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Created November 3, 2025 13:04
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Rimworld output log published using HugsLib
This file has been truncated, but you can view the full file.
Log uploaded on Monday, November 3, 2025, 2:04:32 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:2.4.2.0]: 0Harmony(2.4.1), HarmonyMod(2.4.2)
Core(Ludeon.RimWorld): (no assemblies)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
Ideology(Ludeon.RimWorld.Ideology): (no assemblies)
Biotech(Ludeon.RimWorld.Biotech): (no assemblies)
Anomaly(Ludeon.RimWorld.Anomaly): (no assemblies)
Vehicle Framework(SmashPhil.VehicleFramework): SmashTools(av:1.6.0,fv:1.6.0), UpdateLogTool(av:1.6.0,fv:1.6.0), Vehicles(av:1.6.0,fv:1.6.0)
Vanilla Ideology Expanded - Anima Theme(VanillaExpanded.VIEAT): 0Harmony(av:2.4.1,fv:2.3.6), VIEAT(1.0.0)
[FSF] Better Camp Loot(FrozenSnowFox.BetterCampLoot): (no assemblies)
[HRK] Medieval deathrest coffin(Harkon.BiotechAddOn.MedievalDeathrestCoffin): (no assemblies)
[FSF] Simple Education(FrozenSnowFox.SimpleEducation): (no assemblies)
[RH2] Hand-To-Hand(RH2.HandToHand): CQCTakedown(1.0.0)
[RH2] Hand-To-Hand - ReBalanced(rutranickers.HtHreBalanced): (no assemblies)
[SR]Factional War (fork)(SR.ModRimworld.FactionalWarContinued): ModRimworldFactionalWar(av:2025.830.1,fv:2025.830.1)
[SR]Raid Extension (fork)(SR.ModRimworld.RaidExtension): ModRimWorldRaidExtension(av:2025.922.1,fv:2025.922.1)
Fortifications - Medieval - Material(Aoba.Fortress.Medieval.Material): (no assemblies)
Adaptive Storage Framework(adaptive.storage.framework): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), 1ITransformable(1.0.0), AdaptiveStorageFramework(1.2.4), CopyOperation(1.0.0), DefNameLink(1.0.0), GeneratorOperation(1.0.0), GeneratorOperationV2(1.0.0), PatchOperationSet(1.0.0), PatchOperationTryAdd(1.0.0), PostInheritanceOperation(1.0.0), SaveGameCompatibility(1.0.0)
Faction Control (1.4-1.6)(thereallemon.factioncontrol): FactionControl(1.0.9330.40927)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0PrepatcherAPI(1.2.0), KCSG(av:1.1.2,fv:25.10.31), MVCF(2.0.0.1), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), VEF(av:1.1.7,fv:1.1.9)
Vanilla Outposts Expanded(vanillaexpanded.outposts): VOE(av:3.0.0,fv:1.0.0)
Vanilla Factions Expanded - Medieval 2(OskarPotocki.VFE.Medieval2): VFEMedieval(1.0.6)
[SYR] Processor Framework(syrchalis.processor.framework): 0Harmony(av:2.4.1,fv:2.3.6), ProcessorFramework(1.0.0)
World Map Beautification Project (Continued)(zal.wmbp): BiomesKit(0.0.0)
Vanilla Outposts Expanded: Additional Outposts(MrHydralisk.VOEAdditionalOutposts)[mv:1.14.0.0]: VOE Additional Outposts Roads Of The Rim(1.0.0), VOE Additional Outposts(1.0.0), VOE Prisoner Patch(1.0.0)
Medieval Overhaul(DankPyon.Medieval.Overhaul): MedievalOverhaul(0.0.0), MedievalOverhaul_OutpostCompat(1.0.0)
XML Extensions(imranfish.xmlextensions): XmlExtensions(av:1.3.0,fv:1.9.2)
Medieval Medicines(NunahurAlShamikh.MedMed): (no assemblies)
Medieval Prosthetics(NunahurAlShamikh.MedP): ProstheticsModSettings(1.0.0), UnityEngine.IMGUIModule(0.0.0)
Adaptive Primitive Storage(Adaptive.PrimitiveStorage): (no assemblies)
Medieval Overhaul Tweaks(zenlor.MOTweaks): (no assemblies)
Rimedieval(Ogam.Rimedieval): 0Harmony(2.4.1), Rimedieval(1.0.0)
Vanilla Achievements Expanded(vanillaexpanded.achievements): AchievementsExpanded(1.4.9334.21391)
Vanilla Psycasts Expanded(VanillaExpanded.VPsycastsE): VanillaPsycastsExpanded(1.1.0)
Medieval Overhaul: Royalty(Accurex.MedievalEmpireOverhaul): MedievalOverhaulRoyalty(1.0.0)
HugsLib(UnlimitedHugs.HugsLib)[ov:12.0.0]: 0Harmony(av:2.4.1,fv:1.2.0.1), HugsLib(av:1.0.0,fv:12.0.0)
RimFantasy - Medieval Overhaul Edition(Sierra.RF.MedievalOverhaul): RimFantasy(1.0.0)
ↁ House Sanguin [Continued](Finch.Blood)[mv:2.0.0]: (no assemblies)
JecsLite - A RimWorld of Magic(zal.jecsliterwom)[mv:1.0.4.0]: AbilityUser(0.0.0), AbilityUserAI(0.0.0), CompDeflector(0.0.0), CompLumbering(0.0.0), CompOversizedWeapon(0.0.0)
A RimWorld of Magic(Torann.ARimworldOfMagic): TorannMagic(2.6.4.3)
Allow Tool(UnlimitedHugs.AllowTool): AllowTool(av:3.6.0,fv:3.14.0)
Alpha Memes(Sarg.AlphaMemes): AlphaMemes(1.0.0)
Ancient Armory(BotchJob.ancientarmory): (no assemblies)
ApplyPressure(lke.ApplyPressure): 0Harmony(av:2.4.1,fv:2.3.6), Applypressure(1.0.0)
Armor Racks(khamenman.armorracks): ArmorRacks(1.0.0)
Guns Galore - Core(cgf1.gunsgalorecore): (no assemblies)
Arms Galore - Medieval(cgf1.meleegalore.medieval.i): (no assemblies)
Bionic icons(automatic.bionicicons): BionicIcons(1.0.0)
Blood and Stains (Continued)(zal.bloodandstains)[mv:1.0.0.0]: BloodDripping(1.0.8328.27847)
Blood Animations(Fuu.BloodAnimations): BloodAnimations(1.0.0)
Books+(SwiftSpectral.BooksPlus): (no assemblies)
Camping Tent(Aoba.Tent): CompGiveThought(1.0.0), Tent(2.2.0)
Castle Walls Reborn(Gideon.CastleWalls): (no assemblies)
Combat Readiness Check (Continued)(Mlie.CombatReadinessCheck)[mv:1.6.0]: CRC_Revivified(0.0.0), VersionFromManifest(0.0.0)
Dark Ages : Medieval Tools(Van.DATools): RemoveCleanMote(1.0.0), ShowTools(1.0.0)
Common Sense(avilmask.CommonSense): CommonSense(1.0.9416.33549)
Custom Quest Framework(HaiLuan.CustomQuestFramework): QuestEditor_Library(1.0.0)
Custom Ritual Framework(thesepeople.RitualAttachableOutcomes): TPRitualAttachableOutcomes(1.0.0)
Cybranian - Anima Obelisk(DimonSever000.AnimaObelisk.Specific): PsyObelisk(1.0.0)
Giddy-Up 2 Forked(Owlchemist.GiddyUp): GiddyUpCore(av:2.2.5,fv:2.2.5)
Vanilla Fishing Expanded(VanillaExpanded.VCEF): VCE-Fishing(1.0.0)
Dark Ages : Beasts and Monsters(Van.Beasts): Bestiary(1.0.0), BestiaryGoldilox(1.0.0), BloodSuckingAnimals(1.0.0), CHAoEOC(1.0.0), EmergingAnimals(1.0.0), IllogicalPredator(1.0.9312.17556), WanderPreference(1.0.0)
Dark Ages : Beasts and Monsters [Fr](Joedox.van.beasts.Fr): (no assemblies)
Dark Ages : Crypts and Tombs(Van.DACrypts): WallTombs(0.0.0)
Designator Shapes(Merthsoft.DesignatorShapes): Merthsoft.DesignatorShapes(1.0.0)
Destroy Item(Garwel.DestroyItem): DestroyItem(av:1.4.0,fv:1.4.0)
Divine Order(BotchJob.divineorder): (no assemblies)
Do Recreation When Idle(Xercaine.DoRecreationWhenIdle): RecreationForIdle(0.0.0)
Do The Rituals Yourselves(Woolyung.DoTheRitualsYourselves): DoTheRitualsYourselves(1.0.0)
Door Mat(dracoix.doormat.r12a): RimWorld-DoorMat(1.0.0)
Dragons Descent(onyxae.dragonsdescent): 0Harmony(av:2.4.1,fv:2.3.6), DDLib(1.0.0)
DragonBond(Crows.DragonBond): 0Harmony(av:2.4.1,fv:2.3.3), DragonBondUtils(1.0.0)
DragSelect(telardo.DragSelect): DragSelect(1.6.0.2), DragSelectTradeUIRevisedCompat(1.6.0)
Dubs Mint Menus(Dubwise.DubsMintMenus): 0Harmony(av:2.4.1,fv:2.3.6), DubsMintMenus(av:1.2.9326.41237,fv:1.0.0)
Dynamic Diplomacy - Continued(nilchei.dynamicdiplomacycontinued): DynamicDiplomacy(1.0.0)
EdB Prepare Carefully(EdB.PrepareCarefully)[mv:1.6.2]: EdBPrepareCarefully(av:1.1.1,fv:1.6.2)
Epochs - Incense(det.epochsincense): (no assemblies)
Epochs - Pyrinth(det.epochspyrinth): (no assemblies)
Medieval Fantasy Themed Quest Rewards(BotchJob.medievalfantasyquestrewards): (no assemblies)
Fantasy Quest Rewards Retexture(Serek.FantasyQuestRewardsRetextured): (no assemblies)
Medieval Medicines Medieval Overhaul Edition(JoeDaly.MedMeds.MO): (no assemblies)
Medieval Overhaul Patches(VR.MOPatches): MO_Patches(1.0.0)
Farmable Neutroamine - Medieval(JoeDaly.Neutro.Medieval): (no assemblies)
Fish Traps(warlocksforge.fishtraps): FishTraps(1.0.0), Vfe(1.0.0)
Float Sub-Menus(kathanon.FloatSubMenu): FloatSubMenu(av:1.0.0,fv:1.0.0)
Fortifications - Medieval(Aoba.Fortress.Medieval): FortificationMedieval(1.0.0)
FriendRivalPatch(Side1iner.FriendRivalPatch): FriendsRivalsPatch(1.0.0)
Geological Landforms(m00nl1ght.GeologicalLandforms): LunarLoader(1.1.16), LunarFramework(1.1.16), MapPreview(1.12.22), TerrainGraph(1.2.2), GeologicalLandforms(1.7.11), GeologicalLandformsMod(1.7.11)
Go Explore!(Albion.GoExplore)[mv:1.1.0]: LetsGoExplore(av:0.1.0.1,fv:1.0.0)
Health Display(GT.Sam.HealthDisplay): GTHealthDisplay(1.0.0)
Hooded Helms addon for Medieval Overhaul(JoeDaly.HoodedHelms): (no assemblies)
Hospitality (Continued)(Orion.Hospitality): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), Hospitality(av:1.0.0,fv:1.5.0.8)
I will be back(HaiLuan.IWBB): ComeBackColony(1.0.0)
Ideology: More Precepts(llunak.MorePrecepts): MorePrecepts(av:2025.908.1,fv:2025.908.1)
Immigrants(zal.immigrants): Immigrants(0.0.0)
Imprisonment On The Go! (Continued)(AgentBlac.MakePawnsPrisoners): MakePawnsPrisoners(av:1.2.0,fv:1.2.0)
Interaction Bubbles(Jaxe.Bubbles): Bubbles(4.2.0)
Jewelry(kikohi.jewelry): Jewelry(1.4.3)
Joint Battles (Continued)(zal.jointbattles)[mv:1.0.3.0]: BattleQuests(0.0.0)
Large Faction Bases (Continued)(Mlie.LargeFactionBases)[mv:1.6.4]: LargeFactionBase(0.0.0)
Layered Wall Destruction(Keshash.LayeredWallDestruction): DestroyableWalls(1.0.0)
Layered Wall Destruction - Additional Patches(seromas.LayeredDestruction.Patches): (no assemblies)
Long Distance(BDew.LongDistance): LongDistance(1.0.0)
Map Preview(m00nl1ght.MapPreview): LunarLoader(1.1.16), HugsLogPublisher(2.1.8), MapPreviewMod(1.12.22)
Medieval Adventures: Hunts(Seti.Medieval.Hunts): (no assemblies)
Medieval Adventures: Implants(Seti.Medieval.Implants): (no assemblies)
Medieval Backstories No HAR(AssassinsBro.MedievalBackstoriesNoHAR): (no assemblies)
Medieval Overhaul: House Roxmont(DankPyon.Medieval.Overhaul.House.Roxmont): (no assemblies)
Medieval Backstories Patch(GrassTypeFire.Medieval.BackstoriesPatch)[mv:1.1.0]: (no assemblies)
Replace Stuff - Continued(Memegoddess.ReplaceStuff): Replace_Stuff(1.0.0)
Medieval Extras (Continued)(Satpyn.MedievalExtras): (no assemblies)
Medieval Fantasy Psycaster Raids(Waffle.FantasyPatches)[mv:1.0.0]: (no assemblies)
Medieval Fantasy Themed Rare Resources(BotchJob.medievalfantasyrareresources): (no assemblies)
Medieval Fantasy Themed Relic Quests(BotchJob.medievalfantasythemedrelicquests): (no assemblies)
Medieval Go-juice(Rince.gaulishgojuice): (no assemblies)
Medieval Madness: Tools of the Trade(madman.toolsofthetrade): (no assemblies)
Medieval Melee Sounds(Bonible.MedievalMeleeSounds): (no assemblies)
Medieval Overhaul - Adaptive Storage Graphic Patch(Liuyu.Adaptive.MO): (no assemblies)
Medieval Overhaul: Toggleable Stuff(Accurex.MedievalOverhaul.Stuff): (no assemblies)
RimFantasy - House Doyle(Sierra.RF.HouseDoyle): (no assemblies)
Medieval Overhaul: House Van Illa(Addie.HouseVanIlla): VanIlla(0.1.0)
Medieval Overhaul [Fr](Joedox.dankpyon.medieval.overhaul.Fr): (no assemblies)
Medieval Overhaul Deep Vein Mining(Phant0m5.MODeepVeinMines): (no assemblies)
Medieval Overhaul: Adaptive Storage(EEG.MOxASF): MedievalOverhaulAdaptiveStorage(1.0.0)
Medieval Overhaul: Air Vehicles(GAYUKI.MedievalOverhaulAirVehicles): (no assemblies)
Medieval Overhaul: WMBP(Accurex.WMBP.AddOn.MO): (no assemblies)
ReplaceLib(ferny.ReplaceLib): ReplaceLib(1.0.0)
Medieval Overlap Remover(joeownage.overlap.remover): (no assemblies)
Medieval Persona Weapons(Arquebus.MedievalPersonaWeapons): MedievalPersonaWeapons(0.0.0)
Medieval Things: Geysers(Salvador143.MThings.Geysers): MThingsGeysers(1.0.0)
Medieval Things: Medical(Salvador143.MThings.Medical): MThingsMedical(1.0.0)
Medieval Trader Airships(joeownage.automatic.traderships): 0Harmony(av:2.4.1,fv:2.0.2), TraderShips(1.0.350.854)
Melee Animation(co.uk.epicguru.meleeanimation): 0BetterFloatMenu(av:16.0.0,fv:16.0.0), 0ColourPicker(1.0.0), AMRetextureSupport(0.0.0), Meta.Numerics(3.1.0), ModRequestAPI(1.0.0), ModRequestAPI.Models(1.0.0), Unity.Newtonsoft.Json(av:7.0.0,fv:7.0.1.18304), zAnimationMod(1.0.0), AM.VehiclesPatch(0.0.0)
Misc. Training(Haplo.Miscellaneous.Training)[mv:1.6.4]: TrainingFacility(1.6.4)
Misc. Training Medieval Retexture(Serek.MiscTrainingMedievalRetexture): (no assemblies)
Mod Error Checker(Taranchuk.ModErrorChecker): ModErrorChecker(1.0.0)
More grouped buildings(WSP.GroupedBuildings): MaterialSubMenu(1.0.0)
More Medieval Helms and Armor(Domi.MoreMedievalHelms): (no assemblies)
More Ritual Rewards(Sinnamon.MoreRitualRewards): ritualRewards(1.0.0)
Vanilla Ideology Expanded - Memes and Structures(VanillaExpanded.VMemesE): VanillaMemesExpanded(1.0.0)
More Ritual Seats(toastyman.moreritualseats): ExtraRitualSeats(1.0.0)
Show Me Your Hands(Mlie.ShowMeYourHands)[mv:1.6.0]: ColorMine(1.1.3), ShowMeYourHands(0.0.0), VersionFromManifest(0.0.0)
Nice Hands Retexture(Andromeda.NiceHands): (no assemblies)
No Job Authors(Doug.NoJobAuthors): NoJobAuthors(1.0.0)
Not My Fault(Vesper.NotMyFault): RationalFactionGoodwill(1.0.0)
One with Death(6224Y.OneWithDeath): Necromancy(1.0.0)
PawnTargetFix(fed1sPlay.PawnTargetFix): PawnTargetFix(0.1.0)
Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(1.0.0), PickUpAndHaul(1.0.0)
Possessed Weapons(BotchJob.PossessedWeapons): (no assemblies)
Precepts and Memes (Continued)(Mlie.PreceptsAndMemes)[mv:1.6.0]: MemesAndP(0.0.0), VersionFromManifest(0.0.0)
Precepts and Memes - Rituals module (Continued)(Mlie.PreceptsAndMemesRitualsModule)[mv:1.6.0]: (no assemblies)
Primitive Turret(Error277.Primitive.Turret): (no assemblies)
Ragdoll Physics(tk421storm.Ragdoll): Ragdoll(1.0.0)
Replantable Anima Trees (Continued)(Spuffy.AnimaReplant): (no assemblies)
RimQuest (Continued)(Mlie.RimQuest)[mv:1.6.1]: RimQuest(0.0.0), VersionFromManifest(0.0.0), HospitalityPatch(0.0.0)
RimTraits - Medieval Talents(Sierra.RT.MedievalTalents): 0Harmony(av:2.4.1,fv:2.2.2), RimTraits(1.0.0)
Roads of the Rim (Continued)(Mlie.RoadsOfTheRim)[mv:1.6.1]: RoadsOfTheRim(0.0.0), VersionFromManifest(0.0.0)
Romance On The Rim(telardo.RomanceOnTheRim): RomanceOnTheRim(1.6.1), RotRInteractionBubbleCompat(1.6.0.1)
RPG Style Inventory Revamped(Sandy.RPGStyleInventory.avilmask.Revamped): 0Harmony(av:2.4.1,fv:2.3.3), CEPatches(1.0.0), Sandy_Detailed_RPG_Inventory(1.0.0)
Saddle-up 2!(thelastbulletbender.saddleup2): GiddyUpCore(av:2.2.5,fv:2.2.3), SaddleUp2(1.0.0)
Sample Rituals(thesepeople.samplerituals): (no assemblies)
Scrolls(Romyashi.Scrolls): RomyScrolls(1.0.0)
Search and Destroy (Continued)(MemeGoddess.SearchAndDestroy): SearchAndDestroy(1.0.0)
Show Buildable Material Count(BP.ShowBuildableMaterialCount): ShowBuildableMaterialCount(1.0.0)
Show Mod Updates(Mlie.ShowModUpdates)[mv:1.6.0]: ShowModUpdates(0.0.0), VersionFromManifest(0.0.0)
Simple sidearms(PeteTimesSix.SimpleSidearms): SimpleSidearms(1.4.6)
Simple Warrants(pb3n.SimpleWarrants): SimpleWarrants(0.0.0)
Smart Farming(Owlchemist.SmartFarming): 0Harmony(av:2.4.1,fv:2.3.3), SmartFarming(av:1.13.1,fv:1.13.1)
Smart Turret Covering(denev.SmartTurretCovering): SmartTurretCovering(1.0.0)
Snap Out!(weilbyte.snapout): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), SnapOut(av:0.9.1,fv:0.9.1)
Social Experience from Trade(Krelinos.SocialEXPFromTrade): SocialEXPFromTrade(1.0.0)
SpeakUp(JPT.speakup): SpeakUp(av:0.8.0,fv:0.8.0)
Spirits(redaquasurfer.spirits): REDSpirit(1.0.0)
Spread The Word (Continued)(Mlie.SpreadTheWord)[mv:1.6.1]: SpreadTheWord(0.0.0), VersionFromManifest(0.0.0)
Stop, Drop, And Roll! [BAL](balistafreak.StopDropAndRoll): StopDropAndRoll(1.0.0)
Tilled Soil(GT.Sam.TilledSoil): (no assemblies)
Trade UI Revised(hobtook.tradeui)[mv:1.5]: TradeUI(1.0.0)
Traders Have Money(captaingeorge.TradersHaveMoney): (no assemblies)
Tribal Jewelry (Continued)(zal.tribaljewelry): (no assemblies)
Urn Retexture and Variation(gy.urav): (no assemblies)
Use This Instead(Mlie.UseThisInstead)[mv:1.6.127]: UseThisInstead(0.0.0), VersionFromManifest(0.0.0)
Vanilla Fishing Expanded - Fishing Treasures AddOn(VanillaExpanded.VCEFAddon): (no assemblies)
Vanilla Ideology Expanded - Icons and Symbols(VanillaExpanded.Ideo.IconsandSymbols): (no assemblies)
Vanilla Ideology Expanded - Hats and Rags(VanillaExpanded.VIEHAR): (no assemblies)
Vanilla Ideology Expanded - Relics and Artifacts(VanillaExpanded.Ideo.RelicsAndArtifacts): (no assemblies)
Vanilla Ideology Expanded - Sophian Style(VanillaExpanded.Ideo.SophianStyle): (no assemblies)
Vanilla Ideology Expanded - Sophian Style [Fr](Joedox.vanillaexpanded.ideo.sophianstyle.Fr): (no assemblies)
Vanilla Ideology Expanded - Splits and Schisms(VanillaExpanded.VIESAS): VIESAS(1.0.0)
Vanilla Psycasts Expanded - Hemosage(VanillaExpanded.VPE.Hemosage): VPEHemosage(1.0.1)
Vanilla Psycasts Expanded - Puppeteer(VanillaExpanded.VPE.Puppeteer): VPEPuppeteer(1.0.2)
Vanilla Social Interactions Expanded(VanillaExpanded.VanillaSocialInteractionsExpanded): VanillaSocialInteractionsExpanded(0.0.0)
Van's Retexture : Hemogen Vials (sirvan.hemogentexture): (no assemblies)
Van's Retexture : Misc. Training(SirVan.MiscTrainingRetexture): (no assemblies)
Van's Retexture : Organ jars(sirvan.organretexture): (no assemblies)
Quarry(Ogliss.TheWhiteCrayon.Quarry)[ov:2.0.0.0]: 0Harmony(2.4.1), Quarry(2.0.0)
Van's Retexture : Quarry(sirvan.quarryretexture): (no assemblies)
Wands and Spells (Continued)(zal.wandsandspells): (no assemblies)
We Are United(Sl4vP0weR.WeAreUnited): WeAreUnited(1.0.0)
What's That Mod(co.uk.epicguru.whatsthatmod): 0ColourPicker(1.0.0), WhatsThatMod(1.0.0)
WeaponStats(bodlosh.WeaponStats): WeaponsTab(1.0.9318.36898)
Achtung!(brrainz.achtung)[mv:4.1.8.0]: Achtung(4.1.8), CrossPromotion(1.1.2), ModFeatures(1.2.7)
Harvest Organs Post Mortem Continued(Smuffle.HarvestOrgansPostMortem): Autopsy(4.1.1)
Melee Psycasts (Continued)(Mlie.MeleePsycasts)[mv:1.6.0]: MeleePsycasts(0.0.0)
More Faction Interaction (Continued)(Mlie.MoreFactionInteraction)[mv:1.6.4]: MoreFactionInteraction(0.0.0), VersionFromManifest(0.0.0)
Pawn Name Variety (Continued)(Mlie.PawnNameVariety)[mv:1.6.0]: PawnNameVariety(0.0.0), VersionFromManifest(0.0.0)
QualityBuilder(hatti.qualitybuilder): 0Harmony(av:2.4.1,fv:1.2.0.1), QualityBuilder(av:1.0.17,fv:1.0.17)
Smart Speed(sarg.smartspeed): 0Harmony(av:2.4.1,fv:2.3.6), SmartSpeed(1.0.0)
Stuff Mass Matters(Mlie.StuffMassMatters)[mv:1.6.0]: StuffMassMatters(0.0.0), VersionFromManifest(0.0.0)
Tasty Armory - Core(al9000.tastycore): CapeFramework(1.0.0)
Tasty Armory - High Medieval(al9000.highmedieval): (no assemblies)
Trading Control(TradingControl.Tad.Rimworld.Core): TradingControl(av:23.3.24.1647,fv:22.3.24.17)
Ugh You Got Me(marvinkosh.ughyougotme): UghYouGotMe(1.0.9303.23067)
Vanilla Events Expanded(VanillaExpanded.VEE)[mv:1.1.0]: VEE(1.4.2)
Vanilla Persona Weapons Expanded(VanillaExpanded.VPersonaWeaponsE): VanillaPersonaWeaponsExpanded(1.0.0)
DeepRim (Continued)(Mlie.DeepRim)[mv:1.6.0]: DeepRim(0.0.0), VersionFromManifest(0.0.0)
Van's Retexture : DeepRim(sirvan.deeprimretexture): (no assemblies)
Van's Retexture : Melee Weapons(sirvan.MWRetextured): (no assemblies)
Yayo's Animation (Continued)(com.yayo.yayoAni.continued): 0PrepatcherAPI(1.2.0), yayoAni(1.0.0)
Toggleable Readouts(Owlchemist.ToggleableReadouts): 0Harmony(av:2.4.1,fv:2.3.3), ToggleableReadouts(av:1.2.3,fv:1.2.3)
Tasty Armory - In Shining Armor(al9000.shiningarmor): (no assemblies)
Auto Ability(mjcg.AutoAbility): AutoAbility(1.0.0)
Clean Research Sort(Leo.CleanResearchSort): LeoCleanResearchSort(1.0.0)
Blueprints Forked - 1.6(Defi.Blueprints.fork): Blueprints(0.0.0)
Active Harmony patches:
Ability.PreActivate: post: AchievementsExpanded.AchievementHarmony.AbilityActivated
AbilityAIDef.CanPawnUseThisAbility: PRE: TorannMagic.TorannMagicMod+CanPawnUseThisAbility_Patch.Prefix
AbilityDecisionConditionalNode_CasterHealth.CanContinueTraversing: PRE: TorannMagic.TorannMagicMod+CasterHealth_Check_Patch.Prefix
AbilityDef.GetJob: PRE: TorannMagic.TorannMagicMod+AbilityDef_Patch.Prefix
AbilityExtension_Psycast.GetEntropyUsedByPawn: post: VPEHemosage.AbilityExtension_Psycast_GetEntropyUsedByPawn_Patch.Postfix
AbilityUtility.ValidateMustBeHumanOrWildMan: post: TorannMagic.TorannMagicMod+Hemogen_NoBloodfeedOnUndead_Patch.Postfix
AbilityWorker.CanPawnUseThisAbility: PRE: TorannMagic.TorannMagicMod+AbilityWorker_CanPawnUseThisAbility_Patch.Prefix
AbilityWorker.TargetAbilityFor: PRE: TorannMagic.TorannMagicMod+AbilityWorker_TargetAbilityFor_Patch.Prefix
ActiveProcess.CalcSpeedFactor: post: MedievalOverhaul.Patches.ActiveProcess_CalcSpeedFactor.Postfix
ActiveProcess.DoTicks: post: MedievalOverhaul.Patches.ActiveProcess_DoTicks_Patch.Postfix
ActiveProcess.get_CurrentWindFactor: post: MedievalOverhaul.ActiveProcess_CurrentWindFactor.Postfix
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Patches.AddictionUtility_Patch+CanBingeOnNow.Prefix
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.PatchSets.PatchSet_Brawlers.GetReport_Prefix
Alert_CaravanIdle.GetExplanation: post: RoadsOfTheRim.HarmonyPatches.Alert_CaravanIdle_GetExplanation.Postfix
Alert_CaravanIdle.GetReport: post: RoadsOfTheRim.HarmonyPatches.Alert_CaravanIdle_GetReport.Postfix
Alert_CaravanIdle.get_IdleCaravans: post: Vehicles.Patch_CaravanHandling.IdleVehicleCaravans
Alert_CaravanIdle_GetReport.Postfix: TRANS: Vehicles.Compatibility.Compatibility_RoadsOfTheRim.GetAlertReportIdleConstructionVehicle
Alert_HunterHasShieldAndRangedWeapon.get_BadHunters: TRANS: AchtungMod.Alert_HunterLacksRangedWeapon_HuntersWithoutRangedWeapon_Patch.Transpiler
Alert_HypothermicAnimals.get_HypothermicAnimals: post: DD.DD_Alert_HypothermicAnimals_get_HypothermicAnimals.Postfix
Alert_PasteDispenserNeedsHopper.get_BadDispensers: post: MedievalOverhaul.Patches.Alert_BadDispensers.Postfix
AnimalPenUtility.NeedsToBeManagedByRope: post: GiddyUp.Patch_NeedsToBeManagedByRope.Postfix
AnomalyUtility.Inhumanized: post: OneWithDeath.Pawn_Inhumanized_Patch.Postfix
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: VEF.Apparels.VanillaExpandedFramework_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler, VFEMedieval.ApparelGraphicRecordGetter_TryGetGraphicApparel_Patch.Transpiler, MedievalOverhaul.Patches.ApparelGraphicRecordGetter_TryGetGraphicApparel.Transpiler
ApparelUtility.CanWearTogether: post: Jewelry.ApparelUtility_CanWearTogether_PostFix.Postfix
ApparelUtility.HasPartsToWear: post: TorannMagic.TorannMagicMod+BracersOfPacifist_Wear_Prevention.Postfix
Area.Set: post: GiddyUp.Patch_AreaSet.Postfix
AreaManager.AddStartingAreas: post: Vehicles.Patch_Areas.AddVehicleAreas, TorannMagic.TorannMagicMod.AreaManager_AddMagicZonesToStartingAreas
ArmorUtility.ApplyArmor: TRANS: [800]VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_GetPostArmorDamage.Prefix
AttachableThing.get_DrawPos: post: YayoAnimation.HarmonyPatches.OffsetAttachableThing.Postfix
AttackTargetFinder.<>c__DisplayClass5_0.<BestAttackTarget>b__1: TRANS: VanillaPsycastsExpanded.Technomancer.HaywireManager+OverrideBestAttackTargetValidator.Transpiler
AttackTargetFinder.BestAttackTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_BestAttackTarget_Patch.Prefix, VanillaPsycastsExpanded.Nightstalker.Decoy.BestAttackTarget_Prefix, MorePrecepts.AttackTargetFinder_Patch.BestAttackTarget, TorannMagic.TorannMagicMod+Taunted_TargetSelection_Patch.Prefix
AttackTargetFinder.CanReach: PRE: TorannMagic.TorannMagicMod+AttackTargetFinder_CanReach_Patch.Prefix
AttackTargetFinder.CanSee: PRE: TorannMagic.TorannMagicMod+AttackTargetFinder_CanSee_Patch.Prefix
AttackTargetFinder.FindBestReachableMeleeTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Prefix
AttackTargetFinder.GetShootingTargetScore: PRE: PawnTargetFix.AttackTargetFinder_GetShootingTargetScore.GetShootingTargetScoreFix
AttackTargetsCache.GetPotentialTargetsFor: post: VanillaPsycastsExpanded.Technomancer.HaywireManager.ChangeTargets
AutoUndrafter.AutoUndraftTickInterval: post: PeteTimesSix.SimpleSidearms.Intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTickInterval
AutoUndrafter.ShouldAutoUndraft: PRE: TorannMagic.TorannMagicMod.AutoUndrafter_Undead_Prefix
BackCompatibility.BackCompatibleDefName: PRE: Jewelry.BackCompatibility_BackCompatibleDefName.Prefix post: ReplaceLib.BackCompatibility_BackCompatibleDefName.Postfix
BackCompatibility.BackCompatibleTerrainWithShortHash: post: ReplaceLib.BackCompatibility_BackCompatibleTerrainWithShortHash_Patch.Postfix
BackCompatibility.BackCompatibleThingDefWithShortHash_Force: post: ReplaceLib.BackCompatibility_BackCompatibleThingDefWithShortHash_Force_Patch.Postfix
BackCompatibility.GetBackCompatibleType: PRE: SaveGameCompatibility.BackCompatibilityPatch.GetBackCompatibleType, MedievalOverhaul.Patches.BackCompatibile_GetBackCompatibleType.Prefix, AdaptiveStorage.HarmonyPatches.SaveGameCompatibility.GetBackCompatibleType, Jewelry.BackCompatibility_GetBackCompatibleType.Prefix
BackCompatibilityConverter_1_4.BackCompatibleDefName: post: DD.Patch_DD_BackCompatibility+BackCompatibleDefName.Postfix
BackstoryDef.BodyTypeFor: post: VEF.Pawns.VanillaExpandedFramework_BackstoryDef_BodyTypeFor_Patch.Postfix
BackstoryDef.FullDescriptionFor: TRANS: VEF.VanillaExpandedFramework_BackstoryDef_FullDescriptionFor_Patch.Transpiler
BaseGenUtility.TryRandomInexpensiveFloor: post: AlphaMemes.AlphaMemes_BaseGenUtility_TryRandomInexpensiveFloor_Patch.RemoveAlphaMemesFloorsFromRuins
BeautyDrawer.ShouldShow: post: AchtungMod.BeautyDrawer_ShouldShow_Patch.Postfix
BedInteractionCellSearchPattern.BedCellOffsets: PRE: Tent.Patch_BedInteractionCellSearchPattern.Prefix
BestCaravanPawnUtility.FindBestNegotiator: PRE: Vehicles.Patch_CaravanHandling.FindBestNegotiatorInVehicle
Bill.Notify_PawnDidWork: post: MedievalOverhaul.Patches.Bill_Notify_PawnDidWork_Patch.Postfix
BillStack.AddBill: post: VFEMedieval.RecipePatches+BillStack_AddBill_Patch.Postfix
BillStack.DoListing: PRE: DubsMintMenus.Patch_BillStack_DoListing.Prefix
BillUtility.MakeNewBill: post: DD.DD_BillUtility_MakeNewBill.Postfix
Bill_Medical.PawnAllowedToStartAnew: PRE: MorePrecepts.Bill_Medical_Patch.PawnAllowedToStartAnew post: MorePrecepts.Bill_Medical_Patch.PawnAllowedToStartAnew
Bill_Production.Clone: post: VFEMedieval.RecipePatches+Bill_Production_Clone_Patch.Postfix
Bill_Production.ExposeData: post: VFEMedieval.RecipePatches+Bill_Production_ExposeData_Patch.Postfix
Bill_ProductionWithUft.get_BoundWorker: PRE: NoJobAuthors.Mod_NoJobAuthors+Patch_Bill_ProductionWithUft.Prefix
Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
Blueprint_Build.MakeSolidThing: post: VEF.Buildings.CustomizableGraphicsPatches+PreserveBlueprintOverride.Postfix
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
Book.GenerateBook: PRE: MedievalOverhaul.Patches.Book_GenerateBook_Patch.Prefix
BookOutcomeDoerGainSkillExp.DoesProvidesOutcome: PRE: MedievalOverhaul.Patches.BookOutcomeDoerGainSkillExp_DoesProvidesOutcome_Patch.Prefix post: MedievalOverhaul.Patches.BookOutcomeDoerGainSkillExp_DoesProvidesOutcome_Patch.Postfix
BookOutcomeDoerGainSkillExp.GetBenefitsString: PRE: MedievalOverhaul.Patches.BookOutcomeDoerGainSkillExp_GetBenefitsString_Patch.Prefix post: MedievalOverhaul.Patches.BookOutcomeDoerGainSkillExp_GetBenefitsString_Patch.Postfix
BookOutcomeDoerGainSkillExp.GetMaxSkillLevel: post: MedievalOverhaul.Patches.BookOutcomeDoerGainSkillExp_GetMaxSkillLevel_Patch.Postfix
BookOutcomeDoerGainSkillExp.OnBookGenerated: PRE: MedievalOverhaul.Patches.BookOutcomeDoerGainSkillExp_OnBookGenerated_Patch.Prefix
BookOutcomeDoerGainSkillExp.OnReadingTick: PRE: MedievalOverhaul.Patches.BookOutcomeDoerGainSkillExp_OnReadingTick_Patch.Prefix post: MedievalOverhaul.Patches.BookOutcomeDoerGainSkillExp_OnReadingTick_Patch.Postfix
BookUtility.CanReadBook: PRE: TorannMagic.TorannMagicMod+OnlyClasses_CanReadBook.Prefix
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.PatchSets.PatchSet_MultiVerb.FindVerbToUseForBreaching
BuildCopyCommandUtility.BuildCopyCommand: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnCopyBuildGizmo
BuildRelatedCommandUtility.RelatedBuildCommands: post: ExtraRitualSeats.HarmonyTST.Harmony_BuildRelatedCommandUtility.Postfix
BuildableDef.get_BuildableByPlayer: post: Blueprints.Patch_BuildableDef_BuildableByPlayer.Postfix
Building.ClaimableBy: post: QuestEditor_Library.Patch_DisableClaim.PostFix
Building.DeSpawn: PRE: RimFantasy.Patch_DeSpawn.Prefix
Building.Destroy: PRE: VEF.Buildings.VanillaExpandedFramework_Building_Destroy_Patch.Prefix, QuestEditor_Library.Patch_BuildingDestroy.PreFix
Building.PreApplyDamage: post: QuestEditor_Library.Patch_BuildingDamaged.PostFix
Building.SpawnSetup: post: RimFantasy.Patch_SpawnSetup.Postfix
Building_Bed.GetGizmos: post: Hospitality.Patches.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Patches.Building_Bed_Patch+ForPrisoners.Postfix
Building_CommsConsole.AnnounceTradeShips: PRE: MedievalOverhaul.Patches.Building_CommsConsole_AnnounceTradeShips.Prefix
Building_CommsConsole.GetCommTargets: post: VEF.Factions.VanillaExpandedFramework_Building_CommsConsole_GetCommTargets_Patch.Postfix
Building_CommsConsole.get_CanUseCommsNow: PRE: MedievalOverhaul.Patches.Building_CommsConsole_CanUseCommsNow.Prefix
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
Building_Door.PawnCanOpen: PRE: Hospitality.Patches.Building_Door_Patch+PawnCanOpen.Prefix
Building_FermentingBarrel.GetInspectString: PRE: ProcessorFramework.OldBarrel_GetInspectStringPatch.OldBarrel_GetInspectString_Postfix
Building_GravEngine.<GetOrbitalWarnings>d__83.MoveNext: TRANS: VEF.Buildings.GravshipUtility_PreLaunchConfirmation_Patch.Transpiler
Building_MusicalInstrument.Tick: post: TorannMagic.TorannMagicMod+BardPlaysMusicalInstrument_Patch.Postfix
Building_NutrientPasteDispenser.TryDispenseFood: post: AlphaMemes.AlphaMemes_Building_NutrientPasteDispenser_TryDispenseFood_Patch.ApplyNutrientPasteStyle TRANS: CommonSense.GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
Building_NutrientPasteDispenser.get_CanDispenseNow: PRE: MedievalOverhaul.Patches.Building_NutrientPasteDispenser_CanDispenseNow.Prefix
Building_OutfitStand.DrawAt: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_DrawAt_Patch.Postfix
Building_OutfitStand.GetFloatMenuOptionToEquipWeapon: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToEquipWeapon_Patch.NoWeaponEquipping
Building_OutfitStand.GetFloatMenuOptionToWear: post: MVCF.PatchSets.PatchSet_Brawlers.GetFloatMenuOptionToWear_Postfix
Building_OutfitStand.GetFloatMenuOptions: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToWear_Patch.Postfix
Building_ProximityDetector.RunDetection: PRE: [800]AM.Patches.Patch_Building_ProximityDetector_RunDetection.Prefix post: [800]AM.Patches.Patch_Building_ProximityDetector_RunDetection.Postfix
Building_Storage.GetGizmos: post: AdaptiveStorage.HarmonyPatches.HideStorageGizmos.Postfix
Building_Storage.GetInspectString: PRE: [600]AdaptiveStorage.HarmonyPatches.ReplaceLegacyStorageInspectString.Prefix
Building_TurretGun.DrawExtraSelectionOverlays: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
Building_TurretGun.IsValidTarget: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_IsValidTarget_Patch.Postfix TRANS: VanillaPsycastsExpanded.Technomancer.HaywireManager.Transpiler
Building_TurretGun.Tick: post: TorannMagic.TorannMagicMod.TurretGunTick_Overdrive_Postfix
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
Building_TurretGun.get_IsMortar: post: FortificationMedieval.Harmony_IsMortar.Postfix
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
Bullet.Impact: post: BloodAnimations.Bullet_Impact.Impact, TKS_Ragdoll.Bullet_Patches.Impact TRANS: RimFantasy.Patch_Bullet_Impact.Transpiler
CameraDriver.Update: PRE: AchtungMod.Root_Play_Update_Patch.Prefix post: AchtungMod.Root_Play_Update_Patch.Postfix
CameraJumper.GetAdjustedTarget: post: Vehicles.Patch_WorldObjects.GetAdjustedTargetForAerialVehicle
CameraJumper.TryShowWorld: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontShowWorld
Caravan.AddPawn: post: Vehicles.Patch_CaravanHandling.AddPawnInVehicleCaravan
Caravan.ContainsPawn: post: Vehicles.Patch_CaravanHandling.ContainsPawnInVehicle
Caravan.GetGizmos: post: VEF.Abilities.VanillaExpandedFramework_Caravan_GetGizmos_Patch.Postfix, Outposts.HarmonyPatches.AddCaravanGizmos, QuestEditor_Library.Patch_AddCaravanAction.PostFix, RoadsOfTheRim.HarmonyPatches.Caravan_GetGizmos.Postfix
Caravan.GetInspectString: post: Outposts.HarmonyPatches.AddRestingAtOutpost, RoadsOfTheRim.HarmonyPatches.Caravan_GetInspectString.Postfix
Caravan.IsOwner: post: Vehicles.Patch_CaravanHandling.IsOwnerOfVehicle
Caravan.Notify_PawnAdded: post: Vehicles.Patch_CaravanHandling.NotifyVehicleCaravanPawnAdded
Caravan.Notify_PawnRemoved: post: Vehicles.Patch_CaravanHandling.NotifyVehicleCaravanPawnRemoved
Caravan.get_AllOwnersDowned: PRE: Vehicles.Patch_CaravanHandling.AllOwnersDownedVehicle
Caravan.get_AllOwnersHaveMentalBreak: PRE: Vehicles.Patch_CaravanHandling.AllOwnersMentalBreakVehicle
Caravan.get_NightResting: PRE: Vehicles.Patch_CaravanHandling.NoRestForVehicles, TorannMagic.TorannMagicMod.Get_NightResting_Undead
Caravan.get_PawnsListForReading: PRE: Vehicles.Patch_CaravanHandling.AllPawnsAndVehiclePassengers
Caravan.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsCaravanWealthForStoryTeller.Prefix
Caravan.get_TicksPerMove: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMove
Caravan.get_TicksPerMoveExplanation: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTicksPerMoveExplanation
CaravanArrivalAction_Trade.CanTradeWith: post: Vehicles.Patch_CaravanHandling.NoTradingUndocked
CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll2, PeteTimesSix.SimpleSidearms.Intercepts.CaravanEnterMapUtility_Enter.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.CaravanEnterMapUtility_Enter.Postfix TRANS: GiddyUpCaravan.Harmony.Patch_CaravanEnterMapUtility.Transpiler
CaravanEnterMapUtility.Enter: PRE: Vehicles.Patch_CaravanHandling.EnterMapVehiclesCatchAll1
CaravanExitMapUtility.AddCaravanExitTaleIfShould: post: VanillaMemesExpanded.VanillaMemesExpanded_CaravanExitMapUtility_AddCaravanExitTaleIfShould_Patch.SetPawnCaravanTimerToZero
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: Vehicles.Patch_CaravanFormation.CanVehicleExitMapAndJoinOrCreateCaravanNow
CaravanExitMapUtility.ExitMapAndCreateCaravan: post: VanillaSocialInteractionsExpanded.ExitMapAndCreateCaravan_Patch.Postfix
CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: Vehicles.Patch_CaravanFormation.ExitMapAndJoinOrCreateVehicleCaravan
CaravanFormingUtility.AllSendablePawns: post: Vehicles.Patch_FormCaravanDialog.AllSendablePawnsInVehicles, TorannMagic.TorannMagicMod+AddNullException_Alerts_Patch.Postfix
CaravanFormingUtility.GetGizmos: post: Vehicles.Patch_Gizmos.GizmosForVehicleCaravans
CaravanFormingUtility.IsFormingCaravan: PRE: Vehicles.Patch_CaravanFormation.IsFormingCaravanVehicle
CaravanInventoryUtility.FindPawnToMoveInventoryTo: PRE: Vehicles.Patch_CaravanHandling.FindVehicleToMoveInventoryTo
CaravanMaker.MakeCaravan: PRE: Vehicles.Patch_CaravanHandling.MakeVehicleCaravan
CaravanMergeUtility.MergeCaravans: post: Vehicles.Patch_CaravanHandling.MergeCaravansWithVehicle
CaravanMergeUtility.MergeCommand: post: Vehicles.Patch_CaravanHandling.DisableMergeForAerialVehicles
CaravanNeedsTabUtility.DoRows: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds
CaravanNeedsTabUtility.GetSize: PRE: Vehicles.Patch_CaravanHandling.NoVehiclesNeedNeeds
CaravanPawnsNeedsUtility.CanEatForNutritionEver: post: MorePrecepts.CaravanPawnsNeedsUtility_Patch.CanEatForNutritionEver
CaravanTendUtility.CheckTend: PRE: Vehicles.Patch_CaravanHandling.CheckTendInVehicleCaravan
CaravanTweenerUtility.PatherTweenedPosRoot: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenedPosRoot
CaravanUIUtility.AddPawnsSections: post: RoadsOfTheRim.HarmonyPatches.CaravanUIUtility_AddPawnsSections.Postfix
CaravanUIUtility.CreateCaravanTransferableWidgets: post: Vehicles.Patch_FormCaravanDialog.CreateTransferableVehicleWidget, RoadsOfTheRim.HarmonyPatches.CaravanUIUtility_CreateCaravanTransferableWidgets.Postfix
CaravanUtility.GetCaravan: post: Vehicles.Patch_CaravanHandling.GetParentCaravan
CaravanUtility.RandomOwner: PRE: Vehicles.Patch_CaravanHandling.RandomVehicleOwner
CaravanVisibilityCalculator.Visibility: TRANS: Vehicles.Patch_CaravanHandling.VehicleVisibilityInCaravanTranspiler
Caravan_BedsTracker.RecalculateUsedBeds: PRE: Vehicles.Patch_CaravanHandling.RecalculateUsedBedsInVehicleCaravan
Caravan_PathFollower.CostToMove: post: TorannMagic.TorannMagicMod+CostToMove_Caravan_Patch.CostToMove_Caravan_Postfix
Caravan_PathFollower.CostToPayThisTick: post: TorannMagic.TorannMagicMod+CostToPayThisTick_Base_Patch.Postfix
Caravan_PathFollower.ExposeData: post: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_ExposeData_Patch.Postfix
Caravan_PathFollower.PatherTickInterval: PRE: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_PatherTickInterval_Patch.Prefix
Caravan_PathFollower.StartPath: PRE: Vehicles.Patch_WorldPathing.StartVehicleCaravanPath post: VEF.Planet.Caravan_PathFollower_StartPath_Patch.Postfix
Caravan_PathFollower.get_Moving: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMoving
Caravan_PathFollower.get_MovingNow: post: Vehicles.Patch_CaravanHandling.VehicleCaravanMovingNow
Caravan_TraderTracker.ColonyThingsWillingToBuy: post: PeteTimesSix.SimpleSidearms.Intercepts.Caravan_TraderTracker_ColonyThingsWillingToBuy.Postfix
Caravan_Tweener.TweenerTickInterval: PRE: Vehicles.Patch_CaravanHandling.VehicleCaravanTweenerTick
CastPositionFinder.TryFindCastPosition: PRE: VEF.Weapons.VanillaExpandedFramework_CastPositionFinder_TryFindCastPosition_Patch.Prefix, TorannMagic.TorannMagicMod+TryFindCastPosition_Base_Patch.Prefix
CellFinder.TryFindRandomPawnExitCell: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomPawnExitCell
CellFinderLoose.TryFindRandomNotEdgeCellWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomNotEdgeCellWith
CellFinderLoose.TryGetRandomCellWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryGetRandomCellWith
CellInspectorDrawer.DrawMapInspector: post: GeologicalLandforms.Patches.Patch_Verse_CellInspectorDrawer.DrawMapInspector
CellInspectorDrawer.DrawThingRow: PRE: Vehicles.Patch_Rendering.CellInspectorDrawVehicle
CellInspectorDrawer.DrawWorldInspector: post: GeologicalLandforms.Patches.Patch_Verse_CellInspectorDrawer.DrawWorldInspector
CellInspectorDrawer.ShouldShow: post: AchtungMod.CellInspectorDrawer_ShouldShow_Patch.Postfix
CollectionsMassCalculator.Capacity: TRANS: Vehicles.Patch_CaravanHandling.PawnCapacityInVehicleTranspiler
CollectionsMassCalculator.MassUsage: TRANS: Vehicles.Patch_CaravanHandling.IgnorePawnGearAndInventoryMassTranspiler
ColonistBar.CheckRecacheEntries: post: OneWithDeath.ColonistBar_CheckRecacheEntries_Patch.Postfix TRANS: Vehicles.Patch_Rendering.CheckRecacheVehicleEntriesTranspiler
ColonistBarColonistDrawer.DrawColonist: PRE: OneWithDeath.Patch_ColonistBarColonistDrawer_DrawColonist.Prefix
ColonistBarColonistDrawer.DrawIcons: post: Vehicles.Patch_Rendering.DrawIconsVehicles, TorannMagic.TorannMagicMod+ColonistBarColonistDrawer_Patch.Postfix
Command.GizmoOnGUIInt: PRE: TorannMagic.TorannMagicMod+GizmoOnGUIInt_Prefix_Patch.Prefix post: VEF.AI.DraftGizmos.GizmoOnGUIPostfix, AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon, MVCF.PatchSets.PatchSet_IntegratedToggle.GizmoOnGUI_Transpile
Command_Ability_Psycast.get_TopRightLabel: post: VPEHemosage.Command_Ability_Psycast_TopRightLabel_Patch.Postfix
Command_PawnAbility.GizmoOnGUIInt: PRE: TorannMagic.TorannMagicMod+GizmoOnGUI_Prefix_Patch.Prefix
Command_Ritual..ctor: post: VIEAT.Command_Ritual_Patch.Postfix
Command_Ritual.DrawIcon: PRE: TPRitualAttachableOutcomes.Patch_Command_Ritual_DrawIcon.Prefix
Command_SetPlantToGrow.IsPlantAvailable: post: VanillaMemesExpanded.VanillaMemesExpanded_Command_SetPlantToGrow_IsPlantAvailable_Patch.MakeCocoaBushNotSowable
Command_SetPlantToGrow.ProcessInput: PRE: DubsMintMenus.Patch_Command_SetPlantToGrow.Prefix
CompAbilities.GetGizmos: post: VanillaPsycastsExpanded.CompAbilities_GetGizmos_Patch.Postfix
CompAbilityEffect_BloodfeederBite.Valid: post: [-2147483648]REDS_Patch_BloodBite.Postfix
CompAbilityEffect_ReimplantXenogerm.Valid: post: [-2147483648]REDSpirit.REDS_Patch_NoReimplant.Postfix
CompAbilityItem.PostDrawExtraSelectionOverlays: PRE: TorannMagic.TorannMagicMod.CompAbilityItem_Overlay_Prefix
CompAffectedByFacilities.LinkToNearbyFacilities: post: VFEMedieval.RecipePatches+CompAffectedByFacilities_LinkToNearbyFacilities_Patch.Postfix
CompAffectedByFacilities.Notify_NewLink: post: VFEMedieval.RecipePatches+CompAffectedByFacilities_Notify_NewLink_Patch.Postfix
CompAnimalPenMarker.AcceptsToPen: post: GiddyUpCore.RideAndRoll.Harmony.CompAnimalPenMarker_AcceptsToPen.Postfix
CompAssignableToPawn.<CompGetGizmosExtra>b__31_0: PRE: DubsMintMenus.Patch_CompAssignableToPawn.Prefix
CompAssignableToPawn_Bed.IdeoligionForbids: PRE: MorePrecepts.CompAssignableToPawn_Bed_Patch.IdeoligionForbids post: Tent.Patch_CompAssignableToPawn_Bed_IdeoligionForbids.Postfix
CompAttachBase.GetAttachment: post: RimFantasy.CompAttachBase_GetAttachment_Patch.Postfix
CompAttachBase.HasAttachment: post: RimFantasy.CompAttachBase_HasAttachment_Patch.Postfix
CompBladelinkWeapon.CanAddTrait: post: RimFantasy.CompBladelinkWeapon_CanAddTrait_Patch.Postfix
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
CompDrug.PostIngested: post: VanillaMemesExpanded.VanillaMemesExpanded_CompDrug_PostIngested_Patch.DetectDrinkConsumed TRANS: MorePrecepts.CompDrug_Patch.PostIngested
CompEggLayer.ProduceEgg: TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_CompEggLayer_ProduceEgg.ModifyCrossbreedEggThingDef
CompEquippable.CompGetEquippedGizmosExtra: post: VFEMedieval.CompEquippable_CompGetEquippedGizmosExtra_Patch.Postfix
CompEquippable.GetVerbsCommands: PRE: MVCF.PatchSets.PatchSet_ExtraEquipment.GetVerbsCommands_Prefix
CompExplosive.Detonate: PRE: VEF.Weapons.CompExplosive_Shells.Detonate_Prefix
CompExplosive.StartWick: PRE: RimFantasy.Patch_StartWick.Prefix
CompForbiddable.CompGetGizmosExtra: post: AllowTool.Patches.CompForbiddable_Gizmos_Patch.InjectDesignatorFunctionality
CompGiveThoughtToAllMapPawnsOnDestroy.PostDestroy: post: AlphaMemes.AlphaMemes_CompGiveThoughtToAllMapPawnsOnDestroy_PostDestroy_Patch.DetectAnimaScream
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
CompGlower.SetGlowColorInternal: post: VEF.Buildings.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
CompHeatPusherPowered.get_ShouldPushHeatNow: post: DeepRim.CompHeatPusherPowered_ShouldPushHeatNow.Postfix
CompHoldingPlatformTarget.Notify_HeldOnPlatform: post: AchievementsExpanded.AchievementHarmony.AddedEntityToPlatform
CompLaunchable.get_AnyInGroupIsUnderRoof: post: QuestEditor_Library.Patch_DisableLaunch.postfix
CompMilkable.CompInspectStringExtra: post: TorannMagic.TorannMagicMod+CompMilkable_Patch.Postfix
CompNociosphere.OnActivityActivated: post: AchievementsExpanded.AchievementHarmony.NociosphereActivated
CompPowerBattery.DrawPower: post: TorannMagic.TorannMagicMod+DrawPower_Patch.Postfix
CompPowerPlant.CompTick: post: TorannMagic.TorannMagicMod.PowerCompTick_Overdrive_Postfix
CompPowerPlantWater.ForceOthersToRebuildCache: post: MedievalOverhaul.Patches.CompPowerPlantWater_ForceOthersToRebuildCache.Postfix
CompPowerPlantWater.RebuildCache: post: MedievalOverhaul.Patches.CompPowerPlantWater_RebuildCache.Postfix
CompPowerTrader.get_PowerOn: post: MedievalOverhaul.Patches.CompPowerTrader_PowerOn.Postfix
CompProcessor.TakeOutProduct: PRE: MedievalOverhaul.Patches.CompProcessor_TakeOutProduct.Prefix post: MedievalOverhaul.Patches.CompProcessor_TakeOutProduct.Postfix
CompProjectileInterceptor.CheckIntercept: PRE: OneWithDeath.Patch_Pawn_Kill+Patch_CompProjectileInterceptor_CheckIntercept_FriendlyFire.Prefix
CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreaseDestructivePreFix
CompQuality.SetQuality: PRE: MedievalOverhaul.Patches.CompQuality_SetQuality_Patch.Prefix
CompRefuelable.CompInspectStringExtra: TRANS: VFEMedieval.CompRefuelablePatches.Transpiler
CompRefuelable.PostDraw: PRE: TorannMagic.TorannMagicMod.CompRefuelable_DrawBar_Prefix
CompRefuelable.Refuel: TRANS: MedievalOverhaul.CompRefuelable_Refuel.Transpiler
CompRefuelable.get_ConsumptionRatePerTick: TRANS: VFEMedieval.CompRefuelablePatches.Transpiler
CompRevenant.Hypnotize: PRE: [2147483647]REDSpirit.REDS_Patch_NoRevenant.Prefix
CopyPasteUI.DoCopyPasteButtons: TRANS: DragSelect.HarmonyPatch_CopyPasteUI.AddDraggablePasteButton
Corpse.ButcherProducts: PRE: VanillaSocialInteractionsExpanded.Patch_ButcherProducts.Prefix
Corpse.GiveObservedHistoryEvent: post: AlphaMemes.Corpse_GiveObservedHistoryEvent.Postfix
Corpse.PostMake: post: TorannMagic.TorannMagicMod+Corpse_UndeadStage_Patch.Postfix
Corpse.TickRare: post: OneWithDeath.Corpse_TickRare_Patch.Postfix
CoverUtility.CalculateCoverGiverSet: PRE: SmartTurretCovering.CoverUtility_Patch+CalculateCoverGiverSet_Patch.Prefix TRANS: SmartTurretCovering.CoverUtility_Patch+CalculateCoverGiverSet_Patch.Transpiler
CoverUtility.CalculateOverallBlockChance: PRE: SmartTurretCovering.CoverUtility_Patch+CalculateOverallBlockChance_Patch.Prefix TRANS: SmartTurretCovering.CoverUtility_Patch+CalculateOverallBlockChance_Patch.Transpiler
CoverUtility.TryFindAdjustedCoverInCell: post: SmartTurretCovering.CoverUtility_Patch+TryFindAdjustedCoverInCell_Patch.Postfix TRANS: SmartTurretCovering.CoverUtility_Patch+TryFindAdjustedCoverInCell_Patch.Transpiler
CrossRefHandler.ResolveAllCrossReferences: post: FactionControl.CrossRefHandler_ResolveAllCrossReferences.Postfix
DamageFlasher.GetDamagedMat: PRE: VanillaPsycastsExpanded.Nightstalker.Decoy.GetDuplicateMat
DamageWorker.ExplosionDamageThing: post: Vehicles.Patch_Combat.VehicleMultipleExplosionInstances TRANS: Vehicles.Patch_Combat.VehicleExplosionDamageTranspiler
DamageWorker.ExplosionStart: PRE: TorannMagic.TorannMagicMod+ExplosionNoShaker_Patch.Prefix
DamageWorker_AddInjury.Apply: PRE: VanillaMemesExpanded.VanillaMemesExpanded_DamageWorker_AddInjury_Apply_Patch.DetectIfDamagedInnocent post: AlphaMemes.AlphaMemes_DamageWorker_AddInjury_Apply_Patch.SendHistoryIfMelee, TorannMagic.TorannMagicMod+DamageWorker_ApplyEnchantmentAction_Patch.Postfix
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VEF.Storyteller.VanillaExpandedFramework_DamageWorker_AddInjury_ApplyDamageToPart_Patch.Prefix
DamageWorker_AddInjury.ApplyToPawn: post: BloodAnimations.DamageWorker_AddInjury_ApplyToPawn.ApplyToPawn TRANS: VEF.Genes.VanillaExpandedFramework__DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
DamageWorker_Stun.Apply: post: MedievalOverhaul.Patches.DamageWorker_Stun_Result.Postfix
DebugActionsMisc.SetFactionRelations: PRE: VFEMedieval.DebugActionsMisc_SetFactionRelations_Patch.Prefix post: VFEMedieval.DebugActionsMisc_SetFactionRelations_Patch.Postfix
DebugTabMenu_Output.GenerateCacheForMethod: PRE: AchievementsExpanded.DebugActionsSetup.GenerateCacheForVAEDebugActions
DebugTabMenu_Settings.InitActions: post: MoreWidgets.Patch_ShowCoords.InitActions_Post
DebugToolsPawns.GivePsylink: TRANS: VanillaPsycastsExpanded.DebugToolsPawns_GivePsylink.Transpiler
DebugToolsSpawning.SpawnPawn: post: Vehicles.Patch_Debug.DebugHideVehiclesFromPawnSpawner
DebugWindowsOpener.DevToolStarterOnGUI: PRE: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix
DebugWindowsOpener.DrawButtons: PRE: QuestEditor_Library.Patch_AddQuestEditorInDebug.PreFix TRANS: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch.Transpiler, HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DeepResourceGrid.DeepResourcesOnGUI: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_DeepResourcesOnGUI.Postfix
DeepResourceGrid.GetCellExtraColor: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_GetCellExtraColor.PostFix
Def.SpecialDisplayStats: post: VEF.VanillaExpandedFramework_Def_SpecialDisplayStats_Patch.Postfix
DefGenerator.GenerateImpliedDefs_PostResolve: post: ReplaceLib.DefGenerator_GenerateImpliedDefs_PostResolve_Patch.Postfix, [0]DefNameLink.DefDatabaseInsertion.DefGeneratorPostfix
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: SmashTools.GameEvent.RaiseOnGenerateImpliedDefs, VFEMedieval.VFEMedieval_DefGenerator_GenerateImpliedDefs_PreResolve_Patch.GenerateTerrainDefs, MedievalOverhaul.Patches.DefGenerator_GenerateImpliedDefs_PreResolve.Prefix
DefModExtension_RotR_RoadDef.ImpassableAllowed: post: GeologicalLandforms.Compatibility.ModCompat_RoadsOfTheRim.ImpassableAllowed_Postfix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
DesignationCategoryDef.ResolveDesignators: post: [300]AllowTool.Patches.DesignationCategoryDef_ResolveDesignators_Patch.InjectAllowToolDesignators
DesignationCategoryDef.get_AllIdeoDesignators: post: AlphaMemes.FuneralFramework_DesignationCategoryDef_AllIdeoDesignators_Postfix.Postfix, ExtraRitualSeats.HarmonyTST.Harmony_DesignationCategoryDef.Postfix
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: VEF.Buildings.VanillaExpandedFramework_DesignationCategoryDef_ResolvedAllowedDesignators_Patch.AllowBuild, PipeSystem.ResolvedAllowedDesignators_Patch.Postfix
DesignationDragger.DraggerOnGUI: PRE: Merthsoft.DesignatorShapes.Patches.DesignationDragger_DraggerOnGUI.Prefix
DesignationDragger.DraggerUpdate: post: Merthsoft.DesignatorShapes.Patches.DesignationDragger_DraggerUpdate.Postfix TRANS: Merthsoft.DesignatorShapes.Patches.DesignationDragger_DraggerUpdate.Transpiler
DesignationDragger.UpdateDragCellsIfNeeded: PRE: Merthsoft.DesignatorShapes.Patches.DesignationDragger_UpdateDragCellsIfNeeded.Prefix
DesignationManager.AddDesignation: post: Merthsoft.DesignatorShapes.Patches.DesignationManager_AddDesignation.Postfix
Designator.CreateReverseDesignationGizmo: post: AllowTool.Patches.Designator_CreateReverseDesignationGizmo_Patch.CreateReverseDesignationGizmo_Postfix
Designator.DoExtraGuiControls: PRE: Merthsoft.DesignatorShapes.Patches.Designator_DoExtraGuiControls.Prefix
Designator.Finalize: post: Merthsoft.DesignatorShapes.Patches.Designator_Finalize.Postfix
DesignatorManager.DesignatorManagerUpdate: post: AchtungMod.DesignatorManager_DesignatorManagerUpdate_Patch.Postfix
DesignatorManager.ProcessInputEvents: PRE: Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents.Prefix post: Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents.Postfix
DesignatorManager.Select: PRE: Merthsoft.DesignatorShapes.Patches.DesignatorManager_Select.Prefix post: Merthsoft.DesignatorShapes.Patches.DesignatorManager_Select.Postfix
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix
Designator_Build.DesignateSingleCell: PRE: Replace_Stuff.Replace.InterceptDesignator_Build.Prefix
Designator_Build.DrawPanelReadout: TRANS: VEF.Pawns.VanillaExpandedFramework_Designator_Build_DrawPanelReadout_Patch.Transpiler
Designator_Build.DrawPlaceMouseAttachments: post: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Postfix
Designator_Build.GizmoOnGUI: PRE: Vehicles.Patch_Gizmos.VehicleMaterialOnBuildGizmo
Designator_Build.ProcessInput: PRE: ShowBuildableMaterialCount.Buildables.desbuild_ProcessInput_prefix post: ShowBuildableMaterialCount.Buildables.desbuild_ProcessInput_postfix
Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix
Designator_Build.get_Visible: post: Replace_Stuff.HideCoolerBuild.Postfix
Designator_Deconstruct.CanDesignateThing: post: Vehicles.Patch_Construction.AllowDeconstructVehicle
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
Designator_Dropdown.ProcessInput: post: MaterialSubMenu.Patcher.Postfix
Designator_Dropdown.SetupFloatMenu: post: ShowBuildableMaterialCount.Floors.desdropdown_SetupFloatMenu_postfix
Designator_Hunt.ShowDesignationWarnings: PRE: DD.DD_Designator_Hunt_ShowDesignationWarnings.Prefix
Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
Designator_PlantsCut.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsCut_Patch.PreventSpecialTreeMassDesignation
Designator_PlantsHarvestWood.CanDesignateThing: post: AllowTool.Patches.Designator_PlantsHarvestWood_Patch.PreventSpecialTreeMassDesignation
Designator_RemoveFoundation.CanDesignateCell: post: RoadsOfTheRim.HarmonyPatches.Designator_RemoveFoundation_CanDesignateCell.Postfix
Dialog_AdvancedGameConfig.DoWindowContents: post: MapPreview.Patches.Patch_RimWorld_Dialog_AdvancedGameConfig.DoWindowContents
Dialog_BeginRitual.BlockingIssues: post: AlphaMemes.AlphaMemes_Dialog_BeginRitual_BlockingIssues_Patch.Postfix
Dialog_BeginRitual.DrawQualityFactors: post: AlphaMemes.Dialog_BeginRitual_DoWindowContents_Patch.Postfix
Dialog_ChooseMemes.DoAcceptChanges: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_DoAcceptChanges_Patch.ForceTraitAndAbilitiesOnChooseMemeDialog
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
Dialog_ChooseMemes.get_MemeCountRangeAbsolute: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_MemeCountRangeAbsolute_Patch.SetMaxToOptions
Dialog_CreateXenotype.DrawGene: PRE: VEF.Genes.VanillaExpandedFramework__Dialog_CreateXenotype_DrawGene_Patch.Prefix
Dialog_FormCaravan.DebugTryFormCaravanInstantly: PRE: Vehicles.Patch_FormCaravanDialog.TryFormCaravanInstantly
Dialog_FormCaravan.DoBottomButtons: TRANS: Vehicles.Patch_FormCaravanDialog.StartRoutePlanningForVehiclesTranspiler
Dialog_FormCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanTabsTranspiler
Dialog_FormCaravan.PostClose: post: Vehicles.Patch_FormCaravanDialog.FormCaravanPostClose
Dialog_FormCaravan.PostOpen: TRANS: Vehicles.Patch_FormCaravanDialog.FormCaravanPostOpenTranspiler
Dialog_FormCaravan.TrySend: PRE: Vehicles.Patch_FormCaravanDialog.TryAndSendWithVehicles
Dialog_FormCaravan.get_DaysWorthOfFood: PRE: Vehicles.Patch_FormCaravanDialog.DaysOfWorthOfFoodWithVehicles
Dialog_FormCaravan.get_TicksToArrive: PRE: Vehicles.Patch_FormCaravanDialog.TicksToArriveWithVehicles
Dialog_InfoCard.DoWindowContents: PRE: Vehicles.Patch_Gizmos.VehicleInfoCardOverride
Dialog_InfoCard.FillCard: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
Dialog_ModSettings.DoWindowContents: post: ModSettingsFramework.Dialog_ModSettings_Patch.Postfix
Dialog_Options.DoCategoryRow: PRE: XmlExtensions.Dialog_Options_Patch.Prefix
Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
Dialog_SplitCaravan.AddItemsToTransferables: post: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_AddItemsToTransferables.Postfix
Dialog_SplitCaravan.DoWindowContents: TRANS: Vehicles.Patch_FormCaravanDialog.SplitCaravanTabsTranspiler
Dialog_SplitCaravan.PostOpen: PRE: Vehicles.Patch_FormCaravanDialog.SplitCaravanPostOpen
Dialog_SplitCaravan.TrySplitCaravan: PRE: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_TrySplitCaravan.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Dialog_SplitCaravan_TrySplitCaravan.Postfix
Dialog_SplitCaravan.get_DestDaysWorthOfFood: PRE: Vehicles.Patch_FormCaravanDialog.SplitDaysOfWorthOfFoodWithVehicles
Dialog_SplitCaravan.get_TicksToArrive: PRE: Vehicles.Patch_FormCaravanDialog.SplitTicksToArriveWithVehicles
Dialog_Trade.CountToTransferChanged: post: Vehicles.Patch_CaravanHandling.AerialVehicleCountPawnsToTransfer
Dialog_Trade.DoWindowContents: TRANS: TradeUI.TradeUIRework.DoWindowContentsTranspiler
Dialog_Trade.FillMainRect: PRE: TradeUI.TradeUIRework+Harmony_DialogTrade_FillMainRect.Prefix TRANS: TradeUI.TradeUIRework.FillMainRectTranspiler
Dialog_Trade.PostOpen: PRE: TradeUI.TradeUIRework+Harmony_DialogTrade_PostOpen.Prefix
Dialog_Trade.get_InitialSize: post: TradeUI.TradeUIRework+Harmony_DialogTrade_InitialSize.Postfix
Dialog_WorldSearch.InitializeSearchSet: post: GeologicalLandforms.Patches.Patch_RimWorld_Dialog_WorldSearch.InitializeSearchSet_Postfix
DirectXmlCrossRefLoader.RegisterObjectWantsCrossRef: PRE: ReplaceLib.DirectXmlCrossRefLoader_RegisterObjectWantsCrossRef_PatchOne.Prefix
DirectXmlCrossRefLoader.RegisterObjectWantsCrossRef: TRANS: ReplaceLib.DirectXmlCrossRefLoader_RegisterObjectWantsCrossRef_PatchThree.Transpiler
DirectXmlCrossRefLoader.RegisterObjectWantsCrossRef: PRE: ReplaceLib.DirectXmlCrossRefLoader_RegisterObjectWantsCrossRef_PatchTwo.Prefix
DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences: PRE: [800]DefNameLink.DefDatabaseInsertion.CrossRefLoaderPrefix, ReplaceLib.DirectXmlCrossRefLoader_ResolveAllWantedCrossReferences.Prefix
DirectXmlLoader.DefFromNode: PRE: SmashTools.Patching.Patch_XmlParsing.PreProcessAttributesOnDef post: SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributesOnDef
DirectXmlSaver.XElementFromObject: PRE: QuestEditor_Library.Patch_SaveXml.PreFix post: QuestEditor_Library.Patch_SaveXml.PostFix
DirectXmlToObjectNew.DefFromNodeNew: PRE: SmashTools.Patching.Patch_XmlParsing.PreProcessAttributesOnDef post: SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributesOnDef
District.get_Map: (no patches)
DropCellFinder.FindSafeLandingSpot: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.FindSafeLandingSpot
DropCellFinder.TradeDropSpot: post: TradingControl.Harmonize.HarmonyPatches.CustomTradeDropSpot
DrugPolicy.ExposeData: PRE: VEF.Pawns.Patch_DrugPolicy+VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.Prefix
DrugPolicyDatabase.GenerateStartingDrugPolicies: post: VFEMedieval.VFEMedieval_DrugPolicyDatabase_GenerateStartingDrugPolicies_Patch.Postfix
DynamicPawnRenderNodeSetup_Apparel.ProcessApparel: post: VEF.Apparels.VanillaExpandedFramework_DynamicPawnRenderNodeSetup_Apparel_ProcessApparel_Patch.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix
EquipmentUtility.CanEquip: post: VEF.Weapons.VanillaExpandedFramework_EquipmentUtility_CanEquip_Patch.Postfix
ExitMapGrid.get_MapUsesExitGrid: post: QuestEditor_Library.Patch_MapExit.postfix
ExpandableLandmarksUtility.get_LandmarksToShow: TRANS: GeologicalLandforms.Patches.Patch_RimWorld_ExpandableLandmarksUtility.GetLandmarksToShow_Transpiler
ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Patches.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_ExpectationsUtility_CurrentExpectationFor_Patch.LowerOrDecreaseExpectation
Explosion.AffectCell: PRE: Vehicles.Patch_Combat.AffectVehicleInCell post: TKS_Ragdoll.Explosion_patches.AffectCell
Faction.Notify_MemberDied: PRE: VEE.Faction_Notify_MemberDied.Prefix TRANS: NonBinaryGender.HarmonyPatches.Transpiler
Faction.Notify_MemberExitedMap: PRE: Hospitality.Patches.Faction_Patch+Notify_MemberExitedMap.Prefix post: SpreadTheWord.HarmonyPatches.Faction_Notify_MemberExitedMap.Postfix
Faction.Notify_MemberTookDamage: post: SimpleWarrants.Faction_Notify_MemberTookDamage_Patch.Postfix, BloodSuckingAnimals.HarmonyPatches.MemberTookDamagePostfix
Faction.Notify_RelationKindChanged: post: MoreFactionInteraction.HarmonyPatches.Notify_RelationKindChanged
Faction.TryMakeInitialRelationsWith: post: VEF.Factions.VanillaExpandedFramework_Faction_TryMakeInitialRelationsWith_Patch.Postfix
Faction.get_GetReportText: post: Rimedieval.GetReportText_Patch.Postfix
Faction.get_HasGoodwill: post: VFEMedieval.Faction_HasGoodwill_Patch.Postfix
Faction.get_NaturalGoodwill: post: VEF.Storyteller.VanillaExpandedFramework_Faction_NaturalGoodwill_Patch.Postfix
FactionDef.get_Description: PRE: VEF.Factions.FactionDef_Description_Patch.Prefix post: VEF.Factions.FactionDef_Description_Patch.Postfix
FactionDialogMaker.FactionDialogFor: post: Hospitality.Patches.FactionDialogMaker_Patch+FactionDialogFor.Postfix, RoadsOfTheRim.HarmonyPatches.FactionDialogMaker_FactionDialogFor.Postfix, RomanceOnTheRim.RequestDiplomaticMarriageFromComms.AddDiplomaticMarriageOptions
FactionGenerator.GenerateFactionsIntoWorldLayer: PRE: FactionControl.Patch_FactionGenerator_GenerateFactionsIntoWorldLayer.Prefix post: [800]FactionControl.Patch_FactionGenerator_GenerateFactionsIntoWorld.Postfix
FactionGenerator.NewGeneratedFaction: post: VEF.Planet.VanillaExpandedFramework_FactionGenerator_NewGeneratedFaction_Patch.Postfix
FactionUIUtility.DoWindowContents: PRE: VFEMedieval.FactionUIUtility_DoWindowContents_Patch.Prefix post: VFEMedieval.FactionUIUtility_DoWindowContents_Patch.Postfix
FactionUtility.HostileTo: post: Rimedieval.Patch_HostileTo.Postfix
FactionUtility.IsPoliticallyProper: post: Hospitality.Patches.FactionUtility_Patch+IsPoliticallyProper.Postfix
FallingStructureArrival.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
FertilityGrid.CalculateFertilityAt: post: VEE.FertilityGrid_Patch.Postfix, TorannMagic.TorannMagicMod+FertilityGrid_Patch.Postfix
FertilityGrid_Patch.Postfix: PRE: MapPreview.Compatibility.ModCompat_VE_VEE.FertilityGrid_Patch
FilthMonitor.FilthMonitorTick: post: AdaptiveStorage.HarmonyPatches.UpdateInvalidHaulablesAndMergeables.Postfix
FireUtility.CanEverAttachFire: PRE: TorannMagic.TorannMagicMod+FireImmunity_Hediff_Prefix.Prefix
FireUtility.TryAttachFire: PRE: StopDropAndRoll.Patch_CanEverAttachFire.Prefix
FireWatcher.UpdateObservations: post: RimFantasy.FireWatcher_UpdateObservations_Patch.Postfix
FishingUtility.GetNegativeFishingOutcomes: post: Bestiary.FishingUtility_GetNegativeFishingOutcomes.Postfix
FleshTypeDef.ChooseWoundOverlay: post: VEF.Genes.VanillaExpandedFramework__FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
FleshTypeDef.Wound.Resolve: TRANS: VanillaPsycastsExpanded.WoundWithShader.Resolve_Transpiler
FloatMenu.UpdateBaseColor: PRE: FloatSubMenus.Patches.UpdateBaseColor_Pre post: FloatSubMenus.Patches.UpdateBaseColor_Post
FloatMenuMakerMap.GetOptions: post: AM.Patches.Patch_FloatMenuMakerMap_GetOptions.Postfix
FloatMenuMakerMap.GetProviderOptions: post: TorannMagic.TorannMagicMod+FloatMenuMakerMap_Patch.Postfix
FloatMenuMap.StillValid: PRE: TorannMagic.TorannMagicMod+IncitePassion_MenuValid.Prefix
FloatMenuOptionProvider.Applies: PRE: Vehicles.Patch_VehiclePathing.DontVanillaDraftMoveVehicles
FloatMenuOptionProvider.SelectedPawnValid: PRE: TorannMagic.TorannMagicMod+GolemOrders_Patch.Prefix post: [100]TorannMagic.TorannMagicMod.SelectedPawnValid_RestrictSpiritPatch
FloatMenuOptionProvider_CleanRoom.get_Undrafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_DraftedAttack.GetAttackAction: PRE: TorannMagic.TorannMagicMod+GolemMenu_Patch.Prefix
FloatMenuOptionProvider_DraftedMove.PawnCanGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectVehicleGotoBlocked
FloatMenuOptionProvider_DressOtherPawn.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_DressOtherPawn_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_EnterMapPortal.GetSingleOptionFor: PRE: AchtungMod.FloatMenuOptionProvider_EnterMapPortal_GetSingleOptionFor_Patch.Prefix
FloatMenuOptionProvider_Equip.AppliesInt: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_AppliesInt_Patch.NoWeaponEquipping
FloatMenuOptionProvider_Equip.GetSingleOptionFor: PRE: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Prefix, [100]TorannMagic.TorannMagicMod.FloatMenuOptionProvider_Equip_RestrictEquipmentPatch post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_ExtinguishFires.get_Drafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_ExtinguishFires.get_Undrafted: PRE: AchtungMod.FloatMenuOptionProviders_Patch.Prefix
FloatMenuOptionProvider_Ingest.GetSingleOptionFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Ingest_GetSingleOptionFor_Patch.RemoveErrorForNonForbiddables TRANS: MorePrecepts.FloatMenuOptionProvider_Ingest_Patch.GetSingleOptionFor
FloatMenuOptionProvider_Wear.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Wear_GetSingleOptionFor_Patch.Postfix, VanillaPsycastsExpanded.Technomancer.Psyring.EquipConditions, MVCF.PatchSets.PatchSet_Brawlers.GetSingleOptionFor_Postfix
FloatMenuOptionProvider_WorkGivers.GetWorkGiverOption: PRE: [1000000]AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Prefix post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.NoWorkBesidesAttacks, AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Postfix TRANS: AchtungMod.FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.Transpiler
FloatMenuOptionProvider_WorkGivers.ScannerShouldSkip: PRE: AchtungMod.FloatMenuOptionProvider_WorkGivers_ScannerShouldSkip_Patch.Prefix
FloatMenuUtility.GetMeleeAttackAction: PRE: Vehicles.Patch_Components.NoMeleeForVehicles
FloatMenuUtility.GetRangedAttackAction: post: MorePrecepts.FloatMenuUtility_Patch.GetRangedAttackAction
FogGrid.Notify_FogBlockerRemoved: post: Quarry.FogGrid_Notify_FogBlockerRemoved_Patch.Postfix
FogGrid.Notify_PawnEnteringDoor: post: Quarry.FogGrid_Notify_PawnEnteringDoor_Patch.Postfix
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
FoodUtility.<>c__DisplayClass16_0.<BestFoodSourceOnMap>b__0: TRANS: MedievalOverhaul.Patches.FoodUtility_BestFoodSourceOnMap_Transpile.Transpiler, MorePrecepts.FoodUtility_Patch.BestFoodSourceOnMap_foodValidator
FoodUtility.BestFoodInInventory: TRANS: MorePrecepts.FoodUtility_Patch.BestFoodInInventory
FoodUtility.BestFoodSourceOnMap: post: Hospitality.Patches.FoodUtility_Patch+BestFoodSourceOnMapPatch.Postfix TRANS: MedievalOverhaul.Patches.FoodUtility_BestFoodSourceOnMap_HelperFind.Transpiler
FoodUtility.FoodOptimality: post: CommonSense.FoodUtility_FoodOptimality.Postfix, Hospitality.Patches.FoodUtility_Patch+FoodOptimalityPatch.Postfix
FoodUtility.GetMeatSourceCategory: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory.Prefix, VEF.Cooking.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.GetMeatSourceCategoryFromCorpse: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategoryFromCorpse.Prefix
FoodUtility.IsAcceptablePreyFor: post: IllogicalPredator.HarmonyPatches.IsAcceptablePreyForPostfix, [-2147483648]REDSpirit.FoodUtility_IsAcceptablePreyFor_Patch.Postfix
FoodUtility.IsFoodSourceOnMapSociallyProper: post: Hospitality.Patches.FoodUtility_Patch+IsFoodSourceOnMapSociallyProperPatch.Postfix
FoodUtility.ThoughtsFromIngesting: PRE: VEF.Genes.ThingIngestingPatches.Prefix post: VanillaMemesExpanded.VanillaMemesExpanded_FoodUtility_ThoughtsFromIngesting_Patch.NotifyAnimalProducstIngested
FoodUtility.TryFindBestFoodSourceFor: post: Hospitality.Patches.FoodUtility_Patch+TryFindBestFoodSourceFor_Patch.Postfix
FoodUtility.WillIngestFromInventoryNow: PRE: CommonSense.FoodUtility_WillIngestFromInventoryNow_CommonSensePatch.Prefix
ForagedFoodPerDayCalculator.GetBaseForagedNutritionPerDay: PRE: Vehicles.Patch_CaravanHandling.GetBaseForagedNutritionPerDayInVehicle
ForbidUtility.CaresAboutForbidden: TRANS: Hospitality.Patches.ForbidUtility_Patch+CaresAboutForbidden.Transpiler
ForbidUtility.InAllowedArea: post: Hospitality.Patches.ForbidUtility_Patch+InAllowedArea.Postfix
ForbidUtility.IsForbidden: post: Hospitality.Patches.ForbidUtility_Patch+IsForbidden.Postfix
ForbidUtility.SetForbidden: PRE: Hospitality.Patches.ForbidUtility_Patch+SetForbidden.Prefix
FormCaravanComp.<GetGizmos>d__18.MoveNext: TRANS: Vehicles.Patch_FormCaravanDialog.ReformCaravanWithVehiclesGizmoTranspiler
FormCaravanComp.CanReformNow: PRE: Vehicles.Patch_FormCaravanDialog.ReformWithVehicles
Frame.CompleteConstruction: PRE: Vehicles.Patch_Construction.CompleteConstructionVehicle, Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: VEF.Pawns.VanillaExpandedFramework_Frame_CompleteConstruction_Patch.Transpiler, Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler
Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix TRANS: AchtungMod.Frame_FailConstruction_Patch.Transpiler
Frame.TotalMaterialCost: PRE: Replace_Stuff.Virtualize_TotalMaterialCost.Prefix
Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
Game.AddMap: post: SmashTools.ComponentCache.PreCache
Game.ClearCaches: post: PipeSystem.Game_ClearCaches.Postfix
Game.DeinitAndRemoveMap: PRE: AchtungMod.Game_DeinitAndRemoveMap_Patch.Prefix post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.Dispose: PRE: SmashTools.GameEvent.RaiseOnGameDisposing post: SmashTools.GameEvent.RaiseOnGameDisposed
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, Merthsoft.DesignatorShapes.Patches.Game_FinalizeInit.Postfix, Hospitality.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, ReplaceLib.Game_FinalizeInit_Patch.Postfix, SearchAndDestroy.ExtendedDataStorageLoader.Load, Brrainz.ModFeatures.Game_FinalizeInit_Postfix
Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.ReplaceScenarioPatch.Postfix, MapPreview.Patches.Patch_Verse_Game.InitNewGame_Postfix
Game.LoadGame: post: MapPreview.Patches.Patch_Verse_Game.LoadGame_Postfix, [0]Hospitality.Patches.Game_LoadGame_Patch.Postfix
Game.UpdatePlay: post: AchtungMod.Game_UpdatePlay_Patch.Postfix
GameComponentUtility.FinalizeInit: post: UpdateLogTool.Patches.UpdateOnGameInit
GameComponentUtility.GameComponentOnGUI: post: MoreWidgets.Patch_ShowCoords.DrawUI_Post
GameComponentUtility.GameComponentTick: post: YayoAnimation.HarmonyPatches.GameComponentUtilityPatch+DoTicking.Postfix
GameComponentUtility.LoadedGame: post: SmashTools.GameEvent.RaiseOnLoadGame, UpdateLogTool.Patches.UpdateOnLoadedGame, VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+LoadedGame.Postfix, YayoAnimation.HarmonyPatches.GameComponentUtilityPatch+ResetOnStartedOrLoaded.Postfix, MedievalOverhaulRoyalty.Patch_LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: SmashTools.GameEvent.RaiseOnNewGame, UpdateLogTool.Patches.UpdateOnNewGame, VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+StartedNewGame.Postfix, MedievalOverhaulRoyalty.Patch_StartedNewGame.Postfix
GameComponent_Anomaly.Hypnotize: PRE: [2147483647]REDSpirit.REDS_Patch_NoRevenant2.Prefix
GameConditionManager.DoConditionsUI: PRE: MoreWidgets.Patch_ShowCoords.DoConditionsUI_Pre
GameConditionManager.RegisterCondition: post: MorePrecepts.GameConditionManager_Patch.RegisterCondition, VanillaMemesExpanded.VanillaMemesExpanded_GameConditionManager_RegisterCondition_Patch.SendRandomMood
GameConditionManager.TotalHeightAt: post: MoreWidgets.Patch_ShowCoords.TotalHeightAt_Post
GameCondition_Aurora.Init: post: VanillaMemesExpanded.VanillaMemesExpanded_GameCondition_Aurora_Init_Patch.SendRandomMood
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
GameEnder.CheckOrUpdateGameOver: post: Vehicles.Patch_WorldHandling.GameEnderWithVehicles
GasGrid.GasCanMoveTo: post: Vehicles.Patch_MapHandling.GasCanMoveThroughVehicle
GatheringsUtility.InGatheringArea: post: AlphaMemes.GatheringsUtility_InGatheringArea_Patch.Postfix
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: [800]Vehicles.Patch_LordAi.VehiclesDontParty, Hospitality.Patches.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
GenAdj.AdjacentTo8WayOrInside: PRE: Vehicles.Patch_VehiclePathing.AdjacentTo8WayOrInsideVehicle
GenAdj.OccupiedRect: PRE: Vehicles.Patch_VehiclePathing.OccupiedRectVehicles
GenCelestial.CurShadowStrength: post: VanillaPsycastsExpanded.Nightstalker.GameCondition_IntenseShadows.CurShadowStrength_Postfix
GenConstruct.<CanPlaceBlueprintOver>g__IsEdificeOverNonEdifice|20_0: TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCasesAndAlsoInTheCompilerGeneratedMethod.Transpiler
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, AchtungMod.GenConstruct_BlocksConstruction_Patch.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_BlocksConstruction_Patch.Postfix, Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
GenConstruct.CanBuildOnTerrain: post: MedievalOverhaul.Patches.GenConstruct_CanBuildOnTerrain.Postfix, RoadsOfTheRim.HarmonyPatches.GenConstruct_CanBuildOnTerrain.Postfix TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch2.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Postfix, AlphaMemes.AlphaMemes_GenConstruct_CanConstruct_Patch.CantBuildReliquary, MorePrecepts.GenConstruct_Patch.CanConstruct TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Prefix
GenConstruct.CanPlaceBlueprintAt: post: MedievalOverhaul.Patches.GenConstruct_CanPlaceBlueprintOver.Postfix, RoadsOfTheRim.HarmonyPatches.GenConstruct_CanPlaceBlueprintAt.Postfix TRANS: Replace_Stuff.CanPlaceBlueprintRotDoesntMatter.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler
GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
GenConstruct.CanReplace: post: Replace_Stuff.CanReplaceAnyStuff.Postfix, Replace_Stuff.NewThing.CanReplaceNewThingOverOldThing.Postfix
GenConstruct.GetAttachedBuildings: PRE: Replace_Stuff.NoAttachedBuildings.Prefix
GenConstruct.GetWallAttachedTo: TRANS: Replace_Stuff.NoWallAttachment.Transpiler
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix post: Merthsoft.DesignatorShapes.Patches.GenConstruct_PlaceBlueprintForBuild.Postfix
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
GenDefDatabase.AllDefTypesWithDatabases: post: AchievementsExpanded.AssemblyHandler.DuplicateDefTypesPassthrough
GenDefDatabase.GetDef: PRE: VanillaPsycastsExpanded.PsycastsMod.PreGetDef post: ReplaceLib.GenDefDatabase_GetDef.Postfix
GenDefDatabase.GetDefSilentFail: PRE: VanillaPsycastsExpanded.PsycastsMod.PreGetDef post: ReplaceLib.GenDefDatabase_GetDefSilentFail.Postfix
GenDraw.DrawRadiusRing: PRE: TorannMagic.TorannMagicMod.DrawRadiusRing_Patch
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryDropSpawn_NewTmp_CommonSensePatch.Postfix
GenGrid.Standable: PRE: TorannMagic.TorannMagicMod+Standable_Patch.Prefix
GenGrid.WalkableBy: PRE: VEF.Hediffs.PhasingPatches.WalkableBy_Prefix
GenGuest.EnslavePrisoner: post: Hospitality.Patches.GenGuest_Patch+EnslavePrisoner.Postfix
GenHostility.AnyHostileActiveThreatTo: post: [0]SimpleWarrants.HarmonyPatches.AnyHostileActiveThreatTo_Patch.Postfix
GenHostility.IsActiveThreatTo: post: SR.ModRimWorld.RaidExtension.GenHostility_Patch.IsActiveThreatTo
GenLeaving.DoLeavingsFor: PRE: Vehicles.Patch_Construction.DoUnsupportedVehicleRefunds
GenLeaving.DropFilthDueToDamage: post: BloodAnimations.GenLeaving_DropFilthDueToDamage.DropFilthDueToDamage
GenLeaving.GetBuildingResourcesLeaveCalculator: post: VanillaMemesExpanded.VanillaMemesExpanded_GenLeaving_GetBuildingResourcesLeaveCalculator_Patch.SetYieldTo100
GenRecipe.<MakeRecipeProducts>d__0.MoveNext: TRANS: CommonSense.GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
GenRecipe.MakeRecipeProducts: PRE: [2147483647]MedievalOverhaul.Patches.GenRecipe_MakeRecipeProducts.Prefix, TorannMagic.TorannMagicMod+GolemRecipe_Action_Patch.Prefix post: VFEMedieval.VFEMedieval_GenRecipe_MakeRecipeProducts_Patch.Postfix, Bestiary.HarmonyPatches.MakeRecipeProductsPostfix, Jewelry.GenRecipe_MakeRecipeProducts.Postfix, VanillaSocialInteractionsExpanded.MakeRecipeProducts_Patch.Postfix, Autopsy.MakeRecipeProductsPatch.Postfix, [-2147483648]MedievalOverhaul.Patches.GenRecipe_MakeRecipeProducts.Postfix
GenRecipe.PostProcessProduct: post: VanillaMemesExpanded.VanillaMemesExpanded_GenRecipe_PostProcessProduct_Patch.IncreaseQualityByOne
GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
GenSpawn.Spawn: PRE: Vehicles.Patch_Construction.RegisterThingSpawned, Replace_Stuff.NewThing.TransferSettings.Prefix, MapPreview.Patches.Patch_Verse_GenSpawn.Spawn_Prefix post: AchievementsExpanded.AchievementHarmony.ThingBuildingSpawned, Replace_Stuff.NewThing.TransferSettings.Postfix
GenSpawn.Spawn: PRE: MapPreview.Patches.Patch_Verse_GenSpawn.Spawn_ByDef_Prefix
GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix
GenStep_Animals.Generate: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Animals.Generate_Prefix
GenStep_Asteroid.GenerateArcheanTree: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateArcheanTree
GenStep_Asteroid.GenerateRuins: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateRuins
GenStep_Asteroid.SpawnOres: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.SpawnOres
GenStep_CaveHives.Generate: TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_CaveHives.Generate_Transpiler
GenStep_MechCluster.Generate: PRE: Rimedieval.Generate.Prefix
GenStep_Outpost.Generate: PRE: QuestEditor_Library.Patch_OutpostGeneration.prefix
GenStep_Power.Generate: PRE: KCSG.Prefix_GenStep_Power.Prefix
GenStep_RocksFromGrid.Generate: PRE: Vehicles.Patch_VehiclePathing.DisableRegionUpdatingRockGen TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_RocksFromGrid.Generate_Transpiler
GenStep_Scatterer.Generate: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Scatterer.Generate_Prefix post: [200]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Scatterer.Generate_Postfix
GenStep_Settlement.ScatterAt: TRANS: VEF.Factions.VanillaExpandedFramework_GenStep_Settlement_ScatterAt_Patch.Transpiler
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VEF.Things.VanillaExpandedFramework_GenStuff_RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VEF.Things.VanillaExpandedFramework_GenStuff_TryRandomStuffByCommonalityFor_Patch.Prefix
GenTemperature.GetTemperatureForCell: PRE: VanillaPsycastsExpanded.GenTemperature_GetTemperatureForCell_Patch.Prefix
GenTemperature.TryGetTemperatureForCell: post: RimFantasy.Patch_TryGetTemperatureForCell.Postfix
GenThing.TrueCenter: PRE: Vehicles.Patch_Rendering.TrueCenterVehicle
GenUI.DistFromRect: PRE: FloatSubMenus.Patches.DistFromRect_Pre
Gene.ExposeData: post: VEF.Genes.VanillaExpandedFramework_Gene_ExposeData_Patch.Postfix
Gene.OverrideBy: post: VEF.Genes.VanillaExpandedFramework_Gene_OverrideBy_Patch.Postfix
Gene.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Gene_PostAdd_Patch.Postfix
Gene.PostRemove: post: VEF.Genes.VanillaExpandedFramework_Gene_PostRemove_Patch.Postfix
GeneGizmo_Resource.get_Title: PRE: REDSpirit.REDS_Patch_GeneGizmo_Resource.ChangeBarColour
GeneGizmo_ResourceHemogen.GizmoOnGUI: post: VPEHemosage.GeneGizmo_ResourceHemogen_GizmoOnGUI_Patch.Postfix
GeneUIUtility.DrawGene: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGene_Patch.Transpiler
GeneUIUtility.DrawGeneBasics: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
GhostDrawer.DrawGhostThing: post: Vehicles.Patch_Rendering.DrawGhostVehicle
GhostUtility.GhostGraphicFor: post: VEF.Buildings.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic TRANS: VEF.Buildings.CustomizableGraphicsPatches+UseUiIconForCustomizableGraphicGhosts.Transpiler, Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace: PRE: Vehicles.Patch_CaravanFormation.UsableVehicleWithMostFreeSpace
GizmoGridDrawer.<DrawGizmoGrid>g__ProcessGizmoState|18_0: PRE: DubsMintMenus.HarmonyPatches+H_GizmoGridDrawer.Prefix
GizmoGridDrawer.DrawGizmoGrid: PRE: TorannMagic.TorannMagicMod+DrawGizmo_Patch.Prefix
GizmoGridDrawer.DrawGizmoGridFor: TRANS: AllowTool.Patches.GizmoGridDrawer_DrawGizmoGridFor_Patch.ClearReverseDesignators, Blueprints.Patch_GizmoGridDrawer_DrawGizmoGridFor.Transpiler
GlobalControls.TemperatureString: TRANS: [-2147483648]VanillaPsycastsExpanded.GlobalControls_TemperatureString_Patch.Transpiler, [-2147483648]RimFantasy.GlobalControls_TemperatureString_Patch.Transpiler
GlowGrid.GroundGlowAt: PRE: VanillaPsycastsExpanded.Nightstalker.CompDarkener.IgnoreSkyDark post: VanillaPsycastsExpanded.Nightstalker.GameCondition_IntenseShadows.GameGlowAt_Postfix
GoodwillSituationManager.GetNaturalGoodwill: post: VFEMedieval.GoodwillSituationManager_GetNaturalGoodwill_Patch.Postfix
GrammarResolver.RandomPossiblyResolvableEntry: PRE: SpeakUp.GrammarResolver_RandomPossiblyResolvableEntry.Prefix post: SpeakUp.GrammarResolver_RandomPossiblyResolvableEntry.Postfix
GrammarResolver.Resolve: PRE: SpeakUp.GrammarResolver_Resolve.Prefix
GrammarResolver.RuleEntry.ValidateConstantConstraints: PRE: SpeakUp.RuleEntry_ValidateConstantConstraints.Prefix
GrammarResolver.TryResolveRecursive: PRE: SpeakUp.GrammarResolver_TryResolveRecursive.Prefix post: SpeakUp.GrammarResolver_TryResolveRecursive.Postfix
GraphicData.GraphicColoredFor: PRE: EmergingAnimals.HarmonyPatches.GraphicColoredForPrefix
GraphicData.Init: post: Vehicles.Patch_Graphics.GraphicInit
GraphicUtility.ExtractInnerGraphicFor: PRE: VEF.Buildings.CustomizableGraphicsPatches+UseCorrectGraphicForMinifiedThing.Prefix
Graphic_Appearances.Init: TRANS: Replace_Stuff.OverMineable.GraphicAppearancesPassData.Transpiler
GridsUtility.GetMaxItemsAllowedInCell: TRANS: AdaptiveStorage.HarmonyPatches.StorageLimit.Transpiler
HaulAIUtility.PawnCanAutomaticallyHaulFast: PRE: AchtungMod.HaulAIUtility_PawnCanAutomaticallyHaulFast_Patch.Prefix
HeadTypeDef.GetGraphic: TRANS: VEF.Pawns.VanillaExpandedFramework_HeadTypeDef_GetGraphic_Patch.Transpiler
HealthAIUtility.ShouldSeekMedicalRest: post: TorannMagic.TorannMagicMod+Arcane_ManaWeakness_BedRest_Patch.Postfix
HealthCardUtility.DrawHediffRow: PRE: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Transpiler
HealthCardUtility.DrawPawnHealthCard: post: DubsMintMenus.Patch_HealthCardUtility.Postfix, GTHealthDisplay.HealthDisplayPatch.HealthCardPostFix
HealthCardUtility.GenerateSurgeryOption: post: MVCF.PatchSets.PatchSet_Brawlers.GenerateSurgeryOption_Postfix
HealthUtility.AdjustSeverity: PRE: TorannMagic.TorannMagicMod.HealthUtility_HeatCold_HediffGiverForUndead
HealthUtility.DamageUntilDead: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDead
HealthUtility.DamageUntilDowned: PRE: Vehicles.Patch_Debug.DebugDamagePawnsInVehicleUntilDowned
HealthUtility.GetGeneralConditionLabel: PRE: Vehicles.Patch_HealthAndStats.ReplaceConditionLabel
HealthUtility.GetPartConditionLabel: post: VanillaPsycastsExpanded.HealthUtility_GetPartConditionLabel_Patch.Postfix
Hediff.CauseDeathNow: post: AchievementsExpanded.AchievementHarmony.HediffDeathEvent
Hediff.PostRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.PostRemoved_Prefix
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VEF.Genes.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
HediffComp_PregnantHuman.get_CompTipStringExtra: post: VEF.Genes.VanillaExpandedFramework_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation
HediffSet.CalculatePain: post: VEF.Pawns.VanillaExpandedFramework_HediffSet_CalculatePain_Patch.Postfix
HediffSet.DirtyCache: post: VEF.Weapons.VanillaExpandedFramework_HediffSet_DirtyCache_Patch.Postfix, VanillaPsycastsExpanded.HediffSet_DirtyCache_Patch.Postfix
HediffSet.get_BleedRateTotal: post: VEF.Apparels.VanillaExpandedFramework_HediffSet_BleedRateTotal_Patch.Postfix, VanillaPsycastsExpanded.HediffSet_BleedRateTotal_Patch.Postfix
HediffSet.get_HasHead: PRE: [800]AM.Patches.Patch_HediffSet_HasHead.Prefix
HediffUtility.CanHealFromTending: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHealTended
HediffUtility.CanHealNaturally: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontHeal post: VanillaPsycastsExpanded.HediffUtility_CanHealNaturally_Patch.Postfix
Hediff_Pregnant.DoBirthSpawn: TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_Hediff_Pregnant_DoBirthSpawn_Patch.ModifyCrossbreedKindDef
Hediff_Pregnant.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
Hediff_Pregnant.TickInterval: PRE: Hospitality.Patches.Hediff_Pregnant_Patch+TickInterval.Postfix
Hediff_PsycastAbilities.InitializeFromPsylink: post: VanillaPersonaWeaponsExpanded.Hediff_Psylink_InitializeFromPsylink_Patch.Postfix
Hediff_Psylink.ChangeLevel: PRE: VanillaPsycastsExpanded.Hediff_Psylink_ChangeLevel.Prefix
Hediff_Psylink.PostAdd: post: VanillaPsycastsExpanded.Hediff_Psylink_PostAdd.Postfix
Hediff_Psylink.TryGiveAbilityOfLevel: PRE: VanillaPsycastsExpanded.Hediff_Psylink_TryGiveAbilityOfLevel.Prefix
Hediff_Shambler.PostMake: post: VEF.Genes.VanillaExpandedFramework_Hediff_Shambler_PostMake_Patch.ActivateShamblerGenes
History.ExposeData: post: MemesAndP.History_ExposeData.Postfix
HistoryAutoRecorderWorker_ColonistMood.PullRecord: post: AchievementsExpanded.AchievementHarmony.AverageMoodColony
HistoryEventUtility.IsKillingInnocentAnimal: post: BloodSuckingAnimals.HarmonyPatches.IsKillingInnocentAnimalPostfix
HugsLibUtility.GetModAssemblyFileInfo: post: LunarFramework.Internal.Compatibility.ModCompat_HugsLib.HugsLibUtility_GetModAssemblyFileInfo
ITab_Bills.FillTab: PRE: [2147483647]VFEMedieval.RecipePatches+ITab_Bills_FillTab_Patch.Prefix post: [-2147483648]VFEMedieval.RecipePatches+ITab_Bills_FillTab_Patch.Postfix
ITab_Pawn_FormingCaravan.DoPeopleAndAnimals: PRE: Vehicles.Patch_CaravanHandling.DoPeopleAnimalsAndVehicle
ITab_Pawn_FormingCaravan.FillTab: PRE: Vehicles.Patch_CaravanHandling.FillTabVehicleCaravan
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix post: TorannMagic.TorannMagicMod+ITab_Pawn_Gear_Patch.Postfix TRANS: PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.InterfaceDrop: PRE: PeteTimesSix.SimpleSidearms.Intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
ITab_Pawn_Gear.ShouldShowEquipment: post: VEF.AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
ITab_Pawn_Gear.TryDrawOverallArmor: post: TorannMagic.TorannMagicMod+ITab_Pawn_GearFillTab_Patch.Postfix TRANS: VEF.Apparels.Patch_ITab_Pawn_Gear+VanillaExpandedFramework_ITab_Pawn_Gear_TryDrawOverallArmor.Transpiler
ITab_Pawn_Gear.get_IsVisible: post: OneWithDeath.ITab_Pawn_Gear_IsVisible_Patch_CreatureDraft.Postfix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Patches.ITab_Pawn_Guest_Patch+IsVisible.Postfix
ITab_Pawn_Visitor.<>c__DisplayClass8_0.<DoPrisonerTab>g__CanUsePrisonerInteractionMode|0: post: VanillaMemesExpanded.PreceptPatches.CanUseInteractionMode_Postfix
ITab_Pawn_Visitor.InteractionModeChanged: post: VanillaMemesExpanded.PreceptPatches.InteractionModeChanged_Postfix
Ideo.AddPrecept: PRE: AlphaMemes.FuneralFramework_Ideo_AddPrecept.Prefix
Ideo.ExposeData: TRANS: VEF.Memes.VanillaExpandedFramework_Ideo_ExposeData_Patch.Transpiler
Ideo.MemberWillingToDo: PRE: VanillaMemesExpanded.PreceptPatches.MemberWillingToDo_Prefix
Ideo.MembersCanBuild: post: AlphaMemes.AlphaMemes_Ideo_MembersCanBuild.Postfix, ExtraRitualSeats.HarmonyTST.Harmony_Ideo.Postfix
Ideo.Notify_MemberCorpseDestroyed: PRE: AlphaMemes.AlphaMemesIdeo_Notify_Patches+FuneralFramework_Ideo_MemberCorpseDestroyed.Prefix post: AlphaMemes.AlphaMemesIdeo_Notify_Patches+FuneralFramework_Ideo_MemberCorpseDestroyed.Postfix
Ideo.Notify_MemberDied: post: AlphaMemes.AlphaMemesIdeo_Notify_Patches+FuneralFramework_Ideo_Notify_MemberDied.Postfix
IdeoFoundation.FinalizeIdeo: post: ExtraRitualSeats.HarmonyTST.Harmony_IdeoFoundation.Postfix
IdeoFoundation.RandomizePrecepts: post: AlphaMemes.FuneralFramework_IdeoFoundation_RandomizePrecepts.Postfix
IdeoGenerationParms..ctor: post: MorePrecepts.IdeoGenerationParms_Patch.Constructor
IdeoUIUtility.AddPrecept: TRANS: VEF.Memes.VanillaExpandedFramework_IdeoUIUtility_AddPrecept_Patch.Transpiler, VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_AddPrecept_Patch.Transpiler
IdeoUIUtility.AddPreceptOption: post: AlphaMemes.FuneralFramework_IdeoUIUtility_AddPreceptOption_Patch.Postfix
IdeoUIUtility.CanAddPrecept: post: AlphaMemes.FuneralFramework_IdeoUIUtility_CanAddPrecept_Patch.Postfix
IdeoUIUtility.DoIdeoListAndDetails: PRE: VIESAS.IdeoUIUtility_DoIdeoListAndDetails_Patch.Prefix, VIESAS.IdeoUIUtility_DoIdeoListAndDetails_Patch.Prefix
IdeoUIUtility.DoMemes: PRE: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoMemes_Patch.MakeBoxSmaller post: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoMemes_Patch.MakeBoxBigger
IdeoUIUtility.DoPrecepts: post: AlphaMemes.AlphaMemes_IdeoUIUtility_DoPrecepts_Patch.AddDespisedAnimalPrecepts, VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoPrecepts_Patch.EnableMorePrecepts
IdeoUIUtility.DoStyles: TRANS: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUIUtility_DoStyles_Patch.Transpiler
IdeoUtility.IsMemeAllowedForInitialFluidIdeo: post: VanillaMemesExpanded.VanillaMemesExpanded_IdeoUtility_IsMemeAllowedForInitialFluidIdeo_Patch.AllowAllMemes
ImmunityRecord.ImmunityTickInterval: PRE: VanillaSocialInteractionsExpanded.ImmunityRecord_ImmunityTickInterval_Patch.Prefix post: VanillaSocialInteractionsExpanded.ImmunityRecord_ImmunityTickInterval_Patch.Postfix
IncidentParmsUtility.GetDefaultPawnGroupMakerParms: post: TorannMagic.TorannMagicMod+GetDefaultPawnGroupMakerParms_Patch.Postfix
IncidentWorker.CanFireNow: PRE: QuestEditor_Library.Patch_DisableIncident.prefix, VanillaMemesExpanded.VanillaMemesExpanded_IncidentWorker_CanFireNow_Patch.DisableIncident post: [200]GeologicalLandforms.Patches.Patch_RimWorld_IncidentWorker.CanFireNow
IncidentWorker.TryExecute: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_TryExecute_Patch.Prefix, TorannMagic.TorannMagicMod+IncidentWorker_TryExecute_Prefix_Patch.Prefix post: AchievementsExpanded.AchievementHarmony.IncidentTriggered, TPRitualAttachableOutcomes.Patch_IncidentWorker_TryExecute.Postfix
IncidentWorker_Ambush.DoExecute: TRANS: BattleMounts.Harmony.Patch_IncidentWorker_Ambush.Transpiler
IncidentWorker_Disease.PotentialVictims: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix
IncidentWorker_DiseaseAnimal.PotentialVictimCandidates: post: TorannMagic.TorannMagicMod.DiseaseHuman_Candidates_Patch
IncidentWorker_DiseaseHuman.PotentialVictimCandidates: post: TorannMagic.TorannMagicMod.DiseaseHuman_Candidates_Patch
IncidentWorker_MechCluster.TryExecuteWorker: PRE: Rimedieval.TryExecuteWorker.Prefix
IncidentWorker_NeutralGroup.SpawnPawns: post: QuestEditor_Library.Patch_GenerateSpecialPawns.postfix, RimQuest.IncidentWorker_NeutralGroup_SpawnPawns.Postfix
IncidentWorker_OrbitalTraderArrival.CanFireNowSub: PRE: TraderShips.Patch.PatchIncidentWorker_OrbitalTraderArrivalCanFireNowSub.Prefix
IncidentWorker_OrbitalTraderArrival.TryExecuteWorker: PRE: TraderShips.Patch.PatchIncidentWorker_OrbitalTraderArrivalTryExecuteWorker.Prefix, Rimedieval.IncidentWorker_OrbitalTraderArrival_TryExecuteWorkerPatch.Prefix
IncidentWorker_Raid.TryExecuteWorker: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix
IncidentWorker_Raid.TryGenerateRaidInfo: post: SimpleWarrants.IncidentWorker_Raid_TryGenerateRaidInfo_Patch.Postfix TRANS: BattleMounts.Harmony.Patch_TryGenerateRaidInfo.Transpiler
IncidentWorker_RaidEnemy.FactionCanBeGroupSource: post: Rimedieval.FactionCanBeGroupSourcePatch.Postfix
IncidentWorker_RaidEnemy.GetLetterText: PRE: VanillaPsycastsExpanded.IncidentWorker_RaidEnemy_GetLetterText_Patch.Prefix post: SimpleWarrants.IncidentWorker_RaidEnemy_GetLetterText_Patch.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VEF.Factions.VanillaExpandedFramework_IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: VOE.Outpost_Defensive.InterceptRaid, Rimedieval.TryExecuteWorkerPatch.Prefix
IncidentWorker_RaidEnemy.TryResolveRaidFaction: post: Rimedieval.TryResolveRaidFactionPatch.Postfix
IncidentWorker_SelfTame.Candidates: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix, TorannMagic.TorannMagicMod.SelfTame_Candidates_Patch
IncidentWorker_ShipChunkDrop.CanFireNowSub: PRE: [800]Rimedieval.Patch_CanFireNowSub.Prefix
IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.Patch_IncidentWorkers.Transpiler
IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.Patch_IncidentWorkers.Transpiler
IncidentWorker_UnnaturalCorpseArrival.ValidatePawn: PRE: [2147483647]REDSpirit.REDS_Patch_NoUnnaturalBody.Prefix
IncidentWorker_VisitorGroup.GiveItems: PRE: HospitalityPatch.IncidentWorker_VisitorGroup_GiveItems.Prefix
IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.Patch_TryConvertOnePawnToSmallTrader.Prefix post: RimQuest.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Postfix
IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.Patch_IncidentWorkers.Transpiler
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_WandererJoin_GeneratePawn+TryExecuteWorker.Transpiler
IndividualThoughtToAdd.Add: post: VanillaSocialInteractionsExpanded.IndividualThoughtToAdd_Patch.Postfix
InspectPaneFiller.DrawMood: PRE: [2147483647]VPEPuppeteer.InspectPaneFiller_DrawMood_Patch.Prefix
InspectTabBase.get_TabRect: post: DubsMintMenus.HarmonyPatches.TabSizeAdjuster
InspirationHandler.EndInspiration: post: VanillaSocialInteractionsExpanded.EndInspiration_Patch.Postfix
InspirationHandler.TryStartInspiration: PRE: OneWithDeath.InspirationHandler_TryStartInspiration_Patch.Prefix, TorannMagic.TorannMagicMod+InspirationHandler_Patch.Prefix post: VanillaSocialInteractionsExpanded.TryStartInspiration_Patch.Postfix
InteractionWorker.Interacted: post: TorannMagic.TorannMagicMod+GearRepair_InteractionWorker_Postfix.Postfix
InteractionWorker_Breakup.Interacted: post: RomanceOnTheRim.HarmonyPatch_AddRekindleQuestAfterBreakup.AddListenerAfterDivorce, VanillaSocialInteractionsExpanded.Interacted_Patch.Postfix
InteractionWorker_Breakup.RandomSelectionWeight: post: [50]RomanceOnTheRim.HarmonyPatch_InteractionWorker_Breakup.RandomSelectionWeightPostfix
InteractionWorker_DeepTalk.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_DeepTalk_RandomSelectionWeight_Patch.Postfix
InteractionWorker_KindWords.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_KindWords_RandomSelectionWeight_Patch.Postfix
InteractionWorker_MarriageProposal.AcceptanceChance: post: [50]RomanceOnTheRim.HarmonyPatch_InteractionWorker_MarriageProposal.AcceptanceChancePostfix
InteractionWorker_MarriageProposal.Interacted: TRANS: RomanceOnTheRim.HarmonyPatch_PreventBreakupFromRejectingProposal.CheckBreakupPrecept
InteractionWorker_MarriageProposal.RandomSelectionWeight: post: [50]RomanceOnTheRim.HarmonyPatch_InteractionWorker_MarriageProposal.RandomSelectionWeightPostfix
InteractionWorker_RecruitAttempt.DoRecruit: post: Hospitality.Patches.InteractionWorker_RecruitAttempt_DoRecruit_Patch+DoRecruit.Postfix
InteractionWorker_RecruitAttempt.DoRecruit: PRE: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Prefix post: VanillaSocialInteractionsExpanded.DoRecruit_Patch.Postfix
InteractionWorker_RecruitAttempt.Interacted: post: VanillaMemesExpanded.VanillaMemesExpanded_InteractionWorker_RecruitAttempt_Interacted_Patch.DecreaseAnonymity TRANS: VanillaSocialInteractionsExpanded.InteractionWorker_RecruitAttempt_Interacted_Patch.Transpiler
InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: VanillaSocialInteractionsExpanded.InteractionWorker_RomanceAttempt_RandomSelectionWeight_Patch.Postfix, [50]RomanceOnTheRim.HarmonyPatch_InteractionWorker_RomanceAttempt.RandomSelectionWeightPostfix
InteractionWorker_RomanceAttempt.SuccessChance: post: VanillaSocialInteractionsExpanded.SuccessChance_Patch.Postfix, [50]RomanceOnTheRim.HarmonyPatch_InteractionWorker_RomanceAttempt.SuccessChancePostfix
InventoryCalculatorsUtility.ShouldIgnoreInventoryOf: post: Vehicles.Patch_CaravanHandling.ShouldIgnoreInventoryPawnInVehicle
InvisibilityUtility.IsPsychologicallyInvisible: PRE: [800]AM.Patches.Patch_InvisibilityUtility_IsPsychologicallyInvisible.Prefix
JobDriver.DriverTick: TRANS: Hospitality.Patches.JobDriver_Patch+DriverTick.Transpiler
JobDriver.Notify_Starting: post: VanillaMemesExpanded.VanillaMemesExpanded_JobDriver_Notify_Starting_Patch.ModifyOnWork
JobDriver_AttackMelee.TryMakePreToilReservations: post: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_AttackMelee_TryMakePreToilReservations.Postfix
JobDriver_BestowingCeremony.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_BestowingCeremony_MakeNewToils.Postfix
JobDriver_CleanFilth.MakeNewToils: post: RemoveCleanMote.JobDriver_CleanFilth_MakeNewToils_Patch.Postfix
JobDriver_ClearSnowAndSand.MakeNewToils: post: MedievalOverhaul.Patches.JobDriver_ClearSnow_MakeNewToils.Postfix
JobDriver_ConstructFinishFrame.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix, QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
JobDriver_ConvertPrisoner.MakeNewToils: post: VanillaMemesExpanded.VanillaMemesExpanded_JobDriver_ConvertPrisoner_MakeNewToils_Patch.ReduceAnonymity
JobDriver_Deconstruct.FinishedRemoving: post: QualityBuilder._JobDriver_Deconstruct_FinishedRemoving.Postfix
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
JobDriver_DropEquipment.<MakeNewToils>b__4_1: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_DropEquipment_MakeNewToils_Patches.JobDriver_DropEquipment_MakeNewToils_Patches_initAction_Transpiler
JobDriver_EatAtCannibalPlatter.MakeNewToils: PRE: RecreationForIdle.JobDriver_EatAtCannibalPlatter_MakeNewToils_Patch.Prefix
JobDriver_Equip.<MakeNewToils>b__10_1: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_Equip_MakeNewToils_Patches.JobDriver_Equip_MakeNewToils_Patches_initAction_Transpiler
JobDriver_Equip.<MakeNewToils>b__10_2: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.JobDriver_Equip_MakeNewToils_Patches.JobDriver_Equip_MakeNewToils_Patches_initAction_Transpiler
JobDriver_FeedBaby.<>c__DisplayClass14_0.<GoToChair>b__0: TRANS: MorePrecepts.JobDriver_FeedBaby_Patch.Transpiller
JobDriver_Fish.<CompleteFishingToil>b__4_0: TRANS: Bestiary.JobDriver_Fish_CompleteFishingToil_Transpile.Transpiler
JobDriver_Fish.CompleteFishingToil: TRANS: Bestiary.JobDriver_Fish_CompleteFishingToil_Helper.Transpiler
JobDriver_GoForWalk.MakeNewToils: PRE: RecreationForIdle.JobDriver_GoForWalk_MakeNewToils_Patch.Prefix
JobDriver_Goto.<MakeNewToils>d__1.MoveNext: TRANS: CommonSense.JobDriver_Goto_MoveNext_CommonSensePatch.Transpiler
JobDriver_HaulCorpseToPublicPlace.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_HaulCorpseToPublicPlace_MakeNewToils.Postfix
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Hunt.MakeNewToils: post: MVCF.PatchSets.PatchSet_Hunting.MakeNewToils
JobDriver_Ingest.GetReport: PRE: MedievalOverhaul.Patches.JobDriver_Ingest_GetReport.Prefix
JobDriver_Ingest.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Ingest_MakeNewToils.Postfix
JobDriver_Ingest.PrepareToIngestToils_Dispenser: PRE: CommonSense.JobDriver_PrepareToIngestToils_Dispenser_CommonSensePatch.Prefix
JobDriver_Ingest.PrepareToIngestToils_ToolUser: PRE: CommonSense.JobDriver_PrepareToIngestToils_ToolUser_CommonSensePatch.Prefix
JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_Patch.Transpiler
JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_Vanilla.Transpiler, RomanceOnTheRim.HarmonyPatch_JobDriver_Lovin.GainRomanceNeed
JobDriver_Lovin.<MakeNewToils>d__12.MoveNext: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_MoveNext_Patch.Transpiler
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_GenerateRandomMinTicksToNextLovin_Patch.ModifyMTB
JobDriver_Lovin.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Lovin_MakeNewToils.Postfix
JobDriver_LovinOneNightStand.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_VSIE.Transpiler
JobDriver_LovinOneNightStand.<MakeNewToils>d__12.MoveNext: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_MoveNext_Patch.Transpiler
JobDriver_ManTurret.FindAmmoForTurret: PRE: MedievalOverhaul.Patches.JobDriver_ManTurret_FindAmmoForTurret.Prefix
JobDriver_Meditate.MakeNewToils: PRE: RecreationForIdle.JobDriver_Meditate_MakeNewToils_Patch.Prefix
JobDriver_Meditate.MeditationTick: post: CommonSense.JobDriver_MeditationTick_CommonSensePatch.Postfix
JobDriver_Meditate.Notify_Starting: PRE: PsyObelisk.Patches.JobDriver_Meditate_Notify_Starting_PsyObeliskPatch.Prefix
JobDriver_Mine.ResetTicksToPickHit: post: TorannMagic.TorannMagicMod+JobDriver_Mine_Patch.Postfix
JobDriver_PlantSow.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_PlantSow_MakeNewToils.Postfix
JobDriver_PlayBilliards.MakeNewToils: PRE: RecreationForIdle.JobDriver_PlayBilliards_MakeNewToils_Patch.Prefix
JobDriver_PlayGoldenCube.MakeNewToils: PRE: RecreationForIdle.JobDriver_PlayGoldenCube_MakeNewToils_Patch.Prefix
JobDriver_PrepareCaravan_GatherItems.get_Transferables: PRE: Vehicles.Patch_JobSystem.TransferablesVehicle
JobDriver_Reading.MakeNewToils: PRE: RecreationForIdle.JobDriver_Reading_MakeNewToils_Patch.Prefix
JobDriver_Reading.ReadBook: post: MedievalOverhaul.Patches.JobDriver_Reading_ReadBook.Postfix
JobDriver_Reading.TryGetClosestChairFreeSittingSpot: TRANS: MorePrecepts.JobDriver_Reading_Patch.Transpiller
JobDriver_Refuel.MakeNewToils: post: MedievalOverhaul.Patches.JobDriver_Refuel_MakeNewToils.Postfix
JobDriver_Reign.<MakeNewToils>b__7_3: PRE: VanillaPsycastsExpanded.JobDriver_Reign_Patch.Prefix post: VanillaPsycastsExpanded.JobDriver_Reign_Patch.Postfix
JobDriver_Reign.MakeNewToils: PRE: RecreationForIdle.JobDriver_Reign_MakeNewToils_Patch.Prefix
JobDriver_RelaxAlone.MakeNewToils: PRE: RecreationForIdle.JobDriver_RelaxAlone_MakeNewToils_Patch.Prefix
JobDriver_Resurrect.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_Resurrect_MakeNewToils.Postfix
JobDriver_SitFacingBuilding.MakeNewToils: PRE: RecreationForIdle.JobDriver_SitFacingBuilding_MakeNewToils_Patch.Prefix
JobDriver_Skygaze.MakeNewToils: PRE: RecreationForIdle.JobDriver_Skygaze_MakeNewToils_Patch.Prefix
JobDriver_SocialRelax.MakeNewToils: PRE: CommonSense.JobDriver_SocialRelax_MakeNewToils_CommonSensePatch.Prefix, RecreationForIdle.JobDriver_SocialRelax_MakeNewToils_Patch.Prefix
JobDriver_Strip.<MakeNewToils>b__2_2: TRANS: MorePrecepts.JobDriver_Strip_Patch.MakeNewToils_delegate, MorePrecepts.JobDriver_Strip_Patch.MakeNewToils_delegate
JobDriver_TakeToBed.MakeNewToils: post: VanillaSocialInteractionsExpanded.JobDriver_TakeToBed_MakeNewToils.Postfix
JobDriver_VisitJoyThing.MakeNewToils: PRE: RecreationForIdle.JobDriver_VisitJoyThing_MakeNewToils_Patch.Prefix
JobDriver_VisitSickPawn.MakeNewToils: PRE: RecreationForIdle.JobDriver_VisitSickPawn_MakeNewToils_Patch.Prefix
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MoveNext_Patch.Transpiler
JobDriver_Vomit.MakeNewToils: PRE: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Patch.StorePawn
JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting TRANS: VEF.Weapons.VanillaExpandedFramework_JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.BestTargetTranspiler
JobDriver_WatchBuilding.MakeNewToils: PRE: RecreationForIdle.JobDriver_WatchBuilding_MakeNewToils_Patch.Prefix
JobGiver_AIDefendPawn.TryGiveJob: PRE: GiddyUpCaravan.Harmony.Patch_TradeCaravanAI.Prefix
JobGiver_AIFightEnemiesShortExp.TryGiveJob: post: AutoAbility.JobGiver_AIFightEnemiesShortExpPatch.Postfix
JobGiver_AIFightEnemy.FindAttackTarget: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_AIFightEnemy.TryGiveJob: post: SimpleWarrants.JobGiver_AIFightEnemy_Patch.Postfix, AutoAbility.AutoAbility_JobGiver_AIFightEnemyPatch.Postfix
JobGiver_AIFightEnemy.UpdateEnemyTarget: PRE: VanillaPsycastsExpanded.Nightstalker.Decoy.UpdateEnemyTarget_Prefix
JobGiver_AIFollowPawn.TryGiveJob: PRE: GiddyUpCaravan.Harmony.Patch_TradeCaravanAI.Prefix post: VEF.Buildings.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: PRE: VEF.Weapons.VanillaExpandedFramework_JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Prefix post: AutoAbility.AutoAbility_JobGiver_ConfigurableHostilityResponsePatch.Postfix TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_DropUnusedInventory.Drop: PRE: PeteTimesSix.SimpleSidearms.Intercepts.JobGiver_DropUnusedInventory_Drop.Prefix, PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_EatInGatheringArea.TryGiveJob: post: VanillaSocialInteractionsExpanded.TryGiveJob_Patch.Postfix
JobGiver_EatRandom.TryGiveJob: PRE: TorannMagic.TorannMagicMod+JobGiver_EatRandom_Patch.Prefix
JobGiver_ExtinguishSelf.TryGiveJob: PRE: StopDropAndRoll.Patch_TryGiveJob.Prefix
JobGiver_GetFood.TryGiveJob: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings, TorannMagic.TorannMagicMod+JobGiver_GetFood_Patch.Prefix post: BloodSuckingAnimals.HarmonyPatches.TryGiveFoodJobPostfix
JobGiver_GetHemogen.CanFeedOnPrisoner: post: TorannMagic.TorannMagicMod+Hemogen_CannotFeedOnUndead_Patch.Postfix, [-2147483648]REDSpirit.REDS_Patch_No_Hemogen2.Postfix
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
JobGiver_GetJoyInGatheringArea.TryGiveJobFromJoyGiverDefDirect: post: VanillaSocialInteractionsExpanded.TryGiveJobFromJoyGiverDefDirect_Patch.Postfix
JobGiver_GetRest.GetPriority: TRANS: VEF.AnimalBehaviours.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_GetRest.TryGiveJob: post: MorePrecepts.JobGiver_GetRest_Patch.TryGiveJob TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
JobGiver_Haul.TryGiveJob: PRE: TorannMagic.TorannMagicMod+JobGiver_MinionHaul_Patch.Prefix TRANS: PickUpAndHaul.HarmonyPatches.JobGiver_Haul_TryGiveJob_Transpiler
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_JumpInWater.TryGiveJob: PRE: StopDropAndRoll.Patch_JobGiver_JumpInWater.Prefix
JobGiver_Kidnap.TryGiveJob: post: TorannMagic.TorannMagicMod+JobGiver_Kidnap_Patch.Postfix
JobGiver_Mate.TryGiveJob: post: TorannMagic.TorannMagicMod+JobGiver_Mate_Patch.Postfix
JobGiver_OptimizeApparel.ApparelScoreGain: post: VanillaMemesExpanded.VanillaMemesExpanded_JobGiver_OptimizeApparel_ApparelScoreGain_Postfix.PostFix
JobGiver_Orders.TryGiveJob: post: SearchAndDestroy.Harmony.JobGiver_Orders_TryGiveJob.Postfix
JobGiver_ReactToCloseMeleeThreat.TryGiveJob: post: MorePrecepts.JobGiver_ReactToCloseMeleeThreat_Patch.TryGiveJob, VanillaMemesExpanded.PreceptPatches.NoFightingInterrogator
JobGiver_SocialFighting.TryGiveJob: post: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Postfix, MorePrecepts.JobGiver_SocialFighting_Patch.TryGiveJob, TorannMagic.TorannMagicMod+JobGiver_SocialFighting_Patch.Postfix
JobGiver_StandAndBeSociallyActive.TryGiveJob: post: VanillaSocialInteractionsExpanded.JobGiver_StandAndBeSociallyActive_TryGiveJob_Patch.Postfix
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix
JobGiver_Wander.TryGiveJob: PRE: Vehicles.Patch_JobSystem.VehiclesDontWander, CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Prefix post: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Postfix
JobGiver_WanderInRoofedCellsInPen.ShouldSeekRoofedCells: post: VEE.JobGiver_WanderInRoofedCellsInPen_Patch.Postfix
JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Patches.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix, TorannMagic.TorannMagicMod+Golem_NoDisabledWorkTypes_Patch.Prefix
JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Patches.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
JobUtility.TryStartErrorRecoverJob: PRE: Vehicles.Patch_JobSystem.VehicleErrorRecoverJob
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Patches.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.JoyGiver_Ingest_CreateIngestJob_CommonSensePatch.Postfix
JoyGiver_SocialRelax.<>c__DisplayClass8_0.<TryFindIngestibleToNurse>g__Validator|0: TRANS: MorePrecepts.JoyGiver_SocialRelax_Patch.TryFindIngestibleToNurse_validator
JoyGiver_SocialRelax.TryFindIngestibleToNurse: PRE: Hospitality.Patches.ForbidUtility_Patch+TryFindIngestibleToNurse.Prefix post: Hospitality.Patches.ForbidUtility_Patch+TryFindIngestibleToNurse.Postfix TRANS: MorePrecepts.JoyGiver_SocialRelax_Patch.TryFindIngestibleToNurse
JoyUtility.JoyTickCheckEnd: PRE: VanillaSocialInteractionsExpanded.JoyUtility_JoyTickCheckEnd.Prefix post: VanillaMemesExpanded.VanillaMemesExpanded_JoyUtility_JoyTickCheckEnd_Patch.InformJoyTakingPlace
JoyUtility.TryGainRecRoomThought: PRE: VanillaPsycastsExpanded.JoyUtility_TryGainRecRoomThought_Patch.Prefix post: VanillaPsycastsExpanded.JoyUtility_TryGainRecRoomThought_Patch.Postfix
LandformGraphEditor.Init: PRE: MapPreview.Compatibility.ModCompat_GeologicalLandforms+LandformGraphEditor_Init.Prefix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LearningReadout.LearningReadoutOnGUI: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_LearningReadout.LearningReadoutOnGUI, [600]MapPreview.Patches.Patch_RimWorld_LearningReadout.LearningReadoutOnGUI
LearningUtility.SchoolDeskLearningRate: PRE: VEF.Buildings.VanillaExpandedFramework_LearningUtility_SchoolDeskLearningRate.Prefix
LetterStack.LettersOnGUI: PRE: AchtungMod.LetterStack_LettersOnGUI_Patch.Prefix
LifeStageWorker.Notify_LifeStageStarted: post: VEF.Genes.VanillaExpandedFramework_LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix
ListerBuildingsRepairable.Notify_BuildingRepaired: PRE: Vehicles.Patch_Construction.Notify_RepairedVehicle
ListerMergeables.Notify_ThingStackChanged: post: AdaptiveStorage.HarmonyPatches.NotifyItemStackChanged.Postfix
ListerThings.EverListable: post: VanillaPsycastsExpanded.HarmonyPatches.ListerThings_EverListable_Patch.Postfix
Listing_ResourceReadout.DoCategory: TRANS: DubsMintMenus.PinningSys+Patch_DoCategory.Transpiler
Listing_ResourceReadout.DoThingDef: TRANS: DubsMintMenus.PinningSys+Patch_DoThingDef.Transpiler
Listing_TreeThingFilter.DoThingDef: PRE: DubsMintMenus.HarmonyPatches+Harmony_DoThingDef.Prefix
LoadedModManager.ApplyPatches: PRE: ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix, XmlExtensions.ApplyPatches_Patch.Prefix post: XmlExtensions.ApplyPatches_Patch.Postfix
LoadedModManager.ParseAndProcessXML: TRANS: PostInheritanceOperation.XmlInheritanceResolvePostfix.Transpiler
LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix
Log.Error: PRE: ModSettingsFramework.Log_Error_Patch.Prefix
Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix
LongEventHandler.LongEventsOnGUI: TRANS: MoreWidgets.Patch_DoTooltipGUI.Transpiler
Lord.AddPawn: post: VEF.Storyteller.VanillaExpandedFramework_Lord_AddPawn_Patch.Postfix, VanillaSocialInteractionsExpanded.Patch_AddPawn.Postfix
Lord.Cleanup: PRE: VEF.Storyteller.VanillaExpandedFramework_Lord_Cleanup_Patch.Prefix, VanillaSocialInteractionsExpanded.Patch_Cleanup.Prefix
Lord.Notify_MechClusterDefeated: post: AchievementsExpanded.AchievementHarmony.DefeatedMechCluster
LordJob_Joinable_MarriageCeremony.WeddingSucceeded: post: VanillaSocialInteractionsExpanded.LordJob_Joinable_MarriageCeremony_WeddingSucceeded_Patch.Postfix
LordJob_Joinable_Party.get_AttendeeThought: post: VanillaMemesExpanded.VanillaMemesExpanded_LordJob_Joinable_Party_AttendeeThought_Patch.ChangeThoughtForParty
LordJob_Joinable_Party.get_OrganizerThought: post: VanillaMemesExpanded.VanillaMemesExpanded_LordJob_Joinable_Party_OrganizerThought_Patch.ChangeThoughtForPartyOrganizer
LordJob_Ritual.ApplyOutcome: post: AlphaMemes.FuneralFramework_LordJobRitual_ApplyOutcome_Patch.Postfix
LordJob_Ritual.Notify_AddedToLord: post: AlphaMemes.FuneralFramework_LordJobRitual_NotifyAddedToLord_Patch.Postfix
LordJob_RomanticInteraction.AddInteractionLog: TRANS: RotRInteractionBubbleCompat.HarmonyPatch_AddInteractionLog.AppendLogToBubbler
LordToil_BestowingCeremony_Wait.StartRitual: PRE: RomanceOnTheRim.HarmonyPatch_FixStuckBestowingCeremony.RemoveCurrentRomanticInteractionLord
LordToil_ExitMapAndEscortCarriers.GetClosestCarrier: post: GiddyUpCaravan.Harmony.Patch_GetClosestCarrier.Postfix
LordToil_KidnapCover.TryFindGoodOpportunisticTaskTarget: post: GiddyUp.Harmony.Patch_LordToil_KidnapCover_TryFindGoodOpportunisticTaskTarget.Postfix
LordToil_PanicFlee.Init: post: VanillaMemesExpanded.VanillaMemesExpanded_LordToil_PanicFlee_Init_Patch.UndraftWhenEnemyFlees
LordToil_PartyDanceDrums.Notify_BuildingDespawnedOnMap: post: ExtraRitualSeats.HarmonyTST.Harmony_LordToil_PartyDanceDrums.Postfix
LordToil_PrepareCaravan_Leave.UpdateAllDuties: post: GiddyUpCaravan.Harmony.Patch_PrepareCaravan_Leave.Postfix
LordToil_Siege.CanBeBuilder: PRE: TorannMagic.TorannMagicMod+CanBeBuilder_Patch.Prefix
LordToil_Siege.Notify_PawnLost: PRE: TorannMagic.TorannMagicMod+Notify_PawnLost_Patch.Prefix
MainButtonWorker_ToggleWorld.Activate: PRE: Vehicles.Patch_WorldHandling.ForcedTargetingDontToggleWorld
MainButtonsRoot.MainButtonsOnGUI: PRE: DubsMintMenus.HarmonyPatches+Patch_MainButtonsOnGUI.Prefix
MainMenuDrawer.DoMainMenuControls: TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter
MainMenuDrawer.Init: post: LunarFramework.Internal.Patches.Patch_RimWorld_MainMenuDrawer.Init_Postfix
MainMenuDrawer.MainMenuOnGUI: post: ShowMeYourHands.RimWorld_MainMenuDrawer_MainMenuOnGUI.MainMenuOnGUI
MainTabWindow_Animals.get_Pawns: post: TorannMagic.TorannMagicMod.Get_GolemsAsAnimals
MainTabWindow_Inspect.DoInspectPaneButtons: PRE: [800]SmashTools.Patching.Patch_Rendering.InspectablePaneButtons
MainTabWindow_Inspect.get_CurTabs: post: MedievalOverhaul.Patches.MainTabWindow_Inspect_CurTabs.CurTabs_Postfix, ProcessorFramework.CurTabsPatch.CurTabs_Postfix
MainTabWindow_Quests.DoCharityIcon: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoCharityIcon_Patch.Postfix
MainTabWindow_Quests.DoRow: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoRow_Patch.Postfix
MainTabWindow_Research.DrawContentSource: PRE: VEF.VanillaExpandedFramework_MainTabWindow_Research_DrawContentSource_Patch.Prefix
MainTabWindow_Research.DrawResearchPrerequisites: PRE: VFEMedieval.MainTabWindow_Research_DrawResearchPrerequisites_Patch.Prefix
MainTabWindow_Research.DrawUnlockableHyperlinks: PRE: MedievalOverhaul.Patches.MainTabWindow_Research_DrawUnlockableHyperlinks_Patch.Prefix post: MedievalOverhaul.Patches.MainTabWindow_Research_DrawUnlockableHyperlinks_Patch.Postfix
MainTabWindow_Research.get_VisibleResearchProjects: post: Rimedieval.VisibleResearchProjects_Patch.Postfix
MainTabsRoot.HandleLowPriorityShortcuts: PRE: DubsMintMenus.HarmonyPatches+Patch_InterfaceTryActivate.Prefix
MainTabsRoot.ToggleTab: PRE: DubsMintMenus.HarmonyPatches+Patch_MainTabsRoot.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook, MapPreview.Patches.Patch_Verse_Map.ConstructComponents_Postfix
Map.ExposeData: PRE: KCSG.Prefix_Map_ExposeData.Prefix
Map.FillComponents: PRE: MapPreview.Patches.Patch_Verse_Map.FillComponents_Prefix
Map.FinalizeInit: post: Vehicles.Patch_Areas.BackfillVehicleAreas, HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, GiddyUp.Patch_MapFinalizeInit.Postfix
Map.FinalizeLoading: PRE: SmashTools.ComponentCache.PreCacheInst
Map.get_Biome: post: DeepRim.Map_Biome.Postfix
Map.get_Biomes: PRE: GeologicalLandforms.Patches.Patch_Verse_Map.GetBiomes_Prefix
Map.get_PlayerWealthForStoryteller: PRE: CRC_Reintegrated.MarvsMapWealthForStoryTeller.Prefix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapDeiniter.Deinit: PRE: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_MapDeiniter_Deinit_Prefix post: SmashTools.ComponentCache.ClearMap, VanillaPsycastsExpanded.GenRadialCached.Deinit_Postfix
MapDeiniter.PassPawnsToWorld: PRE: MorePrecepts.MapDeiniter_Patch.PassPawnsToWorld
MapGenUtility.BiomeAt: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_MapGenUtility.BiomeAt_Prefix
MapGenUtility.IsMixedBiome: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_MapGenUtility.IsMixedBiome_Prefix
MapGenerator.GenerateContentsIntoMap: PRE: [800]GeologicalLandforms.Patches.Patch_Verse_MapGenerator.GenerateContentsIntoMap_Prefix, QuestEditor_Library.Patch_ExtraGenStepDefs.postfix post: [0]GeologicalLandforms.Patches.Patch_Verse_MapGenerator.GenerateContentsIntoMap_Postfix
MapGenerator.GenerateMap: PRE: [800]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap, QuestEditor_Library.Patch_MapGenerate.prefix post: VEF.Maps.VanillaExpandedFramework_MapGenerator_GenerateMap_Patch.Postfix TRANS: [200]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap_Transpiler
MapInterface.MapInterfaceOnGUI_AfterMainTabs: post: Vehicles.Patch_MapHandling.DebugOnGUIVehicleRegions, Merthsoft.DesignatorShapes.Patches.MapInterface_MapInterfaceOnGUI_AfterMainTabs.Postfix
MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Access.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
MapInterface.MapInterfaceUpdate: post: Vehicles.Patch_MapHandling.DebugUpdateVehicleRegions
MapNoiseUtility.AddDisplacementNoise: PRE: MapPreview.Patches.Patch_RimWorld_MapNoiseUtility.AddDisplacementNoise_Prefix
MapParent.CheckRemoveMapNow: PRE: TorannMagic.TorannMagicMod+CheckRemoveMapNow_Patch.Prefix
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
MapPawns.PlayerEjectablePodHolder: PRE: Vehicles.Patch_MapPawns.PlayerEjectableVehicles
MapPawns.get_AnyPawnBlockingMapRemoval: post: Vehicles.Patch_MapHandling.AnyVehicleBlockingMapRemoval, CPAbilities.MapPawns_AnyPawnBlockingMapRemoval_Patch.Postfix
MapPlantGrowthRateCalculator.BuildFor: TRANS: GeologicalLandforms.Patches.Patch_Verse_MapPlantGrowthRateCalculator.BuildFor_Transpiler
MapTemperature.SeasonAcceptableFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
MassUtility.CanEverCarryAnything: PRE: Vehicles.Patch_CaravanHandling.CanCarryIfVehicle, Vehicles.Patch_CaravanHandling.CanCarryIfVehicle post: OneWithDeath.MassUtility_CanEverCarryAnything_Patch_OWDShambler.Postfix
MassUtility.Capacity: PRE: Vehicles.Patch_CaravanHandling.CapacityOfVehicle post: DD.DD_MassUtility_Capacity.Postfix, TorannMagic.TorannMagicMod+StrongBack_InventoryMassCapacity_Patch.Postfix TRANS: VEF.Pawns.VanillaExpandedFramework_MassUtility_Capacity_Patch.Transpiler
MechClusterUtility.SpawnCluster: PRE: Rimedieval.SpawnCluster.Prefix
MeditationFocusDef.EnablingThingsExplanation: post: REDSpirit.REDS_Patch_MeditationFocus.Postfix, VanillaPsycastsExpanded.MeditationFocusDef_EnablingThingsExplanation_Patch.Postfix
MeditationFocusTypeAvailabilityCache.PawnCanUseInt: post: REDSpirit.REDS_Patch_MeditationFocus2.Postfix, VanillaPsycastsExpanded.MeditationFocusTypeAvailabilityCache_PawnCanUse_Patch.Postfix
MeditationUtility.AllMeditationSpotCandidates: post: ExtraRitualSeats.HarmonyTST.Harmony_MeditationUtility.Postfix
MeditationUtility.CanMeditateNow: post: TorannMagic.TorannMagicMod+Meditation_NoUndeadMeditation_Patch.Postfix
MeditationUtility.PsyfocusGainPerTick: post: TorannMagic.TorannMagicMod+Undead_NoPsyfocusGain_Patch.Postfix
MemoryThoughtHandler.TryGainMemory: PRE: MorePrecepts.MemoryThoughtHandler_Patch.TryGainMemory, MemesAndP.MemoryThoughtHandler_TryGainMemory.Prefix post: VEF.Pawns.VanillaExpandedFramework_MemoryThoughtHandler_TryGainMemory_Patch.Postfix, AchievementsExpanded.AchievementHarmony.ThoughtInitialized, VanillaSocialInteractionsExpanded.TryGainMemory_Patch.Postfix
MemoryThoughtHandler.TryGainMemory: PRE: TorannMagic.TorannMagicMod.MemoryThoughtHandler_PreventDisturbedRest_Prefix
MemoryUtility.ClearAllMapsAndWorld: PRE: SmashTools.GameEvent.RaiseOnWorldUnloading, Bubbles.Access.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, DubsMintMenus.HarmonyPatches+Patch_ClearAllMapsAndWorld.Prefix, AchtungMod.MemoryUtility_ClearAllMapsAndWorld_Patch.Prefix post: SmashTools.GameEvent.RaiseOnWorldRemoved, MorePrecepts.MemoryUtility_Patch.ClearAllMapsAndWorld, RomanceOnTheRim.HarmonyPatch_ClearStaticCache.ClearStaticCache, GeologicalLandforms.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld, MapPreview.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld_Postfix
MemoryUtility.UnloadUnusedUnityAssets: post: VEF.VanillaExpandedFramework_MemoryUtility_UnloadUnusedUnityAssets.Postfix, ShowMeYourHands.MemoryUtility_UnloadUnusedUnityAssets.Postfix
MentalBreakWorker.BreakCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalBreak post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.BreakCanOccur_PostFix, AlphaMemes.AlphaMemes_MentalBreakWorker_BreakCanOccur_Patch.DisableMostMentalBreaksIfPacifist, VanillaMemesExpanded.VanillaMemesExpanded_MentalBreakWorker_BreakCanOccur_Patch.DisableMostMentalBreaksIfPacifist, TorannMagic.TorannMagicMod+MentalBreakSuppression_Patch.Postfix
MentalBreakWorker.CommonalityFor: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.CommonalityFor_PostFix
MentalBreakWorker.TryStart: PRE: VFEMedieval.MentalBreakWorker_TryStart_Patch.Prefix
MentalBreakWorker_Catatonic.TryStart: post: VanillaSocialInteractionsExpanded.MentalBreakWorker_Catatonic_Patch.Postfix
MentalBreakWorker_RunWild.BreakCanOccur: PRE: [2147483647]REDSpirit.REDS_Patch_NoRunWild.Prefix
MentalBreakWorker_RunWild.TryStart: PRE: [2147483647]REDSpirit.REDS_Patch_NoRunWild2.Prefix post: VanillaSocialInteractionsExpanded.MentalBreakWorker_RunWild_Patch.Postfix
MentalBreaker.TestMoodMentalBreak: post: TorannMagic.TorannMagicMod+MentalBreaker_TestMoodMentalBreak.Postfix
MentalBreaker.TryDoRandomMoodCausedMentalBreak: TRANS: AchievementsExpanded.AchievementHarmony.MentalBreakTriggered
MentalBreaker.get_BreakExtremeIsApproaching: post: [-2147483648]VPEPuppeteer.MentalBreaker_BreakExtremeIsApproaching_Patch.Postfix
MentalBreaker.get_BreakExtremeIsImminent: post: [-2147483648]VPEPuppeteer.MentalBreaker_BreakExtremeIsImminent_Patch.Postfix
MentalBreaker.get_BreakMajorIsImminent: post: [-2147483648]VPEPuppeteer.MentalBreaker_BreakMajorIsImminent_Patch.Postfix
MentalBreaker.get_BreakMinorIsImminent: post: [-2147483648]VPEPuppeteer.MentalBreaker_BreakMinorIsImminent_Patch.Postfix
MentalBreaker.get_CanDoRandomMentalBreaks: post: [-2147483648]VPEPuppeteer.MentalBreaker_CanDoRandomMentalBreaks_Patch.Postfix
MentalState.RecoverFromState: PRE: VanillaSocialInteractionsExpanded.RecoverFromState_Patch.Prefix
MentalStateHandler.TryStartMentalState: PRE: [2147483647]VPEPuppeteer.MentalStateHandler_TryStartMentalState_Patch.Prefix, Vehicles.Patch_PawnAi.EjectPawnForMentalState, VFEMedieval.MentalStateHandler_TryStartMentalState_Patch.Prefix, Hospitality.Patches.MentalStateHandler_Patch+TryStartMentalState.Prefix, VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Prefix, TorannMagic.TorannMagicMod+MentalStateHandler_Patch.Prefix post: VPEPuppeteer.MentalStateHandler_TryStartMentalState_Patch.Postfix, VanillaSocialInteractionsExpanded.TryStartMentalState_Patch.Postfix
MentalStateWorker.StateCanOccur: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantEnterMentalState
MentalState_Jailbreaker.Notify_InducedPrisonerToEscape: post: VanillaSocialInteractionsExpanded.Notify_InducedPrisonerToEscape_Patch.Postfix
MentalState_Manhunter.ForceHostileTo: post: Vehicles.Patch_Misc.ManhunterDontAttackVehicles
MentalState_SlaughterThing.Notify_SlaughteredTarget: post: VanillaSocialInteractionsExpanded.MentalState_SlaughterThing_Notify_SlaughteredTarget_Patch.Postfix
MentalState_SocialFighting.PostEnd: post: VanillaSocialInteractionsExpanded.PostEnd_Patch.Postfix
MentalState_SocialFighting.get_IsOtherPawnSocialFightingWithMe: post: VanillaSocialInteractionsExpanded.IsOtherPawnSocialFightingWithMe_Patch.Postfix
MentalState_SocialFighting.get_ShouldStop: PRE: UghYouGotMe.Marvs_MentalState_PleaseJustGiveUpWhenSocialFighting.Prefix
Messages.Message: PRE: OneWithDeath.NotificationPatch.Prefix
MetalhorrorUtility.CanBeInfected: PRE: [2147483647]REDSpirit.REDS_Patch_NoMetalHorror.Prefix
Mineable.DestroyMined: post: VanillaSocialInteractionsExpanded.DestroyMined_Patch.Postfix
Mineable.TrySpawnYield: TRANS: Replace_Stuff.OverMineable.DropOnPawn.Transpiler, VanillaSocialInteractionsExpanded.MineableYield_Patch.Transpiler
MinifiedThing.DrawAt: PRE: Hospitality.Patches.MinifiedThing_Patch+DrawAt.Prefix
MinifyUtility.MakeMinified: TRANS: AdaptiveStorage.HarmonyPatches.EnablePackingOnMinify.Transpiler
ModContentPack.LoadPatches: post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix
ModLister.RebuildModList: post: Brrainz.CrossPromotion.ModLister_RebuildModList_Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
ModsConfig.TrySortMods: (no patches)
MoteMaker.MakeMoodThoughtBubble: PRE: [2147483647]VPEPuppeteer.MoteMaker_MakeMoodThoughtBubble_Patch.Prefix
MouseoverReadout.MouseoverReadoutOnGUI: TRANS: VEE.MouseoverReadout_Patch.Transpiler
MusicManagerPlay.AppropriateNow: PRE: TorannMagic.TorannMagicMod+MusicManager_RoyaltyNullCheck_Patch.Prefix
MutantUtility.CanUseDrug: PRE: OneWithDeath.MutantUtility_CanUseDrug_Patch.Prefix
MutantUtility.SetPawnAsMutantInstantly: post: VEF.Genes.VanillaExpandedFramework_MutantUtility_SetPawnAsMutantInstantly_Patch.ActivateGhoulGenes
Need.get_ShowOnNeedList: PRE: [2147483647]VPEPuppeteer.Need_ShowOnNeedList_Patch.Prefix
Need_Food.NeedInterval: post: RimFantasy.Patch_FoodNeedInterval.Postfix
Need_Food.get_FoodFallPerTick: post: RimTraits.Patch_FoodFallPerTick.Postfix
Need_Food.get_MaxLevel: post: VEF.Genes.VanillaExpandedFramework_Patch_FoodCapacity.FoodCapacity_Postfix
Need_Joy.GainJoy: PRE: RecreationForIdle.Need_Joy_GainJoy_Patch.Prefix, VanillaSocialInteractionsExpanded.GainJoy_Patch.Prefix post: TorannMagic.TorannMagicMod+JoyGainsSpirit_Patch.Postfix
Need_Joy.NeedInterval: post: RimFantasy.FallNeedInterval_Patch.Postfix
Need_Joy.get_FallPerInterval: post: RecreationForIdle.Need_Joy_FallPerInterval_Patch.Postfix, RimTraits.FallPerInterval_Patch.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_Need_Joy_FallPerInterval_Patch.ModifyFallIntervalForPartyHost
Need_Mood.DrawOnGUI: TRANS: TorannMagic.TorannMagicMod+Need_Mood_DrawOnGUI.Transpiler
Need_Mood.NeedInterval: post: CommonSense.Need_NeedInterval_CommonSensePatch.Postfix
Need_Rest.NeedInterval: post: RimFantasy.Patch_RestNeedInterval.Postfix, TorannMagic.TorannMagicMod+RestReduceArcaneWeakness_Patch.Postfix
Need_Rest.get_RestFallPerTick: post: RimTraits.Patch_RestFallPerTick.Postfix
NeedsCardUtility.DoMoodAndThoughts: PRE: [2147483647]VPEPuppeteer.NeedsCardUtility_DoMoodAndThoughts_Patch.Prefix
NegativeInteractionUtility.NegativeInteractionChanceFactor: post: TorannMagic.TorannMagicMod+NegativeInteractionChanceFactor_Patch.Postfix
Object..ctor: PRE: AchievementsExpanded.DebugActionsSetup.ClearCachedActions
OptionListingUtility.DrawOptionListing: PRE: QuestEditor_Library.Patch_AddQuestEditor.PreFix post: ShowModUpdates.OptionListingUtility_DrawOptionListing_Postfix.Postfix
Outpost.GetCaravanGizmos: post: VOEPrisonerPatch.HarmonyPatches.Outpost_GetCaravanGizmos_Postfix
Outpost.TakeItems: PRE: VOEAdditionalOutposts.HarmonyPatches.Outpost_TakeItems_Prefix
Outpost_Hunting.get_ResultOptions: post: MedievalOverhaul.Compat.Outpost_Hunting_ResultOptions.Postfix
Outpost_Ranch.get_ResultOptions: post: MedievalOverhaul.Compat.Harmony_VOEAdditionalOutpost+Harmony_Outpost_Ranch_ResultOptions.Postfix
OverlayDrawer.DisposeHandle: post: VEF.Graphics.OverlayDrawer_DisposeHandle_Patch.Postfix
OverlayDrawer.DrawAllOverlays: TRANS: VEF.Graphics.OverlayDrawer_DrawAllOverlays_Patch.Transpiler
OverlayDrawer.DrawOverlay: PRE: Hospitality.Patches.OverlayDrawer_Patch+DrawOverlay.Prefix
OverlayDrawer.RenderForbiddenOverlay: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
OverlayDrawer.RenderOutOfFuelOverlay: PRE: Vehicles.Patch_Rendering.RenderVehicleOutOfFuelOverlay
Page.DoBack: post: LunarFramework.Internal.Patches.Patch_RimWorld_Page.DoBack_Postfix
Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.PrepareCarefullyButtonPatch.Postfix
Page_ConfigureStartingPawns.PreOpen: post: KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix
Page_CreateWorldParams.DoWindowContents: post: FactionControl.Patch_Page_CreateWorldParams_DoWindowContents.Postfix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_Page_CreateWorldParams.DoWindowContents_Transpiler
Page_CreateWorldParams.Reset: post: GeologicalLandforms.Patches.Patch_RimWorld_Page_CreateWorldParams.Reset
Page_ModsConfig.DoModInfo: PRE: Brrainz.CrossPromotion.Page_ModsConfig_DoModInfo_Prefix TRANS: ModSettingsFramework.Page_ModsConfig_DoModInfo_Transpiler.Transpiler
Page_ModsConfig.RecacheSelectedModInfo: PRE: UseThisInstead.Page_ModsConfig_RecacheSelectedModInfo.Prefix
Page_SelectScenario.BeginScenarioConfiguration: PRE: [800]FactionControl.Patch_Page_SelectScenario_BeginScenarioConfiguration.Prefix
Page_SelectStartingSite.PreOpen: post: MapPreview.Patches.Patch_RimWorld_Page_SelectStartingSite.PreOpen_Postfix
PatchOperation.Apply: PRE: XmlExtensions.PatchOperation_Patch.Prefix
PatchOperationAdd.ApplyWorker: (no patches)
PatchOperationAddModExtension.ApplyWorker: (no patches)
PatchOperationAttributeAdd.ApplyWorker: (no patches)
PatchOperationAttributeRemove.ApplyWorker: (no patches)
PatchOperationAttributeSet.ApplyWorker: (no patches)
PatchOperationConditional.ApplyWorker: (no patches)
PatchOperationFindMod.ApplyWorker: (no patches)
PatchOperationInsert.ApplyWorker: (no patches)
PatchOperationRemove.ApplyWorker: (no patches)
PatchOperationReplace.ApplyWorker: (no patches)
PatchOperationSequence.ApplyWorker: (no patches)
PatchOperationSetName.ApplyWorker: (no patches)
PathFinder.CreateRequest: PRE: VEF.Hediffs.PhasingPatches.CreateRequest_Prefix
PathUtility.GetAllowedArea: PRE: Hospitality.Patches.PathFinder_Patch+GetAllowedArea.Replacement
Pathing.RecalculatePerceivedPathCostAt: post: Vehicles.Patch_VehiclePathing.RecalculatePerceivedPathCostForVehicle
Pawn.<GetDisabledWorkTypes>g__FillList|373_0: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_GetDisabledWorkTypes_Patch.Prefix
Pawn.ButcherProducts: post: VEF.Genes.VanillaExpandedFramework_Pawn_ButcherProducts_Patch.Postfix, MedievalOverhaul.Patches.Pawn_ButcherProducts.Postfix
Pawn.ChangeKind: post: TorannMagic.Utils.TM_PawnTracker__ChangeKind__Postfix.Postfix
Pawn.CheckAcceptArrest: PRE: TorannMagic.TorannMagicMod+CheckArrest_Undead_Patch.Prefix
Pawn.DeSpawn: post: Hospitality.Patches.Pawn_Patch+DeSpawn.Postfix, VEF.Hediffs.ShieldsSystem.OnPawnDespawn, VEF.Hediffs.PhasingPatches.Despawn_Postfix, VanillaPsycastsExpanded.Pawn_Spawn_Patches.PawnPostDeSpawned, AchtungMod.Pawn_DeSpawn_Patch.Postfix
Pawn.Destroy: PRE: VPEPuppeteer.Pawn_Destroy_Patch.Prefix, VanillaSocialInteractionsExpanded.Destroy_Patch.Prefix post: MorePrecepts.Pawn_Patch.Destroy TRANS: Vehicles.Patch_Construction.ValidDestroyModeForVehicles
Pawn.DrawAt: post: VEF.Hediffs.ShieldsSystem.PawnPostDrawAt, RimQuest.Pawn_DrawAt.Postfix
Pawn.DrawGUIOverlay: PRE: [800]AM.Patches.Patch_Pawn_DrawGUIOverlay.Prefix
Pawn.DropAndForbidEverything: PRE: RimFantasy.Pawn_DropAndForbidEverything_Patch.Prefix post: RimFantasy.Pawn_DropAndForbidEverything_Patch.Postfix
Pawn.DropBeforeDying: post: RomanceOnTheRim.HarmonyPatch_AddAndRemoveResurrectedThought+HarmonyPatch_RemoveResurrectedThought.RemoveResurrectedThoughtWhenDie
Pawn.ExposeData: post: MorePrecepts.Pawn_Patch.ExposeData, MVCF.PatchSets.PatchSet_Base.PostExposeDataPawn
Pawn.GetDisabledWorkTypes: post: [0]Brrainz.DynamicWorkTypes.Pawn_GetDisabledWorkTypes_Postfix
Pawn.GetGizmos: post: VEF.Weapons.VanillaExpandedFramework_Pawn_GetGizmos_Lasers_Patch.GetGizmos_PostFix, VEF.AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, TorannMagic.TorannMagicMod.Pawn_Gizmo_TogglePatch, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_GetGizmos_Postfix.Postfix, AutoAbility.AutoAbility_GetGizmosPatch.Postfix, RimFantasy.Pawn_GetGizmos_Patch.Postfix, GiddyUpCore.RideAndRoll.Harmony.Pawn_GetGizmos.Postfix, SaddleUp2.Pawn_GetGizmos_SU2.Postfix, MVCF.PatchSets.PatchSet_Animals.Pawn_GetGizmos_Postfix
Pawn.GetInspectString: post: AchtungMod.Pawn_GetInspectString_Patch.Postfix
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Patches.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Patches.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.Kill: PRE: VEF.Storyteller.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, Vehicles.Patch_Misc.MoveOnDeath, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, AchievementsExpanded.AchievementHarmony.KillPawn, BloodAnimations.Pawn_Kill.Kill, TKS_Ragdoll.Pawn_patches.Kill_Prefix, VPEPuppeteer.Pawn_Kill_Patch.Prefix, VanillaPsycastsExpanded.Pawn_Kill_Patch.Prefix, VanillaPsycastsExpanded.Skipmaster.SkipdoorPatches.Pawn_Kill_Prefix, RimFantasy.Patch_Pawn_Kill.Prefix, MorePrecepts.Pawn2_Patch.Kill, OneWithDeath.Patch_Pawn_Kill.Prefix, VanillaSocialInteractionsExpanded.Pawn_Kill_Patch.Prefix, TorannMagic.TorannMagicMod+KillPossessed_Patch.Prefix, TorannMagic.TorannMagicMod+Undead_Kill_Prefix.Prefix post: VEF.Pawns.VanillaExpandedFramework_Pawn_Kill.Postfix, AllowTool.Patches.Pawn_Kill_Patch.UnforbidDraftedHuntBody, SimpleWarrants.Pawn_Kill_Patch.Postfix, VanillaPsycastsExpanded.Pawn_Kill_Patch.Postfix, RimFantasy.Patch_Pawn_Kill.Postfix, Crows_DragonBond.Patch_Pawn_Kill.Postfix_Kill, MorePrecepts.Pawn3_Patch.Kill
Pawn.MakeCorpse: post: TorannMagic.TorannMagicMod+DecomposeUndeadOnDeath.Postfix
Pawn.MakeCorpse: post: TKS_Ragdoll.Pawn_patches.MakeCorpse_postfix
Pawn.Notify_DisabledWorkTypesChanged: PRE: [800]Brrainz.DynamicWorkTypes.Pawn_Notify_DisabledWorkTypesChanged_Prefix
Pawn.Notify_Downed: post: RomanceOnTheRim.HarmonyPatch_Pawn_Notify_Downed.ForwardDownEvent
Pawn.PostApplyDamage: post: MorePrecepts.Pawn3_Patch.PostApplyDamage
Pawn.PostMapInit: post: VEF.Genes.VanillaExpandedFramework_Pawn_PostMapInit_Patch.Postfix
Pawn.PreApplyDamage: PRE: MorePrecepts.Pawn2_Patch.PreApplyDamage, MorePrecepts.Pawn3_Patch.PreApplyDamage, TorannMagic.TorannMagicMod+Pawn_PreApplyDamage.Prefix
Pawn.PreTraded: post: Vehicles.Patch_CaravanHandling.RemoveSoldPawnFromVehicle
Pawn.ProcessPostTickVisuals: PRE: Vehicles.Patch_Rendering.ProcessVehiclePostTickVisuals
Pawn.SetFaction: PRE: Hospitality.Patches.Pawn_Patch+SetFaction.Prefix, OneWithDeath.Pawn_SetFaction_Debug_Patch.Prefix, OneWithDeath.Dialog_SelectPocketMap+Pawn_SetFaction_Debug_Patch.Prefix, VanillaSocialInteractionsExpanded.SetFaction_Patch.Prefix
Pawn.SpawnSetup: post: VEF.Apparels.CompShieldField+SpawnSetup_Patch.Postfix, VEF.Hediffs.ShieldsSystem.OnPawnSpawn, VEF.Hediffs.PhasingPatches.CheckPhasing, Rimedieval.Pawn_SpawnSetup.Postfix, VanillaPsycastsExpanded.Pawn_Spawn_Patches.PawnPostSpawned, RimFantasy.Patch_Pawn_SpawnSetup.Postfix, OneWithDeath.Pawn_SpawnSetup_Patch_FixAnimalDrafter.Postfix, VanillaSocialInteractionsExpanded.SpawnSetup_Patch.Postfix
Pawn.ThreatDisabled: post: Vehicles.Patch_PawnAi.VehicleThreatDisabled, SR.ModRimWorld.RaidExtension.Pawn_Patch.ThreatDisabled
Pawn.TicksPerMove: PRE: Vehicles.Patch_HealthAndStats.VehicleMoveSpeed
Pawn.TryGetAttackVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Prefix post: VEF.Abilities.VanillaExpandedFramework_Pawn_TryGetAttackVerb_Patch.Postfix, MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Postfix
Pawn.TryStartAttack: PRE: MorePrecepts.Pawn3_Patch.TryStartAttack
Pawn.VerifyReservations: PRE: Hospitality.Patches.Pawn_Patch+VerifyReservations.Prefix, TorannMagic.TorannMagicMod+VerifyReservations_Prefix_Patch.Prefix
Pawn.WorkTypeIsDisabled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals
Pawn.get_BodySize: post: VEF.Genes.VanillaExpandedFramework_Pawn_BodySize.Postfix
Pawn.get_CanTakeOrder: post: Vehicles.Patch_Components.CanVehicleTakeOrder, VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_CanTakeOrder_Patch.MakePawnControllable
Pawn.get_CurrentEffectiveVerb: PRE: MVCF.PatchSets.PatchSet_TargetFinder.CurrentEffectiveVerb_Prefix
Pawn.get_HealthScale: post: VEF.Genes.VanillaExpandedFramework_Pawn_HealthScale.HealthScale_Postfix
Pawn.get_IsColonist: post: TorannMagic.TorannMagicMod+IsColonist_Patch.Postfix
Pawn.get_IsColonistPlayerControlled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist
Pawn.get_IsColonySubhumanPlayerControlled: PRE: TorannMagic.TorannMagicMod.Get_GolemControl
Pawn.get_IsFreeNonSlaveColonist: post: TorannMagic.TorannMagicMod.Get_IsFreeNonSlaveColonist_Golem
Pawn.get_IsShambler: post: OneWithDeath.Pawn_IsShambler_Patch_OWD.Postfix
Pawn.get_ShouldAvoidFences: PRE: TorannMagic.TorannMagicMod.Get_GolemShouldAvoidFences
PawnApparelGenerator.GenerateStartingApparelFor: PRE: [0]Rimedieval.Patch_GenerateStartingApparelFor.Prefix post: VEF.Apparels.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix, Rimedieval.Patch_GenerateStartingApparelFor.Postfix TRANS: Rimedieval.Patch_GenerateStartingApparelFor.Transpiler
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VEF.Apparels.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnAttackGizmoUtility.AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons: post: VEF.Graphics.VanillaExpandedFramework_PawnAttackGizmoUtility_AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons_Patch.Postfix
PawnAttackGizmoUtility.GetAttackGizmos: post: MVCF.PatchSets.PatchSet_HumanoidGizmos.GetAttackGizmos_Postfix
PawnBioAndNameGenerator.GeneratePawnName: PRE: DD.Patch_DD_PawnBioAndNameGenerator_GeneratePawnName.Prefix
PawnBioAndNameGenerator.TryGetRandomUnusedSolidBioFor: post: MUR_PawnNameVariety.PawnBioAndNameGenerator_TryGetRandomUnusedSolidBioFor.Postfix
PawnBioAndNameGenerator.TryGetRandomUnusedSolidName: post: MUR_PawnNameVariety.PawnBioAndNameGenerator_TryGetRandomUnusedSolidName.Postfix
PawnCapacitiesHandler.Notify_CapacityLevelsDirty: PRE: Vehicles.Patch_Misc.RecheckVehicleHandlerCapacities
PawnCapacityUtility.CalculateCapacityLevel: post: VEF.Apparels.VanillaExpandedFramework_PawnCapacityUtility_CalculateCapacityLevel.Postfix
PawnCapacityUtility.CalculatePartEfficiency: PRE: TorannMagic.TorannMagicMod+CalculatePartEfficiency_NullCheck_Patch.Prefix
PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: Vehicles.Patch_Components.AddAndRemoveVehicleComponents post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability, DD.DD_PawnComponentsUtility_AddAndRemoveDynamicComponents.Postfix
PawnComponentsUtility.AddComponentsForSpawn: post: [-2147483648]AchtungMod.PawnComponentsUtility_AddComponentsForSpawn_Patch.Postfix
PawnComponentsUtility.CreateInitialComponents: PRE: Vehicles.Patch_Components.CreateInitialVehicleComponents post: VEF.Pawns.VanillaExpandedFramework_PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: PRE: TorannMagic.TorannMagicMod.AppendThoughts_ForHumanlike_PrefixPatch
PawnDiedOrDownedThoughtsUtility.AppendThoughts_Relations: PRE: TorannMagic.TorannMagicMod.AppendThoughts_Relations_PrefixPatch
PawnDiedOrDownedThoughtsUtility.GetThoughts: PRE: OneWithDeath.Patch_PawnDiedOrDownedThoughtsUtility_GetThoughts.Prefix
PawnDiedOrDownedThoughtsUtility.GiveVeneratedAnimalDiedThoughts: post: AlphaMemes.AlphaMemes_PawnDiedOrDownedThoughtsUtility_GiveVeneratedAnimalDiedThoughts_Patch.HorseDied
PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: PRE: TorannMagic.TorannMagicMod.TryGiveThoughts_PrefixPatch
PawnFlyer.MakeFlyer: TRANS: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_MakeFlyer_Patch.Transpiler
PawnFlyer.RecomputePosition: PRE: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_RecomputePosition_Patch.Prefix
PawnGenerator.GenerateGearFor: post: PeteTimesSix.SimpleSidearms.Intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor, [0]AM.Patches.Patch_PawnGenerator_GeneratePawn.Postfix
PawnGenerator.GenerateGenes: post: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GenerateGenes_Patch.Postfix
PawnGenerator.GenerateNewPawnInternal: post: VEF.Abilities.VanillaExpandedFramework_PawnGenerator_GenerateNewPawnInternal_Patch.Postfix, VanillaPsycastsExpanded.PawnGen_Patch.Postfix, DD.Patch_DD_PawnGenerator_GenerateNewPawnInternal.Postfix
PawnGenerator.GeneratePawn: PRE: Vehicles.Patch_Construction.GenerateVehiclePawn post: TorannMagic.TorannMagicMod+RemoveClassFromEntity.Postfix
PawnGenerator.GeneratePawnRelations: PRE: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations
PawnGenerator.GenerateTraits: PRE: [800]RimTraits.GenerateTraits_Patch.Prefix post: TorannMagic.TorannMagicMod+PawnGenerator_Patch.Postfix, [0]RimTraits.GenerateTraits_Patch.Postfix
PawnGraphicUtils.TryGetAlternate: post: Bestiary.HarmonyPatches.TryGetAlternatePostfix
PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.PawnGroupKindWorker_Trader_GenerateGuards.Postfix
PawnGroupMaker.CanGenerateFrom: post: VanillaPsycastsExpanded.PawnGroupMaker_CanGenerateFrom_Patch.Postfix
PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Patches.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
PawnPortraitIconsDrawer.CalculatePawnPortraitIcons: TRANS: AlphaMemes.FuneralFramework_Dialog_BeginRitual_CalculatePawnPortraitIcons_Patch.Transpiler
PawnRenderNode.ColorFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_ColorFor_Patch.Postfix
PawnRenderNodeWorker.AltitudeFor: post: [10]TorannMagic.TorannMagicMod+DrawMesh_Cloaks_Patch2.Postfix
PawnRenderNodeWorker.AppendDrawRequests: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix
PawnRenderNodeWorker.ScaleFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNodeWorker_ScaleFor_Patch.Postfix
PawnRenderNodeWorker_Apparel_Body.CanDrawNow: post: VanillaMemesExpanded.VanillaMemesExpanded_PawnRenderNodeWorker_Apparel_Body_CanDrawNow_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Prefix post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: post: VanillaMemesExpanded.VanillaMemesExpanded_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Postfix, RomanceOnTheRim.HarmonyPatch_HeadgearVisible.HideHelmet TRANS: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler
PawnRenderNodeWorker_Body.CanDrawNow: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix
PawnRenderNode_AnimalPack.GraphicFor: post: VEF.Pawns.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix
PawnRenderNode_AnimalPart.GraphicFor: post: EmergingAnimals.HarmonyPatches.GraphicForPostfix
PawnRenderNode_Body.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Body_GraphicFor_Patch.Postfix
PawnRenderNode_Fur.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Fur_GraphicFor_Patch.Postfix
PawnRenderNode_Head.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Head_GraphicFor_Patch.Postfix
PawnRenderTree.ParallelPreDraw: PRE: [800]AM.Patches.Patch_PawnRenderTree_ParallelPreDraw.Prefix post: [800]AM.Patches.Patch_PawnRenderTree_ParallelPreDraw.Postfix
PawnRenderUtility.CarryWeaponOpenly: post: PeteTimesSix.SimpleSidearms.Intercepts.PawnRenderUtility_CarryWeaponOpenly.PawnRenderUtility_CarryWeaponOpenly_Postfix
PawnRenderUtility.DrawCarriedThing: post: ShowMeYourHands.PawnRenderUtility_DrawCarriedThing.Postfix
PawnRenderUtility.DrawCarriedWeapon: TRANS: YayoAnimation.HarmonyPatches.PawnPatches.CarriedWeaponDrawing.Transpiler
PawnRenderUtility.DrawEquipmentAiming: PRE: [800]VEF.Pawns.VanillaExpandedFramework_PawnRenderer_DrawEquipmentAiming_Patch.Prefix, [800]AM.Patches.Patch_PawnRenderer_DrawEquipment.Prefix, [800]ShowMeYourHands.PawnRenderer_DrawEquipmentAiming.SaveWeaponLocation, VEF.Weapons.VanillaExpandedFramework_PawnRenderUtility_Draw_EquipmentAiming_Patch.Prefix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix, [0]VEF.Graphics.VanillaExpandedFramework_DynamicGraphicPatches.DrawEquipmentAimingPrefix, [0]ShowMeYourHands.PawnRenderer_DrawEquipmentAiming.SaveWeaponLocation post: CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
PawnRenderUtility.DrawEquipmentAndApparelExtras: PRE: [800]VFEMedieval.VFEMedieval_PawnRenderUtility_DrawEquipmentAndApparelExtras_Patch.Prefix, ShowTools.Patch_DrawEquipment.Prefix, YayoAnimation.HarmonyPatches.PawnPatches.AimingPatch.Prefix post: ShowTools.Patch_DrawEquipment.Postfix, RimFantasy.DrawEquipment_Patch.Postfix TRANS: YayoAnimation.HarmonyPatches.PawnPatches.AimingPatch.Transpiler, RimFantasy.DrawEquipment_Patch.Transpiler
PawnRenderer.BaseHeadOffsetAt: post: VEF.Genes.VanillaExpandedFramework_PawnRenderer_BaseHeadOffsetAt.Postfix
PawnRenderer.BodyAngle: post: YayoAnimation.HarmonyPatches.PawnPatches.BodyAnglePatch.Postfix
PawnRenderer.DrawShadowInternal: PRE: [800]AM.Patches.Patch_PawnRenderer_DrawShadowInternal.Prefix
PawnRenderer.GetBodyPos: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderer_GetBodyPos_Patch.Postfix, YayoAnimation.HarmonyPatches.PawnPatches.GetBodyPosPatch.Postfix, TorannMagic.TorannMagicMod+GetBodyPosBlurPatch.Postfix TRANS: SmashTools.PawnOverlayRenderer.ShowBodyTranspiler
PawnRenderer.LayingFacing: PRE: SmashTools.PawnOverlayRenderer.LayingFacing post: YayoAnimation.HarmonyPatches.PawnPatches.LayingFacingPatch.Postfix
PawnRenderer.ParallelGetPreRenderResults: PRE: Vehicles.Patch_Rendering.DisableCachingPawnOverlays, VEF.AestheticScaling.VanillaExpandedFramework_PawnRenderer_ParallelGetPreRenderResults_Patch.Prefix, YayoAnimation.HarmonyPatches.PawnPatches.ParallelGetPreRenderResultsPatch.Prefix post: [0]AM.Patches.Patch_PawnRenderer_ParallelGetPreRenderResults.Postfix TRANS: YayoAnimation.HarmonyPatches.PawnPatches.ParallelGetPreRenderResultsPatch.Transpiler
PawnRenderer.ParallelPreRenderPawnAt: PRE: [800]AM.Patches.Patch_PawnRenderer_ParallelPreRenderPawnAt.Prefix
PawnRenderer.RenderPawnAt: PRE: [800]AM.Patches.Patch_PawnRenderer_RenderPawnAt.Prefix, TorannMagic.TorannMagicMod.PawnRenderer_Blur_Prefix, Tent.Patch_PawnRenderer_RenderPawnAt.Prefix post: [800]AM.Patches.Patch_PawnRenderer_RenderPawnAt.Postfix
PawnRenderer.get_CurRotDrawMode: post: TorannMagic.TorannMagicMod.Get_RotBodyForUndead
PawnUIOverlay.DrawPawnGUIOverlay: PRE: VEF.Apparels.VanillaExpandedFramework_PawnUIOverlay_Patch.GhillieException, VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Postfix TRANS: GiddyUp.Harmony.Patch_DrawPawnGUIOverlay.Transpiler
PawnUtility.BodyResourceGrowthSpeed: post: VEF.Genes.VanillaExpandedFramework_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy
PawnUtility.CanPickUp: PRE: PickUpAndHaul.HarmonyPatches.CanBeMadeToDropStuff
PawnUtility.CanTakeDrug: PRE: MorePrecepts.PawnUtility_Patch.CanTakeDrug post: MorePrecepts.PawnUtility_Patch.CanTakeDrug TRANS: MorePrecepts.PawnUtility_Patch.CanTakeDrug
PawnUtility.GainComfortFromThingIfPossible: PRE: Vehicles.Patch_CaravanHandling.GainComfortFromVehicle post: TorannMagic.TorannMagicMod+GainComfortFromThingIfPossible_Manaweave_Patch.Postfix
PawnUtility.GetMaxAllowedToPickUp: PRE: PickUpAndHaul.HarmonyPatches.MaxAllowedToPickUpPrefix
PawnUtility.IsFighting: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee
PawnUtility.IsTeetotaler: PRE: MorePrecepts.PawnUtility_Patch.IsTeetotaler
PawnUtility.IsTravelingInTransportPodWorldObject: post: Vehicles.Patch_WorldHandling.AerialVehiclesDontRandomizePrisoners
PawnUtility.Mated: PRE: VEF.AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnUtility.PawnBlockingPathAt: PRE: [800]AM.Patches.Patch_PawnUtility_PawnBlockingPathAt.Prefix, [800]AM.Patches.Patch_PawnUtility_PawnBlockingPathAt.Prefix
PawnUtility.PawnWouldBeUnhappyTakingDrug: post: MorePrecepts.PawnUtility_Patch.PawnWouldBeUnhappyTakingDrug
PawnUtility.ShouldSendNotificationAbout: post: Vehicles.Patch_Misc.SendNotificationsVehicle, Hospitality.Patches.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix, VanillaPsycastsExpanded.HarmonyPatches.PawnUtility_ShouldSendNotificationAbout_Patch.Postfix, TorannMagic.TorannMagicMod+NoNotificationForSummons.Postfix
PawnUtility.TrySpawnHatchedOrBornPawn: post: GiddyUp.Harmony.Patch_TrySpawnHatchedOrBornPawn.Postfix
PawnWeaponGenerator.TryGenerateWeaponFor: PRE: [0]Rimedieval.PawnWeaponGenerator_TryGenerateWeaponFor.Prefix post: Rimedieval.PawnWeaponGenerator_TryGenerateWeaponFor.Postfix TRANS: Rimedieval.PawnWeaponGenerator_TryGenerateWeaponFor.Transpiler
Pawn_AbilityTracker.GainAbility: post: AchievementsExpanded.AchievementHarmony.AbilityGained
Pawn_AbilityTracker.Notify_TemporaryAbilitiesChanged: post: VanillaPsycastsExpanded.Pawn_AbilityTracker_Notify_TemporaryAbilitiesChanged_Patch.Postfix
Pawn_AgeTracker.BirthdayBiological: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_AgeTracker_BirthdayBiological_Patch.IfElderAddTrait, RomanceOnTheRim.HarmonyPatch_TriggerAdoptQuestAtBirthday.CheckAdoptionChance TRANS: VanillaSocialInteractionsExpanded.BirthdayBiological_Patch.Transpiler
Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VEF.Genes.VanillaExpandedFramework_GrowthPointPerDayAtLearningLevel_Patch.Postfix
Pawn_AgeTracker.get_AdultMinAgeTicks: PRE: DD.DD_PawnAgeTracker_AdultMinAgeTicks.Prefix
Pawn_ApparelTracker.Notify_ApparelAdded: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelChanged: PRE: [800]AM.Patches.Patch_Pawn_ApparelTracker_Notify_ApparelChanged.Prefix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix
Pawn_ApparelTracker.Remove: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Remove_Patch.Postfix
Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Patches.Pawn_ApparelTracker_Patch+TryDrop.Replacement post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix
Pawn_ApparelTracker.Wear: post: VEF.Apparels.VanillaExpandedFramework_ApparelTracker_Wear_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Wear_Patch.Postfix
Pawn_ApparelTracker.get_PsychologicallyNude: post: [-2147483648]REDSpirit.REDS_Patch_NoNaked.Postfix
Pawn_ConnectionsTracker.DrawConnectionLine: PRE: VIEAT.DrawConnectionLine_Patch.Prefix
Pawn_DraftController.GetGizmos: post: VEF.AI.DraftGizmos.GetGizmosPostfix, SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetGizmos_Postfix
Pawn_DraftController.set_Drafted: post: VFEMedieval.Pawn_DraftController_Drafted_Patch.Postfix, AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix, PeteTimesSix.SimpleSidearms.Intercepts.Pawn_DraftController_Drafted_Setter_Postfix.DraftedSetter, AchtungMod.Pawn_DraftController_Drafted_Patch.Postfix
Pawn_DrawTracker.Notify_MeleeAttackOn: PRE: AM.Patches.Patch_Pawn_DrawTracker_Notify_MeleeAttackOn.Prefix
Pawn_DrawTracker.get_DrawPos: post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_DrawTracker_DrawPos_Patch.Postfix TRANS: GiddyUp.Harmony.Pawn_DrawTracker_DrawPos.Transpiler
Pawn_DrugPolicyTracker.AllowedToTakeScheduledEver: PRE: MorePrecepts.Pawn_DrugPolicyTracker_Patch.AllowedToTakeScheduledEver post: MorePrecepts.Pawn_DrugPolicyTracker_Patch.AllowedToTakeScheduledEver
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
Pawn_DrugPolicyTracker.AllowedToTakeToInventory: PRE: MorePrecepts.Pawn_DrugPolicyTracker_Patch.AllowedToTakeToInventory post: MorePrecepts.Pawn_DrugPolicyTracker_Patch.AllowedToTakeToInventory
Pawn_EquipmentTracker.AddEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_AddEquipment_Patch.Postfix, TorannMagic.TorannMagicMod.PawnEquipment_Add_Postfix
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentAdded_Postfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentRemoved_Prefix
Pawn_EquipmentTracker.Notify_PawnSpawned: TRANS: Hospitality.Patches.Pawn_HealthTracker_MakeDowned_Patch+Notify_PawnSpawned.Transpiler
Pawn_EquipmentTracker.TryDropEquipment: PRE: RimFantasy.Pawn_EquipmentTracker_TryDropEquipment_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_TryDropEquipment_Patch.Postfix, TorannMagic.TorannMagicMod.PawnEquipment_Drop_Postfix
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: MVCF.PatchSets.Trackers.PatchSet_Equipment.TryTransferEquipmentToContainer_Postfix
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
Pawn_FoodRestrictionTracker.get_Configurable: PRE: Hospitality.Patches.Pawn_FoodRestrictionTracker_Patch+Configurable.Prefix
Pawn_GeneTracker.AddGene: post: AchievementsExpanded.AchievementHarmony.GeneAdded
Pawn_GeneTracker.Notify_GenesChanged: post: VEF.Genes.VanillaExpandedFramework_Notify_GenesChanged_Patch.Postfix, VanillaPsycastsExpanded.Pawn_GeneTracker_Notify_GenesChanged_Patch.Postfix
Pawn_GuestTracker.IsInteractionDisabled: post: SpreadTheWord.HarmonyPatches.Pawn_GuestTracker_IsInteractionDisabled.Postfix
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Patches.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix post: AchievementsExpanded.AchievementHarmony.SlaveJoined, AchievementsExpanded.AchievementHarmony.PrisonerJoined
Pawn_HealthTracker.AddHediff: PRE: Vehicles.Patch_HealthAndStats.VehiclesDontAddHediffs, VanillaPsycastsExpanded.Pawn_HealthTracker_AddHediff_Patch.Prefix post: AchievementsExpanded.AchievementHarmony.HediffAdded, MVCF.PatchSets.Trackers.PatchSet_Hediffs.AddHediff_Postfix
Pawn_HealthTracker.CheckForStateChange: PRE: TorannMagic.TorannMagicMod+CheckForStateChange_Patch.Prefix post: VEF.Apparels.Patch_Pawn_HealthTracker+VanillaExpandedFramework_Pawn_HealthTracker_CheckForStateChange_Patch.Postfix, Hospitality.Patches.Pawn_HealthTracker_CheckForStateChange_Patch.Postfix, TorannMagic.TorannMagicMod+CheckForStateChange_Patch.Postfix
Pawn_HealthTracker.DropBloodFilth: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
Pawn_HealthTracker.DropBloodSmear: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler
Pawn_HealthTracker.HealthTick: post: BloodAnimations.Pawn_HealthTracker_HealthTick.HealthTick
Pawn_HealthTracker.MakeDowned: PRE: Vehicles.Patch_HealthAndStats.VehiclesCantBeDowned, VanillaSocialInteractionsExpanded.MakeDowned_Patch.Prefix post: VFEMedieval.Pawn_HealthTracker_MakeDowned_Patch.Postfix, Hospitality.Patches.Pawn_HealthTracker_MakeDowned_Patch+MakeDowned.Postfix, GiddyUp.Harmony.Patch_MakeDowned.Postfix, MorePrecepts.Pawn_HealthTracker_Patch.MakeDowned TRANS: Hospitality.Patches.Pawn_HealthTracker_MakeDowned_Patch+MakeDowned.Transpiler
Pawn_HealthTracker.MakeUndowned: post: VFEMedieval.Pawn_HealthTracker_MakeUndowned_Patch.Postfix, MorePrecepts.Pawn_HealthTracker_Patch.MakeUndowned
Pawn_HealthTracker.NotifyPlayerOfKilled: post: AlphaMemes.FuneralFramework_Pawn_HealthTracker_NotifyPlayerOfKilled_AnimalObligationTrigger.Postfix
Pawn_HealthTracker.PostApplyDamage: post: VanillaPsycastsExpanded.Chronopath.GameCondition_RaidPause.PostPostApplyDamage, TorannMagic.TorannMagicMod+PostApplyDamage_Patch.Postfix
Pawn_HealthTracker.PreApplyDamage: PRE: TorannMagic.TorannMagicMod+PreApplyDamage_Patch.Prefix, [0]RimFantasy.Pawn_PreApplyDamage_Patch.Prefix
Pawn_HealthTracker.SetDead: post: GiddyUp.Harmony.Patch_SetDead.Postfix
Pawn_HealthTracker.ShouldBeDeadFromLethalDamageThreshold: TRANS: VanillaPsycastsExpanded.Pawn_HealthTracker_ShouldBeDeadFromLethalDamageThreshold_Patch.Transpiler
Pawn_HealthTracker.ShouldBeDowned: PRE: Vehicles.Patch_HealthAndStats.VehicleShouldBeDowned, VEF.Apparels.VanillaExpandedFramework_Pawn_HealthTracker_ShouldBeDowned_Patch.Prefix
Pawn_IdeoTracker.IdeoConversionAttempt: post: SpreadTheWord.HarmonyPatches.Pawn_IdeoTracker_IdeoConversionAttempt.Postfix
Pawn_IdeoTracker.IdeoTrackerTickInterval: PRE: TorannMagic.TorannMagicMod+NoIdeoForSpirits_Patch.Prefix
Pawn_IdeoTracker.SetIdeo: post: VEF.Memes.VanillaExpandedFramework_Pawn_IdeoTracker_SetIdeo_Patch.ForceTraitAndAbilities, VIESAS.SetIdeo_Patch.Postfix, VIESAS.SetIdeo_Patch.Postfix
Pawn_InteractionsTracker.InteractionsTrackerTickInterval: post: SpeakUp.Pawn_InteractionsTracker_InteractionsTrackerTickInterval.Postfix, TorannMagic.TorannMagicMod+InteractionsTrackerTick_Patch.Postfix
Pawn_InteractionsTracker.SocialFightChance: post: MorePrecepts.Pawn_InteractionsTracker_Patch.SocialFightChance
Pawn_InteractionsTracker.SocialFightPossible: post: MorePrecepts.Pawn_InteractionsTracker_Patch.SocialFightPossible
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Patches.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement, VanillaSocialInteractionsExpanded.TryInteractRandomly_Patch.Prefix
Pawn_InteractionsTracker.TryInteractWith: PRE: SpeakUp.Pawn_InteractionsTracker_TryInteractWith.Prefix post: VEF.Hediffs.VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.Postfix, VanillaSocialInteractionsExpanded.TryInteractWith_Patch.Postfix
Pawn_InventoryTracker.Notify_ItemRemoved: post: Vehicles.Patch_Components.RemovePawnFromInventory, PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_InventoryTracker.get_FirstUnloadableThing: post: PeteTimesSix.SimpleSidearms.Intercepts.Pawn_InventoryTracker_FirstUnloadableThing.Postfix
Pawn_InventoryTracker.set_UnloadEverything: PRE: Vehicles.Patch_CaravanFormation.VehiclesShouldntUnloadEverything
Pawn_JobTracker.CheckForJobOverride: TRANS: Vehicles.Patch_JobSystem.NoOverrideDamageTakenTranspiler
Pawn_JobTracker.CleanupCurrentJob: TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
Pawn_JobTracker.DetermineNextJob: post: SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUp.Harmony.Patch_DetermineNextJob.Postfix
Pawn_JobTracker.EndCurrentJob: PRE: MedievalOverhaul.Patches.Pawn_JobTracker_EndCurrentJob_Patch.Prefix, CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix post: VFEMedieval.Pawn_JobTracker_EndCurrentJob_Patch.Postfix, MedievalOverhaul.Patches.Pawn_JobTracker_EndCurrentJob_Patch.Postfix TRANS: AchtungMod.Pawn_JobTracker_EndCurrentJob_Patch.Transpiler
Pawn_JobTracker.IsCurrentJobPlayerInterruptible: PRE: Vehicles.Patch_VehiclePathing.JobInterruptibleForVehicle post: OneWithDeath.Pawn_JobTracker_Patch.Postfix
Pawn_JobTracker.JobTrackerTick: PRE: TorannMagic.TorannMagicMod+Demon_NoJobWhileInFlight.Prefix
Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUp.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
Pawn_JobTracker.ShouldStartJobFromThinkTree: post: AchtungMod.Pawn_JobTracker_ShouldStartJobFromThinkTree_Patch.Postfix, TorannMagic.TorannMagicMod+GolemAbilityJob_Patch.Postfix
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix, VanillaPsycastsExpanded.Pawn_JobTracker_StartJob_Patch.Prefix, GiddyUp.Harmony.Patch_StartJob.Prefix post: VFEMedieval.Pawn_JobTracker_StartJob_Patch.Postfix
Pawn_JobTracker.TryFindAndStartJob: PRE: TKS_Ragdoll.Pawn_JobTracker_patches.TryFindAndStartJob_Prefix
Pawn_MeleeVerbs.ChooseMeleeVerb: PRE: Vehicles.Patch_Components.VehiclesDontMeleeThings
Pawn_MeleeVerbs.TryMeleeAttack: PRE: MorePrecepts.Pawn_MeleeVerbs_Patch.TryMeleeAttack
Pawn_MindState.MindStateTickInterval: post: Tent.Patch_Pawn_MindState_MindStateTickInterval.Postfix
Pawn_MindState.Notify_DamageTaken: post: Bestiary.NotifyDamageTakenPatch.Notify_DamageTakenPostfix
Pawn_MindState.Reset: post: Hospitality.Patches.Pawn_MindState_Patch+Pawn_MindState_Reset_Patch.Postfix
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee
Pawn_NeedsTracker.AddNeed: PRE: [2147483647]VPEPuppeteer.Pawn_NeedsTracker_AddNeed_Patch.Prefix
Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Postfix
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Patches.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix, VanillaPsycastsExpanded.Pawn_NeedsTracker_ShouldHaveNeed_Patch.Prefix, [100]TorannMagic.TorannMagicMod+Pawn_NeedsTracker_Patch.Prefix post: [-2147483648]VPEPuppeteer.Pawn_NeedsTracker_ShouldHaveNeed_Patch.Postfix
Pawn_Ownership.UnclaimBed: PRE: Hospitality.Patches.Pawn_Ownership_Patch+UnclaimBed.Prefix
Pawn_Ownership.get_OwnedBed: PRE: Hospitality.Patches.Pawn_Ownership_Patch+OwnedBed.Prefix
Pawn_PathFollower.AtDestinationPosition: PRE: VEF.Weapons.VanillaExpandedFramework_Pawn_PathFollower_AtDestinationPosition_Patch.Prefix
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VEF.Hediffs.PhasingPatches.NoBuildingBlocking
Pawn_PathFollower.CostToMoveIntoCell: PRE: TorannMagic.TorannMagicMod.Pawn_PathFollower_Pathfinder_Prefix post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures TRANS: VEF.Hediffs.PhasingPatches.CostToMoveIntoCell_Transpile
Pawn_PathFollower.StartPath: PRE: Vehicles.Patch_VehiclePathing.StartVehiclePath, VEF.Hediffs.PhasingPatches.StartPath_Prefix post: VEF.Hediffs.PhasingPatches.StartPath_Postfix
Pawn_PathFollower.TryEnterNextPathCell: post: VEF.Hediffs.PhasingPatches.UnfogEnteredCells
Pawn_PathFollower.TryRecoverFromUnwalkablePosition: TRANS: AchtungMod.Pawn_PathFollower_TryRecoverFromUnwalkablePosition_Patch.Transpiler
Pawn_PlayerSettings.GetGizmos: post: GiddyUp.Harmony.Patch_PawnGetGizmos.Postfix
Pawn_PlayerSettings.get_RespectsAllowedArea: post: AchtungMod.Pawn_PlayerSettings_RespectsAllowedArea_Patch.Postfix
Pawn_PsychicEntropyTracker.GainPsyfocus_NewTemp: PRE: PsyObelisk.Patches.Pawn_PsychicEntropyTracker_GainPsyfocus_NewTemp_PsyObeliskPatch.Prefix post: VanillaPsycastsExpanded.Pawn_EntropyTracker_GainPsyfocus_Postfix.Postfix
Pawn_PsychicEntropyTracker.GetGizmo: PRE: VanillaPsycastsExpanded.Pawn_EntropyTracker_GetGizmo_Prefix.Prefix
Pawn_PsychicEntropyTracker.OffsetPsyfocusDirectly: post: VanillaPsycastsExpanded.Pawn_EntropyTracker_OffsetPsyfocusDirectly_Postfix.Postfix
Pawn_PsychicEntropyTracker.PsychicEntropyTrackerTickInterval: TRANS: VanillaPsycastsExpanded.MinHeatPatches.Transpiler
Pawn_PsychicEntropyTracker.RechargePsyfocus: PRE: VanillaPsycastsExpanded.Pawn_EntropyTracker_RechargePsyfocus_Postfix.Prefix
Pawn_PsychicEntropyTracker.RemoveAllEntropy: TRANS: VanillaPsycastsExpanded.MinHeatPatches.Transpiler
Pawn_PsychicEntropyTracker.TryAddEntropy: PRE: VPEHemosage.Pawn_PsychicEntropyTracker_TryAddEntropy_Patch.Prefix TRANS: VanillaPsycastsExpanded.MinHeatPatches.Transpiler
Pawn_RecordsTracker.AddTo: post: AchievementsExpanded.AchievementHarmony.RecordAddToEvent
Pawn_RecordsTracker.Increment: post: AchievementsExpanded.AchievementHarmony.RecordEvent
Pawn_RecordsTracker.RecordsTickUpdate: TRANS: AchievementsExpanded.AchievementHarmony.RecordTimeEvent
Pawn_RelationsTracker.AddDirectRelation: PRE: VanillaSocialInteractionsExpanded.AddDirectRelation_Patch.Prefix post: RomanceOnTheRim.HarmonyPatch_NotifyRelationshipChanged+HarmonyPatch_Pawn_RelationsTracker_AddDirectRelation.NotifyDirtyAndRecordTime
Pawn_RelationsTracker.ExposeData: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_ExposeData_Patch.Postfix
Pawn_RelationsTracker.GetFriendDiedThoughtPowerFactor: post: FriendRivalPatch.FriendDiedPatch.Postfix
Pawn_RelationsTracker.GetRivalDiedThoughtPowerFactor: post: FriendRivalPatch.RivalDiedPatch.Postfix
Pawn_RelationsTracker.Notify_RescuedBy: PRE: Hospitality.Patches.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Prefix
Pawn_RelationsTracker.OpinionExplanation: TRANS: RomanceOnTheRim.HarmonyPatch_AddAnniversaryTooltip.AddRelationshipSpanLabel
Pawn_RelationsTracker.OpinionOf: PRE: [2147483647]VPEPuppeteer.Pawn_RelationsTracker_OpinionOf_Patch.Prefix
Pawn_RelationsTracker.SetPregnancyApproach: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix
Pawn_RelationsTracker.TryRemoveDirectRelation: post: RomanceOnTheRim.HarmonyPatch_NotifyRelationshipChanged+HarmonyPatch_Pawn_RelationsTracker_TryRemoveDirectRelation.NotifyDirty
Pawn_RotationTracker.UpdateRotation: PRE: Vehicles.Patch_Rendering.UpdateVehicleRotation
Pawn_RoyaltyTracker.OnPostTitleChanged: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_RoyaltyTracker_OnPostTitleChanged_Patch.RemoveMajordomoRole, VanillaPersonaWeaponsExpanded.Pawn_RoyaltyTracker_OnPostTitleChanged.Postfix
Pawn_RoyaltyTracker.SetTitle: post: AchievementsExpanded.AchievementHarmony.TitleSet
Pawn_RoyaltyTracker.TryRemoveFavor: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_RoyaltyTracker_TryRemoveFavor_Patch.AddExtraFavor
Pawn_SkillTracker.Learn: PRE: VanillaPsycastsExpanded.Pawn_SkillTracker_Learn_Patch.Prefix, TorannMagic.TorannMagicMod+Pawn_SkillTracker_Base_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_Pawn_SkillTracker_Learn_Patch.GiveRecreation
Pawn_TraderTracker.get_CanTradeNow: PRE: Hospitality.Patches.Pawn_TraderTracker_Patch+CanTradeNow.Prefix
Pawn_WorkSettings.WorkIsActive: post: AchtungMod.Pawn_WorkSettings_WorkIsActive_Patch.Postfix
PawnsArrivalModeWorker.CanUseWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_PawnsArrivalModeWorker.CanUseWith
PawnsArrivalModeWorker_Airdrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: PRE: PawnsArrivalModeWorker_EdgeWalkIn_Arrive.Prefix post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EmergeFromWater.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_SpecificLocationDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_SpiritArrival.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker, VanillaSocialInteractionsExpanded.RaidPatches.RaidGroupChecker
PawnsFinder.get_AllCaravansAndTravellingTransporters_AliveOrDead: post: Vehicles.Patch_MapPawns.AllAerialVehicles_AliveOrDead
PawnsFinder.get_AllMapsCaravansAndTravellingTransporters_Alive_OfPlayerFaction: post: Vehicles.Patch_MapPawns.AllMapsVehiclePassengers_Alive_OfPlayerFaction
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
PlaceWorker_PreventInteractionSpotOverlap.AllowsPlacing: TRANS: Replace_Stuff.NewThing.IgnoreInteractionSpotOverlap.Transpiler
PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
PlaceWorker_WatermillGenerator.DrawGhost: TRANS: MedievalOverhaul.Patches.Patch_PlaceWorker_WatermillGenerator_DrawGhost.Transpiler
Plant.CropBlighted: post: SmartFarming.AutoCutIfBlighted.Postfix
Plant.MakeLeafless: PRE: SmartFarming.AutoCutIfDying.Prefix
Plant.PlantCollected: PRE: VEF.Plants.VanillaExpandedFramework_Plant_PlantCollected_Patch.AddSecondaryOutput, MedievalOverhaul.Patches.Plant_PlantCollected.Prefix post: MedievalOverhaul.Patches.Plant_PlantCollected.Postfix, AchievementsExpanded.AchievementHarmony.CheckPlantHarvested, TorannMagic.TorannMagicMod+ApothecaryHarvest_Patch.Postfix
Plant.PostMapInit: post: VEE.Plant_PostMapInit_Patch.Postfix
Plant.SpawnSetup: post: AlphaMemes.AlphaMemes_Plant_SpawnSetup_Patch.SetPlantFertility
Plant.TickLong: post: VEE.Plant_TickLong_Patch.Postfix
Plant.TrySpawnStump: post: AlphaMemes.AlphaMemes_Plant_TrySpawnStump_Patch.NotifyGauranlenTreeDead
Plant.YieldNow: post: AlphaMemes.AlphaMemes_Plant_YieldNow_Patch.IncreaseTeaYield, VanillaMemesExpanded.VanillaMemesExpanded_Plant_YieldNow_Patch.IncreaseTreeCuttingYield
Plant.get_GrowthRate: post: AlphaMemes.AlphaMemes_Plant_GrowthRate_Patch.GetPlantFertility, VEE.Plant_GrowthRate_Patch.Postfix
PlantUtility.GrowthSeasonNow: PRE: RimFantasy.Patch_GrowthSeasonNow.Prefix, [0]SmartFarming.Patch_GrowthSeasonNow.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayDataLoader.ResetStaticDataPost: PRE: AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished
PlayLog.Add: post: Bubbles.Access.Verse_PlayLog_Add.Postfix
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.PatchSets.PatchSet_BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
PlayLogEntry_Interaction.ClickedFromPOV: post: SpeakUp.PlayLogEntry_Interaction_ClickedFromPOV.Postfix
PlayLogEntry_Interaction.ToGameStringFromPOV_Worker: PRE: SpeakUp.PlayLogEntry_Interaction_ToGameStringFromPOV_Worker.Prefix post: SpeakUp.PlayLogEntry_Interaction_ToGameStringFromPOV_Worker.Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: Merthsoft.DesignatorShapes.Patches.PlaySettings_DoPlaySettingsGlobalControls.Postfix, Bubbles.Access.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, MapPreview.Patches.Patch_RimWorld_PlaySettings.DoPlaySettingsGlobalControls
PlaySettings.DoWorldViewControls: post: BiomesKitPatches.Patch_PlaySettings_DoWorldViewControls.Postfix
PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VEF.DefIndicesFixer.Prefix post: Rimedieval.DefCleaner.ClearDefs
PlayerPawnsDisplayOrderUtility.Sort: post: TorannMagic.TorannMagicMod+GolemColonistBarInjection_Patch.Postfix
Precept.GetTip: post: MorePrecepts.Precept_Patch.GetTip, ExtraRitualSeats.HarmonyTST.Harmony_Precept.Postfix
PreceptComp_Thought.ParseDescription: PRE: MorePrecepts.PreceptComp_Thought_Patch.ParseDescription post: MorePrecepts.PreceptComp_Thought_Patch.ParseDescription
PreceptWorker.get_ThingDefs: post: Rimedieval.HarmonyPatches.AllowedPrecepts
PreceptWorker_Animal.get_ThingDefs: post: Rimedieval.HarmonyPatches.AllowedPrecepts
PreceptWorker_Apparel.get_ThingDefs: post: Rimedieval.HarmonyPatches.AllowedPrecepts
PreceptWorker_DespisedAnimal.get_ThingDefs: post: Rimedieval.HarmonyPatches.AllowedPrecepts
PreceptWorker_Relic.get_ThingDefs: post: Rimedieval.HarmonyPatches.AllowedPrecepts
Precept_Relic.Notify_ThingLost: PRE: AlphaMemes.AlphaMemes_Precept_Relic_Notify_ThingLost_Patch.DontNotifyForIconoclasts
Precept_Ritual.AddObligation: PRE: AlphaMemes.Precept_Ritual_AddObligation.Prefix
Precept_Ritual.TipMainPart: PRE: TPRitualAttachableOutcomes.Patch_TipMainPart.Prefix
Precept_Ritual.get_RepeatPenaltyActive: PRE: TPRitualAttachableOutcomes.Patch_RepeatPenaltyActive.Prefix
Precept_Ritual.get_RepeatPenaltyProgress: PRE: TPRitualAttachableOutcomes.Patch_RepeatPenaltyProgress.Prefix
Precept_Ritual.get_RepeatPenaltyTimeLeft: PRE: TPRitualAttachableOutcomes.Patch_RepeatPenaltyTimeLeft.Prefix
Precept_Ritual.get_RepeatQualityPenalty: PRE: TPRitualAttachableOutcomes.Patch_RepeatQualityPenalty.Prefix
Precept_Role.get_DisabledWorkTypes: post: VanillaMemesExpanded.VanillaMemesExpanded_Precept_Role_DisabledWorkTypes_Patch.DisableDumbLabor
Prefs.set_ResourceReadoutCategorized: post: ToggleableReadouts.ResetCache.Postfix
PregnancyUtility.ApplyBirthOutcome: post: AlphaMemes.AlphaMemes_PregnancyUtility_ApplyBirthOutcome_Patch.DevelopmentPointsForChildbirth
PregnancyUtility.ChanceMomDiesDuringBirth: post: AlphaMemes.AlphaMemes_PregnancyUtility_ChanceMomDiesDuringBirth_Patch.RemoveMaternalMortality
PregnancyUtility.PregnancyChanceForPartners: post: VEF.Pawns.VanillaExpandedFramework_PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix
PriorityWork.ClearPrioritizedWorkAndJobQueue: post: AchtungMod.PriorityWork_ClearPrioritizedWorkAndJobQueue_Patch.Postfix
PriorityWork.GetGizmos: post: AchtungMod.PriorityWork_GetGizmos_Patch.Postfix
Projectile.CanHit: PRE: Vehicles.Patch_Combat.TurretHitFlags
Projectile.CheckForFreeIntercept: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: Vehicles.Patch_Combat.VehicleProjectileInterceptor, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.CheckForFreeInterceptBetween: TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.Impact: PRE: VEF.Weapons.VanillaExpandedFramework_Projectile_Impact_Patch.Prefix, TorannMagic.TorannMagicMod+Projectile_Impact_NoClamorForMagic_Patch.Prefix
Projectile.ImpactSomething: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: Vehicles.Patch_Combat.VehicleProjectileChanceToHit, VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler, VEF.Pawns.VanillaExpandedFramework_Projectile_ImpactSomething_Patch.Transpiler
Projectile.Launch: PRE: TorannMagic.TorannMagicMod.Projectile_Launch_Prefix post: VEF.Weapons.VanillaExpandedFramework_Projectile_Launch_Patch.Postfix, RimFantasy.Patch_Projectile_Launch.Postfix
Projectile.Tick: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Tick_Patch.Postfix
Projectile.get_DamageAmount: post: VEF.Pawns.VanillaExpandedFramework_Projectile_DamageAmount_Patch.Postfix
Projectile.get_HitFlags: post: VFEMedieval.Projectile_HitFlags_Patch.Postfix
Projectile.get_StartingTicksToImpact: post: Vehicles.Patch_Combat.StartingTicksFromTurret
ProjectileProperties.GetArmorPenetration: TRANS: VFEMedieval.ProjectileProperties_GetArmorPenetration_Patch.Transpiler
Projectile_Explosive.Impact: PRE: Vehicles.Patch_Combat.ImpactExplosiveProjectiles, RimFantasy.Patch_Projectile_Explosive_Impact.Prefix
PsychicRitualGizmo.GetGizmos: post: OneWithDeath.PsychicRitualGizmo_GetGizmos_Patch.Postfix
QualityUtility.GenerateQualityCreatedByPawn: post: TorannMagic.TorannMagicMod+ArcaneForge_Quality_Patch.Postfix TRANS: VanillaSocialInteractionsExpanded.GenerateQualityCreatedByPawn_Patch.Transpiler
Quest.CleanupQuestParts: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_CleanupQuestParts_Patch.Prefix
Quest.End: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_End_Patch.Prefix post: MedievalOverhaul.Patches.Quest_End.Postfix, AchievementsExpanded.AchievementHarmony.QuestEnded
QuestGen.AddSlateQuestTags: post: VEF.Storyteller.VanillaExpandedFramework_QuestGen_AddSlateQuestTags_Patch.Postfix
QuestManager.Add: post: VEF.Storyteller.VanillaExpandedFramework_QuestManager_Add_Patch.Postfix
QuestManager.Notify_ThingsProduced: post: AchievementsExpanded.AchievementHarmony.ThingSpawned
QuestNode_GetFaction.IsGoodFaction: PRE: Rimedieval.IsGoodFaction_Patch.Prefix post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
QuestNode_GetPawn.IsGoodPawn: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass7_0.<GetKindDef>g__CanHandle|1: post: VEF.AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestNode_Root_DistressCall.FactionUsable: post: VEF.Factions.VanillaExpandedFramework_QuestNode_Root_DistressCall.Postfix
QuestNode_Root_MysteriousCargo.ValidatePawn: PRE: [2147483647]REDSpirit.REDS_Patch_NoCargo.Prefix
QuestNode_Root_ShuttleCrash_Rescue.TryFindRaidWalkInPosition: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRaidWalkInPosition
QuestNode_SpawnMechCluster.TestRunInt: post: GeologicalLandforms.Patches.Patch_RimWorld_QuestNode_SpawnMechCluster.TestRunInt
QuestPart_LendColonistsToFaction.Enable: post: TorannMagic.TorannMagicMod.QuestPart_LendColonists_Enable_NoUndead
RCellFinder.CanWanderToCell: post: CommonSense.RCellFinder_CanWanderToCell_CommonSensePatch.Postfix, WanderPreference.HarmonyPatches.CanWanderToCellPostfix
RCellFinder.FindSiegePositionFrom: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.FindSiegePositionFrom
RCellFinder.TryFindBestExitSpot: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindBestExitSpot
RCellFinder.TryFindRandomExitSpot: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomExitSpot
RaidStrategyWorker.CanUseWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_RaidStrategyWorker.CanUseWith
RaidStrategyWorker.MakeLords: post: SimpleWarrants.RaidStrategyWorker_MakeLords_Patch.Postfix
RaidStrategyWorker.MinimumPoints: PRE: Rimedieval.MinimumPoints_Patch.Prefix
RaidStrategyWorker_Siege.MakeLordJob: PRE: VEF.Planet.Patch_RaidStrategyWorker_Siege+VanillaExpandedFramework_RaidStrategyWorker_Siege_MakeLordJob_Patch.Prefix
Rand.PopState: (no patches)
Rand.PushState: (no patches)
Rand.PushState: (no patches)
Rand.get_Int: (no patches)
Rand.get_Value: (no patches)
Rand.set_Seed: (no patches)
Reachability.CanReach: PRE: VEF.Hediffs.PhasingPatches.AllReachable post: Hospitality.Patches.Reachability_Patch+CanReach.Postfix
ReachabilityImmediate.CanReachImmediate: post: VEF.Weapons.VanillaExpandedFramework_ReachabilityImmediate_CanReachImmediate_Patch.Postfix
RecipeDef.get_AvailableNow: post: TorannMagic.TorannMagicMod.Get_GolemsRecipeAvailable
RecipeDefGenerator.ImpliedRecipeDefs: PRE: RimTraits.Patch_ImpliedRecipeDefs.Prefix
Recipe_AdministerIngestible.ApplyOnPawn: PRE: MorePrecepts.Recipe_AdministerIngestible_Patch.ApplyOnPawn post: MorePrecepts.Recipe_AdministerIngestible_Patch.ApplyOnPawn
Recipe_BloodTransfusion.AvailableOnNow: post: REDSpirit.REDS_Patch_NoTranfusion.Postfix
Recipe_ExtractHemogen.AvailableOnNow: post: REDSpirit.REDS_Patch_NoHemogen.Postfix
Recipe_InstallArtificialBodyPart.ApplyOnPawn: post: VanillaMemesExpanded.VanillaMemesExpanded_Recipe_InstallArtificialBodyPart_ApplyOnPawn_Patch.InstalledNonNaturalBodyPart
Recipe_RemoveBodyPart.ApplyOnPawn: PRE: VanillaSocialInteractionsExpanded.Recipe_Patch.Prefix, VanillaSocialInteractionsExpanded.Recipe_Patch.Postfix
Recipe_RemoveBodyPart.GetPartsToApplyOn: post: REDSpirit.REDS_Patch_NoOrgans.Postfix
Recipe_Surgery.CheckSurgeryFail: PRE: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Prefix, TorannMagic.TorannMagicMod+CheckSurgeryFail_Base_Patch.Prefix post: VanillaSocialInteractionsExpanded.CheckSurgeryFail_Patch.Postfix
RecordsUtility.Notify_PawnDowned: post: VanillaMemesExpanded.VanillaMemesExpanded_RecordsUtility_Notify_PawnDowned_Patch.ThrowPawnDownedEvent
RefuelWorkGiverUtility.FindBestFuel: PRE: MedievalOverhaul.Patches.RefuelWorkGiverUtility_FindBestFuel.Prefix
Region.get_Map: (no patches)
RegionAndRoomUpdater.RebuildAllRegionsAndRooms: (no patches)
RegionAndRoomUpdater.RegenerateNewRegionsFromDirtyCells: (no patches)
RelationsUtility.TryDevelopBondRelation: post: AchievementsExpanded.AchievementHarmony.AnimalBondedEvent
ReleaseAnimalToWildUtility.DoReleaseAnimal: post: AlphaMemes.AlphaMemes_ReleaseAnimalToWildUtility_DoReleaseAnimal_Patch.AnnounceAnimalReleased
ResearchManager.ExposeData: PRE: DubsMintMenus.HarmonyPatches+Patch_ResearchManager.Prefix
ResearchManager.FinishProject: PRE: DubsMintMenus.HarmonyPatches+Patch_FinishProject.Prefix post: AchievementsExpanded.AchievementHarmony.ResearchProjectFinished, DubsMintMenus.HarmonyPatches+Patch_FinishProject.Postfix, VanillaSocialInteractionsExpanded.FinishProject_Patch.Postfix
ResearchManager.ResearchPerformed: PRE: VFEMedieval.ResearchManager_ResearchPerformed_Patch.Prefix
ResearchProjectDef.CanBeResearchedAt: post: MedievalOverhaul.Patches.ResearchProjectDef_CanBeResearchedAt.Postfix
ResearchProjectDef.GetTip: TRANS: VEF.VanillaExpandedFramework_ResearchProjectDef_GetTip_Patch.Transpiler
ResearchProjectDef.get_CanStartNow: post: MedievalOverhaul.Patches.ResearchProjectsDefs+ResearchProjectDef_CanStartNow.Postfix
ResearchProjectDef.get_CostApparent: post: VFEMedieval.ResearchProjectDef_CostApparent_Patch.Postfix
ResearchProjectDef.get_ProgressApparent: post: VFEMedieval.ResearchProjectDef_ProgressApparent_Patch.Postfix
ResearchProjectDef.get_UnlockedDefs: post: PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix
ReservationManager.CanReserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsAlreadyReserved: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReserved: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.OnlyReservationsForJobDef: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Release: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Reserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReserversOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.TryGetReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationUtility.CanReserveSittableOrSpot: PRE: MorePrecepts.ReservationUtility_Patch.CanReserveSittableOrSpot
ReservationUtility.ReserveSittableOrSpot: PRE: MorePrecepts.ReservationUtility_Patch.ReserveSittableOrSpot
ResourceReadout.DoReadoutCategorized: PRE: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Prefix TRANS: DubsMintMenus.PinningSys+Patch_DoReadoutCategorized.Transpiler, [0]ToggleableReadouts.Replace_DoReadoutCategorized.Transpiler
ResourceReadout.DoReadoutSimple: TRANS: [0]ToggleableReadouts.Replace_DoReadoutSimple.Transpiler
RestUtility.IsValidBedFor: post: Hospitality.Patches.RestUtility_Patch+IsValidBedFor.Postfix, OneWithDeath.RestUtility_IsValidBedFor_Patch.Postfix
ResurrectionUtility.TryResurrect: TRANS: RomanceOnTheRim.HarmonyPatch_AddAndRemoveResurrectedThought+HarmonyPatch_AddResurrectedThought.AddThoughtIfLoverResurrect
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators, LayeredDestruction.Patch.Postfix
Reward_Items.InitFromValue: PRE: TorannMagic.TorannMagicMod+Reward_Items_TMQuests_Patch.Prefix
RitualAttachableOutcomeEffectDef.CanAttachToRitual: PRE: MorePrecepts.RitualAttachableOutcomeEffectDef_Patch.CanAttachToRitual post: Sinnamon_Ritual.Patch.Postfix
RitualObligationTargetWorker_CampfireParty.CanUseTargetInternal: post: ExtraRitualSeats.HarmonyTST.Harmony_RitualObligationTargetWorker_CampfireParty.Postfix
RitualObligationTargetWorker_GraveWithTarget.CanUseTargetInternal: PRE: MorePrecepts.RitualObligationTargetWorker_GraveWithTarget_Patch.CanUseTargetInternal
RitualObligationTargetWorker_GraveWithTarget.GetTargets: post: MorePrecepts.RitualObligationTargetWorker_GraveWithTarget_Patch.GetTargets
RitualObligationTargetWorker_IdeoBuildingOrRitualSpot.CanUseTargetInternal: post: VanillaMemesExpanded.VanillaMemesExpanded_RitualObligationTargetWorker_IdeoBuildingOrRitualSpot_CanUseTargetInternal_Patch.DontAllowWickerManToActAsSpeechFocus
RitualObligationTrigger_MemberCorpseDestroyed.Notify_MemberCorpseDestroyed: PRE: AlphaMemes.RitualObligationTrigger_MemberCorpseDestroyed_Patch+FuneralFramework_RitualObligationTrigger_MemberCorpseDestroyed.Prefix
RitualOutcomeComp_BuildingsPresent.CountAvailable: post: ExtraRitualSeats.HarmonyTST.Harmony_RitualOutcomeComp_BuildingsPresent_CountAvailable.Postfix
RitualOutcomeComp_BuildingsPresent.GetQualityFactor: post: ExtraRitualSeats.HarmonyTST.Harmony_RitualOutcomeComp_BuildingsPresent_GetQualityFactor.Postfix
RitualOutcomeComp_QualitySingleOffset.GetDesc: post: ExtraRitualSeats.HarmonyTST.Harmony_RitualOutcomeComp_QualitySingleOffset.Postfix
RitualOutcomeComp_RitualSeatPresent.RequiredAmount: post: ExtraRitualSeats.HarmonyTST.Harmony_RitualOutcomeComp_RitualSeatPresent.Postfix
RitualOutcomeEffectWorker.MakeMemory: PRE: TPRitualAttachableOutcomes.Patch_RitualOutcomeEffectWorker_MakeMemory.Prefix
RitualOutcomeEffectWorker_Bestowing.Apply: TRANS: VanillaPsycastsExpanded.RitualOutcomeEffectWorker_Bestowing_Apply_Patch.Transpiler
RitualOutcomeEffectWorker_ChildBirth.Apply: post: AchievementsExpanded.AchievementHarmony.ColonistBirth
RitualOutcomeEffectWorker_DanceParty.ApplyExtraOutcome: post: ExtraRitualSeats.HarmonyTST.Harmony_RitualOutcomeEffectWorker_DanceParty.Postfix
RitualOutcomeEffectWorker_FromQuality.ApplyAttachableOutcome: PRE: TPRitualAttachableOutcomes.Patch_RitualOutcomeEffectWorker_FromQuality.Prefix
RitualPatternDef.Fill: post: AlphaMemes.RitualPatternDef_Fill_Patch.Postfix
RitualRoleAssignments.ExposeData: post: AlphaMemes.RitualRoleAssignments_ExposeData_Patch.Postfix
RitualRoleAssignments.FillPawns: post: AlphaMemes.FuneralFramework_RitualRoleAssignments_FillPawns_Patch.Postfix
RitualRoleAssignments.PawnNotAssignableReason: post: AlphaMemes.AlphaMemes_RitualRoleAssignments_PawnNotAssignableReason_Patch.Postfix
RitualRoleAssignments.Setup: PRE: AlphaMemes.FuneralFramework_RitualRoleAssignments_Setup_Patch.SelectViableCorpse
RitualRolePrisonerOrSlave.AppliesToPawn: post: MorePrecepts.RitualRolePrisonerOrSlave_Patch.AppliesToPawn
RoadDefGenStep_Place.Place: post: RoadsOfTheRim.HarmonyPatches.RoadDefGenStep_Place_Place.Postfix
RoadsOfTheRim.FinaliseConstructionSite: PRE: VOEAdditionalOutposts_RoadsOfTheRim.HarmonyPatches.RotR_FinaliseConstructionSite_Prefix
RoofCollapseUtility.WithinRangeOfRoofHolder: PRE: [600]GeologicalLandforms.Patches.Patch_Verse_RoofCollapseUtility.WithinRangeOfRoofHolder
Room.Notify_RoomShapeChanged: post: MedievalOverhaul.Patches.Room_Notify_RoomShapeChanged.Postfix
Room.get_Owners: TRANS: Hospitality.Patches.Room_Owners_Patch.Transpiler
RoomRoleWorker_Workshop.GetScore: PRE: MedievalOverhaul.Patches.RoomRoleWorker_Workshop_GetScore_Patch.Prefix post: MedievalOverhaul.Patches.RoomRoleWorker_Workshop_GetScore_Patch.Postfix
RoomStatDef.GetScoreStageIndex: post: VanillaPsycastsExpanded.RoomStatDef_GetScoreStageIndex_Patch.Postfix
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook, Brrainz.ModFeatures.Root_Update_Postfix
Root_Play.SetupForQuickTestPlay: post: GeologicalLandforms.Patches.Patch_Verse_Root_Play.SetupForQuickTestPlay
RoyalTitlePermitDef.get_CooldownTicks: post: VanillaMemesExpanded.VanillaMemesExpanded_RoyalTitlePermitDef_CooldownTicks_Patch.AdjustPreceptCooldown
RoyalTitlePermitWorker.FillAidOption: TRANS: VanillaMemesExpanded.RoyalTitlePermitWorker_FillAidOption_Patch.Transpiler
Sandy_Detailed_RPG_GearTab.DrawSlotIcons: post: CommonSense.RPGStyleInventory_DrawSlotIcons_CommonSensePatch.Postfix
Sandy_Detailed_RPG_GearTab.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix
Sandy_Detailed_RPG_GearTab.PopupMenu: post: CommonSense.RPGStyleInventory_PopupMenu_CommonSensePatch.Postfix
Sandy_Detailed_RPG_GearTab.TryDrawOverallArmor: TRANS: VEF.Apparels.Patch_RPG_GearTab.TryDrawOverallArmor_Revamped_Transpiler
Sandy_Detailed_RPG_GearTab.TryDrawOverallArmor1: TRANS: VEF.Apparels.Patch_RPG_GearTab.TryDrawOverallArmor1_Revamped_Transpiler
Sandy_Detailed_RPG_GearTab.TryDrawOverallArmor2: TRANS: VEF.Apparels.Patch_RPG_GearTab.TryDrawOverallArmor1_Revamped_Transpiler
SanguophageUtility.DoXPLossFromDamage: PRE: OneWithDeath.SanguophageUtility_DoXPLossFromDamage_Patch.Prefix
SanguophageUtility.TryStartRegenComa: PRE: OneWithDeath.SanguophageUtility_TryStartRegenComa_Patch.Prefix
SavedGameLoaderNow.LoadGameFromSaveFileNow: PRE: TransparentThings.Core+SavedGameLoaderNow_LoadGameFromSaveFileNow.Prefix post: ShowModUpdates.SavedGameLoaderNow_LoadGameFromSaveFileNow_Postfix.Postfix
SchoolUtility.CanTeachNow: PRE: Vehicles.Patch_HealthAndStats.CantTeachVehicles, VEF.AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching
SectionLayer_ThingsGeneral.TakePrintFrom: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
SelectionDrawer.DrawSelectionBracketFor: PRE: Vehicles.Patch_Rendering.DrawSelectionBracketsVehicles, VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Postfix TRANS: SmartFarming.Patch_DrawSelectionBracketFor.Transpiler
SelectionDrawer.DrawSelectionOverlays: post: AchtungMod.SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
SelectionDrawer.Notify_Selected: post: AdaptiveStorage.HarmonyPatches.AutomaticallyOpenTab.Postfix
SelectionDrawerUtility.CalculateSelectionBracketPositionsWorld: PRE: AdaptiveStorage.HarmonyPatches.AdjustSelectionBracketPosition.Prefix
Selector.HandleMapClicks: PRE: Vehicles.Patch_Misc.MultiSelectFloatMenu
Selector.HandleMultiselectGoto: PRE: Vehicles.Patch_VehiclePathing.MultiselectGotoDraggingBlocked
Selector.SelectableObjectsUnderMouse: post: AdaptiveStorage.HarmonyPatches.PreventSelectionUnderMouse.Postfix
Selector.SelectorOnGUI: PRE: AchtungMod.Selector_SelectorOnGUI_Patch.Prefix
Selector.SelectorOnGUI_BeforeMainTabs: PRE: AchtungMod.Selector_SelectorOnGUI_BeforeMainTabs_Patch.Prefix
Settlement.Abandon: PRE: MorePrecepts.Settlement_Patch.Abandon
Settlement.GetCaravanGizmos: post: Vehicles.Patch_Gizmos.NoAttackSettlementWhenDocked
Settlement.GetFloatMenuOptions: post: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_Settlement_GetFloatOptions_Postfix
Settlement.GetGizmos: post: Vehicles.Patch_Gizmos.AddVehicleCaravanGizmoPassthrough
Settlement.GetTransportersFloatMenuOptions: post: SimpleWarrants.Settlement_GetTransportersFloatMenuOptions_Patch.Postfix
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix, QuestEditor_Library.Patch_SettlementGeneration.postfix
SettlementAbandonUtility.Abandon: post: VanillaMemesExpanded.VanillaMemesExpanded_SettlementAbandonUtility_Abandon_Patch.SetAbandonedTimeToZero
SettlementDefeatUtility.CheckDefeated: TRANS: Vehicles.Patch_CaravanHandling.CheckDefeatedWithVehiclesTranspiler, SimpleWarrants.HarmonyPatches.SettlementDefeatUtility_CheckDefeated_Patch.Transpiler
SettlementDefeatUtility.IsDefeated: post: VEF.Storyteller.VanillaExpandedFramework_SettlementDefeatUtility_IsDefeated_Patch.Postfix, AchievementsExpanded.AchievementHarmony.SettlementDefeatedEvent, BattleQuests.IsDefeated_Patch.Postfix
SettlementUtility.AffectRelationsOnAttacked: PRE: MoreFactionInteraction.Patch_AffectRelationsOnAttacked.Prefix
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix
Settlement_TraderTracker.ColonyThingsWillingToBuy: PRE: Vehicles.Patch_CaravanHandling.AerialVehicleInventoryItems post: PeteTimesSix.SimpleSidearms.Intercepts.Settlement_TraderTracker_ColonyThingsWillingToBuy.Postfix
Settlement_TraderTracker.GiveSoldThingToPlayer: TRANS: Vehicles.Patch_CaravanHandling.GiveSoldThingToVehicleTranspiler
ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
ShotReport.HitReportFor: PRE: VEF.Weapons.VanillaExpandedFramework_ShotReport_HitReportFor_Patch.Prefix
ShotReport.get_AimOnTargetChance_StandardTarget: post: VEF.Weapons.VanillaExpandedFramework_ShotReport_AimOnTargetChance_StandardTarget.Postfix
Site.ShouldRemoveMapNow: post: VFEMedieval.Site_ShouldRemoveMapNow_Patch.Postfix
SiteMakerHelper.FactionCanOwn: post: VEF.Factions.VanillaExpandedFramework_SiteMakerHelper_FactionCanOwn_Patch.Postfix
SitePartDef.FactionCanOwn: post: VFEMedieval.SitePartDef_FactionCanOwn_Patch.Postfix
SitePartParams.ExposeData: post: QuestEditor_Library.Patch_SitePartParams.PostFix
SketchGenUtility.PlayerCanBuildNow: post: AlphaMemes.AlphaMemes_SketchGenUtility_PlayerCanBuildNow_Patch.DisableIdeoFloors
SkillRecord.Interval: PRE: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch.Transpiler
SkillRecord.Learn: PRE: VEF.Apparels.VanillaExpandedFramework_SkillRecord_Learn_Patch.Prefix, VanillaSocialInteractionsExpanded.Learn_Patch.Prefix, TorannMagic.TorannMagicMod+SkillRecord_Patch.Prefix post: VPEPuppeteer.SkillRecord_Learn_Patch.Postfix, VanillaSocialInteractionsExpanded.Learn_Patch.Postfix TRANS: AchievementsExpanded.AchievementHarmony.LevelUpMoteHook
SkillRecord.LearnRateFactor: post: VFEMedieval.VFEMedieval_SkillRecord_LearnRateFactor_Patch.ModifyLearnRate, VPEPuppeteer.SkillRecord_LearnRateFactor_Patch.Postfix
Skyfaller.Tick: PRE: VEF.Apparels.Patch_Tick.Prefix
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.PatchSets.PatchSet_MultiVerb.CanApplyWeaponFactor
SlaveRebellionUtility.CanParticipateInSlaveRebellion: post: TorannMagic.TorannMagicMod+Undead_NoSlaveRebellion_Patch.Postfix, TorannMagic.TorannMagicMod+Undead_DoNotPartcicipateInSlaveRebellion_Patch.Postfix
SlaveRebellionUtility.InitiateSlaveRebellionMtbDays: post: VanillaMemesExpanded.VanillaMemesExpanded_SlaveRebellionUtility_InitiateSlaveRebellionMtbDays_Patch.SetCorruptedSlaveToMinusOne
SmoothableWallUtility.SmoothWall: post: Hospitality.Patches.SmoothableWallUtility_Patch+SmoothWall.Postfix
SocialCardUtility.DrawPawnRow: PRE: Hospitality.Patches.SocialCardUtility_Patch+DrawPawnRow.Prefix
SocialCardUtility.DrawPregnancyApproach: TRANS: VEF.Pawns.VanillaExpandedFramework_SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler
SocialCardUtility.DrawRelationsAndOpinions: TRANS: RomanceOnTheRim.HarmonyPatch_AddButtonsInSocialTab.AddManualButtons
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Patches.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
SocialCardUtility.GetRelationsString: post: FriendRivalPatch.FriendRivalPatch.ModifyFriendRivalThreshold
SocialCardUtility.RomanceExplanation: post: RomanceOnTheRim.HarmonyPatch_AddExplanationForPrecepts.AddPreceptExplanation
SocialInteractionUtility.CanReceiveInteraction: post: VanillaMemesExpanded.VanillaMemesExpanded_SocialInteractionUtility_CanReceiveInteraction_Patch.DontInteract
SpawnerSelector.GetAdapter: post: Vfe.InsertAdapterPatch.Postfix
SpecialThingFilterWorker_Vegetarian.Matches: PRE: AdaptiveStorage.HarmonyPatches.FixVanillaVegetarianFilter.Prefix
SpectatorCellFinder.IsCorrectlyRotatedChair: post: ExtraRitualSeats.HarmonyTST.Harmony_SpectatorCellFinder_IsCorrectlyRotatedChair.Postfix
SpectatorCellFinder.TryFindSpectatorCellFor: post: ExtraRitualSeats.HarmonyTST.Harmony_SpectatorCellFinder_TryFindSpectatorCellFor.Postfix
StaggerHandler.StaggerFor: PRE: Vehicles.Patch_HealthAndStats.StaggerVehicle, MedievalOverhaul.Patches.StaggerHandler_StaggerFor.Prefix, TorannMagic.TorannMagicMod.StaggerFor_Patch
StaggerHandler.get_Staggered: post: TorannMagic.TorannMagicMod.Get_Staggered
Stance_Warmup.StanceDraw: post: VEF.Hediffs.VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix
Stance_Warmup.StanceTick: post: PeteTimesSix.SimpleSidearms.Intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
StatExtension.GetStatValue: post: VanillaSocialInteractionsExpanded.GetStatValue_Patch.Postfix, StuffMassMatters.StatExtension_GetStatValue.Postfix
StatExtension.GetStatValueAbstract: post: StuffMassMatters.StatExtension_GetStatValueAbstract.Postfix
StatPart_Glow.ActiveFor: post: VanillaPsycastsExpanded.Nightstalker.Hediff_Darkvision.NoDarkPenalty
StatUtility.GetStatOffsetFromList: post: StuffMassMatters.StatUtility_GetStatOffsetFromList.Postfix
StatWorker.GetBaseValueFor: PRE: MVCF.PatchSets.PatchSet_Stats.GetBaseValue_Prefix
StatWorker.GetExplanationUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetExplanationUnfinalized_Transpiler.Transpiler
StatWorker.GetValueUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetValueUnfinalized_Transpiler.Transpiler
StatWorker.IsDisabledFor: PRE: Vehicles.Patch_HealthAndStats.StatDisabledForVehicle, TorannMagic.TorannMagicMod+GolemStatWorker_Patch.Prefix
StatWorker.StatOffsetFromGear: PRE: StuffMassMatters.StatWorker_StatOffsetFromGear.Prefix
StatWorker_MarketValue.CalculableRecipe: PRE: MedievalOverhaul.Patches.StatWorker_MarketValue_CalculableRecipe.Prefix
StatWorker_MarketValue.GetValueUnfinalized: post: OneWithDeath.MarketValuePatch.Postfix
StaticConstructorOnStartupUtility.CallAll: post: LayeredDestruction.StaticConstructorOnStartupUtilityPatch.Postfix
StatsRecord.Notify_ColonistKilled: post: MemesAndP.StatsRecord_Notify_ColonistKilled.Postfix
StatsReportUtility.DrawStatsReport: PRE: VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch.Postfix TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler
StockGenerator_Animals.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_Animals.HandlesThingDef: PRE: TorannMagic.TorannMagicMod+StockGenerator_Animals_Patch.Prefix
StockGenerator_BuyCategory.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_BuyExpensiveSimple.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_BuySingleDef.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_BuySlaves.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_BuyTradeTag.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_Category.GenerateThings: post: MedievalOverhaul.Patches.StockGenerator_Category_GenerateThings.Postfix, Rimedieval.RimedievalMod.AllowedThings
StockGenerator_MerchantGuild.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_MiscItems.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_MultiDef.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_ReinforcedBarrels.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_SingleDef.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_Slaves.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_Tag.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_Techprints.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_ThingSetMakerTags.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_Tomes.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StockGenerator_Vehicles.GenerateThings: post: Rimedieval.RimedievalMod.AllowedThings
StoreUtility.NoStorageBlockersIn: TRANS: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+FixMissingValidStackDestinationCheck.Transpiler
StoreUtility.TryFindBestBetterNonSlotGroupStorageFor: PRE: Hospitality.Patches.StoreUtility_Patch+TryFindBestBetterNonSlotGroupStorageFor.Prefix
StoreUtility.TryFindBestBetterStoreCellForWorker: PRE: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+PreventStorageLookupFaster.Prefix
StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
StoryWatcher_Adaptation.Notify_PawnEvent: PRE: OneWithDeath.StoryWatcher_Adaptation_Notify_PawnEvent_Patch.PreventAdaptationOnUndeadDeath
StoryWatcher_PopAdaptation.Notify_PawnEvent: post: AchievementsExpanded.AchievementHarmony.PawnJoinedFaction
Storyteller.TryFire: PRE: VEF.Storyteller.VanillaExpandedFramework_Storyteller_TryFire_Patch.Prefix
StorytellerComp.IncidentChanceFinal: post: VEF.Storyteller.VanillaExpandedFramework_StorytellerComp_IncidentChanceFinal_Patch.Postfix
StorytellerComp_ShipChunkDrop.MakeIntervalIncidents: post: [0]Rimedieval.Patch_MakeIntervalIncidents.Postfix
StorytellerUtility.DefaultThreatPointsNow: PRE: CRC_Reintegrated.MarvsStoryTellerUtility.Prefix
StunHandler.StunFor: PRE: Vehicles.Patch_HealthAndStats.StunVehicle
SurfaceLayer.SerializeMutators: TRANS: GeologicalLandforms.Patches.Patch_RimWorld_SurfaceLayer.SerializeMutators_Transpiler
SurfaceTile.get_Roads: post: RoadsOfTheRim.HarmonyPatches.SurfaceTile_Roads.Postfix
SymbolResolver_AncientCryptosleepCasket.Resolve: TRANS: Rimedieval.SymbolResolver_AncientCryptosleepCasket_Resolve.Transpiler
SymbolResolver_SingleThing.Resolve: PRE: Rimedieval.SymbolResolver_SingleThing_Resolve_Patch.Prefix
TaleUtility.Notify_PawnDied: post: AlphaMemes.AlphaMemes_TaleUtility_Notify_PawnDied_Patch.NotifyEnemyDied, VanillaMemesExpanded.VanillaMemesExpanded_TaleUtility_Notify_PawnDied_Patch.NotifyEnemyDied
Tale_DoublePawn.Concerns: PRE: Vehicles.Patch_CaravanHandling.ConcernNullThing
TameUtility.CanTame: post: DD.DD_TameUtility_CanTame.Postfix
Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
Targeter.GetTargetingVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_GetTargetingVerb
Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix post: Vehicles.Patch_Rendering.ProcessTargeterInputEvents
Targeter.StopTargeting: post: TorannMagic.TorannMagicMod+Targeter_StopTargeting_Patch.Postfix
Targeter.TargeterOnGUI: post: Vehicles.Patch_Rendering.DrawTargeters, TorannMagic.TorannMagicMod.Targeter_Casting_Postfix
Targeter.TargeterUpdate: post: Vehicles.Patch_Rendering.TargeterUpdate, AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
TattooDef.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_TattooDef_GraphicFor_Patch.Postfix
TendUtility.DoTend: PRE: VanillaSocialInteractionsExpanded.DoTend_Patch.Prefix post: MorePrecepts.TendUtility_Patch.DoTend, VanillaSocialInteractionsExpanded.DoTend_Patch.Postfix
TerrainChangePatch.Postfix: PRE: MapPreview.Compatibility.ModCompat_FishTraps.TerrainChangePatch_Postfix
TerrainDef.Named: post: ReplaceLib.TerrainDef_Named.Postfix
TerrainDefGenerator_Stone.ImpliedTerrainDefs: post: ExtraRitualSeats.HarmonyTST.Harmony_TerrainDefGenerator_Stone.Postfix, ExtraRitualSeats.HarmonyTST.Harmony_TerrainDefGenerator_Stone.Postfix
TerrainGrid.DoTerrainChangedEffects: PRE: Vehicles.Patch_VehiclePathing.SetTerrainAndUpdateVehiclePathCosts
TerrainGrid.RemoveTopLayer: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.RemoveTopLayer, VEF.Maps.VanillaExpandedFramework_TerrainGrid_RemoveTopLayer.Prefix, Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix
TerrainGrid.SetTerrain: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.SetTerrain, VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Prefix post: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix, FishTraps.HarmonyPatches.TerrainChangePatch.Postfix
TerrainGrid.SetTerrainColor: PRE: [700]MapPreview.Patches.Patch_Verse_TerrainGrid.SetTerrainColor
TerrainPatchMaker.Init: PRE: [750]MapPreview.Patches.Patch_RimWorld_TerrainPatchMaker.Init_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_TerrainPatchMaker.Init
Thing.CanStackWith: post: CommonSense.CompIngredients_CanStackWith_CommonSensePatch.Postfix
Thing.DeSpawn: PRE: Hospitality.Patches.Thing_SpawnSetupPatch+DeSpawn.Prefix, TKS_Ragdoll.Thing_patches.DeSpawn_prefix, VanillaPsycastsExpanded.GenRadialCached.DeSpawn_Prefix TRANS: Vehicles.Patch_VehiclePathing.DeSpawnAndUpdateVehicleRegionsTranspiler
Thing.Destroy: PRE: Vehicles.Patch_Combat.ProjectileMapToWorld, TKS_Ragdoll.Thing_patches.Destroy_patch
Thing.DrawAt: PRE: TKS_Ragdoll.Thing_patches.DrawAt_patch
Thing.ExposeData: TRANS: SaveGameCompatibility.ExposeDataPatch.Transpiler
Thing.GetGizmos: post: Vehicles.Patch_Gizmos.ThingTransferToVehicleGizmo
Thing.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToLegacyStorages.Postfix
Thing.IDNumberFromThingID: post: TorannMagic.TorannMagicMod+TechnoWeapon_ThingID.Postfix
Thing.Ingested: PRE: VEF.Genes.ThingIngestingPatches.Prefix post: AchievementsExpanded.AchievementHarmony.IngestedThing, AlphaMemes.AlphaMemes_Thing_Ingested_Patch.IngestedNutrientPaste, MorePrecepts.Thing_Patch.Ingested, MorePrecepts.Thing3_Patch.Ingested, MorePrecepts.Thing2_Patch.Ingested, VanillaMemesExpanded.VanillaMemesExpanded_Thing_Ingested_Patch.NotifyAnimalProducstIngested, VanillaSocialInteractionsExpanded.Thing_Ingested.Postfix
Thing.Kill: PRE: AchievementsExpanded.AchievementHarmony.KillThing, TKS_Ragdoll.Thing_patches.Kill_prefix
Thing.PreSwapMap: post: VanillaMemesExpanded.VanillaMemesExpanded_Thing_PreSwapMap_Patch.SetPawnCaravanTimerToZero
Thing.SpawnSetup: post: Hospitality.Patches.Thing_SpawnSetupPatch+SpawnSetup.Postfix, VanillaPsycastsExpanded.GenRadialCached.SpawnSetup_Postfix TRANS: Vehicles.Patch_VehiclePathing.SpawnAndUpdateVehicleRegionsTranspiler, DD.DD_Thing_SpawnSetup.Transpiler
Thing.SplitOff: TRANS: CommonSense.Thing_SplitOff_CommonSensePatch.CleanIngList
Thing.TakeDamage: PRE: VEF.AnimalBehaviours.Patch_TakeDamage.Prefix, CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix post: VEF.Weapons.VanillaExpandedFramework_Thing_TakeDamage_Patch.Postfix
Thing.get_AmbientTemperature: post: AdaptiveStorage.HarmonyPatches.AdjustThingTemperature.Postfix, RimFantasy.Patch_AmbientTemperature.Postfix
Thing.get_DefaultGraphic: PRE: VEF.Graphics.VanillaExpandedFramework_Thing_DefaultGraphic_Patch.Prefix post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_DefaultGraphic_PostFix
Thing.get_MarketValue: post: DeepRim.Thing_MarketValue.Postfix
Thing.set_Position: post: Vehicles.Patch_VehiclePathing.SetPositionAndUpdateVehicleRegions
Thing.set_Rotation: PRE: Vehicles.Patch_VehiclePathing.SetRotationAndUpdateVehicleRegionsClipping TRANS: GiddyUp.Harmony.Patch_Rotation.Transpiler
ThingDef.ConfigErrors: post: AdaptiveStorage.HarmonyPatches.ImprovedConfigErrors.Postfix
ThingDef.Named: post: ReplaceLib.ThingDef_Named.Postfix
ThingDef.SpecialDisplayStats: post: VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Postfix_Patch+SetFaction.Postfix, VEF.AnimalBehaviours.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, VEF.AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, AdaptiveStorage.HarmonyPatches.ThingDefStatDrawEntries.Postfix, MVCF.PatchSets.PatchSet_InfoCard.ReplaceVerbStatDisplay
ThingDef.get_CanInteractThroughCorners: TRANS: Replace_Stuff.OverMineable.CanInteractThroughCorners.Transpiler
ThingDef.get_DescriptionDetailed: TRANS: VEF.Apparels.VanillaExpandedFramework_ThingDef_StatOffsetFromGear_Transpiler.Transpiler
ThingDef.get_HasThingIDNumber: post: VanillaPsycastsExpanded.HarmonyPatches.ThingDef_HasThingIDNumber_Patch.Postfix
ThingDef.get_IsMeat: post: VCE_Fishing.VCE_Fishing_ThingDef_IsMeat_Patch.FishAreMeat
ThingDef.get_IsRangedWeapon: post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.IsRangedWeapon
ThingDef.get_IsWeapon: post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.IsWeapon
ThingDefCountClass..ctor: PRE: ReplaceLib.ThingDefCountClass_GetDefSilentFail.Prefix
ThingDefGenerator_Buildings.ImpliedBlueprintAndFrameDefs: post: MedievalOverhaul.Patches.ThingDefGenerator_Buildings_ImpliedBlueprintAndFrameDefs.Postfix
ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix, Replace_Stuff.OverMineable.RenderBlueprintOverFog.Postfix
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix, Replace_Stuff.OverMineable.FramesArentEdifices.Postfix, Replace_Stuff.NewThing.FramesDrawOverBuildingsEvenTheDoors.Postfix
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VEF.Pawns.VanillaExpandedFramework_ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix, TKS_Ragdoll.Corpses_patches.Postfix
ThingDefGenerator_Neurotrainer.ImpliedThingDefs: post: VanillaPsycastsExpanded.ThingDefGenerator_Neurotrainer_ImpliedThingDefs_Patch.Postfix, OneWithDeath.TrainerPatch.Postfix
ThingFilter.Allows: PRE: Hospitality.Patches.ThingFilter_Patch+ThingFilter_Allows_Patch.Prefix
ThingFilter.ExposeData: PRE: DefNameLink.ThingFilterExposeDataStrip.Prefix post: AdaptiveStorage.HarmonyPatches.RemoveInvalidDefsOnStorageSettingsLoading.Postfix
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
ThingFilter.SetFromPreset: PRE: TorannMagic.TorannMagicMod.DefaultStorageSettings_IncludeMagicItems post: RoadsOfTheRim.HarmonyPatches.ThingFilter_SetFromPreset.Postfix
ThingFilter.get_Summary: post: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Postfix
ThingGrid.Deregister: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridDeregisterStart
ThingGrid.DeregisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.DeregisteredAtThingGridEvent.Transpiler
ThingGrid.Register: PRE: Vehicles.Patch_VehiclePathing.MonitorThingGridRegisterStart
ThingGrid.RegisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.RegisteredAtThingGridEvent.Transpiler
ThingListGroupHelper.Includes: TRANS: MedievalOverhaul.Patches.ThingListGroupHelper_Includes.Transpiler
ThingMaker.MakeThing: PRE: ReplaceLib.ThingMaker_MakeThing.Prefix post: CommonSense.ThingMaker_MakeThing_CommonSensePatch.Postfix
ThingOverlays.ThingOverlaysOnGUI: post: AchtungMod.ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix TRANS: AdaptiveStorage.HarmonyPatches.CacheZoomAndMousePosition.Transpiler
ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
ThingRequest.Accepts: post: Vehicles.Patch_JobSystem.AcceptsVehicleRefuelable
ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: post: AdaptiveStorage.HarmonyPatches.PreventSelectionInRect.Postfix
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix post: VEF.Apparels.VanillaExpandedFramework_ThingSelectionUtility_Patch.GhillieException
ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
ThingSetMaker.Generate: post: MedievalOverhaul.Patches.ThingSetMaker_RandomGeneralGoods_Generate.Postfix
ThingSetMaker.Generate: post: MedievalOverhaul.Patches.ThingSetMaker_RandomOption_Generate.Postfix
ThingSetMaker.Generate: post: MedievalOverhaul.Patches.ThingSetMaker_MarketValue_Generate.Postfix
ThingSetMaker.Generate: post: MedievalOverhaul.Patches.ThingSetMaker_ResourcePod_Generate.Postfix
ThingSetMakerUtility.GetAllowedThingDefs: post: Rimedieval.GetAllowedThingDefs_Patch.Postfix
ThingSetMaker_AllBodyParts.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_Books.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_Conditional.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_Count.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_Eyelings.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_Horses.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_MapGen_AncientPodContents.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_MarketValue.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_Meteorite.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_Meteorite.Reset: post: VanillaPsycastsExpanded.ThingSetMaker_Meteorite_Reset.Postfix
ThingSetMaker_Nutrition.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_Pawn.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_RandomGeneralGoods.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_RandomOption.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_RefugeePod.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_ResourcePod.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_StackCount.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_StartingItemsEldritchCult.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_StartingItemsGauranlen.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_StartingItemsMadness.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_StartingItemsNonViolent.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_StartingItemsSweetTeeth.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_SubTree.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_Sum.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_Techprints.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_TraderStock.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingSetMaker_UniqueWeapon.Generate: post: Rimedieval.HarmonyPatches.FilterItems
ThingStuffPair.get_Commonality: PRE: Rimedieval.Commonality_Patch.Prefix post: VEF.Things.VanillaExpandedFramework_ThingStuffPair_Commonality_Patch.Postfix, Rimedieval.Commonality_Patch.Postfix
ThingUtility.CheckAutoRebuildOnDestroyed: post: QualityBuilder.Patch_ThingUtillity.Postfix TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
ThingWithComps.ExposeData: post: VEF.Weapons.VanillaExpandedFramework_ThingWithComps_ExposeData_Patch.Postfix, CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted, MakePawnsPrisoners.Thing_GetFloatMenuOptions_Patch.GetFloatMenuOption
ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
ThingWithComps.PreApplyDamage: post: VEF.Hediffs.ShieldsSystem.PostPreApplyDamage
ThingWithComps.SpawnSetup: post: VEF.Weapons.VanillaExpandedFramework_ThingWithComps_SpawnSetup_Patch.Postfix
ThinkNode_ConditionalNPCCanSelfTendNow.Satisfied: post: Hospitality.Patches.ThinkNode_ConditionalNPCCanSelfTendNow_Patch+Satisfied.Postfix
ThinkNode_CrawlInterrupt.TryIssueJobPackage: post: Applypressure.HarmonyPatches.Patch_ThinkNode_CrawlInterrupt.Postfix
ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler
Thought.MoodOffset: post: OneWithDeath.Thought_MoodOffset_Patch.Postfix
ThoughtHandler.TotalMoodOffset: post: RimFantasy.TotalMoodOffset_Patch.Postfix
ThoughtUtility.CanGetThought: PRE: [2147483647]VPEPuppeteer.ThoughtUtility_CanGetThought_Patch.Prefix post: TorannMagic.TorannMagicMod+ThoughtSuppression_Patch.Postfix
ThoughtUtility.GiveThoughtsForPawnOrganHarvested: PRE: VanillaSocialInteractionsExpanded.GiveThoughtsForPawnOrganHarvested_Patch.Prefix post: AlphaMemes.AlphaMemes_ThoughtUtility_GiveThoughtsForPawnOrganHarvested_Patch.NotifySurgeryToNonColonist
ThoughtUtility.NullifyingHediff: post: VanillaPsycastsExpanded.Nightstalker.Hediff_Darkvision.NullDarkness
ThoughtUtility.RemovePositiveBedroomThoughts: post: AlphaMemes.AlphaMemes_ThoughtUtility_RemovePositiveBedroomThoughts_Patch.RemoveBarrackThoughts, MorePrecepts.ThoughtUtility_Patch.RemovePositiveBedroomThoughts
ThoughtWorker_AgeReversalDemanded.CanHaveThought: post: REDSpirit.REDS_Patch_AgeReversal.Postfix
ThoughtWorker_Ascetic.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_Ascetic_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_Ascetic_CurrentStateInternal_Patch.Postfix
ThoughtWorker_Cold.CurrentStateInternal: post: VanillaPsycastsExpanded.ThoughtWorker_Cold_CurrentStateInternal.Postfix
ThoughtWorker_Drunk.CurrentSocialStateInternal: PRE: MorePrecepts.ThoughtWorker_Drunk_Patch.CurrentSocialStateInternal post: MorePrecepts.ThoughtWorker_Drunk_Patch.CurrentSocialStateInternal
ThoughtWorker_Greedy.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_Greedy_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_Greedy_CurrentStateInternal_Patch.Postfix
ThoughtWorker_HospitalPatientRoomStats.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_HospitalPatientRoomStats_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_HospitalPatientRoomStats_CurrentStateInternal_Patch.Postfix
ThoughtWorker_HumanLeatherApparel.CurrentThoughtState: post: VEF.Genes.VanillaExpandedFramework_ThoughtWorker_HumanLeatherApparel_CurrentThoughtState.Postfix
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.PatchSets.PatchSet_Brawlers.CurrentStateInternal_Prefix
ThoughtWorker_NeedFood.CurrentStateInternal: post: VEF.Genes.VanillaExpandedFramework_CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix
ThoughtWorker_Precept_AnyBodyPartButGroinCovered.HasCoveredBodyPartsButGroin: post: [-2147483648]REDSpirit.REDS_Patch_NoNaked4.Postfix
ThoughtWorker_Precept_AnyBodyPartButHairOrFaceCovered.HasCoveredBodyPartsButHairOrFace: post: [-2147483648]REDSpirit.REDS_Patch_NoNaked2.Postfix
ThoughtWorker_Precept_AnyBodyPartCovered.HasUnnecessarilyCoveredBodyParts: post: [-2147483648]REDSpirit.REDS_Patch_NoNaked3.Postfix
ThoughtWorker_Precept_FaceCovered.HasCoveredFace: post: [-2147483648]REDSpirit.REDS_Patch_NoNaked5.Postfix
ThoughtWorker_Precept_GroinChestHairOrFaceUncovered.HasUncoveredGroinChestHairOrFace: post: [-2147483648]REDSpirit.REDS_Patch_NoNaked6.Postfix
ThoughtWorker_Precept_GroinChestOrHairUncovered.HasUncoveredGroinChestOrHair: post: [-2147483648]REDSpirit.REDS_Patch_NoNaked7.Postfix
ThoughtWorker_Precept_GroinOrChestUncovered.HasUncoveredGroinOrChest: post: [-2147483648]REDSpirit.REDS_Patch_NoNaked8.Postfix
ThoughtWorker_Precept_GroinUncovered.HasUncoveredGroin: post: [-2147483648]REDSpirit.REDS_Patch_NoNaked9.Postfix
ThoughtWorker_Precept_HasAutomatedTurrets.ResetStaticData: PRE: MorePrecepts.ThoughtWorker_Precept_HasAutomatedTurrets_Patch.ResetStaticData post: TorannMagic.TorannMagicMod+NoSummonedTurretsThought_Patch.Postfix
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Patches.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Patches.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
ThoughtWorker_PsychicDrone.CurrentStateInternal: post: VanillaPsycastsExpanded.ThoughtWorker_PsychicDrone_CurrentStateInternal_Patch.Postfix
ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: TRANS: MoreFactionInteraction.HarmonyPatches.PsychicEmanatorSoothe_Transpiler
ThoughtWorker_RoomImpressiveness.CurrentStateInternal: PRE: VanillaPsycastsExpanded.ThoughtWorker_RoomImpressiveness_CurrentStateInternal_Patch.Prefix post: VanillaPsycastsExpanded.ThoughtWorker_RoomImpressiveness_CurrentStateInternal_Patch.Postfix
ThoughtWorker_Sick.CurrentStateInternal: post: VanillaMemesExpanded.VanillaMemesExpanded_ThoughtWorker_Sick_CurrentStateInternal_Patch.DontShowIfHolyDisease
ThoughtWorker_TeetotalerVsAddict.CurrentSocialStateInternal: post: MorePrecepts.ThoughtWorker_TeetotalerVsAddict_Patch.CurrentSocialStateInternal
Thought_Memory.get_DurationTicks: post: VFEMedieval.VFEMedieval_Thought_Memory_DurationTicks_Patch.ModifyDuration
ThreatsGenerator.GetPossibleIncidents: post: Rimedieval.GetPossibleIncidents_Patch.Postfix
TickManager.DoSingleTick: PRE: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Prefix, AchtungMod.TickManager_DoSingleTick_Patch.Prefix post: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Postfix, AchievementsExpanded.AchievementHarmony.SingleLongTickTracker, SpeakUp.TickManager_DoSingleTick.Postfix
TickManager.get_CurTimeSpeed: post: Vehicles.Patch_Misc.ForcePauseFromVehicles
TickManager.get_Paused: post: Vehicles.Patch_Misc.PausedFromVehicles
TickManager.get_TickRateMultiplier: PRE: SmartSpeed.SmartSpeed_TickManager_TickRateMultiplier_PreAndPostfix.ModifyTickRate
Tile.AddMutator: PRE: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AddMutator_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AddMutator_Postfix
Tile.RemoveMutator: PRE: GeologicalLandforms.Patches.Patch_RimWorld_Tile.RemoveMutator_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.RemoveMutator_Postfix
Tile.get_AllowRoofedEdgeWalkIn: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AllowRoofedEdgeWalkIn_Postfix
Tile.get_AnimalDensity: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AnimalDensity_Postfix
Tile.get_Biomes: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.GetBiomes_Postfix
Tile.get_Mutators: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.GetMutators_Postfix
TileFinder.<>c__DisplayClass2_0.<RandomSettlementTileFor>b__1: post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch.Postfix
TileFinder.IsValidTileForNewSettlement: post: FactionControl.TileFinder_IsValidTileForNewSettlement.Postfix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_TileFinder.IsValidTileForNewSettlement_Transpiler
TileFinder.RandomSettlementTileFor: PRE: [800]FactionControl.TileFinder_RandomSettlementTileFor.Prefix, VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Prefix, FactionControl.IncreaseAttemptPatch.Prefix post: [800]FactionControl.TileFinder_RandomSettlementTileFor.Postfix, Vehicles.Patch_MapHandling.AdjustSettlement, VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Postfix
TileMutatorWorker_Coast.get_CoastOffset: post: Vehicles.Patch_MapHandling.CoastSizeMultiplier
TileMutatorWorker_River.GenerateRiverLookupTexture: PRE: [700]MapPreview.Patches.Patch_RimWorld_TileMutatorWorker_River.GenerateRiverLookupTexture
TileMutatorWorker_River.GetRiverWidthAt: post: Vehicles.Patch_MapHandling.RiverNodeWidth
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicleTransferables
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.Patch_FormCaravanDialog.ApproxTilesForVehicles
TimeControls.DoTimeControlsGUI: PRE: SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Prefix.CallGUIConfig TRANS: SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Transpiler.Transpiler
Toil..ctor: post: PeteTimesSix.SimpleSidearms.Intercepts.Toil_ctor_Postfix._ctor
Toil.AddEndCondition: PRE: AchtungMod.Toil_AddEndCondition_Patch.Prefix
Toil.AddFailCondition: PRE: AchtungMod.Toil_AddFailCondition_Patch.Prefix
ToilEffects.WithEffect: post: VanillaSocialInteractionsExpanded.WithEffect_Patch.Postfix
ToilEffects.WithProgressBar: post: VanillaSocialInteractionsExpanded.WithProgressBar_Patch.Postfix
ToilMaker.MakeToil: PRE: PeteTimesSix.SimpleSidearms.Intercepts.ToilMaker_MakeToil_Patches.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.ToilMaker_MakeToil_Patches.Postfix
Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_GotoCastPosition_Patch.Transpiler
Toils_Combat.<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0: PRE: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Prefix TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Transpiler
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.PatchSets.PatchSet_Hunting.TrySetJobToUseAttackVerb
Toils_Construct.<>c__DisplayClass0_0.<MakeSolidThingFromBlueprintIfNecessary>b__0: TRANS: AchtungMod.Toils_Construct_MakeSolidThingFromBlueprintIfNecessary_Patch.Transpiler
Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
Toils_Ingest.<>c__DisplayClass14_0.<FinalizeIngest>b__0: PRE: VanillaPsycastsExpanded.Toils_Ingest_FinalizeIngest_Patch.Prefix post: VanillaPsycastsExpanded.Toils_Ingest_FinalizeIngest_Patch.Postfix
Toils_Ingest.TakeMealFromDispenser: post: Hospitality.Toils_Ingest_Patch+TakeMealFromDispenser_Patch.Postfix
Toils_Ingest.TryFindChairOrSpot: TRANS: MorePrecepts.Toils_Ingest_Patch.TryFindChairOrSpot
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Patches.Toils_LayDown_Patch+ApplyBedThoughts.Replacement, VanillaPsycastsExpanded.Toils_LayDown_ApplyBedThoughts_Patch.Prefix, MorePrecepts.Toils_LayDown2_Patch.ApplyBedThoughts_Prefix post: Tent.Patch_Toils_LayDown_ApplyBedThoughts.Postfix, VanillaPsycastsExpanded.Toils_LayDown_ApplyBedThoughts_Patch.Postfix, AlphaMemes.AlphaMemes_Toils_LayDown_ApplyBedThoughts_Patch.ApplyBarrackThoughts, MorePrecepts.Toils_LayDown1_Patch.ApplyBedThoughts TRANS: MorePrecepts.Toils_LayDown2_Patch.ApplyBedThoughts
Tool.AdjustedCooldown: post: VEF.Pawns.VanillaExpandedFramework_Tool_AdjustedCooldown_Patch.Postfix
Tornado.CellImmuneToDamage: post: VEF.Apparels.CellImmuneToDamage.Postfix
TouchPathEndModeUtility.IsCornerTouchAllowed_NewTemp: post: Replace_Stuff.OverMineable.IsCornerTouchAllowed.Postfix
TradeDeal.InSellablePosition: post: Vehicles.Patch_CaravanHandling.NegotiatorInVehicle
TradeDeal.TryExecute: PRE: VEF.Factions.TradeDeal_TryExecute_Patch.Prefix, SocialEXPFromTrade.Patch1.Prefix, VanillaPsycastsExpanded.TradeDeal_TryExecute_Patch.Prefix, Crows_DragonBond.TradeDeal_TryExecute_Patch.Prefix post: VEF.Factions.TradeDeal_TryExecute_Patch.Postfix, AchievementsExpanded.AchievementHarmony.TradeDealComplete, SocialEXPFromTrade.Patch1.Postfix, VanillaPsycastsExpanded.TradeDeal_TryExecute_Patch.Postfix, AlphaMemes.AlphaMemes_TradeDeal_TryExecute_Patch.NotifySuccessfulTrade, Crows_DragonBond.TradeDeal_TryExecute_Patch.Postfix, VanillaMemesExpanded.VanillaMemesExpanded_TradeDeal_TryExecute_Patch.NotifySuccessfulTrade, MemesAndP.TradeDeal_TryExecute.Postfix TRANS: VanillaSocialInteractionsExpanded.TryExecute_Patch.Transpiler
TradeDeal.get_CurrencyTradeable: post: VFEMedieval.TradeDeal_CurrencyTradeable_Patch.Postfix
TradeUIRework.Harmony_DialogTrade_FillMainRect.Harmony_TransferableUIUtility_DoCountAdjustInterfaceInternal.Prefix: TRANS: DragSelectTradeUIRevisedCompat.TradeUIRevisedCompat.AddDraggableButton
TradeUtility.PlayerSellableNow: post: Hospitality.Patches.TradeUtility_Patch+PlayerSellableNow.Postfix
Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
Tradeable.get_Interactive: post: Vehicles.Patch_CaravanHandling.AerialVehicleSlaveTradeRoomCheck
Tradeable.get_IsCurrency: post: VFEMedieval.Tradeable_IsCurrency_Patch.Postfix
Tradeable_Pawn.ResolveTrade: post: VanillaMemesExpanded.VanillaMemesExpanded_Tradeable_Pawn_ResolveTrade_Patch.DetectSlaveBought
TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_ForThingDef_Patch.RemoveTamenessDecayCheck
TraitSet.GainTrait: PRE: VEF.Apparels.VanillaExpandedFramework_TraitSet_GainTrait_Patch.Prefix, TorannMagic.TorannMagicMod+AdvancedClass_TraitGain_Patch.Prefix post: TorannMagic.Utils.TM_PawnTracker__GainTrait__Postfix.Postfix, TorannMagic.TorannMagicMod+AdvancedClass_TraitGain_Patch.Postfix
TraitSet.RemoveTrait: post: TorannMagic.Utils.TM_PawnTracker__RemoveTrait__Postfix.Postfix, TorannMagic.TorannMagicMod+AdvancedClass_TraitLoss_Patch.Postfix
Transferable.CanAdjustBy: post: VEF.Factions.Transferable_CanAdjustBy_Patch.Postfix, VanillaPsycastsExpanded.Transferable_CanAdjustBy_Patch.Postfix, Crows_DragonBond.Transferable_CanAdjustBy_Patch.Postfix
TransferableOneWayWidget.DoRow: TRANS: GiddyUpCaravan.Harmony.Patch_TransferableOneWayWidget.Transpiler
TransferableUIUtility.ContentSourceDescription: PRE: VEF.VanillaExpandedFramework_TransferableUIUtility_ContentSourceDescription_Patch.Prefix
TransferableUIUtility.DoCountAdjustInterfaceInternal: PRE: Vehicles.Patch_FormCaravanDialog.CanAdjustPawnTransferable, TradeUI.TradeUIRework+Harmony_DialogTrade_FillMainRect+Harmony_TransferableUIUtility_DoCountAdjustInterfaceInternal.Prefix TRANS: DragSelect.HarmonyPatch_TransferableUIUtility.AddDraggableButton
TransferableUtility.CanStack: post: Vehicles.Patch_CaravanFormation.CanStackVehicle
TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.Patch_TransferableUtility.Postfix
Transition.Execute: PRE: VEF.Storyteller.VanillaExpandedFramework_Transition_Execute_Patch.Prefix, VanillaSocialInteractionsExpanded.Patch_Execute.Prefix
TransitionAction_EndAllJobs.DoAction: TRANS: GiddyUp.Harmony.Patch_DoAction.Transpiler
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Patches.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Patches.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
TransportersArrivalAction_VisitSite.Arrived: PRE: MoreFactionInteraction.Patch_Arrived.Prefix
TurretTop.DrawTurret: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_DrawTurret_Patch.Prefix
TurretTop.get_CurRotation: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_get_CurRotation_Patch.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook TRANS: MoreWidgets.Patch_DoTooltipGUI.Transpiler
UIRoot_Entry.Init: post: SmashTools.GameEvent.RaiseOnMainMenu, [0]UpdateLogTool.Patches.UpdateOnStartup
UnfinishedThing.get_Creator: PRE: NoJobAuthors.Mod_NoJobAuthors+UnfinishedThing_GetCreator_Patch.Creator
UnfinishedThing.set_Creator: post: NoJobAuthors.Mod_NoJobAuthors+UnfinishedThing_SetCreator_Patch.Creator
VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix: PRE: MapPreview.Compatibility.ModCompat_VE_VEF.TerrainGrid_SetTerrain_Postfix
VehicleTurret.FireTurret: PRE: VEF.Weapons.VanillaExpandedFramework_VehicleFramework_Turret_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_VehicleFramework_Turret_Patch.Postfix
Verb.Available: post: VEF.Weapons.VanillaExpandedFramework_Verb_Available_Patch.Postfix, MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb.CanHitCellFromCellIgnoringRange: PRE: [2000]TorannMagic.TorannMagicMod.RimmuNation_CHCFCIR_Patch, VFEMedieval.Verb_CanHitCellFromCellIgnoringRange_Patch.Prefix
Verb.CanHitTarget: post: VEF.Hediffs.ShieldsSystem.CanHitTargetFrom_Postfix
Verb.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataVerb
Verb.Notify_EquipmentLost: TRANS: PeteTimesSix.SimpleSidearms.Intercepts.Verb_Notify_EquipmentLost_Patches.Verb_Notify_EquipmentLost_Transpiler
Verb.OrderForceTarget: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_OrderForceTarget
Verb.TryCastNextBurstShot: post: BloodAnimations.Verb_TryCastNextBurstShot.TryCastNextBurstShot, MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Postfix, TorannMagic.TorannMagicMod+TryCastNextBurstShot_Monk_Patch.Postfix TRANS: MVCF.PatchSets.PatchSet_VerbComps.TryCastNextBurstShot_Transpiler
Verb.TryFindShootLineFromTo: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_TryFindShootLineFromTo_Patch.Prefix, TorannMagic.TorannMagicMod+TryFindShootLineFromTo_Base_Patch.Prefix
Verb.TryStartCastOn: PRE: AbilityUser.AbilityUserMod.TryStartCastOn_Prefix, [100]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Prefix post: [2000]TorannMagic.TorannMagicMod.TryStartCastOn_Prefix, [401]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Postfix
Verb.ValidateTarget: PRE: TorannMagic.TorannMagicMod+Validate_NonViolent_VeneratedAnimal_Patch.Prefix
Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
Verb.get_EffectiveRange: post: AlphaMemes.AlphaMemes_Verb_EffectiveRange_Patch.IncreaseRange
Verb.get_EquipmentSource: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_EquipmentSource
Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
VerbProperties.AdjustedAccuracy: post: GiddyUp.Harmony.VerbProperties_AdjustedAccuracy.Postfix TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler
VerbProperties.AdjustedCooldown: post: RimFantasy.Patch_AdjustedCooldown.Postfix
VerbProperties.AdjustedCooldown: TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler2
VerbProperties.AdjustedCooldown: post: VEF.AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand, TorannMagic.TorannMagicMod.GolemVerb_AdjustedCooldown_Postfix TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler1
VerbProperties.AdjustedMeleeDamageAmount: post: VEF.Pawns.VanillaExpandedFramework_AdjustedMeleeDamageAmount_Patch.Postfix, VFEMedieval.VerbProperties_AdjustedMeleeDamageAmount_Patch.Postfix, VanillaPsycastsExpanded.VerbProperties_AdjustedMeleeDamageAmount_Patch.Postfix
VerbProperties.DrawRadiusRing: post: AlphaMemes.AlphaMemes_VerbProperties_DrawRadiusRing_Patch.ShowBiggerRadius
VerbProperties.GetForceMissFactorFor: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.GetForceMissFactorFor_Prefix
VerbTracker.CreateVerbTargetCommand: post: VEF.Graphics.VanillaExpandedFramework_VerbTracker_CreateVerbTargetCommand_Patch.Postfix
VerbTracker.InitVerb: post: MVCF.PatchSets.PatchSet_Base.PostInitVerb
Verb_BeatFire.TryCastShot: PRE: RimFantasy.Verb_BeatFire_TryCastShot_Patch.Prefix
Verb_CastAbility.CanHitTarget: PRE: Vehicles.Patch_HealthAndStats.VehiclesImmuneToPsycast
Verb_CastAbility.DrawHighlight: post: AlphaMemes.AlphaMemes_Verb_CastAbility_DrawHighlight_Patch.DrawExtraRing
Verb_CastTargetEffect.TryCastShot: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixTargetEffectVerb
Verb_ClawSweep.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_DeathGaze.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_DecayTouch.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_EnchantmentAction.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_GolemSmash.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_LaunchProjectile.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_LaunchProjectile.TryCastShot: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_LaunchProjectile_TryCastShot.Prefix, RimFantasy.Patch_TryCastShot.Prefix post: RimFantasy.Patch_TryCastShot.Postfix
Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix, TorannMagic.TorannMagicMod.Get_Projectile_ES post: MVCF.PatchSets.PatchSet_VerbComps.Projectile_Postfix
Verb_MeleeApplyHediff.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_MeleeAttack.CreateCombatLog: PRE: [800]AM.Patches.Patch_Verb_MeleeAttack_CreateCombatLog.Prefix
Verb_MeleeAttack.TryCastShot: PRE: [800]AM.Patches.Patch_Verb_MeleeAttack_TryCastShot.Prefix post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
Verb_MeleeAttackDamage.ApplyMeleeDamageToTarget: post: TKS_Ragdoll.Verb_MeleeAttackDamage_patches.ApplyMeleeDamage_Postfix, AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_MeleeAttackDamage.DamageInfosToApply: post: RimFantasy.Patch_DamageInfosToApply.Postfix
Verb_NullCleave.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_ShadowBurn.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_Shoot.TryCastShot: post: FortificationMedieval.Harmony_Verb_Shoot.Postfix
Verb_ShootBeam.ApplyDamage: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixBeamVerb
Verb_ShootOneUse.SelfConsume: post: PeteTimesSix.SimpleSidearms.Intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
Verb_SpewFire.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_SpiritTap.ApplyMeleeDamageToTarget: post: AM.Patches.Patch_Verb_MeleeAttack_ApplyMeleeDamageToTarget.Postfix
Verb_Spray.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
Verb_UseAbility.Available: post: MVCF.PatchSets.PatchSet_VerbComps.Available_Postfix
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
WITab_Caravan_Health.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleHealthTabPawns
WITab_Caravan_Social.get_Pawns: PRE: Vehicles.Patch_CaravanHandling.VehicleSocialTabPawns
WITab_Terrain.DrawScrollContents: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.DrawScrollContents_Transpiler
WITab_Terrain.FillTab: PRE: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.FillTab_Prefix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.FillTab_Transpiler
WITab_Terrain.ListGeometricDetails: post: GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.ListGeometricDetails_Postfix
WITab_Terrain.ListMiscDetails: post: GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.ListMiscDetails_Postfix
WalkPathFinder.<TryFindWalkPath>g__ValidCell|6_0: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WalkPathFinder.TryFindWalkPath_Transpiler
WatchBuildingUtility.EverPossibleToWatchFrom: post: VFEMedieval.VFEMedieval_WatchBuildingUtility_EverPossibleToWatchFrom_Patch.Postfix
WaterBody.SetFishTypes: post: Bestiary.WaterBody_SetFishTypes.Postfix
WealthWatcher.ForceRecount: post: TorannMagic.TorannMagicMod.WealthWatcher_ClassAdjustment_Postfix, WealthWatcher_ForceRecount.Postfix
WeatherBuildupUtility.AddSnowRadial: PRE: VanillaPsycastsExpanded.Conflagrator.FireTornado.FixSnowUtility
WeatherEvent_LightningStrike.FireEvent: PRE: GeologicalLandforms.Patches.Patch_RimWorld_WeatherEvent_LightningStrike.FireEvent, TorannMagic.TorannMagicMod+LightningStrike_DarkThunderstorm_Patch.Prefix
WeatherManager.TransitionTo: post: TorannMagic.TorannMagicMod+WeatherManager_RemoveDarkThunderstorm_Postfix.Postfix
WeatherManager.get_CurWeatherPerceived: post: VEF.Weathers.VanillaExpandedFramework_WeatherManager_CurWeatherPerceived_Patch.Postfix
WeatherWorker..ctor: post: VEF.Weathers.VanillaExpandedFramework_WeatherWorker_Constructor_Patch.Postfix
WeatherWorker.WeatherTick: post: TorannMagic.TorannMagicMod+WeatherWorker_Patch.Postfix
Widgets.ButtonText: post: UseThisInstead.Widgets_ButtonText_Postfix.Postfix, ShowModUpdates.Widgets_ButtonText_Postfix.Postfix
Widgets.DefIcon: PRE: PipeSystem.Widgets_DefIcon_Patch.Prefix
WidgetsWork.DrawWorkBoxFor: TRANS: DragSelect.HarmonyPatch_WidgetsWork.AddDraggableButtonForCheckbox, DragSelect.HarmonyPatch_WidgetsWork.AddDraggableButtonForNumber
WildAnimalSpawner.get_AnimalEcosystemFull: post: QuestEditor_Library.Patch_WildAnimal.postfix
WindManager.get_WindSpeed: PRE: TorannMagic.TorannMagicMod.Get_WindSpeed
Window.PostClose: post: Brrainz.CrossPromotion.Page_ModsConfig_PostClose_Postfix
WindowStack.Add: PRE: ShowBuildableMaterialCount.Common.WindowStackAdd_postfix post: SmashTools.WindowEvents.WindowAddedToStack
WindowStack.HandleEventsHighPriority: post: SmashTools.WindowEvents.HighPriorityOnGUI
WindowStack.TryRemove: post: SmashTools.WindowEvents.WindowRemovedFromStack
WorkGiver_ClearSnowOrSand.ShouldSkip: PRE: CommonSense.WorkGiver_ClearSnow_Patch+WorkGiver_ClearSnow_ShouldSkip_CommonSensePatch.Prefix
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
WorkGiver_DeconstructForBlueprint.PotentialWorkThingsGlobal: PRE: Replace_Stuff.Replace.NoDeconstructForBlueprint.Prefix
WorkGiver_DoBill.ClosestUnfinishedThingForBill: PRE: NoJobAuthors.Mod_NoJobAuthors+WorkGiver_DoBill_ClosestUnfinishedThingForBill_Patch.ClosestUnfinishedThingForBill
WorkGiver_DoBill.FinishUftJob: TRANS: NoJobAuthors.Mod_NoJobAuthors+WorkGiver_DoBill_FinishUftJob_Patch.FinishUftJob
WorkGiver_DoBill.JobOnThing: post: TorannMagic.TorannMagicMod+RuneCarving_WorkGiver_Patch.Postfix, TorannMagic.TorannMagicMod+RegrowthSurgery_WorkGiver_Patch.Postfix
WorkGiver_DoBill.StartOrResumeBillJob: TRANS: NoJobAuthors.Mod_NoJobAuthors+WorkGiver_DoBill_StartOrResumeBillJob_Patch.StartOrResumeBillJob
WorkGiver_DoBill.TryFindBestBillIngredients: post: CommonSense.WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Transpiler, CommonSense.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.AddSort
WorkGiver_DoBill.TryFindBestIngredientsHelper: TRANS: CommonSense.WorkGiver_DoBill_TryFindBestIngredientsHelper_CommonSensePatch.Transpiler
WorkGiver_DoBill.TryFindBestIngredientsInSet_NoMixHelper: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Transpiler
WorkGiver_FixBrokenDownBuilding.HasJobOnThing: TRANS: MedievalOverhaul.Patches.FixBrokenDownBuilding_HasJobOnThing.Transpiler
WorkGiver_FixBrokenDownBuilding.JobOnThing: TRANS: MedievalOverhaul.Patches.FixBrokenDownBuilding_JobOnThing.Transpiler
WorkGiver_GrowerSow.JobOnCell: post: SmartFarming.Patch_WorkGiver_GrowerSow_JobOnCell.Postfix TRANS: VanillaSocialInteractionsExpanded.WorkGiver_Patches.JobOnCellTranspiler, [0]SmartFarming.Patch_WorkGiver_GrowerSow.Transpiler
WorkGiver_Haul.ShouldSkip: PRE: PickUpAndHaul.HarmonyPatches.SkipCorpses_Prefix
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: MVCF.PatchSets.PatchSet_Hunting.HasHuntingWeapon
WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Patches.WorkGiver_HunterHunt_Patch+HasJobOnThing.Postfix
WorkGiver_PruneGauranlenTree.HasJobOnThing: post: AlphaMemes.AlphaMemes_WorkGiver_PruneGauranlenTree_HasJobOnThing_Patch.DisallowPruningEvent
WorkGiver_Repair.HasJobOnThing: TRANS: AchtungMod.WorkGiver_Repair_HasJobOnThing_Patch.Transpiler
WorkGiver_RescueDowned.HasJobOnThing: PRE: Hospitality.Patches.WorkGiver_RescueDowned_Patch+HasJobOnThing_Patch.Prefix
WorkGiver_RescueDowned.ShouldSkip: post: Hospitality.Patches.WorkGiver_RescueDowned_Patch+ShouldSkip_Patch.Postfix
WorkGiver_Researcher.ShouldSkip: PRE: TorannMagic.TorannMagicMod+WorkGiver_Researcher_Patch.Prefix
WorkGiver_Scanner.GetPriority: post: SmartFarming.Patch_WorkGiver_Scanner_GetPriority.Postfix
WorkGiver_Scanner.PotentialWorkThingsGlobal: post: RimFantasy.WorkGiver_Scanner_PotentialWorkThingsGlobal_Patch.Postfix
WorkGiver_Scanner.get_Prioritized: post: SmartFarming.Patch_WorkGiver_Scanner_Prioritized.Postfix
WorkGiver_TakeToPen.JobOnThing: PRE: GiddyUp.Harmony.Patch_TakeToPen.Prefix
WorkGiver_TakeToPen.PotentialWorkThingsGlobal: PRE: Hospitality.Patches.WorkGiver_TakeToPen_Patch+PotentialWorkThingsGlobal.Prefix
WorkGiver_Tame.JobOnThing: post: AlphaMemes.AlphaMemes_WorkGiver_Tame_JobOnThing_Patch.DisallowTamingEvent
WorkGiver_Tend.HasJobOnThing: post: TorannMagic.TorannMagicMod+WorkGiver_Tend_Patch.Postfix
WorkGiver_Train.JobOnThing: PRE: GiddyUp.Harmony.WorkGiver_Train_JobOnThing.Prefix post: AlphaMemes.AlphaMemes_WorkGiver_Train_JobOnThing_Patch.DisallowTamingEvent
WorkGiver_VisitSickPawn.JobOnThing: PRE: CommonSense.WorkGiver_VisitSickPawn_JobOnThing_CommonSensePatch.Prefix
WorkGiver_Warden.ShouldTakeCareOfPrisoner: post: VanillaMemesExpanded.PreceptPatches.ShouldTakeCareOfPrisoner_Postfix
WorkGiver_Warden_Chat.JobOnThing: PRE: SpreadTheWord.HarmonyPatches.WorkGiver_Warden_Chat_JobOnThing.Prefix post: SpreadTheWord.HarmonyPatches.WorkGiver_Warden_Chat_JobOnThing.Postfix
WorkGiver_Warden_Convert.HasJobOnThing: PRE: SpreadTheWord.HarmonyPatches.WorkGiver_Warden_Convert.Prefix post: SpreadTheWord.HarmonyPatches.WorkGiver_Warden_Convert.Postfix
WorkGiver_Warden_Convert.JobOnThing: PRE: SpreadTheWord.HarmonyPatches.WorkGiver_Warden_Convert.Prefix post: SpreadTheWord.HarmonyPatches.WorkGiver_Warden_Convert.Postfix
WorkGiver_Warden_EmancipateSlave.JobOnThing: PRE: TorannMagic.TorannMagicMod+Undead_DoNotGiveEmancipateJob_Patch.Prefix
WorkshopItems.Notify_Subscribed: post: Brrainz.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
World.CoastDirectionAt: TRANS: [100]MapPreview.Patches.Patch_RimWorld_World.CoastDirectionAt_Transpiler
World.ConstructComponents: post: GeologicalLandforms.Patches.Patch_RimWorld_World.ConstructComponents
World.ExposeData: PRE: [700]AchtungMod.World_ExposeData_Patch.Prefix
World.FinalizeInit: PRE: SmartFarming.Patch_LoadGame.Prefix, AchtungMod.World_FinalizeInit_Patch.Prefix, GeologicalLandforms.Patches.Patch_RimWorld_World.FinalizeInit post: PeteTimesSix.SimpleSidearms.Intercepts.Patch_World_FinalizeInit.Postfix, ToggleableReadouts.ResetCache.Postfix
World.LakeDirectionAt: TRANS: [100]MapPreview.Patches.Patch_RimWorld_World.LakeDirectionAt_Transpiler
World.NaturalRockTypesIn: PRE: [0]GeologicalLandforms.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Prefix post: [800]GeologicalLandforms.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Postfix TRANS: [100]MapPreview.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Transpiler
WorldDrawLayer_Hills.Regenerate: PRE: BiomesKitPatches.Patch_WorldDrawLayer_Hills_Regenerate.Prefix
WorldDrawLayer_Landmarks.DrawStandard: PRE: GeologicalLandforms.Patches.Patch_RimWorld_WorldDrawLayer_Landmarks.DrawStandard_Prefix
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: [600]FactionControl.Patch_WorldFactionsUIUtility_DoWindowContents.Transpiler, VEF.Planet.VanillaExpandedFramework_WorldFactionsUIUtility_CanAddFaction_Patch.Transpiler
WorldFactionsUIUtility.DoRow: post: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoRow_Patch.Postfix
WorldFactionsUIUtility.DoWindowContents: TRANS: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoWindowContents_Patch.Transpiler
WorldGenStep_Roads.<>c__DisplayClass12_0.<GenerateRoadEndpoints>b__0: post: VEF.Factions.VanillaExpandedFramework_GenerateRoadEndpoints_Patch.Postfix
WorldGenStep_Terrain.GenerateFresh: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldGenStep_Terrain.GenerateFresh_Postfix
WorldGenStep_Terrain.SetupHillinessNoise: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldGenStep_Terrain.SetupHillinessNoise_Postfix
WorldGenerator.GenerateFromScribe: PRE: [800]FactionControl.WorldGenerator_GenerateFromScribe.Prefix post: [800]FactionControl.WorldGenerator_GenerateFromScribe.Postfix
WorldGenerator.GenerateWithoutWorldData: PRE: [800]FactionControl.WorldGenerator_GenerateWithoutWorldData.Prefix post: [800]FactionControl.WorldGenerator_GenerateWithoutWorldData.Postfix
WorldGenerator.GenerateWorld: PRE: [800]FactionControl.WorldGenerator_Generate.Prefix post: [800]FactionControl.WorldGenerator_Generate.Postfix
WorldGizmoUtility.TryGetCaravanGizmo: TRANS: Vehicles.Patch_FormCaravanDialog.TryGetCaravanForVehicles
WorldGrid.GetNeighborId: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.GetNeighborId_Transpiler
WorldGrid.GetRoadMovementDifficultyMultiplier: post: RoadsOfTheRim.HarmonyPatches.WorldGrid_GetRoadMovementDifficultyMultiplier.Postfix
WorldGrid.GetTileNeighbor: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.GetTileNeighbor_Transpiler
WorldGrid.IsNeighbor: TRANS: [100]MapPreview.Patches.Patch_RimWorld_WorldGrid.IsNeighbor_Transpiler
WorldInterface.WorldInterfaceUpdate: TRANS: [200]MapPreview.Patches.Patch_RimWorld_WorldInterface.WorldInterfaceUpdate_Transpiler
WorldLandmarks.get_Item: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldLandmarks.GetItem_Postfix
WorldObjectComp_Caravan.CaravanCurrentState: post: Vehicles.Compatibility.Compatibility_RoadsOfTheRim.CaravanStateVehiclePather
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix post: FactionControl.WorldObjectsHolder_Add.Postfix, GeologicalLandforms.Patches.Patch_RimWorld_WorldObjectsHolder.Add_Postfix
WorldObjectsHolder.AddToCache: post: Vehicles.Patch_WorldHandling.AddVehicleObjectToCache
WorldObjectsHolder.Recache: PRE: Vehicles.Patch_WorldHandling.RecacheVehicleObjectCache
WorldObjectsHolder.Remove: post: FactionControl.WorldObjectHolder_Remove.Postfix, GeologicalLandforms.Patches.Patch_RimWorld_WorldObjectsHolder.Remove_Postfix
WorldObjectsHolder.RemoveFromCache: post: Vehicles.Patch_WorldHandling.RemoveVehicleObjectToCache
WorldPathGrid.CalculatedMovementDifficultyAt: PRE: [800]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.CalculatedMovementDifficultyAt_Prefix post: RoadsOfTheRim.HarmonyPatches.WorldPathGrid_CalculatedMovementDifficultyAt.Postfix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.CalculatedMovementDifficultyAt_Transpiler
WorldPathGrid.HillinessMovementDifficultyOffset: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.HillinessMovementDifficultyOffset
WorldPawns.GetSituation: post: Vehicles.Patch_WorldHandling.SituationBoardedVehicle
WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
WorldRoutePlanner.DoRoutePlannerButton: post: Vehicles.Patch_WorldPathing.VehicleRoutePlannerButton
WorldSelector.AutoOrderToTileNow: PRE: Vehicles.Patch_WorldPathing.AutoOrderVehicleCaravanPathing
WorldTargeter.ProcessInputEvents: post: Vehicles.Patch_WorldHandling.WorldTargeterProcessInputEvents
WorldTargeter.StopTargeting: PRE: RoadsOfTheRim.HarmonyPatches.WorldTargeter_StopTargeting.Prefix
WorldTargeter.TargeterOnGUI: post: Vehicles.Patch_WorldHandling.WorldTargeterOnGUI
WorldTargeter.TargeterUpdate: post: Vehicles.Patch_WorldHandling.WorldTargeterUpdate
XmlToObjectUtils.DoFieldSearch: PRE: SmashTools.Patching.Patch_XmlParsing.PreProcessAttributes post: SmashTools.Patching.Patch_XmlParsing.ReadCustomAttributes
Zone.CheckContiguous: PRE: SmartFarming.Patch_CheckContiguous.Prefix
Zone.Deregister: PRE: SmartFarming.Patch_Deregister.Prefix
Zone.PostRegister: post: SmartFarming.Patch_PostRegister.Postfix
Zone.RemoveCell: post: SmartFarming.Patch_RemoveCell.Postfix
Zone_Growing.AddCell: post: SmartFarming.Patch_AddCell.Postfix
Zone_Growing.GetGizmos: post: SmartFarming.Patch_GetGizmos.Postfix
Zone_Growing.GetInspectString: post: SmartFarming.Patch_GetInspectString.Postfix
Zone_Growing.SetPlantDefToGrow: post: SmartFarming.Patch_SetPlantDefToGrow.Postfix
Zone_Stockpile.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToStockpileZones.Postfix
_WorkGiver_ConstructFinishFrames.Postfix: PRE: VEF.Pawns.VanillaExpandedFramework_QualityBuilder_WorkGiver_ConstructFinishFrames_Patch.Prefix
Harmony versions present: 2.4.1.0: net.pardeike.rimworld.lib.harmony, SmashPhil.VehicleFramework, net.pardeike.rimworld.mods.achtung, OskarPotocki.VEF, Torann.ARimworldOfMagic, com.github.15adhami.xmlextensions, rimworld.torann.tmagic, Ogam.Rimedieval, Uuugggg.rimworld.Replace_Stuff.main, QF_Patch, OskarPotocki.VanillaSocialInteractionsExpanded, co.uk.epicguru.meleeanimation, mjcg.AutoAbility, zal.wmbp, LayeredDestruction.patch, crazedmonkey231.spread.the.word, Mlie.UseThisInstead, brrainz.lib.dynamicworktypes, rimworld.rimquest, GT.HealthDisplayPatch, Mlie.RimQuest.HospitalityPatch, mehni.rimworld.MFI.main; 2.4.0.0: Bubbles, llunak.MorePrecepts, rimworld.mrhydralisk.VOEAdditionalOutposts.RoadsOfTheRimPatch, rimworld.mrhydralisk.VOEPowerGrid.Outpost.TakeItems; 2.3.7.0: Rimworld.Alite.WanderingPreference; 2.3.6.0: OskarPotocki.VFEMedieval, medievalOverhaul, Dubwise.DubsMintMenus, Telardo.RomanceOnTheRim, com.yayo.yayoAni, OskarPotocki.VanillaPsycastsExpanded, adaptive.storage.framework, ReplaceLibMod, Kikohi.Jewelry, ModSettingsFrameworkMod, UnlimitedHugs.HugsLib, GiddyUp, com.rimworld.mod.dd, SimpleWarrants.Mod, Sierra.RimFantasy, TKS_Ragdoll, Mlie.ShowMeYourHands, mehni.rimworld.pickupandhaul.main, vanillaexpanded.achievements, MemeGoddess.SearchAndDestroy, legodude17.mvcf, UnlimitedHugs.AllowTool, VPEPuppeteerMod, jecstools.jecrell.comps.oversized, jecstools.jecrell.comps.deflector, Telardo.DragSelect, jecstools.jecrell.abilityuser, Loconeko.Rimworld.RoadsOfTheRim, net.avilmask.rimworld.mod.CommonSense, com.vanillamemesexpanded, BattleQuests.HarmonyInit, fuu.bloodanimations, TPRitualAttachableOutcomes.HarmonyPatches, com.rimworld.mod.factioncontrol, Merthsoft.DesignatorShapes, Zezz.PreceptsAndMemes, de.hatti.rimworld.mod.qualitybuilder, jpt.speakup, VIESAS.Mod, krelinos.SocialEXPFromTrade, Rimworld.Alite.BSA, vanillaexpanded.outposts, Rimworld.Alite.Bestiary, rimworld.Smuffle.HarvestOrgansPostMortem, ShowToolsMod, Syrchalis.Rimworld.UniversalFermenter, Mlie.ShowModUpdates, vanillaexpanded.achievements_preloaded, brrainz.mod.features, fluffy.blueprints, rimworld.agentblac.makepawnsprisoners, com.deeprim.rimworld.mod, lke.applypressure, net.marvinkosh.rimworld.mod.combatreadinesscheck, RemoveCleanMoteMod, RecreationForIdleMod, dimonsever000.psyobelisk, Doug.NoJobAuthors, fed1s.rimworld.PawnTargetFix, Telardo.RotRInteractionBubbleCompat, Rimworld.Alite.IllogicalPredators, VPEHemosageMod, net.marvinkosh.rimworld.mod.ughyougotme, VIEAT.Mod, rimworld.mrhydralisk.VOEPrisonerPatch, Kikohi.VanillaEventExpanded, net.avilmask.rimworld.mod.CommonSense.RPGInventory, com.VFEFishing, Telardo.DragSelectTradeUIRevisedCompat, Harmony_FishTraps_Vfe, Sinnamon.RitualReward, VanillaPersonaWeaponsExpanded.Mod, balistafreak.StopDropAndRoll, Mlie.StuffMassMatters, com.ogliss.rimworld.mod.quarry, rimworld.murmur.pnv, com.smartspeed, TradingControl.Tad.RW.Core; 2.3.5.0: medievalOverhaul.compat; 2.3.3.0: GeologicalLandforms.Main, MapPreviewMod.Main, MOR.NewsOnce, bs.defnamelink, bp.show.buildable.material.count, bs.postinheritanceoperation, bs.savegamecompatibilityoperation, MapPreview.GenLow, rimworld.hobtook.tradeui, Orion.Hospitality, com.crows.dragonbond, HandToHand.Mod, owlchemist.smartfarming, Harmony_FishTraps, MapPreview.Main, MapPreviewMod.Active, LunarFramework.Main, LunarFramework.Compat.HugsLib, rimworld.toastyman.extraritualseats_patch2, rimworld.toastyman.extraritualseats, Owlchemist.ToggleableReadouts, denev.SmartTurretCovering, redaquasurfer.spirits, Rimworld.Alite.EmergingAnimals, EdB.PrepareCarefully, cedaro.material.submenu, MapPreview.Compat.FishTraps, MapPreview.Compat.VEE, MapPreview.Compat.VEF, GeologicalLandforms.Compat.RoadsOfTheRim, GeologicalLandformsMod.Main, MapPreviewMod.Compat.GeologicalLandformsMod; 2.3.2.0: brrainz-crosspromotion, Kikohi.PipeSystem, Kikohi.KCSG; 2.3.1.1: com.alphamemes, FortificationMedieval; 2.2.2.0: OneWithDeath.HarmonyPatches, PeteTimesSix.SimpleSidearms, SaddleUp2_GUC_Addon, kathanon.FloatSubMenu, RimTraits.Mod; 2.2.1.0: Vesper.NotMyFault.patch; 2.1.1.0: FriendRivalPatch; 2.1.0.0: com.shadowrabbit.raidextension, com.otters.rimworld.mod.Tents; 2.0.2.0: com.github.automatic1111.traderships
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
Initialize engine version: 2022.3.35f1 (011206c7a712)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.176 seconds
- Finished resetting the current domain, in 0.001 seconds
[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers.
Command line arguments: -disable-compute-shaders
RimWorld 1.6.4630 rev467
--- Main thread ---
159.372ms StaticConstructorOnStartupUtility.CallAll()
Hotspot analysis
----------------------------------------
1x StaticConstructorOnStartupUtility.CallAll() -> 159.372 ms (total (w/children): 159.372 ms)
Tried loading mod with the same packageId multiple times: DankPyon.Medieval.Overhaul.House.Roxmont. Ignoring the duplicates.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3254890432
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3526042587
Rebuilding mods list
Adding official mods from content folder:
Adding Ludeon.RimWorld.Anomaly([Rimworld_dir]\Data\Anomaly)
Adding Ludeon.RimWorld.Biotech([Rimworld_dir]\Data\Biotech)
Adding Ludeon.RimWorld([Rimworld_dir]\Data\Core)
Adding Ludeon.RimWorld.Ideology([Rimworld_dir]\Data\Ideology)
Adding Ludeon.RimWorld.Royalty([Rimworld_dir]\Data\Royalty)
Adding mods from mods folder:
Adding 6224Y.OneWithDeath([Rimworld_dir]\Mods\Onewithdeath)
Adding mods from Steam:
Adding Fodo.MedievalOverhaulImmersiveStorage(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3580586626)
Adding TSA.MeleeFitness(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3569837541)
Adding Leo.CleanResearchSort(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3566639513)
Adding mjcg.AutoAbility(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3578731212)
Adding MemeGoddess.RunAndGun(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3562365100)
Adding Mlie.DeepRim(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2164179860)
Adding VanillaExpanded.VPsycastsE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2842502659)
Adding SirVan.MiscTrainingRetexture(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2848956469)
Adding sirvan.MWRetextured(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2922441211)
Adding VanillaExpanded.VPE.Hemosage(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2990596478)
Adding Van.DACrypts(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2963826335)
Adding Van.DATools(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3028566550)
Adding sirvan.quarryretexture(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3145950235)
Adding sirvan.deeprimretexture(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3320967700)
Adding sirvan.hemogentexture(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3453224032)
Adding Van.Beasts(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3472275628)
Adding sirvan.organretexture(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3541295970)
Adding DankPyon.Medieval.Overhaul.House.Roxmont(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3526042587)
Adding JoeDaly.MedMeds.MO(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2883228057)
Adding Crows.MedievalTransport(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3560507606)
Adding Mlie.StuffMassMatters(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2787438435)
Adding seromas.LayeredDestruction.Patches(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3559751556)
Adding Shashlichnik.DeepAndDeeper(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3509420021)
Adding Phant0m5.MODeepVeinMines(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2942453140)
Adding GT.Sam.HealthDisplay(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3522897532)
Adding thereallemon.factioncontrol(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2882785581)
Adding onyxae.dragonsdescent(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2026992161)
Adding Crows.DragonBond(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3346930834)
Adding BotchJob.divineorder(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3017163907)
Adding BotchJob.PossessedWeapons(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2982391372)
Adding Shashlichnik.srtsexpanded(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2938738526)
Adding Memegoddess.ReplaceStuff(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3526354009)
Adding brrainz.harmony(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2009463077)
Adding hatti.qualitybuilder(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3512466087)
Adding jikulopo.prepatcher(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3563469557)
Adding Mlie.PawnNameVariety(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3548290568)
Adding GSP.MetalsTrader1.6(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3542353210)
Adding Satpyn.MedievalExtras(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3582426486)
Adding LWM.DeepStorage(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3532608331)
Adding Orion.Hospitality(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3509486825)
Adding Owlchemist.CherryPicker(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3521312241)
Adding Orion.CashRegister(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3509487668)
Adding Defi.Blueprints.fork(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3525001145)
Adding telardo.MultiFloors(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3384660931)
Adding Adaptive.PrimitiveStorage(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3400037215)
Adding DimonSever000.AnimaObelisk.Specific(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2614248835)
Adding Waffle.FantasyPatches(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3413747772)
Adding Gideon.CastleWalls(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3256542892)
Adding GAYUKI.MedievalOverhaulAirVehicles(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3302419308)
Adding Harkon.BiotechAddOn.MedievalDeathrestCoffin(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2881104575)
Adding al9000.sengoku(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3494429497)
Adding Error277.Primitive.Turret(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2569432615)
Adding Mlie.MeleePsycasts(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3376663261)
Adding M3.Continued.JangoDsoul.CastleWalls(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3512883628)
Adding Owlchemist.GiddyUp(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3246108162)
Adding Seti.Medieval.Implants(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3397035499)
Adding Ogam.Rimedieval(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2516523040)
Adding Woolyung.DoTheRitualsYourselves(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3511385838)
Adding zal.jecsliterwom(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3312959701)
Adding Kure.AROM(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2236103336)
Adding Torann.ARimworldOfMagic(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1201382956)
Adding Accurex.WMBP.AddOn.MO(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2823615794)
Adding Liuyu.Adaptive.MO(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3259456257)
Adding Neronix17.Outland.RedburnPact(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2839780900)
Adding Neronix17.Outland.EastbornEmpire(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2755502128)
Adding Neronix17.Outland.Genetics(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2910172297)
Adding Sabrael.FRBEGnolls(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3241073642)
Adding LimeTreeSnake.Furnishing(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2567438519)
Adding Finch.Blood(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3292190756)
Adding thelastbulletbender.saddleup2(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2927035685)
Adding Spuffy.AnimaReplant(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3503586725)
Adding Ogliss.TheWhiteCrayon.Quarry(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2007576583)
Adding al9000.tastysteppe(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3472989392)
Adding al9000.shiningarmor(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3482266407)
Adding al9000.tastycore(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3469863391)
Adding ferny.ReplaceLib(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3417393194)
Adding HaiLuan.CustomQuestFramework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2978572782)
Adding cgf1.gunsgalorecore(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2949320350)
Adding BotchJob.ancientarmory(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2972831749)
Adding syrchalis.processor.framework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3210544395)
Adding DankPyon.Medieval.Overhaul(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3219596926)
Adding neronix17.toolbox(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1660622094)
Adding Joedox.dankpyon.medieval.overhaul.Fr(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2910578740)
Adding Neronix17.Outland.Terrain(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2850840457)
Adding zal.wandsandspells(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2694379637)
Adding Neronix17.Outland.Core(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2755501685)
Adding Joedox.van.beasts.Fr(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3474264610)
Adding det.epochsincense(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3072579620)
Adding det.epochspottery(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3092351095)
Adding Neronix17.Outland.VathunNobles(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3024247203)
Adding Sierra.RT.GeneralTraits(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2206957172)
Adding BotchJob.ancientarmoryforancients(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3039014779)
Adding det.epochspyrinth(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3336544632)
Adding Sierra.RF.HouseDoyle(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2903293603)
Adding Serek.FantasyQuestRewardsRetextured(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3444852216)
Adding trukulo.xenofaction.fantasy(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3219379049)
Adding det.epochstallow(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3502180016)
Adding Gerrymon.MCO(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3483685923)
Adding JoeDaly.Neutro.Medieval(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2826944163)
Adding JoeDaly.HoodedHelms(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2872166785)
Adding wiggler310.medieval(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3469324714)
Adding Arquebus.MedievalPersonaWeapons(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2869057049)
Adding BotchJob.medievalfantasyrareresources(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2942661554)
Adding Addie.HouseVanIlla(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3327601396)
Adding Domi.MoreMedievalHelms(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2776681900)
Adding cgf1.meleegalore.medieval.i(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3260748445)
Adding madman.toolsofthetrade(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1851407975)
Adding BotchJob.medievalfantasythemedrelicquests(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3035624471)
Adding Accurex.MedievalOverhaul.Stuff(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2898440531)
Adding AssassinsBro.MedievalBackstoriesNoHAR(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3128454510)
Adding Sierra.RF.MedievalOverhaul(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2836791007)
Adding Rince.gaulishgojuice(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2969927060)
Adding BotchJob.medievalfantasyquestrewards(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2955864975)
Adding Sierra.RT.MedievalTalents(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1916352291)
Adding Salvador143.MThings.Medical(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3470308998)
Adding GrassTypeFire.Medieval.BackstoriesPatch(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3170653412)
Adding Bonible.MedievalMeleeSounds(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2962064646)
Adding zenlor.MOTweaks(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2730497766)
Adding Serek.MiscTrainingMedievalRetexture(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3271602770)
Adding Aoba.Fortress.Medieval.Material(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2501487160)
Adding kongkim.MedievalWalls(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2883913520)
Adding joeownage.automatic.traderships(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3448488157)
Adding NunahurAlShamikh.MedP(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2101545242)
Adding VR.MOPatches(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3015529451)
Adding NunahurAlShamikh.MedMed(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2109206579)
Adding Accurex.MedievalEmpireOverhaul(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2646321064)
Adding al9000.highmedieval(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3480089301)
Adding joeownage.overlap.remover(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3455187565)
Adding EEG.MOxASF(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3425601715)
Adding Aoba.Fortress.Medieval(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2501486827)
Adding OskarPotocki.VFE.Medieval2(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3444347874)
Adding Seti.Medieval.Hunts(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3394688448)
Adding Salvador143.MThings.Geysers(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3464984971)
Adding MrHydralisk.VOEPowerGrid(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2915686437)
Adding MrHydralisk.VOEDeliveryLogistics(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3006726393)
Adding MrHydralisk.VOEPrisonerPatch(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3002936071)
Adding Joedox.vanillaexpanded.outposts.Fr(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2689235976)
Adding MrHydralisk.VOEAdditionalOutposts(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2873841790)
Adding MrHydralisk.VaultHunters(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3229465414)
Adding iforgotmysocks.CaravanAdventures(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2558957509)
Adding zal.immigrants(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3357184231)
Adding Ekinox0310.AutomatedWorkAssignment(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3453406362)
Adding DwS.FunctionalAmmunition.Library(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3460442482)
Adding VanillaExpanded.VPE.Puppeteer(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3033779606)
Adding PolandBall.DeadManSwitch.MCMPAC(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3461990389)
Adding ChaoticEnrico.ResearchPapers(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3492739424)
Adding Moe.Gestatablemechs(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3494703684)
Adding Pribovich.MemorialStele(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3497828669)
Adding Collapse.DunesOfRim.Atreides(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3498219715)
Adding Joedox.vanillaexpanded.vplantsemushrooms.Fr(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3006906891)
Adding VanillaExpanded.VPlantsEMushrooms(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3006389281)
Adding redaquasurfer.spirits(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3472437470)
Adding Collapse.DunesOfRim.Harkonnen(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3441453108)
Adding sakura.Exosuit.Ronin(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3489142292)
Adding Aoba.Tent(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2407128339)
Adding Aoba.Fortress.Industrial(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2561619583)
Adding Aoba.WarCasket(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2733135485)
Adding Aoba.GeryKnights.Dreadnought(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2744972802)
Adding Aoba.CargoContainer(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2725808118)
Adding Aoba.Fortress.Industrial.Citadel(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2887532326)
Adding Aoba.CargoContainer.Waste(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2888532939)
Adding Aoba.Fortress.Industrial.Concrete(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2888037450)
Adding Aoba.Motorization.Engine(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3009527756)
Adding Aoba.Fortress.Frontier(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3093455596)
Adding Aoba.DeadManSwitch.Core(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3121742525)
Adding XMB.AncientUrbanrUins.MO(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3316062206)
Adding Aoba.DeadManSwitch.Motorized(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3288321439)
Adding Aoba.Exosuit.Framework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3352894993)
Adding Aoba.Exosuit.AMP(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3352895704)
Adding Aoba.DeadManSwitch.MobileDragoon(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3377130226)
Adding Aoba.DeadManSwitch.Synthetic(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3374615241)
Adding Aoba.DeadManSwitch.AncientCorps(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3469398006)
Adding brrainz.simonsays(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3044924185)
Adding zal.advanceddeepdrill(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2902498192)
Adding Chaiop.SCV(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3354842892)
Adding tgbm.vve.secondary.weapons(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3459650108)
Adding ReGrowth.BOTR.Core(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2260097569)
Adding ReGrowth.BOTR.AspenForest(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2545774148)
Adding avius.prisonlabor(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1899474310)
Adding avius.locks(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1157085076)
Adding zal.largeprisoncamp(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3337101128)
Adding AgentBlac.MakePawnsPrisoners(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3358620558)
Adding nawjak.pawnsondisplay(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3446605621)
Adding bambaryla.bor(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3253594129)
Adding Owlchemist.ToggleableReadouts(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3261317086)
Adding Mlie.LargeFactionBases(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3257781909)
Adding BattyVanthe.ConcertsForAll(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3408965272)
Adding Ghastly.RoboticServitude(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3354770139)
Adding Andromeda.NiceHands(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3302328100)
Adding BP.ShowBuildableMaterialCount(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3245101540)
Adding kikohi.ColoredDeepResources(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3203269467)
Adding Mlie.ShowModUpdates(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3218690663)
Adding Owlchemist.SmartFarming(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3220129183)
Adding Orpheusly.PawnStorages(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3119559485)
Adding Shinzy.Antiqua(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2231341466)
Adding VanillaExpanded.VanillaTradingExpanded(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2785616901)
Adding automatic.traderships(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2046222331)
Adding TradingControl.Tad.Rimworld.Core(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2007107588)
Adding Supes.MapWideOrbitalTradeBeacon(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1839069104)
Adding cedaro.PsychicImplant(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3042844700)
Adding Chairheir.VPERunesmith(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3339063087)
Adding FrozenSnowFox.BetterCampLoot(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3172074919)
Adding warlocksforge.fishtraps(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2594468074)
Adding llunak.MorePrecepts(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2559533848)
Adding Samael.LivestockTraders(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2960610215)
Adding arakos.callatrader.acat(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2784149999)
Adding tac.genetrader(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2886375137)
Adding sjaak31367.ZoologicalOrbitalTraders(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1952216926)
Adding Teiwaz.GTGOT(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2961168731)
Adding coldcrow.betterorbitaltraders(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3009866854)
Adding Keshash.LayeredWallDestruction(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3024527775)
Adding Owlchemist.PerspectivePaths(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3280637253)
Adding zal.statueofanimal(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3407427159)
Adding zal.library(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3435271181)
Adding Samael.NPCMechsAndAnimals(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3407831843)
Adding VanillaExpanded.VCookESushi(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2158539170)
Adding CP.Uncle.Boris.Used.Furniture(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2563508405)
Adding Goat.Food.Texture.Variety.VESushi(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3376639566)
Adding Joedox.vanillaexpanded.ideo.sophianstyle.Fr(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3194868980)
Adding rimsenal.Sophian(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2655926624)
Adding imranfish.xmlextensions(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2574315206)
Adding LingLuo.PawnCuter(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3438175685)
Adding Xercaine.DoRecreationWhenIdle(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3368214339)
Adding JGH.Terrain(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3401998384)
Adding Owlchemist.FridgeUtilities(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3219883811)
Adding reel.expanded.storage(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3237638097)
Adding RadZerp.naturalPaths(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2008833499)
Adding HaiLuan.IWBB(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3400259397)
Adding BDew.LongDistance(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2028511550)
Adding Mlie.SpreadTheWord(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3287847068)
Adding zal.jointbattles(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3318794297)
Adding Side1iner.FriendRivalPatch(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3228780918)
Adding Mlie.PawnsPaintRestored(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2449797994)
Adding MOs.Victoriandecorations(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2937276828)
Adding zal.tribaljewelry(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2958391802)
Adding BiomesTeam.BiomesFossils(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3100958580)
Adding Nightmare.Core(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3047049650)
Adding Nightmare.Museums(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3204176859)
Adding ellit.Archeology(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3132100846)
Adding Yorbil.missingfabricationrecipes(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2949467164)
Adding sol.vfearchaddon(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2610051049)
Adding telardo.RomanceOnTheRim(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2654432921)
Adding Romyashi.Scrolls(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3075712319)
Adding Mlie.SmarterDeconstructionAndMining(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3261302741)
Adding lke.ApplyPressure(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3293665943)
Adding erin.decorations(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2463358089)
Adding Erin.JapaneseFurniture(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2354938860)
Adding Shenanigans.TechTattoos(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2789726696)
Adding Mlie.CombatReadinessCheck(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2314304057)
Adding ChaoticBloom.PropagandaAndManifestos(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3241842758)
Adding Mlie.RimWriter(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2251045831)
Adding SwiftSpectral.BooksPlus(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3260168369)
Adding Fuu.BloodAnimations(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3228047321)
Adding tk421storm.Ragdoll(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3179116177)
Adding FrozenSnowFox.SimpleEducation(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3235678612)
Adding sjaak31367.CraftableCores(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1985991383)
Adding grimworld.scatteredsons(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3390925031)
Adding Grimworld.AspectusImperialis(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3352097566)
Adding grimworld.talonOfTheEmperor(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3320940377)
Adding Grimworld.AstraMilitarum(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3015391450)
Adding Grimworld.Framework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3119805903)
Adding Grimworld.Core(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3018671708)
Adding HappyPurging.AgeofDarkness(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3119816857)
Adding RI.RimImmortals.Hairstyle(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3265157569)
Adding RI.RimImmortal.Faction(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3414794353)
Adding RI.RimImmortal.Forge(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3308873789)
Adding RI.RimImmortal.Living(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3326145525)
Adding kikohi.jewelry(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3203280763)
Adding Ghastly.VisualCybernetics(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3262173908)
Adding nilchei.dynamicdiplomacycontinued(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3220299022)
Adding Goat.Food.Texture.Variety.Replacement(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3366513037)
Adding MemeGoddess.SearchAndDestroy(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3232242247)
Adding katsukiri.hvendingmachineadaptivepatch(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3319084133)
Adding sbz.NeatStorage(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3416243474)
Adding zal.wmbp(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3266720501)
Adding Xercaine.WallHeater(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3286518227)
Adding com.yayo.yayoAni.continued(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2877292196)
Adding balistafreak.StopDropAndRoll(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2362707956)
Adding RI.RimImmortal.Core(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3296476341)
Adding nz.RimImmortal.bizarre(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3325655760)
Adding pb3n.SimpleWarrants(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2676828755)
Adding Mlie.CaptureThem(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3255137581)
Adding Garwel.DestroyItem(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2423311270)
Adding VanillaExpanded.VCookEStews(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2134312965)
Adding adaptive.storage.framework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3033901359)
Adding zal.animalcages(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3416360282)
Adding rutranickers.HtHreBalanced(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3347444003)
Adding SR.ModRimworld.FactionalWarContinued(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3423264477)
Adding bblkepling.childrensbooks(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3369457251)
Adding zal.bloodandstains(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3362192123)
Adding Goat.Food.Texture.Variety.VEStew(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3374301619)
Adding Sam.VVEUE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3392370730)
Adding SR.ModRimworld.RaidExtension(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3340459422)
Adding Goat.Food.Texture.Variety.VECooking(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3388883044)
Adding Goat.Food.Texture.Variety.Core(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3354455179)
Adding sarg.alphabooks(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3403180654)
Adding gy.urav(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3346656077)
Adding Goat.Food.Texture.Variety(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3354456321)
Adding Krelinos.SocialEXPFromTrade(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3400608063)
Adding Spacemoth.YouDriveISleep(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3324430833)
Adding rabiosus.vfautoparking(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3365473553)
Adding ilyvion.laboratory(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3296362231)
Adding ilyvion.colonymanagerredux(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3310027356)
Adding EdB.PrepareCarefully(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\735106432)
Adding Mlie.PreceptsAndMemes(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2894625496)
Adding Mlie.PreceptsAndMemesRitualsModule(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2894628849)
Adding thesepeople.samplerituals(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2579343852)
Adding toastyman.moreritualseats(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3411913071)
Adding thesepeople.RitualAttachableOutcomes(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2561617361)
Adding Sinnamon.MoreRitualRewards(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2582489076)
Adding brrainz.rimgpt(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2960127000)
Adding kathanon.FloatSubMenu(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2864015430)
Adding WSP.GroupedBuildings(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3343888138)
Adding Trickity.Samurai.Faction(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2559958496)
Adding Trickity.Samurai.Faction.Styles(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2565159162)
Adding OELS.VehicleMapFramework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3426502333)
Adding MO.TechnicalMapVehicles(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3438366909)
Adding Orbital.Books(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3222285768)
Adding captaingeorge.TradersHaveMoney(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2898006725)
Adding Veltaris.Mechcrate(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3172198798)
Adding ReBuild.COTR.DoorsAndCorners(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3262718980)
Adding CarnySenpai.EnableOversizedWeapons(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2543371889)
Adding K4G.Dynasty(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2950693480)
Adding K4G.Core(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2950690769)
Adding K4G.Legion(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2950693252)
Adding K4G.Guild(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2950693657)
Adding K4G.Sultanate(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2971130976)
Adding K4G.PawnKindExtension(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3101448554)
Adding K4G.Government(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3341428410)
Adding K4G.Revolution(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3341523647)
Adding K4G.Fellowship(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3341523787)
Adding K4G.FellowshipMedieval(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3343163142)
Adding K4G.Vagrants(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3341523882)
Adding VanillaExpanded.VFECore(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1718190143)
Adding Adamas.Storefront(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2952321484)
Adding CP.Uncle.Boris.Brainwash.Chair(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2885223720)
Adding AOBA.RimThunder.MobileInfantry(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2955981244)
Adding RH2.Randy.Burger.Fast.Food(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2437337542)
Adding RH2.HandToHand(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2556532381)
Adding CP.RimmuNation.2.Security(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2563504596)
Adding CP.RimmuNation.2.Clothing(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2563506048)
Adding CP.RimmuNation.2.Weapons(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2563507593)
Adding RH2.Faction.Task.Force.141(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2694371667)
Adding RH2.Faction.Rangers(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2694372968)
Adding RH2.Faction.Bounty.Hunters(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2889605556)
Adding RH2.Faction.Utilitarian(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2942350062)
Adding RH2.Metal.Gear.Solid(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3058257385)
Adding RH2.Faction.Militaires.Sans.Frontieres(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3207066520)
Adding RH2.Faction.Gruppa.Krovi(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3221155630)
Adding Mlie.PrisonerArena(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2022581505)
Adding Taranchuk.ModErrorChecker(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2877266511)
Adding balistafreak.StandaloneHotSpring(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2205980094)
Adding Sl4vP0weR.WeAreUnited(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3030804445)
Adding khamenman.armorracks(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1875828205)
Adding Mlie.UseThisInstead(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3396308787)
Adding Mlie.RimQuest(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2263331727)
Adding hobtook.tradeui(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2683622537)
Adding Vesper.EGIHologramsandProjectors(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2979598490)
Adding OskarPotocki.VanillaFactionsExpanded.Core(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2023507013)
Adding Adamas.HospitalityCasino(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2939292644)
Adding Adamas.VendingMachines(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3014885065)
Adding Bichang.MoreSculpture(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1612316880)
Adding Torann.RimWar(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2222935097)
Adding automatic.gunplay(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2034896549)
Adding Mlie.RoadsOfTheRim(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2280318231)
Adding Sarg.AlphaMemes(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2661356814)
Adding Dubwise.DubsPerformanceAnalyzer.steam(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2038874626)
Adding fed1sPlay.PawnTargetFix(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2014789938)
Adding Cabbage.RimCities(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1775170117)
Adding denev.SmartTurretCovering(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2636621800)
Adding Mlie.ShowMeYourHands(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2475965842)
Adding Merthsoft.DesignatorShapes(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1235181370)
Adding bodlosh.WeaponStats(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\974066449)
Adding co.uk.epicguru.whatsthatmod(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2258431182)
Adding IssacZhuang.MuzzleFlash(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2917732219)
Adding Mlie.MoreFactionInteraction(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2379076640)
Adding Vesper.NotMyFault(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2870045856)
Adding Doug.NoJobAuthors(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2009825774)
Adding rupal.rimpymodmanagerdatabase(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1847679158)
Adding Taranchuk.PerformanceOptimizer(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2664723367)
Adding brrainz.achtung(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730936602)
Adding co.uk.epicguru.meleeanimation(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2944488802)
Adding JPT.speakup(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2502518544)
Adding SmashPhil.VehicleFramework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3014915404)
Adding Smuffle.HarvestOrgansPostMortem(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1204502413)
Adding GT.Sam.TilledSoil(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\725747149)
Adding Albion.GoExplore(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1814100216)
Adding Dubwise.DubsPaintShop(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1579516669)
Adding sarg.smartspeed(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1504723424)
Adding erdelf.HumanoidAlienRaces(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\839005762)
Adding marvinkosh.ughyougotme(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1542424705)
Adding dracoix.doormat.r12a(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1505423207)
Adding Sandy.RPGStyleInventory.avilmask.Revamped(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2478833213)
Adding PeteTimesSix.SimpleSidearms(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\927155256)
Adding Haplo.Miscellaneous.Training(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\717575199)
Adding automatic.bionicicons(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1677616980)
Adding weilbyte.snapout(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1319782555)
Adding Dubwise.DubsMintMenus(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1446523594)
Adding m00nl1ght.MapPreview(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2800857642)
Adding Mehni.PickUpAndHaul(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1279012058)
Adding telardo.DragSelect(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2599942235)
Adding UnlimitedHugs.AllowTool(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\761421485)
Adding avilmask.CommonSense(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1561769193)
Adding m00nl1ght.GeologicalLandforms(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2773943594)
Adding Jaxe.RimHUD(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1508850027)
Adding dhultgren.smarterconstruction(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2202185773)
Adding Jaxe.Bubbles(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1516158345)
Adding UnlimitedHugs.HugsLib(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\818773962)
Adding VanillaExpanded.VFEMedical(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1718191613)
Adding VanillaExpanded.VWE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1814383360)
Adding VanillaExpanded.VAPPE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1814987817)
Adding VanillaExpanded.VARME(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1814988282)
Adding VanillaExpanded.VFEProduction(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1880253632)
Adding VanillaExpanded.VEE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1938420742)
Adding VanillaExpanded.VFEFarming(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1957158779)
Adding VanillaExpanded.VFEArt(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1968134023)
Adding VanillaExpanded.VTEXE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2016436324)
Adding VanillaExpanded.VFESpacer(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2028381079)
Adding OskarPotocki.VanillaFactionsExpanded.SettlersModule(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2052918119)
Adding VanillaExpanded.VFEPower(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2062943477)
Adding VanillaExpanded.VFEPropsandDecor(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2102143149)
Adding VanillaExpanded.VPlantsE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2134308522)
Adding VanillaExpanded.VBrewE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2186560858)
Adding VanillaExpanded.VBooksE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2193152410)
Adding vanillaexpanded.achievements(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2288125657)
Adding VanillaExpanded.VanillaTraitsExpanded(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2296404655)
Adding VanillaExpanded.VWEHW(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2329126791)
Adding VanillaExpanded.VWEC(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2375692535)
Adding VanillaExpanded.VWEMS(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2419690698)
Adding VanillaExpanded.VanillaSocialInteractionsExpanded(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2439736083)
Adding VanillaExpanded.VWEFT(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2454918139)
Adding VanillaExpanded.VWENL(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2454918354)
Adding VanillaExpanded.VWETB(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2454918552)
Adding VanillaExpanded.VCEFAddon(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2468543398)
Adding VanillaExpanded.VTEXVariations(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2493234474)
Adding VanillaExpanded.VAEAccessories(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2521176396)
Adding VanillaExpanded.Ideo.IconsandSymbols(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2552609458)
Adding VanillaExpanded.Ideo.RelicsAndArtifacts(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2564895018)
Adding VanillaExpanded.VIEHAR(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2567387768)
Adding VanillaExpanded.VIESAS(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2573138902)
Adding VanillaExpanded.VFEArchitect(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2608762624)
Adding VanillaExpanded.VMemesE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2636329500)
Adding VanillaExpanded.VPlantsEMore(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2748889667)
Adding vanillaexpanded.outposts(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2688941031)
Adding VanillaExpanded.VIEAT(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2666998627)
Adding OskarPotocki.VFE.Pirates(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2723801948)
Adding vanillaexpanded.backgrounds(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2775017012)
Adding OskarPotocki.VFE.Classical(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2787850474)
Adding VanillaExpanded.VChemfuelE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2792917473)
Adding VanillaExpanded.VPersonaWeaponsE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2826922787)
Adding VanillaExpanded.VanillaBackstoriesExpanded(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2861806869)
Adding vanillaracesexpanded.saurid(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2880990495)
Adding vanillaracesexpanded.hussar(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2893586390)
Adding vanillaracesexpanded.genie(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2901424072)
Adding vanillaracesexpanded.customicons(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2917311689)
Adding vanillaracesexpanded.phytokin(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2927323805)
Adding OskarPotocki.VFE.Empire(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2938820380)
Adding vanillaracesexpanded.sanguophage(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2963116383)
Adding vanillaracesexpanded.android(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2975771801)
Adding vanillaracesexpanded.waster(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2983471725)
Adding OskarPotocki.VanillaVehiclesExpanded(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3014906877)
Adding OskarPotocki.VFE.Deserters(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3025493377)
Adding vanillaracesexpanded.fungoid(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3042690053)
Adding OskarPotocki.VanillaVehiclesExpandedTier3(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3047892432)
Adding vanillaracesexpanded.archon(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3067715093)
Adding OskarPotocki.VFE.Tribals(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3079786283)
Adding vanillaracesexpanded.lycanthrope(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3114453100)
Adding vanillaracesexpanded.pigskin(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3164798809)
Adding VanillaExpanded.BaseGeneration(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3209927822)
Adding VanillaExpanded.Ideo.SophianStyle(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3194606539)
Adding VanillaStorytellersExpanded.WinstonWave(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3215569151)
Adding vanillaracesexpanded.insector(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3260509684)
Adding OskarPotocki.VFE.Insectoid2(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3309003431)
Adding OskarPotocki.VanillaVehiclesExpandedUpgrades(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3302208420)
Adding VanillaExpanded.VanillaFoodVarietyExpanded(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3334272487)
Adding VanillaExpanded.VanillaAspirationsExpanded(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3268401022)
Adding vanillaexpanded.skills(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3400246558)
Adding XMB.Giantimperialcannonturret.MO(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3406932075)
Adding vanillaquestsexpanded.generator(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3411401573)
Adding zylle.MoreVanillaBiomes(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1931453053)
Adding VanillaExpanded.VCookE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2134308519)
Adding VanillaExpanded.VCEF(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1914064942)
Adding m00nl1ght.WorldTechLevel(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3414187030)
Deactivating not-installed mods:
Medieval Overhaul v 1.6.2
[VanillaAchievementsExpanded] version 1.4.9334
[HugsLib] version 12.0.0
[HugsLib] early-initializing AllowTool
Combat Readiness Check: Patched Caravan.PlayerWealthForStoryteller.
DubsMintMenus v1.3.1086
Loading Medieval Overhaul Patches
[Interaction Bubbles v4.2] Initialized
Long Distance loaded
<color=#66ffb5>[MeleeAnim]</color> Hello, world!
Build date: 8/30/2025 10:22 AM
Loaded assemblies (9):
0BetterFloatMenu, Version=16.0.0.0, Culture=neutral, PublicKeyToken=null,
0ColourPicker, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
AMRetextureSupport, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null,
Meta.Numerics, Version=3.1.0.0, Culture=neutral, PublicKeyToken=67d25c65a6631347,
ModRequestAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
ModRequestAPI.Models, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
Unity.Newtonsoft.Json, Version=7.0.0.0, Culture=neutral, PublicKeyToken=null,
zAnimationMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null,
AM.VehiclesPatch, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
<color=#66ffb5>[MeleeAnim]</color> Scanning 222 mods for animation data...
<color=#66ffb5>[MeleeAnim]</color> Found 1 mod folders with animation data, total 69 loadable files.
<color=#66ffb5>[MeleeAnim]</color> <color=#ffa8fc>[Vehicle Framework Patch]</color> Loaded vehicle framework patch!
TKS_Ragdoll: Patching finished
[Romance on the Rim] Interaction Bubble compatibility patch applied.
Loaded What's That Mod.
Ugh You Got Me: Trying to patch MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Patched MentalState_SocialFighting.ShouldStop.get.
Ugh You Got Me: Trying to patch JobGiver_SocialFighting.TryGiveJob
Ugh You Got Me: Patched JobGiver_SocialFighting.TryGiveJob.
[Yayo's Animation] - Giddy-up! detected
[AutoAbility] >>> Successfully patched SearchAndDestroy <<<
[UseThisInstead]: Found 0 replacements
[Medieval Overhaul Tweaks - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="ASF_StoragePit"]/comps/li[@Class="CompProperties_Refuelable"]/fuelFilter/thingDefs"): Failed to find a node with the given xpath
XmlExtensions.OptionalPatch(key='mot-integration-adaptive-primitive-storage', defaultValue='True'): Error in <caseTrue> in the operation at position=2
XmlExtensions.FindMod(Mod='Medieval Overhaul'): Error in <caseTrue> in the operation at position=1
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2730497766\1.6\Patches\AdaptivePrimitiveStorage_Patches.xml
[ↁ House Sanguin [Continued] - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="DankPyon_RusticFermentingBarrel"]/comps/li[1]/processes"): Failed to find a node with the given xpath
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3292190756\1.6\Mods\DankPyon.Medieval.Overhaul\Patches\MO.xml
[Guns Galore - Core - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/PawnKindDef[@Name="ImperialTrooperBase"]/weaponTags"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2949320350\Patches\Royalty.xml
[Camping Tent - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ScenarioDef[defName="Mechanitor"]/scenario/parts"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2407128339\1.6\Patches\Patch.xml
[More grouped buildings - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="DankPyon_TailorsBench"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
XmlExtensions.OptionalPatch(key='patch_VFE_MedievalOverhaul_Production', defaultValue='true'): Error in <caseTrue> in the operation at position=1
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationFindMod(Medieval Overhaul): Error in <match>
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3343888138\XMLextensions\Patches\Misc mods - big\XMLext_MedievalOverhaul.xml
[Vanilla Persona Weapons Expanded - Start of stack trace]
Verse.PatchOperationRemove(xpath="/Defs/ThingDef[defName="MeleeWeapon_MonoSwordBladelink" or defName="MeleeWeapon_PlasmaSwordBladelink" or defName="MeleeWeapon_ZeusHammerBladelink"]/graphicData/color"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2826922787\1.6\Patches\Royalty.xml
XML error: <li>108~190</li> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="VFEM2_ClanBase"><race>Human</race><defaultFactionType>VFEM2_CivilClan</defaultFactionType><maxGenerationAge>60</maxGenerationAge><chemicalAddictionChance>0.10</chemicalAddictionChance><invNutrition>2.55</invNutrition><invFoodDef>Pemmican</invFoodDef><apparelTags><li>VFEM2_Medieval</li></apparelTags><defName>VFEM2_Skirmisher</defName><label>skirmisher</label><combatPower>60</combatPower><itemQuality>Poor</itemQuality><gearHealthRange>0.3~1.1</gearHealthRange><apparelMoney>180~400</apparelMoney><li>108~190</li><weaponTags><li>VikingRangedBasic</li><li>NeolithicRangedHeavy</li><li>CGF1_Weapon_VFEM2_Clan_Skirmisher</li></weaponTags><apparelRequired><li>VFEM2_Apparel_Mantle</li><li>Apparel_CollarShirt</li><li>Apparel_Pants</li></apparelRequired><techHediffsMoney>50~50</techHediffsMoney><techHediffsTags><li>Poor</li></techHediffsTags><techHediffsChance>0.15</techHediffsChance><initialWillRange>2~4</initialWillRange><initialResistanceRange>10~17</initialResistanceRange></PawnKindDef>
XML error: <li>90~150</li> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef ParentName="VFEM2_KingdomBase"><race>Human</race><defaultFactionType>VFEM2_KingdomCivil</defaultFactionType><maxGenerationAge>60</maxGenerationAge><chemicalAddictionChance>0.10</chemicalAddictionChance><invNutrition>2.55</invNutrition><invFoodDef>Pemmican</invFoodDef><apparelTags><li>VFEM2_Medieval</li></apparelTags><defName>VFEM2_Archer</defName><label>archer</label><combatPower>45</combatPower><itemQuality>Poor</itemQuality><gearHealthRange>0.2~1.1</gearHealthRange><apparelMoney>180~360</apparelMoney><li>90~150</li><weaponTags><li>NeolithicRangedBasic</li><li>CGF1_Weapon_VFEM2_Archer</li></weaponTags><apparelRequired><li>VFEM2_Apparel_PaddedArmor</li><li>VFEM2_Apparel_PaddedHelmet</li><li>VFEM2_Apparel_Mantle</li></apparelRequired><techHediffsMoney>50~50</techHediffsMoney><techHediffsTags><li>Poor</li></techHediffsTags><techHediffsChance>0.15</techHediffsChance><initialWillRange>0~1</initialWillRange><initialResistanceRange>10~17</initialResistanceRange></PawnKindDef>
Exception loading def from file Buildings_Production.xml: System.ArgumentException: Could not find type named RecipeInheritance.ThingDefExtension from node <li Class="RecipeInheritance.ThingDefExtension"><inheritRecipesFrom><li>DrugLab</li></inheritRecipesFrom></li>
Parameter name: node
[Ref AEF1F194]
at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <f7a9e19fc1544299a67a6692e164bd0c>:0
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_DefModExtension(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_ThingDef(int,int,System.Xml.XmlNode,System.Type)
at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x00125] in <f7a9e19fc1544299a67a6692e164bd0c>:0
- PREFIX SmashPhil.VehicleFramework: Boolean SmashTools.Patching.Patch_XmlParsing:PreProcessAttributesOnDef(Def& __result, XmlNode node)
- POSTFIX SmashPhil.VehicleFramework: Void SmashTools.Patching.Patch_XmlParsing:ReadCustomAttributesOnDef(XmlNode node)
Exception loading def from file BloodWeapons.xml: System.ArgumentException: Could not find type named VFECore.ThingDefExtension from node <li Class="VFECore.ThingDefExtension"><usableWithShields>true</usableWithShields></li>
Parameter name: node
[Ref AEF1F194] Duplicate stacktrace, see ref for original
Type ItemProcessor.CombinationDef is not a Def type or could not be found, in file Alcohol_BloodWine.xml. Context: <ItemProcessor.CombinationDef><defName>DevDesigner_BloodMustWineIntoBloodWine</defName><building>DankPyon_RusticFermentingBarrel</building><items><li>DevDesigner_BloodMustWine</li></items><amount><li>25</li></amount><result>DevDesigner_BloodWine</result><yield>5</yield><useQualityIncreasing>false</useQualityIncreasing><singleTimeIfNotQualityIncreasing>3</singleTimeIfNotQualityIncreasing></ItemProcessor.CombinationDef>
Tried to use an uninitialized DefOf of type DutyDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
Could not find a type named VEF.Furniture.ThoughtWorker_ThoughtFromNearbyThingDef
XML error: <wildness>0.25</wildness> doesn't correspond to any field in type RaceProperties. Context: <race><renderTree>Animal</renderTree><thinkTreeMain>Animal</thinkTreeMain><thinkTreeConstant>AnimalConstant</thinkTreeConstant><hasGenders>true</hasGenders><nameGenerator>NamerAnimalGenericMale</nameGenerator><nameGeneratorFemale>NamerAnimalGenericFemale</nameGeneratorFemale><trainability>Advanced</trainability><bloodDef>Filth_Blood</bloodDef><bloodSmearDef>Filth_BloodSmear</bloodSmearDef><canBecomeShambler>true</canBecomeShambler><hediffGiverSets><li>OrganicStandard</li></hediffGiverSets><body>Bird</body><herdMigrationAllowed>false</herdMigrationAllowed><baseHungerRate>0.77</baseHungerRate><baseBodySize>2</baseBodySize><baseHealthScale>1.3</baseHealthScale><foodType>VegetarianRoughAnimal</foodType><leatherDef>Leather_Bird</leatherDef><wildness>0.25</wildness><roamMtbDays>7</roamMtbDays><manhunterOnTameFailChance>0.3</manhunterOnTameFailChance><manhunterOnDamageChance>0.80</manhunterOnDamageChance><mateMtbHours>8</mateMtbHours><lifeExpectancy>60</lifeExpectancy><useMeatFrom>Cassowary</useMeatFrom><lifeStageAges><li><def>AnimalBabyTiny</def><minAge>0</minAge><soundWounded>Pawn_Chick_Call</soundWounded><soundDeath>Pawn_Chick_Call</soundDeath><soundCall>Pawn_Chick_Call</soundCall><soundAngry>Pawn_Chick_Call</soundAngry></li><li><def>AnimalJuvenile</def><minAge>0.12</minAge></li><li><def>AnimalAdult</def><minAge>0.2</minAge><soundWounded>Pawn_Goose_Wounded</soundWounded><soundDeath>Pawn_Goose_Death</soundDeath><soundCall>Pawn_Goose_Call</soundCall><soundAngry>Pawn_Goose_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss><wildBiomes><TemperateForest>0.03</TemperateForest><TemperateSwamp>0</TemperateSwamp><AridShrubland>0</AridShrubland><BorealForest>0.12</BorealForest><IceSheet>0.03</IceSheet><SeaIce>0.03</SeaIce><Tundra>0.08</Tundra><ColdBog>0.14</ColdBog><TropicalRainforest>0</TropicalRainforest><TropicalSwamp>0</TropicalSwamp><Desert>0</Desert><ExtremeDesert>0</ExtremeDesert><DankPyon_DarkForest MayRequire="DankPyon.Medieval.Overhaul">0.05</DankPyon_DarkForest></wildBiomes></race>
Parsed 1.9 as int.
[Medieval Overhaul Tweaks] Patch operation XmlExtensions.FindMod failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2730497766\1.6\Patches\AdaptivePrimitiveStorage_Patches.xml
[ↁ House Sanguin [Continued]] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="DankPyon_RusticFermentingBarrel"]/comps/li[1]/processes) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3292190756\1.6\Mods\DankPyon.Medieval.Overhaul\Patches\MO.xml
[Guns Galore - Core] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2949320350\Patches\Royalty.xml
[Camping Tent] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=Verse.PatchOperationAdd(/Defs/ScenarioDef[defName="Mechanitor"]/scenario/parts)) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2407128339\1.6\Patches\Patch.xml
[More grouped buildings] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3343888138\XMLextensions\Patches\Misc mods - big\XMLext_MedievalOverhaul.xml
[Vanilla Persona Weapons Expanded] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2826922787\1.6\Patches\Royalty.xml
Mod Addie.HouseVanIlla has multiple KCSG.SymbolDefs named DankPyon_Lootable_RackSword_BlocksMarble. Skipping.
Could not resolve cross-reference: No Verse.SoundDef named PsychicCalmCast found to give to Verse.VerbProperties VerbProperties(range=15.9, defaultProjectile=null) (using undefined sound instead)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=fixedBillGiverDefs)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_RusticCookingTable (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_RusticCookingTable (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=fixedBillGiverDefs)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=fixedBillGiverDefs)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_RusticCookingTable (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_RusticCookingTable (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ResearchProjectDef named DankPyon_Tailoring (wanter=prerequisites)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_MeleeWeapon_HandAxe (wanter=requiredThingDefs)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ToolCapacityDef named Addie_FrostCut_C (wanter=capacities)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to RimWorld.MemeDef named Cannibalism (wanter=disallowedMemes)
Could not resolve cross-reference to RimWorld.PreceptDef named
Nudity_Male_CoveringAnythingButGroinDisapproved (wanter=disallowedPrecepts)
Could not resolve cross-reference to Verse.ResearchProjectDef named DankPyon_Tailoring (wanter=researchPrerequisites)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=fixedBillGiverDefs)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to RimWorld.PreceptDef named
Nudity_Female_CoveringAnythingButGroinDisapproved (wanter=disallowedPrecepts)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Could not resolve cross-reference to Verse.ThingDef named DankPyon_AlchemyBench (wanter=recipeUsers)
Config error in DevDesigner_CastleRuinsStart: no surfaceLayer
Config error in DevDesigner_CastleRuinsStart: scenario has null part
Texture TableMasonry_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableMasonry_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableMasonry_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableMasonry_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableMasonry_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableMasonry_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableMasonry_west.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableMasonry_westm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryStack.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryStack_blueprint.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_CobbleStone.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_CobbleStone_blueprint.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_DryStack.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_DryStack_blueprint.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PSTransmitterAtlas.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CheckAuto.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmptyImage.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (216x216). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmptyImage_east.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (216x216). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture help.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (122x122). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PS_QualitySelect.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Note.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RandomizeIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VikingTable1x2c_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VikingTable1x2c_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VikingTable2x4_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VikingTable2x4_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VikingTable3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleDoor2x1_Support_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleDoor2x1_Support_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleDoor2x1_Top_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleDoor2x1_Top_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleDoor3x1_Mover.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleDoor4x1_Support_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleDoor4x1_Support_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleDoor4x1_Top_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleDoor4x1_Top_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleGate3x1_Mover.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleGate3x1_Moverm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MaynardMedieval.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (580x620). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MaynardMedievalTiny.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (116x124). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleWall_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleWallDamaged_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ClothWall_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ClothWall_Blueprint_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CobblestoneWall_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CobblestoneWall_Blueprint_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LowCastleWall_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LowCastleWallDamaged_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Palisade_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Palisade_Blueprint_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture OldTimberedWall_Atlas_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TimberedWall_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TimberedWall_Atlas_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraughtLab_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraughtLab_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraughtLab_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraughtLab_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraughtLab_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraughtLab_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ElectricDraughtLab_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ElectricDraughtLab_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ElectricDraughtLab_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ElectricDraughtLab_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ElectricDraughtLab_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ElectricDraughtLab_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug_Barry_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug_Barry_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug_BarryDancetty_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug_BarryDancetty_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug_Bordure_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug_Bordure_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug_Charge_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug_Charge_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug_PerBend_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug_PerBend_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug_PerChevron_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug_PerChevron_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug_PerCross_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug_PerCross_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug_PerFess_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug_PerFess_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug_PerPale_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug_PerPale_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug_PerSaltier_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug_PerSaltier_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LongHeraldicRug.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (96x224). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (96x224). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (224x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (224x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (224x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (224x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryVTEXE_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryVTEXE_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryVTEXE_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Transparent.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stair_Down_Spiral_Stone_2x2.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketBow_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketBow_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketBow_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketBow_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketBread_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketBread_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketBread_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketBread_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketDairy_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketDairy_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketDairy_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketDairy_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketEmpty_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketEmpty_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketHerb_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketHerb_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketHerb_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketHerb_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketMeat_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketMeat_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketMeat_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketMeat_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketMeleeWeapons_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketMeleeWeapons_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketMeleeWeapons_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MarketMeleeWeapons_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallBow_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallBow_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallBow_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallBow_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallBread_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallBread_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallBread_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallBread_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallCheese_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallCheese_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallCheese_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallCheese_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallEmpty_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallEmpty_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallHerb_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallHerb_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallHerb_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallHerb_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallMeat_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallMeat_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallMeat_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallMeat_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallMeleeWeapons_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallMeleeWeapons_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallMeleeWeapons_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StallMeleeWeapons_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlackYellow_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlackYellow_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlackYellow_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlackYellow_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlack_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlack_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlack_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlack_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlue_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlue_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlue_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentBlue_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentLime_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentLime_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentLime_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentLime_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentPlain_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentPlain_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentPlain_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentPlain_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentRed_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentRed_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentRed_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentRed_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentWhite_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentWhite_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentWhite_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TentWhite_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FrozenMarsh-test.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (170x170). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Location_1T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (152x152). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Location_2T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (152x152). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Location_3T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (152x152). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SC_Icon.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (112x112). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Balloon.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquaryEmpty_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquaryEmpty_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquaryEmpty_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquary_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquary_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquary_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquary_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquary_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquary_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Candelabra_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Candelabra_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Candelabra_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Candelabra_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Candelabra_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Candelabra_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Counter_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Counter_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogBench1x3_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogBench1x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogBench1x4_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogBench1x4_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (256x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogTable1x2_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogTable1x2_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogTable1x3_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogTable1x3_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogTable1x4_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (384x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogTable1x4_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogTable2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogTable2x4_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ReinforcedRusticTable1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ReinforcedRusticTable1x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ReinforcedRusticTable2x4_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ReinforcedRusticTable2x4_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RoyalTable2x4_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RoyalTable2x4_eastm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RoyalTable2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (768x1152). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RoyalTable2x4_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (768x1152). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Blue_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Blue_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Blue_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Blue_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Blue_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Blue_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Green_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Green_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Green_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Green_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Green_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Green_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Red_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Red_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Red_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Red_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Red_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBed1x2_Red_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x1_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x1_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x1_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x1_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x1_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x1_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x2_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (448x524). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x2_eastm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (448x524). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x2_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x2_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x2_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticBookshelf1x2_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCandles_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCandles_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCandles_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCandle_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCandle_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCandle_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticChair_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticChair_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCloset1x1_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCloset1x1_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCloset1x1_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCloset1x2_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (448x524). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCloset1x2_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCloset1x2_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticEmptyShelf1x1_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticEmptyShelf1x1_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticEmptyShelf1x1_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticEmptyShelf1x2_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (448x524). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticEmptyShelf1x2_east_1.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (384x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticEmptyShelf1x2_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticEmptyShelf1x2_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticHearth_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticHearth_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticHearth_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticHearth_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticHearth_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticHearth_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticNobleChair_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticNobleChair_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticNobleChair_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticNobleChair_south_1.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTable1x1_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTable1x1_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTable1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTable1x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTable1x3_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTable1x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTable2x4_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTable2x4_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTorch_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTorch_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTorch_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTorch_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTorch_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticTorch_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SimpleThrone_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SimpleThrone_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SimpleThrone_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SimpleThrone_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SimpleThrone_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SimpleThrone_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleWall.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleWallEmbrasures.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleWallEmbrasures_blueprint.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleWall_blueprint.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cobblestone_Atlas.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cobblestone_Blueprint.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarkSpike_Atlas.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmbPalisade_Atlas.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmbPalisade_Blueprint.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmbPalisade_MenuIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HideTent_Atlas.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HideTent_Blueprint.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IceWall_Atlas.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IceWall_Blueprint_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogWall_Atlas.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Palisade_Atlas.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Palisade_Blueprint.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RTrench_Atlas.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RTrench_Blueprint.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Spike_Atlas.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Spike_Blueprint_Atlas.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Tent_Atlas.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Tent_Blueprint.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Trench_Atlas.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Trench_Blueprint.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Trench_MenuIcon.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (80x80). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TudowWall_Atlas_Blueprint.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (1200x1200). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_CobbleStone_blueprint.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundEmpty_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundEmpty_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundEmpty_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundEmpty_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundEmpty_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundEmpty_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundFull_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundFull_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundFull_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundFull_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundFull_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GravestoneRoundFull_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HangingPaperRack_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HangingPaperRack_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HangingPaperRack_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HangingPaperRack_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HangingPaperRack_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HangingPaperRack_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HangingPaperRack_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HangingPaperRack_westm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IceChest_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IceChest_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IceChest_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MiningTools.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MiningTools_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableDough_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableDough_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableDough_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableDough_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableScribe_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (620x496). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableScribe_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (620x496). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableScribe_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (620x496). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableScribe_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (620x496). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableScribe_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableScribe_westm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AlchemyWorkbench_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AlchemyWorkbench_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AlchemyWorkbench_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AlchemyWorkbench_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AlchemyWorkbench_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AlchemyWorkbench_westm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CleaningTable_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CleaningTable_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CleaningTable_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CleaningTable_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CleaningTable_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CleaningTable_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Furnace_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Furnace_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Furnace_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture JewelryBench_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture JewelryBench_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture JewelryBench_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture JewelryBench_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture JewelryBench_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture JewelryBench_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Oven_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Oven_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Oven_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Oven_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Oven_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Oven_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Post_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Post_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (384x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBenchSimple_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBenchSimple_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBenchSimple_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBenchSimple_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBenchSimple_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBenchSimple_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBenchSimple_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBenchSimple_westm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBench_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (620x496). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBench_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (620x496). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBench_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (620x496). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBench_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (620x496). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBench_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ResearchBench_westm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticFermentingBarrel_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticFermentingBarrel_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableButcher_east.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (144x336). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableButcher_eastm.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (144x336). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableButcher_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableButcher_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableButcher_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableButcher_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableStonecutter_east.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (144x336). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableStonecutter_eastm.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (144x336). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableStonecutter_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableStonecutter_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableStonecutter_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableStonecutter_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Trestle_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Trestle_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Trestle_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Trestle_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Trestle_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Trestle_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Well.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Well_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Workbench_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Workbench_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Workbench_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Workbench_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Workbench_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Workbench_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Workbench_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Workbench_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquaryRuined_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquaryRuined_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientReliquaryRuined_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Ruined1x2Table_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Ruined1x2Table_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Ruined2x4Table_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Ruined2x4Table_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RuinedBatteringRam.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RuinedBatteringRam_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Bale1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Bale1x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BarrelStack_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BarrelStack_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crate1x2Open_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crate1x2Open_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crate1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crate1x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardBread_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardBread_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardBread_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardBread_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardCheese_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardCheese_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardCheese_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardCheese_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardDrug_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardDrug_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardDrug_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardDrug_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardEmpty_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CupboardEmpty_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GoldIngotStack1x1_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GoldIngotStack1x1_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GoldIngotStack1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GoldIngotStack1x2_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IngotStack1x1_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IngotStack1x1_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IngotStack1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IngotStack1x2_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IronIngotStack1x1_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IronIngotStack1x1_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IronIngotStack1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IronIngotStack1x2_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pile1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pile1x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PlasteelStack1x1_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PlasteelStack1x1_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PlasteelStack1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PlasteelStack1x2_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SilverIngotStack1x1_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SilverIngotStack1x1_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SilverIngotStack1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SilverIngotStack1x2_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Timber1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Timber1x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Alp1_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Alp1_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Alp1_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Alp2_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Alp2_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Alp2_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Alp3_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Alp3_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Alp3_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SchratDark_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SchratDark_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SchratDark_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SchratPlain_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SchratPlain_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SchratPlain_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gate1x2_MenuIcon.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gate1x2_MenuIcon_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gate1x2_MenuIcon_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gate1x2_MenuIcon_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ReinforcedLogGate_Mover_south.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (136x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticDoor1x2_MenuIcon.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticDoor1x2_MenuIcon_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticDoor1x2_MenuIcon_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticDoor1x2_MenuIcon_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticDoor1x2_Support_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticDoor1x2_Support_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticDoor1x2_Support_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticDoor1x2_Top_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticDoor1x2_Top_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticDoor1x2_Top_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SlabDoor1x2_MenuIcon.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SlabDoor1x2_MenuIcon_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SlabDoor1x2_MenuIcon_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SlabDoor1x2_MenuIcon_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BannerFlag_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BannerFlag_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BannerFlag_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RoomDivider1x2_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RoomDivider1x2_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RoomDivider1x2_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableCloth_1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableCloth_1x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableCloth_1x2_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThickDividerCovered_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThickDividerCovered_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThickDividerCovered_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThickDividerWindow_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThickDividerWindow_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThickDividerWindow_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LibraryShelf_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LibraryShelf_eastm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LibraryShelf_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LibraryShelf_northm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LibraryShelf_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LibraryShelf_southm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugCross3x3_A.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugCross3x3_B.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugCross3x3_C.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugLys2x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugPatched_Cloth_3x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugPatched_Leather_3x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugRoyal_Cross3x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugRoyal_Grand4x6.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugRoyal_Lys2x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugCross_DeepGreen3x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugGrand_DeepGreen2x3.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugGrand_DeepRedGreen4x6.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugLys_Blue2x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugLys_DeepGreen2x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugLys_Lime2x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RugLys_Red2x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCandelabra_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCandelabra_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCandelabra_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TressureHuntersWorkbench_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TressureHuntersWorkbench_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TressureHuntersWorkbench_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TressureHuntersWorkbench_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TressureHuntersWorkbench_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TressureHuntersWorkbench_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TressureHuntersWorkbench_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TressureHuntersWorkbench_westm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Tent_Atlas_Hide.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Tent_Atlas_Smooth.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Tent_Atlas_Textile.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BlastFurnace.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BlastFurnace_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BlastFurnace_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BlastFurnace_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CauldronFilled_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CauldronFilled_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CauldronFilled_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CauldronFilled_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CauldronFilled_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CauldronFilled_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cauldron_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cauldron_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cauldron_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cauldron_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cauldron_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cauldron_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ClothSpinner_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ClothSpinner_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ClothSpinner_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ClothSpinner_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRackFilled_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRackFilled_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (384x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRackFilled_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (384x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRackFilled_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (384x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRackFilled_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (384x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRackFilled_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRackFilled_westm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRack_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRack_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRack_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRack_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRack_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DryingRack_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IceBlockMold.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IceBlockMold_done_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IceBlockMold_Filled.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IceBlockMold_Filled_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IceBlockMold_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MendingWorkbench_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MendingWorkbench_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MendingWorkbench_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MendingWorkbench_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MendingWorkbench_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MendingWorkbench_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MendingWorkbench_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MendingWorkbench_westm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PresserFilled_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PresserFilled_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PresserFilled_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PresserFilled_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Presser_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Presser_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Presser_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Presser_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SawTable_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SawTable_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SawTable_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SawTable_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SawTable_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SawTable_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SawTable_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SawTable_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningDrum.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (513x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningDrum_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningDrum_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningDrum_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (513x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRackFilled_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (384x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRackFilled_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (384x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRackFilled_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (384x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRackFilled_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (384x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRackFilled_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRackFilled_westm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRack_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRack_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRack_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRack_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRack_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TanningRack_westm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WindmillBlades.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (384x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WindmillBody_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x428). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WindmillBody_north.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (512x616). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WindmillBody_south.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (512x616). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanLooted_!.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanLooted_2.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanLooted_3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_1.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_10.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_11.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_12.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_2.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_4.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_5.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_6.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_7.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_8.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FootmanRemains_9.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexFine_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexFine_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexFIne_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexFineMeat_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexFineMeat_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexFineMeat_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexFineVeg_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexFineVeg_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexFineVeg_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexLavish_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexLavish_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexLavish_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexLavishMeat_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexLavishMeat_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexLavishMeat_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexLavishVeg_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexLavishVeg_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexLavishVeg_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexSimple_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexSimple_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexSimple_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexSurvivalPack_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexSurvivalPack_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RetexSurvivalPack_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (356x356). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Coat_Of_Plates.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Coat_Of_Plates_m.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CrusaderGreatHelm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HounskullHelmet.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture KettleHelmet.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture KlappvisierHelmetOpen.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Archon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Archotechist.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Chronopath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Conflagrator.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Empath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Frostshaper.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Harmonist.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Necropath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Nightstalker.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Protector.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Puppeteer.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Skipmaster.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Staticlord.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Technomancer.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Warlord.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Wildspeaker.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AnimatPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArchonPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArchotechistPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArtificerPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ChronopathPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ConflagratorPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmpathPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FrostshaperPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GauwalkerPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HarmonistPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture InsectoratorPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture NecropathPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture NightstalkerPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ProtectorPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PuppeteerPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SkipmasterPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StaticlordPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TechnomancerPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WarlordPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WildspeakerPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AggresiveHeatDumpBlastA.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AggresiveHeatDumpBlastB.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AggresiveHeatDumpBlastC.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AggresiveHeatDumpBlastD.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PsychicDroneEnergyField.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FireExplosionBlastA.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FireExplosionBlastB.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FireExplosionBlastC.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FireExplosionBlastD.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EyeBlastFirebeam.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1289x2569). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SmallMeteorite.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Blizzard.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (1000x1000). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Frostbeam_A.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x2560). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Frostbeam_B.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x2560). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Frostbeam_C.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x2560). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Frostbeam_D.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x2560). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IceWall_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RechargeBeamA.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (128x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RechargeBeamB.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (128x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RechargeBeamC.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x193). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RechargeBeamD.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x193). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StaticAura.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BasilicusBestower.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (580x620). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BasilicusBestowerTiny.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (116x124). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathA.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathB.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathC.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathD.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathE.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathF.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathG.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathH.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathI.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathJ.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathK.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathL.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathM.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathN.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathO.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathP.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathR.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathS.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathT.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathU.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathW.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathX.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathY.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Proj_IceBreathZ.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmpireOverhaul.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (120x120). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture quickstartIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RF_ArcaneCraftingBench_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RF_ArcaneCraftingBench_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RF_ArcaneCraftingBench_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RF_ArcaneCraftingBench_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RF_ArcaneCraftingBench_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RF_ArcaneCraftingBench_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture anvil_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture anvil_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture anvil_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture anvil_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GolemShield_Earth.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GolemShield_Fire.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GolemShield_Lightning.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GolemShield_Water.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture portal_swirl1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture portal_swirl2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture portal_swirl3.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture portal_swirl4.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture portal_swirl5.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rift_swirl1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rift_swirl2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rift_swirl3.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture bit.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture death_beam_endpoints.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (433x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture green_bolt.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (480x617). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture green_bolt2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (433x612). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture totem_claw.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture totem_claw_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture totem_monolith.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture totem_monolith_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture totem_wing.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture totem_wing_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CMink_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CMink_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CMink_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture fireball4.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (216x234). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FrostRay.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (100x400). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icebolt.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (220x310). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icebolt_r.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (220x310). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MagicMissile.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (220x220). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture meteor1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (200x180). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture meteor1_glowing.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (200x180). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture meteor2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (200x180). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture meteor2_glowing.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (200x180). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture meteor_fireball.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (216x234). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Snowball.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture animalfriend.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture blessland.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture blesslandx.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture blink.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (207x207). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture blizzard.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture blur.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture bodytraining.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture bowtraining.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ChaosTradition.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ChaosTradition_1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ChiBurst.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture disablingshot.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture dragonstrike.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Empathy.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture encase.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture firestorm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (290x174). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture harvestpassion.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture headshot.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture incitepassion.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture lullaby.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ManaMine.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture manashield.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MindKiller.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture soothe.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture spiritwolf2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (409x409). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture symbiosis.PNG is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture thunderstrike.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture tigerstrike.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EarthShard_east.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EarthShard_north.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EarthShard_south.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EarthShard_west.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FlameShard_east.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FlameShard_north.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FlameShard_south.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FlameShard_west.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GolemSword_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x430). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GolemSword_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x430). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GolemSword_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x430). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GolemSword_west.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x430). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LightningShard_east.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LightningShard_north.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LightningShard_south.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LightningShard_west.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WaterShard_east.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WaterShard_north.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WaterShard_south.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WaterShard_west.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (184x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture technoweapon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture technoweapon1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AddictionImmune.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AddictionResistant.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ChemicalDependency.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AddictionImmune.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AddictionResistant.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ChemicalDependency.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (230x230). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_AnimalDatabase_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_AnimalDatabase_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_AnimalDatabase_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_BanquetTable2x6_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_BanquetTable2x6_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Corsair_Sword.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x127). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Fat_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Fat_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Fat_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Female_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Female_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Female_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Hulk_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Hulk_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Hulk_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Male_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Male_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Male_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Thin_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Thin_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkWheelchair_Thin_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_NutrientDispenser_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x427). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_NutrientDispenser_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (384x461). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_NutrientDispenser_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (384x461). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_FuturePyramid.png is being reloaded with reduced mipmap count (clamped to 8) due to non-power-of-two dimensions: (1536x1536). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_FuturePyramid_m.png is being reloaded with reduced mipmap count (clamped to 8) due to non-power-of-two dimensions: (1536x1536). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Gate_UIIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x137). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_GreatPyramid.png is being reloaded with reduced mipmap count (clamped to 8) due to non-power-of-two dimensions: (1536x1536). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Sphynx.png is being reloaded with reduced mipmap count (clamped to 8) due to non-power-of-two dimensions: (1024x1536). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Corsair_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Corsair_Table3x3_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicBookcase_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (128x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicBookcase_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (128x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicBookcase_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicBookcase_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicBookcase_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicBookcase_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicPew_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicPew_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicPew_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicPew_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicPew_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicPew_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicReliquary_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (168x220). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicReliquary_eastm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (168x220). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicReliquary_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (220x168). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicReliquary_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (220x168). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicReliquary_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (220x168). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicReliquary_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (220x168). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicShelf_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (192x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicShelf_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (192x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicShelf_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicShelf_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicShelf_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicShelf_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Cubic_Table1x2c_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Cubic_Table1x2c_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Cubic_Table1x2c_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Cubic_Table1x2c_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Cubic_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Cubic_Table2x4_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Cubic_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Cubic_Table2x4_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Cubic_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Cubic_Table3x3_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicWall.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicWall_m.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_FleshShelf_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (192x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_FleshShelf_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (192x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_FleshShelf_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_FleshShelf_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_FleshShelf_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_FleshShelf_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Flesh_Table1x2c_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Flesh_Table1x2c_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Flesh_Table1x2c_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Flesh_Table1x2c_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Flesh_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Flesh_Table2x4_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Flesh_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Flesh_Table2x4_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Flesh_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Flesh_Table3x3_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Hindu_Table1x2c_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Hindu_Table1x2c_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Hindu_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Hindu_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Hindu_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianPew_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianPew_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianPew_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianPew_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianPew_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianPew_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianShelf_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (192x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianShelf_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (192x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianShelf_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianShelf_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianShelf_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianShelf_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Horaxian_Table1x2c_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Horaxian_Table1x2c_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Horaxian_Table1x2c_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Horaxian_Table1x2c_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Horaxian_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Horaxian_Table2x4_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Horaxian_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Horaxian_Table2x4_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Horaxian_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Horaxian_Table3x3_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianWall.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianWall_m.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Jewish_Table1x2c_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Jewish_Table1x2c_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Jewish_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Jewish_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Jewish_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticBookcase_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (128x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticBookcase_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticBookcase_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticPew_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticPew_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticPew_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticShelf_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (171x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticShelf_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticShelf_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Kemetic_Table1x2c_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Kemetic_Table1x2c_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Kemetic_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Kemetic_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Kemetic_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticWall.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_MegalithA.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_MegalithB.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_MegalithC.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_MegalithD.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_MegalithE.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_MegalithF.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_MegalithG.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_StoneTable_1x2_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_StoneTable_1x2_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_StoneTable_2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_StoneTable_2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_StoneTable_3x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_WoodenTable_1x2_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_WoodenTable_1x2_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_WoodenTable_2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_WoodenTable_2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Neolithic_WoodenTable_3x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Ocular_Table1x2c_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Ocular_Table1x2c_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Ocular_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Ocular_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Ocular_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_AncientFence.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_AncientFence_m.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Scavenger_Table1x2c_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Scavenger_Table1x2c_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Scavenger_Table1x2c_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Scavenger_Table1x2c_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Scavenger_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Scavenger_Table2x4_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Scavenger_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Scavenger_Table2x4_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Scavenger_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Scavenger_Table3x3_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_RustedWall.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_RustedWall_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkAdvancedWatermillGeneratorBody_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (768x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkAdvancedWatermillGeneratorBody_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkAdvancedWatermillGeneratorBody_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkGasCrematorium_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkGasCrematorium_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkGasCrematorium_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkGasCrematorium_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkGasCrematorium_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkGasCrematorium_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkGasSmelter_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkGasSmelter_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkGasSmelter_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkTableStoveGas_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkTableStoveGas_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkTableStoveGas_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkTableStoveGas_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkTableStoveGas_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkTableStoveGas_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_GasPipes.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_ChemTank_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (193x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_ChemTank_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_OilDerrick.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table1x2c_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table1x2c_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table1x2c_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table1x2c_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table2x2c_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table2x2c_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table2x4_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table2x4_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_Steampunk_Table3x3_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SteampunkWall.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SteampunkWall_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_BuddhistSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (394x394). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_BuddhistSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (394x394). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_ChristianSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (394x394). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_ChristianSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (394x394). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CorsairSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CorsairSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_CubicSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_FleshSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_FleshSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AS_HinduSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AS_HinduSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_HoraxianSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_IslamicSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (394x394). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_IslamicSlabMediumA_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (394x394). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_IslamicSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (394x394). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_IslamicSlabMediumB_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (394x394). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_JainSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_JainSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_JewishSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_JewishSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_KemeticSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SikhSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SikhSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkSlabMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AM_SteampunkSlabMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientArmoryIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (64x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pattern_UCP.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pattern_UCP_2Color.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (600x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pattern_UN.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DShK_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GatlingGun_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M1919A4_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M1919_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M2HB_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M37_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M60_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MAG_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Maxim_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MetalBench_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MetalBench_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MetalBench_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MG08_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MG3_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Minigun_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RWS_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SalvatorDormus_M1893_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TOW_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture UnionGun_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WoodBench_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WoodBench_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WoodBench_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gunsmith_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gunsmith_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gunsmith_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gunsmith_Old_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gunsmith_Old_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gunsmith_Old_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GatlingGun_M1862_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GatlingGun_M1865_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GE_M134D_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GE_M134_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HK21_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HK23_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture K6_CROWS_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture K6_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture L6_Wombat_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture L6_Wombat_M8C_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture L7A1_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture L8A1_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M151_TOW_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M1917A1_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M1917_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M1919A4_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M219_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M220_TOW_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M240G_Early_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M249_SAW_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M2HB_CROWS_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M2HB_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M2_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M37_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M40_Recoilless_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M40_Recoilless_M8C_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M60D_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M60_CROWS_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M60_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M73C_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M73_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M85C_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture M85_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MG3A1_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MG3_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MG74_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Mk19_Mod3_CROWS_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Mk19_Mod3_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Mk21_Mod0_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SalvatorDormus_M1893_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Maxim_LMG08_15_Zeppelin.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (256x252). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BecDeCorbin.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BecDeCorbin_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CouteauDeBreche.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CouteauDeBreche_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fauchard.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fauchard_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Guisarme.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Guisarme_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HeavyHalberd.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HeavyHalberd_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HeavyLance.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HeavyLance_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HeavyPike.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HeavyPike_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShortEstoc.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShortEstoc_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Voulge.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Voulge_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Canopy_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Canopy_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Canopy_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Canopy_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Canopy_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Canopy_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Canopy_west.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Canopy_westm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gate_Door.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (205x175). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gate_Door_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (205x205). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gate_Door_hidden.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (205x205). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gate_Door_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (205x235). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gate_Door_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (205x235). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gate_Door_west.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (205x205). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButcheringTools_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButcheringTools_eastm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButcheringTools_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButcheringTools_northm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButcheringTools_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButcheringTools_southm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crane_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crane_eastm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crane_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crane_northm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MixingBarrel.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MixingBarrel_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PotteryTools_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PotteryTools_eastm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PotteryTools_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PotteryTools_northm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PotteryTools_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PotteryTools_southm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PotteryTools_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PotteryTools_westm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StonecutterTools_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StonecutterTools_eastm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StonecutterTools_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StonecutterTools_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1366x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StonecutterTools_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StonecutterTools_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1366x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StonecutterTools_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StonecutterTools_westm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailoringTools_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailoringTools_eastm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailoringTools_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailoringTools_northm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailoringTools_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailoringTools_southm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Unload_Thing.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Unload_Thing_Cancel.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Spawner.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Border.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1020x764). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icon_Arrow.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icon_MoveIn.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (178x178). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icon_MoveOut.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (204x204). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icon_MoveToRoot.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (204x204). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icon_SaveZoneAsDef_Rectangle.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (153x152). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icon_SaveZoneAsDef_Round.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (153x152). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TipIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (32x33). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icon_ChangeStyle.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icon_DestroyThing.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (82x73). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icon_Lord.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (99x99). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Tunnel.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (93x92). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Ladder.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LadderDown.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LadderDown_m.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cage.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (747x746). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cage_back.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (747x746). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cage_opened.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (747x746). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Bookshelf_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Bookshelf_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Bookshelf_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Bookshelf_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Bookshelf_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Bookshelf_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture APileOfCrates.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1411x1411). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TreasureChest.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (586x555). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TreasureChest_opened.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (586x555). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmptyBookshelf_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmptyBookshelf_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmptyBookshelf_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmptyBookshelf_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmptyBookshelf_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmptyBookshelf_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crates_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1411x1411). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crates_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1411x1411). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AnimaObelisk_RunesGlow.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (897x897). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PsyObelisk_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (896x896). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PsyObelisk_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (896x896). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PsyObelisk_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (896x896). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PsyObelisk_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (896x896). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PsyObelisk_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (896x896). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PsyObelisk_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (896x896). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Taraal_east copy.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (257x257). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DrogRug.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FreshBurrowA.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TrollBurrowA.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TrollBurrowB.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ImpStatue.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodCandles_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodCandles_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodCandles_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodCandles_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodGrandCandelabra.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodGrandCandelabra_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodSepulchralReliquary_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodSepulchralReliquary_northm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodSepulchralReliquary_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodSepulchralReliquary_southm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodSepulchralReliquary_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodSepulchralReliquary_westm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BurialUrn_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BurialUrn_eastm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BurialUrn_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BurialUrn_northm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BurialUrn_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BurialUrn_southm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CoffinFull_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CoffinFull_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CoffinFull_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Coffin_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Coffin_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Coffin_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarklightGrandCandelabra.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarklightGrandCandelabra_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarklightSepulchralBrazier.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarklightSepulchralBrazier_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarklightSepulchralReliquary_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarklightSepulchralReliquary_northm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarklightSepulchralReliquary_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarklightSepulchralReliquary_southm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarklightSepulchralReliquary_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarklightSepulchralReliquary_westm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GargoyleStatue_a.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GargoyleStatue_b.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandCandelabra.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandCandelabra_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandSarcophagusFull_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandSarcophagusFull_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandSarcophagusFull_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandSarcophagus_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandSarcophagus_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrandSarcophagus_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HeroicMemorial.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SepulchralBrazier.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SepulchralBrazier_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SepulchralReliquary_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SepulchralReliquary_northm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SepulchralReliquary_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SepulchralReliquary_southm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SepulchralReliquary_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SepulchralReliquary_westm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1024x1280). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BloodflameSepulchralStatue.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DarklightSepulchralStatue.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SepulchralStatue.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BoundingBox.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture circle.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture circle_close.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture circle_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture circle_fixed_close.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture circle_fixed_more.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture circle_more.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ellipse.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ellipse_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ellipse_filled_fixed.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ellipse_fixed.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture etc.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture etc_close.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture fill.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture freeform_line.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_3.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_4.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_5.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_6.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_7.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_close.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_inverse.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_inverse_close.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_inverse_open.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_open.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_x.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture hexagon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture hexagon_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture hexagon_filled_midpoint.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture hexagon_midpoint.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture line.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture line_close.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture line_expand.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture other_shapes.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture other_shapes_close.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture pentagon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture pentagon_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle_close.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle_filled_fixed.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle_fixed.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle_fixed_close.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle_fixed_more.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle_more.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture redo.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture redo_disabled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture settings.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture sunlamp_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture sunlamp_outline.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture trading_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture trading_outline.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture undo.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture undo_disabled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture circle.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture circle_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ellipse.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ellipse_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture fill.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture freeform_line.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture hexagon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture hexagon_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture line.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture octagon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture octagon_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture pentagon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture pentagon_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture sunlamp_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture sunlamp_outline.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture trading_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture trading_outline.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture circle.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture circle_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ellipse.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ellipse_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ellipse_filled_fixed.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ellipse_fixed.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture fill.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture freeform_line.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_3.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_4.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_5.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_6.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_7.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture grid_x.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture hexagon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture hexagon_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture hexagon_filled_midpoint.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture hexagon_midpoint.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture line.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture octagon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture octagon_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture pentagon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture pentagon_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle_filled_fixed.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rectangle_fixed.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture sunlamp_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture sunlamp_outline.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture trading_filled.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture trading_outline.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BotchJob_DivineOrderAltarLarge_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (341x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BotchJob_DivineOrderAltarLarge_eastm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (341x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BotchJob_DivineOrderAltarLarge_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x342). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BotchJob_DivineOrderAltarLarge_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x342). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BotchJob_DivineOrderAltarLarge_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x342). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BotchJob_DivineOrderAltarLarge_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x342). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DivineOrderIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (64x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BotchJob_DivineOrderSculptureGrand_A.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BotchJob_DivineOrderSculptureLarge_A.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TrueDragon.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DragonFaction.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (516x516). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture player.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (516x516). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture player.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (516x516). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireF.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireG.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireH.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireI.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireJ.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireK.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireL.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireM.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireN.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireO.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireP.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireQ.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireR.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireT.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireV.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireX.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireF.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireG.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireH.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireI.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireJ.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireK.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireL.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireM.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireN.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireO.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireP.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireQ.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireR.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireT.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireV.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Projectile_FireX.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (506x506). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AshenDominionBaseIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (2744x2744). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VelonirBaseIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (2744x2744). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VelonirSettlement.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (659x660). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VelosEnclaveBaseIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (2744x2744). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraconicCodex.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (4683x4682). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraconicCodex_Opean_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (4682x4682). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraconicCodex_Open_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (4682x4682). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraconicCodex_Open_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (4682x4682). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraconicCodex_Vertical_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (4682x4682). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraconicCodex_Vertical_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (4560x4559). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DraconicCodex_Vertical_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (4682x4682). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VelonirFuneralPyre_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (682x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VelonirFuneralPyre_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (682x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crows_SmolderingCauldron.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x478). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crows_SmolderingCauldronm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x478). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crows_SmolderingCauldron_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x478). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crows_SmolderingCauldron_eastm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x478). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crows_SmolderingCauldron_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x478). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crows_SmolderingCauldron_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x478). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crows_SmolderingCauldron_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x478). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Crows_SmolderingCauldron_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x478). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TattooDragonRiseGreen_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (515x515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TattooDragonRisePurple_south_1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (515x515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Accuracy.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (60x60). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AP_2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (60x60). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture az.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (25x25). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Burst_size.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (60x60). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Damage.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (60x60). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture discord.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (60x45). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture InjuredPart.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture NextArrow.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Range.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (60x60). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Support.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (60x45). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DDMapParentNPCArena.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (72x71). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Alert.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (36x32). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AlertSmall.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (20x20). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArrowDown.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (20x10). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButtonClear.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (20x20). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButtonCloseSmall.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (9x9). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButtonDelete.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (12x12). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButtonEdit.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (18x18). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButtonGenderFemale.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (18x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButtonGenderMale.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (20x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButtonRandom.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButtonRandomLarge.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (33x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ButtonReset.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (23x21). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CharMakerPortraitBG.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Checkbox.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CheckboxPartiallySelected.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CheckboxSelected.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Checkmark.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CheckmarkForcedSelection.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DerivedRelationship.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (18x18). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DottedLine.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (342x2). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DropdownIndicator.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (11x8). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FilterAtlas2.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GenderFemaleLarge.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (48x48). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GenderlessLarge.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (48x48). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GenderMaleLarge.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (48x48). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MaximizeDown.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (18x18). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MaximizeUp.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (18x18). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture NoPassion.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MFTQRIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (64x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Monosword.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PersonaMonosword.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Nothing.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (254x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Coehorn_Top.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SwivelGun_Top.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (360x360). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SwivelGun_UI.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (360x360). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StoneChunks.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleWall.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleWall_blueprint.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleWallEmbrasures.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CastleWallEmbrasures_blueprint.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ReinforcedDitch.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ReinforcedDitch_blueprint.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LoadingIndicatorStaticGL.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (100x100). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientStorageBrokenLGE.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StorageboxLGE_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StorageboxLGE_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StorageboxLGE_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShipCoreStartupLGE.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (58x58). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture NoData.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (360x360). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HospitalityModIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Entertain.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Friends.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Hospitality.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MakeFriends.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Relationship.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FineFeast.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FineFeast_Meat.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FineFeast_Veg.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LavishFeast.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LavishFeast_Meat.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LavishFeast_Veg.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Alcohol.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (50x50). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Elderly.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (50x50). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Superstition.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (50x50). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Traps.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (50x50). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Violence.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (50x50). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pacifism.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (80x80). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Icon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LaserCuttingBench_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LaserCuttingBench_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LaserCuttingBench_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Filth_Bricks_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Filth_Bricks_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Filth_Bricks_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Filth_Planks_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Filth_Planks_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Filth_Planks_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Filth_Smooth_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Filth_Smooth_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Filth_Smooth_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fleck_Brick_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fleck_Brick_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fleck_Brick_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fleck_Smooth_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fleck_Smooth_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fleck_Smooth_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fleck_Wood_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fleck_Wood_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fleck_Wood_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x129). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CE_Embrasure_Climb_Bricks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CE_Embrasure_Climb_Planks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CE_Embrasure_Climb_Smooth.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DankPyon_CastleWall_Climb.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DankPyon_CastleWall_Shoot.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Cobble_Climb.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Cobble_Shoot.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Log_Climb.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Log_Shoot.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VFEArch_ArmoredWall_Climb.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VFEArch_ArmoredWall_Shoot.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Log_Climb.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Log_Rubble.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Log_Shoot.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Climb_Bricks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Climb_Planks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Climb_Smooth.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Rubble_Bricks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Rubble_Planks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Rubble_Smooth.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Shoot_Bricks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Shoot_Planks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Shoot_Smooth.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Fine_Climb_Bricks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Fine_Climb_Planks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Fine_Climb_Smooth.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Fine_Shoot_Bricks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Fine_Shoot_Planks.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Fine_Shoot_Smooth.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SterileWall_Climb.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SterileWall_Climb_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SterileWall_Shoot.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SterileWall_Shoot_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture decobones_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (413x413). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture decobones_eastm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (413x413). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture decobones_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (413x413). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture decobones_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (413x413). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture decobones_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (413x413). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture decobones_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (413x413). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture decobones_west.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (413x413). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture decobones_westm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (413x413). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Locationalp.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (150x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Locationdaer.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (150x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Locationghoul.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (150x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Locationgriffon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (150x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Locationlindwurm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (150x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Locationschrat.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (150x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Locationspiders.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (150x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Locationtroll.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (150x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Locationunhold.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (150x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Locationwolf.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (150x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WebbedFootmanRemains_a.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WebbedFootmanRemains_b.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WebbedFootmanRemains_c.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WebbedFootmanRemains_d.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WebbedFootmanRemains_e.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WebbedFootmanRemains_f.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WebbedFootmanRemains_g.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WebbedFootmanRemains_h.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WebbedFootmanRemains_i.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WebbedFootmanRemains_j.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WebbedFootmanRemains_k.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TDReplaceStuffIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (58x58). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BlueprintOverRockToggle.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 1x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 1x4.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x511). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 2x3.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (128x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3x1.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3x2.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3x4.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4x1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (511x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogFrameLarge_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogFrameLarge_MenuIcon.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LogFrameLarge_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StoneFrameLarge_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StoneFrameLarge_MenuIcon.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture StoneFrameLarge_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ToolCabinet_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x258). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ToolCabinet_eastm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x258). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ToolCabinet_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (258x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ToolCabinet_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (258x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ToolCabinet_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (258x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ToolCabinet_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (258x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ToolCabinet_west.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x258). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ToolCabinet_westm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x258). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BarrelProcessor_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BarrelProcessor_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BarrelProcessor_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RusticCookingTable_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryStuffed_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryVTEXE_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryVTEXE_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryVTEXE_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryVTEXE_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryVTEXE_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryVTEXE_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryVTEXE_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableBreweryVTEXE_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSculpting_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSmithingFueled_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSmithingFueled_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSmithingFueled_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSmithingFueled_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSmithingFueled_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSmithingFueled_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSmithingFueled_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableSmithingFueled_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (672x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_west.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TailorsBench_westm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x672). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MFTRRIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (64x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MFTRQIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (64x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TerminalScreenLensFlare.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (800x600). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientFence_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CrashedShuttle.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (1152x576). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Shuttle.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (1152x576). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Spacedrone.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (1152x576). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCommsConsole_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCommsConsole_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCommsConsole_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCryptosleepPod_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (384x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCryptosleepPod_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCryptosleepPod_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientLockerBank_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (96x224). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientLockerBank_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (224x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientLockerBank_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (224x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientMachine_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientMachine_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientSystemRack_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (576x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientSystemRack_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x576). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShipCryptosleepCasketOpenDoor_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (384x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShipCryptosleepCasketOpenDoor_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShipCryptosleepCasketOpenDoor_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShipCryptosleepCasket_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (384x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShipCryptosleepCasket_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShipCryptosleepCasket_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientMegacannonTripodA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (198x198). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientMegacannonTripodB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (198x198). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientMegacannonTripodC.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (198x198). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientMegacannonTripodD.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (198x198). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientMegacannonTripodE.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (198x198). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientMegacannonTripodF.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (198x198). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientMegacannonTripodG.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (198x198). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientMegacannonTripodH.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (198x198). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture G_GoJ_A.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (458x458). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture G_GoJ_B.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (458x458). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MorningStar_FrostFey.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (259x251). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MorningStar_FrostFey_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (259x251). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_a_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_a_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_b_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_b_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_c_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_c_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_d_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_d_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_e_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_e_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_f_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RawWood1x2_f_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Timber1x2_a_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Timber1x2_b_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Timber1x2_c_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Timber1x2_d_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Timber1x2_d_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Airship.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (1152x576). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Airship_m.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (1152x576). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HotAirBalloon.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HotAirBalloon_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PsyfocusBooster_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (450x450). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Charforge_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Charforge_eastm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Charforge_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x510). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Charforge_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x510). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Charforge_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x510). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Charforge_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x510). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MagicyteHarvester_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (450x450). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Smokeforge_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x675). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Smokeforge_eastm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x675). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Smokeforge_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Smokeforge_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Smokeforge_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Smokeforge_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonebrewery_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x675). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonebrewery_eastm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x675). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonebrewery_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonebrewery_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonebrewery_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonebrewery_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonekettle_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x675). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonekettle_eastm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x675). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonekettle_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonekettle_northm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonekettle_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stonekettle_southm.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (675x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Airship.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (1152x576). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Airship_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (1152x1152). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 2.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1280x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (437x154). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (437x154). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 5.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (343x221). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 5_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (343x221). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture a1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (644x307). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture a1_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (644x307). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture x1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (349x178). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture x1_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (349x178). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture x2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (353x171). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture x2_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (353x171). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture x3.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (427x167). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture x3_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (427x167). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 1.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (440x144). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 1_m.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (440x144). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (407x170). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 2_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (407x170). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (444x131). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (444x131). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (556x326). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (556x326). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (205x121). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 10.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (252x136). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 10_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (252x136). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 1_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (205x121). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (99x85). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 2_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (99x85). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (99x85). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (99x85). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (144x48). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4_m.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (144x48). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 5.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (144x48). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 5_m.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (144x48). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 6.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (105x53). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 6_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (105x53). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 7.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (166x105). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 7_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (166x105). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 8.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (173x81). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 8_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (173x81). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 9.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (222x159). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 9_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (222x159). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone0.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (182x102). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone0_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (182x102). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone1.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (96x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone1_m.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (96x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (103x154). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone2_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (103x154). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone3.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (93x147). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone3_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (93x147). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone4.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (139x53). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone4_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (139x53). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone5.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (211x109). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture drone5_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (211x109). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (289x89). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 1_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (289x89). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (201x46). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 2_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (201x46). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x123). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3_m.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x123). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (208x88). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4_m.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (208x88). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Shockwave.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (454x264). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Slam.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (437x437). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Swipe.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (546x546). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Coiled.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (53x51). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture End.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (23x61). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Rope.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (320x31). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DuelIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (127x127). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ExtraGUIForce.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (40x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ExtraGUIWalk.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (40x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ExtraGUIWhy.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (40x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IconBG.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (34x34). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IconExecute.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (34x34). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IconGrapple.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (34x34). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IconInfo.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (34x34). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IconLongBG.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (120x34). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IconSkill.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (34x34). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Weebstick_DashLine.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (100x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Weebstick_Glint.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (144x144). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GaeBulgBlur.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (589x589). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GaeBulgBlurFast.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (658x657). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GaeBulgBlurLow.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (531x532). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GaeBulgBlurLowFast.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (779x788). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 1.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 10.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 11.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 12.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 13.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 2.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 5.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 6.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 7.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 8.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 9.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Combined.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (3840x2160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Bonfire.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FishTrap3x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FishTrap5x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FishTrap5x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wickerman.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (896x896). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Authoritarian_Pew_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Authoritarian_Pew_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Authoritarian_Pew_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_AltarCorporate1x3_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_AltarCorporate1x3_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_AltarCorporate2x3_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_AltarCorporate2x3_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_AltarCorporate3x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Corporate_Table1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Corporate_Table1x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Corporate_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Corporate_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Corporate_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_EldritchAltar1x3_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_EldritchAltar1x3_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_EldritchAltar2x3_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_EldritchAltar2x3_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_EldritchAltar3x3_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_EldritchAltar3x3_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_SerketistShelf_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (192x288). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_SerketistShelf_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_SerketistShelf_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (288x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Serketist_Table1x2c_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Serketist_Table1x2c_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Serketist_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Serketist_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Serketist_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_AltarTaoist1x3_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_AltarTaoist1x3_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_AltarTaoist2x3_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_AltarTaoist2x3_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_AltarTaoist3x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Taoist_Table1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Taoist_Table1x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Taoist_Table2x4_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Taoist_Table2x4_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_Taoist_Table3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_SlabEldritchMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_SlabEldritchMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_SlabEsotericismMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_SlabEsotericismMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SlabSerketistMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SlabSerketistMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SlabSerketistMediumC.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_SlabTaoistMediumA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VME_SlabTaoistMediumB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (396x396). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BoxPew_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BoxPew_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BoxPew_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (64x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (64x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SlabPew_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (64x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SlabPew_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SlabPew_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (64x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (64x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (64x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (256x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_eastm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (256x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_northm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_southm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (256x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_eastm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (256x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PewBloodyGothic_northm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PewBloodyGothic_southm.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (66x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_east.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (80x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_eastm.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (80x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_north.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (192x80). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_northm.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (192x80). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_south.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (192x80). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_southm.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (192x80). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_east.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (80x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_north.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (192x80). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_south.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (192x80). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (64x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (64x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CushionedPew_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (64x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Pew_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture KneelSheet_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (65x65). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture KneelSheet_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (65x65). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture KneelSheet_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (65x65). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HandIcon_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HandIcon_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HandIcon_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Hand.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (295x295). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HandClothed.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (295x295). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture OWDObelisk.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gene_IntellectualDisabled.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (96x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BotchJob_RockSmash.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (160x158). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PossessedWeaponsIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (64x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SanctifiedSword.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ScourgeBlade.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (300x300). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VerdantBow.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (269x269). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Charity.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (640x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Necro.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Trade.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretTrebuchet_Base.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (256x226). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretTrebuchet_Top.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (256x212). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RPG_Frame.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (75x75). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RPG_Frame_2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (75x75). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture lock.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Max_Temperature.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Min_Temperature.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RMouse.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (20x20). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RPG_Hide_Headgear.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RPG_Show_Headgear.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Sandy_ArmorBlunt_Icon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (24x27). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Sandy_ArmorHarmony_Icon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (24x27). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Sandy_ArmorHeat_Icon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (24x27). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Sandy_ArmorSharp_Icon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (24x27). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Sandy_Bulk_Icon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Sandy_Enchanted_Icon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Sandy_Forced_Icon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Sandy_MassCarried_Icon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Sandy_Tainted_Icon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Vacuum_Resistance.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Romy_TableScrollInscribing_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (96x224). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Romy_TableScrollInscribing_eastm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (96x224). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Romy_TableScrollInscribing_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (224x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Romy_TableScrollInscribing_northm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (224x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Romy_TableScrollInscribing_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (224x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Romy_TableScrollInscribing_southm.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (224x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShowModUpdates.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture lockClosed.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture locklockOff.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture locklockOn.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture lockOpen.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture preferMelee.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (32x21). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture preferRanged.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (32x21). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture preferSkilled.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (32x21). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture speedBiasSliderNegative.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (120x54). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture speedBiasSliderPositive.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (240x54). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture weaponType_offhandcompat.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (14x14). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture weaponType_shieldcompat.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (14x14). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture autopickup.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (377x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture havePunch.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (377x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rememberDropped.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (377x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture rememberPrimary.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (377x96). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IconCapture.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (66x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IconDeath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (66x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IconRetrieve.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (66x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture IconWarning.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (66x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TargetWarrants.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EctoplasmColor.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpiritSummon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (332x332). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpiritSummonWolf.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (332x332). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpiritSummonWolves.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (332x332). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpiritBloodPoolA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x125). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpiritBloodPoolB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (125x120). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpiritBloodPoolC.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (124x123). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Gene_SpiritSummon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (332x332). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalBracelet.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalBracelet_m.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalEarrings.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalEarrings_m.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalNecklace.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalNecklace_m.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalRing.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalRing_m.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalBracelet.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalBracelet_m.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalEarrings.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalEarrings_m.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalNecklace.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalNecklace_m.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalRing.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TribalRing_m.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (160x160). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianAltar1x3_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianAltar1x3_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianAltar2x3_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianAltar2x3_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianAltar3x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianTable1x2_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianTable1x2_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianTable2x4_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianTable2x4_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (512x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianTable3x3_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianWardrobe_east.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (512x456). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianWardrobe_north.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (512x456). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SophianWardrobe_south.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (512x456). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ImperialBanner.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1536x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Sanguophage.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HemosagePath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PathBG_Puppeteer.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PuppeteerPath.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (950x1515). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArcheryStandOld_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArcheryStandOld_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArcheryStandOld_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArcheryStandOld_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArcheryStandOld_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArcheryStandOld_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MartialArtsTargetOld_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MartialArtsTargetOld_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MartialArtsTargetOld_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MartialArtsTargetOld_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MartialArtsTargetOld_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MartialArtsTargetOld_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShootingRangeTargetOld_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShootingRangeTargetOld_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShootingRangeTargetOld_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShootingRangeTargetOld_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShootingRangeTargetOld_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShootingRangeTargetOld_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Null.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1x1). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MiniQuarry_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MiniQuarry_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MiniQuarry_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Quarry_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Quarry_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Quarry_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Platform_Bricks.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (192x202). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Platform_Planks.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (192x202). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Platform_Smooth.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (192x202). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MiniQuarry.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Platform_Bricks.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Platform_Planks.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Platform_Smooth.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpellWriter_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpellWriter_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpellWriter_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpellWriter_northm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpellWriter_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SpellWriter_southm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WandMaker_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WandMaker_eastm.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WandMaker_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (386x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WandMaker_northm.png is being reloaded with reduced mi
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