Created
August 9, 2026 07:27
-
-
Save HugsLibRecordKeeper/6c0fb9a83eecbbf52541f8cd0c93ec17 to your computer and use it in GitHub Desktop.
Rimworld output log published using HugsLib
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Log uploaded on Sunday, August 9, 2026, 3:27:24 PM | |
| Loaded mods: | |
| Harmony(brrainz.harmony)[mv:2.4.2.0]: 0Harmony(2.4.1), HarmonyMod(2.4.2) | |
| Core(Ludeon.RimWorld): (no assemblies) | |
| Royalty(Ludeon.RimWorld.Royalty): (no assemblies) | |
| Ideology(Ludeon.RimWorld.Ideology): (no assemblies) | |
| Biotech(Ludeon.RimWorld.Biotech): (no assemblies) | |
| Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies) | |
| Odyssey(Ludeon.RimWorld.Odyssey): (no assemblies) | |
| HugsLib(UnlimitedHugs.HugsLib)[ov:12.0.0]: 0Harmony(av:2.4.1,fv:1.2.0.1), HugsLib(av:1.0.0,fv:12.0.0) | |
| 1trickPwnyta's Defaults(defaults.1trickPwnyta): Defaults(1.0.0) | |
| 1trickPwnyta's Defaults_zh(zaw.zh.defaults): (no assemblies) | |
| Achtung!(brrainz.achtung)[mv:4.1.12]: Achtung(av:4.1.12,fv:4.1.12), CrossPromotion(1.1.2), ModFeatures(1.2.7) | |
| Allow Tool(UnlimitedHugs.AllowTool): AllowTool(av:3.6.0,fv:3.14.0) | |
| BetterInfoCard(Creeper.BetterInfoCard): BetterInfoCard(1.0.0) | |
| Damage Indicators [1.6](CaesarV6.DamageIndicators): DamageMotes(1.0.0) | |
| Dubs Mint Menus(Dubwise.DubsMintMenus): 0Harmony(av:2.4.1,fv:2.3.6), DubsMintMenus(av:1.2.9326.41237,fv:1.0.0) | |
| Dubs Mint Minimap(dubwise.dubsmintminimap): 0Harmony(av:2.4.1,fv:2.3.6), DubsMintMinimap(av:1.0.0,fv:1.0.0) | |
| Interaction Bubbles(Jaxe.Bubbles): Bubbles(4.2.0) | |
| Interaction Bubbles_zh(Jaxe.Bubbles.zh.hc): (no assemblies) | |
| Map Preview(m00nl1ght.MapPreview): LunarLoader(1.1.17), LunarFramework(1.1.17), HugsLogPublisher(2.1.8), MapPreview(1.12.26), MapPreviewMod(1.12.26) | |
| Nice Health Tab(Andromeda.NiceHealthTab): NiceHediffTab(1.0.0) | |
| RimHUD(Jaxe.RimHUD): RimHUD(1.17.5) | |
| RimHUD_zh(shouer.chinesepack.RimHUD): (no assemblies) | |
| Show Mod Updates(Mlie.ShowModUpdates)[mv:1.6.1]: ShowModUpdates(0.0.0), VersionFromManifest(0.0.0) | |
| Smart Speed(sarg.smartspeed): 0Harmony(av:2.4.1,fv:2.3.6), SmartSpeed(1.0.0) | |
| Use This Instead(Mlie.UseThisInstead)[mv:1.6.152]: UseThisInstead(0.0.0), VersionFromManifest(0.0.0) | |
| [KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6](savestoragesettings.kv.rw.fishtmp)[ov:1.3.1.1]: SaveStorageSettings(1.0.0) | |
| [sbz] Neat Storage(sbz.NeatStorage): (no assemblies) | |
| [sbz] Neat Storage_zh(ZH.MZMGOW.sbz.NeatStorage): (no assemblies) | |
| Achtung!智能指挥-简体中文(Nagisa.Orion.Achtung): (no assemblies) | |
| Adaptive Ideology Storage(Adaptive.Ideology.Storage): (no assemblies) | |
| Adaptive Old Simple Storage(Danifox.AdaptiveOldSimpleStorage): (no assemblies) | |
| Adaptive Primitive Storage(Adaptive.PrimitiveStorage): (no assemblies) | |
| Adaptive Simple Storage(Adaptive.SimpleStorage): (no assemblies) | |
| Adaptive Storage - Global Settings(NuanKi.AdaptiveStorageGlobalSettings): AdaptiveGlobalSettings(2.3.0) | |
| Adaptive Storage Framework(adaptive.storage.framework): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), 1ITransformable(1.0.0), AdaptiveStorageFramework(1.2.4), CopyOperation(1.0.0), DefNameLink(1.0.0), GeneratorOperation(1.0.0), GeneratorOperationV2(1.0.0), PatchOperationSet(1.0.0), PatchOperationTryAdd(1.0.0), PostInheritanceOperation(1.0.0), SaveGameCompatibility(1.0.0) | |
| Adaptive Storage Neolithic Module(adaptive.storage.neolithic): (no assemblies) | |
| Adaptive Storage_zh(ZH.adaptive.storage.neolithic): (no assemblies) | |
| Auto links(automatic.autolinks): 0Harmony(av:2.4.1,fv:2.0.2), Autolinks(1.0.379.18) | |
| Better GC: Mothballed and World Pawns(GwinnBleidd.MothballedAndDeadPawns)[mv:1.6.0.0]: MothballedAndDeadPawns(1.6.0) | |
| Better GC:Mothballed and World Pawns简中汉化包(gwinnbleidd.mothballedanddeadpawns.zh): (no assemblies) | |
| Bionic icons(automatic.bionicicons): BionicIcons(1.0.0) | |
| Character Editor(void.charactereditor): CharacterEditor(1.6.3.3) | |
| Cherry Picker(Owlchemist.CherryPicker): CherryPicker(av:1.0.62,fv:1.0.62) | |
| Clean Textures(IH.Clean.Textures): (no assemblies) | |
| Common Sense(avilmask.CommonSense): CommonSense(1.0.9416.33549) | |
| Defensive Positions(UnlimitedHugs.DefensivePositions): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), DefensivePositions(av:1.7.0,fv:1.14.0) | |
| Dont Hit Allies(fxz.damagepatch): DamagePatch(1.0.0) | |
| Dubs Mint Menus zh-pack(RWZH.ChinesePack.DubsMintMenus): (no assemblies) | |
| Dubs Performance Analyzer(Dubwise.DubsPerformanceAnalyzer.steam): PerformanceAnalyzer(1.0.0) | |
| Dubs Performance Analyzer_zh(ZH.Dubwise.DubsPerformanceAnalyzer.steam): (no assemblies) | |
| Explicit Timings(Leoltron.ExplicitTimings): Leoltron.ExplicitTimings(1.1.4) | |
| Export and Import Mod Settings(Mlie.ExportAndImportModSettings)[mv:1.6.1]: ExportAndImportModSettings(0.0.0), VersionFromManifest(0.0.0) | |
| Food Poisoning Stack Fix (Continued)(Mlie.FoodPoisoningStackFix)[mv:1.6.1]: Food_Poisoning_Stack_Fix(0.0.0) | |
| Graphics Settings CHS(tinygrox.CHS.graphicssettings): (no assemblies) | |
| Graphics Settings+(Telefonmast.GraphicsSettings)[mv:1.0.0]: GraphicSetter(1.0.0) | |
| Industrial concrete(Aoba.Fortress.Industrial.Concrete): (no assemblies) | |
| Killfeed(kahdeg.Killfeed): Template(0.1.0) | |
| Killfeed_zh(zh.kahdeg.Killfeed): KillFeedPatch(1.0.0) | |
| LWM's Adaptive Deep Storage(ASF.DeepStorage): (no assemblies) | |
| Map Preview_zh(ZH.m00nl1ght.MapPreview): (no assemblies) | |
| Mid-saver Saver(Owlchemist.MidSaverSaver): 0Harmony(av:2.4.1,fv:2.3.3), midsaversaver(av:1.10.1,fv:1.10.1) | |
| Mid-saver Saver_zh(ChinesePackage.Owlchemist.MidSaverSaver): (no assemblies) | |
| Nice Bill Tab(Andromeda.NiceBillTab): FloatSubMenu(av:1.0.0,fv:1.0.0), NiceBillTab(1.0.0) | |
| Nice Bill Tab zh-pack(Andromeda.NiceBillTab.zh): (no assemblies) | |
| Nice Health Tab-zh(day29zh.NiceHealthTab): (no assemblies) | |
| Packable Containers(Andromeda.PackableContainers): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), PortableContainers(1.0.0) | |
| Packable Containers_zh(ZH.packablecontainers): (no assemblies) | |
| Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(1.0.0), PickUpAndHaul(1.0.0) | |
| Pick Up And Haul_zh(ZH.pickupandhaul): (no assemblies) | |
| Power Tab 2 - 1.6 Bug Fixed Version(Owlchemist.PowerTab.forked.RunningBugs): PowerTab(av:2.0.4,fv:2.0.4) | |
| Power Tab 2繁簡漢化(oninotamasi.Owlchemist.PowerTab.zh)[mv:1.6]: (no assemblies) | |
| QualityBuilder(hatti.qualitybuilder): 0Harmony(av:2.4.1,fv:1.2.0.1), QualityBuilder(av:1.0.18,fv:1.0.18) | |
| RimSaves(aRandomKiwi.RimSaves): RimSaves(2024.0.1.27) | |
| RimSaves zh-pack(RWZH.ChinesePack.RimSaves): (no assemblies) | |
| Room Quality Colors(crtdgd.RoomQualityColors): (no assemblies) | |
| RPG Style Inventory(Sandy.RPGStyleInventory): Sandy_Detailed_RPG_Inventory(1.0.0) | |
| Safe Drug Policy Generator(seohyeon.bestdrugpolicy): BestDrugPolicyGen(1.0.0) | |
| Safe Drug Policy Generator-汉化(ZH.seohyeon.bestdrugpolicy): (no assemblies) | |
| Smart Medicine - Continued(Memegoddess.SmartMedicine): SmartMedicine(1.0.0) | |
| Smart Speed_zh(Soulwolf.ch.smartspeed): (no assemblies) | |
| SpeakUp畅所欲言 中文版(cn.speakup.ttyet): SpeakUp(av:0.8.0,fv:0.8.0) | |
| Storage Refill Hysteresis(PureMJ.MjRimMods.StorageRefillHysteresis)[mv:0.2.0]: StorageRefillHysteresis(0.2.0) | |
| TD Enhancement Pack - Continued(MemeGoddess.TDPack): TD_Enhancement_Pack(1.0.0) | |
| TradeHelper(TimmyLiang.TradeHelper): TradeHelper(0.0.0) | |
| Universal Blueprints(trigger.universalblueprints): netstandard(2.1.0), Newtonsoft.Json(av:13.0.0,fv:13.0.4.30916), RimworldPrefabProject(1.0.0) | |
| Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0PrepatcherAPI(1.2.0), KCSG(av:1.1.2,fv:26.7.3), MVCF(2.0.0.1), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), System.Buffers(av:4.0.5,fv:4.600.125.16908), VEF(av:1.1.7,fv:1.1.9) | |
| Vanilla Expanded Framework zh-pack(RWZH.ChinesePack.VanillaFactionsExpandedCore): (no assemblies) | |
| Vanilla Outposts Expanded(vanillaexpanded.outposts): VOE(av:3.0.0,fv:1.0.0) | |
| Vanilla Outposts Expanded_zh(ZH.vanillaexpanded.outposts): (no assemblies) | |
| Visible Raid Points(visibleraidpoints.1trickPwnyta): VisibleRaidPoints(1.0.0) | |
| Visible Wealth(visiblewealth.1trickPwnyta): VisibleWealth(1.0.0) | |
| Visible Wealth_zh(TianTi.ch.visiblewealth): (no assemblies) | |
| visibleraidpoints显示袭击点数 (visibleraidpoints.1trickPonyta.CNtrans): (no assemblies) | |
| Work Tab(Fluffy.WorkTab): FluffyUI(1.0.0), WorkTab(1.6.1) | |
| Yayo's Animation (Continued)(com.yayo.yayoAni.continued): 0PrepatcherAPI(1.2.0), yayoAni(1.0.0) | |
| Yayo's Animation_zh(ZH.com.yayo.yayoAni): (no assemblies) | |
| 详细菜单 汉化 Dubs Mint Menus(Xun.DubsMintMenus): (no assemblies) | |
| Active Harmony patches: | |
| ActiveTip.DrawInner: PRE: RimHUD.Access.Patch.Verse_ActiveTip_DrawInner.Prefix | |
| ActiveTip.get_TipRect: PRE: RimHUD.Access.Patch.Verse_ActiveTip_TipRect.Prefix | |
| Alert_HunterHasShieldAndRangedWeapon.get_BadHunters: TRANS: AchtungMod.Alert_HunterLacksRangedWeapon_HuntersWithoutRangedWeapon_Patch.Transpiler | |
| Alert_LowFood.GetExplanation: post: TD_Enhancement_Pack.Alerts.AlertPatchNameMap_Food.Postfix | |
| Alert_LowMedicine.GetExplanation: post: TD_Enhancement_Pack.Alerts.AlertPatchNameMap_Medicine.Postfix | |
| Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix | |
| ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: VEF.Apparels.VanillaExpandedFramework_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler | |
| ArchivedDialog.ExposeData: post: VisibleRaidPoints.Patch_ArchivedDialog_ExposeData.Postfix | |
| ArchivedDialog.RimWorld.IArchivable.OpenArchived: TRANS: VisibleRaidPoints.Patch_ArchivedDialog_RimWorld_IArchivable_OpenArchived.Transpiler | |
| ArchivedDialog.RimWorld.IArchivable.get_ArchivedLabel: post: VisibleRaidPoints.Patch_ArchivedDialog_RimWorld_IArchivable_get_ArchivedLabel.Postfix | |
| ArchivedDialog.RimWorld.IArchivable.get_ArchivedTooltip: post: VisibleRaidPoints.Patch_ArchivedDialog_RimWorld_IArchivable_get_ArchivedTooltip.Postfix | |
| AreaAllowedGUI.DoAllowedAreaSelectors: TRANS: TD_Enhancement_Pack.DoAllowedAreaSelectors_Patch.Transpiler | |
| AreaAllowedGUI.DoAreaSelector: TRANS: TD_Enhancement_Pack.DoAreaSelector_Patch.Transpiler | |
| AreaManager.AddStartingAreas: post: Defaults.AllowedAreas.Patch_AreaManager.Postfix | |
| AreaManager.CanMakeNewAllowed: PRE: TD_Enhancement_Pack.AreaManager_CanMakeNewAllowed.Prefix | |
| AreaManager.NotifyEveryoneAreaRemoved: post: TD_Enhancement_Pack.NotifyEveryoneAreaRemoved_Patch.Postfix | |
| AreaManager.TryMakeNewAllowed: post: TD_Enhancement_Pack.TryMakeNewAllowed_Patch.Postfix | |
| Area_Allowed.get_ListPriority: post: TD_Enhancement_Pack.AreaOrder.Postfix | |
| Area_Home.Set: PRE: TD_Enhancement_Pack.NeverHomeArea.Prefix | |
| ArmorUtility.ApplyArmor: TRANS: [800]VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_ApplyArmor.Transpiler | |
| ArmorUtility.GetPostArmorDamage: PRE: VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_GetPostArmorDamage.Prefix | |
| AttachableThing.get_DrawPos: post: YayoAnimation.HarmonyPatches.OffsetAttachableThing.Postfix | |
| AttackTargetFinder.BestAttackTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_BestAttackTarget_Patch.Prefix | |
| AttackTargetFinder.FindBestReachableMeleeTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Prefix | |
| Autosaver.AutosaverTick: PRE: aRandomKiwi.ARS.Autosaver_Patch+AutosaverTick.Listener | |
| Autosaver.NewAutosaveFileName: PRE: aRandomKiwi.ARS.Autosaver_Patch+SaveGame.Listener | |
| BackCompatibility.GetBackCompatibleType: PRE: SaveGameCompatibility.BackCompatibilityPatch.GetBackCompatibleType, AdaptiveStorage.HarmonyPatches.SaveGameCompatibility.GetBackCompatibleType | |
| BackCompatibilityConverter_1_4.PostExposeData: post: Defaults.Medicine.Patch_BackCompatibilityConverter_1_4_PostExposeData.Postfix | |
| BackstoryDef.BodyTypeFor: post: VEF.Pawns.VanillaExpandedFramework_BackstoryDef_BodyTypeFor_Patch.Postfix | |
| BackstoryDef.FullDescriptionFor: TRANS: VEF.VanillaExpandedFramework_BackstoryDef_FullDescriptionFor_Patch.Transpiler | |
| BeautyDrawer.ShouldShow: post: AchtungMod.BeautyDrawer_ShouldShow_Patch.Postfix | |
| Bill.DoInterface: TRANS: Defaults.WorkbenchBills.Patch_Bill.Transpiler | |
| BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix post: Defaults.WorkbenchBills.Patch_BillStack.Postfix TRANS: Defaults.WorkbenchBills.PatchTargeted_BillStackLimit.Transpiler | |
| Bill_Production..ctor: post: Defaults.WorkbenchBills.Patch_Bill_Production_ctor.Postfix | |
| Bill_Production.ShouldDoNow: post: Defaults.WorkbenchBills.Patch_Bill_Production_ShouldDoNow.Postfix | |
| BlueprintGrid.DeRegister: post: RimworldPrefabProject.Core.Patches.BlueprintGridDeRegisterPatch.Postfix | |
| Blueprint_Storage.PostMake: TRANS: Defaults.StockpileZones.Buildings.Patch_Blueprint_Storage.Transpiler | |
| Building.Destroy: PRE: VEF.Buildings.VanillaExpandedFramework_Building_Destroy_Patch.Prefix | |
| Building.GetGizmos: post: SaveStorageSettings.Patch_Building_GetGizmos.Postfix | |
| Building_Bookcase.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix | |
| Building_CommsConsole.GetCommTargets: post: VEF.Factions.VanillaExpandedFramework_Building_CommsConsole_GetCommTargets_Patch.Postfix | |
| Building_CorpseCasket.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix | |
| Building_GravEngine.<GetOrbitalWarnings>d__83.MoveNext: TRANS: VEF.Buildings.GravshipUtility_PreLaunchConfirmation_Patch.Transpiler | |
| Building_GrowthVat.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix | |
| Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList | |
| Building_OutfitStand..ctor: post: Defaults.StockpileZones.Buildings.Patch_Building_OutfitStand.Postfix | |
| Building_OutfitStand.DrawAt: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_DrawAt_Patch.Postfix | |
| Building_OutfitStand.GetFloatMenuOptionToEquipWeapon: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToEquipWeapon_Patch.NoWeaponEquipping | |
| Building_OutfitStand.GetFloatMenuOptions: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToWear_Patch.Postfix | |
| Building_OutfitStand.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix | |
| Building_PlantGrower.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest_Building_Gizmo.Postfix | |
| Building_Storage.GetGizmos: post: PortableContainers.Patches.Postfix, TD_Enhancement_Pack.BuildingStorage_GetGizmos_Patch.InsertUrgentRefillGizmos, AdaptiveStorage.HarmonyPatches.HideStorageGizmos.Postfix | |
| Building_Storage.GetInspectString: PRE: [600]AdaptiveStorage.HarmonyPatches.ReplaceLegacyStorageInspectString.Prefix | |
| Building_Storage.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix | |
| Building_Storage.SpawnSetup: post: PortableContainers.Patches.Postfix | |
| Building_TurretGun.DrawExtraSelectionOverlays: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler | |
| Building_TurretGun.IsValidTarget: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_IsValidTarget_Patch.Postfix | |
| CameraDriver.Update: PRE: AchtungMod.Root_Play_Update_Patch.Prefix post: AchtungMod.Root_Play_Update_Patch.Postfix | |
| Caravan.GetGizmos: post: VEF.Abilities.VanillaExpandedFramework_Caravan_GetGizmos_Patch.Postfix, Outposts.HarmonyPatches.AddCaravanGizmos | |
| Caravan.GetInspectString: post: Outposts.HarmonyPatches.AddRestingAtOutpost | |
| CaravanInventoryUtility.TakeThings: TRANS: TD_Enhancement_Pack.TradeRequestWorstFirst.Transpiler | |
| Caravan_PathFollower.ExposeData: post: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_ExposeData_Patch.Postfix | |
| Caravan_PathFollower.PatherTickInterval: PRE: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_PatherTickInterval_Patch.Prefix | |
| Caravan_PathFollower.StartPath: post: VEF.Planet.Caravan_PathFollower_StartPath_Patch.Postfix | |
| CastPositionFinder.TryFindCastPosition: PRE: VEF.Weapons.VanillaExpandedFramework_CastPositionFinder_TryFindCastPosition_Patch.Prefix | |
| CellInspectorDrawer.ShouldShow: post: AchtungMod.CellInspectorDrawer_ShouldShow_Patch.Postfix | |
| ChoiceLetter.ExposeData: post: VisibleRaidPoints.Patch_ChoiceLetter_ExposeData.Postfix | |
| ChoiceLetter.GetMouseoverText: post: VisibleRaidPoints.Patch_ChoiceLetter_GetMouseoverText.Postfix | |
| ChoiceLetter.OpenLetter: TRANS: VisibleRaidPoints.Patch_ChoiceLetter_OpenLetter.Transpiler | |
| ChoiceLetter.get_Text: post: VisibleRaidPoints.Patch_ChoiceLetter_get_Text.Postfix | |
| ChoiceLetter_GrowthMoment.MakeChoices: post: Defaults.WorkPriorities.Patch_ChoiceLetter_GrowthMoment.Postfix | |
| Command.GizmoOnGUIInt: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction, VEF.AI.DraftGizmos.GizmoOnGUIPostfix TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon | |
| Command_SetPlantToGrow.ProcessInput: PRE: DubsMintMenus.Patch_Command_SetPlantToGrow.Prefix | |
| CompAffectedByFacilities.Notify_FacilityDespawned: post: PipeSystem.PipeSystem_CompAffectedByFacilities_Notify_FacilityDespawned_Patch.Postfix | |
| CompAssignableToPawn.<CompGetGizmosExtra>b__31_0: PRE: DubsMintMenus.Patch_CompAssignableToPawn.Prefix | |
| CompAttachBase.PostDestroy: PRE: RimworldPrefabProject.Core.Patches.CompAttachBase_PostDestroy_Patch.Prefix | |
| CompBiosculpterPod.CompGetGizmosExtra: post: SaveStorageSettings.Patch_CompBiosculpterPod_CompGetGizmosExtra.Postfix | |
| CompBreakdownable.CheckForBreakdown: TRANS: VEF.Buildings.VanillaExpandedFramework_CompBreakdownable_CheckForBreakdown_Patch.Transpiler | |
| CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix | |
| CompEggLayer.ProduceEgg: TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_CompEggLayer_ProduceEgg.ModifyCrossbreedEggThingDef | |
| CompExplosive.Detonate: PRE: VEF.Weapons.CompExplosive_Shells.Detonate_Prefix | |
| CompFoodPoisonable.PostSplitOff: PRE: Food_Poisoning_Stack_Fix.CompFoodPoisonable_PostSplitOff.Prefix | |
| CompFoodPoisonable.PreAbsorbStack: PRE: Food_Poisoning_Stack_Fix.CompFoodPoisonable_PreAbsorbStack.Prefix | |
| CompForbiddable.CompGetGizmosExtra: post: AllowTool.Patches.CompForbiddable_Gizmos_Patch.InjectDesignatorFunctionality | |
| CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix | |
| CompGlower.SetGlowColorInternal: post: VEF.Buildings.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix | |
| CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix | |
| CompLaunchable.TryLaunch: TRANS: TD_Enhancement_Pack.RebuildTransportPod.Transpiler | |
| CompPowerPlantWater.CompTick: post: VEF.Maps.VanillaExpandedFramework_CompPowerPlantWater_CompTick_Patch.PostFix | |
| CompPowerPlantWater.get_DesiredPowerOutput: post: VEF.Maps.VanillaExpandedFramework_CompPowerPlantWater_DesiredPowerOutput_Patch.PostFix | |
| CompProperties.SpecialDisplayStats: post: TD_Enhancement_Pack.RottableReportProp.Postfix | |
| CompShield.PostPreApplyDamage: post: DamageMotes.ShieldBelt_Patch.Postfix | |
| CompTempControl.<CompGetGizmosExtra>b__14_2: TRANS: Defaults.Misc.TargetTemperature.Patch_CompTempControl_CompGetGizmosExtra_b__14_2.Transpiler | |
| Current.Notify_LoadedSceneChanged: post: aRandomKiwi.ARS.Notify_LoadedSceneChanged_Patch.Listener | |
| DamageWorker_AddInjury.Apply: PRE: DamagePatch.Patch_JobGiver_AIFightEnemies+Damage_Patch.Prefix | |
| DamageWorker_AddInjury.ApplyDamageToPart: PRE: VEF.Storyteller.VanillaExpandedFramework_DamageWorker_AddInjury_ApplyDamageToPart_Patch.Prefix | |
| DamageWorker_AddInjury.ApplyToPawn: TRANS: VEF.Genes.VanillaExpandedFramework__DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler | |
| DebugTabMenu_Settings.InitActions: post: MoreWidgets.Patch_ShowCoords.InitActions_Post | |
| DebugThingPlaceHelper.IsDebugSpawnable: post: CherryPicker.Patch_IsDebugSpawnable.Postfix | |
| DebugWindowsOpener.DevToolStarterOnGUI: PRE: Analyzer.DebugLogenabler.DebugKeysPatch, VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix | |
| DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons, VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch.Transpiler | |
| DeepResourceGrid.DeepResourcesOnGUI: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_DeepResourcesOnGUI.Postfix | |
| DeepResourceGrid.GetCellExtraColor: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_GetCellExtraColor.PostFix | |
| Def.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_Def_ResolveReferences_Patch.Prefix | |
| Def.SpecialDisplayStats: post: VEF.VanillaExpandedFramework_Def_SpecialDisplayStats_Patch.Postfix | |
| DefGenerator.GenerateImpliedDefs_PostResolve: post: [0]DefNameLink.DefDatabaseInsertion.DefGeneratorPostfix | |
| DefGenerator.GenerateImpliedDefs_PreResolve: post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix | |
| DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration | |
| DesignationCategoryDef.ResolveDesignators: post: [300]AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch.InjectAllowToolDesignators | |
| DesignationCategoryDef.get_AllResolvedAndIdeoDesignators: post: Defaults.StockpileZones.Patch_DesignationCategoryDef_get_AllResolvedAndIdeoDesignators.Postfix | |
| DesignationCategoryDef.get_AllResolvedDesignators: post: Defaults.StockpileZones.Patch_DesignationCategoryDef_get_AllResolvedDesignators.Postfix | |
| DesignationCategoryDef.get_ResolvedAllowedDesignators: post: VEF.Buildings.VanillaExpandedFramework_DesignationCategoryDef_ResolvedAllowedDesignators_Patch.AllowBuild, Defaults.StockpileZones.Patch_DesignationCategoryDef_get_ResolvedAllowedDesignators.Postfix, PipeSystem.ResolvedAllowedDesignators_Patch.Postfix | |
| DesignationDragger.UpdateDragCellsIfNeeded: PRE: TD_Enhancement_Pack.DesignationSpamKiller.Prefix | |
| Designator.CreateReverseDesignationGizmo: post: AllowTool.Patches.Designator_CreateReverseDesignationGizmo_Patch.CreateReverseDesignationGizmo_Postfix | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| DesignatorConvertToBlueprint.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| DesignatorManager.DesignatorManagerUpdate: post: AchtungMod.DesignatorManager_DesignatorManagerUpdate_Patch.Postfix | |
| DesignatorManager.set_SelectedStyle: PRE: TD_Enhancement_Pack.RememberSelectedStyle.Prefix | |
| Designator_AllowAll.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_Build.DesignateSingleCell: post: RimworldPrefabProject.Core.Patches.DesignatorBuildClickCellPatch.Postfix | |
| Designator_Build.DrawPanelReadout: TRANS: VEF.Pawns.VanillaExpandedFramework_Designator_Build_DrawPanelReadout_Patch.Transpiler | |
| Designator_Build.GizmoOnGUI: post: TD_Enhancement_Pack.RightClick.Postfix | |
| Designator_Build.ProcessInput: TRANS: TD_Enhancement_Pack.BlueprintAnyStuff.Transpiler | |
| Designator_Build.SelectedUpdate: post: RimworldPrefabProject.Core.Patches.DesignatorBuildSelectedUpdatePatch.Postfix, PipeSystem.Designator_Build_Patch.Postfix | |
| Designator_Dropdown.Add: post: TD_Enhancement_Pack.DesignatorDropdownOrder.Postfix | |
| Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix | |
| Designator_MoveGravship.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_Place.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_Place.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_Place.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_Place.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_Plan_Copy.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_Plan_CopySelection.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_PlantsCut.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsCut_Patch.PreventSpecialTreeMassDesignation | |
| Designator_PlantsHarvestWood.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsHarvestWood_Patch.PreventSpecialTreeMassDesignation | |
| Designator_SelectSimilar.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_SelectSimilar.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_StripMine.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_UnlimitedDragger.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_UnlimitedDragger.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_UnlimitedDragger.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_UnlimitedDragger.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_UnlimitedDragger.Selected: post: TD_Enhancement_Pack.SetSelectedStyle.Set | |
| Designator_ZoneAdd.DesignateMultiCell: TRANS: Defaults.Fishing.Patch_Designator_ZoneAdd.Transpiler | |
| Designator_ZoneAddStockpile.MakeNewZone: post: Defaults.StockpileZones.Patch_Designator_ZoneAddStockpile.Postfix | |
| Dialog_AdvancedGameConfig.DoWindowContents: post: CharacterEditor.CEditor.AddMapSizeSlider | |
| Dialog_AnomalySettings.DrawPlaystyles: TRANS: Defaults.Storyteller.Patch_Dialog_AnomalySettings_DrawPlaystyles.Transpiler | |
| Dialog_BillConfig.DoWindowContents: post: Defaults.WorkbenchBills.Patch_Dialog_BillConfig.Postfix TRANS: TD_Enhancement_Pack.BillCountInventory.Transpiler | |
| Dialog_ChooseMemes.DoAcceptChanges: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_DoAcceptChanges_Patch.ForceTraitAndAbilitiesOnChooseMemeDialog | |
| Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme | |
| Dialog_ChooseMemes.TryAccept: PRE: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme | |
| Dialog_ChooseNewWanderers.DrawPawnList: TRANS: Defaults.Misc.StartingXenotype.Patch_Dialog_ChooseNewWanderers_DrawPawnList.Transpiler | |
| Dialog_ChooseNewWanderers.PreOpen: post: Defaults.Misc.StartingXenotype.Patch_Dialog_ChooseNewWanderers_PreOpen.Postfix | |
| Dialog_CreateXenotype.DrawGene: PRE: VEF.Genes.VanillaExpandedFramework__Dialog_CreateXenotype_DrawGene_Patch.Prefix | |
| Dialog_FileList.DoWindowContents: PRE: aRandomKiwi.ARS.Dialog_FileList_Patch+DoWindowContents.Listener | |
| Dialog_FileList.get_InitialSize: PRE: aRandomKiwi.ARS.Dialog_FileList_Patch+get_InitialSize.Listener | |
| Dialog_FormCaravan..ctor: post: Defaults.Misc.CaravanAutoSelect.Patch_Dialog_FormCaravan.Postfix | |
| Dialog_FormCaravan.CalculateAndRecacheTransferables: post: TradeHelper.Main+CaravanPatch2.Postfix | |
| Dialog_FormCaravan.DoWindowContents: PRE: TradeHelper.Main+CaravanPatch.Prefix post: TradeHelper.Main+CaravanPatch.Postfix | |
| Dialog_FormCaravan.PostClose: PRE: TD_Enhancement_Pack.SaveManifest.Prefix | |
| Dialog_FormCaravan.PostOpen: TRANS: TD_Enhancement_Pack.LoadManifest.Transpiler | |
| Dialog_InfoCard.Close: post: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_Close.Postfix | |
| Dialog_InfoCard.DoWindowContents: PRE: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_DoWindowContents.Prefix | |
| Dialog_InfoCard.FillCard: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix post: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_FillCard.Postfix TRANS: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_FillCard.Transpiler | |
| Dialog_InfoCard.Hyperlink.get_IsHidden: PRE: Defaults.Policies.Patch_Dialog_InfoCard_Hyperlink.Prefix | |
| Dialog_InfoCard.Notify_CommonSearchChanged: TRANS: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_Notify_CommonSearchChanged.Transpiler | |
| Dialog_InfoCard.PushCurrentToHistoryAndClose: PRE: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_PushCurrentToHistoryAndClose.Prefix | |
| Dialog_InfoCard.Setup: post: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_Setup.Postfix | |
| Dialog_InfoCard.get_CommonSearchWidget: TRANS: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Dialog_InfoCard_get_CommonSearchWidget.Transpiler | |
| Dialog_LoadTransporters.PostOpen: post: TD_Enhancement_Pack.PodsLoadManifest.Postfix | |
| Dialog_ManageApparelPolicies.DoContentsRect: post: SaveStorageSettings.Patch_Dialog_ManageApparelPolicies_DoContentsRect.Postfix | |
| Dialog_ManageAreas.DoAreaRow: TRANS: TD_Enhancement_Pack.AreaRowPatch.Transpiler | |
| Dialog_ManageAreas.DoWindowContents: TRANS: TD_Enhancement_Pack.Dialog_ManageAreas_Contents_Patch.Transpiler | |
| Dialog_ManageAreas.get_InitialSize: post: TD_Enhancement_Pack.InitialSize_Patch.Postfix, TD_Enhancement_Pack.Dialog_ManageAreas_InitialSize_Patch.Postfix | |
| Dialog_ManageDrugPolicies.DoContentsRect: post: SaveStorageSettings.Patch_Dialog_ManageDrugPolicies_DoContentsRect.Postfix | |
| Dialog_ManageFoodPolicies.DoContentsRect: post: SaveStorageSettings.Patch_Dialog_ManageFoodRestrictions_DoContentsRect.Postfix | |
| Dialog_ManagePolicies`1.DoPolicyListing: post: Defaults.Policies.Patch_Dialog_ManagePolicies_DoPolicyListing.Postfix TRANS: Defaults.Policies.Patch_Dialog_ManagePolicies_DoPolicyListing.Transpiler | |
| Dialog_ManagePolicies`1.DoWindowContents: PRE: Defaults.Policies.Patch_Dialog_ManagePolicies_DoWindowContents.Prefix post: Defaults.Policies.Patch_Dialog_ManagePolicies_DoWindowContents.Postfix TRANS: Defaults.Policies.Patch_Dialog_ManagePolicies_DoWindowContents.Transpiler | |
| Dialog_ManageReadingPolicies.DoContentsRect: post: SaveStorageSettings.Patch_Dialog_ManageReadingPolicies_DoContentsRect.Postfix | |
| Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix | |
| Dialog_ModSettings.DoWindowContents: post: ExportAndImportModSettings.Dialog_ModSettings_DoWindowContents.Postfix, ModSettingsFramework.Dialog_ModSettings_Patch.Postfix | |
| Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening, Defaults.UI.Patch_Dialog_Options.Transpiler | |
| Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries | |
| Dialog_SaveFileList_Save.DoFileInteraction: PRE: aRandomKiwi.ARS.Dialog_SaveFileList_Save_Patch+Dialog_SaveFileList_Save_DoFileInteraction.Listener | |
| Dialog_Trade.Close: post: TD_Enhancement_Pack.PauseAfterTrader.Postfix | |
| Dialog_Trade.DoWindowContents: PRE: TradeHelper.Main+TradePatch.Prefix post: TradeHelper.Main+TradePatch.Postfix | |
| DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences: PRE: [800]DefNameLink.DefDatabaseInsertion.CrossRefLoaderPrefix | |
| DollDrawer.<>c__DisplayClass41_1.<DrawDiseases>b__2: TRANS: SmartMedicine.Compatibility.NiceHealthTab.DiseaseIcons.MakeMenu | |
| DollDrawer.DrawAffectHediffGroupedRow: TRANS: SmartMedicine.Compatibility.NiceHealthTab.InjuryIcons.MakeMenu | |
| DollDrawer.DrawAffectWholeBodyRowIconDisease: TRANS: SmartMedicine.Compatibility.NiceHealthTab.DiseaseMenu.MakeMenu | |
| DollDrawer.DrawDiseases: TRANS: SmartMedicine.Compatibility.NiceHealthTab.InjectDiseaseHediff.MakeMenu | |
| DollDrawer.ListAllHediffs: TRANS: SmartMedicine.Compatibility.NiceHealthTab.InjectInjuryHediff.ListAllHediffs | |
| DollDrawer.MakeMedOperationsFloatMenuForPart: TRANS: SmartMedicine.Compatibility.NiceHealthTab.SurgeryMenu.MakeMenu | |
| DollDrawer._GetPartConditionLabel: TRANS: SmartMedicine.Compatibility.NiceHealthTab.Optimizations.DollDraw_GetPartConditionLabel.MakeMenu | |
| DrugPolicy.ExposeData: PRE: VEF.Pawns.Patch_DrugPolicy+VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.Prefix | |
| DrugPolicyDatabase.GenerateStartingDrugPolicies: PRE: Defaults.Policies.DrugPolicies.Patch_DrugPolicyDatabase.Prefix | |
| DynamicPawnRenderNodeSetup_Apparel.ProcessApparel: post: VEF.Apparels.VanillaExpandedFramework_DynamicPawnRenderNodeSetup_Apparel_ProcessApparel_Patch.Postfix | |
| DynamicWorkTypes.AddWorkTypeDef: PRE: WorkTab.HarmonyPatches.ThirdPart.AchtungPatches+DynamicWorkTypesAddWorkTypeDef.Prefix TRANS: WorkTab.HarmonyPatches.ThirdPart.AchtungPatches+DynamicWorkTypesAddWorkTypeDef.Transpiler | |
| DynamicWorkTypes.Update: PRE: WorkTab.HarmonyPatches.ThirdPart.AchtungPatches+DynamicWorkTypesUpdate.Prefix | |
| EdificeGrid.DeRegister: post: TD_Enhancement_Pack.EdificeGrid_DeRegister_SetDirty.Postfix | |
| EdificeGrid.Register: post: TD_Enhancement_Pack.EdificeGrid_Register_SetDirty.Postfix | |
| EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons | |
| Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix | |
| EquipmentUtility.CanEquip: post: VEF.Weapons.VanillaExpandedFramework_EquipmentUtility_CanEquip_Patch.Postfix | |
| Faction.Notify_MemberLeftExtraFaction: post: Defaults.Policies.Patch_Faction.Postfix, Defaults.AllowedAreas.Patch_Faction.Postfix | |
| Faction.TryMakeInitialRelationsWith: post: VEF.Factions.VanillaExpandedFramework_Faction_TryMakeInitialRelationsWith_Patch.Postfix | |
| Faction.get_NaturalGoodwill: post: VEF.Storyteller.VanillaExpandedFramework_Faction_NaturalGoodwill_Patch.Postfix | |
| FactionDef.get_Description: PRE: VEF.Factions.FactionDef_Description_Patch.Prefix post: VEF.Factions.FactionDef_Description_Patch.Postfix | |
| FactionGenerator.NewGeneratedFaction: post: VEF.Planet.VanillaExpandedFramework_FactionGenerator_NewGeneratedFaction_Patch.Postfix, Defaults.Rewards.Patch_FactionGenerator_NewGeneratedFaction.Postfix | |
| FallingStructureArrival.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler | |
| FilthMonitor.FilthMonitorTick: post: AdaptiveStorage.HarmonyPatches.UpdateInvalidHaulablesAndMergeables.Postfix | |
| Find.get_HiddenItemsManager: PRE: Defaults.StockpileZones.Patch_Find_get_HiddenItemsManager.Prefix | |
| FleshTypeDef.ChooseWoundOverlay: post: VEF.Genes.VanillaExpandedFramework__FleshTypeDef_ChooseWoundOverlay_Patch.Postfix | |
| FloatMenu.UpdateBaseColor: PRE: FloatSubMenus.Patches.UpdateBaseColor_Pre post: FloatSubMenus.Patches.UpdateBaseColor_Post | |
| FloatMenuMakerMap.GetOptions: post: AchtungMod.FloatMenuMakerMap_GetOptions_Patch.Postfix | |
| FloatMenuOptionProvider_CleanRoom.get_Undrafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix | |
| FloatMenuOptionProvider_DressOtherPawn.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_DressOtherPawn_GetSingleOptionFor_Patch.Postfix | |
| FloatMenuOptionProvider_EnterMapPortal.GetSingleOptionFor: PRE: AchtungMod.FloatMenuOptionProvider_EnterMapPortal_GetSingleOptionFor_Patch.Prefix | |
| FloatMenuOptionProvider_Equip.AppliesInt: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_AppliesInt_Patch.NoWeaponEquipping | |
| FloatMenuOptionProvider_Equip.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix | |
| FloatMenuOptionProvider_ExtinguishFires.get_Drafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix | |
| FloatMenuOptionProvider_ExtinguishFires.get_Undrafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix | |
| FloatMenuOptionProvider_Ingest.GetSingleOptionFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Ingest_GetSingleOptionFor_Patch.RemoveErrorForNonForbiddables | |
| FloatMenuOptionProvider_Wear.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Wear_GetSingleOptionFor_Patch.Postfix | |
| FloatMenuOptionProvider_WorkGivers.GetWorkGiverOption: PRE: [1000000]AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Prefix post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.NoWorkBesidesAttacks, AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Postfix TRANS: AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Transpiler | |
| FloatMenuOptionProvider_WorkGivers.ScannerShouldSkip: PRE: AchtungMod.FloatMenuOptionProvider_WorkGivers_ScannerShouldSkip_Patch.Prefix | |
| FoodRestrictionDatabase.GenerateStartingFoodRestrictions: PRE: Defaults.Policies.FoodPolicies.Patch_FoodRestrictionDatabase.Prefix | |
| FoodUtility.FoodOptimality: post: CommonSense.FoodUtility_FoodOptimality.Postfix | |
| FoodUtility.GetMeatSourceCategory: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory.Prefix, VEF.Cooking.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition | |
| FoodUtility.GetMeatSourceCategoryFromCorpse: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategoryFromCorpse.Prefix | |
| FoodUtility.ThoughtsFromIngesting: PRE: VEF.Genes.ThingIngestingPatches.Prefix | |
| FoodUtility.WillIngestFromInventoryNow: PRE: CommonSense.FoodUtility_WillIngestFromInventoryNow_CommonSensePatch.Prefix | |
| Frame.CompleteConstruction: TRANS: VEF.Pawns.VanillaExpandedFramework_Frame_CompleteConstruction_Patch.Transpiler | |
| Frame.FailConstruction: TRANS: AchtungMod.Frame_FailConstruction_Patch.Transpiler | |
| Game.ClearCaches: PRE: SmartMedicine.Utilities.FetchOnceGameComponent_ClearCachePatch.Prefix post: PipeSystem.Game_ClearCaches.Postfix | |
| Game.DeinitAndRemoveMap: PRE: AchtungMod.Game_DeinitAndRemoveMap_Patch.Prefix post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, TD_Enhancement_Pack.MapRemover.Postfix | |
| Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook | |
| Game.FinalizeInit: post: [800]MidsaverSaver.RunFixesAfterGameLoads.Postfix, HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Access.Patch.Verse_Game_FinalizeInit.Postfix, Brrainz.ModFeatures.Game_FinalizeInit_Postfix | |
| Game.InitNewGame: post: MapPreview.Patches.Patch_Verse_Game.InitNewGame_Postfix | |
| Game.LoadGame: PRE: [800]MidsaverSaver.LogFixesBeingUsed.Prefix post: CharacterEditor.CEditor.OnSavegameLoaded, MapPreview.Patches.Patch_Verse_Game.LoadGame_Postfix | |
| Game.UpdatePlay: post: AchtungMod.Game_UpdatePlay_Patch.Postfix | |
| Game.set_CurrentMap: post: TD_Enhancement_Pack.ChangeMapResetOverlays.Postfix | |
| GameComponentUtility.GameComponentOnGUI: post: MoreWidgets.Patch_ShowCoords.DrawUI_Post | |
| GameComponentUtility.GameComponentTick: post: YayoAnimation.HarmonyPatches.GameComponentUtilityPatch+DoTicking.Postfix | |
| GameComponentUtility.LoadedGame: post: VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+LoadedGame.Postfix, YayoAnimation.HarmonyPatches.GameComponentUtilityPatch+ResetOnStartedOrLoaded.Postfix | |
| GameComponentUtility.StartedNewGame: post: VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+StartedNewGame.Postfix | |
| GameComponent_PawnDuplicator.Duplicate: post: Defaults.WorkPriorities.Patch_GameComponent_PawnDuplicator.Postfix | |
| GameCondition.End: post: Leoltron.ExplicitTimings.GameCondition_Patch+GameCondition_End_Patch.Postfix | |
| GameCondition.get_LabelCap: post: Leoltron.ExplicitTimings.GameCondition_Patch+LabelCap.Postfix | |
| GameCondition.get_TooltipString: post: Leoltron.ExplicitTimings.GameCondition_Patch+TooltipString.Postfix | |
| GameConditionManager.DoConditionsUI: PRE: MoreWidgets.Patch_ShowCoords.DoConditionsUI_Pre | |
| GameConditionManager.ExposeData: post: MidsaverSaver.Patch_GameConditionManager_ExposeData.Postfix | |
| GameConditionManager.RegisterCondition: post: Leoltron.ExplicitTimings.GameConditionManager_Patch.Postfix | |
| GameConditionManager.TotalHeightAt: post: MoreWidgets.Patch_ShowCoords.TotalHeightAt_Post | |
| GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix | |
| GameDataSaveLoader.LoadGame: PRE: aRandomKiwi.ARS.GameDataSaveLoader_Patch+LoadGame.Listener | |
| GameDataSaveLoader.SaveGame: PRE: aRandomKiwi.ARS.GameDataSaveLoader_Patch+SaveGame.Listener | |
| GameInitData.PrepForMapGen: post: Defaults.WorkPriorities.Patch_GameInitData.Postfix TRANS: WorkTab.GameInitData_PrepForMapGen.Transpiler | |
| GenConstruct.BlocksConstruction: PRE: AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_BlocksConstruction_Patch.Postfix | |
| GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Prefix | |
| GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch2.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Postfix | |
| GenConstruct.HandleBlockingThingJob: TRANS: TD_Enhancement_Pack.HandleAllBlockingThings.Transpiler | |
| GenDraw.DrawFieldEdges: PRE: TD_Enhancement_Pack.DrawFieldEdgesCorners.Prefix | |
| GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryDropSpawn_NewTmp_CommonSensePatch.Postfix | |
| GenFilePaths.get_AllSavedGameFiles: PRE: aRandomKiwi.ARS.GenFilePaths_Patch+get_AllSavedGameFiles.Listener | |
| GenGrid.WalkableBy: PRE: VEF.Hediffs.PhasingPatches.WalkableBy_Prefix | |
| GenRadial.NumCellsInRadius: TRANS: VEF.GenRadialPatches.IncreaseNumCellsInRadiusCount | |
| GenRecipe.<MakeRecipeProducts>d__0.MoveNext: TRANS: CommonSense.GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList, TD_Enhancement_Pack.ColorVariation.GenRecipe_Transpiler | |
| GenStep_Asteroid.GenerateArcheanTree: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateArcheanTree | |
| GenStep_Asteroid.GenerateRuins: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateRuins | |
| GenStep_Asteroid.SpawnOres: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.SpawnOres | |
| GenStep_ScatterLumpsMineable.ChooseThingDef: PRE: MidsaverSaver.Patch_GenStep_ScatterLumpsMineable.Prefix | |
| GenStep_Settlement.ScatterAt: TRANS: VEF.Factions.VanillaExpandedFramework_GenStep_Settlement_ScatterAt_Patch.Transpiler | |
| GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VEF.Things.VanillaExpandedFramework_GenStuff_RandomStuffInexpensiveFor_Patch.Transpiler | |
| GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VEF.Things.VanillaExpandedFramework_GenStuff_TryRandomStuffByCommonalityFor_Patch.Prefix | |
| GenUI.BackgroundDarkAlphaForText: post: TD_Enhancement_Pack.Patch_BackgroundDarkAlphaForText_UseGUIAlpha.Postfix | |
| GenUI.DistFromRect: PRE: FloatSubMenus.Patches.DistFromRect_Pre | |
| Gene.ExposeData: post: VEF.Genes.VanillaExpandedFramework_Gene_ExposeData_Patch.Postfix | |
| Gene.OverrideBy: post: VEF.Genes.VanillaExpandedFramework_Gene_OverrideBy_Patch.Postfix | |
| Gene.PostAdd: post: CharacterEditor.CEditor.OnPostAddGene, VEF.Genes.VanillaExpandedFramework_Gene_PostAdd_Patch.Postfix | |
| Gene.PostRemove: post: CharacterEditor.CEditor.OnPostRemoveGene, VEF.Genes.VanillaExpandedFramework_Gene_PostRemove_Patch.Postfix | |
| GeneUIUtility.DrawGene: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGene_Patch.Transpiler | |
| GeneUIUtility.DrawGeneBasics: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGeneBasics_Patch.Transpiler | |
| GeneUIUtility.DrawGenesInfo: TRANS: RimHUD.Access.Patch.RimWorld_GeneUIUtility_DrawGenesInfo.Transpiler | |
| GizmoGridDrawer.<DrawGizmoGrid>g__ProcessGizmoState|18_0: PRE: DubsMintMenus.HarmonyPatches+H_GizmoGridDrawer.Prefix | |
| GizmoGridDrawer.DrawGizmoGridFor: TRANS: AllowTool.Patches.GizmoGridDrawer_DrawGizmoGridFor_Patch.ClearReverseDesignators | |
| GlobalControlsUtility.DoTimespeedControls: PRE: Analyzer.GUIElement_TPS.Prefix | |
| GlowGrid.DirtyCell: post: TD_Enhancement_Pack.GlowGridDirty_Patch.Postfix | |
| GrammarResolver.RandomPossiblyResolvableEntry: PRE: SpeakUp.GrammarResolver_RandomPossiblyResolvableEntry.Prefix post: SpeakUp.GrammarResolver_RandomPossiblyResolvableEntry.Postfix | |
| GrammarResolver.Resolve: PRE: SpeakUp.GrammarResolver_Resolve.Prefix | |
| GrammarResolver.RuleEntry.ValidateConstantConstraints: PRE: SpeakUp.RuleEntry_ValidateConstantConstraints.Prefix | |
| GrammarResolver.TryResolveRecursive: PRE: SpeakUp.GrammarResolver_TryResolveRecursive.Prefix post: SpeakUp.GrammarResolver_TryResolveRecursive.Postfix | |
| GridsUtility.GetMaxItemsAllowedInCell: TRANS: AdaptiveStorage.HarmonyPatches.StorageLimit.Transpiler | |
| Harmony..ctor: PRE: Analyzer.Profiling.RememberHarmonyIDs.Prefix | |
| HarmonyPatches.Patch_Pawn_Kill: TRANS: KillFeedPatch.PatchAnnouncement.Transpiler | |
| HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix | |
| HaulDestinationManager.RemoveHaulDestination: post: TD_Enhancement_Pack.UrgentRefill_Deletion_Patches.Postfix | |
| HeadTypeDef.GetGraphic: TRANS: VEF.Pawns.VanillaExpandedFramework_HeadTypeDef_GetGraphic_Patch.Transpiler | |
| HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix | |
| HealthCardUtility.DrawHediffListing: PRE: NiceHealthTab.Patches+DrawHediffListing_Patch.Prefix | |
| HealthCardUtility.DrawHediffRow: PRE: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: SmartMedicine.HediffRowPriorityCare.Transpiler, VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Transpiler | |
| HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler | |
| HealthCardUtility.DrawPawnHealthCard: PRE: NiceHealthTab.Patches+HealthCardUtility_DrawPawnHealthCard_Patch.Prefix post: DubsMintMenus.Patch_HealthCardUtility.Postfix | |
| HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix | |
| HealthCardUtility.GetPawnCapacityTip: TRANS: VEF.Apparels.VanillaExpandedFramework_HealthCardUtility_GetPawnCapacityTip_Patch.Transpiler | |
| Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix post: SmartMedicine.IgnoreHediffsForRest.RemoveIgnoredHediff | |
| Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix | |
| Hediff.get_LabelInBrackets: post: Leoltron.ExplicitTimings.Hediffs.Hediff_BloodLoss_Patch+LabelInBrackets.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Heatstroke_Patch+LabelInBrackets.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Hypothermia_Patch+LabelInBrackets.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Malnutrition_Patch+LabelInBrackets.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Pregnant_Patch+LabelInBrackets.Postfix | |
| Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix | |
| Hediff.get_TipStringExtra: post: Leoltron.ExplicitTimings.Hediffs.Hediff_BloodLoss_Patch+TipStringExtra.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Heatstroke_Patch+TipStringExtra.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Hypothermia_Patch+TipStringExtra.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Malnutrition_Patch+TipStringExtra.Postfix, Leoltron.ExplicitTimings.Hediffs.Hediff_Pregnant_Patch+TipStringExtra.Postfix | |
| HediffComp.get_CompTipStringExtra: post: Leoltron.ExplicitTimings.Hediffs.CompTipStringExtra.Postfix | |
| HediffComp_Disappears.get_CompLabelInBracketsExtra: post: Leoltron.ExplicitTimings.Hediffs.HediffComp_Disappears_Patch.Postfix | |
| HediffComp_Immunizable.get_CompLabelInBracketsExtra: post: Leoltron.ExplicitTimings.Hediffs.HediffComp_Immunizable_Patch+CompLabelInBracketsExtra.Postfix | |
| HediffComp_Immunizable.get_CompTipStringExtra: post: Leoltron.ExplicitTimings.Hediffs.HediffComp_Immunizable_Patch+CompTipStringExtra.Postfix | |
| HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VEF.Genes.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor | |
| HediffComp_PregnantHuman.get_CompTipStringExtra: post: VEF.Genes.VanillaExpandedFramework_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation | |
| HediffComp_SeverityPerDay.get_CompLabelInBracketsExtra: post: Leoltron.ExplicitTimings.Hediffs.HediffComp_SeverityPerDay_Patch+CompLabelInBracketsExtra.Postfix | |
| HediffComp_SeverityPerDay.get_CompTipStringExtra: post: Leoltron.ExplicitTimings.Hediffs.HediffComp_SeverityPerDay_Patch+CompTipStringExtra.Postfix | |
| HediffDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_HediffDef_ResolveReferences_Patch.Prefix | |
| HediffGiver_Heat.OnIntervalPassed: TRANS: VEF.Pawns.VanillaExpandedFramework_HediffGiver_Heat_OnIntervalPassed_Patch.Transpiler | |
| HediffSet.CalculatePain: post: VEF.Pawns.VanillaExpandedFramework_HediffSet_CalculatePain_Patch.Postfix | |
| HediffSet.HasImmunizableNotImmuneHediff: TRANS: SmartMedicine.IgnoreHediffsForRest.InfectionHediffs | |
| HediffSet.HasTendedAndHealingInjury: PRE: SmartMedicine.IgnoreHediffsForRest.EnableSkip post: SmartMedicine.IgnoreHediffsForRest.DisableSkip TRANS: SmartMedicine.IgnoreHediffsForRest.DamageHediffs | |
| HediffSet.get_BleedRateTotal: post: VEF.Apparels.VanillaExpandedFramework_HediffSet_BleedRateTotal_Patch.Postfix | |
| HediffWithComps.get_TipStringExtra: post: Leoltron.ExplicitTimings.Hediffs.Hediff_Injury_Patch+TipStringExtra.Postfix | |
| Hediff_Injury.get_LabelInBrackets: post: Leoltron.ExplicitTimings.Hediffs.Hediff_Injury_Patch+LabelInBrackets.Postfix | |
| Hediff_Pregnant.DoBirthSpawn: TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_Hediff_Pregnant_DoBirthSpawn_Patch.ModifyCrossbreedKindDef, Defaults.AllowedAreas.Patch_Hediff_Pregnant.Transpiler | |
| Hediff_Pregnant.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization | |
| Hediff_Shambler.PostMake: post: VEF.Genes.VanillaExpandedFramework_Hediff_Shambler_PostMake_Patch.ActivateShamblerGenes | |
| HugsLibUtility.GetModAssemblyFileInfo: post: LunarFramework.Internal.Compatibility.ModCompat_HugsLib.HugsLibUtility_GetModAssemblyFileInfo | |
| ITab.CloseTab: PRE: NiceBillTab.Patch_ITab_CloseTab.Prefix | |
| ITab_Bills..ctor: PRE: NiceBillTab.ITab_Bills_Constructor_Patch.Prefix | |
| ITab_Bills.FillTab: PRE: NiceBillTab.ITab_Bills_FillTab_Patch.Prefix TRANS: Defaults.WorkbenchBills.PatchTargeted_BillStackLimit.Transpiler | |
| ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler | |
| ITab_Pawn_Gear.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler | |
| ITab_Pawn_Gear.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix | |
| ITab_Pawn_Gear.ShouldShowEquipment: post: VEF.AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab | |
| ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VEF.Apparels.Patch_ITab_Pawn_Gear+VanillaExpandedFramework_ITab_Pawn_Gear_TryDrawOverallArmor.Transpiler | |
| ITab_Pawn_Health..ctor: post: NiceHealthTab.Patches+ITab_Pawn_Health_Patch.Postfix, SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix | |
| ITab_Pawn_Health.FillTab: PRE: NiceHealthTab.Patches+ITab_Pawn_Health_FillTab_Patch.Prefix | |
| ITab_Storage.FillTab: post: MjRimMods.StorageRefillHysteresis.ITab_Storage_FillTab_Patch.Postfix | |
| Ideo.ExposeData: TRANS: VEF.Memes.VanillaExpandedFramework_Ideo_ExposeData_Patch.Transpiler | |
| IncidentParms.ExposeData: post: VisibleRaidPoints.Patch_IncidentParms_ExposeData.Postfix | |
| IncidentWorker.SendIncidentLetter: TRANS: VisibleRaidPoints.Patch_IncidentWorker_SendIncidentLetter.Transpiler | |
| IncidentWorker.TryExecute: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_TryExecute_Patch.Prefix | |
| IncidentWorker.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_AggressiveAnimals.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_Alphabeavers.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_AmbrosiaSprout.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_Ambush.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_Ambush_ManhunterPack.AdjustedPoints: TRANS: VisibleRaidPoints.Patch_IncidentWorker_Ambush_ManhunterPack_AdjustedPoints.Transpiler | |
| IncidentWorker_AnimalInsanityMass.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_AnimalInsanityMass_TryExecuteWorker.Transpiler | |
| IncidentWorker_AnimalInsanitySingle.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_BoomshroomSprout.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_CaravanDemand.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_CaravanDemand_TryExecuteWorker.Transpiler | |
| IncidentWorker_CaravanMeeting.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_ChimeraAssault.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_ChimeraAssault_TryExecuteWorker.Transpiler | |
| IncidentWorker_CrashedShipPart.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_CrashedShipPart_TryExecuteWorker.Transpiler | |
| IncidentWorker_CropBlight.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_DeepDrillInfestation.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_DeepDrillInfestation_TryExecuteWorker.Transpiler | |
| IncidentWorker_DevourerAssault.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_DevourerAssault_TryExecuteWorker.Transpiler | |
| IncidentWorker_DevourerWaterAssault.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_DevourerWaterAssault_TryExecuteWorker.Transpiler | |
| IncidentWorker_Disease.PotentialVictims: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix | |
| IncidentWorker_Disease.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_EntitySwarm.GenerateEntities: TRANS: VisibleRaidPoints.Patch_IncidentWorker_EntitySwarm_GenerateEntities.Transpiler | |
| IncidentWorker_EntitySwarm.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_FarmAnimalsWanderIn.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_Flashstorm.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_FleshbeastAttack.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_FleshbeastAttack_TryExecuteWorker.Transpiler | |
| IncidentWorker_FleshmassHeart.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_GameEndedWanderersJoin.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_GauranlenPodSpawn.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_GhoulAttack.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_GiveQuest.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_GorehulkAssault.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_GorehulkAssault_TryExecuteWorker.Transpiler | |
| IncidentWorker_HarbingerTreeProvoked.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_HarbingerTreeSpawn.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_HateChanters.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_HateChanters_TryExecuteWorker.Transpiler | |
| IncidentWorker_HerdMigration.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_Infestation.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_Infestation_TryExecuteWorker.Transpiler | |
| IncidentWorker_InsectJelly.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_LavaEmergence.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_LavaFlow.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_MakeGameCondition.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_MakeInitialDrought.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_MechCluster.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_MetalhorrorImplantation.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_MeteoriteImpact.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_Nociosphere.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_Obelisk.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_OrbitalDebris.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_OrbitalTraderArrival.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_PitGate.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_PsychicDrone.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_PsychicEmanation.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_PsychicRitualSiege.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_PsychicSoothe.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_Raid.AdjustedRaidPoints: TRANS: VisibleRaidPoints.Patch_IncidentWorker_Raid_AdjustedRaidPoints.Transpiler | |
| IncidentWorker_Raid.TryExecuteWorker: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix, Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VEF.Factions.VanillaExpandedFramework_IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix | |
| IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix, VOE.Outpost_Defensive.InterceptRaid post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_RansomDemand.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_Reinforcements.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_ResourcePodCrash.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: TD_Enhancement_Pack.ResourcePodCrashContents.Transpiler | |
| IncidentWorker_Revenant.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_RevenantEmergence.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_SeasonalFlooding.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_SelfTame.Candidates: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix | |
| IncidentWorker_SelfTame.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_ShamblerAssault.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_ShipChunkDrop.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_ShortCircuit.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_SightstealerArrival.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_SightstealerSwarm.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix TRANS: VisibleRaidPoints.Patch_IncidentWorker_SightstealerSwarm_TryExecuteWorker.Transpiler | |
| IncidentWorker_SpecialTreeSpawn.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_ThrumboPasses.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_TraderCaravanArrival.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_TravelerGroup.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_UnnaturalCorpseArrival.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_VisitorGroup.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_VoidCuriosity.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_WandererJoin.GeneratePawn: TRANS: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_WandererJoin_GeneratePawn+TryExecuteWorker.Transpiler | |
| IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_WastepackInfestation.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_Weeds.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| IncidentWorker_WildManWandersIn.TryExecuteWorker: PRE: Leoltron.ExplicitTimings.IncidentWorker_Patch.Prefix post: Leoltron.ExplicitTimings.IncidentWorker_Patch.Postfix | |
| InspectPaneUtility.DoTabs: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix | |
| InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix | |
| InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix | |
| InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix | |
| InspectTabBase.DoTabGUI: PRE: MjRimMods.StorageRefillHysteresis.InspectTabBase_DoTabGUI_Patch.Prefix | |
| InspectTabBase.get_TabRect: post: DubsMintMenus.HarmonyPatches.TabSizeAdjuster | |
| JobDriver.Cleanup: post: SmartMedicine.DefaultCareFix.Postfix | |
| JobDriver_ConstructFinishFrame.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler | |
| JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix, VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix | |
| JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix | |
| JobDriver_DoBill.CollectIngredientsToils: post: SmartMedicine.InsertToilDropInventoryThing.Postfix | |
| JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix | |
| JobDriver_Flee.MakeNewToils: post: TD_Enhancement_Pack.StopFlee.Postfix | |
| JobDriver_Goto.<MakeNewToils>d__1.MoveNext: TRANS: CommonSense.JobDriver_Goto_MoveNext_CommonSensePatch.Transpiler | |
| JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix | |
| JobDriver_Ingest.PrepareToIngestToils_Dispenser: PRE: CommonSense.JobDriver_PrepareToIngestToils_Dispenser_CommonSensePatch.Prefix | |
| JobDriver_Ingest.PrepareToIngestToils_ToolUser: PRE: CommonSense.JobDriver_PrepareToIngestToils_ToolUser_CommonSensePatch.Prefix | |
| JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix | |
| JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_Patch.Transpiler | |
| JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_Vanilla.Transpiler | |
| JobDriver_Lovin.<MakeNewToils>d__12.MoveNext: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_MoveNext_Patch.Transpiler | |
| JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_GenerateRandomMinTicksToNextLovin_Patch.ModifyMTB | |
| JobDriver_ManTurret.<>c__DisplayClass11_0.<FindFuelForTurret>g__FuelValidator|0: PRE: VEF.Weapons.JobDriver_ManTurret_FindFuelForTurretLambda_Patch.Prefix post: VEF.Weapons.JobDriver_ManTurret_FindFuelForTurretLambda_Patch.Postfix | |
| JobDriver_Meditate.MeditationTick: post: CommonSense.JobDriver_MeditationTick_CommonSensePatch.Postfix | |
| JobDriver_Replant.get_Duration: PRE: VEF.Plants.VanillaExpandedFramework_JobDriver_Replant_Duration_Patch.AvoidError | |
| JobDriver_SocialRelax.MakeNewToils: PRE: CommonSense.JobDriver_SocialRelax_MakeNewToils_CommonSensePatch.Prefix | |
| JobDriver_TendPatient.<>c.<MakeNewToils>b__19_3: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler | |
| JobDriver_TendPatient.MakeNewToils: post: SmartMedicine.TendPatient_CheckEachTendPatch.Postfix | |
| JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix | |
| JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler | |
| JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MoveNext_Patch.Transpiler | |
| JobDriver_Vomit.MakeNewToils: PRE: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Patch.StorePawn | |
| JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: VEF.Weapons.VanillaExpandedFramework_JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler | |
| JobGiver_AIFollowPawn.TryGiveJob: post: VEF.Buildings.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix | |
| JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: PRE: VEF.Weapons.VanillaExpandedFramework_JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Prefix TRANS: TD_Enhancement_Pack.NotSoHostile.Transpiler | |
| JobGiver_DropUnusedInventory.Drop: PRE: PickUpAndHaul.HarmonyPatches.Drop_Prefix | |
| JobGiver_DropUnusedInventory.ShouldKeepDrugInInventory: PRE: SmartMedicine.StockUp.DontDropStockedDrugs.Prefix | |
| JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix | |
| JobGiver_GetFood.TryGiveJob: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings | |
| JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix | |
| JobGiver_GetRest.GetPriority: TRANS: VEF.AnimalBehaviours.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler | |
| JobGiver_Haul.TryGiveJob: TRANS: PickUpAndHaul.HarmonyPatches.JobGiver_Haul_TryGiveJob_Transpiler | |
| JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix | |
| JobGiver_PatientGoToBed.TryGiveJob: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler | |
| JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix | |
| JobGiver_Wander.TryGiveJob: PRE: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Prefix post: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Postfix | |
| JoyGiver_Ingest.CreateIngestJob: post: CommonSense.JoyGiver_Ingest_CreateIngestJob_CommonSensePatch.Postfix | |
| LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange | |
| LearningUtility.SchoolDeskLearningRate: PRE: VEF.Buildings.VanillaExpandedFramework_LearningUtility_SchoolDeskLearningRate.Prefix | |
| Letter.PostProcessedLabel: post: VisibleRaidPoints.Patch_Letter_PostProcessedLabel.Postfix | |
| Letter.RimWorld.IArchivable.get_ArchivedLabel: post: VisibleRaidPoints.Patch_Letter_RimWorld_IArchivable_get_ArchivedLabel.Postfix | |
| Letter.get_Label: post: VisibleRaidPoints.Patch_Letter_get_Label.Postfix | |
| LetterStack.LettersOnGUI: PRE: RimHUD.Access.Patch.Verse_LetterStack_LettersOnGUI.Prefix, AchtungMod.LetterStack_LettersOnGUI_Patch.Prefix, Leoltron.ExplicitTimings.Utilities.RightSideUiLabelDrawer+LetterStack_LettersOnGUI_Patch.Prefix | |
| LetterStack.ReceiveLetter: post: aRandomKiwi.ARS.ReceiveLetter_Patch.Listener | |
| LifeStageWorker.Notify_LifeStageStarted: post: VEF.Genes.VanillaExpandedFramework_LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix | |
| ListerMergeables.Notify_ThingStackChanged: post: AdaptiveStorage.HarmonyPatches.NotifyItemStackChanged.Postfix | |
| Listing.GetRect: post: Defaults.UI.Patch_Listing_GetRect.Postfix | |
| Listing_ResourceReadout.DoCategory: TRANS: DubsMintMenus.PinningSys+Patch_DoCategory.Transpiler | |
| Listing_ResourceReadout.DoThingDef: TRANS: DubsMintMenus.PinningSys+Patch_DoThingDef.Transpiler | |
| Listing_TreeThingFilter.DoCategoryChildren: TRANS: Defaults.PatchTargeted_HiddenItemsManager.Transpiler | |
| Listing_TreeThingFilter.DoThingDef: PRE: DubsMintMenus.HarmonyPatches+Harmony_DoThingDef.Prefix | |
| LoadedModManager.ApplyPatches: PRE: ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix | |
| LoadedModManager.ParseAndProcessXML: TRANS: PostInheritanceOperation.XmlInheritanceResolvePostfix.Transpiler | |
| LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix | |
| Log.Error: PRE: Analyzer.DebugLogenabler.ErrorPrefix, ModSettingsFramework.Log_Error_Patch.Prefix post: Analyzer.DebugLogenabler.ErrorPostfix | |
| Log.Notify_MessageReceivedThreadedInternal: PRE: [800]MidsaverSaver.Patch_Notify_MessageReceivedThreadedInternal.Prefix | |
| Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix | |
| LongEventHandler.LongEventsOnGUI: TRANS: MoreWidgets.Patch_DoTooltipGUI.Transpiler | |
| Lord.AddPawn: post: VEF.Storyteller.VanillaExpandedFramework_Lord_AddPawn_Patch.Postfix | |
| Lord.Cleanup: PRE: VEF.Storyteller.VanillaExpandedFramework_Lord_Cleanup_Patch.Prefix | |
| MainButtonWorker.DoButton: post: TD_Enhancement_Pack.ResearchingIndicator.Postfix | |
| MainButtonsRoot.MainButtonsOnGUI: PRE: DubsMintMenus.HarmonyPatches+Patch_MainButtonsOnGUI.Prefix | |
| MainMenuDrawer.DoMainMenuControls: PRE: GraphicSetter.Patches.UIPatches+DoMainMenuControlsPatch.Prefix TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter, GraphicSetter.Patches.UIPatches+DoMainMenuControlsPatch.Transpiler | |
| MainMenuDrawer.Init: post: LunarFramework.Internal.Patches.Patch_RimWorld_MainMenuDrawer.Init_Postfix, CharacterEditor.CEditor.OnMainMenuInit, aRandomKiwi.ARS.MainMenuDrawer_Patch+MainMenuDrawer_Init.Listener | |
| MainMenuDrawer.MainMenuOnGUI: post: CharacterEditor.CEditor.OnMainMenuOnGUI | |
| MainTabWindow_Architect.PreOpen: PRE: TD_Enhancement_Pack.ClearSelectedStyle.Clear | |
| MainTabWindow_History.DoGraphPage: PRE: Leoltron.ExplicitTimings.MainTabWindow_History_Patch+DoGraphPage.Prefix post: Leoltron.ExplicitTimings.MainTabWindow_History_Patch+DoGraphPage.Postfix | |
| MainTabWindow_Inspect.CloseOpenTab: post: NiceBillTab.Patch_MainTabWindow_Inspect_CloseOpenTab.Postfix | |
| MainTabWindow_Inspect.DoInspectPaneButtons: PRE: BetterInfoCard.MainTabWindow_Inspect_Patch+Patch_MainTabWindow_Inspect_DoInspectPaneButtons.Prefix post: TD_Enhancement_Pack.JumpToSelection.Postfix, [0]BetterInfoCard.MainTabWindow_Inspect_Patch+Patch_MainTabWindow_Inspect_DoInspectPaneButtons.Postfix | |
| MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix | |
| MainTabWindow_PawnTable.DoWindowContents: PRE: WorkTab.MainTabWindow_PawnTable_DoWindowContents.Prefix post: WorkTab.MainTabWindow_PawnTable_DoWindowContents.Postfix | |
| MainTabWindow_PawnTable.SetDirty: PRE: WorkTab.MainTabWindow_PawnTable_SetDirty.Prefix | |
| MainTabWindow_Quests.DoCharityIcon: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoCharityIcon_Patch.Postfix | |
| MainTabWindow_Quests.DoRow: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoRow_Patch.Postfix | |
| MainTabWindow_Research.DrawContentSource: PRE: VEF.VanillaExpandedFramework_MainTabWindow_Research_DrawContentSource_Patch.Prefix | |
| MainTabWindow_Work.DoManualPrioritiesCheckbox: TRANS: WorkTab.MainTabWindow_Work_DoManualPrioritiesCheckbox.Transpiler | |
| MainTabsRoot.HandleLowPriorityShortcuts: PRE: DubsMintMenus.HarmonyPatches+Patch_InterfaceTryActivate.Prefix | |
| MainTabsRoot.ToggleTab: PRE: DubsMintMenus.HarmonyPatches+Patch_MainTabsRoot.Prefix | |
| Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook | |
| Map.ExposeData: PRE: KCSG.Prefix_Map_ExposeData.Prefix | |
| Map.FillComponents: PRE: MapPreview.Patches.Patch_Verse_Map.FillComponents_Prefix TRANS: [200]MapPreview.Patches.Patch_Verse_Map.FillComponents_Filter_Transpiler, [200]MapPreview.Patches.Patch_Verse_Map.FillComponents_CheckRand_Transpiler | |
| Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, CharacterEditor.CEditor.OnMapLoaded | |
| Map.FinalizeLoading: post: aRandomKiwi.ARS.MapFinalizeLoadPatch.Postfix | |
| Map.MapPostTick: post: RimworldPrefabProject.Core.Patches.ProjectionManagerPatch.Postfix | |
| MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook | |
| MapDeiniter.Deinit: PRE: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_MapDeiniter_Deinit_Prefix | |
| MapDrawer.SectionAt: PRE: [800]MidsaverSaver.Patch_SectionAt.Prefix | |
| MapGenerator.GenerateMap: PRE: [800]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap post: VEF.Maps.VanillaExpandedFramework_MapGenerator_GenerateMap_Patch.Postfix TRANS: [200]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap_Transpiler | |
| MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Access.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix | |
| MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Access.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix | |
| MapInterface.MapInterfaceUpdate: post: TD_Enhancement_Pack.MapInterfaceUpdate_Patch.Postfix | |
| MapInterface.Notify_SwitchedMap: post: RimHUD.Access.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix | |
| MapNoiseUtility.AddDisplacementNoise: PRE: MapPreview.Patches.Patch_RimWorld_MapNoiseUtility.AddDisplacementNoise_Prefix | |
| MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix | |
| MapTemperature.SeasonAcceptableFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns | |
| MassUtility.Capacity: TRANS: VEF.Pawns.VanillaExpandedFramework_MassUtility_Capacity_Patch.Transpiler | |
| MechClusterGenerator.GenerateClusterSketch: TRANS: VisibleRaidPoints.Patch_MechClusterGenerator_GenerateClusterSketch.Transpiler | |
| MechanitorControlGroup..ctor: post: Defaults.Misc.MechWorkModes.Patch_MechanitorControlGroup.Postfix | |
| Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler | |
| MemoryThoughtHandler.TryGainMemory: post: VEF.Pawns.VanillaExpandedFramework_MemoryThoughtHandler_TryGainMemory_Patch.Postfix | |
| MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Access.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, RimHUD.Access.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, AchtungMod.MemoryUtility_ClearAllMapsAndWorld_Patch.Prefix, DubsMintMenus.HarmonyPatches+Patch_ClearAllMapsAndWorld.Prefix post: MapPreview.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld_Postfix | |
| MemoryUtility.UnloadUnusedUnityAssets: post: VEF.VanillaExpandedFramework_MemoryUtility_UnloadUnusedUnityAssets.Postfix | |
| MentalBreakWorker.BreakCanOccur: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.BreakCanOccur_PostFix | |
| MentalBreakWorker.CommonalityFor: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.CommonalityFor_PostFix | |
| MentalBreakWorker.TryStart: post: Leoltron.ExplicitTimings.MentalBreaks.MentalBreakWorker_TryStart_Patch.Postfix | |
| MentalState.PostEnd: post: Leoltron.ExplicitTimings.MentalBreaks.MentalState_Patch.Postfix | |
| MentalStateHandler.Reset: post: Leoltron.ExplicitTimings.MentalBreaks.MentalStateHandler_Patch+Reset.Postfix | |
| MinifiedThing.ExposeData: post: PortableContainers.Patches.Postfix | |
| MinifyUtility.MakeMinified: PRE: PortableContainers.Patches.Prefix TRANS: AdaptiveStorage.HarmonyPatches.EnablePackingOnMinify.Transpiler | |
| ModBase.ApplyHarmonyPatches: TRANS: Analyzer.Profiling.RememberHarmonyIDs.Transpiler | |
| ModContentLoader`1.LoadTexture: PRE: GraphicSetter.Patches.TextureLoadingPatch+LoadTexture_Patch.Prefix | |
| ModContentPack.LoadPatches: post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix | |
| ModLister.RebuildModList: post: Brrainz.CrossPromotion.ModLister_RebuildModList_Postfix | |
| ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode | |
| MouseoverReadout.DrawGas: TRANS: TD_Enhancement_Pack.MouseoverOnTopRightDrawGas.Transpiler | |
| MouseoverReadout.MouseoverReadoutOnGUI: TRANS: TD_Enhancement_Pack.MouseoverOnTopRight.Transpiler | |
| MouseoverReadout.get_ShouldShow: PRE: TD_Enhancement_Pack.Patch_MouseoverReadout_ShouldShow.Prefix | |
| MutantUtility.SetPawnAsMutantInstantly: PRE: Defaults.AllowedAreas.Patch_MutantUtility.Prefix post: VEF.Genes.VanillaExpandedFramework_MutantUtility_SetPawnAsMutantInstantly_Patch.ActivateGhoulGenes, Defaults.AllowedAreas.Patch_MutantUtility.Postfix | |
| Need_Food.get_MaxLevel: post: VEF.Genes.VanillaExpandedFramework_Patch_FoodCapacity.FoodCapacity_Postfix | |
| Need_Mood.NeedInterval: post: CommonSense.Need_NeedInterval_CommonSensePatch.Postfix | |
| OptionListingUtility.DrawOptionListing: PRE: aRandomKiwi.ARS.OptionListingUtility_Patch.Listener post: ShowModUpdates.OptionListingUtility_DrawOptionListing_Postfix.Postfix | |
| OutfitDatabase.GenerateStartingOutfits: PRE: Defaults.Policies.ApparelPolicies.Patch_OutfitDatabase.Prefix | |
| OverlayDrawer.DisposeHandle: post: VEF.Graphics.OverlayDrawer_DisposeHandle_Patch.Postfix | |
| OverlayDrawer.DrawAllOverlays: TRANS: VEF.Graphics.OverlayDrawer_DrawAllOverlays_Patch.Transpiler | |
| OverlayDrawer.RenderForbiddenOverlay: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix | |
| Page.DoBack: post: LunarFramework.Internal.Patches.Patch_RimWorld_Page.DoBack_Postfix | |
| Page_ConfigureStartingPawns.DoWindowContents: post: CharacterEditor.CEditor.AddCharacterEditorButton | |
| Page_ConfigureStartingPawns.PostOpen: post: Defaults.Misc.StartingXenotype.Patch_Page_ConfigureStartingPawns.Postfix | |
| Page_ConfigureStartingPawns.PreOpen: post: CharacterEditor.CEditor.GamePlusPreOpen, KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix | |
| Page_CreateWorldParams.DoWindowContents: post: Defaults.WorldSettings.Patch_Page_CreateWorldParams_DoWindowContents.Postfix | |
| Page_CreateWorldParams.PostOpen: post: Defaults.WorldSettings.Patch_Page_CreateWorldParams_PostOpen.Postfix | |
| Page_CreateWorldParams.Reset: post: Defaults.WorldSettings.Patch_Page_CreateWorldParams_Reset.Postfix | |
| Page_CreateWorldParams.ResetFactionCounts: post: Defaults.WorldSettings.Patch_Page_CreateWorldParams_ResetFactionCounts.Postfix | |
| Page_ModsConfig.DoModInfo: PRE: Brrainz.CrossPromotion.Page_ModsConfig_DoModInfo_Prefix TRANS: ModSettingsFramework.Page_ModsConfig_DoModInfo_Transpiler.Transpiler | |
| Page_ModsConfig.RecacheSelectedModInfo: PRE: UseThisInstead.Page_ModsConfig_RecacheSelectedModInfo.Prefix | |
| Page_SelectStartingSite.PreOpen: post: MapPreview.Patches.Patch_RimWorld_Page_SelectStartingSite.PreOpen_Postfix | |
| Page_SelectStoryteller.PreOpen: post: Defaults.Storyteller.Patch_Page_SelectStoryteller_PreOpen.Postfix | |
| PathFinder.CreateRequest: PRE: VEF.Hediffs.PhasingPatches.CreateRequest_Prefix | |
| Pawn.<GetDisabledWorkTypes>g__FillList|375_0: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_GetDisabledWorkTypes_Patch.Prefix | |
| Pawn.ButcherProducts: post: VEF.Genes.VanillaExpandedFramework_Pawn_ButcherProducts_Patch.Postfix | |
| Pawn.DeSpawn: post: AchtungMod.Pawn_DeSpawn_Patch.Postfix, VEF.Hediffs.PhasingPatches.Despawn_Postfix | |
| Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix | |
| Pawn.GetDisabledWorkTypes: post: [0]Brrainz.DynamicWorkTypes.Pawn_GetDisabledWorkTypes_Postfix | |
| Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, TD_Enhancement_Pack.StopGizmo.Postfix, VEF.Weapons.VanillaExpandedFramework_Pawn_GetGizmos_Lasers_Patch.GetGizmos_PostFix, VEF.AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, SaveStorageSettings.Patch_Pawn_GetGizmos.Postfix | |
| Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix | |
| Pawn.Kill: PRE: VEF.Storyteller.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix post: AllowTool.Patches.Pawn_Kill_Patch.UnforbidDraftedHuntBody, VEF.Pawns.VanillaExpandedFramework_Pawn_Kill.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Postfix, KillFeed.HarmonyPatches.Patch_Pawn_Kill | |
| Pawn.Notify_DisabledWorkTypesChanged: PRE: [800]Brrainz.DynamicWorkTypes.Pawn_Notify_DisabledWorkTypesChanged_Prefix, Defaults.WorkPriorities.Patch_Pawn.Prefix post: Defaults.WorkPriorities.Patch_Pawn.Postfix | |
| Pawn.PostMapInit: post: VEF.Genes.VanillaExpandedFramework_Pawn_PostMapInit_Patch.Postfix | |
| Pawn.SetFaction: post: Defaults.Schedule.Patch_Pawn_SetFaction.Postfix, Defaults.Policies.Patch_Pawn.Postfix, Defaults.Medicine.Patch_Pawn_SetFaction.Postfix, Defaults.AllowedAreas.Patch_Pawn.Postfix, Defaults.Misc.HostilityResponse.Patch_Pawn_SetFaction.Postfix | |
| Pawn.SpawnSetup: post: VEF.Apparels.CompShieldField+SpawnSetup_Patch.Postfix, VEF.Hediffs.PhasingPatches.CheckPhasing | |
| Pawn.TryGetAttackVerb: post: VEF.Abilities.VanillaExpandedFramework_Pawn_TryGetAttackVerb_Patch.Postfix | |
| Pawn.WorkTypeIsDisabled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals, Defaults.WorkPriorities.CompatibilityPatch_Pawn.Postfix | |
| Pawn.get_BodySize: post: VEF.Genes.VanillaExpandedFramework_Pawn_BodySize.Postfix | |
| Pawn.get_CanTakeOrder: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_CanTakeOrder_Patch.MakePawnControllable | |
| Pawn.get_HealthScale: post: VEF.Genes.VanillaExpandedFramework_Pawn_HealthScale.HealthScale_Postfix | |
| Pawn.get_IsColonistPlayerControlled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist | |
| PawnApparelGenerator.GenerateStartingApparelFor: post: VEF.Apparels.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix | |
| PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VEF.Apparels.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler | |
| PawnAttackGizmoUtility.AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons: post: VEF.Graphics.VanillaExpandedFramework_PawnAttackGizmoUtility_AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons_Patch.Postfix | |
| PawnCapacityUtility.CalculateCapacityLevel: post: VEF.Apparels.VanillaExpandedFramework_PawnCapacityUtility_CalculateCapacityLevel.Postfix | |
| PawnColumnDefGenerator.ImpliedPawnColumnDefs: TRANS: WorkTab.PawnColumnDefgenerator_ImpliedPawnColumnDefs.Transpiler | |
| PawnColumnWorker.HeaderClicked: PRE: WorkTab.PawnColumnWorker_HeaderClicked.Prefix | |
| PawnColumnWorker_CopyPasteWorkPriorities.CopyFrom: PRE: WorkTab.PawnColumnWorker_CopyPasteWorkPriorities_CopyFrom_PasteTo+PawnColumnWorker_CopyPasteWorkPriorities_CopyFrom.Prefix | |
| PawnColumnWorker_CopyPasteWorkPriorities.DoCell: PRE: WorkTab.PawnColumnWorker_CopyPasteWorkPriorities_CopyFrom_PasteTo+PawnColumnWorker_CopyPasteWorkPriorities_DoCell.Prefix | |
| PawnColumnWorker_CopyPasteWorkPriorities.PasteTo: PRE: WorkTab.PawnColumnWorker_CopyPasteWorkPriorities_CopyFrom_PasteTo+PawnColumnWorker_CopyPasteWorkPriorities_PasteTo.Prefix | |
| PawnColumnWorker_CopyPasteWorkPriorities.get_AnythingInClipboard: PRE: WorkTab.PawnColumnWorker_CopyPasteWorkPriorities_CopyFrom_PasteTo+PawnColumnWorker_CopyPasteWorkPriorities_AnythingInClipboard.Prefix | |
| PawnColumnWorker_Label.DoCell: PRE: TD_Enhancement_Pack.LabelAddSelection.Prefix, WorkTab.PawnColumnWorker_Label_DoCell.Prefix post: TD_Enhancement_Pack.LabelAddSelection.Postfix TRANS: TD_Enhancement_Pack.LabelAddSelection.Transpiler | |
| PawnColumnWorker_WorkPriority.DoHeader: TRANS: WorkTab.PawnColumnWorker_WorkPriority_DoHeader.Transpiler | |
| PawnColumnWorker_WorkPriority.HeaderClicked: TRANS: WorkTab.PawnColumnWorker_WorkPriority_HeaderClicked.Transpiler | |
| PawnComponentsUtility.AddAndRemoveDynamicComponents: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability | |
| PawnComponentsUtility.AddComponentsForSpawn: post: [-2147483648]AchtungMod.PawnComponentsUtility_AddComponentsForSpawn_Patch.Postfix | |
| PawnComponentsUtility.CreateInitialComponents: post: VEF.Pawns.VanillaExpandedFramework_PawnComponentsUtility_CreateInitialComponents_Patch.Postfix | |
| PawnFlyer.MakeFlyer: TRANS: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_MakeFlyer_Patch.Transpiler | |
| PawnFlyer.RecomputePosition: PRE: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_RecomputePosition_Patch.Prefix | |
| PawnGenerator.GenerateGenes: post: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GenerateGenes_Patch.Postfix | |
| PawnGenerator.GenerateNewPawnInternal: post: VEF.Abilities.VanillaExpandedFramework_PawnGenerator_GenerateNewPawnInternal_Patch.Postfix, Defaults.Medicine.Patch_PawnGenerator_GenerateNewPawnInternal.Postfix, Defaults.Misc.HostilityResponse.Patch_PawnGenerator_GenerateNewPawnInternal.Postfix | |
| PawnGenerator.GeneratePawnRelations: PRE: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations | |
| PawnGenerator.GenerateRandomAge: PRE: RimworldPrefabProject.Core.Patches.DiagnosticPatches.GenerateRandomAge_Prefix | |
| PawnRenderNode.ColorFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_ColorFor_Patch.Postfix | |
| PawnRenderNode.GetMesh: PRE: RimworldPrefabProject.Core.Patches.DiagnosticPatches.PawnRenderNode_GetMesh_Prefix | |
| PawnRenderNodeWorker.AppendDrawRequests: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix | |
| PawnRenderNodeWorker.ScaleFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNodeWorker_ScaleFor_Patch.Postfix | |
| PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Prefix | |
| PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: TRANS: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler | |
| PawnRenderNodeWorker_Body.CanDrawNow: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix | |
| PawnRenderNode_AnimalPack.GraphicFor: post: VEF.Pawns.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix | |
| PawnRenderNode_Body.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Body_GraphicFor_Patch.Postfix | |
| PawnRenderNode_Fur.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Fur_GraphicFor_Patch.Postfix | |
| PawnRenderNode_Head.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Head_GraphicFor_Patch.Postfix | |
| PawnRenderUtility.DrawCarriedWeapon: TRANS: YayoAnimation.HarmonyPatches.PawnPatches.CarriedWeaponDrawing.Transpiler | |
| PawnRenderUtility.DrawEquipmentAiming: PRE: [800]VEF.Pawns.VanillaExpandedFramework_PawnRenderer_DrawEquipmentAiming_Patch.Prefix, VEF.Weapons.VanillaExpandedFramework_PawnRenderUtility_Draw_EquipmentAiming_Patch.Prefix, [0]VEF.Graphics.VanillaExpandedFramework_DynamicGraphicPatches.DrawEquipmentAimingPrefix | |
| PawnRenderUtility.DrawEquipmentAndApparelExtras: PRE: YayoAnimation.HarmonyPatches.PawnPatches.AimingPatch.Prefix TRANS: YayoAnimation.HarmonyPatches.PawnPatches.AimingPatch.Transpiler | |
| PawnRenderer.BaseHeadOffsetAt: post: VEF.Genes.VanillaExpandedFramework_PawnRenderer_BaseHeadOffsetAt.Postfix | |
| PawnRenderer.BodyAngle: post: YayoAnimation.HarmonyPatches.PawnPatches.BodyAnglePatch.Postfix | |
| PawnRenderer.GetBodyPos: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderer_GetBodyPos_Patch.Postfix, YayoAnimation.HarmonyPatches.PawnPatches.GetBodyPosPatch.Postfix | |
| PawnRenderer.LayingFacing: post: YayoAnimation.HarmonyPatches.PawnPatches.LayingFacingPatch.Postfix | |
| PawnRenderer.ParallelGetPreRenderResults: PRE: VEF.AestheticScaling.VanillaExpandedFramework_PawnRenderer_ParallelGetPreRenderResults_Patch.Prefix, YayoAnimation.HarmonyPatches.PawnPatches.ParallelGetPreRenderResultsPatch.Prefix TRANS: YayoAnimation.HarmonyPatches.PawnPatches.ParallelGetPreRenderResultsPatch.Transpiler | |
| PawnTable.PawnTableOnGUI: PRE: TD_Enhancement_Pack.PawnTableAddSelection.Prefix, WorkTab.PawnTable_PawnTableOnGUI.Prefix post: TD_Enhancement_Pack.PawnTableAddSelection.Postfix | |
| PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix | |
| PawnTable.RecacheSize: PRE: WorkTab.PawnTable_RecacheSize.Prefix | |
| PawnTable.get_Columns: post: WorkTab.PawnTable_Columns.Postfix | |
| PawnUIOverlay.DrawPawnGUIOverlay: PRE: VEF.Apparels.VanillaExpandedFramework_PawnUIOverlay_Patch.GhillieException, VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Postfix | |
| PawnUtility.BodyResourceGrowthSpeed: post: VEF.Genes.VanillaExpandedFramework_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy | |
| PawnUtility.CanPickUp: PRE: PickUpAndHaul.HarmonyPatches.CanBeMadeToDropStuff | |
| PawnUtility.GetMaxAllowedToPickUp: PRE: PickUpAndHaul.HarmonyPatches.MaxAllowedToPickUpPrefix | |
| PawnUtility.IsFighting: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee | |
| PawnUtility.Mated: PRE: VEF.AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix | |
| Pawn_AgeTracker.BirthdayBiological: post: Defaults.Policies.Patch_Pawn_AgeTracker.Postfix, Defaults.AllowedAreas.Patch_Pawn_AgeTracker.Postfix | |
| Pawn_AgeTracker.CalculateInitialGrowth: post: CharacterEditor.CEditor.OnPreRecalcIndex | |
| Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VEF.Genes.VanillaExpandedFramework_GrowthPointPerDayAtLearningLevel_Patch.Postfix | |
| Pawn_AgeTracker.RecalculateLifeStageIndex: post: CharacterEditor.CEditor.OnRecalcIndex | |
| Pawn_ApparelTracker.ExposeData: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_ExposeData_Patch.Postfix | |
| Pawn_ApparelTracker.Notify_ApparelAdded: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix | |
| Pawn_ApparelTracker.Notify_ApparelRemoved: post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix | |
| Pawn_ApparelTracker.Wear: PRE: [800]CherryPicker.Patch_Wear.Prefix | |
| Pawn_DraftController.GetGizmos: post: VEF.AI.DraftGizmos.GetGizmosPostfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo | |
| Pawn_DraftController.set_Drafted: post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, AchtungMod.Pawn_DraftController_Drafted_Patch.Postfix | |
| Pawn_DrawTracker.get_DrawPos: post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_DrawTracker_DrawPos_Patch.Postfix | |
| Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix | |
| Pawn_EquipmentTracker.AddEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_AddEquipment_Patch.Postfix | |
| Pawn_EquipmentTracker.ExposeData: post: VEF.Apparels.VanillaExpandedFramework_Pawn_EquipmentTracker_ExposeData_Patch.Postfix | |
| Pawn_EquipmentTracker.Notify_EquipmentAdded: post: VEF.Apparels.VanillaExpandedFramework_Pawn_EquipmentTracker_Notify_EquipmentAdded_Patch.Postfix | |
| Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: VEF.Apparels.VanillaExpandedFramework_Pawn_EquipmentTracker_Notify_EquipmentRemoved_Patch.Postfix | |
| Pawn_EquipmentTracker.TryDropEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_TryDropEquipment_Patch.Postfix | |
| Pawn_FilthTracker.Notify_EnteredNewCell: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth | |
| Pawn_FoodRestrictionTracker.TrySetupAllowedBabyFoodTypes: PRE: Defaults.BabyFeeding.Patch_Pawn_FoodRestrictionTracker.Prefix | |
| Pawn_GeneTracker.Notify_GenesChanged: post: VEF.Genes.VanillaExpandedFramework_Notify_GenesChanged_Patch.Postfix | |
| Pawn_GuestTracker.SetGuestStatus: PRE: Defaults.Policies.Patch_Pawn_GuestTracker.Prefix, Defaults.AllowedAreas.Patch_Pawn_GuestTracker.Prefix post: Defaults.Policies.Patch_Pawn_GuestTracker.Postfix, Defaults.AllowedAreas.Patch_Pawn_GuestTracker.Postfix | |
| Pawn_HealthTracker.AddHediff: PRE: CherryPicker.Patch_Pawn_HealthTracker_AddHediff.Prefix post: NiceHealthTab.Patches+Pawn_HealthTracker_AddHediff.Postfix | |
| Pawn_HealthTracker.CheckForStateChange: post: VEF.Apparels.Patch_Pawn_HealthTracker+VanillaExpandedFramework_Pawn_HealthTracker_CheckForStateChange_Patch.Postfix | |
| Pawn_HealthTracker.DropBloodFilth: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler | |
| Pawn_HealthTracker.DropBloodSmear: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler | |
| Pawn_HealthTracker.HealthTickInterval: PRE: SmartMedicine.IgnoreHediffsForRest.PreventSkip post: SmartMedicine.IgnoreHediffsForRest.AllowSkip | |
| Pawn_HealthTracker.Notify_HediffChanged: post: NiceHealthTab.Patches+Pawn_HealthTracker_Notify_HediffChanged.Postfix | |
| Pawn_HealthTracker.ShouldBeDowned: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_HealthTracker_ShouldBeDowned_Patch.Prefix | |
| Pawn_IdeoTracker.SetIdeo: PRE: Defaults.WorkPriorities.Patch_Pawn_IdeoTracker.Prefix post: VEF.Memes.VanillaExpandedFramework_Pawn_IdeoTracker_SetIdeo_Patch.ForceTraitAndAbilities, Defaults.WorkPriorities.Patch_Pawn_IdeoTracker.Postfix | |
| Pawn_InteractionsTracker.InteractionsTrackerTickInterval: post: SpeakUp.Pawn_InteractionsTracker_InteractionsTrackerTickInterval.Postfix | |
| Pawn_InteractionsTracker.TryInteractWith: PRE: SpeakUp.Pawn_InteractionsTracker_TryInteractWith.Prefix post: VEF.Hediffs.VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.Postfix | |
| Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix | |
| Pawn_InventoryTracker.get_FirstUnloadableThing: TRANS: SmartMedicine.DontUnloadAfterArriving_Patch.Transpiler | |
| Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler | |
| Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler | |
| Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix | |
| Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix | |
| Pawn_JobTracker.TryTakeOrderedJob: TRANS: TD_Enhancement_Pack.QueueJobToFront.Transpiler | |
| Pawn_MechanitorTracker.Notify_ControlGroupAmountMayChanged: PRE: Defaults.Misc.MechWorkModes.Patch_Pawn_MechanitorTracker.Prefix | |
| Pawn_MindState.Notify_DangerousExploderAboutToExplode: post: TD_Enhancement_Pack.Pawn_MindState_Drafted.Postfix | |
| Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee | |
| Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Postfix | |
| Pawn_PathFollower.AtDestinationPosition: PRE: VEF.Weapons.VanillaExpandedFramework_Pawn_PathFollower_AtDestinationPosition_Patch.Prefix | |
| Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VEF.Hediffs.PhasingPatches.NoBuildingBlocking | |
| Pawn_PathFollower.CostToMoveIntoCell: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures TRANS: VEF.Hediffs.PhasingPatches.CostToMoveIntoCell_Transpile | |
| Pawn_PathFollower.StartPath: PRE: VEF.Hediffs.PhasingPatches.StartPath_Prefix post: VEF.Hediffs.PhasingPatches.StartPath_Postfix | |
| Pawn_PathFollower.TryEnterNextPathCell: post: VEF.Hediffs.PhasingPatches.UnfogEnteredCells | |
| Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler | |
| Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix | |
| Pawn_PlayerSettings.get_RespectsAllowedArea: post: AchtungMod.Pawn_PlayerSettings_RespectsAllowedArea_Patch.Postfix | |
| Pawn_RelationsTracker.ExposeData: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_ExposeData_Patch.Postfix | |
| Pawn_RelationsTracker.GetPregnancyApproachForPartner: TRANS: Defaults.Misc.PregnancyApproach.Patch_Pawn_RelationsTracker.Transpiler | |
| Pawn_RelationsTracker.SetPregnancyApproach: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix | |
| Pawn_SkillTracker.Learn: post: VEF.Genes.VanillaExpandedFramework_Pawn_SkillTracker_Learn_Patch.GiveRecreation | |
| Pawn_TimetableTracker..ctor: post: Defaults.Schedule.Patch_Pawn_TimetableTracker_ctor.Postfix | |
| Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix | |
| Pawn_WorkSettings.Disable: PRE: WorkTab.Pawn_WorkSettings_Disable.Prefix | |
| Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix | |
| Pawn_WorkSettings.EnableAndInitialize: post: Defaults.WorkPriorities.Patch_Pawn_WorkSettings_EnableAndInitialize.Postfix TRANS: WorkTab.Pawn_WorkSettings_EnableAndInitialize.Transpiler | |
| Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix | |
| Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix | |
| Pawn_WorkSettings.WorkIsActive: post: AchtungMod.Pawn_WorkSettings_WorkIsActive_Patch.Postfix | |
| PawnsArrivalModeWorker_CenterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_EmergeFromWater.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_RandomDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PawnsArrivalModeWorker_SpecificLocationDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker | |
| PitGate.TryFireIncident: TRANS: VisibleRaidPoints.Patch_PitGate_TryFireIncident.Transpiler | |
| Plant.PlantCollected: PRE: VEF.Plants.VanillaExpandedFramework_Plant_PlantCollected_Patch.AddSecondaryOutput post: TD_Enhancement_Pack.PlantCollected_PlantHarvest.Postfix, TD_Enhancement_Pack.PlantCollected.Postfix | |
| Plant.TickLong: post: TD_Enhancement_Pack.TickGrow_PlantHarvest.Postfix, TD_Enhancement_Pack.TickGrow.Postfix | |
| PlantUtility.CanSowOnGrower: TRANS: VEF.Plants.VanillaExpandedFramework_PlantUtility_CanSowOnGrower_Patch.Transpiler | |
| PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook | |
| PlayDataLoader.ResetStaticDataPost: PRE: AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished | |
| PlayLog.Add: post: Bubbles.Access.Verse_PlayLog_Add.Postfix | |
| PlayLogEntry_Interaction.ClickedFromPOV: post: SpeakUp.PlayLogEntry_Interaction_ClickedFromPOV.Postfix | |
| PlayLogEntry_Interaction.ToGameStringFromPOV_Worker: PRE: SpeakUp.PlayLogEntry_Interaction_ToGameStringFromPOV_Worker.Prefix post: SpeakUp.PlayLogEntry_Interaction_ToGameStringFromPOV_Worker.Postfix | |
| PlaySettings..ctor: post: TD_Enhancement_Pack.DefaultAutomaticRebuild.Postfix, Defaults.Medicine.Patch_PlaySettings_ctor.Postfix, Defaults.PlaySettings.Patch_PlaySettings_ctor.Postfix | |
| PlaySettings.DoPlaySettingsGlobalControls: PRE: [800]TD_Enhancement_Pack.RemoveUnusedToggles.Prefix post: DubsMintMinimap.H_DoPlaySettingsGlobalControls.Postfix, Bubbles.Access.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, RimHUD.Access.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, TD_Enhancement_Pack.PlaySettings_Patch.AddButton, TD_Enhancement_Pack.ShowPowerNetToggle.Postfix, RimworldPrefabProject.Core.Patches.MiniIconPatch.Postfix, VisibleWealth.Patch_PlaySettings.Postfix, [0]TD_Enhancement_Pack.RemoveUnusedToggles.Postfix | |
| PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VEF.DefIndicesFixer.Prefix | |
| Prefs.get_DevMode: PRE: Analyzer.DebugLogenabler.DevModePrefix | |
| PregnancyUtility.ApplyBirthOutcome: post: Defaults.BabyFeeding.Patch_PregnancyUtility.Postfix, Defaults.AllowedAreas.Patch_PregnancyUtility.Postfix | |
| PregnancyUtility.PregnancyChanceForPartners: post: VEF.Pawns.VanillaExpandedFramework_PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix | |
| PriorityWork.ClearPrioritizedWorkAndJobQueue: post: AchtungMod.PriorityWork_ClearPrioritizedWorkAndJobQueue_Patch.Postfix | |
| PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix | |
| Projectile.CheckForFreeIntercept: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: VEF.Pawns.VanillaExpandedFramework_Projectile_CheckForFreeIntercept_Patch.Transpiler, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler | |
| Projectile.CheckForFreeInterceptBetween: TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler | |
| Projectile.Impact: PRE: VEF.Weapons.VanillaExpandedFramework_Projectile_Impact_Patch.Prefix | |
| Projectile.ImpactSomething: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: VEF.Pawns.VanillaExpandedFramework_Projectile_ImpactSomething_Patch.Transpiler, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler | |
| Projectile.Launch: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Launch_Patch.Postfix | |
| Projectile.Tick: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Tick_Patch.Postfix | |
| Projectile.get_DamageAmount: post: VEF.Pawns.VanillaExpandedFramework_Projectile_DamageAmount_Patch.Postfix | |
| Projectile_Explosive.Impact: TRANS: TD_Enhancement_Pack.NotifyEnemiesOfGrenade.Transpiler | |
| PsychicRitualToil_SummonFleshbeastsCultist.ApplyOutcome: TRANS: VisibleRaidPoints.Patch_PsychicRitualToil_SummonFleshbeastsCultist_ApplyOutcome.Transpiler | |
| PsychicRitualToil_SummonFleshbeastsPlayer.SpawnFleshbeasts: TRANS: VisibleRaidPoints.Patch_PsychicRitualToil_SummonFleshbeastsPlayer_SpawnFleshbeasts.Transpiler | |
| PsychicRitualToil_SummonFleshbeastsPlayer.Start: TRANS: VisibleRaidPoints.Patch_PsychicRitualToil_SummonFleshbeastsPlayer_Start.Transpiler | |
| PsychicRitualToil_SummonShamblers.Start: TRANS: VisibleRaidPoints.Patch_PsychicRitualToil_SummonShamblers_Start.Transpiler | |
| Quest.CleanupQuestParts: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_CleanupQuestParts_Patch.Prefix | |
| Quest.End: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_End_Patch.Prefix | |
| QuestGen.AddSlateQuestTags: post: VEF.Storyteller.VanillaExpandedFramework_QuestGen_AddSlateQuestTags_Patch.Postfix | |
| QuestGen_Misc.Letter: post: VisibleRaidPoints.Patch_QuestGen_Misc_Letter.Postfix | |
| QuestGen_Threat.Raid: TRANS: VisibleRaidPoints.Patch_QuestGen_Threat_Raid.Transpiler | |
| QuestManager.Add: PRE: CherryPicker.Patch_QuestManager.Prefix post: VEF.Storyteller.VanillaExpandedFramework_QuestManager_Add_Patch.Postfix | |
| QuestNode_GetFaction.IsGoodFaction: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetFaction_IsGoodFaction_Patch.Postfix | |
| QuestNode_GetPawn.IsGoodPawn: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetPawn_IsGoodPawn_Patch.Postfix | |
| QuestNode_GetPawnKind.<>c__DisplayClass7_0.<GetKindDef>g__CanHandle|1: post: VEF.AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix | |
| QuestNode_Raid.RunInt: TRANS: VisibleRaidPoints.Patch_QuestNode_Raid_RunInt.Transpiler | |
| QuestNode_Root_DistressCall.FactionUsable: post: VEF.Factions.VanillaExpandedFramework_QuestNode_Root_DistressCall.Postfix | |
| QuestNode_Root_PollutionRaid.RunInt: TRANS: VisibleRaidPoints.Patch_QuestNode_Root_PollutionRaid_RunInt.Transpiler | |
| QuestNode_Root_SanguophageMeetingHost.RunInt: TRANS: VisibleRaidPoints.Patch_QuestNode_Root_SanguophageMeetingHost_RunInt.Transpiler | |
| QuestPart_EntityArrival.Notify_QuestSignalReceived: TRANS: VisibleRaidPoints.Patch_QuestPart_EntityArrival_Notify_QuestSignalReceived.Transpiler | |
| QuestPart_Incident.SetIncidentParmsAndRemoveTarget: post: VisibleRaidPoints.Patch_QuestPart_Incident_SetIncidentParmsAndRemoveTarget.Postfix | |
| QuestPart_Letter.ExposeData: post: VisibleRaidPoints.Patch_QuestPart_Letter_ExposeData.Postfix | |
| QuestPart_Letter.Notify_QuestSignalReceived: TRANS: VisibleRaidPoints.Patch_QuestPart_Letter_Notify_QuestSignalReceived.Transpiler | |
| QuestPart_Noctoliths.SpawnNoctols: TRANS: VisibleRaidPoints.Patch_QuestPart_Noctoliths_SpawnNoctols.Transpiler | |
| QuestPart_RandomRaid.Notify_QuestSignalReceived: TRANS: VisibleRaidPoints.Patch_QuestPart_RandomRaid_Notify_QuestSignalReceived.Transpiler | |
| QuestPart_ThreatsGenerator.MakeIntervalIncidents: PRE: VisibleRaidPoints.Patch_QuestPart_ThreatsGenerator.Prefix | |
| QuestUtility.SendLetterQuestAvailable: PRE: CherryPicker.Patch_QuestUtility.Prefix | |
| QuickSearchFilter.Matches: PRE: Defaults.StockpileZones.Patch_QuickSearchFilter_Matches.Prefix TRANS: Defaults.PatchTargeted_HiddenItemsManager.Transpiler | |
| RCellFinder.CanWanderToCell: post: CommonSense.RCellFinder_CanWanderToCell_CommonSensePatch.Postfix | |
| RaidStrategyWorker_Siege.MakeLordJob: PRE: VEF.Planet.Patch_RaidStrategyWorker_Siege+VanillaExpandedFramework_RaidStrategyWorker_Siege_MakeLordJob_Patch.Prefix | |
| Reachability.CanReach: PRE: VEF.Hediffs.PhasingPatches.AllReachable | |
| ReachabilityImmediate.CanReachImmediate: post: VEF.Weapons.VanillaExpandedFramework_ReachabilityImmediate_CanReachImmediate_Patch.Postfix | |
| ReadingPolicyDatabase.GenerateStartingPolicies: PRE: Defaults.Policies.ReadingPolicies.Patch_ReadingPolicyDatabase.Prefix post: SaveStorageSettings.Patch_ReadingPolicyDatabase_GenerateStartingPolicies.Postfix | |
| RecipeWorkerCounter.CountValidThings: PRE: TD_Enhancement_Pack.FixCount.Prefix | |
| ResearchManager.ExposeData: PRE: DubsMintMenus.HarmonyPatches+Patch_ResearchManager.Prefix | |
| ResearchManager.FinishProject: PRE: DubsMintMenus.HarmonyPatches+Patch_FinishProject.Prefix post: VEF.Storyteller.VanillaExpandedFramework_ResearchManager_FinishProject_Patch.Postfix, DubsMintMenus.HarmonyPatches+Patch_FinishProject.Postfix | |
| ResearchManager.ResearchPerformed: post: TD_Enhancement_Pack.ResearchPerformed.Postfix | |
| ResearchProjectDef.GetTip: TRANS: VEF.VanillaExpandedFramework_ResearchProjectDef_GetTip_Patch.Transpiler | |
| ResearchProjectDef.get_UnlockedDefs: post: VEF.Buildings.VanillaExpandedFramework_ResearchProjectDef_UnlockedDefs_Patch.Postfix, PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix | |
| ResourceReadout..ctor: post: Defaults.ResourceCategories.Patch_ResourceReadout_ctor.Postfix | |
| ResourceReadout.DoReadoutCategorized: PRE: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Prefix TRANS: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Transpiler | |
| ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators | |
| RoofGrid.SetRoof: post: TD_Enhancement_Pack.SetRoofSetDirty.Postfix | |
| Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered | |
| Root.Start: PRE: PortableContainers.Patches+Map_Loading.Prefix | |
| Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook, Brrainz.ModFeatures.Root_Update_Postfix | |
| Sandy_Detailed_RPG_GearTab.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler | |
| Sandy_Detailed_RPG_GearTab.FillTab: TRANS: SmartMedicine.FillTab_Patch.Transpiler | |
| Sandy_Detailed_RPG_GearTab.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix | |
| SavedGameLoaderNow.LoadGameFromSaveFileNow: post: MothballedAndDeadPawns.SavedGameLoaderNow_LoadGameFromSaveFileNow.Postfix, ShowModUpdates.SavedGameLoaderNow_LoadGameFromSaveFileNow_Postfix.Postfix | |
| SchoolUtility.CanTeachNow: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching | |
| Section.TryUpdate: PRE: DubsMintMinimap.Harmony_TryUpdate.Prefix | |
| SectionLayer_ThingsGeneral.TakePrintFrom: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix | |
| SelectionDrawer.DrawSelectionBracketFor: PRE: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Postfix | |
| SelectionDrawer.DrawSelectionOverlays: post: AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix | |
| SelectionDrawer.Notify_Selected: post: AdaptiveStorage.HarmonyPatches.AutomaticallyOpenTab.Postfix | |
| SelectionDrawerUtility.CalculateSelectionBracketPositionsWorld: PRE: AdaptiveStorage.HarmonyPatches.AdjustSelectionBracketPosition.Prefix | |
| Selector.SelectableObjectsUnderMouse: post: AdaptiveStorage.HarmonyPatches.PreventSelectionUnderMouse.Postfix | |
| Selector.SelectorOnGUI: PRE: AchtungMod.Selector_SelectorOnGUI_Patch.Prefix | |
| Selector.SelectorOnGUI_BeforeMainTabs: PRE: AchtungMod.Selector_SelectorOnGUI_BeforeMainTabs_Patch.Prefix | |
| Settings.DoWindowContents: TRANS: KillFeedPatch.KillFeedPatch.Transpiler | |
| Settlement.GetFloatMenuOptions: post: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_Settlement_GetFloatOptions_Postfix | |
| Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix | |
| SettlementDefeatUtility.IsDefeated: post: VEF.Storyteller.VanillaExpandedFramework_SettlementDefeatUtility_IsDefeated_Patch.Postfix | |
| SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix | |
| ShaderTypeDef.get_Shader: PRE: NiceHealthTab.Assets.ShaderFromAssetBundle | |
| ShaderUtility.GetSkinShaderAbstract: PRE: CharacterEditor.CEditor.GetBetterShader | |
| ShotReport.GetTextReadout: TRANS: VEF.Pawns.ShotReport_GetTextReadout_Patch.Transpiler | |
| ShotReport.HitReportFor: PRE: VEF.Weapons.VanillaExpandedFramework_ShotReport_HitReportFor_Patch.Prefix | |
| ShotReport.get_AimOnTargetChance_StandardTarget: post: VEF.Weapons.VanillaExpandedFramework_ShotReport_AimOnTargetChance_StandardTarget.Postfix | |
| Site.ShouldRemoveMapNow: post: VEF.Storyteller.Site_ShouldRemoveMapNow_Patch.Postfix | |
| SiteMakerHelper.FactionCanOwn: post: VEF.Factions.VanillaExpandedFramework_SiteMakerHelper_FactionCanOwn_Patch.Postfix | |
| SkillRecord.Interval: PRE: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch.Transpiler | |
| SkillRecord.Learn: PRE: VEF.Apparels.VanillaExpandedFramework_SkillRecord_Learn_Patch.Prefix post: TD_Enhancement_Pack.Learn_Patch.Postfix | |
| SkillUI.DrawSkill: TRANS: TD_Enhancement_Pack.SkillLearningIndicator.Transpiler | |
| SkyManager.UpdateOverlays: post: TD_Enhancement_Pack.SkyManagerDirty_Patch.Postfix | |
| Skyfaller.Tick: PRE: VEF.Apparels.Patch_Tick.Prefix | |
| SocialCardUtility.DrawPregnancyApproach: TRANS: VEF.Pawns.VanillaExpandedFramework_SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler | |
| SpecialThingFilterWorker_Vegetarian.Matches: PRE: AdaptiveStorage.HarmonyPatches.FixVanillaVegetarianFilter.Prefix | |
| Stance_Warmup.StanceDraw: post: VEF.Hediffs.VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix | |
| StandardLetter.get_Choices: post: VisibleRaidPoints.Patch_StandardLetter_get_Choices.Postfix | |
| StatDef.PopulateMutableStats: post: VEF.Weapons.VanillaExpandedFramework_StatDef_PopulateMutableStats.Postfix | |
| StatDrawEntry.Draw: PRE: BetterInfoCard.StatDrawEntry_Patch+Patch_StatDrawEntry_Draw.Prefix | |
| StatWorker.<RelevantGear>d__23.MoveNext: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_RelevantGear_Transpiler.Transpiler | |
| StatWorker.GetAdditionalOffsetsAndFactorsExplanation: TRANS: Defaults.Policies.Patch_StatWorker_GetExplanationFinalizePart.Transpiler | |
| StatWorker.GetOffsetsAndFactorsExplanation: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetOffsetsAndFactorsExplanation_Transpiler.Transpiler | |
| StatWorker.GetValueUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetValueUnfinalized_Transpiler.Transpiler | |
| StatWorker.ShouldShowFor: TRANS: Defaults.Policies.Patch_StatWorker_ShouldShowFor.Transpiler | |
| StaticConstructorOnStartupUtility.CallAll: (no patches) | |
| StatsReportUtility.DrawStatsReport: TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler | |
| StorageRenderer.GetItemGraphicIfVisible: PRE: AdaptiveStorageGlobalSettings.StorageRenderer_GetItemGraphicIfVisible_Patch.Prefix | |
| StorageSettings.CopyFrom: post: MjRimMods.StorageRefillHysteresis.StorageSettings_Patch.After_CopyFrom | |
| StorageSettings.ExposeData: post: MjRimMods.StorageRefillHysteresis.StorageSettings_Patch.After_ExposeData | |
| StoreUtility.IsValidStorageFor: PRE: MjRimMods.StorageRefillHysteresis.StoreUtility_Patch.Before_IsValidStorageFor | |
| StoreUtility.NoStorageBlockersIn: post: MjRimMods.StorageRefillHysteresis.StoreUtility_NoStorageBlockersIn_Patch.Postfix TRANS: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+FixMissingValidStackDestinationCheck.Transpiler | |
| StoreUtility.TryFindBestBetterStoreCellForWorker: PRE: MjRimMods.StorageRefillHysteresis.StoreUtility_Patch.Before_TryFindBestBetterStoreCellForWorker, AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+PreventStorageLookupFaster.Prefix | |
| StoryState.Notify_IncidentFired: post: Leoltron.ExplicitTimings.StoryState_Notify_IncidentFired_Patch.Postfix | |
| Storyteller.TryFire: PRE: VEF.Storyteller.VanillaExpandedFramework_Storyteller_TryFire_Patch.Prefix | |
| StorytellerComp.IncidentChanceFinal: post: VEF.Storyteller.VanillaExpandedFramework_StorytellerComp_IncidentChanceFinal_Patch.Postfix | |
| StorytellerComp_RandomMain.GenerateParms: TRANS: VisibleRaidPoints.Patch_StorytellerComp_RandomMain_GenerateParms.Transpiler | |
| StorytellerDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_StorytellerDef_ResolveReferences_Patch.Prefix | |
| StorytellerUI.DrawStorytellerSelectionInterface: post: Defaults.Storyteller.Patch_StorytellerUI_DrawStorytellerSelectionInterface.Postfix TRANS: Defaults.Storyteller.Patch_StorytellerUI_DrawStorytellerSelectionInterface.Transpiler | |
| StorytellerUtility.DefaultThreatPointsNow: TRANS: VisibleRaidPoints.Patch_StorytellerUtility_DefaultThreatPointsNow.Transpiler | |
| TattooDef.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_TattooDef_GraphicFor_Patch.Postfix | |
| TerrainGrid.DoTerrainChangedEffects: post: TD_Enhancement_Pack.TerrainChangedSetDirty.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Fertility.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_Smoothable.Postfix, TD_Enhancement_Pack.DoTerrainChangedEffects_Patch_WalkSpeed.Postfix, TD_Enhancement_Pack.Overlays.DoTerrainChangedEffects_Patch.Postfix, TD_Enhancement_Pack.Overlays.DoTerrainChangedEffects_Coverage_Patch.Postfix | |
| TerrainGrid.RemoveTopLayer: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_RemoveTopLayer.Prefix | |
| TerrainGrid.SetTerrain: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Prefix post: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix | |
| TerrainPatchMaker.Init: PRE: [750]MapPreview.Patches.Patch_RimWorld_TerrainPatchMaker.Init_Prefix | |
| Thing.CanStackWith: post: CommonSense.CompIngredients_CanStackWith_CommonSensePatch.Postfix | |
| Thing.ExposeData: TRANS: SaveGameCompatibility.ExposeDataPatch.Transpiler | |
| Thing.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToLegacyStorages.Postfix | |
| Thing.Ingested: PRE: VEF.Genes.ThingIngestingPatches.Prefix | |
| Thing.PostMapInit: PRE: PipeSystem.PipeSystem_Thing_PostMapInit_Patch.Prefix | |
| Thing.SetFaction: PRE: Defaults.WorkbenchBills.Patch_Thing.Prefix post: Defaults.WorkbenchBills.Patch_Thing.Postfix | |
| Thing.SetFactionDirect: PRE: Defaults.WorkbenchBills.Patch_Thing.Prefix post: Defaults.WorkbenchBills.Patch_Thing.Postfix | |
| Thing.SpawnSetup: TRANS: PipeSystem.PipeSystem_Thing_SpawnSetup_Patch.Transpiler | |
| Thing.SplitOff: TRANS: CommonSense.Thing_SplitOff_CommonSensePatch.CleanIngList | |
| Thing.TakeDamage: PRE: VEF.AnimalBehaviours.Patch_TakeDamage.Prefix post: VEF.Weapons.VanillaExpandedFramework_Thing_TakeDamage_Patch.Postfix, DamageMotes.DamageMotes_Patch.Postfix | |
| Thing.get_AmbientTemperature: post: AdaptiveStorage.HarmonyPatches.AdjustThingTemperature.Postfix | |
| Thing.get_DefaultGraphic: PRE: VEF.Graphics.VanillaExpandedFramework_Thing_DefaultGraphic_Patch.Prefix | |
| ThingClass.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix | |
| ThingComp.CompInspectStringExtra: post: Food_Poisoning_Stack_Fix.ThingComp_CompInspectStringExtra.Postfix | |
| ThingComp.PostPostMake: post: Defaults.Misc.TargetTemperature.Patch_ThingComp.Postfix | |
| ThingComp.SpecialDisplayStats: post: TD_Enhancement_Pack.RottableReport.Postfix | |
| ThingDef.ConfigErrors: post: AdaptiveStorage.HarmonyPatches.ImprovedConfigErrors.Postfix | |
| ThingDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_ThingDef_ResolveReferences_Patch.Prefix | |
| ThingDef.SpecialDisplayStats: post: VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Postfix_Patch+SetFaction.Postfix, VEF.AnimalBehaviours.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, VEF.AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, AdaptiveStorage.HarmonyPatches.ThingDefStatDrawEntries.Postfix | |
| ThingDef.get_DescriptionDetailed: TRANS: VEF.Apparels.VanillaExpandedFramework_ThingDef_DescriptionDetailed_Transpiler.Transpiler | |
| ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VEF.Pawns.VanillaExpandedFramework_ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix | |
| ThingFilter.ExposeData: PRE: DefNameLink.ThingFilterExposeDataStrip.Prefix post: MidsaverSaver.Patch_ExposeThingFilter.Postfix, AdaptiveStorage.HarmonyPatches.RemoveInvalidDefsOnStorageSettingsLoading.Postfix | |
| ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix | |
| ThingFilter.get_Summary: post: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Postfix | |
| ThingFilterUI.DoThingFilterConfigWindow: TRANS: Defaults.UI.Patch_ThingFilterUI.Transpiler | |
| ThingGrid.Deregister: post: TD_Enhancement_Pack.BeautyDirtierDeregister.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_PlantHarvest.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_TreeGrowth.Postfix, TD_Enhancement_Pack.ThingDirtierDeregister_WindBlocker.Postfix, TD_Enhancement_Pack.Overlays.BuildingDirtierDeregister.Postfix | |
| ThingGrid.DeregisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.DeregisteredAtThingGridEvent.Transpiler | |
| ThingGrid.Register: post: TD_Enhancement_Pack.BeautyDirtierRegister.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_PlantHarvest.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_TreeGrowth.Postfix, TD_Enhancement_Pack.ThingDirtierRegister_WindBlocker.Postfix, TD_Enhancement_Pack.Overlays.BuildingDirtierRegister.Postfix | |
| ThingGrid.RegisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.RegisteredAtThingGridEvent.Transpiler | |
| ThingMaker.MakeThing: post: CommonSense.ThingMaker_MakeThing_CommonSensePatch.Postfix | |
| ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix TRANS: AdaptiveStorage.HarmonyPatches.CacheZoomAndMousePosition.Transpiler | |
| ThingOwner`1.TryAdd: PRE: RimworldPrefabProject.Core.Patches.DiagnosticPatches.ThingOwner_TryAdd_Prefix post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix | |
| ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: post: AdaptiveStorage.HarmonyPatches.PreventSelectionInRect.Postfix | |
| ThingSelectionUtility.SelectableByMapClick: post: VEF.Apparels.VanillaExpandedFramework_ThingSelectionUtility_Patch.GhillieException | |
| ThingStuffPair.get_Commonality: post: VEF.Things.VanillaExpandedFramework_ThingStuffPair_Commonality_Patch.Postfix | |
| ThingUtility.CheckAutoRebuildOnDestroyed: post: QualityBuilder.Patch_ThingUtillity.Postfix | |
| ThingWithComps.ExposeData: post: CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix | |
| ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted | |
| ThingWithComps.PostMake: post: Defaults.StockpileZones.Buildings.PatchTargeted_Building_PostMake.Postfix | |
| ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler | |
| ThoughtWorker_HumanLeatherApparel.CurrentThoughtState: post: VEF.Genes.VanillaExpandedFramework_ThoughtWorker_HumanLeatherApparel_CurrentThoughtState.Postfix | |
| ThoughtWorker_NeedFood.CurrentStateInternal: post: VEF.Genes.VanillaExpandedFramework_CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix | |
| ThreatsGenerator.GetIncidentParms: TRANS: VisibleRaidPoints.Patch_ThreatsGenerator.Transpiler | |
| TickManager.DoSingleTick: PRE: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Prefix, AchtungMod.TickManager_DoSingleTick_Patch.Prefix post: [800]MidsaverSaver.CheckWorldObjects.Postfix, SpeakUp.TickManager_DoSingleTick.Postfix, VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Postfix | |
| TickManager.get_TickRateMultiplier: PRE: SmartSpeed.SmartSpeed_TickManager_TickRateMultiplier_PreAndPostfix.ModifyTickRate | |
| TileFinder.<>c__DisplayClass2_0.<RandomSettlementTileFor>b__1: post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch.Postfix | |
| TileFinder.RandomSettlementTileFor: PRE: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Prefix post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Postfix | |
| TileMutatorWorker_River.GenerateRiverLookupTexture: PRE: [700]MapPreview.Patches.Patch_RimWorld_TileMutatorWorker_River.GenerateRiverLookupTexture | |
| TimeControls.DoTimeControlsGUI: PRE: SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Prefix.CallGUIConfig TRANS: TD_Enhancement_Pack.StopForcedSlowdown.Transpiler, SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Transpiler.Transpiler | |
| Toil.AddEndCondition: PRE: AchtungMod.Toil_AddEndCondition_Patch.Prefix | |
| Toil.AddFailCondition: PRE: AchtungMod.Toil_AddFailCondition_Patch.Prefix | |
| Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_GotoCastPosition_Patch.Transpiler | |
| Toils_Combat.<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0: PRE: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Prefix TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Transpiler | |
| Toils_Construct.<>c__DisplayClass0_0.<MakeSolidThingFromBlueprintIfNecessary>b__0: TRANS: AchtungMod.Toils_Construct_MakeSolidThingFromBlueprintIfNecessary_Patch.Transpiler | |
| Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix | |
| Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently | |
| Toils_Recipe.<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__0: TRANS: TD_Enhancement_Pack.ColorVariation.Toils_Recipe_Transpiler | |
| Toils_Recipe.<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__1: TRANS: TD_Enhancement_Pack.ColorVariation.Toils_Recipe_Transpiler | |
| Toils_Recipe.CalculateDominantIngredient: TRANS: TD_Enhancement_Pack.Dominate.Transpiler | |
| Toils_Tend.<>c__DisplayClass2_0.<PickupMedicine>b__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler | |
| Tornado.CellImmuneToDamage: post: VEF.Apparels.CellImmuneToDamage.Postfix | |
| TradeDeal.TryExecute: PRE: VEF.Factions.TradeDeal_TryExecute_Patch.Prefix post: VEF.Factions.TradeDeal_TryExecute_Patch.Postfix | |
| TradeUI.DrawTradeableRow: post: TradeHelper.Main+TradePatch4.Postfix | |
| TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_ForThingDef_Patch.RemoveTamenessDecayCheck | |
| TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck | |
| TraitSet.GainTrait: PRE: VEF.Apparels.VanillaExpandedFramework_TraitSet_GainTrait_Patch.Prefix | |
| Transferable.CanAdjustBy: post: VEF.Factions.Transferable_CanAdjustBy_Patch.Postfix | |
| TransferableOneWayWidget.DoRow: post: TradeHelper.Main+CaravanPatch3.Postfix | |
| TransferableUIUtility.ContentSourceDescription: PRE: VEF.VanillaExpandedFramework_TransferableUIUtility_ContentSourceDescription_Patch.Prefix | |
| Transition.Execute: PRE: VEF.Storyteller.VanillaExpandedFramework_Transition_Execute_Patch.Prefix | |
| TurretTop.DrawTurret: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_DrawTurret_Patch.Prefix | |
| TurretTop.get_CurRotation: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_get_CurRotation_Patch.Prefix | |
| Tutor.TutorOnGUI: PRE: RimHUD.Access.Patch.RimWorld_Tutor_TutorOnGUI.Prefix | |
| UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook TRANS: MoreWidgets.Patch_DoTooltipGUI.Transpiler | |
| UIRoot_Entry.DoMainMenu: post: CharacterEditor.CEditor.OnDoingMainMenu | |
| UIRoot_Entry.Init: post: Defaults.Patch_UIRoot_Entry.Postfix | |
| UIRoot_Entry.UIRootOnGUI: PRE: Analyzer.H_KeyPresses.OnGUI | |
| UIRoot_Play.UIRootOnGUI: PRE: Analyzer.H_KeyPresses.OnGUI | |
| UIRoot_Play.UIRootUpdate: post: VisibleWealth.Patch_UIRoot_Play_UIRootUpdate.Postfix | |
| VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix: PRE: MapPreview.Compatibility.ModCompat_VE_VEF.TerrainGrid_SetTerrain_Postfix | |
| Verb.Available: post: VEF.Weapons.VanillaExpandedFramework_Verb_Available_Patch.Postfix, VEF.Buildings.Verb_Available_Patch.Postfix | |
| Verb.TryFindShootLineFromTo: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_TryFindShootLineFromTo_Patch.Prefix | |
| Verb.TryStartCastOn: PRE: [100]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Postfix | |
| Verb.WarmupComplete: post: DubsMintMinimap.Harmony_WarmupComplete.Postfix | |
| VerbProperties.AdjustedCooldown: post: VEF.AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand | |
| VerbProperties.AdjustedMeleeDamageAmount: post: VEF.Pawns.VanillaExpandedFramework_AdjustedMeleeDamageAmount_Patch.Postfix | |
| VerbProperties.AdjustedRange: PRE: VEF.Weapons.VerbUtility+VerbProperties_AdjustedRange_Patch.Prefix | |
| VerbTracker.CreateVerbTargetCommand: post: VEF.Graphics.VanillaExpandedFramework_VerbTracker_CreateVerbTargetCommand_Patch.Postfix | |
| Verb_LaunchProjectile.TryCastShot: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_LaunchProjectile_TryCastShot.Prefix post: VEF.Buildings.Verb_LaunchProjectile_TryCastShot_Patch.Postfix | |
| Verb_MeleeAttack.SoundMiss: post: DamageMotes.Verb_MeleeAttack_Patch.Postfix | |
| VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix | |
| WeatherManager.get_CurWeatherPerceived: post: VEF.Weathers.VanillaExpandedFramework_WeatherManager_CurWeatherPerceived_Patch.Postfix | |
| WeatherWorker..ctor: post: VEF.Weathers.VanillaExpandedFramework_WeatherWorker_Constructor_Patch.Postfix | |
| WidgetRow.ButtonIcon: PRE: TD_Enhancement_Pack.RemoveUnusedToggles.ButtonIconRendering | |
| WidgetRow.ToggleableIcon: PRE: TD_Enhancement_Pack.RemoveUnusedToggles.ToggleableIconRendering | |
| Widgets.ButtonText: post: ShowModUpdates.Widgets_ButtonText_Postfix.Postfix, UseThisInstead.Widgets_ButtonText.Postfix | |
| Widgets.DefIcon: PRE: PipeSystem.Widgets_DefIcon_Patch.Prefix | |
| Widgets.EndGroup: PRE: Leoltron.ExplicitTimings.MainTabWindow_History_Patch+Widgets_EndGroup.Prefix | |
| WidgetsWork.ColorOfPriority: PRE: WorkTab.WidgetsWork_ColorOfPriority.Prefix | |
| WidgetsWork.DrawWorkBoxFor: TRANS: WorkTab.WidgetsWork_DrawWorkBoxFor.Transpiler | |
| WidgetsWork.TipForPawnWorker: TRANS: WorkTab.WidgetsWork_TipForPawnWorker.Transpiler | |
| Window.Close: post: TD_Enhancement_Pack.PauseAfterNegotiation.Postfix | |
| Window.PostClose: PRE: TD_Enhancement_Pack.PodsSaveManifest.Prefix post: Brrainz.CrossPromotion.Page_ModsConfig_PostClose_Postfix | |
| Window.PreClose: PRE: NiceBillTab.Patch_Window_PreClose.Prefix | |
| Window.SetInitialSizeAndPosition: post: BetterInfoCard.Dialog_InfoCard_Patch+Patch_Window_SetInitialSizeAndPosition.Postfix | |
| WorkGiver_ClearSnowOrSand.ShouldSkip: PRE: CommonSense.WorkGiver_ClearSnow_Patch+WorkGiver_ClearSnow_ShouldSkip_CommonSensePatch.Prefix | |
| WorkGiver_ConstructDeliverResourcesToBlueprints.HasJobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix | |
| WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix | |
| WorkGiver_ConstructDeliverResourcesToFrames.HasJobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix | |
| WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix | |
| WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix | |
| WorkGiver_CookFillHopper.JobOnThing: PRE: MjRimMods.StorageRefillHysteresis.WorkGiver_CookFillHopper_Patch.Before_JobOnThing | |
| WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix | |
| WorkGiver_DoBill.GetMedicalCareCategory: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix | |
| WorkGiver_DoBill.TryFindBestBillIngredients: PRE: [0]SmartMedicine.HackityGetBill.Prefix post: CommonSense.WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix | |
| WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Prefix TRANS: CommonSense.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.AddSort, VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Transpiler | |
| WorkGiver_DoBill.TryFindBestIngredientsHelper: TRANS: CommonSense.WorkGiver_DoBill_TryFindBestIngredientsHelper_CommonSensePatch.Transpiler | |
| WorkGiver_DoBill.TryFindBestIngredientsInSet_NoMixHelper: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Transpiler | |
| WorkGiver_Grower.<PotentialWorkCellsGlobal>d__4.MoveNext: TRANS: TD_Enhancement_Pack.DoNotHarvest_Building.Transpiler | |
| WorkGiver_GrowerHarvest.HasJobOnCell: PRE: TD_Enhancement_Pack.NoHarvestJob.Prefix | |
| WorkGiver_Haul.ShouldSkip: PRE: PickUpAndHaul.HarmonyPatches.SkipCorpses_Prefix | |
| WorkGiver_Merge.JobOnThing: PRE: MjRimMods.StorageRefillHysteresis.WorkGiver_Merge_Patch.Before_JobOnThing | |
| WorkGiver_Miner.JobOnThing: post: TD_Enhancement_Pack.MakeWay_Miner_Job.Postfix TRANS: TD_Enhancement_Pack.MakeWay_Miner_Job.Transpiler | |
| WorkGiver_Miner.PotentialWorkThingsGlobal: post: TD_Enhancement_Pack.MakeWay_Miner.Postfix | |
| WorkGiver_Miner.ShouldSkip: post: TD_Enhancement_Pack.SkipNotIfBlueprints_Miner.Postfix | |
| WorkGiver_PlantsCut.JobOnThing: TRANS: TD_Enhancement_Pack.MakeWay_Plant_Job.Transpiler | |
| WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: TD_Enhancement_Pack.MakeWay_Plant.Postfix | |
| WorkGiver_PlantsCut.ShouldSkip: post: TD_Enhancement_Pack.SkipNotIfBlueprints.Postfix | |
| WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler | |
| WorkGiver_Slaughter.HasJobOnThing: post: TD_Enhancement_Pack.HighwayToTheSlaughterZone.Postfix | |
| WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix | |
| WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler | |
| WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix | |
| WorkGiver_VisitSickPawn.JobOnThing: PRE: CommonSense.WorkGiver_VisitSickPawn_JobOnThing_CommonSensePatch.Prefix | |
| WorkshopItems.Notify_Subscribed: post: Brrainz.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix | |
| World.ExposeData: PRE: [700]AchtungMod.World_ExposeData_Patch.Prefix | |
| World.FinalizeInit: PRE: AchtungMod.World_FinalizeInit_Patch.Prefix | |
| WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VEF.Planet.VanillaExpandedFramework_WorldFactionsUIUtility_CanAddFaction_Patch.Transpiler | |
| WorldFactionsUIUtility.DoRow: post: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoRow_Patch.Postfix TRANS: Defaults.WorldSettings.Patch_WorldFactionsUIUtility.Transpiler | |
| WorldFactionsUIUtility.DoWindowContents: TRANS: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoWindowContents_Patch.Transpiler | |
| WorldGenStep_Roads.<>c__DisplayClass12_0.<GenerateRoadEndpoints>b__0: post: VEF.Factions.VanillaExpandedFramework_GenerateRoadEndpoints_Patch.Postfix | |
| WorldObjectDef.ResolveReferences: PRE: VEF.MergeablePatches+VanillaExpandedFramework_WorldObjectDef_ResolveReferences_Patch.Prefix | |
| WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix | |
| Zone_Fishing.GetGizmos: post: Defaults.Fishing.Patch_Zone_Fishing.Postfix | |
| Zone_Growing.GetGizmos: post: TD_Enhancement_Pack.DoNotHarvest.Postfix | |
| Zone_Growing.GetInspectString: TRANS: TD_Enhancement_Pack.ZoneGrowingSizeCount.Transpiler | |
| Zone_Growing.GetZoneAddGizmos: post: TD_Enhancement_Pack.SelectedZoneMatchGizmo.Postfix | |
| Zone_Growing.get_PlantDefToGrow: PRE: Defaults.Misc.PlantType.Patch_Zone_Growing_get_PlantDefToGrow.Prefix | |
| Zone_Stockpile.GetGizmos: post: TD_Enhancement_Pack.ZoneStockpile_GetGizmos_Patch.InsertUrgentRefillGizmos, SaveStorageSettings.Patch_Zone_Stockpile_GetGizmos.Postfix | |
| Zone_Stockpile.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToStockpileZones.Postfix | |
| _WorkGiver_ConstructFinishFrames.Postfix: PRE: VEF.Pawns.VanillaExpandedFramework_QualityBuilder_WorkGiver_ConstructFinishFrames_Patch.Prefix | |
| Harmony versions present: 2.4.2.0: net.pardeike.rimworld.mods.achtung, Uuugggg.rimworld.TD_Enhancement_Pack.main, brrainz.lib.dynamicworktypes, uuugggg.rimworld.SmartMedicine.main, Mlie.ShowModUpdates, Mlie.ExportAndImportModSettings, com.yayo.yayoAni, Mlie.UseThisInstead, uuugggg.rimworld.SmartMedicine.RPGInventory, rimworld.dyrewulfe.fpstackfix; 2.4.1.0: net.pardeike.rimworld.lib.harmony, defaults.1trickPwnyta, OskarPotocki.VEF, BetterInfoCard, com.rimworldprefabproject.patches, visiblewealth.1trickPwnyta, ModSettingsFrameworkMod, Andromeda.NiceBillTab, AdaptiveStorageGlobalSettings; 2.4.0.0: Bubbles; 2.3.7.0: RimHUD, Andromeda.NiceHealthTab; 2.3.6.0: UnlimitedHugs.HugsLib, com.telefonmast.graphicssettings.rimworld.mod, brrainz.mod.features, rimworld.mod.charactereditor, UnlimitedHugs.AllowTool, kahdeg.KillFeed, Dubwise.DubsMintMinimap, Dubwise.DubsMintMenus, Owlchemist.CherryPicker, adaptive.storage.framework, gwinnbleidd.MothballedAndDeadPawns, net.avilmask.rimworld.mod.CommonSense, mehni.rimworld.pickupandhaul.main, Dubwise.PerformanceAnalyzer, jpt.speakup, Andromeda.PackableContainers, PureMJ.MjRimMods.StorageRefillHysteresis, fluffy.worktab, com.smartspeed, UnlimitedHugs.DefensivePositions, vanillaexpanded.outposts, net.avilmask.rimworld.mod.CommonSense.RPGInventory, Ocean.Translation.KillFeed, TimmyLiang.TradeHelper; 2.3.3.0: Owlchemist.MidSaverSaver, com.savestoragesettings.rimworld.mod, MapPreviewMod.Main, LunarFramework.Main, LunarFramework.Compat.HugsLib, bs.defnamelink, bs.postinheritanceoperation, bs.savegamecompatibilityoperation, MapPreview.Main, visibleraidpoints.1trickPonyta, MapPreview.Compat.VEF; 2.3.2.0: Leoltron.ExplicitTimings, Kikohi.KCSG, Kikohi.PipeSystem, brrainz-crosspromotion; 2.3.1.1: de.hatti.rimworld.mod.qualitybuilder; 2.2.2.0: kathanon.FloatSubMenu, fxz.turretdamage.patch; 2.1.0.0: com.CaesarV6.DamageMotes.Patch; 2.0.0.8: rimworld.randomKiwi.FFM | |
| Platform information: (hidden, use publishing options to include) | |
| Log file contents: | |
| Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed' | |
| Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc' | |
| [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. | |
| Initialize engine version: 2022.3.35f1 (011206c7a712) | |
| [Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems | |
| GfxDevice: [Renderer information redacted] | |
| Begin MonoManager ReloadAssembly | |
| - Loaded All Assemblies, in 0.112 seconds | |
| - Finished resetting the current domain, in 0.001 seconds | |
| D3D11 device created for Microsoft Media Foundation video decoding. | |
| [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. | |
| Command line arguments: -disable-compute-shaders | |
| RimWorld 1.6.4871 rev591 | |
| [HugsLib] version 12.0.0 | |
| [HugsLib] early-initializing AllowTool | |
| DubsMintMenus v1.3.1086 | |
| [Interaction Bubbles v4.2] Initialized | |
| [RimHUD v1.17.5] Initialized | |
| [Analyzer] Loaded version 1.6.0 rev 1 | |
| [Analyzer] WorkTab | |
| [1.6]Graphics Setter - Loaded | |
| RimSaves NX rev27 | |
| [Smart Medicine] Apply Nice Health Tab patch | |
| [Smart Medicine] Apply Nice Health Tab patch | |
| [StorageRefillHysteresis 0.2.0] Mod Loaded. | |
| [Visible Raid Points] Loaded. | |
| [Visible Wealth] Loaded. | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>sbz_CorpseSpot</defName><label>corpse dump spot</label><description>A spot that can store up to 12 corpses.</description><altitudeLayer>FloorEmplacement</altitudeLayer><rotatable>true</rotatable><passability>Standable</passability><statBases><WorkToBuild>1</WorkToBuild></statBases><fillPercent>0</fillPercent><useHitPoints>false</useHitPoints><size>(1,1)</size><surfaceType>Item</surfaceType><graphicData><texPath>Things/Building/Storage/sbz_CorpseSpot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><color>(155,155,155)</color></graphicData><uiIconScale>1</uiIconScale><uiOrder>950</uiOrder><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>false</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Corpses</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories /></filter></defaultStorageSettings><paintable>true</paintable></building></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef Name="sbzCrateBase" ParentName="AdaptiveStorageBase" Abstract="True"><rotatable>false</rotatable><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><staticSunShadowHeight>0.15</staticSunShadowHeight><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Root</li></categories><disallowedCategories><li>Plants</li><li>BuildingsNeatStorage</li></disallowedCategories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories /></filter></defaultStorageSettings><paintable>true</paintable></building></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef Name="sbzDisplayShelfBase" ParentName="AdaptiveStorageBase" Abstract="True"><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><statBases><MaxHitPoints>200</MaxHitPoints><Mass>20</Mass><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Beauty>1</Beauty></statBases><size>(2,1)</size><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><uiIconOffset>(0, 0.1)</uiIconOffset></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef Name="sbzSmallDisplayShelfBase" ParentName="AdaptiveStorageBase" Abstract="True"><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><statBases><MaxHitPoints>100</MaxHitPoints><Mass>10</Mass><WorkToBuild>1250</WorkToBuild><Flammability>1.0</Flammability><Beauty>1</Beauty></statBases><size>(1,1)</size><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><uiIconOffset>(0, 0.1)</uiIconOffset></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>sbz_MeatHook</defName><label>meat hook</label><description>A meat hook that can hang up to 12 pieces of meat or corpses.</description><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><statBases><MaxHitPoints>200</MaxHitPoints><Mass>20</Mass><WorkToBuild>2500</WorkToBuild><Flammability>1.0</Flammability><Beauty>1</Beauty></statBases><size>(2,1)</size><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>Smithing</li></researchPrerequisites><graphicData><texPath>Things/Building/Storage/MeatHook/sbz_MeatHook</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,4)</drawSize></graphicData><stuffCategories><li>Metallic</li></stuffCategories><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><costStuffCount>40</costStuffCount><uiIconScale>0.9</uiIconScale><uiOrder>1150</uiOrder><staticSunShadowHeight>0.35</staticSunShadowHeight><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>MeatRaw</li><li>Corpses</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories /></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><uiIconOffset>(0, 0.075)</uiIconOffset></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>sbz_Safe</defName><label>Safe</label><description>The safe can hold up to 6 items of various kinds.</description><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><statBases><MaxHitPoints>100</MaxHitPoints><Mass>10</Mass><WorkToBuild>1250</WorkToBuild><Flammability>0.8</Flammability></statBases><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>Machining</li></researchPrerequisites><graphicData><texPath>Things/Building/Storage/Safe/sbz_Safe</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,4)</drawSize></graphicData><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>20</costStuffCount><uiIconScale>0.5</uiIconScale><uiOrder>1160</uiOrder><staticSunShadowHeight>0.2</staticSunShadowHeight><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Foods</li><li>Manufactured</li><li>ResourcesRaw</li><li>Items</li><li>Weapons</li><li>Apparel</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories /></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><uiIconOffset>(0, 0.075)</uiIconOffset></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>sbz_Drum</defName><label>Drum</label><description>The drum can hold up to 6 items of various kinds.</description><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><pathCost>50</pathCost><statBases><MaxHitPoints>100</MaxHitPoints><Mass>20</Mass><WorkToBuild>1250</WorkToBuild><Flammability>0.8</Flammability></statBases><size>(1,1)</size><rotatable>false</rotatable><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><researchPrerequisites><li>Machining</li></researchPrerequisites><graphicData><texPath>Things/Building/Storage/Drum/sbz_Drum</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(4,4)</drawSize><drawRotated>false</drawRotated></graphicData><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>20</costStuffCount><uiIconScale>0.5</uiIconScale><uiOrder>1170</uiOrder><staticSunShadowHeight>0.33</staticSunShadowHeight><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Foods</li><li>Manufactured</li><li>ResourcesRaw</li><li>Items</li><li>Weapons</li><li>Apparel</li><li>CorpsesHumanlike</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories /></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories><uiIconOffset>(0, 0.125)</uiIconOffset></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>sbz_WeaponRack</defName><label>weapon rack</label><graphicData><texPath>Things/Building/Storage/WeaponRack/sbz_OldWeaponRack</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,4)</drawSize><drawRotated>false</drawRotated></graphicData><description>A weapon rack that can display up to 6 weapons.</description><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><costStuffCount>20</costStuffCount><fillPercent>0.3</fillPercent><uiIconPath>Things/Building/Storage/WeaponRack/sbz_OldWeaponRack_south</uiIconPath><uiIconScale>1.6</uiIconScale><uiIconOffset>(0, 0.1)</uiIconOffset><size>(2,1)</size><uiOrder>1099</uiOrder><staticSunShadowHeight>0.2</staticSunShadowHeight><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>1500</WorkToBuild><Mass>20</Mass><Flammability>1.0</Flammability></statBases><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell><fixedStorageSettings><filter><categories><li>Weapons</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Normal</priority><filter><categories /></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsNeatStorage</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelD</defName><label>Barrel D</label><graphicData><texPath>Barrel/Barrel_D</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small barrel that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 2\n\nRotate to change appearance.</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.25</fillPercent><uiIconPath>Barrel/Barrel_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>0</Flammability><Mass>6</Mass></statBases><costList><Steel>10</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelE</defName><label>Barrel E</label><graphicData><texPath>Barrel/Barrel_E</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small rusted barrel that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 2\n\nRotate to change appearance.</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Barrel/Barrel_E_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>0</Flammability><Mass>6</Mass></statBases><costList><Steel>10</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelF</defName><label>Barrel F</label><graphicData><texPath>Barrel/Barrel_F</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small rusted barrel that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 2\n\nRotate to change appearance.</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Barrel/Barrel_F_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>0</Flammability><Mass>6</Mass></statBases><costList><Steel>10</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelG</defName><label>Barrel G</label><graphicData><texPath>Barrel/Barrel_G</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small rusted barrel that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 2\n\nRotate to change appearance.</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Barrel/Barrel_G_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>0</Flammability><Mass>6</Mass></statBases><costList><Steel>10</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>Bundle_D</defName><label>Bundle D</label><graphicData><texPath>Bundle/Bundle_D_Base</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large bundle of textiles. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 24\n\nStore items to change appearance.</description><researchPrerequisites><li>ComplexClothing</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Bundle/Bundle_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>25</MaxHitPoints><WorkToBuild>250</WorkToBuild><Flammability>0</Flammability><Mass>10</Mass></statBases><costList><Steel>10</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Textiles</li></categories></filter></fixedStorageSettings></building><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterC</defName><label>Canister C</label><graphicData><texPath>Canister/Canister_C</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large tank that can store a range of liquids. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Canister/Canister_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0.5</Flammability><Mass>120</Mass></statBases><costList><Steel>200</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>9</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterD</defName><label>Canister D</label><graphicData><texPath>Canister/Canister_D</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large tank that can store a range of liquids. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Canister/Canister_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0.5</Flammability><Mass>120</Mass></statBases><costList><Steel>200</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>9</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterE</defName><label>Canister E</label><graphicData><texPath>Canister/Canister_E</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large tank that can store a range of liquids. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Canister/Canister_E_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0.5</Flammability><Mass>120</Mass></statBases><costList><Steel>200</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>9</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterF</defName><label>Canister F</label><graphicData><texPath>Canister/Canister_F</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large tank that can store a range of liquids. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Canister/Canister_F_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0.5</Flammability><Mass>120</Mass></statBases><costList><Steel>200</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>9</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ChunkA</defName><label>Chunk A</label><graphicData><texPath>Chunk/Chunk_A</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,2.95)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large freight container that can store chunks and slag. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 80\n\nStore items to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Chunk/Chunk_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(5,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>1250</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0</Flammability><Mass>315</Mass></statBases><costList><Steel>525</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Chunks</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ChunkB</defName><label>Chunk B</label><graphicData><texPath>Chunk/Chunk_B</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,2.95)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large freight container that can store chunks and slag. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 80\n\nStore items to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Chunk/Chunk_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(5,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>1250</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0</Flammability><Mass>315</Mass></statBases><costList><Steel>525</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Chunks</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ContainerC</defName><label>Container C</label><graphicData><texPath>Container/Container_C</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large shipping container that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 180\n\nRotate to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Container/Container_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,5)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>4500</WorkToBuild><Flammability>0</Flammability><Mass>500</Mass></statBases><costList><Steel>450</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ContainerD</defName><label>Container D</label><graphicData><texPath>Container/Container_D</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large shipping container that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 180\n\nRotate to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Container/Container_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,5)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>950</MaxHitPoints><WorkToBuild>4500</WorkToBuild><Flammability>0</Flammability><Mass>500</Mass></statBases><costList><Steel>450</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateH</defName><label>Crate H</label><graphicData><texPath>Crate/Crate_H</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><description>A crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 3\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Crate/Crate_H_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>50</MaxHitPoints><WorkToBuild>450</WorkToBuild><Flammability>0</Flammability><Mass>10</Mass></statBases><costList><Steel>15</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateI</defName><label>Crate I</label><graphicData><texPath>Crate/Crate_I</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><description>A crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 3\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Crate/Crate_I_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>50</MaxHitPoints><WorkToBuild>450</WorkToBuild><Flammability>0</Flammability><Mass>10</Mass></statBases><costList><Steel>15</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateJ</defName><label>Crate J</label><graphicData><texPath>Crate/Crate_J</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 2\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Crate/Crate_J_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>25</MaxHitPoints><WorkToBuild>250</WorkToBuild><Flammability>0</Flammability><Mass>5</Mass></statBases><costList><Steel>8</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>2</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateK</defName><label>Crate K</label><graphicData><texPath>Crate/Crate_K</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A tiny crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 1\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Crate/Crate_K_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>15</MaxHitPoints><WorkToBuild>150</WorkToBuild><Flammability>0</Flammability><Mass>3</Mass></statBases><costList><Steel>5</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>1</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateL</defName><label>Crate L</label><graphicData><texPath>Crate/Crate_L</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A spacer crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 4\n\nRotate to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Crate/Crate_L_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><statBases><Beauty>1</Beauty><MaxHitPoints>85</MaxHitPoints><WorkToBuild>750</WorkToBuild><Flammability>0</Flammability><Mass>15</Mass></statBases><costList><Steel>20</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell></building></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CylinderA</defName><label>Cylinder A</label><graphicData><texPath>Cylinder/Cylinder_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A storage cylinder that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 12</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Cylinder/Cylinder_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>1</Beauty><MaxHitPoints>250</MaxHitPoints><WorkToBuild>150</WorkToBuild><Flammability>0</Flammability><Mass>35</Mass></statBases><costList><Steel>50</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>Freight_A</defName><label>Freight A</label><graphicData><texPath>Freight/Freight_A_Base</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,2.95)</drawSize><drawRotated>false</drawRotated></graphicData><description>A large freight container that is designed to store raw resources. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 180\n\nStore items to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Freight/Freight_A_UI</uiIconPath><uiIconScale>1.0</uiIconScale><size>(5,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>1250</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0</Flammability><Mass>315</Mass></statBases><costList><Steel>525</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>ResourcesRaw</li><li>Manufactured</li></categories></filter></fixedStorageSettings></building><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>Freight_B</defName><label>Freight B</label><graphicData><texPath>Freight/Freight_B_Base</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5,2.95)</drawSize><drawRotated>false</drawRotated></graphicData><description>A large freight container that is designed to store raw resources. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 180\n\nStore items to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li><li>Machining</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>Freight/Freight_B_UI</uiIconPath><uiIconScale>1.0</uiIconScale><size>(5,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>1250</MaxHitPoints><WorkToBuild>3500</WorkToBuild><Flammability>0</Flammability><Mass>315</Mass></statBases><costList><Steel>525</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>ResourcesRaw</li><li>Manufactured</li></categories></filter></fixedStorageSettings></building><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>LockerBank_1x1z</defName><label>LockerBank_1x1z</label><graphicData><texPath>LockerBank/1x1LockerBank</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.3,1.5)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,-0.50</drawOffsetNorth><drawOffsetSouth>0,0,0.35</drawOffsetSouth><drawOffsetEast>0,0,0.14</drawOffsetEast><drawOffsetWest>0,0,0.14</drawOffsetWest></graphicData><description>A locker designed to store apparel. Items stored inside will never deteriorate and don't affect the beauty of their surroundingssurroundings.\n\nTotal Capacity: 6</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>LockerBank/1x1LockerBank_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>67</MaxHitPoints><WorkToBuild>280</WorkToBuild><Flammability>0</Flammability><Mass>40</Mass></statBases><costList><Steel>58</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>LockerBank_1x2z</defName><label>LockerBank_1x2z</label><graphicData><texPath>LockerBank/1x2LockerBank</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,-0.50</drawOffsetNorth><drawOffsetSouth>0,0,0.35</drawOffsetSouth><drawOffsetEast>0,0,0.23</drawOffsetEast><drawOffsetWest>0,0,0.23</drawOffsetWest></graphicData><description>A locker designed to store apparel. Items stored inside will never deteriorate and don't affect the beauty of their surroundingssurroundings.\n\nTotal Capacity: 24</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>LockerBank/1x2LockerBank_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>100</MaxHitPoints><WorkToBuild>435</WorkToBuild><Flammability>0</Flammability><Mass>60</Mass></statBases><costList><Steel>62</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>LockerBank_1x3z</defName><label>LockerBank_1x3z</label><graphicData><texPath>LockerBank/1x3LockerBank</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,1.5)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,-0.50</drawOffsetNorth><drawOffsetSouth>0,0,0.35</drawOffsetSouth><drawOffsetEast>0,0,0.14</drawOffsetEast><drawOffsetWest>0,0,0.14</drawOffsetWest></graphicData><description>A locker designed to store apparel. Items stored inside will never deteriorate and don't affect the beauty of their surroundingssurroundings.\n\nTotal Capacity: 36</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>LockerBank/1x3LockerBank_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>200</MaxHitPoints><WorkToBuild>850</WorkToBuild><Flammability>0</Flammability><Mass>120</Mass></statBases><costList><Steel>175</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MealCrate_A</defName><label>Meal Crate A</label><graphicData><texPath>MealCrate/MealCrate_A_Base_Empty</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><description>A large crate that is designed to store meals. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 32\n\nStore items to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>MealCrate/MealCrate_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>100</MaxHitPoints><WorkToBuild>1000</WorkToBuild><Flammability>0</Flammability><Mass>20</Mass></statBases><costList><Steel>75</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>FoodMeals</li></categories></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MealCrate_B</defName><label>Meal Crate B</label><graphicData><texPath>MealCrate/MealCrate_B_Base_Empty</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><description>A small crate that is designed to meals. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nStore items to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><uiIconPath>MealCrate/MealCrate_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>25</MaxHitPoints><WorkToBuild>250</WorkToBuild><Flammability>0</Flammability><Mass>10</Mass></statBases><costList><Steel>35</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>FoodMeals</li></categories></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>asf_rustedtoolbox</defName><label>rusted toolbox</label><graphicData><texPath>Toolbox/RustedToolbox</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2,1)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A rusted toolbox that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nRotate to change appearance.</description><fillPercent>0.2</fillPercent><uiIconPath>Toolbox/RustedToolbox_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>0</Flammability><Mass>15</Mass></statBases><costList><Steel>20</Steel></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSBank_Vault</defName><label>Bank Vault</label><description>It can store up to 45 items, both weapons and artifacts. (Prevents deterioration outdoors)</description><graphicData><texPath>BankVault/Bank_Vault</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>BankVault/Bank_Vault_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1.0</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>10000</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0</Flammability><Mass>10000</Mass></statBases><costList><Plasteel>120</Plasteel><Steel>1200</Steel><ComponentIndustrial>10</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>45</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Apparel</li><li>Weapons</li><li>Artifacts</li></categories><thingDefs><li>Silver</li><li>Gold</li><li>Plasteel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>Fabrication</li><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Wooden_Barrel</defName><label>Barrel</label><description>It can store up to 4 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>WoodenBarrel/Barrel</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1.1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>WoodenBarrel/Barrel_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>700</WorkToBuild><Flammability>3</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>50</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Wooden_Barrel_Pile</defName><label>Barrel Pile</label><description>It can store up to 8 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>WoodenBarrel/Barrel_Pile</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>WoodenBarrel/Barrel_Pile_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>40</MaxHitPoints><WorkToBuild>750</WorkToBuild><Flammability>3</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>100</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>2</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Basket</defName><label>Basket</label><description>It can store up to 3 stacks of items.</description><graphicData><texPath>Basket/Basket</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.3,1.3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Basket/Basket_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>20</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>2</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>30</costStuffCount><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSBeer_Crate</defName><label>Crate for beer</label><description>It can store up to 3 stacks of beers.</description><graphicData><texPath>BeerCrate/Beer_Crate</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>BeerCrate/Beer_Crate_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>20</MaxHitPoints><WorkToBuild>100</WorkToBuild><Flammability>2</Flammability><Mass>2</Mass></statBases><costList><WoodLog>30</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Beer</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Brewing</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Bundles_Wrap</defName><label>Bundles Wrap</label><description>It can store up to 5 stacks of vegetables.</description><graphicData><texPath>BundlesWrap/Bundles_Wrap</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>BundlesWrap/Bundles_Wrap_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>2</Mass></statBases><costList><Cloth>15</Cloth></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>PlantFoodRaw</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Bundles_Wrap_Big</defName><label>Bundles Wrap Big</label><description>It can store up to 24 stacks of vegetables.</description><graphicData><texPath>BundlesWrapBig/Bundles_Wrap_Big</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>BundlesWrapBig/Bundles_Wrap_Big_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>90</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>10</Mass></statBases><costList><Cloth>150</Cloth></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>PlantFoodRaw</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Bundles_Wrap_Pile</defName><label>Bundles Wrap Pile</label><description>It can store up to 16 stacks of vegetables.</description><graphicData><texPath>BundlesWrapPile/Bundles_Wrap_Pile</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>BundlesWrapPile/Bundles_Wrap_Pile_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>60</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>6</Mass></statBases><costList><Cloth>75</Cloth></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>PlantFoodRaw</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_ChemfuelPump</defName><label>Chemfuel Pump</label><description>It can store up to 5 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>ChemfuelPump/Chemfuel_Pump</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.3,1.3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ChemfuelPump/Chemfuel_Pump_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>900</WorkToBuild><Flammability>3</Flammability><Mass>10</Mass></statBases><costList><Steel>50</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Chemfuel_Storage</defName><label>Chemfuel Storage</label><description>It can store up to 16 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>ChemfuelStorage/Chemfuel_Storage</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ChemfuelStorage/Chemfuel_Storage_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>150</MaxHitPoints><WorkToBuild>800</WorkToBuild><Flammability>3</Flammability><Mass>50</Mass></statBases><costList><Steel>150</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>BiofuelRefining</li><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_File_Shelf</defName><label>Files Shelf</label><description>It can store up to 30 books.</description><graphicData><texPath>FileShelf/File_Shelf</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>FileShelf/File_Shelf_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Woody</li><li>Metallic</li></stuffCategories><costStuffCount>200</costStuffCount><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>30</maxItemsInCell><paintable>false</paintable><fixedStorageSettings><filter><categories><li>Books</li></categories></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSIndustrial_shelf</defName><label>Industrial Shelf (Full)</label><description>It can store up to 150 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>Industrial_Shelf/Industrial_shelf</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(6,4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Industrial_Shelf/Industrial_shelf_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(5,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>750</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>1</Flammability><Mass>2000</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>500</costStuffCount><costList><Steel>500</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>MicroelectronicsBasics</li><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Industrial_Dumpster_Chunk</defName><label>Industrial Dumpster (Chunk)</label><description>It can store up to 100 stacks of stone chunks and stone blocks. (Prevents deterioration outdoors)</description><graphicData><texPath>IndustrialDumpster2/Industria_Dumpster_Chunk</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>IndustrialDumpster2/Industria_Dumpster_Chunk_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>1200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Mass>10000</Mass></statBases><costList><Steel>750</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>100</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>StoneChunks</li><li>StoneBlocks</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Industrial_Dumpster_Slag</defName><label>Industrial Dumpster(Slag)</label><description>It can store up to 100 stacks of chunk slag steel. (Prevents deterioration outdoors)</description><graphicData><texPath>IndustrialDumpster2/Industria_Dumpster_Slag</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>IndustrialDumpster2/Industria_Dumpster_Slag_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>1200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Mass>10000</Mass></statBases><costList><Steel>750</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>100</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>ChunkSlagSteel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Large_Chemfuel_Storage</defName><label>Chemfuel Storage Large</label><description>It can store up to 210 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>LargeChemfuelStorage/Large_Chemfuel_Storage</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(5,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>LargeChemfuelStorage/Large_Chemfuel_Storage_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(5,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>500</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>0.5</Flammability><Mass>100</Mass></statBases><costList><Steel>350</Steel><ComponentIndustrial>5</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>14</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>BiofuelRefining</li><li>MicroelectronicsBasics</li><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSLarge_locker</defName><label>Large Locker</label><description>It can store up to 30 items of apparel.</description><graphicData><texPath>Largelocker/Large_locker</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,1.1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Largelocker/Large_locker_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>200</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>30</Mass></statBases><costList><Steel>200</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>15</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Apparel</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Smithing</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Large_A_Pallet</defName><label>Large Pallet A</label><description>It can store up to 100 stacks of items. (Prevents deterioration outdoors)</description><graphicData><texPath>LargePalletStuff/Large_Pallet_A</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.4,2.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>LargePalletStuff/Large_Pallet_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>350</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>240</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>1200</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Large_B_Pallet</defName><label>Large Pallet B</label><description>It can store up to 100 stacks of items. (Prevents deterioration outdoors)</description><graphicData><texPath>LargePalletStuff/Large_Pallet_B</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.4,2.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>LargePalletStuff/Large_Pallet_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>350</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>240</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>1200</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Large_C_Pallet</defName><label>Large Pallet C</label><description>It can store up to 100 stacks of items. (Prevents deterioration outdoors)</description><graphicData><texPath>LargePalletStuff/Large_Pallet_C</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.4,2.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>LargePalletStuff/Large_Pallet_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>350</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>240</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>1200</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Med_Storage</defName><label>Med Storage</label><description>It can store up to 10 stacks of medications.</description><graphicData><texPath>MedStorage/Med_storage</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.4,1.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MedStorage/Med_storage_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><Steel>100</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>MedicineIndustrial</li><li>MedicineUltratech</li><li>Neutroamine</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>DrugProduction</li><li>Electricity</li></researchPrerequisites><colorGenerator Class="ColorGenerator_Options"><options><li><weight>100</weight><only>(0.35,0.27,0.27)</only></li></options></colorGenerator><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>5</basePowerConsumption></li><li Class="CompProperties_Glower"><glowRadius>2</glowRadius><glowColor>(176,205,202,0)</glowColor><colorPickerEnabled>false</colorPickerEnabled><darklightToggle>false</darklightToggle></li></comps></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Metal_Crate</defName><label>Metal Crate</label><description>It can store up to 5 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>MetalCrateSmall/MetalCrate</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.3,1.3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalCrateSmall/MetalCrate_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>100</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>0.1</Flammability><Mass>10</Mass></statBases><costList><Steel>50</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Metal_Crate_Pile</defName><label>Metal Crate Pile</label><description>It can store up to 16 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>MetalCratePile/MetalCratePile</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,2.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalCratePile/MetalCratePile_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>400</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>0.1</Flammability><Mass>40</Mass></statBases><costList><Steel>200</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Metal_Crate_Bigger_Pile</defName><label>Metal Crate Bigger Pile</label><description>It can store up to 32 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>MetalCrateLargePile/Metal_Crate_Large_Pile</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(3,2.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalCrateLargePile/Metal_Crate_Large_Pile_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>800</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>0.1</Flammability><Mass>80</Mass></statBases><costList><Steel>400</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Metal_Crate_Small_Pile</defName><label>Metal Crate Small Pile</label><description>It can store up to 8 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>MetalCrateSmallPile/Metal_Crate_B</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,2.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalCrateSmallPile/Metal_Crate_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>200</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>0.1</Flammability><Mass>20</Mass></statBases><costList><Steel>100</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>2</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSMetal_Shelf_A_Full</defName><label>Metal Shelf A (Full)</label><description>It can store up to 28 stacks of things.</description><graphicData><texPath>MetalShelfA(Full)/Metal_Shelf_A_Full</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalShelfA(Full)/Metal_Shelf_A_Full_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>250</MaxHitPoints><WorkToBuild>2000</WorkToBuild><Flammability>1</Flammability><Mass>100</Mass></statBases><costList><Steel>250</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>14</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSMetal_Shelf_B_Full</defName><label>Metal Shelf B (Full)</label><description>It can store up to 28 stacks of things.</description><graphicData><texPath>MetalShelfB(Full)/Metal_Shelf_B_Full</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MetalShelfB(Full)/Metal_Shelf_B_Full_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>250</MaxHitPoints><WorkToBuild>2000</WorkToBuild><Flammability>1</Flammability><Mass>100</Mass></statBases><costList><Steel>250</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>14</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSMilitary_Grade_crate_Large</defName><label>Military Grade Crate Large</label><description>It can store up to 16 items of weapons. (Prevents deterioration outdoors)</description><graphicData><texPath>MilitaryGradeCrateLarge/Military_Grade_crate_Large</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,1.8)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MilitaryGradeCrateLarge/Military_Grade_crate_Large_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>1200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>8</Mass></statBases><costList><Steel>150</Steel><ComponentIndustrial>2</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Weapons</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Gunsmithing</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSMilitary_Grade_Crate_Small_Pile</defName><label>Military Grade Crate small Pile</label><description>It can store up to 32 items of weapons. (Prevents deterioration outdoors)</description><graphicData><texPath>MilitaryGradeCratePlile/Military_Grade_crate_pile</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MilitaryGradeCratePlile/Military_Grade_crate_pile_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>2500</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>8</Mass></statBases><costList><Steel>300</Steel><Plasteel>25</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Weapons</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>Gunsmithing</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSMilitaryGradeCrateSmall</defName><label>Military Grade Crate Small</label><description>It can store up to 8 items of weapons. (Prevents deterioration outdoors)</description><graphicData><texPath>MilitaryGradeCrateSmall/Military_Grade_Crate_Small</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>MilitaryGradeCrateSmall/Military_Grade_Crate_Small_UI</uiIconPath><uiIconScale>0.5</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.10</Beauty><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>8</Mass></statBases><costList><Steel>75</Steel><ComponentIndustrial>1</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Weapons</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Gunsmithing</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSPallet_Box</defName><label>Pallet Box</label><description>It can store up to 8 stacks of things.</description><graphicData><texPath>PalletBox/Pallet_Box</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1,1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>PalletBox/Pallet_Box_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>50</MaxHitPoints><WorkToBuild>1100</WorkToBuild><Flammability>2</Flammability><Mass>50</Mass></statBases><costList><WoodLog>50</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Smithing</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSPallet_Can</defName><label>Pallet Can</label><description>It can store up to 5 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>PalletCan/Pallet_Can</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.4,1.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>PalletCan/Pallet_Can_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>15</Mass></statBases><costList><Steel>50</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>5</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSPallet_Container</defName><label>Pallet Container</label><description>It can store up to 10 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>PalletContainer/Pallet_Container</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.1,1.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>PalletContainer/Pallet_Container_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>150</MaxHitPoints><WorkToBuild>1100</WorkToBuild><Flammability>3</Flammability><Mass>50</Mass></statBases><costList><Steel>200</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSPallet_Crate</defName><label>Pallet Crate</label><description>It can store up to 8 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>PalletCrate/Pallet_Crate</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.4,1.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>PalletCrate/Pallet_Crate_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>40</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>100</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Smithing</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Refrigerator</defName><label>Double-door Refrigerator</label><description>It can cool up to 12 stacks of perishable items.</description><graphicData><texPath>Refrigerator/JDS_Refrigerator</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Refrigerator/JDS_Refrigerator_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>250</MaxHitPoints><WorkToBuild>1200</WorkToBuild><Flammability>0.5</Flammability><Mass>30</Mass></statBases><costList><Steel>150</Steel><ComponentIndustrial>6</ComponentIndustrial></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Foods</li><li>Medicine</li><li>Drugs</li><li>PlantMatter</li><li>BodyPartsNatural</li></categories><thingDefs><li>Wort</li><li>Neutroamine</li><li MayRequire="ludeon.rimworld.biotech">Xenogerm</li><li MayRequire="ludeon.rimworld.biotech">HumanOvum</li><li MayRequire="ludeon.rimworld.biotech">HumanEmbryo</li><li MayRequire="ludeon.rimworld.biotech">Wastepack</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>MicroelectronicsBasics</li></researchPrerequisites><designationCategory Inherit="false">Temperature</designationCategory><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><basePowerConsumption>200</basePowerConsumption></li><li Class="CompProperties_Breakdownable" /></comps><modExtensions><li Class="AdaptiveStorage.Extension"><temperature><coolingOffset>100</coolingOffset><coolingMin>-10</coolingMin><requiresPower>true</requiresPower><requiresSwitchOn>false</requiresSwitchOn></temperature></li></modExtensions></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_1ResourcesCrate</defName><label>Crate for wood log</label><description>It can store up to 10 stacks of wood logs.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate1</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate1</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>WoodLog</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_10ResourcesCrate</defName><label>Crate for plasteel</label><description>It can store up to 10 stacks of plasteel.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate10</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate10</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Plasteel</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_2ResourcesCrate</defName><label>Crate for steel</label><description>It can store up to 10 stacks of steel.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate2</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate2</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Steel</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_3ResourcesCrate</defName><label>Crate for textiles</label><description>It can store up to 10 stacks of textiles.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate3</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate3</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Textiles</li></categories></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_4ResourcesCrate</defName><label>Crate for leather</label><description>It can store up to 10 stacks of leather.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate4</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate4</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Leathers</li></categories></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_5ResourcesCrate</defName><label>Crate for components</label><description>It can store up to 10 stacks of component.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate5</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate5</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>ComponentIndustrial</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_6ResourcesCrate</defName><label>Crate for advanced components</label><description>It can store up to 10 stacks of advanced component.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate6</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate6</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>ComponentSpacer</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_7ResourcesCrate</defName><label>Crate for uranium</label><description>It can store up to 10 stacks of uranium.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate7</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate7</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Uranium</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_8ResourcesCrate</defName><label>Crate for gold</label><description>It can store up to 10 stacks of gold.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate8</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate8</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Gold</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_9ResourcesCrate</defName><label>Crate for jade</label><description>It can store up to 10 stacks of jade.</description><graphicData><texPath>ResourcesCrate/ResourcesCrate9</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ResourcesCrate/ResourcesCrate9</uiIconPath><castEdgeShadows>true</castEdgeShadows><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Jade</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSSafe</defName><label>Safe</label><description>It can store up to 25 stacks of silver. (Prevents deterioration outdoors)</description><graphicData><texPath>Safe/Safe</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.4,1.4)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Safe/Safe_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>500</WorkToBuild><Mass>50</Mass></statBases><costList><Steel>100</Steel></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Silver</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSShelf_A_Full</defName><label>Shelf A (Full)</label><description>It can store up to 14 stacks of things.</description><graphicData><texPath>ShelfA(full)/Shelf_A_full</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ShelfA(full)/Shelf_A_full_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>150</MaxHitPoints><WorkToBuild>1000</WorkToBuild><Flammability>1</Flammability><Mass>50</Mass></statBases><costList><Steel>135</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>7</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSShippingContainerBlue</defName><label>Shipping Container Blue</label><description>It can store up to 100 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>ShippingContainerBlue/Shipping_Container_Blue</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(5,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ShippingContainerBlue/Shipping_Container_Blue_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>2200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>1000</Mass></statBases><costList><Steel>2000</Steel><Plasteel>100</Plasteel><ComponentIndustrial>20</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>100</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Fabrication</li><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSShippingContainerGreen</defName><label>Shipping Container Green</label><description>It can store up to 100 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>ShippingContainerGreen/Shipping_Container_Green</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(5,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ShippingContainerGreen/Shipping_Container_Green_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>2200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>1000</Mass></statBases><costList><Steel>2000</Steel><Plasteel>100</Plasteel><ComponentIndustrial>20</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>100</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Fabrication</li><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSShippingContainerRed</defName><label>Shipping Container Red</label><description>It can store up to 100 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>ShippingContainerRed/Shipping_Container_Red</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(5,3)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>ShippingContainerRed/Shipping_Container_Red_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>2200</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0.1</Flammability><Mass>1000</Mass></statBases><costList><Steel>2000</Steel><Plasteel>100</Plasteel><ComponentIndustrial>20</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>100</maxItemsInCell><paintable>false</paintable></building><researchPrerequisites><li>Fabrication</li><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSSilo</defName><label>Silo</label><description>It can store up to 400 stacks of chemfuel. (Prevents deterioration outdoors)</description><graphicData><texPath>Silo/Silo</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(5,5)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Silo/Silo_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(4,4)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>2000</WorkToBuild><Flammability>2</Flammability><Mass>200</Mass></statBases><costList><Steel>700</Steel><ComponentIndustrial>10</ComponentIndustrial></costList><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><thingDefs><li>Chemfuel</li></thingDefs></filter></fixedStorageSettings><paintable>false</paintable></building><researchPrerequisites><li>BiofuelRefining</li><li>Fabrication</li><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSmaller_locker</defName><label>Smaller Locker</label><description>It can store up to 10 items of apparel.</description><graphicData><texPath>Smallerlocker/Smaller_locker</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.5,1.1)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>Smallerlocker/Smaller_locker_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>100</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><Steel>50</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><priority>Low</priority><filter><categories><li>Apparel</li></categories></filter></fixedStorageSettings><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><researchPrerequisites><li>Machining</li></researchPrerequisites></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDSwheelbarrow</defName><label>Wheelbarrow</label><description>It can store up to 2 stacks of things.</description><graphicData><texPath>wheelbarrow/wheelbarrow</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(1.2,1.2)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>wheelbarrow/wheelbarrow_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>0.8</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><MaxHitPoints>30</MaxHitPoints><WorkToBuild>600</WorkToBuild><Mass>15</Mass></statBases><costList><Steel>15</Steel></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>2</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Wooden_Crate_Two</defName><label>Crate A2</label><description>It can store up to 16 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>WoodenCrate2/WoodenCrate2</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.6,2.6)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>WoodenCrate2/WoodenCrate2_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>150</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>30</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>200</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><paintable>false</paintable></building></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Wooden_Crate_four</defName><label>Crate A4</label><description>It can store up to 64 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>WoodenCrate4/WoodenCrate4</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.6,2.6)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>WoodenCrate4/WoodenCrate4_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>400</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>120</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>800</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>16</maxItemsInCell><paintable>false</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>JDS_Wooden_Crate_Three</defName><label>Crate A3</label><description>It can store up to 32 stacks of things. (Prevents deterioration outdoors)</description><graphicData><texPath>WoodenCrate3/WoodenLargeCrate</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(2.6,2.6)</drawSize><drawRotated>false</drawRotated></graphicData><uiIconPath>WoodenCrate3/WoodenLargeCrate_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><fillPercent>1</fillPercent><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><statBases><Beauty>0.7</Beauty><MaxHitPoints>250</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>3</Flammability><Mass>60</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>400</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><paintable>false</paintable></building></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_CellarStone</defName><label>stone cellar</label><graphicData><texPath>CellarStone/CellarStone</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.55,1.55)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A stone cellar stone that can store a range of items. Keeps perishable items slightly cooler underground, effective at around 74F/23C. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. \nOccupies a 3x3 area underground. \n\nTotal Capacity: 175 Stacks</description><researchPrerequisites><li>Stonecutting</li></researchPrerequisites><fillPercent>0.25</fillPercent><uiIconPath>CellarStone/CellarStone_UI</uiIconPath><uiIconScale>1.15</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>3000</MaxHitPoints><WorkToBuild>25000</WorkToBuild><Flammability>0.0</Flammability><Mass>8000</Mass></statBases><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>225</costStuffCount><costList><WoodLog>25</WoodLog></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>175</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><placeWorkers><li>PlaceWorker_NeverAdjacentSameDef</li></placeWorkers><modExtensions><li Class="AdaptiveStorage.Extension"><temperature><coolingOffset>15</coolingOffset></temperature></li></modExtensions></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_CellarWood</defName><label>wood cellar</label><graphicData><texPath>CellarWood/CellarWood</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.55,1.55)</drawSize><drawRotated>false</drawRotated></graphicData><description>A wooden cellar that can store a range of items. Keeps perishable items slightly cooler underground, effective at around 65F/18C. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. \nOccupies a 3x3 area underground. \n\nTotal Capacity: 55 Stacks</description><uiIconPath>CellarWood/CellarWood_UI</uiIconPath><uiIconScale>1.15</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>1500</MaxHitPoints><WorkToBuild>17500</WorkToBuild><Flammability>1</Flammability><Mass>6000</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>250</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>55</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><placeWorkers><li>PlaceWorker_NeverAdjacentSameDef</li></placeWorkers><modExtensions><li Class="AdaptiveStorage.Extension"><temperature><coolingOffset>10</coolingOffset></temperature></li></modExtensions></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_CoveredClayPot</defName><label>covered clay pot</label><graphicData><texPath>CoveredClayPot/CoveredClayPot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.10,1.10)</drawSize><drawOffsetNorth>0,0,-0.10</drawOffsetNorth><drawOffsetSouth>0,0,0.10</drawOffsetSouth><drawOffsetEast>-0.10,0,0</drawOffsetEast><drawOffsetWest>0.10,0,0</drawOffsetWest><drawRotated>false</drawRotated></graphicData><description>A clay pot designed for storing various items. Items stored inside do not affect the beauty of their surroundings.\n\nTotal Capacity: 3</description><fillPercent>0.15</fillPercent><uiIconPath>CoveredClayPot/CoveredClayPot_UI</uiIconPath><researchPrerequisites><li>Stonecutting</li></researchPrerequisites><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>4</Beauty><MaxHitPoints>45</MaxHitPoints><WorkToBuild>6500</WorkToBuild><Flammability>0</Flammability><Mass>8</Mass></statBases><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>35</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><paintable>true</paintable><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_UncoveredClayPot</defName><label>uncovered clay pot</label><graphicData><texPath>UncoveredClayPot/UncoveredClayPot</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.10,1.10)</drawSize><drawOffsetNorth>0,0,-0.10</drawOffsetNorth><drawOffsetSouth>0,0,0.10</drawOffsetSouth><drawOffsetEast>-0.10,0,0</drawOffsetEast><drawOffsetWest>0.10,0,0</drawOffsetWest><drawRotated>false</drawRotated></graphicData><description>A clay pot designed for storing various items. Items stored inside do not affect the beauty of their surroundings.\n\nTotal Capacity: 3</description><fillPercent>0.15</fillPercent><uiIconPath>UncoveredClayPot/UncoveredClayPot_UI</uiIconPath><researchPrerequisites><li>Stonecutting</li></researchPrerequisites><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>4</Beauty><MaxHitPoints>45</MaxHitPoints><WorkToBuild>6500</WorkToBuild><Flammability>0</Flammability><Mass>6</Mass></statBases><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><paintable>true</paintable><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_Granary</defName><label>granary</label><graphicData><texPath>Granary/Granary</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(4,4.5)</drawSize><drawRotated>false</drawRotated><drawOffset>(0,0,0.45)</drawOffset><shaderType>CutoutComplex</shaderType></graphicData><description>A granary for keeping food dry. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 54 Stacks</description><fillPercent>1</fillPercent><researchPrerequisites><li>Stonecutting</li></researchPrerequisites><uiIconPath>Granary/Granary_UI</uiIconPath><uiIconScale>1.5</uiIconScale><size>(3,3)</size><rotatable>false</rotatable><statBases><Beauty>0</Beauty><MaxHitPoints>600</MaxHitPoints><WorkToBuild>17500</WorkToBuild><Flammability>0.75</Flammability><Mass>140</Mass></statBases><stuffCategories><li>Stony</li></stuffCategories><costStuffCount>75</costStuffCount><costList><Hay>50</Hay><WoodLog>25</WoodLog></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><defaultStorageSettings><priority>Important</priority><filter><categories><li>PlantFoodRaw</li><li>PlantMatter</li></categories></filter></defaultStorageSettings><fixedStorageSettings><filter><categories><li>PlantFoodRaw</li><li>PlantMatter</li></categories></filter></fixedStorageSettings><maxItemsInCell>6</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_LargeLogPile</defName><label>large log pile spot</label><graphicData><texPath>LargeLogPile/LargeLogPile_F1</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.8,2)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,0.125</drawOffsetNorth><drawOffsetSouth>0,0,-0.125</drawOffsetSouth><drawOffsetEast>0,0.125,0</drawOffsetEast><drawOffsetWest>0,-0.125,0</drawOffsetWest></graphicData><description>A designated spot to pile wood. Free to build. Deconstructing returns 100% of wood logs stored. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. \n\nTotal Capacity: 12 Stacks\n\nDynamic Textures</description><fillPercent>0.7</fillPercent><uiIconPath>LargeLogPile/LargeLogPile_UI</uiIconPath><uiIconScale>1.35</uiIconScale><size>(3,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>300</MaxHitPoints><WorkToBuild>0</WorkToBuild><Flammability>5.0</Flammability><Mass>0</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>0</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell><defaultStorageSettings><priority>Important</priority><filter><thingDefs><li>WoodLog</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawWood</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawDarkWood</li></thingDefs></filter></defaultStorageSettings><fixedStorageSettings><filter><thingDefs><li>WoodLog</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawWood</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawDarkWood</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_MeatRack</defName><label>meat rack</label><graphicData><texPath>MeatRack/MeatRack_6</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,1.5)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,-0.35</drawOffsetNorth><drawOffsetSouth>0,0,0.25</drawOffsetSouth><drawOffsetEast>-0.25,0,0</drawOffsetEast><drawOffsetWest>0.25,0,0</drawOffsetWest></graphicData><description>Sturdy pieces of wood lashed together with leather or fabric for storing large quantities of meat off the ground. Does not prevent meat deterioration. Doesn't prevent meat from affecting the beauty of its surroundings \n\nTotal Capacity: 6 Stacks\n\nDynamic Textures</description><uiIconPath>MeatRack/MeatRack_UI</uiIconPath><uiIconScale>1.7</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>50</MaxHitPoints><WorkToBuild>400</WorkToBuild><Flammability>1</Flammability><Mass>8</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>10</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>false</ignoreStoredThingsBeauty><defaultStorageSettings><priority>Important</priority><filter><categories><li>MeatRaw</li></categories></filter></defaultStorageSettings><fixedStorageSettings><filter><categories><li>MeatRaw</li></categories></filter></fixedStorageSettings><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_SmallLogPile</defName><label>small log pile spot</label><graphicData><texPath>SmallLogPile/SmallLogPile_F</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5,1.5)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,0.125</drawOffsetNorth><drawOffsetSouth>0,0,-0.125</drawOffsetSouth><drawOffsetEast>0,0.125,0</drawOffsetEast><drawOffsetWest>0,-0.125,0</drawOffsetWest></graphicData><description>A designated spot to pile wood. Free to build. Deconstructing returns 100% of wood logs stored. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. \n\nTotal Capacity: 2 Stacks\n\nDynamic Textures</description><fillPercent>0.2</fillPercent><uiIconPath>SmallLogPile/SmallLogPile_UI</uiIconPath><uiIconScale>1.5</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><statBases><Beauty>0</Beauty><MaxHitPoints>300</MaxHitPoints><WorkToBuild>1</WorkToBuild><Flammability>5.0</Flammability><Mass>0</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>0</costStuffCount><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>2</maxItemsInCell><defaultStorageSettings><priority>Important</priority><filter><thingDefs><li>WoodLog</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawWood</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawDarkWood</li></thingDefs></filter></defaultStorageSettings><fixedStorageSettings><filter><thingDefs><li>WoodLog</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawWood</li><li MayRequire="dankpyon.medieval.overhaul">DankPyon_RawDarkWood</li></thingDefs></filter></fixedStorageSettings></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_StoragePit</defName><label>storage pit</label><graphicData><texPath>StoragePit/StoragePit</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1.75,1.75)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A dirt dugout that can store a range of items. Keeps perishable items slightly cooler underground, effective at around 65F/18C. Items stored inside will never deteriorate and don't affect the beauty of their surroundings. \nOccupies a 1x1 area underground.\n\nTotal Capacity: 25 Stacks</description><uiIconPath>StoragePit/StoragePit_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><statBases><Beauty>-6</Beauty><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>15000</WorkToBuild><Flammability>0.0</Flammability><Mass>4000</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>25</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories><modExtensions><li Class="AdaptiveStorage.Extension"><temperature><coolingOffset>10</coolingOffset></temperature></li></modExtensions></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_StorageTent</defName><label>storage tent</label><graphicData><texPath>StorageTent/StorageTent</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,4)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A tent that can store a variety of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 27 Stacks</description><uiIconPath>StorageTent/StorageTent_UI</uiIconPath><uiIconScale>1.35</uiIconScale><size>(3,3)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>300</MaxHitPoints><WorkToBuild>10000</WorkToBuild><Flammability>1</Flammability><Mass>13</Mass></statBases><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><costStuffCount>120</costStuffCount><costList><WoodLog>30</WoodLog></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>3</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_WeaponRack</defName><label>weapon rack</label><graphicData><texPath>WeaponRack/WeaponRack</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.15,1.15)</drawSize><drawRotated>false</drawRotated><drawOffsetNorth>0,0,-0.35</drawOffsetNorth><drawOffsetSouth>0,0,0.25</drawOffsetSouth><drawOffsetEast>-0.1,0,0</drawOffsetEast><drawOffsetWest>0.1,0,0</drawOffsetWest></graphicData><description>Sturdy pieces of wood lashed together with leather or fabric for storing large quantities of weaponry. Does not prevent deterioration. Prevents weaponry from affecting the beauty of its surroundings. \n\nTotal Capacity: 8 Stacks</description><uiIconPath>WeaponRack/WeaponRack_UI</uiIconPath><uiIconScale>1.4</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>1</Beauty><MaxHitPoints>85</MaxHitPoints><WorkToBuild>600</WorkToBuild><Flammability>1.0</Flammability><Mass>8</Mass></statBases><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><costStuffCount>10</costStuffCount><costList><WoodLog>15</WoodLog></costList><building><preventDeteriorationOnTop>false</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>4</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_WovenBasket</defName><label>woven basket</label><graphicData><texPath>WovenBasket/WovenBasket</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.5,1.5)</drawSize><drawRotated>false</drawRotated><drawOffset>(0,0,0.125)</drawOffset></graphicData><description>A woven basket designed for storing various items. Items stored inside do not affect the beauty of their surroundings.\n\nTotal Capacity: 10 Stacks\n\nRotate to change appearance.</description><fillPercent>0.15</fillPercent><uiIconPath>WovenBasket/WovenBasket_UI</uiIconPath><uiIconScale>1.05</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>1</Beauty><MaxHitPoints>30</MaxHitPoints><WorkToBuild>100</WorkToBuild><Flammability>1</Flammability><Mass>5</Mass></statBases><costList><Hay>75</Hay></costList><resourcesFractionWhenDeconstructed>0.6</resourcesFractionWhenDeconstructed><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_WovenBasketDouble</defName><label>woven basket double</label><graphicData><texPath>WovenBasketDouble/WovenBasketDouble</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1.5,2.1)</drawSize><drawRotated>false</drawRotated><drawOffset>(0,0,0.15)</drawOffset></graphicData><description>A stack of two woven baskets designed for storing various items. Items stored inside do not affect the beauty of their surroundings.\n\nTotal Capacity: 20 Stacks</description><fillPercent>0.2</fillPercent><uiIconPath>WovenBasketDouble/WovenBasketDouble_UI</uiIconPath><uiIconScale>1.10</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><statBases><Beauty>1</Beauty><MaxHitPoints>60</MaxHitPoints><WorkToBuild>200</WorkToBuild><Flammability>1</Flammability><Mass>10</Mass></statBases><costList><Hay>150</Hay></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>20</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>ASF_WovenBasketTriple</defName><label>woven basket triple</label><graphicData><texPath>WovenBasketTriple/WovenBasketTriple</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1.6,2.6)</drawSize><drawRotated>false</drawRotated><drawOffset>(0,0,0.15)</drawOffset></graphicData><description>A stack of two woven baskets designed for storing various items. Items stored inside do not affect the beauty of their surroundings.\n\nTotal Capacity: 30 Stacks</description><fillPercent>0.45</fillPercent><uiIconPath>WovenBasketTriple/WovenBasketTriple_UI</uiIconPath><uiIconScale>1.15</uiIconScale><size>(1,1)</size><rotatable>false</rotatable><statBases><Beauty>1</Beauty><MaxHitPoints>90</MaxHitPoints><WorkToBuild>300</WorkToBuild><Flammability>1</Flammability><Mass>15</Mass></statBases><costList><Hay>225</Hay></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>30</maxItemsInCell></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelA</defName><label>Barrel A</label><graphicData><texPath>Barrel/Barrel_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.75,1.75)</drawSize><drawRotated>false</drawRotated></graphicData><description>A barrel that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><altitudeLayer>ItemImportant</altitudeLayer><uiIconPath>Barrel/Barrel_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0.7</Beauty><MaxHitPoints>30</MaxHitPoints><WorkToBuild>650</WorkToBuild><Flammability>1</Flammability><Mass>10</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelB</defName><label>Barrel B</label><graphicData><texPath>Barrel/Barrel_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.25)</drawSize><drawRotated>false</drawRotated></graphicData><description>A stack of barrels that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 24\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.2</fillPercent><altitudeLayer>ItemImportant</altitudeLayer><uiIconPath>Barrel/Barrel_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0.7</Beauty><MaxHitPoints>60</MaxHitPoints><WorkToBuild>1000</WorkToBuild><Flammability>1</Flammability><Mass>25</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>60</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BarrelC</defName><label>Barrel C</label><graphicData><texPath>Barrel/Barrel_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(3,3)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A pallet of wooden barrels and materials that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 32</description><fillPercent>0.2</fillPercent><altitudeLayer>ItemImportant</altitudeLayer><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><uiIconPath>Barrel/Barrel_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0.7</Beauty><MaxHitPoints>175</MaxHitPoints><WorkToBuild>2250</WorkToBuild><Flammability>1</Flammability><Mass>54</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>135</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BundleA</defName><label>Bundle A</label><graphicData><texPath>Bundle/Bundle_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.08,1.08)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small bundle of fabric that can store a range of items underneath. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 12\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexClothing</li></researchPrerequisites><fillPercent>0.1</fillPercent><uiIconPath>Bundle/Bundle_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><MaxHitPoints>10</MaxHitPoints><WorkToBuild>150</WorkToBuild><Flammability>1</Flammability><Beauty>0.7</Beauty><Mass>1</Mass></statBases><costList><Cloth>2</Cloth></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BundleB</defName><label>Bundle B</label><graphicData><texPath>Bundle/Bundle_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.3,2.3)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A pile of fabric bundles that can store a range of items underneath. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexClothing</li></researchPrerequisites><fillPercent>0.6</fillPercent><uiIconPath>Bundle/Bundle_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><MaxHitPoints>40</MaxHitPoints><WorkToBuild>500</WorkToBuild><Flammability>1</Flammability><Beauty>0.7</Beauty><Mass>2</Mass></statBases><costList><Cloth>15</Cloth></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>BundleC</defName><label>Bundle C</label><graphicData><texPath>Bundle/Bundle_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(3.5,3.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large bundle of fabric that can store a range of items underneath. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 80</description><researchPrerequisites><li>ComplexClothing</li></researchPrerequisites><fillPercent>0.8</fillPercent><altitudeLayer>ItemImportant</altitudeLayer><uiIconPath>Bundle/Bundle_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><statBases><MaxHitPoints>80</MaxHitPoints><WorkToBuild>750</WorkToBuild><Flammability>1</Flammability><Beauty>0.7</Beauty><Mass>8</Mass></statBases><costList><Cloth>50</Cloth></costList><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>20</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterA</defName><label>Canister A</label><graphicData><texPath>Canister/Canister_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small metal canister crate that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nRotate to change appearance.</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.65</fillPercent><uiIconPath>Canister/Canister_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0.7</Beauty><MaxHitPoints>200</MaxHitPoints><WorkToBuild>750</WorkToBuild><Flammability>0</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CanisterB</defName><label>Canister B</label><graphicData><texPath>Canister/Canister_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A pallet of metal canisters crate that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 32</description><researchPrerequisites><li>BiofuelRefining</li></researchPrerequisites><fillPercent>0.65</fillPercent><uiIconPath>Canister/Canister_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0.7</Beauty><MaxHitPoints>800</MaxHitPoints><WorkToBuild>2500</WorkToBuild><Flammability>0</Flammability><Mass>65</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>100</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateA</defName><label>Crate A</label><graphicData><texPath>Crate/Crate_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.75,1.75)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small wooden crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 6\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.6</fillPercent><uiIconPath>Crate/Crate_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>30</MaxHitPoints><WorkToBuild>650</WorkToBuild><Flammability>1</Flammability><Mass>10</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateB</defName><label>Crate B</label><graphicData><texPath>Crate/Crate_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A tall wooden crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 12\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>60</MaxHitPoints><WorkToBuild>1084</WorkToBuild><Flammability>1</Flammability><Mass>20</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>50</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateC</defName><label>Crate C</label><graphicData><texPath>Crate/Crate_C</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,1.5)</drawSize><drawRotated>false</drawRotated></graphicData><description>A long wooden crate that is efficient at storing weapons and armor. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 30</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>50</MaxHitPoints><WorkToBuild>950</WorkToBuild><Flammability>1</Flammability><Mass>16</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>40</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>15</maxItemsInCell><fixedStorageSettings><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></fixedStorageSettings><defaultStorageSettings><priority>Preferred</priority><filter><disallowNotEverStorable>true</disallowNotEverStorable><categories><li>Weapons</li><li>Apparel</li></categories></filter></defaultStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateD</defName><label>Crate D</label><graphicData><texPath>Crate/Crate_D</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,3.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small pile of wooden crates that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 18\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>90</MaxHitPoints><WorkToBuild>1950</WorkToBuild><Flammability>1</Flammability><Mass>30</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>75</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>9</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateE</defName><label>Crate E</label><graphicData><texPath>Crate/Crate_E</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,3.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A pile of wooden crates that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 32\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_E_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>150</MaxHitPoints><WorkToBuild>3250</WorkToBuild><Flammability>1</Flammability><Mass>50</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>125</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateF</defName><label>Crate F</label><graphicData><texPath>Crate/Crate_F</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,3.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large stack of wooden crates that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 48\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_F_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>240</MaxHitPoints><WorkToBuild>5200</WorkToBuild><Flammability>1</Flammability><Mass>80</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>200</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>12</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>CrateG</defName><label>Crate G</label><graphicData><texPath>Crate/Crate_G</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3.5,3.5)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A large wooden crate that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 64\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Crate/Crate_G_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>250</MaxHitPoints><WorkToBuild>5000</WorkToBuild><Flammability>1</Flammability><Mass>120</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>300</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>16</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MetalCrateA</defName><label>Metal Crate A</label><graphicData><texPath>Metal_Crate/Metal_Crate_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1.9,1.9)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small metal crate that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nRotate to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.65</fillPercent><uiIconPath>Metal_Crate/Metal_Crate_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>250</MaxHitPoints><WorkToBuild>750</WorkToBuild><Flammability>0</Flammability><Mass>15</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>25</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MetalCrateB</defName><label>Metal Crate B</label><graphicData><texPath>Metal_Crate/Metal_Crate_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.66,2.66)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small pile of metal crates that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 40\n\nRotate to change appearance.</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.9</fillPercent><uiIconPath>Metal_Crate/Metal_Crate_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><statBases><Beauty>0</Beauty><MaxHitPoints>900</MaxHitPoints><WorkToBuild>3,750</WorkToBuild><Flammability>0</Flammability><Mass>75</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>125</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>10</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MetalCrateC</defName><label>Metal Crate C</label><graphicData><texPath>Metal_Crate/Metal_Crate_C</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(4,4)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A stack of metal crates that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 64</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.9</fillPercent><uiIconPath>Metal_Crate/Metal_Crate_C_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>false</rotatable><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>2000</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Flammability>0</Flammability><Mass>120</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>200</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>16</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>MetalCrateD</defName><label>Metal Crate D</label><graphicData><texPath>Metal_Crate/Metal_Crate_D</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4.95,3.96)</drawSize><drawRotated>false</drawRotated></graphicData><description>A large stack of metal crate that can store a range of items and is inflammable. Items stored inside will never deteriorate, burn, and don't affect the beauty of their surroundings.\n\nTotal Capacity: 96</description><researchPrerequisites><li>Machining</li></researchPrerequisites><fillPercent>0.9</fillPercent><uiIconPath>Metal_Crate/Metal_Crate_D_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(3,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0</Beauty><MaxHitPoints>1200</MaxHitPoints><WorkToBuild>7500</WorkToBuild><Flammability>0</Flammability><Mass>180</Mass></statBases><stuffCategories><li>Metallic</li></stuffCategories><costStuffCount>300</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>16</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>PalletCrateA</defName><label>Pallet Crate A</label><graphicData><texPath>Pallet_Crate/Pallet_Crate_A</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2,2)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A small pallet of wooden crates and materials that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 8\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.6</fillPercent><uiIconPath>Pallet_Crate/Pallet_Crate_A_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(1,1)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>40</MaxHitPoints><WorkToBuild>450</WorkToBuild><Flammability>1</Flammability><Mass>14</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>35</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>6</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| XML error: Could not find parent node named "AdaptiveStorageBase" for node "ThingDef". Full node: <ThingDef ParentName="AdaptiveStorageBase"><defName>PalletCrateB</defName><label>Pallet Crate B</label><graphicData><texPath>Pallet_Crate/Pallet_Crate_B</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize><drawRotated>false</drawRotated><shaderType>CutoutComplex</shaderType></graphicData><description>A pallet of wooden crates and materials that can store a range of items. Items stored inside will never deteriorate and don't affect the beauty of their surroundings.\n\nTotal Capacity: 32\n\nRotate to change appearance.</description><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><fillPercent>0.8</fillPercent><uiIconPath>Pallet_Crate/Pallet_Crate_B_UI</uiIconPath><uiIconScale>1</uiIconScale><size>(2,2)</size><rotatable>true</rotatable><defaultPlacingRot>South</defaultPlacingRot><altitudeLayer>ItemImportant</altitudeLayer><statBases><Beauty>0.7</Beauty><MaxHitPoints>175</MaxHitPoints><WorkToBuild>2250</WorkToBuild><Flammability>1</Flammability><Mass>54</Mass></statBases><stuffCategories><li>Woody</li></stuffCategories><costStuffCount>135</costStuffCount><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty><maxItemsInCell>8</maxItemsInCell><fixedStorageSettings><filter><categories><li>Root</li></categories></filter></fixedStorageSettings><paintable>true</paintable></building><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsFurniture</li></thingCategories></ThingDef> | |
| Error while initializing 'sbz_CorpseSpotASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] | |
| at AdaptiveStorage.GraphicsDef.InitializeOnDef (Verse.ThingDef def) [0x00039] in C:\Users\lolana\Documents\GitHub\Adaptive-Storage-Framework\Source\AdaptiveStorage\GraphicsDef.cs:259 | |
| at AdaptiveStorage.GraphicsDef.Initialize () [0x00017] in C:\Users\lolana\Documents\GitHub\Adaptive-Storage-Framework\Source\AdaptiveStorage\GraphicsDef.cs:215 | |
| at AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished () [0x00062] in C:\Users\lolana\Documents\GitHub\Adaptive-Storage-Framework\Source\AdaptiveStorage\HarmonyPatches\InitializeGraphicsDefs.cs:44 | |
| Error while initializing 'sbz_TallCrateASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_CrateASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_MidCrateASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_SmallCrateASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_PalletASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_MiniPalletASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_HalfPalletASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_OpenShelfASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_TwoTierDisplayShelfASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_DisplayShelfASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_SmallDisplayShelfASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_TallDisplayShelfASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_NarrowTallDisplayShelfASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_WideHangerShelfASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_HangerShelfASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_DisplayCabinetASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_NarrowDisplayCabinet' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_DisplayTableASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_RoundPedestalASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_MeatHookASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_TextileRackASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_SafeASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_DrumASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_VerticalWeaponRackASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_HorizontalWeaponRackASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'sbz_WeaponRackASF' from mod '[sbz] Neat Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'BarrelDGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'BarrelEGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'BarrelFGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'BarrelGGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'BundleD_Base' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CanisterCGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CanisterDGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CanisterEGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CanisterFGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'ChunkAGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'ChunkBGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'ContainerCGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'ContainerDGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateHGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateIGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateJGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateKGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateLGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CylinderAGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'Freight_A_Base' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'Freight_A_Steel' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'Freight_A_Plasteel' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'Freight_A_Uranium' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'Freight_B_Base' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'Freight_B_Steel' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'Freight_B_Plasteel' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'Freight_B_Uranium' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'LockerBank_1x1z' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'LockerBank_1x2z' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'LockerBank_1x3z' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Empty' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_EqualStack' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Simple' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Simple_Carnivore' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Simple_Vegetarian' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Fine' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Fine_Carnivore' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Fine_Vegetarian' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Fine_Veg' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Fine_Meat' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Lavish' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Lavish_Carnivore' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Lavish_Vegetarian' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Lavish_Veg' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Lavish_Meat' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Nutrient' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Nutrient_Carnivore' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Nutrient_Vegetarian' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Survival' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Survival_Carnivore' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_A_Survival_Vegetarian' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Empty' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_EqualStack' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Simple' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Simple_Carnivore' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Simple_Vegetarian' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Fine' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Fine_Carnivore' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Fine_Vegetarian' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Fine_Meat' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Fine_Veg' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Lavish' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Lavish_Carnivore' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Lavish_Vegetarian' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Lavish_Meat' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Lavish_Veg' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Nutrient' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Nutrient_Carnivore' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Nutrient_Vegetarian' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Survival' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Survival_Carnivore' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MealCrate_B_Survival_Vegetarian' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'asf_rustedtoolboxGraphics' from mod 'Adaptive Ideology Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSBank_Vault_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Wooden_Barrel_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Wooden_Barrel_Pile_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Basket_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSBeer_Crate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Bundles_Wrap_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Bundles_Wrap_Big_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Bundles_Wrap_Pile_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_ChemfuelPump_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Chemfuel_Storage_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_File_Shelf_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSIndustrial_shelf_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Industrial_Dumpster_Chunk_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Industrial_Dumpster_Slag_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Large_Chemfuel_Storage_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSLarge_locker_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Large_A_Pallet_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Large_B_Pallet_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Large_C_Pallet_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Med_Storage_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Metal_Crate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Metal_Crate_Pile_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Metal_Crate_Bigger_Pile_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Metal_Crate_Small_Pile_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSMetal_Shelf_A_Full_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSMetal_Shelf_B_Full_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSMilitary_Grade_crate_Large_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSMilitary_Grade_Crate_Small_Pile_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSMilitaryGradeCrateSmall_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSPallet_Box_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSPallet_Can_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSPallet_Container_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSPallet_Crate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Refrigerator_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_1ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_10ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_2ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_3ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_4ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_5ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_6ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_7ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_8ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_9ResourcesCrate_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSSafe_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSShelf_A_Full_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSShippingContainerBlue_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSShippingContainerGreen_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSShippingContainerRed_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSSilo_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSmaller_locker_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDSwheelbarrow_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Wooden_Crate_Two_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Wooden_Crate_four_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'JDS_Wooden_Crate_Three_AGraphics' from mod 'Adaptive Old Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CellarStoneGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CellarWoodGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CoveredClayPotGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'ClayPotGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'GranaryGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'LargeLogPileGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MeatkRack_Base' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'SmallLogPileGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'StoragePitGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'StorageTentGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'WeaponRackGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'WovenBasketGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'WovenBasketDoubleGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'WovenBasketTripleGraphics' from mod 'Adaptive Primitive Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'BarrelAGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'BarrelBGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'BarrelCGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'BundleAGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'BundleBGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'BundleCGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CanisterAGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CanisterBGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateAGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateBGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateCGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateDGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateEGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateFGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'CrateGGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MetalCrateAGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MetalCrateBGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MetalCrateCGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'MetalCrateDGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'PalletCrateAGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Error while initializing 'PalletCrateBGraphics' from mod 'Adaptive Simple Storage': | |
| System.NullReferenceException: Object reference not set to an instance of an object | |
| [Ref 52E3B256] Duplicate stacktrace, see ref for original | |
| Translation data for language Simplified Chinese has 28 errors. Generate translation report for more info. | |
| [1trickPwnyta's Defaults] Default settings were successfully backed up to C:/Users/square/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\DefaultSettingsBackup\设置_1786260429220.1tpdsb | |
| [1trickPwnyta's Defaults] Ready. | |
| Damage Indicators initialized. | |
| [TrueTerrainColors v1.12.26] Loaded cached true colors for 384 terrain defs from file. | |
| [TrueTerrainColors v1.12.26] Extracted true colors from 5 terrain defs in 0 seconds. | |
| PickUpAndHaul v1.1.2¼ welcomes you to RimWorld with pointless logspam. | |
| [UseThisInstead]: Found 1 replacements | |
| [TradeHelper] Loaded. | |
| Unloading 5 Unused Serialized files (Serialized files now loaded: 6) | |
| MVCF successfully applied 0 patches | |
| <color=#4e6ade>[ASGS]</color> Initializing... | |
| <color=#4e6ade>[ASGS]</color> Caching complete. Found 190 compatible buildings (187 using ASF, 3 non-ASF). | |
| OnLevelWasLoaded was found on ModInitializerComponent | |
| This message has been deprecated and will be removed in a later version of Unity. | |
| Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed | |
| Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 29769. | |
| Total: 133.491200 ms (FindLiveObjects: 0.991000 ms CreateObjectMapping: 0.373500 ms MarkObjects: 131.918600 ms DeleteObjects: 0.207800 ms) | |
| CharacterEditor v1.6.3 initializing... | |
| updating labels for simplified chinese... | |
| loading pawn slot content from file... | |
| character editor instance created | |
| checking editor settings... | |
| bodysizes genes are active | |
| CharacterEditor v1.6.3 ...done | |
| [AllowTool] Applied compatibility patch for "Pick Up And Haul" | |
| [HugsLib] initializing DefensivePositions | |
| [HugsLib][warn] Missing enum setting labels for enum DefensivePositions.DefensivePositionsManager+ShiftKeyMode | |
| [DefensivePositions] Cleared 'toggle beauty display' key binding | |
| [ShowModUpdates]: Found latest save, new.rws | |
| [ShowModUpdates]: Last save writetime, 8/9/2026 3:26:29 PM | |
| [ShowModUpdates]: 自在 26-08-09 15:26:29 保存以来,存档中未发现任何 Mod 更新。 | |
| CE is trying to create default parameter lists ... | |
| creating default parameter list for genes... | |
| 250 default entities for genes created | |
| creating default parameter list for objects... | |
| 1824 default entities for objects created | |
| creating default parameter list for turrets... | |
| 12 default entities for turrets created | |
| ...lists created | |
| CE is trying to apply modified parameters... | |
| no modifications for genes | |
| no modifications for objects | |
| no modifications for lifestages | |
| ...done |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment