPath>BundlesWrap/Bundles_Wrap</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>BundlesWrap/Bundles_Wrap_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>2</Mass></statBases><costList><Cloth>15</Cloth></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>PlantFoodRaw</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Bundles_Wrap_Big</defName><label>Bundles Wrap Big</label><description>It can store up to 24 stacks of vegetables.</description><graphicData><texPath>BundlesWrapBig/Bundles_Wrap_Big</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>BundlesWrapBig/Bundles_Wrap_Big_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>90</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>10</Mass></statBases><costList><Cloth>150</Cloth></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>PlantFoodRaw</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Bundles_Wrap_Pile</defName><label>Bundles Wrap Pile</label><description>It can store up to 16 stacks of vegetables.</description><graphicData><texPath>BundlesWrapPile/Bundles_Wrap_Pile</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>BundlesWrapPile/Bundles_Wrap_Pile_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>60</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>6</Mass></statBases><costList><Cloth>75</Cloth></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>PlantFoodRaw</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_ChemfuelPump</defName><label>Chemfuel Pump</label><description>It can store up to 5 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>ChemfuelPump/Chemfuel_Pump</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.3,1.3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ChemfuelPump/Chemfuel_Pump_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>900</WorkToBuild><Flammability>3</Flammability><Mass>10</Mass></statBases><costList><Steel>50</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Chemfuel_Storage</defName><label>Chemfuel Storage</label><description>It can store up to 16 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>ChemfuelStorage/Chemfuel_Storage</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ChemfuelStorage/Chemfuel_Storage_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>150</MaxHitPoints><WorkToBuild>800</WorkToBuild><Flammability>3</Flammability><Mass>50</Mass></statBases><costList><Steel>150</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>BiofuelRefining</li><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_File_Shelf</defName><label>Files Shelf</label><description>It can store up to 30 books.</description><graphicData><texPath>FileShelf/File_Shelf</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>FileShelf/File_Shelf_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Woody</li><li>Metallic</li></stuffCategories><costStuffCount>200</costStuffCount><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>30</maxItemsInCell><paintable>false</paintable><fixedStorageSettings><filter><categories><li>Books</li></categories></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSIndustrial_shelf</defName><label>Industrial Shelf (Full)</label><description>It can store up to 150 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>Industrial_Shelf/Industrial_shelf</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(6,4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Industrial_Shelf/Industrial_shelf_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(5,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>750</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>1</Flammability><Mass>2000</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>500</costStuffCount><costList><Steel>500</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>MicroelectronicsBasics</li><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Industrial_Dumpster_Chunk</defName><label>Industrial Dumpster (Chunk)</label><description>It can store up to 100 stacks of stone chunks and stone blocks. (Prevents deterioration outdoors)</description><graphicData><texPath>IndustrialDumpster2/Industria_Dumpster_Chunk</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>IndustrialDumpster2/Industria_Dumpster_Chunk_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>1200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Mass>10000</Mass></statBases><costList><Steel>750</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>100</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>StoneChunks</li><li>StoneBlocks</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Industrial_Dumpster_Slag</defName><label>Industrial Dumpster(Slag)</label><description>It can store up to 100 stacks of chunk slag steel. (Prevents deterioration outdoors)</description><graphicData><texPath>IndustrialDumpster2/Industria_Dumpster_Slag</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>IndustrialDumpster2/Industria_Dumpster_Slag_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>1200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Mass>10000</Mass></statBases><costList><Steel>750</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>100</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>ChunkSlagSteel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Large_Chemfuel_Storage</defName><label>Chemfuel Storage Large</label><description>It can store up to 210 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>LargeChemfuelStorage/Large_Chemfuel_Storage</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(5,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>LargeChemfuelStorage/Large_Chemfuel_Storage_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(5,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>500</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>0.5</Flammability><Mass>100</Mass></statBases><costList><Steel>350</Steel><ComponentIndustrial>5</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>14</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>BiofuelRefining</li><li>MicroelectronicsBasics</li><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSLarge_locker</defName><label>Large Locker</label><description>It can store up to 30 items of apparel.</description><graphicData><texPath>Largelocker/Large_locker</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,1.1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Largelocker/Large_locker_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>30</Mass></statBases><costList><Steel>200</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>15</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Apparel</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Smithing</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Large_A_Pallet</defName><label>Large Pallet A</label><description>It can store up to 100 stacks of items. (Prevents deterioration outdoors)</description><graphicData><texPath>LargePalletStuff/Large_Pallet_A</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.4,2.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>LargePalletStuff/Large_Pallet_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>350</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>240</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>1200</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Large_B_Pallet</defName><label>Large Pallet B</label><description>It can store up to 100 stacks of items. (Prevents deterioration outdoors)</description><graphicData><texPath>LargePalletStuff/Large_Pallet_B</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.4,2.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>LargePalletStuff/Large_Pallet_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>350</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>240</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>1200</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Large_C_Pallet</defName><label>Large Pallet C</label><description>It can store up to 100 stacks of items. (Prevents deterioration outdoors)</description><graphicData><texPath>LargePalletStuff/Large_Pallet_C</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.4,2.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>LargePalletStuff/Large_Pallet_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>350</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>240</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>1200</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Med_Storage</defName><label>Med Storage</label><description>It can store up to 10 stacks of medications.</description><graphicData><texPath>MedStorage/Med_storage</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.4,1.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MedStorage/Med_storage_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><Steel>100</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>MedicineIndustrial</li><li>MedicineUltratech</li><li>Neutroamine</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>DrugProduction</li><li>Electricity</li></researchPrerequisites><colorGenerator Class="ColorGenerator_Options"><options><li><weight>100</weight><only>(0.35,0.27,0.27)</only></li></options></colorGenerator><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>5</basePowerConsumption></li><li Class="CompProperties_Glower"><glowRadius>2</glowRadius><glowColor>(176,205,202,0)</glowColor><colorPickerEnabled>false</colorPickerEnabled><darklightToggle>false</darklightToggle></li></comps></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Metal_Crate</defName><label>Metal Crate</label><description>It can store up to 5 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>MetalCrateSmall/MetalCrate</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.3,1.3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalCrateSmall/MetalCrate_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>100</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>0.1</Flammability><Mass>10</Mass></statBases><costList><Steel>50</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Metal_Crate_Pile</defName><label>Metal Crate Pile</label><description>It can store up to 16 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>MetalCratePile/MetalCratePile</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,2.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalCratePile/MetalCratePile_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>400</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>0.1</Flammability><Mass>40</Mass></statBases><costList><Steel>200</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Metal_Crate_Bigger_Pile</defName><label>Metal Crate Bigger Pile</label><description>It can store up to 32 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>MetalCrateLargePile/Metal_Crate_Large_Pile</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalCrateLargePile/Metal_Crate_Large_Pile_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>800</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>0.1</Flammability><Mass>80</Mass></statBases><costList><Steel>400</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Metal_Crate_Small_Pile</defName><label>Metal Crate Small Pile</label><description>It can store up to 8 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>MetalCrateSmallPile/Metal_Crate_B</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,2.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalCrateSmallPile/Metal_Crate_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>200</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>0.1</Flammability><Mass>20</Mass></statBases><costList><Steel>100</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>2</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSMetal_Shelf_A_Full</defName><label>Metal Shelf A (Full)</label><description>It can store up to 28 stacks of things.</description><graphicData><texPath>MetalShelfA(Full)/Metal_Shelf_A_Full</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalShelfA(Full)/Metal_Shelf_A_Full_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>250</MaxHitPoints><WorkToBuild>2000</WorkToBuild><Flammability>1</Flammability><Mass>100</Mass></statBases><costList><Steel>250</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>14</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSMetal_Shelf_B_Full</defName><label>Metal Shelf B (Full)</label><description>It can store up to 28 stacks of things.</description><graphicData><texPath>MetalShelfB(Full)/Metal_Shelf_B_Full</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalShelfB(Full)/Metal_Shelf_B_Full_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>250</MaxHitPoints><WorkToBuild>2000</WorkToBuild><Flammability>1</Flammability><Mass>100</Mass></statBases><costList><Steel>250</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>14</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSMilitary_Grade_crate_Large</defName><label>Military Grade Crate Large</label><description>It can store up to 16 items of weapons. (Prevents deterioration outdoors)</description><graphicData><texPath>MilitaryGradeCrateLarge/Military_Grade_crate_Large</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,1.8)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MilitaryGradeCrateLarge/Military_Grade_crate_Large_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>1200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>8</Mass></statBases><costList><Steel>150</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Weapons</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Gunsmithing</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSMilitary_Grade_Crate_Small_Pile</defName><label>Military Grade Crate small Pile</label><description>It can store up to 32 items of weapons. (Prevents deterioration outdoors)</description><graphicData><texPath>MilitaryGradeCratePlile/Military_Grade_crate_pile</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MilitaryGradeCratePlile/Military_Grade_crate_pile_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>2500</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>8</Mass></statBases><costList><Steel>300</Steel><Plasteel>25</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Weapons</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>Gunsmithing</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSMilitaryGradeCrateSmall</defName><label>Military Grade Crate Small</label><description>It can store up to 8 items of weapons. (Prevents deterioration outdoors)</description><graphicData><texPath>MilitaryGradeCrateSmall/Military_Grade_Crate_Small</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MilitaryGradeCrateSmall/Military_Grade_Crate_Small_UI</uiIconPath><uiIconScale>0.5</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>8</Mass></statBases><costList><Steel>75</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Weapons</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Gunsmithing</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSPallet_Box</defName><label>Pallet Box</label><description>It can store up to 8 stacks of things.</description><graphicData><texPath>PalletBox/Pallet_Box</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>PalletBox/Pallet_Box_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1100</WorkToBuild><Flammability>2</Flammability><Mass>50</Mass></statBases><costList><WoodLog>50</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Smithing</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSPallet_Can</defName><label>Pallet Can</label><description>It can store up to 5 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>PalletCan/Pallet_Can</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.4,1.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>PalletCan/Pallet_Can_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>15</Mass></statBases><costList><Steel>50</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSPallet_Container</defName><label>Pallet Container</label><description>It can store up to 10 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>PalletContainer/Pallet_Container</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.1,1.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>PalletContainer/Pallet_Container_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>150</MaxHitPoints><WorkToBuild>1100</WorkToBuild><Flammability>3</Flammability><Mass>50</Mass></statBases><costList><Steel>200</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSPallet_Crate</defName><label>Pallet Crate</label><description>It can store up to 8 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>PalletCrate/Pallet_Crate</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.4,1.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>PalletCrate/Pallet_Crate_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>40</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>100</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Smithing</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Refrigerator</defName><label>Double-door Refrigerator</label><description>It can cool up to 12 stacks of perishable items.</description><graphicData><texPath>Refrigerator/JDS_Refrigerator</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Refrigerator/JDS_Refrigerator_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>250</MaxHitPoints><WorkToBuild>1200</WorkToBuild><Flammability>0.5</Flammability><Mass>30</Mass></statBases><costList><Steel>150</Steel><ComponentIndustrial>6</ComponentIndustrial></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Foods</li><li>Medicine</li><li>Drugs</li><li>PlantMatter</li><li>BodyPartsNatural</li></categories><thingDefs><li>Wort</li><li>Neutroamine</li><li MayRequire="ludeon.rimworld.biotech">Xenogerm</li><li MayRequire="ludeon.rimworld.biotech">HumanOvum</li><li MayRequire="ludeon.rimworld.biotech">HumanEmbryo</li><li MayRequire="ludeon.rimworld.biotech">Wastepack</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>MicroelectronicsBasics</li></researchPrerequisites><designationCategory Inherit="false">Temperature</designationCategory><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Breakdownable" /></comps><modExtensions><li Class="AdaptiveStorage.Extension"><temperature><coolingOffset>100</coolingOffset><coolingMin>-10</coolingMin><requiresPower>true</requiresPower><requiresSwitchOn>false</requiresSwitchOn></temperature></li></modExtensions></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_1ResourcesCrate</defName><label>Crate for wood log</label><description>It can store up to 10 stacks of wood logs.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate1</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate1</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>WoodLog</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_10ResourcesCrate</defName><label>Crate for plasteel</label><description>It can store up to 10 stacks of plasteel.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate10</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate10</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Plasteel</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_2ResourcesCrate</defName><label>Crate for steel</label><description>It can store up to 10 stacks of steel.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate2</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate2</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Steel</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_3ResourcesCrate</defName><label>Crate for textiles</label><description>It can store up to 10 stacks of textiles.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate3</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate3</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Textiles</li></categories></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_4ResourcesCrate</defName><label>Crate for leather</label><description>It can store up to 10 stacks of leather.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate4</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate4</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Leathers</li></categories></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_5ResourcesCrate</defName><label>Crate for components</label><description>It can store up to 10 stacks of component.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate5</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate5</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>ComponentIndustrial</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_6ResourcesCrate</defName><label>Crate for advanced components</label><description>It can store up to 10 stacks of advanced component.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate6</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate6</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>ComponentSpacer</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_7ResourcesCrate</defName><label>Crate for uranium</label><description>It can store up to 10 stacks of uranium.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate7</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate7</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Uranium</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_8ResourcesCrate</defName><label>Crate for gold</label><description>It can store up to 10 stacks of gold.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate8</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate8</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Gold</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_9ResourcesCrate</defName><label>Crate for jade</label><description>It can store up to 10 stacks of jade.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate9</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate9</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Jade</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSSafe</defName><label>Safe</label><description>It can store up to 25 stacks of silver. (Prevents deterioration outdoors)</description><graphicData><texPath>Safe/Safe</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.4,1.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Safe/Safe_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>500</WorkToBuild><Mass>50</Mass></statBases><costList><Steel>100</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Silver</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSShelf_A_Full</defName><label>Shelf A (Full)</label><description>It can store up to 14 stacks of things.</description><graphicData><texPath>ShelfA(full)/Shelf_A_full</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ShelfA(full)/Shelf_A_full_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>150</MaxHitPoints><WorkToBuild>1000</WorkToBuild><Flammability>1</Flammability><Mass>50</Mass></statBases><costList><Steel>135</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>7</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSShippingContainerBlue</defName><label>Shipping Container Blue</label><description>It can store up to 100 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>ShippingContainerBlue/Shipping_Container_Blue</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(5,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ShippingContainerBlue/Shipping_Container_Blue_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>2200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>1000</Mass></statBases><costList><Steel>2000</Steel><Plasteel>100</Plasteel><ComponentIndustrial>20</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>100</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Fabrication</li><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSShippingContainerGreen</defName><label>Shipping Container Green</label><description>It can store up to 100 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>ShippingContainerGreen/Shipping_Container_Green</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(5,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ShippingContainerGreen/Shipping_Container_Green_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>2200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>1000</Mass></statBases><costList><Steel>2000</Steel><Plasteel>100</Plasteel><ComponentIndustrial>20</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>100</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Fabrication</li><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSShippingContainerRed</defName><label>Shipping Container Red</label><description>It can store up to 100 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>ShippingContainerRed/Shipping_Container_Red</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(5,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ShippingContainerRed/Shipping_Container_Red_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>2200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>1000</Mass></statBases><costList><Steel>2000</Steel><Plasteel>100</Plasteel><ComponentIndustrial>20</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>100</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Fabrication</li><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSSilo</defName><label>Silo</label><description>It can store up to 400 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>Silo/Silo</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(5,5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Silo/Silo_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,4)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>2000</WorkToBuild><Flammability>2</Flammability><Mass>200</Mass></statBases><costList><Steel>700</Steel><ComponentIndustrial>10</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>BiofuelRefining</li><li>Fabrication</li><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSmaller_locker</defName><label>Smaller Locker</label><description>It can store up to 10 items of apparel.</description><graphicData><texPath>Smallerlocker/Smaller_locker</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.5,1.1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Smallerlocker/Smaller_locker_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>100</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><Steel>50</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Apparel</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSwheelbarrow</defName><label>Wheelbarrow</label><description>It can store up to 2 stacks of things.</description><graphicData><texPath>wheelbarrow/wheelbarrow</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>wheelbarrow/wheelbarrow_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Mass>15</Mass></statBases><costList><Steel>15</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>2</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Wooden_Crate_Two</defName><label>Crate A2</label><description>It can store up to 16 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>WoodenCrate2/WoodenCrate2</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.6,2.6)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>WoodenCrate2/WoodenCrate2_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>150</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>30</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>200</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><paintable>false</paintable></building></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Wooden_Crate_four</defName><label>Crate A4</label><description>It can store up to 64 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>WoodenCrate4/WoodenCrate4</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.6,2.6)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>WoodenCrate4/WoodenCrate4_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>400</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>120</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>800</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>16</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Wooden_Crate_Three</defName><label>Crate A3</label><description>It can store up to 32 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>WoodenCrate3/WoodenLargeCrate</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.6,2.6)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>WoodenCrate3/WoodenLargeCrate_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>250</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>60</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>400</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><paintable>false</paintable></building></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_CellarStone</defName><label>stone cellar</label><graphicData><texPath>CellarStone/CellarStone</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.55,1.55)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A stone cellar stone that can store a range of items. Keeps perishable items slightly cooler underground, effective at around 74F/23C. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. \nOccupies a 3x3 area underground. \n\nTotal Capacity: 175 Stacks</description><researchPrerequisites><li>Stonecutting</li></researchPrerequisites><fillPercent>0.25</fillPercent><uiIconPath>CellarStone/CellarStone_UI</uiIconPath><uiIconScale>1.15</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>3000</MaxHitPoints><WorkToBuild>25000</WorkToBuild><Flammability>0.0</Flammability><Mass>8000</Mass></statBases><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>225</costStuffCount><costList><WoodLog>25</WoodLog></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>175</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><placeWorkers><li>PlaceWorker_NeverAdjacentSameDef</li></placeWorkers><modExtensions><li Class="AdaptiveStorage.Extension"><temperature><coolingOffset>15</coolingOffset></temperature></li></modExtensions></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_CellarWood</defName><label>wood cellar</label><graphicData><texPath>CellarWood/CellarWood</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.55,1.55)</drawSize><drawRotated>false</drawRotated></graphicData><description>A wooden cellar that can store a range of items. Keeps perishable items slightly cooler underground, effective at around 65F/18C. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. \nOccupies a 3x3 area underground. \n\nTotal Capacity: 55 Stacks</description><uiIconPath>CellarWood/CellarWood_UI</uiIconPath><uiIconScale>1.15</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>1500</MaxHitPoints><WorkToBuild>17500</WorkToBuild><Flammability>1</Flammability><Mass>6000</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>250</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>55</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><placeWorkers><li>PlaceWorker_NeverAdjacentSameDef</li></placeWorkers><modExtensions><li Class="AdaptiveStorage.Extension"><temperature><coolingOffset>10</coolingOffset></temperature></li></modExtensions></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_CoveredClayPot</defName><label>covered clay pot</label><graphicData><texPath>CoveredClayPot/CoveredClayPot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.10,1.10)</drawSize><drawOffsetNorth>0,0,-0.10</drawOffsetNorth><drawOffsetSouth>0,0,0.10</drawOffsetSouth><drawOffsetEast>-0.10,0,0</drawOffsetEast><drawOffsetWest>0.10,0,0</drawOffsetWest><drawRotated>false</drawRotated></graphicData><description>A clay pot designed for storing various items. Items stored inside do not affect the beauty of their surroundings.\n\nTotal Capacity: 3</description><fillPercent>0.15</fillPercent><uiIconPath>CoveredClayPot/CoveredClayPot_UI</uiIconPath><researchPrerequisites><li>Stonecutting</li></researchPrerequisites><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>4</Beauty><MaxHitPoints>45</MaxHitPoints><WorkToBuild>6500</WorkToBuild><Flammability>0</Flammability><Mass>8</Mass></statBases><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>35</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><paintable>true</paintable><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_UncoveredClayPot</defName><label>uncovered clay pot</label><graphicData><texPath>UncoveredClayPot/UncoveredClayPot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.10,1.10)</drawSize><drawOffsetNorth>0,0,-0.10</drawOffsetNorth><drawOffsetSouth>0,0,0.10</drawOffsetSouth><drawOffsetEast>-0.10,0,0</drawOffsetEast><drawOffsetWest>0.10,0,0</drawOffsetWest><drawRotated>false</drawRotated></graphicData><description>A clay pot designed for storing various items. Items stored inside do not affect the beauty of their surroundings.\n\nTotal Capacity: 3</description><fillPercent>0.15</fillPercent><uiIconPath>UncoveredClayPot/UncoveredClayPot_UI</uiIconPath><researchPrerequisites><li>Stonecutting</li></researchPrerequisites><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>4</Beauty><MaxHitPoints>45</MaxHitPoints><WorkToBuild>6500</WorkToBuild><Flammability>0</Flammability><Mass>6</Mass></statBases><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><paintable>true</paintable><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_Granary</defName><label>granary</label><graphicData><texPath>Granary/Granary</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(4,4.5)</drawSize><drawRotated>false</drawRotated><drawOffset>(0,0,0.45)</drawOffset><shaderType>CutoutComplex</shaderType></graphicData><description>A granary for keeping food dry. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 54 Stacks</description><fillPercent>1</fillPercent><researchPrerequisites><li>Stonecutting</li></researchPrerequisites><uiIconPath>Granary/Granary_UI</uiIconPath><uiIconScale>1.5</uiIconScale><size>(3,3)</size><rotatable>false</rotatable><statBases><Beauty>0</Beauty><MaxHitPoints>600</MaxHitPoints><WorkToBuild>17500</WorkToBuild><Flammability>0.75</Flammability><Mass>140</Mass></statBases><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>75</costStuffCount><costList><Hay>50</Hay><WoodLog>25</WoodLog></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><defaultStorageSettings><priority>Important</priority><filter><categories><li>PlantFoodRaw</li><li>PlantMatter</li></categories></filter></defaultStorageSettings><fixedStorageSettings><filter><categories><li>PlantFoodRaw</li><li>PlantMatter</li></categories></filter></fixedStorageSettings><maxItemsInCell>6</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_LargeLogPile</defName><label>large log pile spot</label><graphicData><texPath>LargeLogPile/LargeLogPile_F1</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.8,2)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,0.125</drawOffsetNorth><drawOffsetSouth>0,0,-0.125</drawOffsetSouth><drawOffsetEast>0,0.125,0</drawOffsetEast><drawOffsetWest>0,-0.125,0</drawOffsetWest></graphicData><description>A designated spot to pile wood. Free to build. Deconstructing returns 100% of wood logs stored. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. \n\nTotal Capacity: 12 Stacks\n\nDynamic Textures</description><fillPercent>0.7</fillPercent><uiIconPath>LargeLogPile/LargeLogPile_UI</uiIconPath><uiIconScale>1.35</uiIconScale><size>(3,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>300</MaxHitPoints><WorkToBuild>0</WorkToBuild><Flammability>5.0</Flammability><Mass>0</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>0</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell><defaultStorageSettings><priority>Important</priority><filter><thingDefs><li>WoodLog</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawWood</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawDarkWood</li></thingDefs></filter></defaultStorageSettings><fixedStorageSettings><filter><thingDefs><li>WoodLog</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawWood</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawDarkWood</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_MeatRack</defName><label>meat rack</label><graphicData><texPath>MeatRack/MeatRack_6</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,1.5)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,-0.35</drawOffsetNorth><drawOffsetSouth>0,0,0.25</drawOffsetSouth><drawOffsetEast>-0.25,0,0</drawOffsetEast><drawOffsetWest>0.25,0,0</drawOffsetWest></graphicData><description>Sturdy pieces of wood lashed together with leather or fabric for storing large quantities of meat off the ground. Does not prevent meat deterioration. Doesn't prevent meat from affecting the beauty of its surroundings \n\nTotal Capacity: 6 Stacks\n\nDynamic Textures</description><uiIconPath>MeatRack/MeatRack_UI</uiIconPath><uiIconScale>1.7</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>50</MaxHitPoints><WorkToBuild>400</WorkToBuild><Flammability>1</Flammability><Mass>8</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>10</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>false</ignoreStoredThingsBeauty><defaultStorageSettings><priority>Important</priority><filter><categories><li>MeatRaw</li></categories></filter></defaultStorageSettings><fixedStorageSettings><filter><categories><li>MeatRaw</li></categories></filter></fixedStorageSettings><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_SmallLogPile</defName><label>small log pile spot</label><graphicData><texPath>SmallLogPile/SmallLogPile_F</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5,1.5)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,0.125</drawOffsetNorth><drawOffsetSouth>0,0,-0.125</drawOffsetSouth><drawOffsetEast>0,0.125,0</drawOffsetEast><drawOffsetWest>0,-0.125,0</drawOffsetWest></graphicData><description>A designated spot to pile wood. Free to build. Deconstructing returns 100% of wood logs stored. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. \n\nTotal Capacity: 2 Stacks\n\nDynamic Textures</description><fillPercent>0.2</fillPercent><uiIconPath>SmallLogPile/SmallLogPile_UI</uiIconPath><uiIconScale>1.5</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><statBases><Beauty>0</Beauty><MaxHitPoints>300</MaxHitPoints><WorkToBuild>1</WorkToBuild><Flammability>5.0</Flammability><Mass>0</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>0</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>2</maxItemsInCell><defaultStorageSettings><priority>Important</priority><filter><thingDefs><li>WoodLog</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawWood</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawDarkWood</li></thingDefs></filter></defaultStorageSettings><fixedStorageSettings><filter><thingDefs><li>WoodLog</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawWood</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawDarkWood</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_StoragePit</defName><label>storage pit</label><graphicData><texPath>StoragePit/StoragePit</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1.75,1.75)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A dirt dugout that can store a range of items. Keeps perishable items slightly cooler underground, effective at around 65F/18C. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. \nOccupies a 1x1 area underground.\n\nTotal Capacity: 25 Stacks</description><uiIconPath>StoragePit/StoragePit_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><statBases><Beauty>-6</Beauty><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>15000</WorkToBuild><Flammability>0.0</Flammability><Mass>4000</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><modExtensions><li Class="AdaptiveStorage.Extension"><temperature><coolingOffset>10</coolingOffset></temperature></li></modExtensions></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_StorageTent</defName><label>storage tent</label><graphicData><texPath>StorageTent/StorageTent</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,4)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A tent that can store a variety of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 27 Stacks</description><uiIconPath>StorageTent/StorageTent_UI</uiIconPath><uiIconScale>1.35</uiIconScale><size>(3,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>300</MaxHitPoints><WorkToBuild>10000</WorkToBuild><Flammability>1</Flammability><Mass>13</Mass></statBases><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><costStuffCount>120</costStuffCount><costList><WoodLog>30</WoodLog></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_WeaponRack</defName><label>weapon rack</label><graphicData><texPath>WeaponRack/WeaponRack</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.15,1.15)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,-0.35</drawOffsetNorth><drawOffsetSouth>0,0,0.25</drawOffsetSouth><drawOffsetEast>-0.1,0,0</drawOffsetEast><drawOffsetWest>0.1,0,0</drawOffsetWest></graphicData><description>Sturdy pieces of wood lashed together with leather or fabric for storing large quantities of weaponry. Does not prevent deterioration. Prevents weaponry from affecting the beauty of its surroundings. \n\nTotal Capacity: 8 Stacks</description><uiIconPath>WeaponRack/WeaponRack_UI</uiIconPath><uiIconScale>1.4</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>1</Beauty><MaxHitPoints>85</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1.0</Flammability><Mass>8</Mass></statBases><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><costStuffCount>10</costStuffCount><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_WovenBasket</defName><label>woven basket</label><graphicData><texPath>WovenBasket/WovenBasket</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5,1.5)</drawSize><drawRotated>false</drawRotated><drawOffset>(0,0,0.125)</drawOffset></graphicData><description>A woven basket designed for storing various items. Items stored inside do not affect the beauty of their surroundings.\n\nTotal Capacity: 10 Stacks\n\nRotate to change appearance.</description><fillPercent>0.15</fillPercent><uiIconPath>WovenBasket/WovenBasket_UI</uiIconPath><uiIconScale>1.05</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>1</Beauty><MaxHitPoints>30</MaxHitPoints><WorkToBuild>100</WorkToBuild><Flammability>1</Flammability><Mass>5</Mass></statBases><costList><Hay>75</Hay></costList><resourcesFractionWhenDeconstructed>0.6</resourcesFractionWhenDeconstructed><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_WovenBasketDouble</defName><label>woven basket double</label><graphicData><texPath>WovenBasketDouble/WovenBasketDouble</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1.5,2.1)</drawSize><drawRotated>false</drawRotated><drawOffset>(0,0,0.15)</drawOffset></graphicData><description>A stack of two woven baskets designed for storing various items. Items stored inside do not affect the beauty of their surroundings.\n\nTotal Capacity: 20 Stacks</description><fillPercent>0.2</fillPercent><uiIconPath>WovenBasketDouble/WovenBasketDouble_UI</uiIconPath><uiIconScale>1.10</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><statBases><Beauty>1</Beauty><MaxHitPoints>60</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>1</Flammability><Mass>10</Mass></statBases><costList><Hay>150</Hay></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>20</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_WovenBasketTriple</defName><label>woven basket triple</label><graphicData><texPath>WovenBasketTriple/WovenBasketTriple</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1.6,2.6)</drawSize><drawRotated>false</drawRotated><drawOffset>(0,0,0.15)</drawOffset></graphicData><description>A stack of two woven baskets designed for storing various items. Items stored inside do not affect the beauty of their surroundings.\n\nTotal Capacity: 30 Stacks</description><fillPercent>0.45</fillPercent><uiIconPath>WovenBasketTriple/WovenBasketTriple_UI</uiIconPath><uiIconScale>1.15</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><statBases><Beauty>1</Beauty><MaxHitPoints>90</MaxHitPoints><WorkToBuild>300</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><Hay>225</Hay></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>30</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelA</defName><label>Barrel A</label><graphicData><texPath>Barrel/Barrel_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.75,1.75)</drawSize><drawRotated>false</drawRotated></graphicData><description>A barrel that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><altitudeLayer>ItemImportant</altitudeLayer><uiIconPath>Barrel/Barrel_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0.7</Beauty><MaxHitPoints>30</MaxHitPoints><WorkToBuild>650</WorkToBuild><Flammability>1</Flammability><Mass>10</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelB</defName><label>Barrel B</label><graphicData><texPath>Barrel/Barrel_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.25)</drawSize><drawRotated>false</drawRotated></graphicData><description>A stack of barrels that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 24\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><altitudeLayer>ItemImportant</altitudeLayer><uiIconPath>Barrel/Barrel_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0.7</Beauty><MaxHitPoints>60</MaxHitPoints><WorkToBuild>1000</WorkToBuild><Flammability>1</Flammability><Mass>25</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>60</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelC</defName><label>Barrel C</label><graphicData><texPath>Barrel/Barrel_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(3,3)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A pallet of wooden barrels and materials that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 32</description><fillPercent>0.2</fillPercent><altitudeLayer>ItemImportant</altitudeLayer><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><uiIconPath>Barrel/Barrel_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0.7</Beauty><MaxHitPoints>175</MaxHitPoints><WorkToBuild>2250</WorkToBuild><Flammability>1</Flammability><Mass>54</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>135</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BundleA</defName><label>Bundle A</label><graphicData><texPath>Bundle/Bundle_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.08,1.08)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small bundle of fabric that can store a range of items underneath. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 12\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexClothing</li></researchPrerequisites><fillPercent>0.1</fillPercent><uiIconPath>Bundle/Bundle_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><MaxHitPoints>10</MaxHitPoints><WorkToBuild>150</WorkToBuild><Flammability>1</Flammability><Beauty>0.7</Beauty><Mass>1</Mass></statBases><costList><Cloth>2</Cloth></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BundleB</defName><label>Bundle B</label><graphicData><texPath>Bundle/Bundle_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.3,2.3)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A pile of fabric bundles that can store a range of items underneath. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexClothing</li></researchPrerequisites><fillPercent>0.6</fillPercent><uiIconPath>Bundle/Bundle_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><MaxHitPoints>40</MaxHitPoints><WorkToBuild>500</WorkToBuild><Flammability>1</Flammability><Beauty>0.7</Beauty><Mass>2</Mass></statBases><costList><Cloth>15</Cloth></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BundleC</defName><label>Bundle C</label><graphicData><texPath>Bundle/Bundle_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(3.5,3.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large bundle of fabric that can store a range of items underneath. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 80</description><researchPrerequisites><li>ComplexClothing</li></researchPrerequisites><fillPercent>0.8</fillPercent><altitudeLayer>ItemImportant</altitudeLayer><uiIconPath>Bundle/Bundle_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>750</WorkToBuild><Flammability>1</Flammability><Beauty>0.7</Beauty><Mass>8</Mass></statBases><costList><Cloth>50</Cloth></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>20</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterA</defName><label>Canister A</label><graphicData><texPath>Canister/Canister_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small metal canister crate that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nRotate to change appearance.</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.65</fillPercent><uiIconPath>Canister/Canister_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0.7</Beauty><MaxHitPoints>200</MaxHitPoints><WorkToBuild>750</WorkToBuild><Flammability>0</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterB</defName><label>Canister B</label><graphicData><texPath>Canister/Canister_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A pallet of metal canisters crate that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 32</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.65</fillPercent><uiIconPath>Canister/Canister_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0.7</Beauty><MaxHitPoints>800</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>0</Flammability><Mass>65</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>100</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateA</defName><label>Crate A</label><graphicData><texPath>Crate/Crate_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.75,1.75)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small wooden crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 6\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.6</fillPercent><uiIconPath>Crate/Crate_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>30</MaxHitPoints><WorkToBuild>650</WorkToBuild><Flammability>1</Flammability><Mass>10</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateB</defName><label>Crate B</label><graphicData><texPath>Crate/Crate_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A tall wooden crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 12\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>60</MaxHitPoints><WorkToBuild>1084</WorkToBuild><Flammability>1</Flammability><Mass>20</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>50</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateC</defName><label>Crate C</label><graphicData><texPath>Crate/Crate_C</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><description>A long wooden crate that is efficient at storing weapons and armor. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 30</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>50</MaxHitPoints><WorkToBuild>950</WorkToBuild><Flammability>1</Flammability><Mass>16</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>40</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>15</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateD</defName><label>Crate D</label><graphicData><texPath>Crate/Crate_D</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,3.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small pile of wooden crates that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 18\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>90</MaxHitPoints><WorkToBuild>1950</WorkToBuild><Flammability>1</Flammability><Mass>30</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>75</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>9</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateE</defName><label>Crate E</label><graphicData><texPath>Crate/Crate_E</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,3.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A pile of wooden crates that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 32\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_E_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>150</MaxHitPoints><WorkToBuild>3250</WorkToBuild><Flammability>1</Flammability><Mass>50</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>125</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateF</defName><label>Crate F</label><graphicData><texPath>Crate/Crate_F</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,3.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large stack of wooden crates that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_F_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>240</MaxHitPoints><WorkToBuild>5200</WorkToBuild><Flammability>1</Flammability><Mass>80</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>200</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateG</defName><label>Crate G</label><graphicData><texPath>Crate/Crate_G</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,3.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large wooden crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 64\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_G_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>250</MaxHitPoints><WorkToBuild>5000</WorkToBuild><Flammability>1</Flammability><Mass>120</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>300</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>16</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MetalCrateA</defName><label>Metal Crate A</label><graphicData><texPath>Metal_Crate/Metal_Crate_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.9,1.9)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small metal crate that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nRotate to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.65</fillPercent><uiIconPath>Metal_Crate/Metal_Crate_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>250</MaxHitPoints><WorkToBuild>750</WorkToBuild><Flammability>0</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MetalCrateB</defName><label>Metal Crate B</label><graphicData><texPath>Metal_Crate/Metal_Crate_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.66,2.66)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small pile of metal crates that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 40\n\nRotate to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.9</fillPercent><uiIconPath>Metal_Crate/Metal_Crate_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>900</MaxHitPoints><WorkToBuild>3,750</WorkToBuild><Flammability>0</Flammability><Mass>75</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>125</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MetalCrateC</defName><label>Metal Crate C</label><graphicData><texPath>Metal_Crate/Metal_Crate_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(4,4)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A stack of metal crates that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 64</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.9</fillPercent><uiIconPath>Metal_Crate/Metal_Crate_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>2000</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0</Flammability><Mass>120</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>200</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>16</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MetalCrateD</defName><label>Metal Crate D</label><graphicData><texPath>Metal_Crate/Metal_Crate_D</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4.95,3.96)</drawSize><drawRotated>false</drawRotated></graphicData><description>A large stack of metal crate that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 96</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.9</fillPercent><uiIconPath>Metal_Crate/Metal_Crate_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>1200</MaxHitPoints><WorkToBuild>7500</WorkToBuild><Flammability>0</Flammability><Mass>180</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>300</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>16</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>PalletCrateA</defName><label>Pallet Crate A</label><graphicData><texPath>Pallet_Crate/Pallet_Crate_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small pallet of wooden crates and materials that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.6</fillPercent><uiIconPath>Pallet_Crate/Pallet_Crate_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>40</MaxHitPoints><WorkToBuild>450</WorkToBuild><Flammability>1</Flammability><Mass>14</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>35</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>PalletCrateB</defName><label>Pallet Crate B</label><graphicData><texPath>Pallet_Crate/Pallet_Crate_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A pallet of wooden crates and materials that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 32\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Pallet_Crate/Pallet_Crate_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>175</MaxHitPoints><WorkToBuild>2250</WorkToBuild><Flammability>1</Flammability><Mass>54</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>135</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef>
Error while initializing 'sbz_CorpseSpotASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256]
at AdaptiveStorage.GraphicsDef.InitializeOnDef (Verse.ThingDef def) [0x00039] in C:\Users\lolana\Documents\GitHub\Adaptive-Storage-Framework\Source\AdaptiveStorage\GraphicsDef.cs:259
at AdaptiveStorage.GraphicsDef.Initialize () [0x00017] in C:\Users\lolana\Documents\GitHub\Adaptive-Storage-Framework\Source\AdaptiveStorage\GraphicsDef.cs:215
at AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished () [0x00062] in C:\Users\lolana\Documents\GitHub\Adaptive-Storage-Framework\Source\AdaptiveStorage\HarmonyPatches\InitializeGraphicsDefs.cs:44
Error while initializing 'sbz_TallCrateASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_CrateASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_MidCrateASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_SmallCrateASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_PalletASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_MiniPalletASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_HalfPalletASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_OpenShelfASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_TwoTierDisplayShelfASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_DisplayShelfASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_SmallDisplayShelfASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_TallDisplayShelfASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_NarrowTallDisplayShelfASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_WideHangerShelfASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_HangerShelfASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_DisplayCabinetASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_NarrowDisplayCabinet' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_DisplayTableASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_RoundPedestalASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_MeatHookASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_TextileRackASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_SafeASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_DrumASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_VerticalWeaponRackASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_HorizontalWeaponRackASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'sbz_WeaponRackASF' from mod '[sbz] Neat Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'BarrelDGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'BarrelEGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'BarrelFGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'BarrelGGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'BundleD_Base' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CanisterCGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CanisterDGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CanisterEGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CanisterFGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'ChunkAGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'ChunkBGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'ContainerCGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'ContainerDGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateHGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateIGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateJGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateKGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateLGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CylinderAGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'Freight_A_Base' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'Freight_A_Steel' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'Freight_A_Plasteel' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'Freight_A_Uranium' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'Freight_B_Base' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'Freight_B_Steel' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'Freight_B_Plasteel' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'Freight_B_Uranium' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'LockerBank_1x1z' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'LockerBank_1x2z' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'LockerBank_1x3z' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Empty' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_EqualStack' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Simple' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Simple_Carnivore' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Simple_Vegetarian' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Fine' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Fine_Carnivore' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Fine_Vegetarian' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Fine_Veg' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Fine_Meat' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Lavish' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Lavish_Carnivore' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Lavish_Vegetarian' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Lavish_Veg' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Lavish_Meat' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Nutrient' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Nutrient_Carnivore' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Nutrient_Vegetarian' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Survival' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Survival_Carnivore' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_A_Survival_Vegetarian' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Empty' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_EqualStack' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Simple' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Simple_Carnivore' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Simple_Vegetarian' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Fine' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Fine_Carnivore' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Fine_Vegetarian' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Fine_Meat' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Fine_Veg' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Lavish' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Lavish_Carnivore' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Lavish_Vegetarian' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Lavish_Meat' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Lavish_Veg' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Nutrient' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Nutrient_Carnivore' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Nutrient_Vegetarian' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Survival' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Survival_Carnivore' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MealCrate_B_Survival_Vegetarian' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'asf_rustedtoolboxGraphics' from mod 'Adaptive Ideology Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSBank_Vault_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Wooden_Barrel_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Wooden_Barrel_Pile_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Basket_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSBeer_Crate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Bundles_Wrap_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Bundles_Wrap_Big_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Bundles_Wrap_Pile_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_ChemfuelPump_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Chemfuel_Storage_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_File_Shelf_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSIndustrial_shelf_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Industrial_Dumpster_Chunk_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Industrial_Dumpster_Slag_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Large_Chemfuel_Storage_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSLarge_locker_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Large_A_Pallet_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Large_B_Pallet_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Large_C_Pallet_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Med_Storage_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Metal_Crate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Metal_Crate_Pile_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Metal_Crate_Bigger_Pile_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Metal_Crate_Small_Pile_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSMetal_Shelf_A_Full_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSMetal_Shelf_B_Full_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSMilitary_Grade_crate_Large_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSMilitary_Grade_Crate_Small_Pile_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSMilitaryGradeCrateSmall_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSPallet_Box_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSPallet_Can_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSPallet_Container_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSPallet_Crate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Refrigerator_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_1ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_10ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_2ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_3ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_4ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_5ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_6ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_7ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_8ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_9ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSSafe_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSShelf_A_Full_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSShippingContainerBlue_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSShippingContainerGreen_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSShippingContainerRed_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSSilo_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSmaller_locker_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDSwheelbarrow_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Wooden_Crate_Two_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Wooden_Crate_four_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'JDS_Wooden_Crate_Three_AGraphics' from mod 'Adaptive Old Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CellarStoneGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CellarWoodGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CoveredClayPotGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'ClayPotGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'GranaryGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'LargeLogPileGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MeatkRack_Base' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'SmallLogPileGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'StoragePitGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'StorageTentGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'WeaponRackGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'WovenBasketGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'WovenBasketDoubleGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'WovenBasketTripleGraphics' from mod 'Adaptive Primitive Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'BarrelAGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'BarrelBGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'BarrelCGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'BundleAGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'BundleBGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'BundleCGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CanisterAGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CanisterBGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateAGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateBGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateCGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateDGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateEGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateFGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'CrateGGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MetalCrateAGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MetalCrateBGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MetalCrateCGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'MetalCrateDGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'PalletCrateAGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Error while initializing 'PalletCrateBGraphics' from mod 'Adaptive Simple Storage':
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E3B256] Duplicate stacktrace, see ref for original
Translation data for language Simplified Chinese has 28 errors. Generate translation report for more info.
[1trickPwnyta's Defaults] Default settings were successfully backed up to C:/Users/square/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\DefaultSettingsBackup\设置_1786260429220.1tpdsb
[1trickPwnyta's Defaults] Ready.
Damage Indicators initialized.
[TrueTerrainColors v1.12.26] Loaded cached true colors for 384 terrain defs from file.
[TrueTerrainColors v1.12.26] Extracted true colors from 5 terrain defs in 0 seconds.
PickUpAndHaul v1.1.2¼ welcomes you to RimWorld with pointless logspam.
[UseThisInstead]: Found 1 replacements
[TradeHelper] Loaded.
Unloading 5 Unused Serialized files (Serialized files now loaded: 6)
MVCF successfully applied 0 patches
<color=#4e6ade>[ASGS]</color> Initializing...
<color=#4e6ade>[ASGS]</color> Caching complete. Found 190 compatible buildings (187 using ASF, 3 non-ASF).
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 29769.
Total: 133.491200 ms (FindLiveObjects: 0.991000 ms CreateObjectMapping: 0.373500 ms MarkObjects: 131.918600 ms DeleteObjects: 0.207800 ms)
CharacterEditor v1.6.3 initializing...
updating labels for simplified chinese...
loading pawn slot content from file...
character editor instance created
checking editor settings...
bodysizes genes are active
CharacterEditor v1.6.3 ...done
[AllowTool] Applied compatibility patch for "Pick Up And Haul"
[HugsLib] initializing DefensivePositions
[HugsLib][warn] Missing enum setting labels for enum DefensivePositions.DefensivePositionsManager+ShiftKeyMode
[DefensivePositions] Cleared 'toggle beauty display' key binding
[ShowModUpdates]: Found latest save, new.rws
[ShowModUpdates]: Last save writetime, 8/9/2026 3:26:29 PM
[ShowModUpdates]: 自在 26-08-09 15:26:29 保存以来,存档中未发现任何 Mod 更新。
CE is trying to create default parameter lists ...
creating default parameter list for genes...
250 default entities for genes created
creating default parameter list for objects...
1824 default entities for objects created
creating default parameter list for turrets...
12 default entities for turrets created
...lists created
CE is trying to apply modified parameters...
no modifications for genes
no modifications for objects
no modifications for lifestages
...done
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