Skip to content

Instantly share code, notes, and snippets.

@HugsLibRecordKeeper
Created January 1, 2026 01:09
Show Gist options
  • Select an option

  • Save HugsLibRecordKeeper/e70d018bea438d661bf1fb35142d1179 to your computer and use it in GitHub Desktop.

Select an option

Save HugsLibRecordKeeper/e70d018bea438d661bf1fb35142d1179 to your computer and use it in GitHub Desktop.
Rimworld output log published using HugsLib
This file has been truncated, but you can view the full file.
Log uploaded on Wednesday, December 31, 2025, 8:09:43 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:2.4.2.0]: 0Harmony(2.4.1), HarmonyMod(2.4.2)
Loading Progress(ilyvion.LoadingProgress): ilyvion.LoadingProgress(0.9.5)
Core(Ludeon.RimWorld): (no assemblies)
Wall Televisions(Xercaine.WallTelevisions): WallTelevisions(1.0.0)
Combat Extended(CETeam.CombatExtended): CombatExtended(0.0.0)
Adaptive Storage Framework(adaptive.storage.framework): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), 1ITransformable(1.0.0), AdaptiveStorageFramework(1.2.4), CopyOperation(1.0.0), DefNameLink(1.0.0), GeneratorOperation(1.0.0), GeneratorOperationV2(1.0.0), PatchOperationSet(1.0.0), PatchOperationTryAdd(1.0.0), PostInheritanceOperation(1.0.0), SaveGameCompatibility(1.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0ModSettingsFramework(1.0.0), 0PrepatcherAPI(1.2.0), KCSG(av:1.1.2,fv:25.11.14), MVCF(2.0.0.1), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), VEF(av:1.1.7,fv:1.1.9)
Rimefeller(Dubwise.Rimefeller): 0Harmony(av:2.4.1,fv:2.3.6), 0MultiplayerAPI(av:0.5.0,fv:0.5.0), Rimefeller(av:1.0.0,fv:1.0.0)
Nice Inventory Tab(Andromeda.NiceInventoryTab): FloatSubMenu(av:1.0.0,fv:1.0.0), NiceInventoryTab(1.0.0)
Nice Inventory Tab CE Integration(Andromeda.NITICE): NITIntegrationCE(1.0.0)
Tilled Soil(GT.Sam.TilledSoil): (no assemblies)
Sometimes Raids Go Wrong(marvinkosh.sometimesraidsgowrong): SometimesRaidsGoWrong(1.0.9367.38441)
Better Workbench Management(falconne.BWM): ImprovedWorkbenches(1.6.1.3)
Bed Rest For Food Poisoning(bedrestforfoodpoisoning.1trickPonyta): BedRestForFoodPoisoning(1.0.0)
[Og] Repair Your Gear(Og.Repair.Your.Gear): OgRepairGear(1.0.0)
[FSF] Better Exploration Loot(FrozenSnowFox.BetterExplorationLoot): (no assemblies)
XML Extensions(imranfish.xmlextensions): XmlExtensions(av:1.3.0,fv:1.9.2)
Walls are solid(Victor.WallsAreSolid): WallsAreSolid(1.0.0)
Trade UI Revised(hobtook.tradeui)[mv:1.5]: TradeUI(1.0.0)
Warehouse Storage(vin.warehouse.storage): (no assemblies)
PawnTargetFix(fed1sPlay.PawnTargetFix): PawnTargetFix(0.1.0)
Need Bar Overflow(AmCh.NeedBarOverflow)[mv:1.3.1]: Need Bar Overflow(1.4.5)
Fortified Features Framework(AOBA.Framework): Fortified(1.0.0), FortifiedCE(1.0.0)
Fortifications - Industrial(Aoba.Fortress.Industrial): (no assemblies)
Fortification Industrial - Frontier(Aoba.Fortress.Frontier): (no assemblies)
Vanilla Chemfuel Expanded(VanillaExpanded.VChemfuelE): VCHE(1.0.5)
HugsLib(UnlimitedHugs.HugsLib)[ov:12.0.0]: 0Harmony(av:2.4.1,fv:1.2.0.1), HugsLib(av:1.0.0,fv:12.0.0)
HLRW - The Combine(cgf1.hlrw.thecombines): (no assemblies)
Defensive Positions(UnlimitedHugs.DefensivePositions): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), DefensivePositions(av:1.7.0,fv:1.14.0)
[sbz] Neat Storage(sbz.NeatStorage): (no assemblies)
What's That Mod(co.uk.epicguru.whatsthatmod): 0ColourPicker(1.0.0), WhatsThatMod(1.0.0)
Geological Landforms(m00nl1ght.GeologicalLandforms): LunarLoader(1.1.16), LunarFramework(1.1.16), MapPreview(1.12.22), TerrainGraph(1.2.2), GeologicalLandforms(1.7.11), GeologicalLandformsMod(1.7.11)
Ancient urban ruins(XMB.AncientUrbanrUins.MO): ACM_RandomBuildings(1.0.0), AncientMarket_Libraray(1.0.0), AncientMarketAI_Libraray(1.0.0), BuildingExtraRenderer(1.0.0), DebugLogHarmony(1.0.0), 手电筒(1.0.0), BreadMoCEThingSetMaker(1.0.0)
Auto-Cut Blight - 1.6(Defi.AutoCutBlight): AutoCutBlight(1.1.1)
Blood Animations(Fuu.BloodAnimations): BloodAnimations(1.0.0)
Clean Textures(IH.Clean.Textures): (no assemblies)
CM Color Coded Mood Bar [1.1+](CrashM.ColorCodedMoodBar.11): 0Harmony(av:2.4.1,fv:2.1.1), 1SettingsHelper(av:1.3.0.18911,fv:1.3.0), CMColoredMoodBar(1.6.4553.2)
Combat Extended Armory(CETeam.CombatExtendedArmory): (no assemblies)
Common Sense(avilmask.CommonSense): CommonSense(1.0.9416.33549)
Damage Indicators [1.6](CaesarV6.DamageIndicators): DamageMotes(1.0.0)
[FSF] Filth Vanishes With Rain And Time(FrozenSnowFox.FilthVanishesWithRainAndTime): (no assemblies)
EBSG Framework(EBSG.Framework): EBSGFramework(1.0.9495.18181)
Health Display(GT.Sam.HealthDisplay): GTHealthDisplay(1.0.0)
Increased Stack(Taveron.IncreasedStack): (no assemblies)
Mad Skills(ratys.madskills)[mv:2.8.0.0]: 0Harmony(av:2.4.1,fv:1.2.0.1), MadSkills(1.0.0)
Mechanoid Invaders(EL.InvMech): EL_IM(1.0.0)
Misc. Robots(Haplo.Miscellaneous.Robots)[mv:1.6.3]: AIRobot(1.6.3)
Deep And Deeper(Shashlichnik.DeepAndDeeper): DeepAndDeeper(1.2.1.9)
No Burn Metal(Unon.NoBurnMetal)[mv:1.8.0]: (no assemblies)
Not My Fault(Vesper.NotMyFault): RationalFactionGoodwill(1.0.0)
Performance Optimizer(Taranchuk.PerformanceOptimizer): PerformanceOptimizer(1.0.0)
Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(1.0.0), PickUpAndHaul(1.0.0)
QualityBuilder(hatti.qualitybuilder): 0Harmony(av:2.4.1,fv:1.2.0.1), QualityBuilder(av:1.0.17,fv:1.0.17)
Realistic Rooms Rewritten(Lucifer.RealisticRooms): RealisticRoomsRewritten(1.0.0)
Replace Stuff - Continued(Memegoddess.ReplaceStuff): Replace_Stuff(1.0.0)
RimHUD(Jaxe.RimHUD): RimHUD(1.17.5)
Smart Medicine - Continued(Memegoddess.SmartMedicine): SmartMedicine(1.0.0)
Smart Speed(sarg.smartspeed): 0Harmony(av:2.4.1,fv:2.3.6), SmartSpeed(1.0.0)
Smarter Construction(dhultgren.smarterconstruction): SmarterConstruction(1.6.1)
Snap Out!(weilbyte.snapout): 0MultiplayerAPI(av:0.5.0,fv:0.5.0), SnapOut(av:0.9.1,fv:0.9.1)
Active Harmony patches:
Ability.PreActivate: post: EBSGFramework.HarmonyPatches.PreActivatePostfix
ActiveTip.DrawInner: PRE: RimHUD.Access.Patch.Verse_ActiveTip_DrawInner.Prefix
ActiveTip.get_TipRect: PRE: RimHUD.Access.Patch.Verse_ActiveTip_TipRect.Prefix
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.PatchSets.PatchSet_Brawlers.GetReport_Prefix
Alert_LowMedicine.MedicineCount: post: SmartMedicine.StockUp.LowMedicineWarning.Postfix
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler, VEF.Apparels.VanillaExpandedFramework_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler
ApparelLayerDef.get_IsUtilityLayer: post: CombatExtended.HarmonyCE.Harmony_ApparelLayerDef.Postfix
ArmorUtility.ApplyArmor: TRANS: [800]VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_ApplyArmor.Transpiler
ArmorUtility.BluntArmor: PRE: NITIntegrationCE.ArmorUtilityCE+ArmorUtility_BluntArmor_Patch.Prefix
ArmorUtility.GetPostArmorDamage: PRE: VEF.Apparels.Patch_ArmorUtility+VanillaExpandedFramework_ArmorUtility_GetPostArmorDamage.Prefix
ArmorUtility.HeatArmor: PRE: NITIntegrationCE.ArmorUtilityCE+ArmorUtility_HeatArmor_Patch.Prefix
ArmorUtility.SharpArmor: PRE: NITIntegrationCE.ArmorUtilityCE+ArmorUtility_SharpArmor_Patch.Prefix
AttackTargetFinder.BestAttackTarget: PRE: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Prefix, VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_BestAttackTarget_Patch.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Transpiler
AttackTargetFinder.FindBestReachableMeleeTarget: PRE: VEF.Weapons.VanillaExpandedFramework_AttackTargetFinder_FindBestReachableMeleeTarget_Patch.Prefix
AttackTargetFinder.GetShootingTargetScore: PRE: PawnTargetFix.AttackTargetFinder_GetShootingTargetScore.GetShootingTargetScoreFix post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix
AvoidGrid.PrintAvoidGridAroundTurret: TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler
BackCompatibility.GetBackCompatibleType: PRE: SaveGameCompatibility.BackCompatibilityPatch.GetBackCompatibleType, AdaptiveStorage.HarmonyPatches.SaveGameCompatibility.GetBackCompatibleType
BackCompatibilityConverter_1_5.BackCompatibleDefName: post: CombatExtended.HarmonyCE.Harmony_BackCompatibility_1_5.Postfix
BackstoryDef.BodyTypeFor: post: VEF.Pawns.VanillaExpandedFramework_BackstoryDef_BodyTypeFor_Patch.Postfix
BackstoryDef.FullDescriptionFor: TRANS: VEF.VanillaExpandedFramework_BackstoryDef_FullDescriptionFor_Patch.Transpiler
Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
BillStack.DoListing: PRE: ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix, Fortified.Harmony_BillUtility+MakeNewBill_PostFix.PostFix
Bill_Production.Clone: post: ImprovedWorkbenches.ExtendedBillData_Clone.Postfix
Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
Bill_Production.ExposeData: post: ImprovedWorkbenches.ExtendedBillData_ExposeData.Postfix
Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
Bill_ProductionMech.CreateProducts: post: Fortified.Patch_Bill_ProductionMech_CreateProducts.Postfix
Bill_ResurrectMech.CreateProducts: post: EBSGFramework.HarmonyPatches.ResurrectMechProductsPostfix
Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
Blueprint_Build.MakeSolidThing: post: VEF.Buildings.CustomizableGraphicsPatches+PreserveBlueprintOverride.Postfix
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
Bombardment.TryDoExplosion: TRANS: CombatExtended.HarmonyCE.Bombardment_TryDoExplosion_Patch.Transpiler
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.PatchSets.PatchSet_MultiVerb.FindVerbToUseForBreaching
Building.Destroy: PRE: VEF.Buildings.VanillaExpandedFramework_Building_Destroy_Patch.Prefix, ImprovedWorkbenches.Building_Destroy_Detour.Prefix
Building_CommsConsole.GetCommTargets: post: VEF.Factions.VanillaExpandedFramework_Building_CommsConsole_GetCommTargets_Patch.Postfix
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
Building_GravEngine.<GetOrbitalWarnings>d__83.MoveNext: TRANS: VEF.Buildings.GravshipUtility_PreLaunchConfirmation_Patch.Transpiler
Building_NutrientPasteDispenser.TryDispenseFood: TRANS: CommonSense.GenRecipe_TryDispenseFood_CommonSensePatch.CleanIngList
Building_OutfitStand.DrawAt: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_DrawAt_Patch.Postfix
Building_OutfitStand.GetFloatMenuOptionToEquipWeapon: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToEquipWeapon_Patch.NoWeaponEquipping
Building_OutfitStand.GetFloatMenuOptionToWear: post: MVCF.PatchSets.PatchSet_Brawlers.GetFloatMenuOptionToWear_Postfix
Building_OutfitStand.GetFloatMenuOptions: post: VEF.Apparels.VanillaExpandedFramework_Building_OutfitStand_GetFloatMenuOptionToWear_Patch.Postfix
Building_OutfitStand.RecacheGraphics: TRANS: CombatExtended.HarmonyCE.Harmony_Building_OutfitStand.Transpiler
Building_Storage.GetGizmos: post: AdaptiveStorage.HarmonyPatches.HideStorageGizmos.Postfix
Building_Storage.GetInspectString: PRE: [600]AdaptiveStorage.HarmonyPatches.ReplaceLegacyStorageInspectString.Prefix
Building_Turret.ThreatDisabled: post: Fortified.Patch_ThreatDisabled.PostBuilding_Turret_ThreatDisabled, FortifiedCE.Harmony_ThreatDisabled.PostBuilding_Turret_ThreatDisabled
Building_TurretGun.DrawExtraSelectionOverlays: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
Building_TurretGun.IsValidTarget: post: VEF.Weapons.VanillaExpandedFramework_Building_TurretGun_IsValidTarget_Patch.Postfix
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
Building_TurretGun.get_CanSetForcedTarget: post: Fortified.Patch_CanSetForcedTarget.Postfix
Building_TurretGunCE.get_CanSetForcedTarget: post: FortifiedCE.Harmony_TurretGunCE.Postfix
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
Bullet.Impact: post: BloodAnimations.Bullet_Impact.Impact
CallBossgroupUtility.BossgroupEverCallable: PRE: Fortified.Patch_BossgroupEverCallable.Prefix
Caravan.GetGizmos: post: VEF.Abilities.VanillaExpandedFramework_Caravan_GetGizmos_Patch.Postfix
Caravan_PathFollower.ExposeData: post: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_ExposeData_Patch.Postfix
Caravan_PathFollower.PatherTickInterval: PRE: VEF.Planet.VanillaExpandedFramework_Caravan_PathFollower_PatherTickInterval_Patch.Prefix
Caravan_PathFollower.StartPath: post: VEF.Planet.Caravan_PathFollower_StartPath_Patch.Postfix
CastPositionFinder.TryFindCastPosition: PRE: VEF.Weapons.VanillaExpandedFramework_CastPositionFinder_TryFindCastPosition_Patch.Prefix
CellFinder.TryFindRandomPawnExitCell: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomPawnExitCell
CellFinderLoose.TryFindRandomNotEdgeCellWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomNotEdgeCellWith
CellFinderLoose.TryGetRandomCellWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryGetRandomCellWith
CellInspectorDrawer.DrawMapInspector: post: GeologicalLandforms.Patches.Patch_Verse_CellInspectorDrawer.DrawMapInspector
CellInspectorDrawer.DrawWorldInspector: post: GeologicalLandforms.Patches.Patch_Verse_CellInspectorDrawer.DrawWorldInspector
ColonistBarColonistDrawer.DrawColonist: PRE: ColoredMoodBar13.VanillaDrawColonist.Prefix
ColonistBarColonistDrawer.Notify_RecachedEntries: PRE: ColoredMoodBar13.VanillaNotifyRecachedEntries.Prefix
Command.DrawIcon: PRE: CombatExtended.HarmonyCE.Harmony_Command.Prefix
Command.GizmoOnGUIInt: PRE: CombatExtended.HarmonyCE.Harmony_Command_GizmoOnGUIInt.Prefix post: VEF.AI.DraftGizmos.GizmoOnGUIPostfix TRANS: MVCF.PatchSets.PatchSet_IntegratedToggle.GizmoOnGUI_Transpile
CompAbilityEffect_LaunchProjectile.LaunchProjectile: PRE: CombatExtended.HarmonyCE.Harmony_CompAbilityEffect_LaunchProjectile.Prefix
CompApparelVerbOwner_Charged.CompGetWornGizmosExtra: post: CombatExtended.HarmonyCE.Harmony_CompApparelVerbOwner_Charged_CompygetWornGizmosExtra.Postfix
CompBiocodable.CodeFor: PRE: Fortified.Patch_Biocode.Prefix
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
CompEggLayer.ProduceEgg: TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_CompEggLayer_ProduceEgg.ModifyCrossbreedEggThingDef
CompEquippable.GetVerbsCommands: PRE: MVCF.PatchSets.PatchSet_ExtraEquipment.GetVerbsCommands_Prefix
CompExplosive.Detonate: PRE: VEF.Weapons.CompExplosive_Shells.Detonate_Prefix TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
CompGlower.SetGlowColorInternal: post: VEF.Buildings.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
CompHunterDrone.Detonate: TRANS: CombatExtended.HarmonyCE.Harmony_CompHunterDrone_Transpiler.Transpiler
CompOverseerSubject.get_State: post: Fortified.Patch_CompOverseerSubject_State.Postfix
CompProjectileInterceptor.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.Harmony_CompProjectileInterceptor_PostPreApplyDamage.Prefix
CompShield.CompAllowVerbCast: PRE: CombatExtended.HarmonyCE.CompShield_PatchCompAllowVerbCast.Prefix
CompShield.CompTick: post: CombatExtended.HarmonyCE.CompShield_DisableOnOperateTurret.Postfix
CompShield.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.CompShield_PatchCheckPreAbsorbDamage.Prefix post: DamageMotes.ShieldBelt_Patch.Postfix
CompTurretGun.get_CanShoot: post: EBSGFramework.HarmonyPatches.TurretCanShootPostfix
CompUniqueWeapon.Setup: post: CombatExtended.HarmonyCE.Harmony_CompUniqueWeapon_Setup+CompUniqueWeapon_Setup.Postfix
CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences.Transpiler
DamageUtility.RangedPawnDPS: PRE: NITIntegrationCE.DamageUtilityCE+RangedPawnDPS_Patch.Prefix
DamageUtility.RangedWeaponDPS: PRE: NITIntegrationCE.DamageUtilityCE+RangedWeaponDPS_Patch.Prefix
DamageWorker.Apply: PRE: CombatExtended.HarmonyCE.Harmony_DamageWorker_Apply.Prefix
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VEF.Storyteller.VanillaExpandedFramework_DamageWorker_AddInjury_ApplyDamageToPart_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
DamageWorker_AddInjury.ApplyToPawn: post: BloodAnimations.DamageWorker_AddInjury_ApplyToPawn.ApplyToPawn TRANS: VEF.Genes.VanillaExpandedFramework__DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
DamageWorker_AddInjury.CheckDuplicateDamageToOuterParts: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_AddInjury.Prefix
DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix
DamageWorker_Blunt.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Blunt.Transpiler
DamageWorker_Cut.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Prefix TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Transpiler
DamageWorker_Scratch.ApplySpecialEffectsToPart: TRANS: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Scratch.Transpiler
DamageWorker_Stab.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Stab.Prefix
DangerWatcher.<>c.<CalculateDangerRating>b__7_0: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix
DebugTabMenu_Settings.InitActions: post: MoreWidgets.Patch_ShowCoords.InitActions_Post
DebugWindowsOpener.DevToolStarterOnGUI: PRE: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix
DebugWindowsOpener.DrawButtons: TRANS: VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch.Transpiler, HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
DeepProfiler.Start: PRE: ilyvion.LoadingProgress.DeepProfiler_Start_Patches.Prefix
DeepResourceGrid.DeepResourcesOnGUI: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_DeepResourcesOnGUI.Postfix
DeepResourceGrid.GetCellExtraColor: post: VEF.Maps.VanillaExpandedFramework_DeepResourceGrid_GetCellExtraColor.PostFix
Def.SpecialDisplayStats: post: VEF.VanillaExpandedFramework_Def_SpecialDisplayStats_Patch.Postfix
DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix, [0]DefNameLink.DefDatabaseInsertion.DefGeneratorPostfix
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: VEF.Buildings.VanillaExpandedFramework_DesignationCategoryDef_ResolvedAllowedDesignators_Patch.AllowBuild, PipeSystem.ResolvedAllowedDesignators_Patch.Postfix
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix
Designator_Build.DesignateSingleCell: PRE: Replace_Stuff.Replace.InterceptDesignator_Build.Prefix
Designator_Build.DrawPanelReadout: TRANS: VEF.Pawns.VanillaExpandedFramework_Designator_Build_DrawPanelReadout_Patch.Transpiler
Designator_Build.DrawPlaceMouseAttachments: post: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Postfix
Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix
Designator_Build.get_Visible: post: Replace_Stuff.HideCoolerBuild.Postfix
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
Designator_Dropdown.get_Visible: post: CombatExtended.Harmony_Designator_Dropdown.Postfix
Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
Dialog_ChooseMemes.DoAcceptChanges: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_DoAcceptChanges_Patch.ForceTraitAndAbilitiesOnChooseMemeDialog
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VEF.Memes.VanillaExpandedFramework_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
Dialog_CreateXenotype.DrawGene: PRE: VEF.Genes.VanillaExpandedFramework__Dialog_CreateXenotype_DrawGene_Patch.Prefix
Dialog_InfoCard.FillCard: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
Dialog_MedicalDefaults.DoWindowContents: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedSetting.Postfix
Dialog_ModSettings.DoWindowContents: post: ModSettingsFramework.Dialog_ModSettings_Patch.Postfix
Dialog_Options.DoCategoryRow: PRE: XmlExtensions.Dialog_Options_Patch.Prefix
Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
Dialog_Trade.DoWindowContents: TRANS: TradeUI.TradeUIRework.DoWindowContentsTranspiler
Dialog_Trade.FillMainRect: PRE: TradeUI.TradeUIRework+Harmony_DialogTrade_FillMainRect.Prefix TRANS: TradeUI.TradeUIRework.FillMainRectTranspiler
Dialog_Trade.PostOpen: PRE: TradeUI.TradeUIRework+Harmony_DialogTrade_PostOpen.Prefix
Dialog_Trade.get_InitialSize: post: TradeUI.TradeUIRework+Harmony_DialogTrade_InitialSize.Postfix
Dialog_WorldSearch.InitializeSearchSet: post: GeologicalLandforms.Patches.Patch_RimWorld_Dialog_WorldSearch.InitializeSearchSet_Postfix
DirectXmlCrossRefLoader.<>c__DisplayClass16_0.<ResolveAllWantedCrossReferences>b__0: post: ilyvion.LoadingProgress.DirectXmlCrossRefLoader_ResolveAllWantedCrossReferences_Parallel_LoadingDataTracker_Patches.Postfix
DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences: PRE: [800]DefNameLink.DefDatabaseInsertion.CrossRefLoaderPrefix TRANS: ilyvion.LoadingProgress.DirectXmlCrossRefLoader_ResolveAllWantedCrossReferences_LoadingDataTracker_Patches.ResolveXmlNodesTranspiler
DirectXmlToObjectNew.DefFromNodeNew: post: ilyvion.LoadingProgress.DirectXmlToObjectNew_LoadingDataTracker_Patches.DefFromNodeNewPostfix
DropCellFinder.FindSafeLandingSpot: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.FindSafeLandingSpot
DrugPolicy.ExposeData: PRE: VEF.Pawns.Patch_DrugPolicy+VanillaExpandedFramework_DrugPolicy_ExposeData_Patch.Prefix
DynamicPawnRenderNodeSetup_Apparel.ProcessApparel: post: VEF.Apparels.VanillaExpandedFramework_DynamicPawnRenderNodeSetup_Apparel_ProcessApparel_Patch.Postfix
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
Environment.GetStackTrace: PRE: HarmonyMod.Environment_GetStackTrace_Patch.Prefix
EquipmentUtility.CanEquip: post: VEF.Weapons.VanillaExpandedFramework_EquipmentUtility_CanEquip_Patch.Postfix, Fortified.Patch_EquipmentUtility_CanEquip.Postfix, EBSGFramework.HarmonyPatches.CanEquipPostfix
ExpandableLandmarksUtility.get_LandmarksToShow: TRANS: GeologicalLandforms.Patches.Patch_RimWorld_ExpandableLandmarksUtility.GetLandmarksToShow_Transpiler
ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Prefix post: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Transpiler
Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix
Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix
Faction.Notify_LeaderDied: PRE: CombatExtended.HarmonyCE.Harmony_Faction+Harmony_Faction_Notify_LeaderDied.Prefix
Faction.Notify_MemberDied: TRANS: NonBinaryGender.HarmonyPatches.Transpiler
Faction.TryMakeInitialRelationsWith: post: VEF.Factions.VanillaExpandedFramework_Faction_TryMakeInitialRelationsWith_Patch.Postfix
Faction.get_NaturalGoodwill: post: VEF.Storyteller.VanillaExpandedFramework_Faction_NaturalGoodwill_Patch.Postfix
FactionDef.get_Description: PRE: VEF.Factions.FactionDef_Description_Patch.Prefix post: VEF.Factions.FactionDef_Description_Patch.Postfix
FactionGenerator.NewGeneratedFaction: post: VEF.Planet.VanillaExpandedFramework_FactionGenerator_NewGeneratedFaction_Patch.Postfix
FallingStructureArrival.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
FeedPatientUtility.ShouldBeFed: TRANS: SmartMedicine.ShouldBeFed_Patch.Transpiler
FilthMonitor.FilthMonitorTick: post: AdaptiveStorage.HarmonyPatches.UpdateInvalidHaulablesAndMergeables.Postfix
Fire.DoComplexCalcs: post: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler
Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler
Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler
Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix
Fire.TickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TickInterval.Transpiler
Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler
Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix
FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler
FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix
FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix
FleshTypeDef.ChooseWoundOverlay: post: VEF.Genes.VanillaExpandedFramework__FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
FloatMenu.UpdateBaseColor: PRE: FloatSubMenus.Patches.UpdateBaseColor_Pre post: FloatSubMenus.Patches.UpdateBaseColor_Post
FloatMenuOptionProvider_DressOtherPawn.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_DressOtherPawn_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_Equip.AppliesInt: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_AppliesInt_Patch.NoWeaponEquipping
FloatMenuOptionProvider_Equip.GetSingleOptionFor: PRE: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.Postfix
FloatMenuOptionProvider_Ingest.GetSingleOptionFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_Ingest_GetSingleOptionFor_Patch.RemoveErrorForNonForbiddables, NeedBarOverflow.Patches.FloatMenuOptionProvider_Ingest_GetSingleOptionFor.PostfixMethod
FloatMenuOptionProvider_PickUpItem.AppliesInt: PRE: CombatExtended.HarmonyCE.Harmony_PickUpItemProvider.Prefix
FloatMenuOptionProvider_Wear.GetSingleOptionFor: post: VEF.Apparels.VanillaExpandedFramework_FloatMenuOptionProvider_Wear_GetSingleOptionFor_Patch.Postfix, MVCF.PatchSets.PatchSet_Brawlers.GetSingleOptionFor_Postfix
FloatMenuOptionProvider_WorkGivers.GetWorkGiverOption: post: VEF.AnimalBehaviours.VanillaExpandedFramework_FloatMenuOptionProvider_WorkGivers_GetWorkGiverOption_Patch.NoWorkBesidesAttacks
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
FoodUtility.FoodOptimality: post: CommonSense.FoodUtility_FoodOptimality.Postfix
FoodUtility.GetMeatSourceCategory: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory.Prefix, VEF.Cooking.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.GetMeatSourceCategoryFromCorpse: PRE: VEF.Genes.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategoryFromCorpse.Prefix
FoodUtility.ThoughtsFromIngesting: PRE: VEF.Genes.ThingIngestingPatches.Prefix
FoodUtility.WillIngestFromInventoryNow: PRE: CommonSense.FoodUtility_WillIngestFromInventoryNow_CommonSensePatch.Prefix post: NeedBarOverflow.Patches.FoodUtility_WillIngestFromInventoryNow.PostfixMethod
ForbidUtility.IsForbidden: post: EBSGFramework.HarmonyPatches.IsForbiddenPostfix
Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix TRANS: VEF.Pawns.VanillaExpandedFramework_Frame_CompleteConstruction_Patch.Transpiler, Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler
Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
Frame.TotalMaterialCost: PRE: Replace_Stuff.Virtualize_TotalMaterialCost.Prefix
Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
Game.AddMap: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
Game.ClearCaches: post: CombatExtended.HarmonyCE.Harmony_Game_ClearCaches.Postfix, PipeSystem.Game_ClearCaches.Postfix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Game_ExposeData.Postfix
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, RimHUD.Access.Patch.Verse_Game_FinalizeInit.Postfix
Game.InitNewGame: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
Game.LoadGame: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: CombatExtended.HarmonyCE.Harmony_Game_LoadGame.Postfix
GameComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
GameComponentUtility.GameComponentOnGUI: post: MoreWidgets.Patch_ShowCoords.DrawUI_Post
GameComponentUtility.LoadedGame: post: VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+LoadedGame.Postfix
GameComponentUtility.StartedNewGame: post: VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+StartedNewGame.Postfix
GameConditionManager.DoConditionsUI: PRE: MoreWidgets.Patch_ShowCoords.DoConditionsUI_Pre
GameConditionManager.TotalHeightAt: post: MoreWidgets.Patch_ShowCoords.TotalHeightAt_Post
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VEF.Weathers.VanillaExpandedFramework_GameCondition_ForceWeather_RandomizeSettings_Patch.Postfix
GameInitData.ResetWorldRelatedMapInitData: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
GasUtility.PawnGasEffectsTickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_GasUtility+Patch_PawnGasEffectsTickInterval.Transpiler
GenConstruct.<CanPlaceBlueprintOver>g__IsEdificeOverNonEdifice|20_0: TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCasesAndAlsoInTheCompilerGeneratedMethod.Transpiler
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_BlocksConstruction_Patch.Postfix, Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
GenConstruct.CanBuildOnTerrain: TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Prefix
GenConstruct.CanConstruct: PRE: VEF.Pawns.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch2.Prefix post: VEF.Buildings.VanillaExpandedFramework_GenConstruct_CanConstruct_Patch.Postfix TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
GenConstruct.CanPlaceBlueprintAt: TRANS: Replace_Stuff.CanPlaceBlueprintRotDoesntMatter.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler
GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
GenConstruct.CanReplace: post: Replace_Stuff.CanReplaceAnyStuff.Postfix, Replace_Stuff.NewThing.CanReplaceNewThingOverOldThing.Postfix
GenConstruct.GetAttachedBuildings: PRE: Replace_Stuff.NoAttachedBuildings.Prefix
GenConstruct.GetWallAttachedTo: TRANS: Replace_Stuff.NoWallAttachment.Transpiler
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
GenDrop.TryDropSpawn: post: CommonSense.GenPlace_TryDropSpawn_NewTmp_CommonSensePatch.Postfix
GenGrid.WalkableBy: PRE: VEF.Hediffs.PhasingPatches.WalkableBy_Prefix
GenLeaving.DropFilthDueToDamage: post: BloodAnimations.GenLeaving_DropFilthDueToDamage.DropFilthDueToDamage
GenRadial.NumCellsInRadius: PRE: CombatExtended.HarmonyCE.Harmony_GenRadial.NumCellsInRadius
GenRecipe.<MakeRecipeProducts>d__0.MoveNext: TRANS: CommonSense.GenRecipe_MakeRecipeProducts_CommonSensePatch.CleanIngList
GenRecipe.MakeRecipeProducts: post: EBSGFramework.HarmonyPatches.MakeRecipeProductsPostfix
GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix, Fortified.Patch_Replace.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix
GenStep_Animals.Generate: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Animals.Generate_Prefix
GenStep_Asteroid.GenerateArcheanTree: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateArcheanTree
GenStep_Asteroid.GenerateRuins: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.GenerateRuins
GenStep_Asteroid.SpawnOres: PRE: MapPreview.Patches.Patch_RimWorld_GenStep_Asteroid.SpawnOres
GenStep_CaveHives.Generate: TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_CaveHives.Generate_Transpiler
GenStep_Power.Generate: PRE: KCSG.Prefix_GenStep_Power.Prefix
GenStep_RocksFromGrid.Generate: TRANS: [100]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_RocksFromGrid.Generate_Transpiler
GenStep_Scatterer.Generate: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Scatterer.Generate_Prefix post: [200]GeologicalLandforms.Patches.Patch_RimWorld_GenStep_Scatterer.Generate_Postfix
GenStep_Settlement.ScatterAt: TRANS: VEF.Factions.VanillaExpandedFramework_GenStep_Settlement_ScatterAt_Patch.Transpiler
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VEF.Things.VanillaExpandedFramework_GenStuff_RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VEF.Things.VanillaExpandedFramework_GenStuff_TryRandomStuffByCommonalityFor_Patch.Prefix
GenUI.BottomPart: PRE: NeedBarOverflow.Patches.GenUI_BottomPart.PrefixMethod
GenUI.DistFromRect: PRE: FloatSubMenus.Patches.DistFromRect_Pre
GenUI.DrawStatusLevel: TRANS: NeedBarOverflow.Patches.Add1UpperBound.TranspilerMethod
GenUI.LeftPart: PRE: NeedBarOverflow.Patches.GenUI_BottomPart.PrefixMethod
GenUI.RightPart: PRE: NeedBarOverflow.Patches.GenUI_BottomPart.PrefixMethod
GenUI.TopPart: PRE: NeedBarOverflow.Patches.GenUI_BottomPart.PrefixMethod
Gene.ExposeData: post: VEF.Genes.VanillaExpandedFramework_Gene_ExposeData_Patch.Postfix
Gene.OverrideBy: post: VEF.Genes.VanillaExpandedFramework_Gene_OverrideBy_Patch.Postfix
Gene.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Gene_PostAdd_Patch.Postfix
Gene.PostRemove: post: VEF.Genes.VanillaExpandedFramework_Gene_PostRemove_Patch.Postfix
GeneUIUtility.DrawGene: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGene_Patch.Transpiler
GeneUIUtility.DrawGeneBasics: TRANS: VEF.Genes.VanillaExpandedFramework_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
GeneUIUtility.DrawGenesInfo: TRANS: RimHUD.Access.Patch.RimWorld_GeneUIUtility_DrawGenesInfo.Transpiler
GhostUtility.GhostGraphicFor: post: VEF.Buildings.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic TRANS: VEF.Buildings.CustomizableGraphicsPatches+UseUiIconForCustomizableGraphicGhosts.Transpiler, Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
GlobalControlsUtility.DoDate: post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix
GraphicUtility.ExtractInnerGraphicFor: PRE: VEF.Buildings.CustomizableGraphicsPatches+UseCorrectGraphicForMinifiedThing.Prefix
Graphic_Appearances.Init: TRANS: Replace_Stuff.OverMineable.GraphicAppearancesPassData.Transpiler
GridsUtility.GetMaxItemsAllowedInCell: TRANS: AdaptiveStorage.HarmonyPatches.StorageLimit.Transpiler
HeadTypeDef.GetGraphic: TRANS: VEF.Pawns.VanillaExpandedFramework_HeadTypeDef_GetGraphic_Patch.Transpiler
HealthAIUtility.FindBestMedicine: PRE: SmartMedicine.FindBestMedicine.Prefix
HealthAIUtility.ShouldSeekMedicalRest: post: BedRestForFoodPoisoning.Patch_HealthAIUtility_ShouldSeekMedicalRest.Postfix
HealthCardUtility.DrawHediffRow: PRE: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_HealthCardUtility_DrawHediffRow_Patch.Transpiler, SmartMedicine.HediffRowPriorityCare.Transpiler
HealthCardUtility.DrawOverviewTab: TRANS: SmartMedicine.SurgeryUnlimited.SurgergyUnlimitedPawnSettings.Transpiler
HealthCardUtility.DrawPawnHealthCard: post: GTHealthDisplay.HealthDisplayPatch.HealthCardPostFix
HealthCardUtility.EntryClicked: PRE: SmartMedicine.SuppressRightClickHediff.Prefix
HealthCardUtility.GenerateSurgeryOption: post: MVCF.PatchSets.PatchSet_Brawlers.GenerateSurgeryOption_Postfix
Hediff.PostRemoved: PRE: SmartMedicine.RemoveHediffHook.Prefix
Hediff.TendableNow: PRE: SmartMedicine.PriorityCareTendableNow.Prefix
Hediff.get_TendPriority: PRE: SmartMedicine.PriorityHediff.Prefix post: CombatExtended.HarmonyCE.Harmony_HediffTendPriority.Postfix
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VEF.Genes.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
HediffComp_PregnantHuman.get_CompTipStringExtra: post: VEF.Genes.VanillaExpandedFramework_HediffComp_PregnantHuman_CompTipStringExtra_Patch.AddGeneMultiplierExplanation
HediffComp_TendDuration.CompTended: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler
HediffGiver_Bleeding.OnIntervalPassed: post: EBSGFramework.HarmonyPatches.BloodRecoveryPostfix
HediffSet.CalculatePain: post: VEF.Pawns.VanillaExpandedFramework_HediffSet_CalculatePain_Patch.Postfix
HediffSet.DirtyCache: post: VEF.Weapons.VanillaExpandedFramework_HediffSet_DirtyCache_Patch.Postfix
HediffSet.get_BleedRateTotal: post: VEF.Apparels.VanillaExpandedFramework_HediffSet_BleedRateTotal_Patch.Postfix
HediffStatsUtility.SpecialDisplayStats: post: AncientMarket_Libraray.Patch_Stat.postfix
Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam
Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
Hediff_Pregnant.DoBirthSpawn: TRANS: VEF.AnimalBehaviours.VanillaExpandedFramework_Hediff_Pregnant_DoBirthSpawn_Patch.ModifyCrossbreedKindDef
Hediff_Pregnant.PostAdd: post: VEF.Genes.VanillaExpandedFramework_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
Hediff_Shambler.PostMake: post: VEF.Genes.VanillaExpandedFramework_Hediff_Shambler_PostMake_Patch.ActivateShamblerGenes
HugsLibController.LoadReloadInitialize: post: Rimefeller.RimefellerMod.Postfix
HugsLibUtility.GetModAssemblyFileInfo: post: LunarFramework.Internal.Compatibility.ModCompat_HugsLib.HugsLibUtility_GetModAssemblyFileInfo
ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
ITab_Inventory..ctor: post: NITIntegrationCE.ITab_Inventory_Constructor_Patch.Postfix
ITab_Inventory.FillTab: PRE: NITIntegrationCE.CombatExtended_ITab_Inventory_Patch.Prefix
ITab_Pawn_Character.get_IsVisible: post: Fortified.Patch_ITab_Pawn_Character_IsVisible.Postfix
ITab_Pawn_Gear..ctor: post: NiceInventoryTab.ITab_Pawn_Gear_Constructor_Patch.Postfix
ITab_Pawn_Gear.DrawThingRow: PRE: CommonSense.ITab_Pawn_Gear_DrawThingRow_CommonSensePatch.Prefix TRANS: SmartMedicine.DrawThingRow_Patch.Transpiler, PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.FillTab: PRE: NiceInventoryTab.ITab_Pawn_Gear_Patch.Prefix TRANS: SmartMedicine.FillTab_Patch.Transpiler
ITab_Pawn_Gear.InterfaceDrop: post: SmartMedicine.InterfaceDrop_Patch.Postfix
ITab_Pawn_Gear.ShouldShowEquipment: post: VEF.AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VEF.Apparels.Patch_ITab_Pawn_Gear+VanillaExpandedFramework_ITab_Pawn_Gear_TryDrawOverallArmor.Transpiler
ITab_Pawn_Gear.get_CanControlColonist: post: Fortified.Patch_CanDropWeapon.CanControl
ITab_Pawn_Gear_Patch.AddonCheckBoxes: post: NITIntegrationCE.AddonCheckBoxes_Patch.Postfix
ITab_Pawn_Gear_Patch.CreateLayout: post: NITIntegrationCE.MassAndBulk_Patch.Postfix
ITab_Pawn_Gear_Patch.MakeItemSlot: PRE: NITIntegrationCE.MakeItemSlot_Patch.Prefix
ITab_Pawn_Gear_Patch.UpdateSize: post: NITIntegrationCE.UpdateSize_Patch.Postfix
ITab_Pawn_Health..ctor: post: SmartMedicine.SurgeryUnlimited.MakeRoomForSetting.Postfix
Ideo.ExposeData: TRANS: VEF.Memes.VanillaExpandedFramework_Ideo_ExposeData_Patch.Transpiler
ImmunityHandler.DiseaseContractChanceFactor: post: Fortified.Patch_DiseaseContractChanceFactor.Postfix
IncidentWorker.CanFireNow: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_IncidentWorker.CanFireNow
IncidentWorker.TryExecute: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_TryExecute_Patch.Prefix, Fortified.Patch_IncidentWork.Prefix, Fortified.Patch_IncidentWorkerForDevice.Prefix
IncidentWorker_Disease.PotentialVictims: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix
IncidentWorker_Raid.TryExecuteWorker: PRE: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_Raid_TryExecuteWorker_Patch.Prefix
IncidentWorker_RaidEnemy.ResolveRaidPoints: post: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_ResolveRaidPoints.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VEF.Factions.VanillaExpandedFramework_IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_TryExecuteWorker.Prefix
IncidentWorker_SelfTame.Candidates: post: VEF.AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_WandererJoin_GeneratePawn+TryExecuteWorker.Transpiler
InspectPaneFiller.DrawHunger: TRANS: NeedBarOverflow.Patches.Add1UpperBound.TranspilerMethod
InspectPaneUtility.DoTabs: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
Job.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Job_ExposeData.Postfix
JobDriver.Cleanup: post: SmartMedicine.DefaultCareFix.Postfix
JobDriver_ConstructFinishFrame.<>c__DisplayClass8_0.<MakeNewToils>b__1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_TickAction_Patch.Transpiler, SmarterConstruction.Patches.Patch_JobDriver_MakeNewToils.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_ConstructFinishFrame_MakeNewToils_Patch.Postfix, QualityBuilder._JobDriver_ConstructFinishFrame.Postfix, SmarterConstruction.Patches.Patch_PawnsGettingStuck.Postfix
JobDriver_Deconstruct.FinishedRemoving: post: QualityBuilder._JobDriver_Deconstruct_FinishedRemoving.Postfix
JobDriver_DoBill.CollectIngredientsToils: post: SmartMedicine.InsertToilDropInventoryThing.Postfix
JobDriver_DoBill.MakeNewToils: PRE: CommonSense.JobDriver_DoBill_MakeNewToils_CommonSensePatch.Prefix
JobDriver_Goto.<MakeNewToils>d__1.MoveNext: TRANS: CommonSense.JobDriver_Goto_MoveNext_CommonSensePatch.Transpiler
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_Hunt.MakeNewToils: post: MVCF.PatchSets.PatchSet_Hunting.MakeNewToils
JobDriver_Ingest.PrepareToIngestToils_Dispenser: PRE: CommonSense.JobDriver_PrepareToIngestToils_Dispenser_CommonSensePatch.Prefix
JobDriver_Ingest.PrepareToIngestToils_ToolUser: PRE: CommonSense.JobDriver_PrepareToIngestToils_ToolUser_CommonSensePatch.Prefix
JobDriver_LayDown.MakeNewToils: PRE: SmartMedicine.CleanUpTempBeds.Prefix
JobDriver_Lovin.<MakeNewToils>b__12_1: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_Patch.Transpiler
JobDriver_Lovin.<MakeNewToils>b__12_4: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_FinishAction_Vanilla.Transpiler
JobDriver_Lovin.<MakeNewToils>d__12.MoveNext: TRANS: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_MoveNext_Patch.Transpiler
JobDriver_Lovin.GenerateRandomMinTicksToNextLovin: post: VEF.Pawns.VanillaExpandedFramework_JobDriver_Lovin_GenerateRandomMinTicksToNextLovin_Patch.ModifyMTB, EBSGFramework.HarmonyPatches.PostLovinPostfix
JobDriver_Meditate.MeditationTick: post: CommonSense.JobDriver_MeditationTick_CommonSensePatch.Postfix
JobDriver_SocialRelax.MakeNewToils: PRE: CommonSense.JobDriver_SocialRelax_MakeNewToils_CommonSensePatch.Prefix
JobDriver_TendPatient.<>c.<MakeNewToils>b__19_3: TRANS: SmartMedicine.PriorityCareJobFail.Transpiler
JobDriver_TendPatient.Notify_Starting: PRE: SmartMedicine.TendPatient_Notify_Starting_Patch.Prefix
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MoveNext_Patch.Transpiler
JobDriver_Vomit.MakeNewToils: PRE: VEF.Genes.VanillaExpandedFramework_JobDriver_Vomit_MakeNewToils_Patch.StorePawn
JobDriver_Wait.CheckForAutoAttack: TRANS: VEF.Weapons.VanillaExpandedFramework_JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.BestTargetTranspiler
JobGiver_AIBreaching.UpdateBreachingTarget: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_AIBreaching.Transpiler
JobGiver_AIFightEnemy.FindAttackTarget: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_AIFollowPawn.TryGiveJob: post: VEF.Buildings.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: PRE: VEF.Weapons.VanillaExpandedFramework_JobGiver_ConfigurableHostilityResponse_TryGetAttackNearbyEnemyJob_Patch.Prefix post: CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix, PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.ShouldKeepDrugInInventory: PRE: SmartMedicine.StockUp.DontDropStockedDrugs.Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_ExitMap.TryGiveJob: PRE: Shashlichnik.JobGiver_ExitMap_Patch.Prefix post: AncientMarketAI_Libraray.Patch_Exit.postfix TRANS: WallsAreSolid.PatchTryGiveJob.Transpiler
JobGiver_GetFood.TryGiveJob: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings
JobGiver_GetJoy.TryGiveJob: PRE: CommonSense.JobGiver_GetJoy_TryGiveJob_CommonSensePatch.Prefix
JobGiver_GetRest.GetPriority: TRANS: VEF.AnimalBehaviours.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_GetRest.TryGiveJob: post: AncientMarketAI_Libraray.Patch_Rest.postfix TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
JobGiver_Haul.TryGiveJob: TRANS: PickUpAndHaul.HarmonyPatches.JobGiver_Haul_TryGiveJob_Transpiler
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_OptimizeApparel_ApparelScoreGain.Prefix post: EBSGFramework.HarmonyPatches.ApparelScoreGainPostFix
JobGiver_PatientGoToBed.TryGiveJob: TRANS: SmartMedicine.UseTempSleepSpot.Transpiler
JobGiver_PickUpOpportunisticWeapon.ShouldEquipWeapon: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Postfix
JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix
JobGiver_UnloadYourInventory.TryGiveJob: PRE: CommonSense.JobGiver_UnloadYourInventory_TryGiveJob_CommonSensePatch.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler
JobGiver_Wander.TryGiveJob: PRE: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Prefix post: CommonSense.JobGiver_Wander_TryGiveJob_CommonSensePatch.Postfix
JobGiver_Work.TryIssueJobPackage: TRANS: SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized.Transpiler
JoyGiver_Ingest.CreateIngestJob: post: CommonSense.JoyGiver_Ingest_CreateIngestJob_CommonSensePatch.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LearningReadout.LearningReadoutOnGUI: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_LearningReadout.LearningReadoutOnGUI
LearningUtility.SchoolDeskLearningRate: PRE: VEF.Buildings.VanillaExpandedFramework_LearningUtility_SchoolDeskLearningRate.Prefix
LetterStack.LettersOnGUI: PRE: RimHUD.Access.Patch.Verse_LetterStack_LettersOnGUI.Prefix
LifeStageWorker.Notify_LifeStageStarted: post: VEF.Genes.VanillaExpandedFramework_LifeStageWorker_Notify_LifeStageStarted_Patch.Postfix
ListerMergeables.Notify_ThingStackChanged: post: AdaptiveStorage.HarmonyPatches.NotifyItemStackChanged.Postfix
ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix
LoadedLanguage.LoadMetadata: TRANS: ilyvion.LoadingProgress.LoadedLanguage_LoadMetadata_Patches.Transpiler
LoadedModManager.ApplyPatches: PRE: ModSettingsFramework.LoadedModManager_ApplyPatches_Patch.Prefix, XmlExtensions.ApplyPatches_Patch.Prefix post: XmlExtensions.ApplyPatches_Patch.Postfix
LoadedModManager.CombineIntoUnifiedXML: PRE: ilyvion.LoadingProgress.LoadedModManager_LoadingDataTracker_Patches.CombineIntoUnifiedXMLPrefix TRANS: ilyvion.LoadingProgress.LoadedModManager_LoadingDataTracker_Patches.CombineIntoUnifiedXMLTranspiler
LoadedModManager.ParseAndProcessXML: TRANS: PostInheritanceOperation.XmlInheritanceResolvePostfix.Transpiler
LoadedModManager.get_ModHandles: post: ModSettingsFramework.LoadedModManager_ModHandles_Patch.Postfix
Log.Error: PRE: ModSettingsFramework.Log_Error_Patch.Prefix, PerformanceOptimizer.Log_Error_Patch.Prefix
Log.ResetMessageCount: post: HarmonyMod.Log_ResetMessageCount_Patch.Postfix
LongEventHandler.DrawLongEventWindowContents: post: ilyvion.LoadingProgress.Verse_LongEventHandler_DrawLongEventWindowContents_Patch.Postfix
LongEventHandler.ExecuteToExecuteWhenFinished: PRE: ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches.Prefix
LongEventHandler.LongEventsOnGUI: TRANS: ilyvion.LoadingProgress.Verse_LongEventHandler_LongEventsOnGUI_Patch.Transpiler, MoreWidgets.Patch_DoTooltipGUI.Transpiler
Lord.AddPawn: post: VEF.Storyteller.VanillaExpandedFramework_Lord_AddPawn_Patch.Postfix
Lord.Cleanup: PRE: VEF.Storyteller.VanillaExpandedFramework_Lord_Cleanup_Patch.Prefix
LordToil_Siege.Init: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_Init.Transpiler
LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_LordToilTick.Transpiler
LordToil_Siege.SetAsBuilder: PRE: Fortified.Patch_SiegeAsBuilder.Prefix TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege_SetAsBuilder.Transpiler
MainMenuDrawer.DoMainMenuControls: TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter
MainMenuDrawer.Init: post: LunarFramework.Internal.Patches.Patch_RimWorld_MainMenuDrawer.Init_Postfix
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
MainTabWindow_Quests.DoCharityIcon: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoCharityIcon_Patch.Postfix
MainTabWindow_Quests.DoRow: post: VEF.Storyteller.VanillaExpandedFramework_MainTabWindow_Quests_DoRow_Patch.Postfix
MainTabWindow_Research.DrawContentSource: PRE: VEF.VanillaExpandedFramework_MainTabWindow_Research_DrawContentSource_Patch.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook, MapPreview.Patches.Patch_Verse_Map.ConstructComponents_Postfix
Map.ExposeData: PRE: KCSG.Prefix_Map_ExposeData.Prefix
Map.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData, MapPreview.Patches.Patch_Verse_Map.FillComponents_Prefix
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PerformanceOptimizer.Map_FinalizeInit.Postfix
Map.MapUpdate: PRE: Rimefeller.Harmony_GridRegen.Prefix
Map.get_Biomes: PRE: GeologicalLandforms.Patches.Patch_Verse_Map.GetBiomes_Prefix
MapComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapDeiniter.Deinit: PRE: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_MapDeiniter_Deinit_Prefix, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
MapGenUtility.BiomeAt: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_MapGenUtility.BiomeAt_Prefix
MapGenUtility.IsMixedBiome: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_MapGenUtility.IsMixedBiome_Prefix
MapGenerator.GenerateContentsIntoMap: PRE: [800]GeologicalLandforms.Patches.Patch_Verse_MapGenerator.GenerateContentsIntoMap_Prefix post: [0]GeologicalLandforms.Patches.Patch_Verse_MapGenerator.GenerateContentsIntoMap_Postfix
MapGenerator.GenerateMap: PRE: [800]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap post: VEF.Maps.VanillaExpandedFramework_MapGenerator_GenerateMap_Patch.Postfix TRANS: [200]MapPreview.Patches.Patch_Verse_MapGenerator.GenerateMap_Transpiler
MapInfo.get_Tile: PRE: Shashlichnik.MapInfo_Tile_Patch.Prefix
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Access.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix
MapInterface.Notify_SwitchedMap: post: RimHUD.Access.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
MapNoiseUtility.AddDisplacementNoise: PRE: MapPreview.Patches.Patch_RimWorld_MapNoiseUtility.AddDisplacementNoise_Prefix
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
MapPlantGrowthRateCalculator.BuildFor: TRANS: GeologicalLandforms.Patches.Patch_Verse_MapPlantGrowthRateCalculator.BuildFor_Transpiler
MapTemperature.SeasonAcceptableFor: post: VEF.AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
MapTemperature.get_OutdoorTemp: PRE: Shashlichnik.MapTemperature_Patch+OutdoorTemperature_Patch.Prefix
MapTemperature.get_SeasonalTemp: PRE: Shashlichnik.MapTemperature_Patch+SeasonalTemperature_Patch.Prefix
MassUtility.Capacity: post: CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix TRANS: VEF.Pawns.VanillaExpandedFramework_MassUtility_Capacity_Patch.Transpiler
MechClusterGenerator.GetBuildingDefsForCluster: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix
MechRepairUtility.IsMissingWeapon: post: Fortified.Patch_IsMissingWeapon.Postfix
MechanitorUtility.CanDraftMech: post: Fortified.Patch_CanDraftMech.Postfix, Fortified.Patch_MechanitorUtility_CanDraftMech.Postfix
MechanitorUtility.InMechanitorCommandRange: post: Fortified.Patch_InMechanitorCommandRange.Postfix
Medicine.GetMedicineCountToFullyHeal: TRANS: SmartMedicine.GetMedicineCountToFullyHeal_Patch.Transpiler
MemoryThoughtHandler.TryGainMemory: post: VEF.Pawns.VanillaExpandedFramework_MemoryThoughtHandler_TryGainMemory_Patch.Postfix
MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Access.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix post: GeologicalLandforms.Patches.Patch_Verse_MemoryUtility.ClearAllMapsAndWorld
MemoryUtility.UnloadUnusedUnityAssets: post: VEF.VanillaExpandedFramework_MemoryUtility_UnloadUnusedUnityAssets.Postfix
MentalBreakWorker.BreakCanOccur: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.BreakCanOccur_PostFix
MentalBreakWorker.CommonalityFor: post: VEF.Pawns.VanillaExpandedFramework_MentaBreakWorker_Patches.CommonalityFor_PostFix
MetalhorrorUtility.CanBeInfected: post: Fortified.Patch_CanBeInfected.Postfix
Mineable.TrySpawnYield: TRANS: Replace_Stuff.OverMineable.DropOnPawn.Transpiler
MinifiedThingDeployable.DeployCECompatHook: post: FortifiedCE.Harmony_DeployableTurretCompat.PostFix
MinifyUtility.MakeMinified: post: FortifiedCE.Harmony_MinifyUtility.PostFix TRANS: AdaptiveStorage.HarmonyPatches.EnablePackingOnMinify.Transpiler
ModContentPack.LoadPatches: PRE: ilyvion.LoadingProgress.ModContentPack_LoadingDataTracker_Patches.LoadPatchesPrefix post: ModSettingsFramework.ModContentPack_LoadPatches_Patch.Postfix
ModContentPack.ReloadContentInt: PRE: [700]ilyvion.LoadingProgress.ModContentPack_ReloadContentInt_Patch.ProgressPrefix, ilyvion.LoadingProgress.ModContentPack_LoadingDataTracker_Patches.ReloadContentIntPrefix, [100]ilyvion.LoadingProgress.ModContentPack_ReloadContentInt_Patch.Prefix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
ModsConfig.TrySortMods: (no patches)
MutantUtility.SetPawnAsMutantInstantly: post: VEF.Genes.VanillaExpandedFramework_MutantUtility_SetPawnAsMutantInstantly_Patch.ActivateGhoulGenes
Need.DrawOnGUI: PRE: NeedBarOverflow.Patches.Need_DrawOnGUI.PrefixMethod
Need.OffsetDebugPercent: PRE: NeedBarOverflow.Patches.OffsetDebugPercent.PrefixMethod
Need.set_CurLevel: TRANS: NeedBarOverflow.Patches.Need_CurLevel.TranspilerMethod
Need_Beauty.LevelFromBeauty: TRANS: NeedBarOverflow.Patches.Need_Beauty_LevelFromBeauty.TranspilerMethod
Need_Comfort.get_CurInstantLevel: TRANS: NeedBarOverflow.Patches.Need_Comfort_CurInstantLevel.TranspilerMethod
Need_Food.FoodFallPerTickAssumingCategory: post: EBSGFramework.HarmonyPatches.FoodFallRatePostfix
Need_Food.get_IsFrozen: post: EBSGFramework.HarmonyPatches.NeedFrozenPostfix
Need_Food.get_MaxLevel: post: VEF.Genes.VanillaExpandedFramework_Patch_FoodCapacity.FoodCapacity_Postfix
Need_Food.get_NutritionWanted: post: NeedBarOverflow.Patches.Add0LowerBound.PostfixMethod
Need_Indoors.NeedInterval: post: EBSGFramework.HarmonyPatches.IndoorsIntervalPostfix
Need_Joy.GainJoy: PRE: EBSGFramework.HarmonyPatches.GainJoyPrefix TRANS: NeedBarOverflow.Patches.Need_Joy_GainJoy.TranspilerMethod
Need_Learning.get_IsFrozen: post: EBSGFramework.HarmonyPatches.NeedFrozenPostfix
Need_Mood.NeedInterval: post: CommonSense.Need_NeedInterval_CommonSensePatch.Postfix
Need_Outdoors.NeedInterval: post: EBSGFramework.HarmonyPatches.OutdoorsIntervalPostfix
Need_Seeker.NeedInterval: post: EBSGFramework.HarmonyPatches.SeekerNeedMultiplier
OverlayDrawer.DisposeHandle: post: VEF.Graphics.OverlayDrawer_DisposeHandle_Patch.Postfix
OverlayDrawer.DrawAllOverlays: TRANS: VEF.Graphics.OverlayDrawer_DrawAllOverlays_Patch.Transpiler
OverlayDrawer.RenderForbiddenOverlay: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
Page.DoBack: post: LunarFramework.Internal.Patches.Patch_RimWorld_Page.DoBack_Postfix
Page_ConfigureStartingPawns.PreOpen: post: KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix
Page_CreateWorldParams.DoWindowContents: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_Page_CreateWorldParams.DoWindowContents_Transpiler
Page_CreateWorldParams.Reset: post: GeologicalLandforms.Patches.Patch_RimWorld_Page_CreateWorldParams.Reset
Page_ModsConfig.DoModInfo: TRANS: ModSettingsFramework.Page_ModsConfig_DoModInfo_Transpiler.Transpiler
PatchOperation.Apply: PRE: XmlExtensions.PatchOperation_Patch.Prefix
PatchOperationAdd.ApplyWorker: (no patches)
PatchOperationAddModExtension.ApplyWorker: (no patches)
PatchOperationAttributeAdd.ApplyWorker: (no patches)
PatchOperationAttributeRemove.ApplyWorker: (no patches)
PatchOperationAttributeSet.ApplyWorker: (no patches)
PatchOperationConditional.ApplyWorker: (no patches)
PatchOperationFindMod.ApplyWorker: (no patches)
PatchOperationInsert.ApplyWorker: (no patches)
PatchOperationRemove.ApplyWorker: (no patches)
PatchOperationReplace.ApplyWorker: (no patches)
PatchOperationSequence.ApplyWorker: (no patches)
PatchOperationSetName.ApplyWorker: (no patches)
PathFinder.CreateRequest: PRE: VEF.Hediffs.PhasingPatches.CreateRequest_Prefix
PathFinder.FindPathNow: PRE: CombatExtended.HarmonyCE.Harmony_PathFinder_FindPathNow.Prefix
Pawn.<GetDisabledWorkTypes>g__FillList|373_0: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_GetDisabledWorkTypes_Patch.Prefix
Pawn.ButcherProducts: post: VEF.Genes.VanillaExpandedFramework_Pawn_ButcherProducts_Patch.Postfix, EBSGFramework.HarmonyPatches.ButcherProductsPostfix
Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix post: VEF.Hediffs.PhasingPatches.Despawn_Postfix
Pawn.Destroy: post: SmartMedicine.Destroy_Pawn_Patch.Postfix
Pawn.DoKillSideEffects: post: EBSGFramework.HarmonyPatches.DoKillSideEffectsPostfix
Pawn.DropAndForbidEverything: PRE: Fortified.Patch_Pawn_DropAndForbidEverything.PreFix
Pawn.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataPawn
Pawn.GetGizmos: post: VEF.Weapons.VanillaExpandedFramework_Pawn_GetGizmos_Lasers_Patch.GetGizmos_PostFix, VEF.AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, Fortified.Patch_Pawn_GetGizmos.Postfix
Pawn.Kill: PRE: VEF.Storyteller.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch.Prefix, BloodAnimations.Pawn_Kill.Kill post: VEF.Pawns.VanillaExpandedFramework_Pawn_Kill.Postfix
Pawn.PostMapInit: post: VEF.Genes.VanillaExpandedFramework_Pawn_PostMapInit_Patch.Postfix
Pawn.SpawnSetup: post: VEF.Apparels.CompShieldField+SpawnSetup_Patch.Postfix, ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix, VEF.Hediffs.PhasingPatches.CheckPhasing
Pawn.TryGetAttackVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Prefix post: VEF.Abilities.VanillaExpandedFramework_Pawn_TryGetAttackVerb_Patch.Postfix, MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Postfix
Pawn.WorkTypeIsDisabled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals
Pawn.get_BodySize: post: VEF.Genes.VanillaExpandedFramework_Pawn_BodySize.Postfix
Pawn.get_CanTakeOrder: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_CanTakeOrder_Patch.MakePawnControllable
Pawn.get_CombinedDisabledWorkTags: PRE: Fortified.Patch_CombinedDisabledWorkTags.Prefix
Pawn.get_CurrentEffectiveVerb: PRE: MVCF.PatchSets.PatchSet_TargetFinder.CurrentEffectiveVerb_Prefix
Pawn.get_HealthScale: post: VEF.Genes.VanillaExpandedFramework_Pawn_HealthScale.HealthScale_Postfix
Pawn.get_IsColonistPlayerControlled: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist, Fortified.Patch_Pawn_IsColonistPlayerControlled.Postfix
Pawn.get_IsColonyMechPlayerControlled: post: Fortified.Patch_IsColonyMechPlayerControlled.Postfix
PawnApparelGenerator.GenerateStartingApparelFor: post: VEF.Apparels.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VEF.Apparels.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnAttackGizmoUtility.AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons: post: VEF.Graphics.VanillaExpandedFramework_PawnAttackGizmoUtility_AtLeastTwoSelectedPlayerPawnsHaveDifferentWeapons_Patch.Postfix
PawnAttackGizmoUtility.GetAttackGizmos: post: MVCF.PatchSets.PatchSet_HumanoidGizmos.GetAttackGizmos_Postfix
PawnCapacityUtility.CalculateCapacityLevel: post: VEF.Apparels.VanillaExpandedFramework_PawnCapacityUtility_CalculateCapacityLevel.Postfix
PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix
PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnComponentsUtility.AddAndRemoveDynamicComponents: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability, Fortified.Patch_AddAndRemoveDynamicComponents.Postfix
PawnComponentsUtility.AddComponentsForSpawn: post: Fortified.Patch_MechInteracte.Postfix
PawnComponentsUtility.CreateInitialComponents: post: VEF.Pawns.VanillaExpandedFramework_PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
PawnFlyer.MakeFlyer: TRANS: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_MakeFlyer_Patch.Transpiler
PawnFlyer.RecomputePosition: PRE: VEF.Abilities.VanillaExpandedFramework_PawnFlyer_RecomputePosition_Patch.Prefix
PawnGenerator.GenerateGearFor: post: CombatExtended.HarmonyCE.Harmony_PawnGenerator_GenerateGearFor.Postfix
PawnGenerator.GenerateGenes: post: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GenerateGenes_Patch.Postfix
PawnGenerator.GenerateInitialHediffs: post: EBSGFramework.HarmonyPatches.GenerateInitialHediffsPostfix
PawnGenerator.GenerateNewPawnInternal: post: VEF.Abilities.VanillaExpandedFramework_PawnGenerator_GenerateNewPawnInternal_Patch.Postfix
PawnGenerator.GenerateOrRedressPawnInternal: PRE: BreadMoFuckIdeoApprelAM.FuckIdeoApparel.FuckingIdeoApparel
PawnGenerator.GeneratePawn: post: Fortified.Patch_PawnGenerator_GeneratePawn.Postfix
PawnGenerator.GeneratePawn: post: Fortified.Patch_GeneratePawnTitle.Postfix
PawnGenerator.GeneratePawnRelations: PRE: VEF.Genes.VanillaExpandedFramework_PawnGenerator_GeneratePawnRelations_Patch.DisableRelations, EBSGFramework.HarmonyPatches.GeneratePawnRelationsPrefix
PawnGenerator.TryGenerateNewPawnInternal: post: EBSGFramework.HarmonyPatches.TryGenerateNewPawnInternalPostfix
PawnNameColorUtility.PawnNameColorOf: post: EBSGFramework.HarmonyPatches.PawnNameColorOfPostfix
PawnRenderNode.ColorFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_ColorFor_Patch.Postfix
PawnRenderNodeWorker.AppendDrawRequests: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_AppendDrawRequests_Patch.Prefix
PawnRenderNodeWorker.ScaleFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNodeWorker_ScaleFor_Patch.Postfix
PawnRenderNodeWorker_Apparel_Body.CanDrawNow: PRE: Fortified.Patch_PawnRenderNodeWorker_Apparel_Body_CanDrawNow.Prefix
PawnRenderNodeWorker_Apparel_Head.CanDrawNow: PRE: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Prefix, Fortified.Patch_PawnRenderNodeWorker_Apparel_Head_CanDrawNow.Prefix post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_CanDrawNow_Patch.Postfix
PawnRenderNodeWorker_Apparel_Head.HeadgearVisible: TRANS: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Apparel_Head_HeadgearVisible_Patch.Transpiler
PawnRenderNodeWorker_Body.CanDrawNow: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderNodeWorker_Body_CanDrawNow_Patch.Postfix
PawnRenderNodeWorker_Carried.CanDrawNow: post: Fortified.Patch_PawnRenderNodeWorker_Carried_CanDrawNow.Postfix
PawnRenderNodeWorker_Carried.PostDraw: post: [600]Fortified.Patch_PawnRenderNodeWorker_Carried.Postfix
PawnRenderNode_AnimalPack.GraphicFor: post: VEF.Pawns.PawnRenderNode_AnimalPack_GraphicFor_Patch.Postfix
PawnRenderNode_Body.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Body_GraphicFor_Patch.Postfix, EBSGFramework.HarmonyPatches.GraphicForBodyPostfix
PawnRenderNode_Fur.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Fur_GraphicFor_Patch.Postfix
PawnRenderNode_Head.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_PawnRenderNode_Head_GraphicFor_Patch.Postfix, EBSGFramework.HarmonyPatches.GraphicForHeadPostfix
PawnRenderTree.SetupDynamicNodes: post: Fortified.PawnRenderTree_SetupDynamicNodes_Patch.Postfix
PawnRenderTree.ShouldAddNodeToTree: post: Fortified.PawnRenderTree_ShouldAddNodeToTree_Patch.Postfix
PawnRenderUtility.DrawEquipmentAiming: PRE: [800]CombatExtended.Lasers.Harmony_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, [800]VEF.Pawns.VanillaExpandedFramework_PawnRenderer_DrawEquipmentAiming_Patch.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, VEF.Weapons.VanillaExpandedFramework_PawnRenderUtility_Draw_EquipmentAiming_Patch.Prefix, MoteDraw_Libraray.HarmonyPatches+HarmonyPatch_PawnWeaponRenderer.Prefix, [0]VEF.Graphics.VanillaExpandedFramework_DynamicGraphicPatches.DrawEquipmentAimingPrefix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler
PawnRenderUtility.DrawEquipmentAndApparelExtras: PRE: [600]Fortified.Patch_DrawVehicleTurret.Prefix
PawnRenderer.BaseHeadOffsetAt: post: VEF.Genes.VanillaExpandedFramework_PawnRenderer_BaseHeadOffsetAt.Postfix
PawnRenderer.GetBodyPos: post: VEF.Apparels.VanillaExpandedFramework_PawnRenderer_GetBodyPos_Patch.Postfix
PawnRenderer.ParallelGetPreRenderResults: PRE: VEF.AestheticScaling.VanillaExpandedFramework_PawnRenderer_ParallelGetPreRenderResults_Patch.Prefix
PawnRenderer.RenderPawnAt: post: EBSGFramework.HarmonyPatches.RenderPawnAtPostfix
PawnUIOverlay.DrawPawnGUIOverlay: PRE: VEF.Apparels.VanillaExpandedFramework_PawnUIOverlay_Patch.GhillieException, VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_PawnUIOverlay_DrawPawnGUIOverlay_Patch.Postfix
PawnUtility.BodyResourceGrowthSpeed: post: VEF.Genes.VanillaExpandedFramework_PawnUtility_BodyResourceGrowthSpeed_Patch.MultiplyPregnancy
PawnUtility.IsFighting: post: VEF.AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee
PawnUtility.Mated: PRE: VEF.AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnWeaponGenerator.TryGenerateWeaponFor: post: CombatExtended.HarmonyCE.Harmony_PawnWeaponGenerator_TryGenerateWeaponFor.Postfix
Pawn_AgeTracker.GrowthPointsPerDayAtLearningLevel: post: VEF.Genes.VanillaExpandedFramework_GrowthPointPerDayAtLearningLevel_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelAdded: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelChanged: post: NiceInventoryTab.ApparelListener.Postfix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix, VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix
Pawn_ApparelTracker.Remove: post: VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Remove_Patch.Postfix
Pawn_ApparelTracker.TryDrop: post: VEF.Weapons.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_TryDrop_Patch.Postfix
Pawn_ApparelTracker.Wear: post: VEF.Apparels.VanillaExpandedFramework_ApparelTracker_Wear_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_Pawn_ApparelTracker_Wear_Patch.Postfix
Pawn_DraftController.GetGizmos: post: VEF.AI.DraftGizmos.GetGizmosPostfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetGizmos_Postfix, DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
Pawn_DraftController.get_ShowDraftGizmo: post: Fortified.Patch_ShowDraftGizmo.Postfix, Fortified.Patch_Pawn_DraftController_ShowDraftGizmo.Postfix
Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix
Pawn_DrawTracker.get_DrawPos: post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_DrawTracker_DrawPos_Patch.Postfix
Pawn_DrugPolicyTracker.AllowedToTakeScheduledNow: PRE: CommonSense.Pawn_DrugPolicyTracker_AllowedToTakeScheduledNow_CommonSensePatch.Prefix
Pawn_EquipmentTracker.AddEquipment: post: VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_AddEquipment_Patch.Postfix
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: NiceInventoryTab.EquipmentListener.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentAdded_Postfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentRemoved_Prefix post: NiceInventoryTab.EquipmentListener2.Postfix
Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix
Pawn_EquipmentTracker.TryDropEquipment: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix, VEF.Weapons.VanillaExpandedFramework_Pawn_EquipmentTracker_TryDropEquipment_Patch.Postfix
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.TryTransferEquipmentToContainer_Postfix
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
Pawn_GeneTracker.Notify_GenesChanged: post: VEF.Genes.VanillaExpandedFramework_Notify_GenesChanged_Patch.Postfix
Pawn_HealthTracker.CheckForStateChange: post: VEF.Apparels.Patch_Pawn_HealthTracker+VanillaExpandedFramework_Pawn_HealthTracker_CheckForStateChange_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.DropBloodFilth: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodFilth_Patch.Transpiler
Pawn_HealthTracker.DropBloodSmear: TRANS: VEF.Genes.VanillaExpandedFramework_Pawn_HealthTracker_DropBloodSmear_Patch.Transpiler
Pawn_HealthTracker.HealthTick: post: BloodAnimations.Pawn_HealthTracker_HealthTick.HealthTick
Pawn_HealthTracker.MakeDowned: post: EBSGFramework.HarmonyPatches.MakeDownedPostfix
Pawn_HealthTracker.ShouldBeDowned: PRE: VEF.Apparels.VanillaExpandedFramework_Pawn_HealthTracker_ShouldBeDowned_Patch.Prefix
Pawn_IdeoTracker.SetIdeo: post: VEF.Memes.VanillaExpandedFramework_Pawn_IdeoTracker_SetIdeo_Patch.ForceTraitAndAbilities
Pawn_InteractionsTracker.TryInteractWith: post: VEF.Hediffs.VanillaExpandedFramework_Pawn_InteractionsTracker_TryInteractWith_Patch.Postfix
Pawn_InventoryTracker.Notify_ItemRemoved: post: NiceInventoryTab.InventoryListener.Postfix, PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_JobTracker.CleanupCurrentJob: PRE: SmartMedicine.CleanupCurrentJob_Patch.Prefix TRANS: CommonSense.PutBackToBackpack+Pawn_CleanupCurrentJob_CommonSensePatch.Transpiler
Pawn_JobTracker.EndCurrentJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_EndCurrentJob_CommonSensePatch.Prefix
Pawn_JobTracker.StartJob: PRE: CommonSense.OpportunisticTasks+Pawn_JobTracker_StartJob_CommonSensePatch.Prefix
Pawn_MechanitorTracker.CanCommandTo: post: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_CanCommandTo.Postfix
Pawn_MechanitorTracker.DrawCommandRadius: PRE: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_DrawCommandRadius.Prefix
Pawn_MechanitorTracker.get_CanControlMechs: post: Fortified.Patch_CanControlMechs.Postfix
Pawn_MindState.Notify_ClamorImpact: PRE: CombatExtended.HarmonyCE.Harmony_NotifyClamorImpact.Prefix
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee
Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: PRE: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Postfix
Pawn_Ownership.ClaimBedIfNonMedical: PRE: EBSGFramework.HarmonyPatches.ClaimBedIfNonMedicalPrefix
Pawn_PathFollower.AtDestinationPosition: PRE: VEF.Weapons.VanillaExpandedFramework_Pawn_PathFollower_AtDestinationPosition_Patch.Prefix
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VEF.Hediffs.PhasingPatches.NoBuildingBlocking
Pawn_PathFollower.CostToMoveIntoCell: post: VEF.AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures, EBSGFramework.HarmonyPatches.CostToMoveIntoCellPostfix TRANS: VEF.Hediffs.PhasingPatches.CostToMoveIntoCell_Transpile
Pawn_PathFollower.StartPath: PRE: VEF.Hediffs.PhasingPatches.StartPath_Prefix post: VEF.Hediffs.PhasingPatches.StartPath_Postfix
Pawn_PathFollower.TryEnterNextPathCell: post: VEF.Hediffs.PhasingPatches.UnfogEnteredCells
Pawn_PlayerSettings.ResetMedicalCare: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedDefault.Postfix
Pawn_PsychicEntropyTracker.get_PsyfocusFallPerDay: post: EBSGFramework.HarmonyPatches.PsyfocusFallPerDayPostFix
Pawn_RelationsTracker.ExposeData: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_ExposeData_Patch.Postfix
Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: EBSGFramework.HarmonyPatches.SecondaryLovinChanceFactorPostFix
Pawn_RelationsTracker.SetPregnancyApproach: post: VEF.Pawns.VanillaExpandedFramework_Pawn_RelationsTracker_SetPregnancyApproach_Patch.Postfix
Pawn_SkillTracker.Learn: post: VEF.Genes.VanillaExpandedFramework_Pawn_SkillTracker_Learn_Patch.GiveRecreation
Pawn_StyleTracker.get_CanDesireLookChange: PRE: Fortified.Patch_Pawn_StyleTracker_CanDesireLookChange.Prefix
PawnsArrivalModeWorker.CanUseWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_PawnsArrivalModeWorker.CanUseWith
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDarkness.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributed.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInDistributedGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInHateChanters.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EmergeFromWater.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_SpecificLocationDrop.Arrive: post: VEF.Storyteller.RaidPatches.RaidGroupChecker
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
PlaceWorker_PreventInteractionSpotOverlap.AllowsPlacing: TRANS: Replace_Stuff.NewThing.IgnoreInteractionSpotOverlap.Transpiler
PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix
PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
PlaceWorker_Vent.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
Plant.CropBlighted: post: AnotherRimworldMod.Plant_CropBlighted.Postfix
Plant.PlantCollected: PRE: VEF.Plants.VanillaExpandedFramework_Plant_PlantCollected_Patch.AddSecondaryOutput
PlantUtility.CanSowOnGrower: TRANS: VEF.Plants.VanillaExpandedFramework_PlantUtility_CanSowOnGrower_Patch.Transpiler
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayDataLoader.ResetStaticDataPost: PRE: AdaptiveStorage.HarmonyPatches.InitializeGraphicsDefs.PlayDataLoadingFinished
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.PatchSets.PatchSet_BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, RimHUD.Access.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix
PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VEF.DefIndicesFixer.Prefix
PregnancyUtility.PregnancyChanceForPartners: post: VEF.Pawns.VanillaExpandedFramework_PregnancyUtility_PregnancyChanceForPartners_Patch.Postfix
Projectile.CheckForFreeIntercept: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.CheckForFreeInterceptBetween: TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler
Projectile.Impact: PRE: VEF.Weapons.VanillaExpandedFramework_Projectile_Impact_Patch.Prefix, EBSGFramework.HarmonyPatches.ProjectileImpactPrefix
Projectile.ImpactSomething: post: VEF.Weapons.TeslaProjectile+ProjectilePatches.Postfix TRANS: VEF.Weapons.VanillaExpandedFramework_Projectile_SetTrueOrigin_Patch.Transpiler, VEF.Pawns.VanillaExpandedFramework_Projectile_ImpactSomething_Patch.Transpiler
Projectile.Launch: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Launch_Patch.Postfix
Projectile.Tick: post: VEF.Weapons.VanillaExpandedFramework_Projectile_Tick_Patch.Postfix
Projectile.get_DamageAmount: post: VEF.Pawns.VanillaExpandedFramework_Projectile_DamageAmount_Patch.Postfix
Quest.CleanupQuestParts: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_CleanupQuestParts_Patch.Prefix
Quest.End: PRE: VEF.Storyteller.VanillaExpandedFramework_Quest_End_Patch.Prefix
QuestGen.AddSlateQuestTags: post: VEF.Storyteller.VanillaExpandedFramework_QuestGen_AddSlateQuestTags_Patch.Postfix
QuestManager.Add: post: VEF.Storyteller.VanillaExpandedFramework_QuestManager_Add_Patch.Postfix
QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix
QuestNode_GetFaction.IsGoodFaction: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
QuestNode_GetPawn.IsGoodPawn: post: VEF.Factions.VanillaExpandedFramework_QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass7_0.<GetKindDef>g__CanHandle|1: post: VEF.AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestNode_Root_DistressCall.FactionUsable: post: VEF.Factions.VanillaExpandedFramework_QuestNode_Root_DistressCall.Postfix
QuestNode_Root_ShuttleCrash_Rescue.TryFindRaidWalkInPosition: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRaidWalkInPosition
QuestNode_SpawnMechCluster.TestRunInt: post: GeologicalLandforms.Patches.Patch_RimWorld_QuestNode_SpawnMechCluster.TestRunInt
QuestPart_Notify_PlayerRaidedSomeone.Notify_QuestSignalReceived: PRE: CombatExtended.HarmonyCE.Harmony_QuestPart_Notify_PlayerRaidedSomeone.Prefix
RCellFinder.CanWanderToCell: post: CommonSense.RCellFinder_CanWanderToCell_CommonSensePatch.Postfix
RCellFinder.FindSiegePositionFrom: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.FindSiegePositionFrom
RCellFinder.TryFindBestExitSpot: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindBestExitSpot
RCellFinder.TryFindRandomExitSpot: PRE: [600]GeologicalLandforms.Patches.Patch_RimWorld_CellFinder.TryFindRandomExitSpot
RaidStrategyWorker.CanUseWith: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_RaidStrategyWorker.CanUseWith
RaidStrategyWorker_Siege.MakeLordJob: PRE: VEF.Planet.Patch_RaidStrategyWorker_Siege+VanillaExpandedFramework_RaidStrategyWorker_Siege_MakeLordJob_Patch.Prefix
Reachability.CanReach: PRE: VEF.Hediffs.PhasingPatches.AllReachable
ReachabilityImmediate.CanReachImmediate: post: VEF.Weapons.VanillaExpandedFramework_ReachabilityImmediate_CanReachImmediate_Patch.Postfix
RecipeDef.SpecialDisplayStats: post: Fortified.Patch_RecipeDef_SpecialDisplayStats.Postfix
RecipeWorker.ConsumeIngredient: PRE: AncientMarket_Libraray.Patch_Recipe.prefix
RecipeWorkerCounter.CountProducts: post: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
ResearchPrerequisitesUtility.UnlockedDefsGroupedByPrerequisites: post: CombatExtended.Harmony_ResearchPrerequisitesUtility.Postfix
ResearchProjectDef.GetTip: TRANS: VEF.VanillaExpandedFramework_ResearchProjectDef_GetTip_Patch.Transpiler
ResearchProjectDef.get_UnlockedDefs: post: PipeSystem.ResearchProjectDef_UnlockedDefs_Patch.Postfix
ReservationManager.CanReserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsAlreadyReserved: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReserved: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.OnlyReservationsForJobDef: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Release: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Reserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReserversOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.TryGetReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
RoofCollapseUtility.WithinRangeOfRoofHolder: PRE: [600]GeologicalLandforms.Patches.Patch_Verse_RoofCollapseUtility.WithinRangeOfRoofHolder
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: post: GeologicalLandforms.Patches.Patch_Verse_Root_Play.SetupForQuickTestPlay
SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix
SavedGameLoaderNow.LoadGameFromSaveFileNow: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: NeedBarOverflow.Patches.SavedGameLoaderNow_LoadGameFromSaveFileNow.PostfixMethod
SchoolUtility.CanTeachNow: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching
SectionLayer_ThingsGeneral.TakePrintFrom: PRE: [600]AdaptiveStorage.HarmonyPatches.HideStoredThingsFromSectionLayerAndOverlayDrawer.Prefix
SelectionDrawer.DrawSelectionBracketFor: PRE: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Prefix post: VEF.AestheticScaling.VanillaExpandedFramework_SelectionDrawer_DrawSelectionBracketFor_Patch.Postfix
SelectionDrawer.Notify_Selected: post: AdaptiveStorage.HarmonyPatches.AutomaticallyOpenTab.Postfix
SelectionDrawerUtility.CalculateSelectionBracketPositionsWorld: PRE: AdaptiveStorage.HarmonyPatches.AdjustSelectionBracketPosition.Prefix
Selector.Select: post: ImprovedWorkbenches.Open_Bills_Tab_On_Select.Postfix
Selector.SelectableObjectsUnderMouse: post: AdaptiveStorage.HarmonyPatches.PreventSelectionUnderMouse.Postfix
Settlement.GetFloatMenuOptions: post: VEF.Buildings.DoorTeleporterPatches.VanillaExpandedFramework_Settlement_GetFloatOptions_Postfix
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix
SettlementDefeatUtility.IsDefeated: post: VEF.Storyteller.VanillaExpandedFramework_SettlementDefeatUtility_IsDefeated_Patch.Postfix
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix
ShotReport.HitReportFor: PRE: VEF.Weapons.VanillaExpandedFramework_ShotReport_HitReportFor_Patch.Prefix
ShotReport.get_AimOnTargetChance_StandardTarget: post: VEF.Weapons.VanillaExpandedFramework_ShotReport_AimOnTargetChance_StandardTarget.Postfix
Site.GetGizmos: PRE: AncientMarket_Libraray.Site_GetGizmos_Patch.Site_GetGizmosPrefix
Site.ShouldRemoveMapNow: PRE: AncientMarket_Libraray.Site_ShouldRemoveMapNow_Patch.Site_ShouldRemoveMapNowPrefix post: Shashlichnik.Site_ShouldRemoveMap_Patch.Postfix
Site.get_PreferredMapSize: post: AncientMarket_Libraray.Patch_QuestMapSize.postfix
SiteMakerHelper.FactionCanOwn: post: VEF.Factions.VanillaExpandedFramework_SiteMakerHelper_FactionCanOwn_Patch.Postfix
SketchGenUtility.IsFloorAllowed: post: Rimefeller.HarmonyPatches+H_IsFloorAllowed.Postfix
SketchGenUtility.IsStuffAllowed: post: Rimefeller.HarmonyPatches+H_IsStuffAllowed.Postfix
SkillRecord.Interval: PRE: [501]Fortified.Patch_SkillRecord.Interval, [500]RTMadSkills.Patch_SkillRecordInterval.Prefix, VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Prefix post: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Patch.Postfix TRANS: VEF.Genes.VanillaExpandedFramework_SkillRecord_Interval_Transpiler_Patch.Transpiler
SkillRecord.Learn: PRE: VEF.Apparels.VanillaExpandedFramework_SkillRecord_Learn_Patch.Prefix, Fortified.Patch_SkillRecord.RemoveLearnForMechanoid, EBSGFramework.HarmonyPatches.SkillFallPrefix
SkillRecord.LearnRateFactor: TRANS: RTMadSkills.Patch_SkillRecordLearnRateFactor.Transpiler
SkillRecord.get_Aptitude: post: EBSGFramework.HarmonyPatches.SkillAptitudePostfix
SkillRecord.get_LearningSaturatedToday: PRE: RTMadSkills.Patch_SkillRecordLearningSaturatedToday.Prefix
SkillUI.GetSkillDescription: TRANS: RTMadSkills.Patch_LearningSaturationUI.Transpiler
Skyfaller.Tick: PRE: VEF.Apparels.Patch_Tick.Prefix
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.PatchSets.PatchSet_MultiVerb.CanApplyWeaponFactor
SmokepopBelt.Notify_BulletImpactNearby: PRE: CombatExtended.HarmonyCE.Harmony_SmokepopBelt.Prefix
SocialCardUtility.DrawPregnancyApproach: TRANS: VEF.Pawns.VanillaExpandedFramework_SocialCardUtility_DrawPregnancyApproach_Patch.Transpiler
SpecialThingFilterWorker_Vegetarian.Matches: PRE: AdaptiveStorage.HarmonyPatches.FixVanillaVegetarianFilter.Prefix
Stance_Warmup..ctor: post: EBSGFramework.HarmonyPatches.StanceWarmupPostfix
Stance_Warmup.Interrupt: post: EBSGFramework.HarmonyPatches.WarmupInterruptPostfix
Stance_Warmup.StanceDraw: post: VEF.Hediffs.VanillaExpandedFramework_Stance_Warmup_StanceDraw_Patch.Postfix
StartingPawnUtility.GeneratePossessions: post: CombatExtended.HarmonyCE.StartingPawnUtility_GenerateAmmo.Postfix
StatBarOptimalRange.UpdateValues: PRE: NITIntegrationCE.RangePatchCE.Prefix
StatWorker.GetBaseValueFor: PRE: MVCF.PatchSets.PatchSet_Stats.GetBaseValue_Prefix
StatWorker.GetExplanationUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetExplanationUnfinalized_Transpiler.Transpiler
StatWorker.GetValueUnfinalized: TRANS: VEF.Apparels.VanillaExpandedFramework_StatWorker_GetValueUnfinalized_Transpiler.Transpiler
StatWorker.IsDisabledFor: TRANS: Fortified.Patch_StatWorker_IsDisabledFor.Transpiler
StatWorker_MeleeDPS.GetMeleeDamage: post: EBSGFramework.HarmonyPatches.MeleeDPSPostfix
StaticConstructorOnStartupUtility.CallAll: post: PerformanceOptimizer.InitializeMod.Postfix
StatsReportUtility.DrawStatsReport: PRE: VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch.Prefix post: VEF.Weapons.VanillaExpandedFramework_StatsReportUtility_DrawStatsReport_Patch.Postfix TRANS: CommonSense.TextChanges+StatsReportUtility_DrawStatsReport_CommonSensePatch.Transpiler
StoreUtility.NoStorageBlockersIn: TRANS: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+FixMissingValidStackDestinationCheck.Transpiler
StoreUtility.TryFindBestBetterStoreCellForWorker: PRE: AdaptiveStorage.HarmonyPatches.StoreUtilityPatches+PreventStorageLookupFaster.Prefix
Storyteller.TryFire: PRE: VEF.Storyteller.VanillaExpandedFramework_Storyteller_TryFire_Patch.Prefix
StorytellerComp.IncidentChanceFinal: post: VEF.Storyteller.VanillaExpandedFramework_StorytellerComp_IncidentChanceFinal_Patch.Postfix
StunHandler.Notify_DamageApplied: PRE: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Prefix post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix
SurfaceLayer.SerializeMutators: TRANS: GeologicalLandforms.Patches.Patch_RimWorld_SurfaceLayer.SerializeMutators_Transpiler
Targeter.GetTargetingVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_GetTargetingVerb
TattooDef.GraphicFor: post: VEF.Genes.VanillaExpandedFramework_TattooDef_GraphicFor_Patch.Postfix
TendUtility.DoTend: PRE: AncientMarket_Libraray.Patch_Tend.prefix
TerrainGrid.RemoveTopLayer: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_RemoveTopLayer.Prefix, Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix
TerrainGrid.SetTerrain: PRE: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Prefix post: VEF.Maps.VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix
TerrainPatchMaker.Init: PRE: [750]MapPreview.Patches.Patch_RimWorld_TerrainPatchMaker.Init_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_TerrainPatchMaker.Init
Thing.CanStackWith: post: CommonSense.CompIngredients_CanStackWith_CommonSensePatch.Postfix
Thing.DeSpawn: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
Thing.ExposeData: TRANS: SaveGameCompatibility.ExposeDataPatch.Transpiler
Thing.ForceSetStateToUnspawned: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
Thing.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToLegacyStorages.Postfix
Thing.Ingested: PRE: VEF.Genes.ThingIngestingPatches.Prefix
Thing.PreApplyDamage: post: EBSGFramework.HarmonyPatches.PreApplyDamagePostfix
Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix
Thing.SpawnSetup: post: [800]CombatExtended.HarmonyCE.Harmony_Thing_SpawnSetup.Postfix
Thing.SplitOff: TRANS: CommonSense.Thing_SplitOff_CommonSensePatch.CleanIngList
Thing.TakeDamage: PRE: VEF.AnimalBehaviours.Patch_TakeDamage.Prefix, EBSGFramework.HarmonyPatches.TakeDamagePrefix post: CombatExtended.HarmonyCE.PatchCETakeDamage.Postfix, VEF.Weapons.VanillaExpandedFramework_Thing_TakeDamage_Patch.Postfix, DamageMotes.DamageMotes_Patch.Postfix, EBSGFramework.HarmonyPatches.TakeDamagePostfix
Thing.get_AmbientTemperature: post: AdaptiveStorage.HarmonyPatches.AdjustThingTemperature.Postfix
Thing.get_DefaultGraphic: PRE: VEF.Graphics.VanillaExpandedFramework_Thing_DefaultGraphic_Patch.Prefix
Thing.get_FlammableNow: post: Fortified.Patch_Thing_FlammableNow.Postfix
Thing.set_Position: TRANS: [800]CombatExtended.HarmonyCE.Harmony_Thing_Position.Transpiler
ThingDef.<SpecialDisplayStats>d__407.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix
ThingDef.ConfigErrors: post: AdaptiveStorage.HarmonyPatches.ImprovedConfigErrors.Postfix
ThingDef.PostLoad: post: CombatExtended.HarmonyCE.PostLoad_PostFix.Postfix
ThingDef.SpecialDisplayStats: post: CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VEF.Apparels.VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Postfix_Patch+SetFaction.Postfix, VEF.AnimalBehaviours.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, VEF.AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, AdaptiveStorage.HarmonyPatches.ThingDefStatDrawEntries.Postfix, MVCF.PatchSets.PatchSet_InfoCard.ReplaceVerbStatDisplay
ThingDef.get_CanInteractThroughCorners: TRANS: Replace_Stuff.OverMineable.CanInteractThroughCorners.Transpiler
ThingDef.get_DescriptionDetailed: TRANS: CombatExtended.HarmonyCE.ThingDef_DescriptionDetailed.Transpiler, VEF.Apparels.VanillaExpandedFramework_ThingDef_StatOffsetFromGear_Transpiler.Transpiler
ThingDef.get_IsRangedWeapon: post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.IsRangedWeapon
ThingDef.get_IsWeapon: post: VEF.Weapons.VanillaExpandedFramework_FloatMenuOptionProvider_Equip_GetSingleOptionFor_Patch.IsWeapon
ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix, Replace_Stuff.OverMineable.RenderBlueprintOverFog.Postfix
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: VEF.Buildings.CustomizableGraphicsPatches+InjectImpliedDefComps.Postfix, Replace_Stuff.OverMineable.FramesArentEdifices.Postfix, Replace_Stuff.NewThing.FramesDrawOverBuildingsEvenTheDoors.Postfix
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VEF.Pawns.VanillaExpandedFramework_ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix
ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix
ThingFilter.ExposeData: PRE: DefNameLink.ThingFilterExposeDataStrip.Prefix post: AdaptiveStorage.HarmonyPatches.RemoveInvalidDefsOnStorageSettingsLoading.Postfix
ThingFilter.SetAllowAllWhoCanMake: PRE: CommonSense.TextChanges+ThingFilter_SetAllowAllWhoCanMake_CommonSensePatch.Prefix
ThingFilter.get_AllowedThingDefs: post: EBSGFramework.HarmonyPatches.AllowedThingDefsPostfix
ThingFilter.get_Summary: post: CommonSense.TextChanges+ThingFilter_Summary_CommonSensePatch.Postfix
ThingGrid.DeregisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.DeregisteredAtThingGridEvent.Transpiler
ThingGrid.RegisterInCell: TRANS: AdaptiveStorage.HarmonyPatches.RegisteredAtThingGridEvent.Transpiler
ThingMaker.MakeThing: post: CommonSense.ThingMaker_MakeThing_CommonSensePatch.Postfix
ThingOverlays.ThingOverlaysOnGUI: TRANS: AdaptiveStorage.HarmonyPatches.CacheZoomAndMousePosition.Transpiler
ThingOwner.NotifyAdded: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAdded_Patch.Postfix
ThingOwner.NotifyAddedAndMergedWith: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAddedAndMergedWith_Patch.Postfix
ThingOwner.NotifyRemoved: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyRemoved_Patch.Postfix
ThingOwner.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.TryAdd: post: CommonSense.ThingOwnerThing_TryAdd_CommonSensePatch.Postfix
ThingSelectionUtility.MultiSelectableThingsInScreenRectDistinct: post: AdaptiveStorage.HarmonyPatches.PreventSelectionInRect.Postfix
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix post: VEF.Apparels.VanillaExpandedFramework_ThingSelectionUtility_Patch.GhillieException
ThingSetMakerUtility.CanGenerate: post: Rimefeller.HarmonyPatches+Harmony_ThingSetMakerUtility.Postfix
ThingSetMaker_ResourcePod.PossiblePodContentsDefs: post: Rimefeller.HarmonyPatches+Harmony_ThingSetMaker_ResourcePod.Postfix
ThingStuffPair.get_Commonality: post: VEF.Things.VanillaExpandedFramework_ThingStuffPair_Commonality_Patch.Postfix
ThingUtility.CheckAutoRebuildOnDestroyed: post: QualityBuilder.Patch_ThingUtillity.Postfix TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
ThingWithComps.ExposeData: post: VEF.Weapons.VanillaExpandedFramework_ThingWithComps_ExposeData_Patch.Postfix, CommonSense.ThingWithComps_ExposeData_CommonSensePatch.Postfix
ThingWithComps.SpawnSetup: post: VEF.Weapons.VanillaExpandedFramework_ThingWithComps_SpawnSetup_Patch.Postfix
ThinkNode_ConditionalNeedPercentageAbove.Satisfied: PRE: NeedBarOverflow.Patches.ThinkNode_ConditionalNeedPercentageAbove_Satisfied.PrefixMethod
ThinkNode_Priority_GetJoy.GetPriority: TRANS: CommonSense.ThinkNode_Priority_GetJoy_GetPriority_CommonSensePatch.Transpiler
ThoughtWorker_HumanLeatherApparel.CurrentThoughtState: post: VEF.Genes.VanillaExpandedFramework_ThoughtWorker_HumanLeatherApparel_CurrentThoughtState.Postfix
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.PatchSets.PatchSet_Brawlers.CurrentStateInternal_Prefix
ThoughtWorker_NeedFood.CurrentStateInternal: post: VEF.Genes.VanillaExpandedFramework_CurrentSocialStateInternal_Patch.CurrentStateInternal_Postfix
TickManager.DoSingleTick: PRE: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Prefix post: VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch.Postfix
TickManager.get_TickRateMultiplier: PRE: SmartSpeed.SmartSpeed_TickManager_TickRateMultiplier_PreAndPostfix.ModifyTickRate
Tile.AddMutator: PRE: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AddMutator_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AddMutator_Postfix
Tile.RemoveMutator: PRE: GeologicalLandforms.Patches.Patch_RimWorld_Tile.RemoveMutator_Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.RemoveMutator_Postfix
Tile.get_AllowRoofedEdgeWalkIn: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AllowRoofedEdgeWalkIn_Postfix
Tile.get_AnimalDensity: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.AnimalDensity_Postfix
Tile.get_Biomes: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.GetBiomes_Postfix
Tile.get_Mutators: post: GeologicalLandforms.Patches.Patch_RimWorld_Tile.GetMutators_Postfix
TileFinder.<>c__DisplayClass2_0.<RandomSettlementTileFor>b__1: post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch.Postfix
TileFinder.IsValidTileForNewSettlement: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_TileFinder.IsValidTileForNewSettlement_Transpiler
TileFinder.RandomSettlementTileFor: PRE: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Prefix post: VEF.Factions.VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Patch+VanillaExpandedFramework_TileFinder_RandomSettlementTileFor_Prefix_Patch.Postfix
TileMutatorWorker_River.GenerateRiverLookupTexture: PRE: [700]MapPreview.Patches.Patch_RimWorld_TileMutatorWorker_River.GenerateRiverLookupTexture
TimeControls.DoTimeControlsGUI: PRE: SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Prefix.CallGUIConfig TRANS: SmartSpeed.SmartSpeed_TimeControls_DoTimeControlsGUI_Transpiler.Transpiler
Toils_Combat.<>c__DisplayClass1_0.<GotoCastPosition>b__0: TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_GotoCastPosition_Patch.Transpiler
Toils_Combat.<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0: PRE: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Prefix TRANS: VEF.Weapons.VanillaExpandedFramework_Toils_Combat_FollowAndMeleeAttack_Patch.Transpiler
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.PatchSets.PatchSet_Hunting.TrySetJobToUseAttackVerb
Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
Toils_Recipe.FinishRecipeAndStartStoringProduct: post: NiceInventoryTab.BillFinished_Patch.Postfix
Toils_Tend.<>c__DisplayClass2_0.<PickupMedicine>b__0: TRANS: SmartMedicine.PickupMedicine_Patch.Transpiler
TooltipUtility.ShotCalculationTipString: post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
Tornado.CellImmuneToDamage: post: VEF.Apparels.CellImmuneToDamage.Postfix
TouchPathEndModeUtility.IsCornerTouchAllowed_NewTemp: post: Replace_Stuff.OverMineable.IsCornerTouchAllowed.Postfix
ToxicUtility.DoAirbornePawnToxicDamage: TRANS: CombatExtended.HarmonyCE.Harmony_ToxicUtility+Patch_DoAirbornePawnToxicDamage.Transpiler
ToxicUtility.PawnToxicTickInterval: TRANS: CombatExtended.HarmonyCE.Harmony_ToxicUtility+Patch_PawnToxicTickInterval.Transpiler
TradeDeal.TryExecute: PRE: VEF.Factions.TradeDeal_TryExecute_Patch.Prefix post: VEF.Factions.TradeDeal_TryExecute_Patch.Postfix
TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_ForThingDef_Patch.RemoveTamenessDecayCheck
TrainableUtility.TamenessCanDecay: PRE: VEF.AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck
TraitSet.GainTrait: PRE: VEF.Apparels.VanillaExpandedFramework_TraitSet_GainTrait_Patch.Prefix
Transferable.CanAdjustBy: post: VEF.Factions.Transferable_CanAdjustBy_Patch.Postfix
TransferableUIUtility.ContentSourceDescription: PRE: VEF.VanillaExpandedFramework_TransferableUIUtility_ContentSourceDescription_Patch.Prefix
TransferableUIUtility.DoCountAdjustInterfaceInternal: PRE: TradeUI.TradeUIRework+Harmony_DialogTrade_FillMainRect+Harmony_TransferableUIUtility_DoCountAdjustInterfaceInternal.Prefix
Transition.Execute: PRE: VEF.Storyteller.VanillaExpandedFramework_Transition_Execute_Patch.Prefix
TransportersArrivalActionUtility.AnyNonDownedColonist: post: EBSGFramework.HarmonyPatches.AnyNonDownedColonistPostfix
TransportersArrivalActionUtility.AnyPotentialCaravanOwner: post: EBSGFramework.HarmonyPatches.AnyNonDownedColonistPostfix
TurretGunUtility.TryFindRandomShellDef: PRE: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Prefix
TurretTop.DrawTurret: PRE: CombatExtended.Lasers.Harmony_TuretTop_DrawTurret_LaserTurret_Patch.Prefix, VEF.Weapons.VanillaExpandedFramework_TurretTop_DrawTurret_Patch.Prefix
TurretTop.get_CurRotation: PRE: VEF.Weapons.VanillaExpandedFramework_TurretTop_get_CurRotation_Patch.Prefix
Tutor.TutorOnGUI: PRE: RimHUD.Access.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook TRANS: MoreWidgets.Patch_DoTooltipGUI.Transpiler
VanillaExpandedFramework_TerrainGrid_SetTerrain.Postfix: PRE: MapPreview.Compatibility.ModCompat_VE_VEF.TerrainGrid_SetTerrain_Postfix
Verb.Available: post: VEF.Weapons.VanillaExpandedFramework_Verb_Available_Patch.Postfix, VEF.Buildings.Verb_Available_Patch.Postfix
Verb.CanHitTargetFrom: post: EBSGFramework.HarmonyPatches.CanHitTargetFromPostfix
Verb.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataVerb
Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb_IsStillUsableBy.Postfix
Verb.OrderForceTarget: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_OrderForceTarget
Verb.TryCastNextBurstShot: post: BloodAnimations.Verb_TryCastNextBurstShot.TryCastNextBurstShot TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot.Transpiler
Verb.TryFindShootLineFromTo: PRE: CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix, VEF.Weapons.VanillaExpandedFramework_Verb_TryFindShootLineFromTo_Patch.Prefix
Verb.TryStartCastOn: PRE: [100]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VEF.Weapons.VanillaExpandedFramework_Verb_TryStartCastOn_Lasers_Patch.TryStartCastOn_RapidFire_Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler
Verb.get_EquipmentSource: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_EquipmentSource
VerbProperties.AdjustedAccuracy: TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler
VerbProperties.AdjustedCooldown: TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler2
VerbProperties.AdjustedCooldown: post: VEF.AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler1
VerbProperties.AdjustedMeleeDamageAmount: post: VEF.Pawns.VanillaExpandedFramework_AdjustedMeleeDamageAmount_Patch.Postfix
VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix
VerbTracker.CreateVerbTargetCommand: post: VEF.Graphics.VanillaExpandedFramework_VerbTracker_CreateVerbTargetCommand_Patch.Postfix
VerbTracker.InitVerb: post: MVCF.PatchSets.PatchSet_Base.PostInitVerb
VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix
Verb_BeatFire.TryCastShot: TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler
Verb_LaunchProjectile.TryCastShot: PRE: VEF.Weapons.VanillaExpandedFramework_Verb_LaunchProjectile_TryCastShot.Prefix post: VEF.Buildings.Verb_LaunchProjectile_TryCastShot_Patch.Postfix
Verb_MeleeAttack.SoundMiss: post: DamageMotes.Verb_MeleeAttack_Patch.Postfix
Verb_Shoot.TryCastShot: post: Fortified.Patch_Verb_Shoot_Building_TurretCapacity.Postfix, Fortified.Patch_Verb_Shoot_CompCastPushHeat.Postfix
Verb_ShootCE.TryCastShot: post: FortifiedCE.Harmony_Verb_ShootCE.Postfix
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix, ilyvion.LoadingProgress.VersionControl_DrawInfoInCorner_Patch.Postfix
WITab_Terrain.DrawScrollContents: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.DrawScrollContents_Transpiler
WITab_Terrain.FillTab: PRE: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.FillTab_Prefix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.FillTab_Transpiler
WITab_Terrain.ListGeometricDetails: post: GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.ListGeometricDetails_Postfix
WITab_Terrain.ListMiscDetails: post: GeologicalLandforms.Patches.Patch_RimWorld_WITab_Terrain.ListMiscDetails_Postfix
WalkPathFinder.<TryFindWalkPath>g__ValidCell|6_0: TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WalkPathFinder.TryFindWalkPath_Transpiler
WatchBuildingUtility.GetWatchCellRect: post: WallTelevisions.WatchBuildingUtility_GetWatchCellRect_Patch.Postfix
WeatherEvent_LightningStrike.FireEvent: PRE: GeologicalLandforms.Patches.Patch_RimWorld_WeatherEvent_LightningStrike.FireEvent
WeatherManager.get_CurWeatherPerceived: post: VEF.Weathers.VanillaExpandedFramework_WeatherManager_CurWeatherPerceived_Patch.Postfix
WeatherWorker..ctor: post: VEF.Weathers.VanillaExpandedFramework_WeatherWorker_Constructor_Patch.Postfix
Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
Widgets.DefIcon: PRE: CombatExtended.HarmonyCE.Harmony_Widgets.Prefix, PipeSystem.Widgets_DefIcon_Patch.Prefix, EBSGFramework.HarmonyPatches.DefIconPrefix
Window.PreClose: post: ImprovedWorkbenches.BillConfig_PreClose_Detour.Postfix
WorkGiver_ClearSnowOrSand.ShouldSkip: PRE: CommonSense.WorkGiver_ClearSnow_Patch+WorkGiver_ClearSnow_ShouldSkip_CommonSensePatch.Prefix
WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructDeliverResourcesToFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix
WorkGiver_ConstructFinishFrames.JobOnThing: PRE: VEF.Pawns.Workgiver_Patches.Prefix post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix, SmarterConstruction.Patches.WorkGiver_ConstructFinishFrames_JobOnThing.Postfix
WorkGiver_DeconstructForBlueprint.PotentialWorkThingsGlobal: PRE: Replace_Stuff.Replace.NoDeconstructForBlueprint.Prefix
WorkGiver_DoBill.AddEveryMedicineToRelevantThings: post: SmartMedicine.InventorySurgery.Postfix
WorkGiver_DoBill.GetMedicalCareCategory: post: SmartMedicine.SurgeryUnlimited.SurgeryUnlimitedBillCategory.Postfix
WorkGiver_DoBill.TryFindBestBillIngredients: PRE: [0]SmartMedicine.HackityGetBill.Prefix post: CommonSense.WorkGiver_DoBill_TryStartNewDoBillJob_CommonSensePatch.Postfix
WorkGiver_DoBill.TryFindBestBillIngredientsInSet_AllowMix: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_Patch.Transpiler, CommonSense.WorkGiver_DoBill_TryFindBestBillIngredientsInSet_AllowMix_CommonSensePatch.AddSort
WorkGiver_DoBill.TryFindBestIngredientsHelper: TRANS: CommonSense.WorkGiver_DoBill_TryFindBestIngredientsHelper_CommonSensePatch.Transpiler
WorkGiver_DoBill.TryFindBestIngredientsInSet_NoMixHelper: PRE: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Prefix TRANS: VEF.Cooking.VanillaExpandedFramework_WorkGiver_DoBill_TryFindBestIngredientsInSet_NoMixHelper_Patch.Transpiler
WorkGiver_Haul.ShouldSkip: PRE: PickUpAndHaul.HarmonyPatches.SkipCorpses_Prefix
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: MVCF.PatchSets.PatchSet_Hunting.HasHuntingWeapon post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
WorkGiver_Scanner.GetPriority: post: SmarterConstruction.Patches.Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix
WorkGiver_Tame.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_Tend.GoodLayingStatusForTend: post: SmartMedicine.GoodLayingStatusForTend_Patch.Postfix
WorkGiver_Tend.HasJobOnThing: TRANS: SmartMedicine.NeedTendBeforeStatusForTend.Transpiler
WorkGiver_Tend.JobOnThing: PRE: SmartMedicine.JobOnThing_Patch.Prefix
WorkGiver_Train.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_VisitSickPawn.JobOnThing: PRE: CommonSense.WorkGiver_VisitSickPawn_JobOnThing_CommonSensePatch.Prefix
World.ConstructComponents: post: GeologicalLandforms.Patches.Patch_RimWorld_World.ConstructComponents
World.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
World.FinalizeInit: PRE: GeologicalLandforms.Patches.Patch_RimWorld_World.FinalizeInit post: ImprovedWorkbenches.Main+Patch_FinalizeInit.Postfix
World.NaturalRockTypesIn: PRE: [0]GeologicalLandforms.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Prefix post: [800]GeologicalLandforms.Patches.Patch_RimWorld_World.NaturalRockTypesIn_Postfix
WorldComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
WorldDrawLayer_Landmarks.DrawStandard: PRE: GeologicalLandforms.Patches.Patch_RimWorld_WorldDrawLayer_Landmarks.DrawStandard_Prefix
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VEF.Planet.VanillaExpandedFramework_WorldFactionsUIUtility_CanAddFaction_Patch.Transpiler
WorldFactionsUIUtility.DoRow: post: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoRow_Patch.Postfix
WorldFactionsUIUtility.DoWindowContents: TRANS: VEF.Factions.VanillaExpandedFramework_WorldFactionsUIUtility_DoWindowContents_Patch.Transpiler
WorldGenStep_Roads.<>c__DisplayClass12_0.<GenerateRoadEndpoints>b__0: post: VEF.Factions.VanillaExpandedFramework_GenerateRoadEndpoints_Patch.Postfix
WorldGenStep_Terrain.GenerateFresh: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldGenStep_Terrain.GenerateFresh_Postfix
WorldGenStep_Terrain.SetupHillinessNoise: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldGenStep_Terrain.SetupHillinessNoise_Postfix
WorldInterface.WorldInterfaceOnGUI: post: CombatExtended.HarmonyCE.Harmony_WorldInterface+Harmony_WorldInterface_WorldInterfaceOnGUI.Postfix
WorldLandmarks.get_Item: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldLandmarks.GetItem_Postfix
WorldObject.Destroy: PRE: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_Destroy.Prefix
WorldObject.SpawnSetup: post: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_SpawnSetup.Postfix
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix post: GeologicalLandforms.Patches.Patch_RimWorld_WorldObjectsHolder.Add_Postfix
WorldObjectsHolder.Remove: post: GeologicalLandforms.Patches.Patch_RimWorld_WorldObjectsHolder.Remove_Postfix
WorldPathGrid.CalculatedMovementDifficultyAt: PRE: [800]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.CalculatedMovementDifficultyAt_Prefix TRANS: [200]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.CalculatedMovementDifficultyAt_Transpiler
WorldPathGrid.HillinessMovementDifficultyOffset: post: [200]GeologicalLandforms.Patches.Patch_RimWorld_WorldPathGrid.HillinessMovementDifficultyOffset
XmlInheritance.ResolveXmlNodes: TRANS: ilyvion.LoadingProgress.XmlInheritance_LoadingDataTracker_Patches.ResolveXmlNodesTranspiler
XmlInheritance.TryRegister: PRE: ilyvion.LoadingProgress.XmlInheritance_LoadingDataTracker_Patches.TryRegisterPrefix
Zone_Stockpile.GetInspectTabs: post: AdaptiveStorage.HarmonyPatches.AddITabToStockpileZones.Postfix
_WorkGiver_ConstructFinishFrames.Postfix: PRE: VEF.Pawns.VanillaExpandedFramework_QualityBuilder_WorkGiver_ConstructFinishFrames_Patch.Prefix
Harmony versions present: 2.4.2.0: uuugggg.rimworld.SmartMedicine.main, Uuugggg.rimworld.Replace_Stuff.main; 2.4.1.0: net.pardeike.rimworld.lib.harmony, ModSettingsFrameworkMod, WallTelevisions, OskarPotocki.VEF, Rimworld.Alite.EBSG.main, Fortified, com.github.15adhami.xmlextensions, Andromeda.NiceInventoryTab, Andromeda.NITICE, bedrestforfoodpoisoning.1trickPonyta, FortificationCE, GT.HealthDisplayPatch; 2.3.7.0: RimHUD; 2.3.6.0: ilyvion.loadingprogress, CombatExtended.HarmonyCE, adaptive.storage.framework, legodude17.mvcf, net.avilmask.rimworld.mod.CommonSense, PerformanceOptimizer.Main, fuu.bloodanimations, mehni.rimworld.pickupandhaul.main, fed1s.rimworld.PawnTargetFix, UnlimitedHugs.HugsLib, UnlimitedHugs.DefensivePositions, de.hatti.rimworld.mod.qualitybuilder, SmarterConstruction, falconne.BWM, AmCh.NeedBarOverflow, Dubwise.Rimefeller, DeepAndDeeper, AM_Patch, AncientMall.Harmony, com.smartspeed; 2.3.3.0: bs.defnamelink, XMB.AncientMall.MO, io.github.ratysz.madskills, bs.postinheritanceoperation, bs.savegamecompatibilityoperation, MapPreview.Main, GeologicalLandforms.Main, LunarFramework.Main, LunarFramework.Compat.HugsLib, rimworld.hobtook.tradeui, MapPreview.Compat.VEF, GeologicalLandformsMod.Main; 2.3.2.0: Kikohi.PipeSystem, Kikohi.KCSG; 2.2.2.0: kathanon.FloatSubMenu, com.wilki24.rimworld.mod.wallsaresolid, BreadMoFuckIdeoApprelAM, razor2_3.AnotherRimworldMod.AutoCutBlight; 2.2.1.0: Vesper.NotMyFault.patch; 2.1.1.0: com.github.bc.rimworld.mod.moodbar; 2.1.0.0: com.CaesarV6.DamageMotes.Patch
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Initialize engine version: 2022.3.35f1 (011206c7a712)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.135 seconds
- Finished resetting the current domain, in 0.001 seconds
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Command line arguments: -disable-compute-shaders
RimWorld 1.6.4633 rev1261
--- Main thread ---
141.110ms StaticConstructorOnStartupUtility.CallAll()
Hotspot analysis
----------------------------------------
1x StaticConstructorOnStartupUtility.CallAll() -> 141.110 ms (total (w/children): 141.110 ms)
Mod Nice Inventory Tab CE Integration dependency (andromeda.niceinventorytab) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
Rebuilding mods list
Adding official mods from content folder:
Adding Ludeon.RimWorld([Rimworld_dir]\Data\Core)
Adding mods from mods folder:
Adding mods from Steam:
Adding Aoba.Fortress.Industrial(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2561619583)
Adding Aoba.Fortress.Frontier(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3093455596)
Adding Taveron.IncreasedStack(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\798158924)
Adding SmashPhil.VehicleFramework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3014915404)
Adding OskarPotocki.VanillaFactionsExpanded.Core(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2023507013)
Adding UnlimitedHugs.HugsLib(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\818773962)
Adding bedrestforfoodpoisoning.1trickPonyta(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2567901366)
Adding imranfish.xmlextensions(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2574315206)
Adding CETeam.CombatExtended(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2890901044)
Adding CaesarV6.DamageIndicators(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2016331497)
Adding Haplo.Miscellaneous.Robots(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\724602224)
Adding UnlimitedHugs.DefensivePositions(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\761219125)
Adding Dubwise.Rimefeller(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1321849735)
Adding ratys.madskills(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\731111514)
Adding weilbyte.snapout(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1319782555)
Adding brrainz.harmony(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2009463077)
Adding avilmask.CommonSense(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1561769193)
Adding FrozenSnowFox.FilthVanishesWithRainAndTime(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1508341791)
Adding Xercaine.WallTelevisions(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3582096423)
Adding Andromeda.NITICE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3609970449)
Adding Andromeda.NiceInventoryTab(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3609897594)
Adding Og.Repair.Your.Gear(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3513376486)
Adding marvinkosh.sometimesraidsgowrong(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1551336515)
Adding AOBA.Framework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3498575851)
Adding Victor.WallsAreSolid(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2896548513)
Adding AmCh.NeedBarOverflow(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2566316158)
Adding hobtook.tradeui(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2683622537)
Adding ilyvion.LoadingProgress(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3535481557)
Adding fed1sPlay.PawnTargetFix(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2014789938)
Adding adaptive.storage.framework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3033901359)
Adding OELS.VehicleMapFramework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3426502333)
Adding m00nl1ght.GeologicalLandforms(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2773943594)
Adding CrashM.ColorCodedMoodBar.11(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2006605356)
Adding CN.MoreUsefulInjection(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3575015788)
Adding Mehni.PickUpAndHaul(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1279012058)
Adding Unon.NoBurnMetal(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1923990111)
Adding VanillaExpanded.VChemfuelE(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2792917473)
Adding EBSG.Framework(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3112549163)
Adding EL.InvMech(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3418853181)
Adding co.uk.epicguru.whatsthatmod(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2258431182)
Adding cgf1.hlrw.thecombines(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3536753286)
Adding Taranchuk.PerformanceOptimizer(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2664723367)
Adding falconne.BWM(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\935982361)
Adding GT.Sam.TilledSoil(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\725747149)
Adding Vesper.NotMyFault(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2870045856)
Adding vin.warehouse.storage(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3519963835)
Adding Defi.AutoCutBlight(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3520167264)
Adding Lucifer.RealisticRooms(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2558042766)
Adding hatti.qualitybuilder(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3512466087)
Adding brrainz.achtung(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\730936602)
Adding CETeam.CombatExtendedArmory(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2911110083)
Adding sarg.smartspeed(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1504723424)
Adding IH.Clean.Textures(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2865361569)
Adding GT.Sam.HealthDisplay(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3522897532)
Adding MO.TechnicalMapVehicles(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3438366909)
Adding XMB.AncientUrbanrUins.MO(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3316062206)
Adding Shashlichnik.DeepAndDeeper(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3509420021)
Adding Fuu.BloodAnimations(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3228047321)
Adding princeofpluto.vehicles.trains(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3530446424)
Adding Jaxe.RimHUD(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1508850027)
Adding FrozenSnowFox.BetterExplorationLoot(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3526957922)
Adding dhultgren.smarterconstruction(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2202185773)
Adding Memegoddess.SmartMedicine(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3526251680)
Adding Memegoddess.ReplaceStuff(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3526354009)
Adding sbz.NeatStorage(C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3416243474)
Deactivating not-installed mods:
[Loading Progress] Loading Progress initialized! Enjoy the rest of your loading experience!
Loading Combat Extended 16.7.1.0 (2563a05e64-rel):
Please report issues with CE to CE Team at https://github.com/CombatExtended-Continued/CombatExtended
Combat Extended :: initialized
GenStep_Settlement.ScatterAt transpiler start (1 match todo)
GenStep_Settlement.ScatterAt match 1 of 1
IncidentWorker_WandererJoin.TryExecuteWorker transpiler start (1 match todo)
IncidentWorker_WandererJoin.TryExecuteWorker match 1 of 1
ArmorUtility.ApplyArmor transpiler start (no matches todo)
[Bed Rest For Food Poisoning] Loaded.
[HugsLib] version 12.0.0
Loaded What's That Mod.
[RimHUD v1.17.5] Initialized
Walls Are Solid - Combat Extended already patches many buildings to take less damage from bullets, so it's recommended to adjust the multipliers in the settings.
Parsed 0.3 as int.
Parsed 0.3 as int.
Could not resolve cross-reference: No Verse.ThingDef named Bullet_5x50mmCaseless_Sabot_LVT found to give to CombatExtended.AmmoLink (Ammo_5x50mmCaseless_Sabot -> null)
Could not resolve cross-reference to Verse.RulePackDef named LeaderTitleMaker_GlobalStructure (wanter=include)
Could not resolve cross-reference to Verse.RulePackDef named LeaderTitleMaker_GenericContent (wanter=include)
Could not resolve cross-reference: No Verse.DamageDef named BulletToxic found to give to CombatExtended.ProjectilePropertiesCE CombatExtended.ProjectilePropertiesCE
Could not resolve cross-reference: No Verse.ThingDef named Bullet_5x50mmCaseless_Sabot_LVT found to give to CombatExtended.VerbPropertiesCE VerbProperties(stinger gun)
[MadSkills]: changed behavior of Great Memory trait.
Key binding conflict: MainTab_History and MainTab_AM_LevelSchedule are both bound to F9.
Key binding conflict: MainTab_AM_LevelSchedule and MainTab_History are both bound to F9.
--- Thread 28 ---
16280.048ms (self: 2.856 ms) LoadAllPlayData
- 15142.357ms (93%) (self: 1.191 ms) Load all active mods.
- - 4922.839ms (33%) (self: 72.337 ms) CreateModClasses()
- - - 1612.323ms (33%) (self: 1612.323 ms) Loading CombatExtended.Controller mod class
- - - 1144.805ms (23%) (self: 1144.773 ms) Loading VEF.VEF_Mod mod class
- - - - 0.031ms (0%) (self: 0.031 ms) ResolveAllWantedCrossReferences
- - - - 0.000ms (0%) (self: 0.000 ms) Clear
- - - 344.491ms (7%) (self: 344.491 ms) Loading CommonSense.CommonSense mod class
- - - 276.137ms (5.6%) (self: 276.137 ms) Loading Replace_Stuff.Mod mod class
- - - 219.220ms (4.5%) (self: 219.220 ms) Loading HarmonyMod.Main mod class
- - - 199.487ms (4.1%) (self: 199.487 ms) Loading HugsLib.Core.HugsLibMod mod class
- - - 138.954ms (2.8%) (self: 138.074 ms) Loading ilyvion.LoadingProgress.LoadingProgressMod mod class
- - - - 0.738ms (0.53%) (self: 0.738 ms) ResolveAllCrossReferences()
- - - - 0.142ms (0.1%) (self: 0.142 ms) DoAllPostLoadInits()
- - - 120.052ms (2.4%) (self: 120.052 ms) Loading SmartMedicine.Mod mod class
- - - 107.954ms (2.2%) (self: 107.943 ms) Loading LunarLoader.LunarLoader mod class
- - - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllWantedCrossReferences
- - - - 0.002ms (0%) (self: 0.002 ms) 5x TryDoPostLoad
- - - - 0.000ms (0%) (self: 0.000 ms) Clear
- - - 96.528ms (2%) (self: 96.528 ms) Loading ImprovedWorkbenches.Mod_ImprovedWorkbenches mod class
- - - 91.067ms (1.8%) (self: 91.064 ms) Loading Rimefeller.RimefellerMod mod class
- - - - 0.002ms (0%) (self: 0.002 ms) ResolveAllCrossReferences()
- - - - 0.001ms (0%) (self: 0.001 ms) DoAllPostLoadInits()
- - - 61.610ms (1.3%) (self: 61.605 ms) Loading ColoredMoodBar13.MoodPatchMod mod class
- - - - 0.004ms (0.01%) (self: 0.004 ms) ResolveAllCrossReferences()
- - - - 0.001ms (0%) (self: 0.001 ms) DoAllPostLoadInits()
- - - 58.017ms (1.2%) (self: 58.017 ms) Loading VEF.VFEGlobal mod class
- - - 52.031ms (1.1%) (self: 52.031 ms) Loading DefNameLink.DefNameLinkMod mod class
- - - 49.028ms (1%) (self: 48.994 ms) Loading PerformanceOptimizer.PerformanceOptimizerMod mod class
- - - - 0.023ms (0.05%) (self: 0.023 ms) DoAllPostLoadInits()
- - - - 0.011ms (0.02%) (self: 0.011 ms) ResolveAllCrossReferences()
- - - 43.266ms (0.88%) (self: 43.259 ms) Loading XmlExtensions.XmlMod mod class
- - - - 0.005ms (0.01%) (self: 0.005 ms) ResolveAllCrossReferences()
- - - - 0.001ms (0%) (self: 0.001 ms) DoAllPostLoadInits()
- - - 41.873ms (0.85%) (self: 41.873 ms) Loading NITIntegrationCE.NITIntegrationCEMod mod class
- - - 32.385ms (0.66%) (self: 32.385 ms) Loading RimHUD.Mod mod class
- - - 28.754ms (0.58%) (self: 28.754 ms) Loading ModSettingsFramework.ModSettingsFrameworkMod mod class
- - - 27.390ms (0.56%) (self: 27.390 ms) Loading BloodAnimations.BloodAnimations mod class
- - - 16.903ms (0.34%) (self: 16.903 ms) Loading RTMadSkills.Mod mod class
- - - 16.791ms (0.34%) (self: 16.791 ms) Loading NiceInventoryTab.NiceInventoryTabMod mod class
- - - 13.846ms (0.28%) (self: 13.846 ms) Loading Shashlichnik.Mod mod class
- - - 11.587ms (0.24%) (self: 11.587 ms) Loading SaveGameCompatibility.SaveGameCompatibilityMod mod class
- - - 11.495ms (0.23%) (self: 11.495 ms) Loading QualityBuilder.QualityBuilderMod mod class
- - - 9.325ms (0.19%) (self: 9.325 ms) Loading PostInheritanceOperation.PostInheritanceOperationMod mod class
- - - 5.231ms (0.11%) (self: 5.231 ms) Loading WallTelevisions.WallTelevisionMod mod class
- - - 3.179ms (0.06%) (self: 3.179 ms) Loading MVCF.MVCF mod class
- - - 2.708ms (0.06%) (self: 2.708 ms) Loading PawnTargetFix.PawnTargetFixMod mod class
- - - 2.055ms (0.04%) (self: 2.055 ms) Loading Outposts.OutpostsMod mod class
- - - 1.967ms (0.04%) (self: 1.967 ms) Loading AdaptiveStorage.AdaptiveStorageFrameworkMod mod class
- - - 1.950ms (0.04%) (self: 1.950 ms) Loading BedRestForFoodPoisoning.BedRestForFoodPoisoningMod mod class
- - - 1.018ms (0.02%) (self: 1.018 ms) Loading RealisticRoomsRewritten.RealisticRoomsMod mod class
- - - 0.992ms (0.02%) (self: 0.992 ms) Loading SometimesRaidsGoWrong.SRGW_Loader mod class
- - - 0.659ms (0.01%) (self: 0.659 ms) Loading WhatsThatMod.ModCore mod class
- - - 0.549ms (0.01%) (self: 0.549 ms) Loading SmartSpeed.SmartSpeed_Mod mod class
- - - 0.486ms (0.01%) (self: 0.486 ms) Loading PickUpAndHaul.Modbase mod class
- - - 0.484ms (0.01%) (self: 0.484 ms) Loading DamageMotes.DMMod mod class
- - - 0.437ms (0.01%) (self: 0.437 ms) Loading EBSGFramework.EBSG_Mod mod class
- - - 0.429ms (0.01%) (self: 0.429 ms) Loading VEF.Weapons.HeavyWeaponsMod mod class
- - - 0.408ms (0.01%) (self: 0.408 ms) Loading Og_RepairGear.OgRepairGearMod mod class
- - - 0.397ms (0.01%) (self: 0.397 ms) Loading SnapOut.SOMod mod class
- - - 0.379ms (0.01%) (self: 0.379 ms) Loading GTHealthDisplay.HealthDisplay mod class
- - - 0.375ms (0.01%) (self: 0.375 ms) Loading AncientMarket_Libraray.AM_Mod mod class
- - - 0.312ms (0.01%) (self: 0.312 ms) Loading NeedBarOverflow.NeedBarOverflow mod class
- - - 0.271ms (0.01%) (self: 0.271 ms) Loading VEF.OptionalFeatures.OptionalFeatures mod class
- - - 0.219ms (0%) (self: 0.219 ms) Loading VEF.Apparels.VanillaShieldsExpandedMod mod class
- - - 0.208ms (0%) (self: 0.208 ms) Loading VEF.Buildings.Furniture_Mod mod class
- - - 0.176ms (0%) (self: 0.176 ms) Loading VEF.AnimalBehaviours.VanillaAnimalsExpanded_Mod mod class
- - - 0.164ms (0%) (self: 0.164 ms) Loading VEF.AnimalBehaviours.AnimalBehaviours_Mod mod class
- - - 0.134ms (0%) (self: 0.134 ms) Loading HugsLib.Settings.SettingsProxyMod mod class
- - 4445.944ms (29%) (self: 20.360 ms) ApplyPatches()
- - - 1516.865ms (34%) (self: 1516.865 ms) 619x Verse.PatchOperationReplace Worker
- - - 904.648ms (20%) (self: 904.648 ms) 552x Verse.PatchOperationAdd Worker
- - - 468.325ms (11%) (self: 468.325 ms) 206x Verse.PatchOperationAddModExtension Worker
- - - 402.615ms (9.1%) (self: 200.417 ms) 314x Verse.PatchOperationConditional Worker
- - - - 188.916ms (47%) (self: 188.916 ms) 243x Verse.PatchOperationAdd Worker
- - - - 11.482ms (2.9%) (self: 6.185 ms) 2x Verse.PatchOperationConditional Worker
- - - - - 5.298ms (46%) (self: 5.298 ms) 2x Verse.PatchOperationAdd Worker
- - - - 1.424ms (0.35%) (self: 1.424 ms) 2x Verse.PatchOperationAddModExtension Worker
- - - - 0.377ms (0.09%) (self: 0.377 ms) Verse.PatchOperationRemove Worker
- - - 243.412ms (5.5%) (self: 139.924 ms) XmlExtensions.ForEachDescendant Worker
- - - - 103.489ms (43%) (self: 102.541 ms) 184x Verse.PatchOperationConditional Worker
- - - - - 0.948ms (0.92%) (self: 0.948 ms) 2x Verse.PatchOperationReplace Worker
- - - 195.906ms (4.4%) (self: 195.906 ms) 9x Verse.PatchOperationInsert Worker
- - - 192.610ms (4.3%) (self: 192.610 ms) 67x CombatExtended.PatchOperationMakeGunCECompatible Worker
- - - 182.031ms (4.1%) (self: 182.031 ms) 64x Verse.PatchOperationRemove Worker
- - - 172.185ms (3.9%) (self: 0.508 ms) 23x Verse.PatchOperationSequence Worker
- - - - 152.652ms (89%) (self: 152.652 ms) 16x Verse.PatchOperationReplace Worker
- - - - 11.497ms (6.7%) (self: 11.497 ms) 8x Verse.PatchOperationAdd Worker
- - - - 3.683ms (2.1%) (self: 3.683 ms) 8x Verse.PatchOperationTest Worker
- - - - 2.698ms (1.6%) (self: 2.698 ms) 3x Verse.PatchOperationRemove Worker
- - - - 1.147ms (0.67%) (self: 0.458 ms) 2x Verse.PatchOperationConditional Worker
- - - - - 0.377ms (33%) (self: 0.377 ms) Verse.PatchOperationReplace Worker
- - - - - 0.312ms (27%) (self: 0.312 ms) Verse.PatchOperationAdd Worker
- - - 89.486ms (2%) (self: 1.086 ms) 6x XmlExtensions.OptionalPatch Worker
- - - - 87.621ms (98%) (self: 1.579 ms) XmlExtensions.UseSettings Worker
- - - - - 86.042ms (98%) (self: 2.445 ms) XmlExtensions.AggregateValues Worker
- - - - - - 83.597ms (97%) (self: 83.597 ms) 2x XmlExtensions.HybridPatch Worker
- - - - 0.778ms (0.87%) (self: 0.003 ms) 2x Verse.PatchOperationSequence Worker
- - - - - 0.775ms (100%) (self: 0.775 ms) 2x Verse.PatchOperationReplace Worker
- - - - 0.001ms (0%) (self: 0.001 ms) 4x TryDoPostLoad
- - - 35.779ms (0.8%) (self: 35.779 ms) 22x Verse.PatchOperationAttributeSet Worker
- - - 8.147ms (0.18%) (self: 8.147 ms) 2x Verse.PatchOperationAttributeAdd Worker
- - - 5.132ms (0.12%) (self: 1.696 ms) 47x Verse.PatchOperationFindMod Worker
- - - - 2.438ms (48%) (self: 0.002 ms) Verse.PatchOperationSequence Worker
- - - - - 2.436ms (100%) (self: 2.436 ms) Verse.PatchOperationAdd Worker
- - - - 0.576ms (11%) (self: 0.576 ms) Verse.PatchOperationReplace Worker
- - - - 0.422ms (8.2%) (self: 0.422 ms) XmlExtensions.Log Worker
- - - 4.174ms (0.09%) (self: 0.874 ms) 2x XmlExtensions.UseSettings Worker
- - - - 2.458ms (59%) (self: 2.458 ms) 3x XmlExtensions.PatchOperationSafeAdd Worker
- - - - 0.667ms (16%) (self: 0.667 ms) XmlExtensions.PatchOperationSafeAddOrReplace Worker
- - - - 0.176ms (4.2%) (self: 0.176 ms) 8x Verse.PatchOperationFindMod Worker
- - - 2.823ms (0.06%) (self: 2.823 ms) XmlExtensions.HybridPatch Worker
- - - 0.765ms (0.02%) (self: 0.196 ms) 2x AncientMarket_Libraray.PatchOperationConditionModSetting Worker
- - - - 0.570ms (74%) (self: 0.570 ms) Verse.PatchOperationAdd Worker
- - - 0.681ms (0.02%) (self: 0.681 ms) 2x PostInheritanceOperation.Patch Worker
- - 4337.732ms (29%) (self: 1.224 ms) ParseAndProcessXML()
- - - 3729.344ms (86%) (self: 53.179 ms) Loading defs for 12785 nodes
- - - - 2892.428ms (78%) (self: 2889.617 ms) 42x ParseValueAndReturnDef (for AncientMarket_Libraray.CustomMapDataDef)
- - - - - 1.687ms (0.06%) (self: 1.687 ms) 5x CreateFieldSetterForType
- - - - - 0.434ms (0.02%) (self: 0.434 ms) 1397x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.376ms (0.01%) (self: 0.376 ms) 2x CreateListItemAdderForType
- - - - - 0.187ms (0.01%) (self: 0.187 ms) 44x RegisterDictionaryWantsCrossRef
- - - - - 0.127ms (0%) (self: 0.127 ms) 148x RegisterObjectWantsCrossRef (object,string,string)
- - - - 287.515ms (7.7%) (self: 249.202 ms) 2640x ParseValueAndReturnDef (for Verse.ThingDef)
- - - - - 20.109ms (7%) (self: 20.109 ms) 85x CreateFieldSetterForType
- - - - - 7.851ms (2.7%) (self: 7.851 ms) 11896x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 4.680ms (1.6%) (self: 4.680 ms) 16243x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 2.857ms (0.99%) (self: 2.857 ms) 5281x RegisterListWantsCrossRef
- - - - - 2.720ms (0.95%) (self: 2.720 ms) 16x CreateListItemAdderForType
- - - - - 0.095ms (0.03%) (self: 0.095 ms) 56x Search for field alias
- - - - 61.638ms (1.7%) (self: 56.692 ms) 922x ParseValueAndReturnDef (for CombatExtended.AmmoDef)
- - - - - 3.005ms (4.9%) (self: 3.005 ms) 5542x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 1.481ms (2.4%) (self: 1.481 ms) 5490x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.460ms (0.75%) (self: 0.460 ms) 925x RegisterListWantsCrossRef
- - - - 45.466ms (1.2%) (self: 40.199 ms) 1003x ParseValueAndReturnDef (for Verse.RecipeDef)
- - - - - 1.744ms (3.8%) (self: 1.744 ms) 4131x RegisterListWantsCrossRef
- - - - - 1.290ms (2.8%) (self: 1.290 ms) 6318x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.975ms (2.1%) (self: 0.975 ms) 1569x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.916ms (2%) (self: 0.916 ms) 5x CreateFieldSetterForType
- - - - - 0.342ms (0.75%) (self: 0.342 ms) 2x CreateListItemAdderForType
- - - - 35.973ms (0.96%) (self: 19.142 ms) 183x ParseValueAndReturnDef (for Verse.HediffDef)
- - - - - 13.168ms (37%) (self: 13.168 ms) 51x CreateListItemAdderForType
- - - - - 3.369ms (9.4%) (self: 3.369 ms) 16x CreateFieldSetterForType
- - - - - 0.163ms (0.45%) (self: 0.163 ms) 494x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.069ms (0.19%) (self: 0.069 ms) 95x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.061ms (0.17%) (self: 0.061 ms) 41x RegisterListWantsCrossRef
- - - - 27.486ms (0.74%) (self: 25.297 ms) 807x ParseValueAndReturnDef (for RimWorld.BackstoryDef)
- - - - - 1.482ms (5.4%) (self: 1.482 ms) 2654x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.329ms (1.2%) (self: 0.329 ms) 1193x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.306ms (1.1%) (self: 0.306 ms) CreateFieldSetterForType
- - - - - 0.072ms (0.26%) (self: 0.072 ms) CreateListItemAdderForType
- - - - 19.688ms (0.53%) (self: 14.303 ms) 148x ParseValueAndReturnDef (for Verse.PawnKindDef)
- - - - - 4.269ms (22%) (self: 4.269 ms) 16x CreateFieldSetterForType
- - - - - 0.726ms (3.7%) (self: 0.726 ms) 4x CreateListItemAdderForType
- - - - - 0.195ms (0.99%) (self: 0.195 ms) 715x RegisterListWantsCrossRef
- - - - - 0.094ms (0.48%) (self: 0.094 ms) 405x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.068ms (0.35%) (self: 0.068 ms) 27x Search for field alias
- - - - - 0.033ms (0.17%) (self: 0.033 ms) 47x RegisterObjectWantsCrossRef (object,string,string)
- - - - 18.929ms (0.51%) (self: 15.369 ms) 704x ParseValueAndReturnDef (for Verse.SoundDef)
- - - - - 2.294ms (12%) (self: 2.294 ms) 12x CreateFieldSetterForType
- - - - - 1.256ms (6.6%) (self: 1.256 ms) 4x Search for field alias
- - - - - 0.009ms (0.05%) (self: 0.009 ms) 34x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 17.170ms (0.46%) (self: 12.970 ms) 28x ParseValueAndReturnDef (for RimWorld.QuestScriptDef)
- - - - - 4.137ms (24%) (self: 4.137 ms) 44x CreateFieldSetterForType
- - - - - 0.059ms (0.34%) (self: 0.059 ms) CreateListItemAdderForType
- - - - - 0.004ms (0.02%) (self: 0.004 ms) 7x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 15.261ms (0.41%) (self: 14.744 ms) 46x ParseValueAndReturnDef (for Verse.ThinkTreeDef)
- - - - - 0.461ms (3%) (self: 0.461 ms) CreateFieldSetterForType
- - - - - 0.033ms (0.22%) (self: 0.033 ms) 131x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.022ms (0.14%) (self: 0.022 ms) 21x RegisterListWantsCrossRef
- - - - 12.780ms (0.34%) (self: 10.559 ms) 265x ParseValueAndReturnDef (for RimWorld.StatDef)
- - - - - 1.583ms (12%) (self: 1.583 ms) 8x CreateFieldSetterForType
- - - - - 0.507ms (4%) (self: 0.507 ms) 2x CreateListItemAdderForType
- - - - - 0.098ms (0.77%) (self: 0.098 ms) 440x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.033ms (0.26%) (self: 0.033 ms) 23x RegisterListWantsCrossRef
- - - - 8.730ms (0.23%) (self: 4.134 ms) 15x ParseValueAndReturnDef (for RimWorld.FactionDef)
- - - - - 3.748ms (43%) (self: 3.748 ms) 16x CreateFieldSetterForType
- - - - - 0.343ms (3.9%) (self: 0.343 ms) 2x CreateListItemAdderForType
- - - - - 0.301ms (3.5%) (self: 0.301 ms) 177x RegisterListWantsCrossRef
- - - - - 0.183ms (2.1%) (self: 0.183 ms) 360x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.022ms (0.25%) (self: 0.022 ms) 94x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 8.690ms (0.23%) (self: 4.591 ms) 17x ParseValueAndReturnDef (for RimWorld.BiomeDef)
- - - - - 2.625ms (30%) (self: 2.625 ms) 14x CreateFieldSetterForType
- - - - - 0.672ms (7.7%) (self: 0.672 ms) 4x CreateListItemAdderForType
- - - - - 0.507ms (5.8%) (self: 0.507 ms) 35x RegisterListWantsCrossRef
- - - - - 0.241ms (2.8%) (self: 0.241 ms) 399x RegisterObjectWantsCrossRef (object,string,XmlNode)
- - - - - 0.055ms (0.63%) (self: 0.055 ms) 238x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 8.000ms (0.21%) (self: 5.761 ms) 28x ParseValueAndReturnDef (for Verse.BodyDef)
- - - - - 1.225ms (15%) (self: 1.225 ms) 6x CreateFieldSetterForType
- - - - - 0.565ms (7.1%) (self: 0.565 ms) 2x CreateListItemAdderForType
- - - - - 0.273ms (3.4%) (self: 0.273 ms) 787x RegisterListWantsCrossRef
- - - - - 0.176ms (2.2%) (self: 0.176 ms) 805x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 7.633ms (0.2%) (self: 6.393 ms) 45x ParseValueAndReturnDef (for AdaptiveStorage.GraphicsDef)
- - - - - 1.118ms (15%) (self: 1.118 ms) 5x CreateFieldSetterForType
- - - - - 0.084ms (1.1%) (self: 0.084 ms) CreateListItemAdderForType
- - - - - 0.025ms (0.32%) (self: 0.025 ms) 98x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.009ms (0.12%) (self: 0.009 ms) 47x TryDoPostLoad
- - - - - 0.005ms (0.07%) (self: 0.005 ms) 12x RegisterListWantsCrossRef
- - - - 7.617ms (0.2%) (self: 6.882 ms) 76x ParseValueAndReturnDef (for Verse.GenStepDef)
- - - - - 0.726ms (9.5%) (self: 0.726 ms) 3x CreateFieldSetterForType
- - - - - 0.007ms (0.1%) (self: 0.007 ms) 22x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.002ms (0.03%) (self: 0.002 ms) 7x RegisterListWantsCrossRef
- - - - 7.444ms (0.2%) (self: 6.120 ms) 57x ParseValueAndReturnDef (for Verse.AI.DutyDef)
- - - - - 1.315ms (18%) (self: 1.315 ms) 10x CreateFieldSetterForType
- - - - - 0.008ms (0.11%) (self: 0.008 ms) 25x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 6.985ms (0.19%) (self: 2.656 ms) 8x ParseValueAndReturnDef (for RimWorld.AbilityDef)
- - - - - 4.229ms (61%) (self: 4.229 ms) 4x CreateFieldSetterForType
- - - - - 0.085ms (1.2%) (self: 0.085 ms) CreateListItemAdderForType
- - - - - 0.007ms (0.1%) (self: 0.007 ms) 22x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.005ms (0.06%) (self: 0.005 ms) 4x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.004ms (0.06%) (self: 0.004 ms) 10x RegisterListWantsCrossRef
- - - - 6.888ms (0.18%) (self: 5.558 ms) 289x ParseValueAndReturnDef (for RimWorld.ThoughtDef)
- - - - - 0.856ms (12%) (self: 0.856 ms) 4x CreateFieldSetterForType
- - - - - 0.250ms (3.6%) (self: 0.250 ms) 238x RegisterListWantsCrossRef
- - - - - 0.214ms (3.1%) (self: 0.214 ms) CreateListItemAdderForType
- - - - - 0.011ms (0.15%) (self: 0.011 ms) 38x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 6.874ms (0.18%) (self: 5.028 ms) 104x ParseValueAndReturnDef (for Verse.TerrainDef)
- - - - - 1.083ms (16%) (self: 1.083 ms) 6x CreateFieldSetterForType
- - - - - 0.251ms (3.6%) (self: 0.251 ms) CreateListItemAdderForType
- - - - - 0.197ms (2.9%) (self: 0.197 ms) 360x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.177ms (2.6%) (self: 0.177 ms) 580x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.139ms (2%) (self: 0.139 ms) 490x RegisterListWantsCrossRef
- - - - 6.644ms (0.18%) (self: 5.159 ms) 19x ParseValueAndReturnDef (for RimWorld.TraderKindDef)
- - - - - 1.015ms (15%) (self: 1.015 ms) 4x CreateFieldSetterForType
- - - - - 0.387ms (5.8%) (self: 0.387 ms) 2x CreateListItemAdderForType
- - - - - 0.052ms (0.79%) (self: 0.052 ms) 226x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.023ms (0.35%) (self: 0.023 ms) 48x RegisterListWantsCrossRef
- - - - - 0.008ms (0.12%) (self: 0.008 ms) 5x RegisterObjectWantsCrossRef (object,string,string)
- - - - 6.590ms (0.18%) (self: 6.216 ms) 164x ParseValueAndReturnDef (for Verse.RulePackDef)
- - - - - 0.290ms (4.4%) (self: 0.290 ms) CreateFieldSetterForType
- - - - - 0.084ms (1.3%) (self: 0.084 ms) 137x RegisterListWantsCrossRef
- - - - 6.488ms (0.17%) (self: 5.998 ms) 110x ParseValueAndReturnDef (for Verse.ResearchProjectDef)
- - - - - 0.226ms (3.5%) (self: 0.226 ms) CreateFieldSetterForType
- - - - - 0.225ms (3.5%) (self: 0.225 ms) 178x RegisterListWantsCrossRef
- - - - - 0.039ms (0.61%) (self: 0.039 ms) 55x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 6.443ms (0.17%) (self: 5.219 ms) 43x ParseValueAndReturnDef (for RimWorld.ThingSetMakerDef)
- - - - - 1.065ms (17%) (self: 1.065 ms) 4x CreateFieldSetterForType
- - - - - 0.144ms (2.2%) (self: 0.144 ms) 455x RegisterListWantsCrossRef
- - - - - 0.015ms (0.23%) (self: 0.015 ms) 6x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 6.084ms (0.16%) (self: 4.994 ms) 168x ParseValueAndReturnDef (for Verse.FleckDef)
- - - - - 0.937ms (15%) (self: 0.937 ms) 3x CreateFieldSetterForType
- - - - - 0.097ms (1.6%) (self: 0.097 ms) 207x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.056ms (0.92%) (self: 0.056 ms) CreateListItemAdderForType
- - - - 6.052ms (0.16%) (self: 5.869 ms) 110x ParseValueAndReturnDef (for RimWorld.RuleDef)
- - - - - 0.184ms (3%) (self: 0.184 ms) CreateFieldSetterForType
- - - - 5.903ms (0.16%) (self: 3.980 ms) 313x ParseValueAndReturnDef (for CombatExtended.AmmoSetDef)
- - - - - 1.314ms (22%) (self: 1.314 ms) 2382x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.440ms (7.5%) (self: 0.440 ms) CreateFieldSetterForType
- - - - - 0.130ms (2.2%) (self: 0.130 ms) CreateListItemAdderForType
- - - - - 0.039ms (0.67%) (self: 0.039 ms) 203x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 5.456ms (0.15%) (self: 4.836 ms) 110x ParseValueAndReturnDef (for Verse.EffecterDef)
- - - - - 0.537ms (9.8%) (self: 0.537 ms) 3x CreateFieldSetterForType
- - - - - 0.083ms (1.5%) (self: 0.083 ms) 277x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 4.694ms (0.13%) (self: 4.549 ms) 295x ParseValueAndReturnDef (for Verse.JobDef)
- - - - - 0.126ms (2.7%) (self: 0.126 ms) CreateFieldSetterForType
- - - - - 0.019ms (0.4%) (self: 0.019 ms) 45x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 4.572ms (0.12%) (self: 2.163 ms) 48x ParseValueAndReturnDef (for RimWorld.TraitDef)
- - - - - 1.814ms (40%) (self: 1.814 ms) 7x CreateFieldSetterForType
- - - - - 0.464ms (10%) (self: 0.464 ms) 3x CreateListItemAdderForType
- - - - - 0.072ms (1.6%) (self: 0.072 ms) 47x RegisterListWantsCrossRef
- - - - - 0.058ms (1.3%) (self: 0.058 ms) 89x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.001ms (0.01%) (self: 0.001 ms) 2x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 4.562ms (0.12%) (self: 1.709 ms) 31x ParseValueAndReturnDef (for RimWorld.BeardDef)
- - - - - 2.501ms (55%) (self: 2.501 ms) 5x CreateFieldSetterForType
- - - - - 0.215ms (4.7%) (self: 0.215 ms) CreateListItemAdderForType
- - - - - 0.137ms (3%) (self: 0.137 ms) 31x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 3.566ms (0.1%) (self: 2.551 ms) 7x ParseValueAndReturnDef (for RimWorld.ScenarioDef)
- - - - - 0.961ms (27%) (self: 0.961 ms) 6x CreateFieldSetterForType
- - - - - 0.045ms (1.3%) (self: 0.045 ms) 210x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.009ms (0.26%) (self: 0.009 ms) 5x RegisterListWantsCrossRef
- - - - 3.301ms (0.09%) (self: 1.690 ms) 108x ParseValueAndReturnDef (for Verse.BodyPartDef)
- - - - - 1.414ms (43%) (self: 1.414 ms) 2x CreateFieldSetterForType
- - - - - 0.133ms (4%) (self: 0.133 ms) RegisterDictionaryWantsCrossRef
- - - - - 0.064ms (1.9%) (self: 0.064 ms) 141x RegisterListWantsCrossRef
- - - - - 0.001ms (0.03%) (self: 0.001 ms) 4x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 3.152ms (0.08%) (self: 3.001 ms) 141x ParseValueAndReturnDef (for RimWorld.WorkGiverDef)
- - - - - 0.100ms (3.2%) (self: 0.100 ms) 163x RegisterListWantsCrossRef
- - - - - 0.051ms (1.6%) (self: 0.051 ms) 154x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 2.982ms (0.08%) (self: 2.166 ms) 4x ParseValueAndReturnDef (for RimWorld.StorytellerDef)
- - - - - 0.684ms (23%) (self: 0.684 ms) 4x CreateFieldSetterForType
- - - - - 0.079ms (2.7%) (self: 0.079 ms) CreateListItemAdderForType
- - - - - 0.028ms (0.95%) (self: 0.028 ms) 83x RegisterListWantsCrossRef
- - - - - 0.018ms (0.59%) (self: 0.018 ms) 84x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.007ms (0.24%) (self: 0.007 ms) 6x RegisterObjectWantsCrossRef (object,string,string)
- - - - 2.963ms (0.08%) (self: 2.823 ms) 87x ParseValueAndReturnDef (for RimWorld.TaleDef)
- - - - - 0.141ms (4.7%) (self: 0.141 ms) CreateFieldSetterForType
- - - - 2.921ms (0.08%) (self: 2.194 ms) 20x ParseValueAndReturnDef (for RimWorld.WorldObjectDef)
- - - - - 0.718ms (25%) (self: 0.718 ms) 2x CreateFieldSetterForType
- - - - - 0.007ms (0.24%) (self: 0.007 ms) 7x RegisterListWantsCrossRef
- - - - - 0.001ms (0.04%) (self: 0.001 ms) 3x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 2.852ms (0.08%) (self: 1.904 ms) ParseValueAndReturnDef (for AncientMarket_Libraray.DialogTreeDef)
- - - - - 0.947ms (33%) (self: 0.947 ms) 4x CreateFieldSetterForType
- - - - - 0.001ms (0.04%) (self: 0.001 ms) RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 2.793ms (0.07%) (self: 2.285 ms) 64x ParseValueAndReturnDef (for Verse.DamageDef)
- - - - - 0.449ms (16%) (self: 0.449 ms) 2x CreateFieldSetterForType
- - - - - 0.059ms (2.1%) (self: 0.059 ms) 274x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 2.651ms (0.07%) (self: 1.550 ms) 5x ParseValueAndReturnDef (for RimWorld.BodyTypeDef)
- - - - - 1.094ms (41%) (self: 1.094 ms) 4x CreateFieldSetterForType
- - - - - 0.008ms (0.28%) (self: 0.008 ms) 20x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 2.413ms (0.06%) (self: 1.419 ms) 61x ParseValueAndReturnDef (for RimWorld.IncidentDef)
- - - - - 0.807ms (33%) (self: 0.807 ms) 4x CreateFieldSetterForType
- - - - - 0.058ms (2.4%) (self: 0.058 ms) 132x RegisterListWantsCrossRef
- - - - - 0.057ms (2.4%) (self: 0.057 ms) CreateListItemAdderForType
- - - - - 0.040ms (1.7%) (self: 0.040 ms) 48x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.031ms (1.3%) (self: 0.031 ms) 139x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 2.290ms (0.06%) (self: 2.201 ms) 344x ParseValueAndReturnDef (for Verse.ThingCategoryDef)
- - - - - 0.088ms (3.9%) (self: 0.088 ms) 342x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 2.221ms (0.06%) (self: 1.482 ms) 6x ParseValueAndReturnDef (for CombatExtended.GunPatcherPresetDef)
- - - - - 0.509ms (23%) (self: 0.509 ms) 2x CreateFieldSetterForType
- - - - - 0.142ms (6.4%) (self: 0.142 ms) 2x CreateListItemAdderForType
- - - - - 0.083ms (3.7%) (self: 0.083 ms) 29x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.005ms (0.22%) (self: 0.005 ms) 24x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 2.219ms (0.06%) (self: 1.639 ms) 12x ParseValueAndReturnDef (for RimWorld.PrefabDef)
- - - - - 0.479ms (22%) (self: 0.479 ms) 2x CreateFieldSetterForType
- - - - - 0.088ms (4%) (self: 0.088 ms) CreateListItemAdderForType
- - - - - 0.013ms (0.57%) (self: 0.013 ms) 16x RegisterObjectWantsCrossRef (object,string,string)
- - - - 1.795ms (0.05%) (self: 0.800 ms) 3x ParseValueAndReturnDef (for RimWorld.ComplexThreatDef)
- - - - - 0.513ms (29%) (self: 0.513 ms) 3x CreateFieldSetterForType
- - - - - 0.482ms (27%) (self: 0.482 ms) 2x CreateListItemAdderForType
- - - - - 0.001ms (0.05%) (self: 0.001 ms) 2x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.720ms (0.05%) (self: 1.378 ms) 33x ParseValueAndReturnDef (for Verse.MentalStateDef)
- - - - - 0.304ms (18%) (self: 0.304 ms) 2x CreateFieldSetterForType
- - - - - 0.024ms (1.4%) (self: 0.024 ms) 24x RegisterListWantsCrossRef
- - - - - 0.013ms (0.74%) (self: 0.013 ms) 52x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.679ms (0.05%) (self: 0.896 ms) 17x ParseValueAndReturnDef (for RimWorld.InteractionDef)
- - - - - 0.745ms (44%) (self: 0.745 ms) 3x CreateFieldSetterForType
- - - - - 0.033ms (1.9%) (self: 0.033 ms) 5x RegisterListWantsCrossRef
- - - - - 0.006ms (0.33%) (self: 0.006 ms) 18x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.645ms (0.04%) (self: 1.645 ms) 18x ParseValueAndReturnDef (for RimWorld.SketchResolverDef)
- - - - 1.616ms (0.04%) (self: 1.009 ms) 2x ParseValueAndReturnDef (for XmlExtensions.SettingsMenuDef)
- - - - - 0.607ms (38%) (self: 0.607 ms) 3x CreateFieldSetterForType
- - - - 1.600ms (0.04%) (self: 0.981 ms) 2x ParseValueAndReturnDef (for AIRobot.X2_ThingDef_AIRobot)
- - - - - 0.584ms (36%) (self: 0.584 ms) 3x CreateFieldSetterForType
- - - - - 0.022ms (1.4%) (self: 0.022 ms) 44x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.008ms (0.48%) (self: 0.008 ms) 31x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.005ms (0.33%) (self: 0.005 ms) 8x RegisterListWantsCrossRef
- - - - 1.501ms (0.04%) (self: 0.504 ms) ParseValueAndReturnDef (for EBSGFramework.EBSGRecorder)
- - - - - 0.997ms (66%) (self: 0.997 ms) 4x CreateFieldSetterForType
- - - - 1.494ms (0.04%) (self: 0.865 ms) 2x ParseValueAndReturnDef (for PipeSystem.PipeNetDef)
- - - - - 0.623ms (42%) (self: 0.623 ms) CreateFieldSetterForType
- - - - - 0.004ms (0.29%) (self: 0.004 ms) 4x RegisterListWantsCrossRef
- - - - - 0.002ms (0.13%) (self: 0.002 ms) 3x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.468ms (0.04%) (self: 0.797 ms) 80x ParseValueAndReturnDef (for Verse.KeyBindingDef)
- - - - - 0.593ms (40%) (self: 0.593 ms) 2x CreateFieldSetterForType
- - - - - 0.057ms (3.9%) (self: 0.057 ms) 8x RegisterListWantsCrossRef
- - - - - 0.021ms (1.4%) (self: 0.021 ms) 80x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.393ms (0.04%) (self: 0.978 ms) 11x ParseValueAndReturnDef (for Verse.WeatherDef)
- - - - - 0.404ms (29%) (self: 0.404 ms) 2x CreateFieldSetterForType
- - - - - 0.010ms (0.75%) (self: 0.010 ms) 12x RegisterListWantsCrossRef
- - - - - 0.001ms (0.06%) (self: 0.001 ms) 3x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.367ms (0.04%) (self: 0.611 ms) 42x ParseValueAndReturnDef (for Verse.SongDef)
- - - - - 0.477ms (35%) (self: 0.477 ms) 2x CreateFieldSetterForType
- - - - - 0.278ms (20%) (self: 0.278 ms) CreateListItemAdderForType
- - - - 1.367ms (0.04%) (self: 0.964 ms) 81x ParseValueAndReturnDef (for RimWorld.ColorDef)
- - - - - 0.403ms (30%) (self: 0.403 ms) 2x CreateFieldSetterForType
- - - - 1.329ms (0.04%) (self: 0.685 ms) ParseValueAndReturnDef (for RimWorld.ComplexLayoutDef)
- - - - - 0.465ms (35%) (self: 0.465 ms) 2x CreateFieldSetterForType
- - - - - 0.174ms (13%) (self: 0.174 ms) 2x CreateListItemAdderForType
- - - - - 0.006ms (0.43%) (self: 0.006 ms) 7x RegisterObjectWantsCrossRef (object,string,string)
- - - - 1.303ms (0.03%) (self: 0.649 ms) 2x ParseValueAndReturnDef (for RimWorld.SurgeryOutcomeEffectDef)
- - - - - 0.642ms (49%) (self: 0.642 ms) 3x CreateFieldSetterForType
- - - - - 0.009ms (0.72%) (self: 0.009 ms) 4x RegisterListWantsCrossRef
- - - - - 0.002ms (0.18%) (self: 0.002 ms) 4x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.293ms (0.03%) (self: 0.698 ms) 27x ParseValueAndReturnDef (for Verse.GeneDef)
- - - - - 0.589ms (46%) (self: 0.589 ms) 2x CreateFieldSetterForType
- - - - - 0.007ms (0.5%) (self: 0.007 ms) 27x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.216ms (0.03%) (self: 0.672 ms) 14x ParseValueAndReturnDef (for GTHealthDisplay.RaceTextureDef)
- - - - - 0.505ms (42%) (self: 0.505 ms) 2x CreateFieldSetterForType
- - - - - 0.028ms (2.3%) (self: 0.028 ms) 94x RegisterDictionaryWantsCrossRef
- - - - - 0.008ms (0.63%) (self: 0.008 ms) 36x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.002ms (0.17%) (self: 0.002 ms) 2x RegisterListWantsCrossRef
- - - - 1.172ms (0.03%) (self: 0.654 ms) 9x ParseValueAndReturnDef (for CombatExtended.ShellingResponseDef)
- - - - - 0.512ms (44%) (self: 0.512 ms) 2x CreateFieldSetterForType
- - - - - 0.007ms (0.61%) (self: 0.007 ms) 28x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.157ms (0.03%) (self: 0.808 ms) 11x ParseValueAndReturnDef (for RimWorld.PreceptDef)
- - - - - 0.338ms (29%) (self: 0.338 ms) 2x CreateFieldSetterForType
- - - - - 0.011ms (0.95%) (self: 0.011 ms) 56x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.001ms (0.09%) (self: 0.001 ms) RegisterListWantsCrossRef
- - - - 1.144ms (0.03%) (self: 0.991 ms) 99x ParseValueAndReturnDef (for RimWorld.ConceptDef)
- - - - - 0.153ms (13%) (self: 0.153 ms) CreateFieldSetterForType
- - - - 1.140ms (0.03%) (self: 0.321 ms) 8x ParseValueAndReturnDef (for RimWorld.InspirationDef)
- - - - - 0.693ms (61%) (self: 0.693 ms) 4x CreateFieldSetterForType
- - - - - 0.115ms (10%) (self: 0.115 ms) 23x RegisterListWantsCrossRef
- - - - - 0.009ms (0.82%) (self: 0.009 ms) 12x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.002ms (0.16%) (self: 0.002 ms) 8x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.136ms (0.03%) (self: 0.521 ms) 14x ParseValueAndReturnDef (for Verse.ManeuverDef)
- - - - - 0.597ms (53%) (self: 0.597 ms) 3x CreateFieldSetterForType
- - - - - 0.019ms (1.7%) (self: 0.019 ms) 100x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.123ms (0.03%) (self: 0.868 ms) 5x ParseValueAndReturnDef (for Verse.PawnRenderTreeDef)
- - - - - 0.250ms (22%) (self: 0.250 ms) 2x CreateFieldSetterForType
- - - - - 0.005ms (0.42%) (self: 0.005 ms) 18x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.115ms (0.03%) (self: 0.835 ms) ParseValueAndReturnDef (for RimWorld.PlanetLayerDef)
- - - - - 0.265ms (24%) (self: 0.265 ms) CreateFieldSetterForType
- - - - - 0.015ms (1.3%) (self: 0.015 ms) 11x RegisterListWantsCrossRef
- - - - - 0.001ms (0.09%) (self: 0.001 ms) RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.028ms (0.03%) (self: 0.634 ms) 5x ParseValueAndReturnDef (for RimWorld.RoadDef)
- - - - - 0.387ms (38%) (self: 0.387 ms) 2x CreateFieldSetterForType
- - - - - 0.007ms (0.69%) (self: 0.007 ms) 33x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 1.001ms (0.03%) (self: 0.452 ms) 11x ParseValueAndReturnDef (for Verse.RoomStatDef)
- - - - - 0.300ms (30%) (self: 0.300 ms) CreateFieldSetterForType
- - - - - 0.248ms (25%) (self: 0.248 ms) CreateListItemAdderForType
- - - - - 0.001ms (0.14%) (self: 0.001 ms) 5x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.997ms (0.03%) (self: 0.522 ms) 67x ParseValueAndReturnDef (for RimWorld.RecordDef)
- - - - - 0.459ms (46%) (self: 0.459 ms) 2x CreateFieldSetterForType
- - - - - 0.016ms (1.6%) (self: 0.016 ms) 30x RegisterListWantsCrossRef
- - - - 0.988ms (0.03%) (self: 0.912 ms) 23x ParseValueAndReturnDef (for RimWorld.JoyGiverDef)
- - - - - 0.059ms (6%) (self: 0.059 ms) 35x RegisterListWantsCrossRef
- - - - - 0.017ms (1.8%) (self: 0.017 ms) 43x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.988ms (0.03%) (self: 0.488 ms) 13x ParseValueAndReturnDef (for Verse.GameConditionDef)
- - - - - 0.463ms (47%) (self: 0.463 ms) 2x CreateFieldSetterForType
- - - - - 0.034ms (3.5%) (self: 0.034 ms) 10x RegisterListWantsCrossRef
- - - - - 0.003ms (0.3%) (self: 0.003 ms) 10x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.977ms (0.03%) (self: 0.512 ms) ParseValueAndReturnDef (for RimWorld.RitualOutcomeEffectDef)
- - - - - 0.464ms (47%) (self: 0.464 ms) 2x CreateFieldSetterForType
- - - - - 0.002ms (0.18%) (self: 0.002 ms) 6x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.947ms (0.03%) (self: 0.943 ms) 37x ParseValueAndReturnDef (for RimWorld.InstructionDef)
- - - - - 0.004ms (0.41%) (self: 0.004 ms) 15x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.940ms (0.03%) (self: 0.938 ms) 16x ParseValueAndReturnDef (for Verse.DesignationCategoryDef)
- - - - - 0.002ms (0.24%) (self: 0.002 ms) 2x RegisterListWantsCrossRef
- - - - 0.938ms (0.03%) (self: 0.932 ms) 19x ParseValueAndReturnDef (for RimWorld.SitePartDef)
- - - - - 0.004ms (0.39%) (self: 0.004 ms) 9x RegisterListWantsCrossRef
- - - - - 0.003ms (0.31%) (self: 0.003 ms) 10x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.918ms (0.02%) (self: 0.430 ms) 4x ParseValueAndReturnDef (for Rimefeller.DubsModOptions)
- - - - - 0.489ms (53%) (self: 0.489 ms) CreateFieldSetterForType
- - - - 0.858ms (0.02%) (self: 0.453 ms) 12x ParseValueAndReturnDef (for Verse.MapGeneratorDef)
- - - - - 0.318ms (37%) (self: 0.318 ms) CreateFieldSetterForType
- - - - - 0.086ms (10%) (self: 0.086 ms) 309x RegisterListWantsCrossRef
- - - - - 0.001ms (0.12%) (self: 0.001 ms) 5x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.851ms (0.02%) (self: 0.423 ms) 9x ParseValueAndReturnDef (for RimWorld.RaidStrategyDef)
- - - - - 0.410ms (48%) (self: 0.410 ms) 2x CreateFieldSetterForType
- - - - - 0.017ms (2%) (self: 0.017 ms) 34x RegisterListWantsCrossRef
- - - - - 0.002ms (0.19%) (self: 0.002 ms) 6x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.823ms (0.02%) (self: 0.469 ms) 5x ParseValueAndReturnDef (for RimWorld.CultureDef)
- - - - - 0.348ms (42%) (self: 0.348 ms) 2x CreateFieldSetterForType
- - - - - 0.006ms (0.78%) (self: 0.006 ms) 28x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.812ms (0.02%) (self: 0.420 ms) 3x ParseValueAndReturnDef (for RimWorld.FleshTypeDef)
- - - - - 0.390ms (48%) (self: 0.390 ms) 2x CreateFieldSetterForType
- - - - - 0.002ms (0.27%) (self: 0.002 ms) 9x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.791ms (0.02%) (self: 0.791 ms) 11x ParseValueAndReturnDef (for Verse.WorldGenStepDef)
- - - - 0.791ms (0.02%) (self: 0.791 ms) 53x ParseValueAndReturnDef (for RimWorld.PawnColumnDef)
- - - - 0.777ms (0.02%) (self: 0.315 ms) 14x ParseValueAndReturnDef (for Verse.HeadTypeDef)
- - - - - 0.462ms (60%) (self: 0.462 ms) 2x CreateFieldSetterForType
- - - - 0.760ms (0.02%) (self: 0.750 ms) 8x ParseValueAndReturnDef (for CombatExtended.Lasers.LaserBeamDefCE)
- - - - - 0.010ms (1.3%) (self: 0.010 ms) 46x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.758ms (0.02%) (self: 0.758 ms) 49x ParseValueAndReturnDef (for RimWorld.TileMutatorDef)
- - - - 0.736ms (0.02%) (self: 0.454 ms) ParseValueAndReturnDef (for Replace_Stuff.InterchangeableItems)
- - - - - 0.269ms (37%) (self: 0.269 ms) CreateFieldSetterForType
- - - - - 0.013ms (1.8%) (self: 0.013 ms) 36x RegisterListWantsCrossRef
- - - - 0.707ms (0.02%) (self: 0.696 ms) 2x ParseValueAndReturnDef (for RimWorld.HediffGiverSetDef)
- - - - - 0.007ms (0.92%) (self: 0.007 ms) 10x RegisterListWantsCrossRef
- - - - - 0.005ms (0.69%) (self: 0.005 ms) 15x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.706ms (0.02%) (self: 0.565 ms) 37x ParseValueAndReturnDef (for RimWorld.ScenPartDef)
- - - - - 0.140ms (20%) (self: 0.140 ms) CreateFieldSetterForType
- - - - - 0.000ms (0.04%) (self: 0.000 ms) RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.701ms (0.02%) (self: 0.397 ms) 7x ParseValueAndReturnDef (for RimWorld.LayoutRoomDef)
- - - - - 0.289ms (41%) (self: 0.289 ms) CreateFieldSetterForType
- - - - - 0.014ms (2%) (self: 0.014 ms) 8x RegisterListWantsCrossRef
- - - - - 0.002ms (0.23%) (self: 0.002 ms) 6x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.682ms (0.02%) (self: 0.426 ms) 26x ParseValueAndReturnDef (for RimWorld.PawnRelationDef)
- - - - - 0.180ms (26%) (self: 0.180 ms) CreateFieldSetterForType
- - - - - 0.061ms (9%) (self: 0.061 ms) 14x RegisterListWantsCrossRef
- - - - - 0.015ms (2.2%) (self: 0.015 ms) 78x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.668ms (0.02%) (self: 0.662 ms) 12x ParseValueAndReturnDef (for RimWorld.LifeStageDef)
- - - - - 0.006ms (0.9%) (self: 0.006 ms) 10x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.001ms (0.07%) (self: 0.001 ms) 2x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.638ms (0.02%) (self: 0.613 ms) 2x ParseValueAndReturnDef (for AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation)
- - - - - 0.015ms (2.3%) (self: 0.015 ms) 26x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.005ms (0.82%) (self: 0.005 ms) 22x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.004ms (0.67%) (self: 0.004 ms) 8x RegisterListWantsCrossRef
- - - - 0.619ms (0.02%) (self: 0.619 ms) 97x ParseValueAndReturnDef (for CombatExtended.AmmoCategoryDef)
- - - - 0.608ms (0.02%) (self: 0.411 ms) 19x ParseValueAndReturnDef (for Verse.LetterDef)
- - - - - 0.189ms (31%) (self: 0.189 ms) CreateFieldSetterForType
- - - - - 0.008ms (1.3%) (self: 0.008 ms) 12x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.587ms (0.02%) (self: 0.368 ms) ParseValueAndReturnDef (for RimWorld.RitualVisualEffectDef)
- - - - - 0.219ms (37%) (self: 0.219 ms) CreateFieldSetterForType
- - - - - 0.001ms (0.09%) (self: 0.001 ms) RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.567ms (0.02%) (self: 0.317 ms) 37x ParseValueAndReturnDef (for Verse.DesignationDef)
- - - - - 0.250ms (44%) (self: 0.250 ms) CreateFieldSetterForType
- - - - 0.538ms (0.01%) (self: 0.538 ms) ParseValueAndReturnDef (for MVCF.ModDef)
- - - - 0.516ms (0.01%) (self: 0.505 ms) 51x ParseValueAndReturnDef (for RimWorld.HairDef)
- - - - - 0.011ms (2.2%) (self: 0.011 ms) 51x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.514ms (0.01%) (self: 0.497 ms) 22x ParseValueAndReturnDef (for Verse.WorkTypeDef)
- - - - - 0.016ms (3.2%) (self: 0.016 ms) 15x RegisterListWantsCrossRef
- - - - 0.511ms (0.01%) (self: 0.246 ms) 6x ParseValueAndReturnDef (for RimWorld.MeditationFocusDef)
- - - - - 0.265ms (52%) (self: 0.265 ms) 2x CreateFieldSetterForType
- - - - 0.491ms (0.01%) (self: 0.183 ms) 19x ParseValueAndReturnDef (for Verse.DrawStyleCategoryDef)
- - - - - 0.282ms (57%) (self: 0.282 ms) CreateFieldSetterForType
- - - - - 0.026ms (5.3%) (self: 0.026 ms) 89x RegisterListWantsCrossRef
- - - - 0.448ms (0.01%) (self: 0.172 ms) 8x ParseValueAndReturnDef (for RimWorld.PawnTableDef)
- - - - - 0.245ms (55%) (self: 0.245 ms) CreateFieldSetterForType
- - - - - 0.031ms (6.9%) (self: 0.031 ms) 108x RegisterListWantsCrossRef
- - - - 0.446ms (0.01%) (self: 0.232 ms) 7x ParseValueAndReturnDef (for RimWorld.ChemicalDef)
- - - - - 0.210ms (47%) (self: 0.210 ms) CreateFieldSetterForType
- - - - - 0.003ms (0.65%) (self: 0.003 ms) 13x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.002ms (0.4%) (self: 0.002 ms) 2x RegisterListWantsCrossRef
- - - - 0.441ms (0.01%) (self: 0.200 ms) 12x ParseValueAndReturnDef (for Verse.KeyBindingCategoryDef)
- - - - - 0.225ms (51%) (self: 0.225 ms) CreateFieldSetterForType
- - - - - 0.016ms (3.7%) (self: 0.016 ms) 30x RegisterListWantsCrossRef
- - - - 0.439ms (0.01%) (self: 0.172 ms) 27x ParseValueAndReturnDef (for Verse.DesignatorDropdownGroupDef)
- - - - - 0.266ms (61%) (self: 0.266 ms) CreateFieldSetterForType
- - - - 0.437ms (0.01%) (self: 0.429 ms) 40x ParseValueAndReturnDef (for Verse.SpecialThingFilterDef)
- - - - - 0.009ms (2%) (self: 0.009 ms) 40x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.436ms (0.01%) (self: 0.192 ms) 16x ParseValueAndReturnDef (for Verse.RoomRoleDef)
- - - - - 0.225ms (52%) (self: 0.225 ms) CreateFieldSetterForType
- - - - - 0.020ms (4.6%) (self: 0.020 ms) 35x RegisterListWantsCrossRef
- - - - 0.420ms (0.01%) (self: 0.225 ms) 4x ParseValueAndReturnDef (for RimWorld.RiverDef)
- - - - - 0.193ms (46%) (self: 0.193 ms) CreateFieldSetterForType
- - - - - 0.002ms (0.43%) (self: 0.002 ms) 8x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.419ms (0.01%) (self: 0.419 ms) 16x ParseValueAndReturnDef (for RimWorld.MainButtonDef)
- - - - 0.411ms (0.01%) (self: 0.409 ms) 17x ParseValueAndReturnDef (for RimWorld.NeedDef)
- - - - - 0.001ms (0.34%) (self: 0.001 ms) RegisterListWantsCrossRef
- - - - 0.374ms (0.01%) (self: 0.374 ms) 9x ParseValueAndReturnDef (for AdaptiveStorage.ContentLabelStyleDef)
- - - - 0.373ms (0.01%) (self: 0.243 ms) 21x ParseValueAndReturnDef (for Verse.MentalBreakDef)
- - - - - 0.123ms (33%) (self: 0.123 ms) CreateFieldSetterForType
- - - - - 0.005ms (1.4%) (self: 0.005 ms) 20x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.001ms (0.24%) (self: 0.001 ms) RegisterListWantsCrossRef
- - - - 0.372ms (0.01%) (self: 0.369 ms) 12x ParseValueAndReturnDef (for RimWorld.SkillDef)
- - - - - 0.003ms (0.81%) (self: 0.003 ms) 12x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.370ms (0.01%) (self: 0.136 ms) 4x ParseValueAndReturnDef (for RimWorld.HistoryAutoRecorderGroupDef)
- - - - - 0.223ms (60%) (self: 0.223 ms) CreateFieldSetterForType
- - - - - 0.012ms (3.1%) (self: 0.012 ms) 11x RegisterListWantsCrossRef
- - - - 0.357ms (0.01%) (self: 0.338 ms) 11x ParseValueAndReturnDef (for CombatExtended.ApparelPatcherPresetDef)
- - - - - 0.017ms (4.6%) (self: 0.017 ms) 42x RegisterListWantsCrossRef
- - - - - 0.002ms (0.67%) (self: 0.002 ms) 2x RegisterObjectWantsCrossRef (object,string,string)
- - - - 0.324ms (0.01%) (self: 0.324 ms) 7x ParseValueAndReturnDef (for RimWorld.DifficultyDef)
- - - - 0.321ms (0.01%) (self: 0.184 ms) 4x ParseValueAndReturnDef (for RimWorld.DrugPolicyDef)
- - - - - 0.136ms (42%) (self: 0.136 ms) CreateFieldSetterForType
- - - - - 0.001ms (0.34%) (self: 0.001 ms) 4x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.308ms (0.01%) (self: 0.308 ms) 95x ParseValueAndReturnDef (for RimWorld.HistoryEventDef)
- - - - 0.298ms (0.01%) (self: 0.106 ms) 2x ParseValueAndReturnDef (for RimWorld.TattooDef)
- - - - - 0.191ms (64%) (self: 0.191 ms) CreateFieldSetterForType
- - - - - 0.001ms (0.3%) (self: 0.001 ms) 2x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.289ms (0.01%) (self: 0.289 ms) 14x ParseValueAndReturnDef (for Verse.ToolCapacityDef)
- - - - 0.280ms (0.01%) (self: 0.280 ms) 13x ParseValueAndReturnDef (for Verse.ApparelLayerDef)
- - - - 0.278ms (0.01%) (self: 0.260 ms) ParseValueAndReturnDef (for Rimefeller.Synthylene)
- - - - - 0.011ms (3.9%) (self: 0.011 ms) 19x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.006ms (2%) (self: 0.006 ms) 7x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - - 0.001ms (0.47%) (self: 0.001 ms) 2x RegisterListWantsCrossRef
- - - - 0.275ms (0.01%) (self: 0.253 ms) 20x ParseValueAndReturnDef (for RimWorld.FeatureDef)
- - - - - 0.016ms (5.8%) (self: 0.016 ms) 50x RegisterListWantsCrossRef
- - - - - 0.006ms (2%) (self: 0.006 ms) 20x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.247ms (0.01%) (self: 0.247 ms) 56x ParseValueAndReturnDef (for Verse.BodyPartGroupDef)
- - - - 0.246ms (0.01%) (self: 0.239 ms) 10x ParseValueAndReturnDef (for RimWorld.PawnsArrivalModeDef)
- - - - - 0.007ms (2.7%) (self: 0.007 ms) 12x RegisterListWantsCrossRef
- - - - - 0.001ms (0.24%) (self: 0.001 ms) 2x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.243ms (0.01%) (self: 0.243 ms) 71x ParseValueAndReturnDef (for Verse.ShaderTypeDef)
- - - - 0.237ms (0.01%) (self: 0.236 ms) 2x ParseValueAndReturnDef (for RimWorld.GatheringDef)
- - - - - 0.001ms (0.38%) (self: 0.001 ms) RegisterListWantsCrossRef
- - - - - 0.001ms (0.34%) (self: 0.001 ms) RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.237ms (0.01%) (self: 0.233 ms) 5x ParseValueAndReturnDef (for RimWorld.TrainableDef)
- - - - - 0.002ms (0.97%) (self: 0.002 ms) 4x RegisterListWantsCrossRef
- - - - - 0.001ms (0.55%) (self: 0.001 ms) 5x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.234ms (0.01%) (self: 0.222 ms) ParseValueAndReturnDef (for Rimefeller.FiberComposite)
- - - - - 0.009ms (3.8%) (self: 0.009 ms) 17x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.002ms (0.81%) (self: 0.002 ms) 4x RegisterListWantsCrossRef
- - - - - 0.001ms (0.56%) (self: 0.001 ms) 6x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.219ms (0.01%) (self: 0.074 ms) ParseValueAndReturnDef (for Verse.SubcameraDef)
- - - - - 0.145ms (66%) (self: 0.145 ms) CreateFieldSetterForType
- - - - 0.218ms (0.01%) (self: 0.218 ms) 4x ParseValueAndReturnDef (for Verse.GameSetupStepDef)
- - - - 0.211ms (0.01%) (self: 0.211 ms) 37x ParseValueAndReturnDef (for RimWorld.StatCategoryDef)
- - - - 0.210ms (0.01%) (self: 0.210 ms) 11x ParseValueAndReturnDef (for Verse.PawnCapacityDef)
- - - - 0.205ms (0.01%) (self: 0.205 ms) 2x ParseValueAndReturnDef (for Verse.TipSetDef)
- - - - 0.200ms (0.01%) (self: 0.200 ms) 6x ParseValueAndReturnDef (for CombatExtended.BipodCategoryDef)
- - - - 0.196ms (0.01%) (self: 0.196 ms) 6x ParseValueAndReturnDef (for RimWorld.ExpansionDef)
- - - - 0.173ms (0%) (self: 0.173 ms) 6x ParseValueAndReturnDef (for Verse.ScatterableDef)
- - - - 0.157ms (0%) (self: 0.157 ms) 3x ParseValueAndReturnDef (for Verse.PathGridDef)
- - - - 0.157ms (0%) (self: 0.157 ms) 2x ParseValueAndReturnDef (for VEF.Graphics.CustomOverlayDef)
- - - - 0.146ms (0%) (self: 0.146 ms) 11x ParseValueAndReturnDef (for RimWorld.HistoryAutoRecorderDef)
- - - - 0.129ms (0%) (self: 0.129 ms) 6x ParseValueAndReturnDef (for Verse.DrawStyleDef)
- - - - 0.114ms (0%) (self: 0.114 ms) 11x ParseValueAndReturnDef (for Verse.TerrainAffordanceDef)
- - - - 0.106ms (0%) (self: 0.106 ms) 8x ParseValueAndReturnDef (for RimWorld.ExpectationDef)
- - - - 0.103ms (0%) (self: 0.103 ms) 11x ParseValueAndReturnDef (for RimWorld.JoyKindDef)
- - - - 0.101ms (0%) (self: 0.101 ms) 10x ParseValueAndReturnDef (for WeaponClassDef)
- - - - 0.096ms (0%) (self: 0.096 ms) 10x ParseValueAndReturnDef (for CombatExtended.BodyShapeDef)
- - - - 0.096ms (0%) (self: 0.094 ms) 3x ParseValueAndReturnDef (for Verse.RoofDef)
- - - - - 0.002ms (1.9%) (self: 0.002 ms) 6x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.094ms (0%) (self: 0.094 ms) 2x ParseValueAndReturnDef (for HugsLib.UpdateFeatureDef)
- - - - 0.093ms (0%) (self: 0.093 ms) 3x ParseValueAndReturnDef (for VEF.OptionalFeatures.OptionalFeaturesDef)
- - - - 0.091ms (0%) (self: 0.091 ms) 4x ParseValueAndReturnDef (for RimWorld.TimeAssignmentDef)
- - - - 0.082ms (0%) (self: 0.082 ms) 3x ParseValueAndReturnDef (for RimWorld.DebugTabMenuDef)
- - - - 0.082ms (0%) (self: 0.082 ms) 2x ParseValueAndReturnDef (for Verse.LogEntryDef)
- - - - 0.079ms (0%) (self: 0.079 ms) 12x ParseValueAndReturnDef (for RimWorld.IssueDef)
- - - - 0.076ms (0%) (self: 0.073 ms) 10x ParseValueAndReturnDef (for RimWorld.StuffCategoryDef)
- - - - - 0.003ms (3.6%) (self: 0.003 ms) 13x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.074ms (0%) (self: 0.074 ms) 5x ParseValueAndReturnDef (for RimWorld.PrisonerInteractionModeDef)
- - - - 0.074ms (0%) (self: 0.074 ms) ParseValueAndReturnDef (for CombatExtended.ApparelModBlacklist)
- - - - 0.074ms (0%) (self: 0.070 ms) ParseValueAndReturnDef (for RimWorld.TerrainTemplateDef)
- - - - - 0.003ms (3.4%) (self: 0.003 ms) 5x RegisterObjectWantsCrossRef (object,string,string)
- - - - - 0.001ms (1.1%) (self: 0.001 ms) RegisterListWantsCrossRef
- - - - - 0.001ms (0.68%) (self: 0.001 ms) 2x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.073ms (0%) (self: 0.073 ms) 26x ParseValueAndReturnDef (for Verse.BodyPartTagDef)
- - - - 0.061ms (0%) (self: 0.061 ms) 3x ParseValueAndReturnDef (for RimWorld.ResearchTabDef)
- - - - 0.061ms (0%) (self: 0.061 ms) 7x ParseValueAndReturnDef (for RimWorld.ShipJobDef)
- - - - 0.057ms (0%) (self: 0.057 ms) 4x ParseValueAndReturnDef (for Verse.GeneCategoryDef)
- - - - 0.055ms (0%) (self: 0.054 ms) 13x ParseValueAndReturnDef (for RimWorld.IncidentCategoryDef)
- - - - - 0.000ms (0.37%) (self: 0.000 ms) RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.054ms (0%) (self: 0.054 ms) ParseValueAndReturnDef (for RimWorld.PlanetLayerSettingsDef)
- - - - 0.054ms (0%) (self: 0.054 ms) 8x ParseValueAndReturnDef (for Verse.OptionCategoryDef)
- - - - 0.052ms (0%) (self: 0.050 ms) 12x ParseValueAndReturnDef (for Verse.MessageTypeDef)
- - - - - 0.002ms (4.2%) (self: 0.002 ms) 10x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.051ms (0%) (self: 0.051 ms) 7x ParseValueAndReturnDef (for RimWorld.TransferableSorterDef)
- - - - 0.051ms (0%) (self: 0.051 ms) 5x ParseValueAndReturnDef (for Verse.ClamorDef)
- - - - 0.049ms (0%) (self: 0.049 ms) 10x ParseValueAndReturnDef (for RimWorld.StyleItemCategoryDef)
- - - - 0.043ms (0%) (self: 0.043 ms) 13x ParseValueAndReturnDef (for RimWorld.MapMeshFlagDef)
- - - - 0.043ms (0%) (self: 0.043 ms) 5x ParseValueAndReturnDef (for RimWorld.RoadWorldLayerDef)
- - - - 0.042ms (0%) (self: 0.042 ms) 5x ParseValueAndReturnDef (for Verse.ResearchProjectTagDef)
- - - - 0.042ms (0%) (self: 0.042 ms) 3x ParseValueAndReturnDef (for RimWorld.GoodwillSituationDef)
- - - - 0.041ms (0%) (self: 0.041 ms) 5x ParseValueAndReturnDef (for RimWorld.PawnGroupKindDef)
- - - - 0.037ms (0%) (self: 0.037 ms) 2x ParseValueAndReturnDef (for RimWorld.GlobalWorldDrawLayerDef)
- - - - 0.036ms (0%) (self: 0.036 ms) 3x ParseValueAndReturnDef (for RimWorld.BillRepeatModeDef)
- - - - 0.036ms (0%) (self: 0.036 ms) 5x ParseValueAndReturnDef (for Verse.PawnRenderNodeTagDef)
- - - - 0.035ms (0%) (self: 0.035 ms) 5x ParseValueAndReturnDef (for Verse.ImplementOwnerTypeDef)
- - - - 0.035ms (0%) (self: 0.035 ms) 3x ParseValueAndReturnDef (for RimWorld.BillStoreModeDef)
- - - - 0.034ms (0%) (self: 0.034 ms) 6x ParseValueAndReturnDef (for Verse.Sound.ImpactSoundTypeDef)
- - - - - 0.000ms (0.87%) (self: 0.000 ms) RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.034ms (0%) (self: 0.034 ms) 4x ParseValueAndReturnDef (for Verse.MechWeightClassDef)
- - - - 0.034ms (0%) (self: 0.033 ms) 4x ParseValueAndReturnDef (for Verse.DamageArmorCategoryDef)
- - - - - 0.001ms (3.8%) (self: 0.001 ms) 7x RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.032ms (0%) (self: 0.032 ms) 5x ParseValueAndReturnDef (for Verse.StuffAppearanceDef)
- - - - 0.031ms (0%) (self: 0.031 ms) ParseValueAndReturnDef (for Rimefeller.DefExtensions)
- - - - 0.031ms (0%) (self: 0.028 ms) ParseValueAndReturnDef (for Verse.InventoryStockGroupDef)
- - - - - 0.003ms (8.1%) (self: 0.003 ms) 9x RegisterListWantsCrossRef
- - - - - 0.000ms (0.65%) (self: 0.000 ms) RegisterObjectWantsCrossRef (object, FieldInfo, string)
- - - - 0.030ms (0%) (self: 0.030 ms) 3x ParseValueAndReturnDef (for Verse.TrainabilityDef)
- - - - 0.027ms (0%) (self: 0.027 ms) 3x ParseValueAndReturnDef (for Verse.ReservationLayerDef)
- - - - 0.026ms (0%) (self: 0.026 ms) ParseValueAndReturnDef (for RimWorld.InfectionPathwayDef)
- - - - 0.025ms (0%) (self: 0.025 ms) 6x ParseValueAndReturnDef (for RimWorld.RenderSkipFlagDef)
- - - - 0.025ms (0%) (self: 0.025 ms) 2x ParseValueAndReturnDef (for Verse.OrderedTakeGroupDef)
- - - - 0.024ms (0%) (self: 0.024 ms) 2x ParseValueAndReturnDef (for RimWorld.RoadPathingDef)
- - - - 0.024ms (0%) (self: 0.024 ms) 6x ParseValueAndReturnDef (for RimWorld.IncidentTargetTagDef)
- - - - 0.021ms (0%) (self: 0.021 ms) 3x ParseValueAndReturnDef (for RimWorld.WorkGiverEquivalenceGroupDef)
- - - - 0.021ms (0%) (self: 0.021 ms) 3x ParseValueAndReturnDef (for RimWorld.HibernatableStateDef)
- - - - 0.019ms (0%) (self: 0.019 ms) 2x ParseValueAndReturnDef (for Verse.GraphicStateDef)
- - - 596.567ms (14%) (self: 492.507 ms) XmlInheritance.Resolve()
- - - - 74.899ms (13%) (self: 42.859 ms) 6407x RecursiveNodeCopyOverwriteElements
- - - - - 32.041ms (43%) (self: 24.876 ms) 13130x RecursiveNodeCopyOverwriteElements
- - - - - - 5.398ms (17%) (self: 4.230 ms) 3447x RecursiveNodeCopyOverwriteElements
- - - - - - - 1.052ms (19%) (self: 1.052 ms) 3231x RecursiveNodeCopyOverwriteElements - Remove all current nodes
- - - - - - - 0.117ms (2.2%) (self: 0.091 ms) 130x RecursiveNodeCopyOverwriteElements
- - - - - - - - 0.026ms (22%) (self: 0.026 ms) 110x RecursiveNodeCopyOverwriteElements - Remove all current nodes
- - - - - - 1.767ms (5.5%) (self: 1.767 ms) 6201x RecursiveNodeCopyOverwriteElements - Remove all current nodes
- - - - 29.161ms (4.9%) (self: 29.161 ms) 2x Verse.PatchOperationAdd Worker
- - - 10.596ms (0.24%) (self: 3.877 ms) Loading asset nodes 12785
- - - - 5.007ms (47%) (self: 5.007 ms) 12785x XmlInheritance.TryRegister
- - - - 1.712ms (16%) (self: 1.712 ms) 12785x assetlookup.TryGetValue
- - 742.424ms (4.9%) (self: 0.384 ms) LoadModXML()
- - - 467.988ms (63%) (self: 0.013 ms) Loading XMB.AncientUrbanrUins.MO
- - - - 467.964ms (100%) (self: 467.964 ms) Load defs via DirectXmlLoader
- - - - 0.011ms (0%) (self: 0.011 ms) Parse loaded defs
- - - 118.028ms (16%) (self: 0.010 ms) Loading Ludeon.RimWorld
- - - - 117.928ms (100%) (self: 117.928 ms) Load defs via DirectXmlLoader
- - - - 0.090ms (0.08%) (self: 0.090 ms) Parse loaded defs
- - - 93.297ms (13%) (self: 0.010 ms) Loading CETeam.CombatExtended
- - - - 93.260ms (100%) (self: 93.260 ms) Load defs via DirectXmlLoader
- - - - 0.027ms (0.03%) (self: 0.027 ms) Parse loaded defs
- - - 7.608ms (1%) (self: 0.011 ms) Loading CETeam.CombatExtendedArmory
- - - - 7.591ms (100%) (self: 7.591 ms) Load defs via DirectXmlLoader
- - - - 0.007ms (0.09%) (self: 0.007 ms) Parse loaded defs
- - - 5.091ms (0.69%) (self: 0.012 ms) Loading Aoba.Fortress.Industrial
- - - - 5.071ms (100%) (self: 5.071 ms) Load defs via DirectXmlLoader
- - - - 0.008ms (0.15%) (self: 0.008 ms) Parse loaded defs
- - - 4.416ms (0.59%) (self: 0.010 ms) Loading OskarPotocki.VanillaFactionsExpanded.Core
- - - - 4.403ms (100%) (self: 4.403 ms) Load defs via DirectXmlLoader
- - - - 0.003ms (0.06%) (self: 0.003 ms) Parse loaded defs
- - - 3.981ms (0.54%) (self: 0.009 ms) Loading cgf1.hlrw.thecombines
- - - - 3.970ms (100%) (self: 3.970 ms) Load defs via DirectXmlLoader
- - - - 0.002ms (0.06%) (self: 0.002 ms) Parse loaded defs
- - - 3.724ms (0.5%) (self: 0.009 ms) Loading EL.InvMech
- - - - 3.713ms (100%) (self: 3.713 ms) Load defs via DirectXmlLoader
- - - - 0.002ms (0.05%) (self: 0.002 ms) Parse loaded defs
- - - 3.059ms (0.41%) (self: 0.011 ms) Loading Dubwise.Rimefeller
- - - - 3.046ms (100%) (self: 3.046 ms) Load defs via DirectXmlLoader
- - - - 0.002ms (0.07%) (self: 0.002 ms) Parse loaded defs
- - - 2.597ms (0.35%) (self: 0.006 ms) Loading vin.warehouse.storage
- - - - 2.589ms (100%) (self: 2.589 ms) Load defs via DirectXmlLoader
- - - - 0.002ms (0.07%) (self: 0.002 ms) Parse loaded defs
- - - 2.330ms (0.31%) (self: 0.009 ms) Loading sbz.NeatStorage
- - - - 2.319ms (100%) (self: 2.319 ms) Load defs via DirectXmlLoader
- - - - 0.002ms (0.06%) (self: 0.002 ms) Parse loaded defs
- - - 2.315ms (0.31%) (self: 0.009 ms) Loading Shashlichnik.DeepAndDeeper
- - - - 2.304ms (100%) (self: 2.304 ms) Load defs via DirectXmlLoader
- - - - 0.002ms (0.07%) (self: 0.002 ms) Parse loaded defs
- - - 2.174ms (0.29%) (self: 0.009 ms) Loading Haplo.Miscellaneous.Robots
- - - - 2.164ms (100%) (self: 2.164 ms) Load defs via DirectXmlLoader
- - - - 0.002ms (0.07%) (self: 0.002 ms) Parse loaded defs
- - - 1.790ms (0.24%) (self: 0.006 ms) Loading Memegoddess.ReplaceStuff
- - - - 1.783ms (100%) (self: 1.783 ms) Load defs via DirectXmlLoader
- - - - 0.002ms (0.08%) (self: 0.002 ms) Parse loaded defs
- - - 1.656ms (0.22%) (self: 0.009 ms) Loading EBSG.Framework
- - - - 1.645ms (99%) (self: 1.645 ms) Load defs via DirectXmlLoader
- - - - 0.002ms (0.1%) (self: 0.002 ms) Parse loaded defs
- - - 1.500ms (0.2%) (self: 0.008 ms) Loading VanillaExpanded.VChemfuelE
- - - - 1.491ms (99%) (self: 1.491 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.05%) (self: 0.001 ms) Parse loaded defs
- - - 1.314ms (0.18%) (self: 0.008 ms) Loading Aoba.Fortress.Frontier
- - - - 1.305ms (99%) (self: 1.305 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.05%) (self: 0.001 ms) Parse loaded defs
- - - 1.287ms (0.17%) (self: 0.012 ms) Loading weilbyte.snapout
- - - - 1.273ms (99%) (self: 1.273 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.11%) (self: 0.001 ms) Parse loaded defs
- - - 1.030ms (0.14%) (self: 0.009 ms) Loading GT.Sam.HealthDisplay
- - - - 1.020ms (99%) (self: 1.020 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.11%) (self: 0.001 ms) Parse loaded defs
- - - 0.986ms (0.13%) (self: 0.006 ms) Loading AOBA.Framework
- - - - 0.979ms (99%) (self: 0.979 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.09%) (self: 0.001 ms) Parse loaded defs
- - - 0.956ms (0.13%) (self: 0.007 ms) Loading FrozenSnowFox.BetterExplorationLoot
- - - - 0.949ms (99%) (self: 0.949 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.06%) (self: 0.001 ms) Parse loaded defs
- - - 0.888ms (0.12%) (self: 0.009 ms) Loading Xercaine.WallTelevisions
- - - - 0.878ms (99%) (self: 0.878 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.1%) (self: 0.001 ms) Parse loaded defs
- - - 0.878ms (0.12%) (self: 0.007 ms) Loading marvinkosh.sometimesraidsgowrong
- - - - 0.871ms (99%) (self: 0.871 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.09%) (self: 0.001 ms) Parse loaded defs
- - - 0.878ms (0.12%) (self: 0.008 ms) Loading UnlimitedHugs.DefensivePositions
- - - - 0.870ms (99%) (self: 0.870 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.09%) (self: 0.001 ms) Parse loaded defs
- - - 0.824ms (0.11%) (self: 0.009 ms) Loading avilmask.CommonSense
- - - - 0.814ms (99%) (self: 0.814 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.13%) (self: 0.001 ms) Parse loaded defs
- - - 0.814ms (0.11%) (self: 0.007 ms) Loading Fuu.BloodAnimations
- - - - 0.807ms (99%) (self: 0.807 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.07%) (self: 0.001 ms) Parse loaded defs
- - - 0.799ms (0.11%) (self: 0.007 ms) Loading Victor.WallsAreSolid
- - - - 0.791ms (99%) (self: 0.791 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.1%) (self: 0.001 ms) Parse loaded defs
- - - 0.756ms (0.1%) (self: 0.011 ms) Loading Defi.AutoCutBlight
- - - - 0.743ms (98%) (self: 0.743 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.16%) (self: 0.001 ms) Parse loaded defs
- - - 0.746ms (0.1%) (self: 0.009 ms) Loading adaptive.storage.framework
- - - - 0.736ms (99%) (self: 0.736 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.15%) (self: 0.001 ms) Parse loaded defs
- - - 0.714ms (0.1%) (self: 0.005 ms) Loading Memegoddess.SmartMedicine
- - - - 0.708ms (99%) (self: 0.708 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.1%) (self: 0.001 ms) Parse loaded defs
- - - 0.707ms (0.1%) (self: 0.008 ms) Loading Andromeda.NiceInventoryTab
- - - - 0.697ms (99%) (self: 0.697 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.13%) (self: 0.001 ms) Parse loaded defs
- - - 0.690ms (0.09%) (self: 0.008 ms) Loading GT.Sam.TilledSoil
- - - - 0.681ms (99%) (self: 0.681 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.09%) (self: 0.001 ms) Parse loaded defs
- - - 0.637ms (0.09%) (self: 0.006 ms) Loading UnlimitedHugs.HugsLib
- - - - 0.630ms (99%) (self: 0.630 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.09%) (self: 0.001 ms) Parse loaded defs
- - - 0.634ms (0.09%) (self: 0.006 ms) Loading Og.Repair.Your.Gear
- - - - 0.628ms (99%) (self: 0.628 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.14%) (self: 0.001 ms) Parse loaded defs
- - - 0.634ms (0.09%) (self: 0.004 ms) Loading m00nl1ght.GeologicalLandforms
- - - - 0.630ms (99%) (self: 0.630 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.08%) (self: 0.001 ms) Parse loaded defs
- - - 0.575ms (0.08%) (self: 0.006 ms) Loading Taranchuk.PerformanceOptimizer
- - - - 0.568ms (99%) (self: 0.568 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.14%) (self: 0.001 ms) Parse loaded defs
- - - 0.567ms (0.08%) (self: 0.007 ms) Loading imranfish.xmlextensions
- - - - 0.560ms (99%) (self: 0.560 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.12%) (self: 0.001 ms) Parse loaded defs
- - - 0.540ms (0.07%) (self: 0.008 ms) Loading Mehni.PickUpAndHaul
- - - - 0.532ms (98%) (self: 0.532 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.11%) (self: 0.001 ms) Parse loaded defs
- - - 0.532ms (0.07%) (self: 0.007 ms) Loading hatti.qualitybuilder
- - - - 0.524ms (99%) (self: 0.524 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.11%) (self: 0.001 ms) Parse loaded defs
- - - 0.523ms (0.07%) (self: 0.006 ms) Loading AmCh.NeedBarOverflow
- - - - 0.517ms (99%) (self: 0.517 ms) Load defs via DirectXmlLoader
- - - - 0.001ms (0.11%) (self: 0.001 ms) Parse loaded defs
- - - 0.461ms (0.06%) (self: 0.294 ms) Loading brrainz.harmony
- - - - 0.133ms (29%) (self: 0.133 ms) Load defs via DirectXmlLoader
- - - - 0.034ms (7.4%) (self: 0.034 ms) Parse loaded defs
- - - 0.129ms (0.02%) (self: 0.005 ms) Loading falconne.BWM
- - - - 0.124ms (96%) (self: 0.124 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.16%) (self: 0.000 ms) Parse loaded defs
- - - 0.101ms (0.01%) (self: 0.004 ms) Loading ilyvion.LoadingProgress
- - - - 0.097ms (96%) (self: 0.097 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.2%) (self: 0.000 ms) Parse loaded defs
- - - 0.088ms (0.01%) (self: 0.005 ms) Loading dhultgren.smarterconstruction
- - - - 0.082ms (94%) (self: 0.082 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.34%) (self: 0.000 ms) Parse loaded defs
- - - 0.069ms (0.01%) (self: 0.003 ms) Loading hobtook.tradeui
- - - - 0.066ms (95%) (self: 0.066 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.29%) (self: 0.000 ms) Parse loaded defs
- - - 0.066ms (0.01%) (self: 0.003 ms) Loading CaesarV6.DamageIndicators
- - - - 0.063ms (94%) (self: 0.063 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.3%) (self: 0.000 ms) Parse loaded defs
- - - 0.066ms (0.01%) (self: 0.003 ms) Loading co.uk.epicguru.whatsthatmod
- - - - 0.063ms (95%) (self: 0.063 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.3%) (self: 0.000 ms) Parse loaded defs
- - - 0.064ms (0.01%) (self: 0.004 ms) Loading Taveron.IncreasedStack
- - - - 0.060ms (94%) (self: 0.060 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.31%) (self: 0.000 ms) Parse loaded defs
- - - 0.064ms (0.01%) (self: 0.003 ms) Loading Unon.NoBurnMetal
- - - - 0.061ms (95%) (self: 0.061 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.47%) (self: 0.000 ms) Parse loaded defs
- - - 0.062ms (0.01%) (self: 0.003 ms) Loading sarg.smartspeed
- - - - 0.059ms (95%) (self: 0.059 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.33%) (self: 0.000 ms) Parse loaded defs
- - - 0.061ms (0.01%) (self: 0.003 ms) Loading Lucifer.RealisticRooms
- - - - 0.058ms (94%) (self: 0.058 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.16%) (self: 0.000 ms) Parse loaded defs
- - - 0.059ms (0.01%) (self: 0.003 ms) Loading Andromeda.NITICE
- - - - 0.056ms (94%) (self: 0.056 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.34%) (self: 0.000 ms) Parse loaded defs
- - - 0.043ms (0.01%) (self: 0.003 ms) Loading fed1sPlay.PawnTargetFix
- - - - 0.040ms (93%) (self: 0.040 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.47%) (self: 0.000 ms) Parse loaded defs
- - - 0.039ms (0.01%) (self: 0.003 ms) Loading IH.Clean.Textures
- - - - 0.036ms (92%) (self: 0.036 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.26%) (self: 0.000 ms) Parse loaded defs
- - - 0.039ms (0.01%) (self: 0.003 ms) Loading bedrestforfoodpoisoning.1trickPonyta
- - - - 0.036ms (92%) (self: 0.036 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.52%) (self: 0.000 ms) Parse loaded defs
- - - 0.038ms (0.01%) (self: 0.002 ms) Loading CrashM.ColorCodedMoodBar.11
- - - - 0.036ms (95%) (self: 0.036 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.52%) (self: 0.000 ms) Parse loaded defs
- - - 0.037ms (0.01%) (self: 0.002 ms) Loading ratys.madskills
- - - - 0.035ms (94%) (self: 0.035 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.54%) (self: 0.000 ms) Parse loaded defs
- - - 0.036ms (0%) (self: 0.002 ms) Loading FrozenSnowFox.FilthVanishesWithRainAndTime
- - - - 0.034ms (94%) (self: 0.034 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.55%) (self: 0.000 ms) Parse loaded defs
- - - 0.034ms (0%) (self: 0.003 ms) Loading Jaxe.RimHUD
- - - - 0.031ms (90%) (self: 0.031 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.59%) (self: 0.000 ms) Parse loaded defs
- - - 0.020ms (0%) (self: 0.002 ms) Loading Vesper.NotMyFault
- - - - 0.018ms (89%) (self: 0.018 ms) Load defs via DirectXmlLoader
- - - - 0.000ms (0.98%) (self: 0.000 ms) Parse loaded defs
- - 395.773ms (2.6%) (self: 395.773 ms) CombineIntoUnifiedXML()
- - 136.838ms (0.9%) (self: 0.474 ms) LoadModContent()
- - - 16.023ms (12%) (self: 16.023 ms) Loading OskarPotocki.VanillaFactionsExpanded.Core content
- - - 12.006ms (8.8%) (self: 12.006 ms) Loading adaptive.storage.framework content
- - - 10.799ms (7.9%) (self: 10.799 ms) Loading XMB.AncientUrbanrUins.MO content
- - - 9.108ms (6.7%) (self: 9.108 ms) Loading brrainz.harmony content
- - - 5.475ms (4%) (self: 5.475 ms) Loading CETeam.CombatExtended content
- - - 4.832ms (3.5%) (self: 4.832 ms) Loading AOBA.Framework content
- - - 4.641ms (3.4%) (self: 4.641 ms) Loading CrashM.ColorCodedMoodBar.11 content
- - - 4.505ms (3.3%) (self: 4.505 ms) Loading UnlimitedHugs.HugsLib content
- - - 4.062ms (3%) (self: 4.062 ms) Loading Dubwise.Rimefeller content
- - - 3.402ms (2.5%) (self: 3.402 ms) Loading EBSG.Framework content
- - - 3.193ms (2.3%) (self: 3.193 ms) Loading Andromeda.NiceInventoryTab content
- - - 3.189ms (2.3%) (self: 3.189 ms) Loading Jaxe.RimHUD content
- - - 3.042ms (2.2%) (self: 3.042 ms) Loading hatti.qualitybuilder content
- - - 2.844ms (2.1%) (self: 2.844 ms) Loading sarg.smartspeed content
- - - 2.775ms (2%) (self: 2.775 ms) Loading ratys.madskills content
- - - 2.495ms (1.8%) (self: 2.495 ms) Loading AmCh.NeedBarOverflow content
- - - 2.411ms (1.8%) (self: 2.411 ms) Loading Mehni.PickUpAndHaul content
- - - 2.327ms (1.7%) (self: 2.327 ms) Loading Memegoddess.ReplaceStuff content
- - - 2.224ms (1.6%) (self: 2.224 ms) Loading co.uk.epicguru.whatsthatmod content
- - - 2.130ms (1.6%) (self: 2.130 ms) Loading Memegoddess.SmartMedicine content
- - - 1.820ms (1.3%) (self: 1.820 ms) Loading ilyvion.LoadingProgress content
- - - 1.755ms (1.3%) (self: 1.755 ms) Loading Shashlichnik.DeepAndDeeper content
- - - 1.745ms (1.3%) (self: 1.745 ms) Loading Taranchuk.PerformanceOptimizer content
- - - 1.652ms (1.2%) (self: 1.652 ms) Loading imranfish.xmlextensions content
- - - 1.621ms (1.2%) (self: 1.621 ms) Loading avilmask.CommonSense content
- - - 1.619ms (1.2%) (self: 1.619 ms) Loading UnlimitedHugs.DefensivePositions content
- - - 1.538ms (1.1%) (self: 1.538 ms) Loading hobtook.tradeui content
- - - 1.502ms (1.1%) (self: 1.502 ms) Loading Haplo.Miscellaneous.Robots content
- - - 1.394ms (1%) (self: 1.394 ms) Loading dhultgren.smarterconstruction content
- - - 1.315ms (0.96%) (self: 1.315 ms) Loading GT.Sam.HealthDisplay content
- - - 1.299ms (0.95%) (self: 1.299 ms) Loading Victor.WallsAreSolid content
- - - 1.281ms (0.94%) (self: 1.281 ms) Loading weilbyte.snapout content
- - - 1.188ms (0.87%) (self: 1.188 ms) Loading falconne.BWM content
- - - 1.176ms (0.86%) (self: 1.176 ms) Loading m00nl1ght.GeologicalLandforms content
- - - 1.139ms (0.83%) (self: 1.139 ms) Loading Vesper.NotMyFault content
- - - 1.118ms (0.82%) (self: 1.118 ms) Loading Andromeda.NITICE content
- - - 1.072ms (0.78%) (self: 1.072 ms) Loading EL.InvMech content
- - - 1.069ms (0.78%) (self: 1.069 ms) Loading marvinkosh.sometimesraidsgowrong content
- - - 1.036ms (0.76%) (self: 1.036 ms) Loading VanillaExpanded.VChemfuelE content
- - - 1.034ms (0.76%) (self: 1.034 ms) Loading Lucifer.RealisticRooms content
- - - 1.019ms (0.74%) (self: 1.019 ms) Loading Fuu.BloodAnimations content
- - - 1.005ms (0.73%) (self: 1.005 ms) Loading Og.Repair.Your.Gear content
- - - 1.001ms (0.73%) (self: 1.001 ms) Loading CaesarV6.DamageIndicators content
- - - 0.977ms (0.71%) (self: 0.977 ms) Loading Defi.AutoCutBlight content
- - - 0.955ms (0.7%) (self: 0.955 ms) Loading bedrestforfoodpoisoning.1trickPonyta content
- - - 0.930ms (0.68%) (self: 0.930 ms) Loading fed1sPlay.PawnTargetFix content
- - - 0.923ms (0.67%) (self: 0.923 ms) Loading Xercaine.WallTelevisions content
- - - 0.106ms (0.08%) (self: 0.106 ms) Loading Aoba.Fortress.Industrial content
- - - 0.066ms (0.05%) (self: 0.066 ms) Loading FrozenSnowFox.BetterExplorationLoot content
- - - 0.059ms (0.04%) (self: 0.059 ms) Loading Aoba.Fortress.Frontier content
- - - 0.059ms (0.04%) (self: 0.059 ms) Loading CETeam.CombatExtendedArmory content
- - - 0.054ms (0.04%) (self: 0.054 ms) Loading vin.warehouse.storage content
- - - 0.052ms (0.04%) (self: 0.052 ms) Loading GT.Sam.TilledSoil content
- - - 0.051ms (0.04%) (self: 0.051 ms) Loading Taveron.IncreasedStack content
- - - 0.048ms (0.04%) (self: 0.048 ms) Loading Unon.NoBurnMetal content
- - - 0.048ms (0.04%) (self: 0.048 ms) Loading sbz.NeatStorage content
- - - 0.048ms (0.04%) (self: 0.048 ms) Loading FrozenSnowFox.FilthVanishesWithRainAndTime content
- - - 0.043ms (0.03%) (self: 0.043 ms) Loading cgf1.hlrw.thecombines content
- - - 0.036ms (0.03%) (self: 0.036 ms) Loading Ludeon.RimWorld content
- - - 0.029ms (0.02%) (self: 0.029 ms) Loading IH.Clean.Textures content
- - 101.815ms (0.67%) (self: 94.096 ms) InitializeMods()
- - - 2.796ms (2.7%) (self: 2.796 ms) Initializing [brrainz.harmony|Harmony]
- - - 1.810ms (1.8%) (self: 1.810 ms) Initializing [CETeam.CombatExtended|Combat Extended]
- - - 0.513ms (0.5%) (self: 0.513 ms) Initializing [vin.warehouse.storage|Warehouse Storage]
- - - 0.381ms (0.37%) (self: 0.381 ms) Initializing [Ludeon.RimWorld|Core]
- - - 0.181ms (0.18%) (self: 0.181 ms) Initializing [CaesarV6.DamageIndicators|Damage Indicators [1.6]]
- - - 0.115ms (0.11%) (self: 0.115 ms) Initializing [Xercaine.WallTelevisions|Wall Televisions]
- - - 0.103ms (0.1%) (self: 0.103 ms) Initializing [cgf1.hlrw.thecombines|HLRW - The Combine]
- - - 0.100ms (0.1%) (self: 0.100 ms) Initializing [adaptive.storage.framework|Adaptive Storage Framework]
- - - 0.098ms (0.1%) (self: 0.098 ms) Initializing [Lucifer.RealisticRooms|Realistic Rooms Rewritten]
- - - 0.083ms (0.08%) (self: 0.083 ms) 67x TryDoPostLoad
- - - 0.077ms (0.08%) (self: 0.077 ms) Initializing [IH.Clean.Textures|Clean Textures]
- - - 0.076ms (0.07%) (self: 0.076 ms) Initializing [Dubwise.Rimefeller|Rimefeller]
- - - 0.071ms (0.07%) (self: 0.071 ms) Initializing [sbz.NeatStorage|[sbz] Neat Storage]
- - - 0.068ms (0.07%) (self: 0.068 ms) Initializing [AmCh.NeedBarOverflow|Need Bar Overflow]
- - - 0.055ms (0.05%) (self: 0.055 ms) Initializing [OskarPotocki.VanillaFactionsExpanded.Core|Vanilla Expanded Framework]
- - - 0.054ms (0.05%) (self: 0.054 ms) Initializing [FrozenSnowFox.FilthVanishesWithRainAndTime|[FSF] Filth Vanishes With Rain And Time]
- - - 0.047ms (0.05%) (self: 0.047 ms) Initializing [Fuu.BloodAnimations|Blood Animations]
- - - 0.047ms (0.05%) (self: 0.047 ms) Initializing [GT.Sam.HealthDisplay|Health Display]
- - - 0.047ms (0.05%) (self: 0.047 ms) Initializing [co.uk.epicguru.whatsthatmod|What's That Mod]
- - - 0.045ms (0.04%) (self: 0.045 ms) Initializing [sarg.smartspeed|Smart Speed]
- - - 0.044ms (0.04%) (self: 0.044 ms) Initializing [avilmask.CommonSense|Common Sense]
- - - 0.044ms (0.04%) (self: 0.044 ms) Initializing [falconne.BWM|Better Workbench Management]
- - - 0.044ms (0.04%) (self: 0.044 ms) Initializing [Haplo.Miscellaneous.Robots|Misc. Robots]
- - - 0.044ms (0.04%) (self: 0.044 ms) Initializing [Mehni.PickUpAndHaul|Pick Up And Haul]
- - - 0.044ms (0.04%) (self: 0.044 ms) Initializing [Andromeda.NITICE|Nice Inventory Tab CE Integration]
- - - 0.044ms (0.04%) (self: 0.044 ms) Initializing [GT.Sam.TilledSoil|Tilled Soil]
- - - 0.044ms (0.04%) (self: 0.044 ms) Initializing [bedrestforfoodpoisoning.1trickPonyta|Bed Rest For Food Poisoning]
- - - 0.043ms (0.04%) (self: 0.043 ms) Initializing [Taranchuk.PerformanceOptimizer|Performance Optimizer]
- - - 0.043ms (0.04%) (self: 0.043 ms) Initializing [Victor.WallsAreSolid|Walls are solid]
- - - 0.043ms (0.04%) (self: 0.043 ms) Initializing [Taveron.IncreasedStack|Increased Stack]
- - - 0.042ms (0.04%) (self: 0.042 ms) Initializing [weilbyte.snapout|Snap Out!]
- - - 0.041ms (0.04%) (self: 0.041 ms) Initializing [Unon.NoBurnMetal|No Burn Metal]
- - - 0.022ms (0.02%) (self: 0.022 ms) Initializing [Aoba.Fortress.Industrial|Fortifications - Industrial]
- - - 0.021ms (0.02%) (self: 0.021 ms) Initializing [FrozenSnowFox.BetterExplorationLoot|[FSF] Better Exploration Loot]
- - - 0.020ms (0.02%) (self: 0.020 ms) Initializing [ilyvion.LoadingProgress|Loading Progress]
- - - 0.020ms (0.02%) (self: 0.020 ms) Initializing [fed1sPlay.PawnTargetFix|PawnTargetFix]
- - - 0.019ms (0.02%) (self: 0.019 ms) Initializing [Memegoddess.ReplaceStuff|Replace Stuff - Continued]
- - - 0.018ms (0.02%) (self: 0.018 ms) 2x ResolveAllWantedCrossReferences
- - - 0.017ms (0.02%) (self: 0.017 ms) Initializing [Aoba.Fortress.Frontier|Fortification Industrial - Frontier]
- - - 0.017ms (0.02%) (self: 0.017 ms) Initializing [Andromeda.NiceInventoryTab|Nice Inventory Tab]
- - - 0.016ms (0.02%) (self: 0.016 ms) Initializing [marvinkosh.sometimesraidsgowrong|Sometimes Raids Go Wrong]
- - - 0.016ms (0.02%) (self: 0.016 ms) Initializing [EBSG.Framework|EBSG Framework]
- - - 0.015ms (0.02%) (self: 0.015 ms) Initializing [XMB.AncientUrbanrUins.MO|Ancient urban ruins]
- - - 0.015ms (0.02%) (self: 0.015 ms) Initializing [CrashM.ColorCodedMoodBar.11|CM Color Coded Mood Bar [1.1+]]
- - - 0.015ms (0.01%) (self: 0.015 ms) Initializing [AOBA.Framework|Fortified Features Framework]
- - - 0.015ms (0.01%) (self: 0.015 ms) Initializing [UnlimitedHugs.DefensivePositions|Defensive Positions]
- - - 0.014ms (0.01%) (self: 0.014 ms) Initializing [EL.InvMech|Mechanoid Invaders]
- - - 0.014ms (0.01%) (self: 0.014 ms) Initializing [dhultgren.smarterconstruction|Smarter Construction]
- - - 0.014ms (0.01%) (self: 0.014 ms) Initializing [Memegoddess.SmartMedicine|Smart Medicine - Continued]
- - - 0.013ms (0.01%) (self: 0.013 ms) Initializing [m00nl1ght.GeologicalLandforms|Geological Landforms]
- - - 0.013ms (0.01%) (self: 0.013 ms) Initializing [Defi.AutoCutBlight|Auto-Cut Blight - 1.6]
- - - 0.012ms (0.01%) (self: 0.012 ms) Initializing [imranfish.xmlextensions|XML Extensions]
- - - 0.012ms (0.01%) (self: 0.012 ms) Initializing [hatti.qualitybuilder|QualityBuilder]
- - - 0.012ms (0.01%) (self: 0.012 ms) Initializing [UnlimitedHugs.HugsLib|HugsLib]
- - - 0.012ms (0.01%) (self: 0.012 ms) Initializing [ratys.madskills|Mad Skills]
- - - 0.012ms (0.01%) (self: 0.012 ms) Initializing [CETeam.CombatExtendedArmory|Combat Extended Armory]
- - - 0.011ms (0.01%) (self: 0.011 ms) Initializing [Shashlichnik.DeepAndDeeper|Deep And Deeper]
- - - 0.011ms (0.01%) (self: 0.011 ms) Initializing [VanillaExpanded.VChemfuelE|Vanilla Chemfuel Expanded]
- - - 0.011ms (0.01%) (self: 0.011 ms) Initializing [hobtook.tradeui|Trade UI Revised]
- - - 0.011ms (0.01%) (self: 0.011 ms) Initializing [Jaxe.RimHUD|RimHUD]
- - - 0.010ms (0.01%) (self: 0.010 ms) Initializing [Og.Repair.Your.Gear|[Og] Repair Your Gear]
- - - 0.009ms (0.01%) (self: 0.009 ms) Initializing [Vesper.NotMyFault|Not My Fault]
- - - 0.000ms (0%) (self: 0.000 ms) Clear
- - 56.441ms (0.37%) (self: 1.414 ms) ErrorCheckPatches()
- - - 55.028ms (97%) (self: 54.928 ms) 60x Loading all patches
- - - - 0.100ms (0.18%) (self: 0.100 ms) 464x TryDoPostLoad
- - 1.019ms (0.01%) (self: 1.019 ms) TKeySystem.Parse()
- - 0.266ms (0%) (self: 0.266 ms) ClearCachedPatches()
- - 0.075ms (0%) (self: 0.075 ms) 2x XmlInheritance.Clear()
- 231.448ms (1.4%) (self: 0.018 ms) Resolve cross-references between non-implied Defs.
- - 231.430ms (100%) (self: 231.430 ms) ResolveAllWantedCrossReferences
- 218.272ms (1.3%) (self: 0.018 ms) Resolve references.
- - 138.255ms (63%) (self: 12.663 ms) Static resolver calls
- - - 62.648ms (45%) (self: 0.039 ms) ResolveAllReferences Verse.ThinkTreeDef
- - - - 62.609ms (100%) (self: 62.609 ms) 46x Resolver call
- - - 34.765ms (25%) (self: 0.133 ms) ResolveAllReferences RimWorld.ThingSetMakerDef
- - - - 34.632ms (100%) (self: 34.632 ms) 41x Resolver call
- - - 7.776ms (5.6%) (self: 7.755 ms) ResolveAllReferences RimWorld.WorkGiverDef
- - - - 0.021ms (0.27%) (self: 0.021 ms) 141x Resolver call
- - - 2.320ms (1.7%) (self: 2.320 ms) 666x SetIndices
- - - 2.011ms (1.5%) (self: 1.982 ms) ResolveAllReferences RimWorld.ThoughtDef
- - - - 0.028ms (1.4%) (self: 0.028 ms) 289x Resolver call
- - - 1.461ms (1.1%) (self: 0.179 ms) ResolveAllReferences CombatExtended.AmmoDef
- - - - 1.282ms (88%) (self: 1.282 ms) 922x Resolver call
- - - 1.366ms (0.99%) (self: 0.010 ms) ResolveAllReferences Rimefeller.DefExtensions
- - - - 1.356ms (99%) (self: 1.356 ms) Resolver call
- - - 1.364ms (0.99%) (self: 0.022 ms) ResolveAllReferences AdaptiveStorage.GraphicsDef
- - - - 1.342ms (98%) (self: 1.342 ms) 45x Resolver call
- - - 1.053ms (0.76%) (self: 0.014 ms) ResolveAllReferences Verse.WorkTypeDef
- - - - 1.039ms (99%) (self: 1.039 ms) 22x Resolver call
- - - 0.635ms (0.46%) (self: 0.017 ms) ResolveAllReferences Verse.BodyDef
- - - - 0.618ms (97%) (self: 0.618 ms) 28x Resolver call
- - - 0.611ms (0.44%) (self: 0.370 ms) ResolveAllReferences RimWorld.WorldObjectDef
- - - - 0.241ms (39%) (self: 0.241 ms) 20x Resolver call
- - - 0.564ms (0.41%) (self: 0.115 ms) ResolveAllReferences Verse.SoundDef
- - - - 0.449ms (80%) (self: 0.449 ms) 704x Resolver call
- - - 0.419ms (0.3%) (self: 0.067 ms) ResolveAllReferences Verse.HediffDef
- - - - 0.352ms (84%) (self: 0.352 ms) 182x Resolver call
- - - 0.410ms (0.3%) (self: 0.012 ms) ResolveAllReferences RimWorld.FactionDef
- - - - 0.398ms (97%) (self: 0.398 ms) 15x Resolver call
- - - 0.364ms (0.26%) (self: 0.012 ms) ResolveAllReferences AdaptiveStorage.ContentLabelStyleDef
- - - - 0.352ms (97%) (self: 0.352 ms) 9x Resolver call
- - - 0.348ms (0.25%) (self: 0.190 ms) ResolveAllReferences RimWorld.TileMutatorDef
- - - - 0.158ms (45%) (self: 0.158 ms) 49x Resolver call
- - - 0.280ms (0.2%) (self: 0.015 ms) ResolveAllReferences RimWorld.TraderKindDef
- - - - 0.266ms (95%) (self: 0.266 ms) 19x Resolver call
- - - 0.257ms (0.19%) (self: 0.012 ms) ResolveAllReferences Verse.PawnRenderTreeDef
- - - - 0.245ms (95%) (self: 0.245 ms) 5x Resolver call
- - - 0.248ms (0.18%) (self: 0.031 ms) ResolveAllReferences Verse.PawnKindDef
- - - - 0.218ms (88%) (self: 0.218 ms) 148x Resolver call
- - - 0.225ms (0.16%) (self: 0.156 ms) ResolveAllReferences RimWorld.BackstoryDef
- - - - 0.070ms (31%) (self: 0.070 ms) 807x Resolver call
- - - 0.219ms (0.16%) (self: 0.022 ms) ResolveAllReferences RimWorld.TraitDef
- - - - 0.198ms (90%) (self: 0.198 ms) 48x Resolver call
- - - 0.180ms (0.13%) (self: 0.010 ms) ResolveAllReferences HugsLib.UpdateFeatureDef
- - - - 0.170ms (95%) (self: 0.170 ms) 2x Resolver call
- - - 0.176ms (0.13%) (self: 0.008 ms) ResolveAllReferences AIRobot.X2_ThingDef_AIRobot
- - - - 0.168ms (95%) (self: 0.168 ms) 2x Resolver call
- - - 0.161ms (0.12%) (self: 0.008 ms) ResolveAllReferences RimWorld.StorytellerDef
- - - - 0.153ms (95%) (self: 0.153 ms) 4x Resolver call
- - - 0.139ms (0.1%) (self: 0.009 ms) ResolveAllReferences AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation
- - - - 0.130ms (93%) (self: 0.130 ms) 2x Resolver call
- - - 0.122ms (0.09%) (self: 0.013 ms) ResolveAllReferences Verse.DesignationCategoryDef
- - - - 0.109ms (89%) (self: 0.109 ms) 16x Resolver call
- - - 0.110ms (0.08%) (self: 0.011 ms) ResolveAllReferences RimWorld.LifeStageDef
- - - - 0.099ms (90%) (self: 0.099 ms) 12x Resolver call
- - - 0.108ms (0.08%) (self: 0.086 ms) ResolveAllReferences RimWorld.InstructionDef
- - - - 0.022ms (20%) (self: 0.022 ms) 37x Resolver call
- - - 0.103ms (0.07%) (self: 0.082 ms) ResolveAllReferences RimWorld.TransferableSorterDef
- - - - 0.021ms (21%) (self: 0.021 ms) 7x Resolver call
- - - 0.102ms (0.07%) (self: 0.008 ms) ResolveAllReferences PipeSystem.PipeNetDef
- - - - 0.094ms (92%) (self: 0.094 ms) 2x Resolver call
- - - 0.098ms (0.07%) (self: 0.015 ms) ResolveAllReferences Verse.GeneDef
- - - - 0.083ms (84%) (self: 0.083 ms) 27x Resolver call
- - - 0.092ms (0.07%) (self: 0.064 ms) ResolveAllReferences CombatExtended.AmmoSetDef
- - - - 0.028ms (30%) (self: 0.028 ms) 313x Resolver call
- - - 0.089ms (0.06%) (self: 0.063 ms) ResolveAllReferences RimWorld.StatDef
- - - - 0.025ms (28%) (self: 0.025 ms) 264x Resolver call
- - - 0.089ms (0.06%) (self: 0.086 ms) ResolveAllReferences RimWorld.SurgeryOutcomeEffectDef
- - - - 0.003ms (3.5%) (self: 0.003 ms) 2x Resolver call
- - - 0.087ms (0.06%) (self: 0.051 ms) ResolveAllReferences Verse.JobDef
- - - - 0.035ms (41%) (self: 0.035 ms) 295x Resolver call
- - - 0.087ms (0.06%) (self: 0.014 ms) ResolveAllReferences RimWorld.InteractionDef
- - - - 0.073ms (84%) (self: 0.073 ms) 17x Resolver call
- - - 0.077ms (0.06%) (self: 0.026 ms) ResolveAllReferences Verse.ResearchProjectDef
- - - - 0.051ms (66%) (self: 0.051 ms) 110x Resolver call
- - - 0.075ms (0.05%) (self: 0.066 ms) ResolveAllReferences RimWorld.ConceptDef
- - - - 0.009ms (13%) (self: 0.009 ms) 99x Resolver call
- - - 0.073ms (0.05%) (self: 0.011 ms) ResolveAllReferences Rimefeller.Synthylene
- - - - 0.062ms (85%) (self: 0.062 ms) Resolver call
- - - 0.071ms (0.05%) (self: 0.018 ms) ResolveAllReferences Verse.SongDef
- - - - 0.053ms (75%) (self: 0.053 ms) 42x Resolver call
- - - 0.067ms (0.05%) (self: 0.062 ms) ResolveAllReferences RimWorld.RoadDef
- - - - 0.005ms (7.6%) (self: 0.005 ms) 5x Resolver call
- - - 0.065ms (0.05%) (self: 0.014 ms) ResolveAllReferences RimWorld.SkillDef
- - - - 0.051ms (79%) (self: 0.051 ms) 12x Resolver call
- - - 0.064ms (0.05%) (self: 0.018 ms) ResolveAllReferences Verse.DesignationDef
- - - - 0.046ms (72%) (self: 0.046 ms) 37x Resolver call
- - - 0.059ms (0.04%) (self: 0.059 ms) ResolveAllReferences PipeSystem.ProcessDef
- - - 0.057ms (0.04%) (self: 0.051 ms) ResolveAllReferences RimWorld.CultureDef
- - - - 0.006ms (11%) (self: 0.006 ms) 5x Resolver call
- - - 0.055ms (0.04%) (self: 0.055 ms) ResolveAllReferences VEF.AnimalBehaviours.AnimalsDisabledFromQuestsDef
- - - 0.054ms (0.04%) (self: 0.013 ms) ResolveAllReferences Verse.LetterDef
- - - - 0.040ms (75%) (self: 0.040 ms) 19x Resolver call
- - - 0.054ms (0.04%) (self: 0.031 ms) ResolveAllReferences Verse.TerrainDef
- - - - 0.023ms (42%) (self: 0.023 ms) 182x Resolver call
- - - 0.053ms (0.04%) (self: 0.043 ms) ResolveAllReferences Verse.BodyPartDef
- - - - 0.010ms (19%) (self: 0.010 ms) 108x Resolver call
- - - 0.051ms (0.04%) (self: 0.047 ms) ResolveAllReferences RimWorld.AbilityDef
- - - - 0.004ms (7.3%) (self: 0.004 ms) 8x Resolver call
- - - 0.051ms (0.04%) (self: 0.036 ms) ResolveAllReferences Verse.FleckDef
- - - - 0.015ms (30%) (self: 0.015 ms) 168x Resolver call
- - - 0.048ms (0.03%) (self: 0.034 ms) ResolveAllReferences Verse.RulePackDef
- - - - 0.014ms (30%) (self: 0.014 ms) 164x Resolver call
- - - 0.047ms (0.03%) (self: 0.047 ms) ResolveAllReferences Verse.BuildableDef
- - - 0.047ms (0.03%) (self: 0.014 ms) ResolveAllReferences Verse.MentalStateDef
- - - - 0.033ms (71%) (self: 0.033 ms) 33x Resolver call
- - - 0.043ms (0.03%) (self: 0.012 ms) ResolveAllReferences RimWorld.HistoryAutoRecorderDef
- - - - 0.031ms (72%) (self: 0.031 ms) 11x Resolver call
- - - 0.043ms (0.03%) (self: 0.028 ms) ResolveAllReferences Verse.GraphicStateDef
- - - - 0.015ms (34%) (self: 0.015 ms) 146x Resolver call
- - - 0.042ms (0.03%) (self: 0.038 ms) ResolveAllReferences Verse.ScatterableDef
- - - - 0.004ms (9.9%) (self: 0.004 ms) 6x Resolver call
- - - 0.041ms (0.03%) (self: 0.030 ms) ResolveAllReferences RimWorld.HistoryEventDef
- - - - 0.012ms (28%) (self: 0.012 ms) 95x Resolver call
- - - 0.038ms (0.03%) (self: 0.035 ms) ResolveAllReferences Rimefeller.DubsModOptions
- - - - 0.004ms (9.6%) (self: 0.004 ms) 4x Resolver call
- - - 0.035ms (0.03%) (self: 0.026 ms) ResolveAllReferences Verse.EffecterDef
- - - - 0.009ms (26%) (self: 0.009 ms) 110x Resolver call
- - - 0.035ms (0.03%) (self: 0.025 ms) ResolveAllReferences CombatExtended.AmmoCategoryDef
- - - - 0.011ms (30%) (self: 0.011 ms) 97x Resolver call
- - - 0.035ms (0.03%) (self: 0.023 ms) ResolveAllReferences RimWorld.RuleDef
- - - - 0.012ms (34%) (self: 0.012 ms) 110x Resolver call
- - - 0.035ms (0.03%) (self: 0.018 ms) ResolveAllReferences Verse.DamageDef
- - - - 0.016ms (47%) (self: 0.016 ms) 64x Resolver call
- - - 0.035ms (0.02%) (self: 0.035 ms) ResolveAllReferences RimWorld.LandingOutcomeDef
- - - 0.033ms (0.02%) (self: 0.030 ms) ResolveAllReferences WeaponClassDef
- - - - 0.004ms (11%) (self: 0.004 ms) 10x Resolver call
- - - 0.033ms (0.02%) (self: 0.024 ms) ResolveAllReferences RimWorld.JoyGiverDef
- - - - 0.009ms (27%) (self: 0.009 ms) 23x Resolver call
- - - 0.032ms (0.02%) (self: 0.025 ms) ResolveAllReferences Verse.ShaderTypeDef
- - - - 0.007ms (23%) (self: 0.007 ms) 71x Resolver call
- - - 0.032ms (0.02%) (self: 0.019 ms) ResolveAllReferences Verse.BodyPartGroupDef
- - - - 0.013ms (41%) (self: 0.013 ms) 55x Resolver call
- - - 0.031ms (0.02%) (self: 0.021 ms) ResolveAllReferences RimWorld.TaleDef
- - - - 0.010ms (33%) (self: 0.010 ms) 87x Resolver call
- - - 0.030ms (0.02%) (self: 0.022 ms) ResolveAllReferences Verse.KeyBindingDef
- - - - 0.008ms (26%) (self: 0.008 ms) 80x Resolver call
- - - 0.030ms (0.02%) (self: 0.021 ms) ResolveAllReferences RimWorld.PawnColumnDef
- - - - 0.009ms (29%) (self: 0.009 ms) 80x Resolver call
- - - 0.030ms (0.02%) (self: 0.030 ms) ResolveAllReferences VEF.Abilities.AbilityDef
- - - 0.030ms (0.02%) (self: 0.027 ms) ResolveAllReferences RimWorld.InfectionPathwayDef
- - - - 0.003ms (9.2%) (self: 0.003 ms) Resolver call
- - - 0.029ms (0.02%) (self: 0.019 ms) ResolveAllReferences RimWorld.ColorDef
- - - - 0.010ms (35%) (self: 0.010 ms) 81x Resolver call
- - - 0.027ms (0.02%) (self: 0.018 ms) ResolveAllReferences Verse.GenStepDef
- - - - 0.009ms (34%) (self: 0.009 ms) 76x Resolver call
- - - 0.027ms (0.02%) (self: 0.024 ms) ResolveAllReferences RimWorld.HistoryAutoRecorderGroupDef
- - - - 0.004ms (13%) (self: 0.004 ms) 4x Resolver call
- - - 0.026ms (0.02%) (self: 0.019 ms) ResolveAllReferences RimWorld.IncidentDef
- - - - 0.007ms (28%) (self: 0.007 ms) 61x Resolver call
- - - 0.026ms (0.02%) (self: 0.026 ms) ResolveAllReferences Verse.CreepJoinerDownsideDef
- - - 0.026ms (0.02%) (self: 0.026 ms) ResolveAllReferences XmlExtensions.PatchDef
- - - 0.026ms (0.02%) (self: 0.023 ms) ResolveAllReferences RimWorld.WorkGiverEquivalenceGroupDef
- - - - 0.003ms (11%) (self: 0.003 ms) 3x Resolver call
- - - 0.025ms (0.02%) (self: 0.020 ms) ResolveAllReferences Verse.BodyPartTagDef
- - - - 0.005ms (18%) (self: 0.005 ms) 26x Resolver call
- - - 0.024ms (0.02%) (self: 0.017 ms) ResolveAllReferences Verse.AI.DutyDef
- - - - 0.008ms (32%) (self: 0.008 ms) 57x Resolver call
- - - 0.024ms (0.02%) (self: 0.017 ms) ResolveAllReferences RimWorld.RecordDef
- - - - 0.007ms (31%) (self: 0.007 ms) 67x Resolver call
- - - 0.023ms (0.02%) (self: 0.018 ms) ResolveAllReferences AncientMarket_Libraray.CustomMapDataDef
- - - - 0.005ms (22%) (self: 0.005 ms) 42x Resolver call
- - - 0.022ms (0.02%) (self: 0.019 ms) ResolveAllReferences RimWorld.FeatureDef
- - - - 0.004ms (17%) (self: 0.004 ms) 20x Resolver call
- - - 0.022ms (0.02%) (self: 0.014 ms) ResolveAllReferences RimWorld.HairDef
- - - - 0.008ms (38%) (self: 0.008 ms) 51x Resolver call
- - - 0.021ms (0.02%) (self: 0.021 ms) ResolveAllReferences RimWorld.WeaponCategoryDef
- - - 0.021ms (0.02%) (self: 0.019 ms) ResolveAllReferences Verse.TipSetDef
- - - - 0.003ms (12%) (self: 0.003 ms) 2x Resolver call
- - - 0.020ms (0.01%) (self: 0.011 ms) ResolveAllReferences Verse.ApparelLayerDef
- - - - 0.009ms (46%) (self: 0.009 ms) 13x Resolver call
- - - 0.020ms (0.01%) (self: 0.015 ms) ResolveAllReferences Verse.DesignatorDropdownGroupDef
- - - - 0.005ms (24%) (self: 0.005 ms) 27x Resolver call
- - - 0.020ms (0.01%) (self: 0.016 ms) ResolveAllReferences RimWorld.ScenPartDef
- - - - 0.004ms (21%) (self: 0.004 ms) 37x Resolver call
- - - 0.019ms (0.01%) (self: 0.011 ms) ResolveAllReferences RimWorld.SitePartDef
- - - - 0.008ms (43%) (self: 0.008 ms) 19x Resolver call
- - - 0.019ms (0.01%) (self: 0.015 ms) ResolveAllReferences Verse.SpecialThingFilterDef
- - - - 0.005ms (25%) (self: 0.005 ms) 40x Resolver call
- - - 0.019ms (0.01%) (self: 0.014 ms) ResolveAllReferences RimWorld.StatCategoryDef
- - - - 0.005ms (27%) (self: 0.005 ms) 37x Resolver call
- - - 0.019ms (0.01%) (self: 0.012 ms) ResolveAllReferences RimWorld.BeardDef
- - - - 0.007ms (37%) (self: 0.007 ms) 31x Resolver call
- - - 0.019ms (0.01%) (self: 0.015 ms) ResolveAllReferences CombatExtended.ApparelPatcherPresetDef
- - - - 0.003ms (18%) (self: 0.003 ms) 11x Resolver call
- - - 0.018ms (0.01%) (self: 0.011 ms) ResolveAllReferences Verse.ToolCapacityDef
- - - - 0.006ms (37%) (self: 0.006 ms) 14x Resolver call
- - - 0.017ms (0.01%) (self: 0.007 ms) ResolveAllReferences CombatExtended.Lasers.LaserBeamDefCE
- - - - 0.010ms (57%) (self: 0.010 ms) 8x Resolver call
- - - 0.017ms (0.01%) (self: 0.011 ms) ResolveAllReferences RimWorld.MapMeshFlagDef
- - - - 0.005ms (33%) (self: 0.005 ms) 13x Resolver call
- - - 0.016ms (0.01%) (self: 0.013 ms) ResolveAllReferences Verse.WorldGenStepDef
- - - - 0.003ms (18%) (self: 0.003 ms) 11x Resolver call
- - - 0.016ms (0.01%) (self: 0.013 ms) ResolveAllReferences RimWorld.MainButtonDef
- - - - 0.003ms (18%) (self: 0.003 ms) 16x Resolver call
- - - 0.016ms (0.01%) (self: 0.014 ms) ResolveAllReferences RimWorld.RitualVisualEffectDef
- - - - 0.003ms (16%) (self: 0.003 ms) Resolver call
- - - 0.016ms (0.01%) (self: 0.013 ms) ResolveAllReferences RimWorld.LayoutRoomDef
- - - - 0.003ms (20%) (self: 0.003 ms) 7x Resolver call
- - - 0.016ms (0.01%) (self: 0.012 ms) ResolveAllReferences RimWorld.NeedDef
- - - - 0.004ms (25%) (self: 0.004 ms) 17x Resolver call
- - - 0.016ms (0.01%) (self: 0.011 ms) ResolveAllReferences RimWorld.PawnRelationDef
- - - - 0.005ms (28%) (self: 0.005 ms) 26x Resolver call
- - - 0.016ms (0.01%) (self: 0.013 ms) ResolveAllReferences RimWorld.ChemicalDef
- - - - 0.003ms (20%) (self: 0.003 ms) 7x Resolver call
- - - 0.016ms (0.01%) (self: 0.012 ms) ResolveAllReferences RimWorld.QuestScriptDef
- - - - 0.004ms (24%) (self: 0.004 ms) 28x Resolver call
- - - 0.016ms (0.01%) (self: 0.013 ms) ResolveAllReferences RimWorld.RitualOutcomeEffectDef
- - - - 0.003ms (17%) (self: 0.003 ms) Resolver call
- - - 0.016ms (0.01%) (self: 0.012 ms) ResolveAllReferences GTHealthDisplay.RaceTextureDef
- - - - 0.003ms (21%) (self: 0.003 ms) 14x Resolver call
- - - 0.016ms (0.01%) (self: 0.013 ms) ResolveAllReferences Verse.ImplementOwnerTypeDef
- - - - 0.003ms (17%) (self: 0.003 ms) 5x Resolver call
- - - 0.015ms (0.01%) (self: 0.012 ms) ResolveAllReferences RimWorld.RenderSkipFlagDef
- - - - 0.003ms (21%) (self: 0.003 ms) 6x Resolver call
- - - 0.015ms (0.01%) (self: 0.012 ms) ResolveAllReferences RimWorld.SketchResolverDef
- - - - 0.004ms (24%) (self: 0.004 ms) 18x Resolver call
- - - 0.015ms (0.01%) (self: 0.012 ms) ResolveAllReferences Verse.MentalBreakDef
- - - - 0.004ms (24%) (self: 0.004 ms) 21x Resolver call
- - - 0.015ms (0.01%) (self: 0.012 ms) ResolveAllReferences Verse.PathGridDef
- - - - 0.003ms (18%) (self: 0.003 ms) 3x Resolver call
- - - 0.015ms (0.01%) (self: 0.010 ms) ResolveAllReferences Verse.DrawStyleCategoryDef
- - - - 0.004ms (30%) (self: 0.004 ms) 19x Resolver call
- - - 0.015ms (0.01%) (self: 0.011 ms) ResolveAllReferences RimWorld.BiomeDef
- - - - 0.004ms (29%) (self: 0.004 ms) 17x Resolver call
- - - 0.015ms (0.01%) (self: 0.012 ms) ResolveAllReferences RimWorld.TimeAssignmentDef
- - - - 0.003ms (18%) (self: 0.003 ms) 4x Resolver call
- - - 0.015ms (0.01%) (self: 0.012 ms) ResolveAllReferences RimWorld.GlobalWorldDrawLayerDef
- - - - 0.003ms (18%) (self: 0.003 ms) 2x Resolver call
- - - 0.015ms (0.01%) (self: 0.011 ms) ResolveAllReferences RimWorld.JoyKindDef
- - - - 0.004ms (25%) (self: 0.004 ms) 11x Resolver call
- - - 0.014ms (0.01%) (self: 0.010 ms) ResolveAllReferences Verse.HeadTypeDef
- - - - 0.005ms (31%) (self: 0.005 ms) 14x Resolver call
- - - 0.014ms (0.01%) (self: 0.011 ms) ResolveAllReferences RimWorld.PrefabDef
- - - - 0.003ms (21%) (self: 0.003 ms) 12x Resolver call
- - - 0.014ms (0.01%) (self: 0.012 ms) ResolveAllReferences RimWorld.TrainableDef
- - - - 0.003ms (19%) (self: 0.003 ms) 5x Resolver call
- - - 0.014ms (0.01%) (self: 0.014 ms) ResolveAllReferences RimWorld.EntityCodexEntryDef
- - - 0.014ms (0.01%) (self: 0.011 ms) ResolveAllReferences Verse.MessageTypeDef
- - - - 0.003ms (23%) (self: 0.003 ms) 12x Resolver call
- - - 0.014ms (0.01%) (self: 0.011 ms) ResolveAllReferences Verse.AnimationDef
- - - - 0.003ms (19%) (self: 0.003 ms) 18x Resolver call
- - - 0.014ms (0.01%) (self: 0.011 ms) ResolveAllReferences Verse.ClamorDef
- - - - 0.003ms (21%) (self: 0.003 ms) 5x Resolver call
- - - 0.014ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.IncidentCategoryDef
- - - - 0.004ms (25%) (self: 0.004 ms) 13x Resolver call
- - - 0.014ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.IssueDef
- - - - 0.004ms (26%) (self: 0.004 ms) 12x Resolver call
- - - 0.014ms (0.01%) (self: 0.011 ms) ResolveAllReferences RimWorld.ResearchTabDef
- - - - 0.003ms (21%) (self: 0.003 ms) 3x Resolver call
- - - 0.014ms (0.01%) (self: 0.010 ms) ResolveAllReferences Verse.ManeuverDef
- - - - 0.004ms (26%) (self: 0.004 ms) 14x Resolver call
- - - 0.014ms (0.01%) (self: 0.011 ms) ResolveAllReferences RimWorld.StuffCategoryDef
- - - - 0.003ms (22%) (self: 0.003 ms) 10x Resolver call
- - - 0.013ms (0.01%) (self: 0.011 ms) ResolveAllReferences Verse.OptionCategoryDef
- - - - 0.003ms (21%) (self: 0.003 ms) 8x Resolver call
- - - 0.013ms (0.01%) (self: 0.010 ms) ResolveAllReferences Verse.TerrainAffordanceDef
- - - - 0.003ms (24%) (self: 0.003 ms) 11x Resolver call
- - - 0.013ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.ExpectationDef
- - - - 0.003ms (22%) (self: 0.003 ms) 8x Resolver call
- - - 0.013ms (0.01%) (self: 0.010 ms) ResolveAllReferences Verse.KeyBindingCategoryDef
- - - - 0.003ms (26%) (self: 0.003 ms) 12x Resolver call
- - - 0.013ms (0.01%) (self: 0.011 ms) ResolveAllReferences RimWorld.ComplexLayoutDef
- - - - 0.002ms (17%) (self: 0.002 ms) Resolver call
- - - 0.013ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.TattooDef
- - - - 0.006ms (43%) (self: 0.006 ms) 2x Resolver call
- - - 0.013ms (0.01%) (self: 0.010 ms) ResolveAllReferences CombatExtended.BodyShapeDef
- - - - 0.003ms (23%) (self: 0.003 ms) 10x Resolver call
- - - 0.013ms (0.01%) (self: 0.010 ms) ResolveAllReferences CombatExtended.ShellingResponseDef
- - - - 0.003ms (26%) (self: 0.003 ms) 9x Resolver call
- - - 0.013ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.RoomRoleDef
- - - - 0.004ms (30%) (self: 0.004 ms) 16x Resolver call
- - - 0.013ms (0.01%) (self: 0.007 ms) ResolveAllReferences Rimefeller.FiberComposite
- - - - 0.005ms (42%) (self: 0.005 ms) Resolver call
- - - 0.013ms (0.01%) (self: 0.010 ms) ResolveAllReferences Verse.WeatherDef
- - - - 0.003ms (23%) (self: 0.003 ms) 11x Resolver call
- - - 0.013ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.PreceptDef
- - - - 0.003ms (25%) (self: 0.003 ms) 11x Resolver call
- - - 0.013ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.RaidStrategyDef
- - - - 0.003ms (24%) (self: 0.003 ms) 9x Resolver call
- - - 0.013ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.StyleItemCategoryDef
- - - - 0.003ms (22%) (self: 0.003 ms) 10x Resolver call
- - - 0.013ms (0.01%) (self: 0.010 ms) ResolveAllReferences MVCF.ModDef
- - - - 0.003ms (20%) (self: 0.003 ms) Resolver call
- - - 0.013ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.MapGeneratorDef
- - - - 0.004ms (28%) (self: 0.004 ms) 12x Resolver call
- - - 0.013ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.InspirationDef
- - - - 0.003ms (25%) (self: 0.003 ms) 8x Resolver call
- - - 0.013ms (0.01%) (self: 0.013 ms) ResolveAllReferences RimWorld.XenotypeDef
- - - 0.013ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.DebugTabMenuDef
- - - - 0.003ms (22%) (self: 0.003 ms) 3x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.GeneCategoryDef
- - - - 0.003ms (24%) (self: 0.003 ms) 4x Resolver call
- - - 0.012ms (0.01%) (self: 0.010 ms) ResolveAllReferences Verse.RoomStatDef
- - - - 0.003ms (23%) (self: 0.003 ms) 11x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.PawnCapacityDef
- - - - 0.003ms (28%) (self: 0.003 ms) 11x Resolver call
- - - 0.012ms (0.01%) (self: 0.010 ms) ResolveAllReferences Verse.StuffAppearanceDef
- - - - 0.003ms (21%) (self: 0.003 ms) 5x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.GameConditionDef
- - - - 0.003ms (24%) (self: 0.003 ms) 13x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.PawnsArrivalModeDef
- - - - 0.003ms (25%) (self: 0.003 ms) 10x Resolver call
- - - 0.012ms (0.01%) (self: 0.010 ms) ResolveAllReferences Verse.InventoryStockGroupDef
- - - - 0.002ms (19%) (self: 0.002 ms) Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.PawnRenderNodeTagDef
- - - - 0.003ms (24%) (self: 0.003 ms) 5x Resolver call
- - - 0.012ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.BillRepeatModeDef
- - - - 0.002ms (19%) (self: 0.002 ms) 3x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.IncidentTargetTagDef
- - - - 0.003ms (24%) (self: 0.003 ms) 6x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.ResearchProjectTagDef
- - - - 0.003ms (21%) (self: 0.003 ms) 5x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.DifficultyDef
- - - - 0.003ms (25%) (self: 0.003 ms) 7x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.RoadWorldLayerDef
- - - - 0.003ms (26%) (self: 0.003 ms) 5x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences Replace_Stuff.InterchangeableItems
- - - - 0.002ms (20%) (self: 0.002 ms) Resolver call
- - - 0.012ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.FleshTypeDef
- - - - 0.004ms (32%) (self: 0.004 ms) 3x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.PawnGroupKindDef
- - - - 0.003ms (23%) (self: 0.003 ms) 5x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.DamageArmorCategoryDef
- - - - 0.003ms (23%) (self: 0.003 ms) 4x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.TrainabilityDef
- - - - 0.002ms (21%) (self: 0.002 ms) 3x Resolver call
- - - 0.012ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.Sound.ImpactSoundTypeDef
- - - - 0.002ms (20%) (self: 0.002 ms) 6x Resolver call
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences Verse.DrawStyleDef
- - - - 0.003ms (28%) (self: 0.003 ms) 6x Resolver call
- - - 0.011ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.RiverDef
- - - - 0.003ms (23%) (self: 0.003 ms) 4x Resolver call
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.ScenarioDef
- - - - 0.003ms (26%) (self: 0.003 ms) 7x Resolver call
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.ShipJobDef
- - - - 0.003ms (27%) (self: 0.003 ms) 7x Resolver call
- - - 0.011ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.MechWeightClassDef
- - - - 0.003ms (24%) (self: 0.003 ms) 4x Resolver call
- - - 0.011ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.BodyTypeDef
- - - - 0.003ms (22%) (self: 0.003 ms) 5x Resolver call
- - - 0.011ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.BillStoreModeDef
- - - - 0.002ms (22%) (self: 0.002 ms) 3x Resolver call
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.MeditationFocusDef
- - - - 0.003ms (25%) (self: 0.003 ms) 6x Resolver call
- - - 0.011ms (0.01%) (self: 0.011 ms) ResolveAllReferences RimWorld.PsychicRitualDef_Philophagy
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.PrisonerInteractionModeDef
- - - - 0.003ms (24%) (self: 0.003 ms) 5x Resolver call
- - - 0.011ms (0.01%) (self: 0.009 ms) ResolveAllReferences Verse.OrderedTakeGroupDef
- - - - 0.002ms (22%) (self: 0.002 ms) 2x Resolver call
- - - 0.011ms (0.01%) (self: 0.009 ms) ResolveAllReferences AncientMarket_Libraray.DialogTreeDef
- - - - 0.002ms (21%) (self: 0.002 ms) Resolver call
- - - 0.011ms (0.01%) (self: 0.011 ms) ResolveAllReferences RimWorld.LayoutDef
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences CombatExtended.GunPatcherPresetDef
- - - - 0.003ms (26%) (self: 0.003 ms) 6x Resolver call
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences Verse.ReservationLayerDef
- - - - 0.002ms (21%) (self: 0.002 ms) 3x Resolver call
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.ExpansionDef
- - - - 0.003ms (26%) (self: 0.003 ms) 6x Resolver call
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.GoodwillSituationDef
- - - - 0.003ms (25%) (self: 0.003 ms) 3x Resolver call
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.PawnTableDef
- - - - 0.003ms (26%) (self: 0.003 ms) 8x Resolver call
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.TerrainTemplateDef
- - - - 0.002ms (23%) (self: 0.002 ms) Resolver call
- - - 0.011ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.ComplexThreatDef
- - - - 0.003ms (27%) (self: 0.003 ms) 3x Resolver call
- - - 0.010ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.RitualAttachableOutcomeEffectDef
- - - 0.010ms (0.01%) (self: 0.010 ms) ResolveAllReferences XmlExtensions.SlateDef
- - - 0.010ms (0.01%) (self: 0.008 ms) ResolveAllReferences Verse.GameSetupStepDef
- - - - 0.003ms (24%) (self: 0.003 ms) 4x Resolver call
- - - 0.010ms (0.01%) (self: 0.008 ms) ResolveAllReferences Verse.SubcameraDef
- - - - 0.002ms (21%) (self: 0.002 ms) Resolver call
- - - 0.010ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.GatheringDef
- - - - 0.003ms (25%) (self: 0.003 ms) 2x Resolver call
- - - 0.010ms (0.01%) (self: 0.008 ms) ResolveAllReferences VEF.Graphics.CustomOverlayDef
- - - - 0.002ms (23%) (self: 0.002 ms) 2x Resolver call
- - - 0.010ms (0.01%) (self: 0.008 ms) ResolveAllReferences VEF.OptionalFeatures.OptionalFeaturesDef
- - - - 0.003ms (26%) (self: 0.003 ms) 3x Resolver call
- - - 0.010ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.TransportShipDef
- - - 0.010ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.HibernatableStateDef
- - - - 0.003ms (25%) (self: 0.003 ms) 3x Resolver call
- - - 0.010ms (0.01%) (self: 0.010 ms) ResolveAllReferences ModSettingsFramework.ModOptionCategoryDef
- - - 0.010ms (0.01%) (self: 0.007 ms) ResolveAllReferences RimWorld.DrugPolicyDef
- - - - 0.003ms (29%) (self: 0.003 ms) 4x Resolver call
- - - 0.010ms (0.01%) (self: 0.007 ms) ResolveAllReferences RimWorld.PlanetLayerDef
- - - - 0.003ms (25%) (self: 0.003 ms) Resolver call
- - - 0.010ms (0.01%) (self: 0.007 ms) ResolveAllReferences RimWorld.RoadPathingDef
- - - - 0.003ms (26%) (self: 0.003 ms) 2x Resolver call
- - - 0.010ms (0.01%) (self: 0.007 ms) ResolveAllReferences CombatExtended.BipodCategoryDef
- - - - 0.003ms (27%) (self: 0.003 ms) 6x Resolver call
- - - 0.010ms (0.01%) (self: 0.007 ms) ResolveAllReferences RimWorld.HediffGiverSetDef
- - - - 0.003ms (27%) (self: 0.003 ms) 2x Resolver call
- - - 0.010ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.RitualObligationTargetFilterDef
- - - 0.010ms (0.01%) (self: 0.007 ms) ResolveAllReferences XmlExtensions.SettingsMenuDef
- - - - 0.003ms (27%) (self: 0.003 ms) 2x Resolver call
- - - 0.010ms (0.01%) (self: 0.008 ms) ResolveAllReferences EBSGFramework.EBSGRecorder
- - - - 0.002ms (23%) (self: 0.002 ms) Resolver call
- - - 0.010ms (0.01%) (self: 0.010 ms) ResolveAllReferences RimWorld.RoyalTitlePermitDef
- - - 0.010ms (0.01%) (self: 0.010 ms) ResolveAllReferences Verse.IdeoStoryPatternDef
- - - 0.010ms (0.01%) (self: 0.007 ms) ResolveAllReferences Verse.RoofDef
- - - - 0.002ms (25%) (self: 0.002 ms) 3x Resolver call
- - - 0.010ms (0.01%) (self: 0.007 ms) ResolveAllReferences RimWorld.PlanetLayerSettingsDef
- - - - 0.002ms (24%) (self: 0.002 ms) Resolver call
- - - 0.009ms (0.01%) (self: 0.007 ms) ResolveAllReferences Verse.LogEntryDef
- - - - 0.002ms (24%) (self: 0.002 ms) 2x Resolver call
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.RitualPatternDef
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.GravshipComponentTypeDef
- - - 0.009ms (0.01%) (self: 0.007 ms) ResolveAllReferences CombatExtended.ApparelModBlacklist
- - - - 0.002ms (25%) (self: 0.002 ms) Resolver call
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences CombatExtended.CustomWeaponTraitDef
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.PsychicRitualDef_NeurosisPulse
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.LandmarkDef
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.SlaveInteractionModeDef
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.StyleItemDef
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.RitualBehaviorDef
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.IdeoColorDef
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.RitualTargetFilterDef
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimWorld.RoyalTitleDef
- - - 0.009ms (0.01%) (self: 0.009 ms) ResolveAllReferences RimHUD.CustomNeedDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.PsychicRitualDef_Psychophagy
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.XenotypeIconDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.PsychicRitualDef_SummonShamblers
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences VEF.Storyteller.QuestGiverDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.PsychicRitualRoleDef_DeathRefusalTarget
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences VEF.Weapons.ToolsUsableByNonViolentPawnsDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.WeaponTraitDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.GeneratedLocationDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences VEF.Weapons.Building_LaserGunDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.IdeoFoundationDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences Fortified.AirSupportDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences Verse.StyleCategoryDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.KnowledgeCategoryDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences CombatExtended.LoadoutGenericDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences CombatExtended.AttachmentDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences RimWorld.BossDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences KCSG.TiledStructureDef
- - - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllReferences GeologicalLandforms.Defs.BiomeVariantDef
- - - 0.007ms (0.01%) (self: 0.007 ms) ResolveAllReferences Verse.CreepJoinerAggressiveDef
- - - 0.007ms (0.01%) (self: 0.007 ms) ResolveAllReferences CombatExtended.WeaponPlatformDef
- - - 0.007ms (0.01%) (self: 0.007 ms) ResolveAllReferences VEF.Weapons.ExpandableProjectileDef
- - - 0.007ms (0.01%) (self: 0.007 ms) ResolveAllReferences RimWorld.AnomalyPlaystyleDef
- - - 0.007ms (0.01%) (self: 0.007 ms) ResolveAllReferences RimHUD.CustomBarDef
- - - 0.007ms (0.01%) (self: 0.007 ms) ResolveAllReferences RimWorld.AbilityGroupDef
- - - 0.007ms (0.01%) (self: 0.007 ms) ResolveAllReferences WeaponClassPairDef
- - - 0.007ms (0.01%) (self: 0.007 ms) ResolveAllReferences RimWorld.PsychicRitualDef_PleasurePulse
- - - 0.007ms (0.01%) (self: 0.007 ms) ResolveAllReferences RimWorld.PsychicRitualDef_SummonPitGate
- - - 0.007ms (0.01%) (self: 0.007 ms) ResolveAllReferences RimWorld.GeneTemplateDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.PsychicRitualDef_ImbueDeathRefusal
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.IdeoPresetCategoryDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.RoomPart_CrateDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.StructureLayoutDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences CombatExtended.Lasers.Building_LaserGunDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.PsychicRitualDef_Chronophagy
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.PsychicRitualDef_SummonFleshbeasts
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.PsychicRitualDef_SummonFleshbeastsPlayer
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.MemeDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences CombatExtended.Lasers.LaserGunDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences Verse.PlaceDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.PsychicRitualDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.PsychicRitualDef_Brainwipe
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.PsychicRitualRoleDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.IdeoSymbolPartDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences Verse.CreepJoinerRejectionDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.PsychicRitualDef_InvocationCircle
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.GauranlenTreeModeDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.IdeoIconDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.LearningDesireDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.MusicSequenceDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences VEF.Weapons.LaserGunDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.PsychicRitualDef_SkipAbduction
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.BabyPlayDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.RoomPart_GestationTankDef
- - - 0.007ms (0%) (self: 0.007 ms) ResolveAllReferences RimWorld.PitGateIncidentDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences Verse.OrbitalDebrisDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences Verse.CreepJoinerFormKindDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences Verse.MechWorkModeDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.RaidAgeRestrictionDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.AbilityCategoryDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.RoomPartDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences Verse.CreepJoinerBaseDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.BossgroupDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.IdeoPresetDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.RoomPart_BarricadeDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences EBSGFramework.SettingCategoryDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences Verse.ThingStyleDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.MemeGroupDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.MonolithLevelDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences VEF.Weapons.LaserBeamDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences VEF.Weapons.SpinningLaserGunDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences EBSGFramework.SettingDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.PsychicRitualDef_SkipAbductionPlayer
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.PsychicRitualDef_VoidProvocation
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.EntityCategoryDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences VEF.OptionalFeatures.ModDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences VEF.Maps.ActiveTerrainDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences Verse.MentalFitDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences Verse.CreepJoinerBenefitDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences VEF.Planet.MovingBaseDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences VEF.Factions.ContrabandDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimHUD.CustomWidgetDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.PsychicRitualDef_SummonAnimals
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.NegativeFishingOutcomeDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences VEF.Planet.SiegeParameterSetDef
- - - 0.006ms (0%) (self: 0.006 ms) ResolveAllReferences RimWorld.FurDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences RimWorld.PsychicRitualDef_BloodRain
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences CombatExtended.Lasers.SpinningLaserGunDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences KCSG.TileDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences KCSG.StructureLayoutDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences Fortified.HeavyEquippableDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences RimWorld.RoomPart_ThingDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences RimWorld.MusicTransitionDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences RimWorld.MutantDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences VEF.Pawns.PregnancyApproachDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences VEF.Maps.ObjectSpawnsDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences KCSG.SettlementLayoutDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences VEF.Planet.HireableFactionDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences VEF.Buildings.HiddenDesignatorsDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences VEF.AnimalBehaviours.AnimalsUnaffectedBySelfTameDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences RimHUD.CustomValueDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences VEF.Storyteller.QuestChainDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences VEF.Buildings.ConfigurableSpawnerDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences VEF.AnimalBehaviours.RiverNeedingAnimalDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences RimHUD.CustomSelectorDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences VEF.AnimalBehaviours.GenericToggleableAnimalDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences KCSG.SymbolDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences VEF.Memes.StartingItemsByIdeologyDef
- - - 0.005ms (0%) (self: 0.005 ms) ResolveAllReferences VEF.Graphics.GraphicOffsets
- - - 0.004ms (0%) (self: 0.004 ms) ResolveAllReferences RimHUD.ExternalWidgetDef
- - 40.645ms (19%) (self: 0.017 ms) ThingDef resolver
- - - 40.424ms (99%) (self: 0.805 ms) ResolveAllReferences Verse.ThingDef
- - - - 39.619ms (98%) (self: 39.619 ms) 3948x Resolver call
- - - 0.205ms (0.5%) (self: 0.205 ms) 2x SetIndices
- - 35.825ms (16%) (self: 35.825 ms) RecipeDef resolver
- - 3.528ms (1.6%) (self: 3.528 ms) ThingCategoryDef resolver
- 132.094ms (0.81%) (self: 132.085 ms) Other def binding, resetting and global operations (pre-resolve).
- - 0.008ms (0.01%) (self: 0.008 ms) ResolveAllWantedCrossReferences
- - 0.000ms (0%) (self: 0.000 ms) Clear
- 117.674ms (0.72%) (self: 117.674 ms) Loading language data: English
- 117.484ms (0.72%) (self: 117.484 ms) Copy all Defs from mods to global databases.
- 69.986ms (0.43%) (self: 69.986 ms) Error check all defs.
- 58.891ms (0.36%) (self: 58.891 ms) Short hash giving.
- 58.073ms (0.36%) (self: 53.054 ms) Generate implied Defs (pre-resolve).
- - 4.809ms (8.3%) (self: 4.809 ms) ResolveAllWantedCrossReferences
- - 0.141ms (0.24%) (self: 0.141 ms) 149x RegisterObjectWantsCrossRef (object,string,string)
- - 0.069ms (0.12%) (self: 0.069 ms) 131x RegisterListWantsCrossRef
- 29.865ms (0.18%) (self: 29.865 ms) Rebind DefOfs (early).
- 22.831ms (0.14%) (self: 22.831 ms) Inject selected language data into game data (early pass).
- 18.837ms (0.12%) (self: 18.837 ms) Other def binding, resetting and global operations (post-resolve).
- 17.406ms (0.11%) (self: 17.406 ms) Load language metadata.
- 9.320ms (0.06%) (self: 9.320 ms) Legacy backstory translations.
- 9.265ms (0.06%) (self: 9.265 ms) Rebind DefOfs (final).
- 7.374ms (0.05%) (self: 7.374 ms) TKeySystem.BuildMappings()
- 6.928ms (0.04%) (self: 0.119 ms) Resolve cross-references between Defs made by the implied defs.
- - 6.791ms (98%) (self: 6.791 ms) ResolveAllWantedCrossReferences
- - 0.018ms (0.26%) (self: 0.018 ms) Clear
- 5.672ms (0.03%) (self: 5.648 ms) Load keyboard preferences.
- - 0.013ms (0.23%) (self: 0.013 ms) 96x TryDoPostLoad
- - 0.010ms (0.17%) (self: 0.010 ms) ResolveAllWantedCrossReferences
- - 0.000ms (0.01%) (self: 0.000 ms) Clear
- 2.476ms (0.02%) (self: 2.476 ms) Generate implied Defs (post-resolve).
- 0.902ms (0.01%) (self: 0.902 ms) Global operations (early pass).
- 0.038ms (0%) (self: 0.038 ms) GraphicDatabase.Clear()
Hotspot analysis
----------------------------------------
42x ParseValueAndReturnDef (for AncientMarket_Libraray.CustomMapDataDef) -> 2889.617 ms (total (w/children): 2892.428 ms)
641x Verse.PatchOperationReplace Worker -> 1672.193 ms (total (w/children): 1672.193 ms)
1x Loading CombatExtended.Controller mod class -> 1612.323 ms (total (w/children): 1612.323 ms)
1x Loading VEF.VEF_Mod mod class -> 1144.773 ms (total (w/children): 1144.805 ms)
810x Verse.PatchOperationAdd Worker -> 1142.837 ms (total (w/children): 1142.837 ms)
60x Load defs via DirectXmlLoader -> 741.138 ms (total (w/children): 741.138 ms)
1x XmlInheritance.Resolve() -> 492.507 ms (total (w/children): 596.567 ms)
208x Verse.PatchOperationAddModExtension Worker -> 469.749 ms (total (w/children): 469.749 ms)
1x CombineIntoUnifiedXML() -> 395.773 ms (total (w/children): 395.773 ms)
1x Loading CommonSense.CommonSense mod class -> 344.491 ms (total (w/children): 344.491 ms)
502x Verse.PatchOperationConditional Worker -> 309.599 ms (total (w/children): 518.733 ms)
1x Loading Replace_Stuff.Mod mod class -> 276.137 ms (total (w/children): 276.137 ms)
2640x ParseValueAndReturnDef (for Verse.ThingDef) -> 249.203 ms (total (w/children): 287.515 ms)
9x ResolveAllWantedCrossReferences -> 243.105 ms (total (w/children): 243.105 ms)
1x Loading HarmonyMod.Main mod class -> 219.220 ms (total (w/children): 219.220 ms)
1x Loading HugsLib.Core.HugsLibMod mod class -> 199.487 ms (total (w/children): 199.487 ms)
9x Verse.PatchOperationInsert Worker -> 195.906 ms (total (w/children): 195.906 ms)
67x CombatExtended.PatchOperationMakeGunCECompatible Worker -> 192.610 ms (total (w/children): 192.610 ms)
68x Verse.PatchOperationRemove Worker -> 185.106 ms (total (w/children): 185.106 ms)
11997x Resolver call -> 147.747 ms (total (w/children): 147.747 ms)
1x XmlExtensions.ForEachDescendant Worker -> 139.924 ms (total (w/children): 243.412 ms)
1x Loading ilyvion.LoadingProgress.LoadingProgressMod mod class -> 138.074 ms (total (w/children): 138.954 ms)
1x Other def binding, resetting and global operations (pre-resolve). -> 132.085 ms (total (w/children): 132.094 ms)
1x Loading SmartMedicine.Mod mod class -> 120.052 ms (total (w/children): 120.052 ms)
1x Loading language data: English -> 117.674 ms (total (w/children): 117.674 ms)
1x Copy all Defs from mods to global databases. -> 117.484 ms (total (w/children): 117.484 ms)
1x Loading LunarLoader.LunarLoader mod class -> 107.943 ms (total (w/children): 107.954 ms)
1x Loading ImprovedWorkbenches.Mod_ImprovedWorkbenches mod class -> 96.528 ms (total (w/children): 96.528 ms)
1x InitializeMods() -> 94.096 ms (total (w/children): 101.815 ms)
416x CreateFieldSetterForType -> 93.400 ms (total (w/children): 93.400 ms)
1x Loading Rimefeller.RimefellerMod mod class -> 91.064 ms (total (w/children): 91.067 ms)
3x XmlExtensions.HybridPatch Worker -> 86.420 ms (total (w/children): 86.420 ms)
1x CreateModClasses() -> 72.337 ms (total (w/children): 4922.839 ms)
23114x RecursiveNodeCopyOverwriteElements -> 72.055 ms (total (w/children): 112.455 ms)
1x Error check all defs. -> 69.986 ms (total (w/children): 69.986 ms)
1x Loading ColoredMoodBar13.MoodPatchMod mod class -> 61.605 ms (total (w/children): 61.610 ms)
1x Short hash giving. -> 58.891 ms (total (w/children): 58.891 ms)
1x Loading VEF.VFEGlobal mod class -> 58.017 ms (total (w/children): 58.017 ms)
922x ParseValueAndReturnDef (for CombatExtended.AmmoDef) -> 56.692 ms (total (w/children): 61.638 ms)
60x Loading all patches -> 54.928 ms (total (w/children): 55.028 ms)
1x Loading defs for 12785 nodes -> 53.179 ms (total (w/children): 3729.344 ms)
1x Generate implied Defs (pre-resolve). -> 53.054 ms (total (w/children): 58.073 ms)
1x Loading DefNameLink.DefNameLinkMod mod class -> 52.031 ms (total (w/children): 52.031 ms)
1x Loading PerformanceOptimizer.PerformanceOptimizerMod mod class -> 48.994 ms (total (w/children): 49.028 ms)
1x Loading XmlExtensions.XmlMod mod class -> 43.259 ms (total (w/children): 43.266 ms)
1x Loading NITIntegrationCE.NITIntegrationCEMod mod class -> 41.873 ms (total (w/children): 41.873 ms)
1003x ParseValueAndReturnDef (for Verse.RecipeDef) -> 40.199 ms (total (w/children): 45.466 ms)
1x RecipeDef resolver -> 35.825 ms (total (w/children): 35.825 ms)
22x Verse.PatchOperationAttributeSet Worker -> 35.779 ms (total (w/children): 35.779 ms)
1x Loading RimHUD.Mod mod class -> 32.385 ms (total (w/children): 32.385 ms)
1x Rebind DefOfs (early). -> 29.865 ms (total (w/children): 29.865 ms)
1x Loading ModSettingsFramework.ModSettingsFrameworkMod mod class -> 28.754 ms (total (w/children): 28.754 ms)
1x Loading BloodAnimations.BloodAnimations mod class -> 27.390 ms (total (w/children): 27.390 ms)
807x ParseValueAndReturnDef (for RimWorld.BackstoryDef) -> 25.297 ms (total (w/children): 27.486 ms)
110x CreateListItemAdderForType -> 22.984 ms (total (w/children): 22.984 ms)
1x Inject selected language data into game data (early pass). -> 22.831 ms (total (w/children): 22.831 ms)
1x ApplyPatches() -> 20.360 ms (total (w/children): 4445.944 ms)
183x ParseValueAndReturnDef (for Verse.HediffDef) -> 19.142 ms (total (w/children): 35.973 ms)
1x Other def binding, resetting and global operations (post-resolve). -> 18.837 ms (total (w/children): 18.837 ms)
1x Load language metadata. -> 17.406 ms (total (w/children): 17.406 ms)
1x Loading RTMadSkills.Mod mod class -> 16.903 ms (total (w/children): 16.903 ms)
1x Loading NiceInventoryTab.NiceInventoryTabMod mod class -> 16.791 ms (total (w/children): 16.791 ms)
1x Loading OskarPotocki.VanillaFactionsExpanded.Core content -> 16.023 ms (total (w/children): 16.023 ms)
25541x RegisterObjectWantsCrossRef (object,string,string) -> 15.673 ms (total (w/children): 15.673 ms)
704x ParseValueAndReturnDef (for Verse.SoundDef) -> 15.369 ms (total (w/children): 18.929 ms)
46x ParseValueAndReturnDef (for Verse.ThinkTreeDef) -> 14.744 ms (total (w/children): 15.261 ms)
148x ParseValueAndReturnDef (for Verse.PawnKindDef) -> 14.303 ms (total (w/children): 19.688 ms)
1x Loading Shashlichnik.Mod mod class -> 13.846 ms (total (w/children): 13.846 ms)
28x ParseValueAndReturnDef (for RimWorld.QuestScriptDef) -> 12.970 ms (total (w/children): 17.170 ms)
1x Static resolver calls -> 12.663 ms (total (w/children): 138.255 ms)
1x Loading adaptive.storage.framework content -> 12.006 ms (total (w/children): 12.006 ms)
1x Loading SaveGameCompatibility.SaveGameCompatibilityMod mod class -> 11.587 ms (total (w/children): 11.587 ms)
1x Loading QualityBuilder.QualityBuilderMod mod class -> 11.495 ms (total (w/children): 11.495 ms)
1x Loading XMB.AncientUrbanrUins.MO content -> 10.799 ms (total (w/children): 10.799 ms)
265x ParseValueAndReturnDef (for RimWorld.StatDef) -> 10.559 ms (total (w/children): 12.780 ms)
37433x RegisterObjectWantsCrossRef (object, FieldInfo, string) -> 10.160 ms (total (w/children): 10.160 ms)
1x Loading PostInheritanceOperation.PostInheritanceOperationMod mod class -> 9.325 ms (total (w/children): 9.325 ms)
1x Legacy backstory translations. -> 9.320 ms (total (w/children): 9.320 ms)
1x Rebind DefOfs (final). -> 9.265 ms (total (w/children): 9.265 ms)
1x Loading brrainz.harmony content -> 9.108 ms (total (w/children): 9.108 ms)
15444x RegisterListWantsCrossRef -> 8.502 ms (total (w/children): 8.502 ms)
2x Verse.PatchOperationAttributeAdd Worker -> 8.147 ms (total (w/children): 8.147 ms)
1x ResolveAllReferences RimWorld.WorkGiverDef -> 7.755 ms (total (w/children): 7.776 ms)
1x TKeySystem.BuildMappings() -> 7.374 ms (total (w/children): 7.374 ms)
76x ParseValueAndReturnDef (for Verse.GenStepDef) -> 6.882 ms (total (w/children): 7.617 ms)
45x ParseValueAndReturnDef (for AdaptiveStorage.GraphicsDef) -> 6.393 ms (total (w/children): 7.633 ms)
164x ParseValueAndReturnDef (for Verse.RulePackDef) -> 6.216 ms (total (w/children): 6.590 ms)
57x ParseValueAndReturnDef (for Verse.AI.DutyDef) -> 6.120 ms (total (w/children): 7.444 ms)
110x ParseValueAndReturnDef (for Verse.ResearchProjectDef) -> 5.998 ms (total (w/children): 6.488 ms)
110x ParseValueAndReturnDef (for RimWorld.RuleDef) -> 5.869 ms (total (w/children): 6.052 ms)
28x ParseValueAndReturnDef (for Verse.BodyDef) -> 5.761 ms (total (w/children): 8.000 ms)
1x Load keyboard preferences. -> 5.648 ms (total (w/children): 5.672 ms)
289x ParseValueAndReturnDef (for RimWorld.ThoughtDef) -> 5.558 ms (total (w/children): 6.888 ms)
1x Loading CETeam.CombatExtended content -> 5.475 ms (total (w/children): 5.475 ms)
1x Loading WallTelevisions.WallTelevisionMod mod class -> 5.231 ms (total (w/children): 5.231 ms)
43x ParseValueAndReturnDef (for RimWorld.ThingSetMakerDef) -> 5.219 ms (total (w/children): 6.443 ms)
19x ParseValueAndReturnDef (for RimWorld.TraderKindDef) -> 5.159 ms (total (w/children): 6.644 ms)
104x ParseValueAndReturnDef (for Verse.TerrainDef) -> 5.028 ms (total (w/children): 6.874 ms)
12785x XmlInheritance.TryRegister -> 5.007 ms (total (w/children): 5.007 ms)
168x ParseValueAndReturnDef (for Verse.FleckDef) -> 4.994 ms (total (w/children): 6.084 ms)
110x ParseValueAndReturnDef (for Verse.EffecterDef) -> 4.836 ms (total (w/children): 5.456 ms)
1x Loading AOBA.Framework content -> 4.832 ms (total (w/children): 4.832 ms)
1x Loading CrashM.ColorCodedMoodBar.11 content -> 4.641 ms (total (w/children): 4.641 ms)
17x ParseValueAndReturnDef (for RimWorld.BiomeDef) -> 4.591 ms (total (w/children): 8.690 ms)
295x ParseValueAndReturnDef (for Verse.JobDef) -> 4.550 ms (total (w/children): 4.694 ms)
1x Loading UnlimitedHugs.HugsLib content -> 4.505 ms (total (w/children): 4.505 ms)
15x ParseValueAndReturnDef (for RimWorld.FactionDef) -> 4.134 ms (total (w/children): 8.730 ms)
1x Loading Dubwise.Rimefeller content -> 4.062 ms (total (w/children): 4.062 ms)
313x ParseValueAndReturnDef (for CombatExtended.AmmoSetDef) -> 3.980 ms (total (w/children): 5.903 ms)
1x Loading asset nodes 12785 -> 3.877 ms (total (w/children): 10.596 ms)
8x Verse.PatchOperationTest Worker -> 3.683 ms (total (w/children): 3.683 ms)
1x ThingCategoryDef resolver -> 3.528 ms (total (w/children): 3.528 ms)
1x Loading EBSG.Framework content -> 3.402 ms (total (w/children): 3.402 ms)
1x Loading Andromeda.NiceInventoryTab content -> 3.193 ms (total (w/children): 3.193 ms)
1x Loading Jaxe.RimHUD content -> 3.189 ms (total (w/children): 3.189 ms)
1x Loading MVCF.MVCF mod class -> 3.179 ms (total (w/children): 3.179 ms)
1x Loading hatti.qualitybuilder content -> 3.042 ms (total (w/children): 3.042 ms)
141x ParseValueAndReturnDef (for RimWorld.WorkGiverDef) -> 3.001 ms (total (w/children): 3.152 ms)
1x LoadAllPlayData -> 2.856 ms (total (w/children): 16280.048 ms)
9542x RecursiveNodeCopyOverwriteElements - Remove all current nodes -> 2.845 ms (total (w/children): 2.845 ms)
1x Loading sarg.smartspeed content -> 2.844 ms (total (w/children): 2.844 ms)
87x ParseValueAndReturnDef (for RimWorld.TaleDef) -> 2.823 ms (total (w/children): 2.963 ms)
1x Initializing [brrainz.harmony|Harmony] -> 2.796 ms (total (w/children): 2.796 ms)
1x Loading ratys.madskills content -> 2.775 ms (total (w/children): 2.775 ms)
1x Loading PawnTargetFix.PawnTargetFixMod mod class -> 2.708 ms (total (w/children): 2.708 ms)
8x ParseValueAndReturnDef (for RimWorld.AbilityDef) -> 2.656 ms (total (w/children): 6.985 ms)
7x ParseValueAndReturnDef (for RimWorld.ScenarioDef) -> 2.551 ms (total (w/children): 3.566 ms)
668x SetIndices -> 2.525 ms (total (w/children): 2.525 ms)
1x Loading AmCh.NeedBarOverflow content -> 2.495 ms (total (w/children): 2.495 ms)
1x Generate implied Defs (post-resolve). -> 2.476 ms (total (w/children): 2.476 ms)
3x XmlExtensions.PatchOperationSafeAdd Worker -> 2.458 ms (total (w/children): 2.458 ms)
3x XmlExtensions.UseSettings Worker -> 2.452 ms (total (w/children): 91.795 ms)
1x XmlExtensions.AggregateValues Worker -> 2.445 ms (total (w/children): 86.042 ms)
1x Loading Mehni.PickUpAndHaul content -> 2.411 ms (total (w/children): 2.411 ms)
1x Loading Memegoddess.ReplaceStuff content -> 2.327 ms (total (w/children): 2.327 ms)
64x ParseValueAndReturnDef (for Verse.DamageDef) -> 2.286 ms (total (w/children): 2.793 ms)
1x Loading co.uk.epicguru.whatsthatmod content -> 2.224 ms (total (w/children): 2.224 ms)
344x ParseValueAndReturnDef (for Verse.ThingCategoryDef) -> 2.201 ms (total (w/children): 2.290 ms)
20x ParseValueAndReturnDef (for RimWorld.WorldObjectDef) -> 2.194 ms (total (w/children): 2.921 ms)
4x ParseValueAndReturnDef (for RimWorld.StorytellerDef) -> 2.166 ms (total (w/children): 2.982 ms)
48x ParseValueAndReturnDef (for RimWorld.TraitDef) -> 2.163 ms (total (w/children): 4.572 ms)
1x Loading Memegoddess.SmartMedicine content -> 2.130 ms (total (w/children): 2.130 ms)
1x Loading Outposts.OutpostsMod mod class -> 2.055 ms (total (w/children): 2.055 ms)
1x ResolveAllReferences RimWorld.ThoughtDef -> 1.983 ms (total (w/children): 2.011 ms)
1x Loading AdaptiveStorage.AdaptiveStorageFrameworkMod mod class -> 1.967 ms (total (w/children): 1.967 ms)
1x Loading BedRestForFoodPoisoning.BedRestForFoodPoisoningMod mod class -> 1.950 ms (total (w/children): 1.950 ms)
1x ParseValueAndReturnDef (for AncientMarket_Libraray.DialogTreeDef) -> 1.904 ms (total (w/children): 2.852 ms)
55x Verse.PatchOperationFindMod Worker -> 1.872 ms (total (w/children): 5.308 ms)
1x Loading ilyvion.LoadingProgress content -> 1.820 ms (total (w/children): 1.820 ms)
1x Initializing [CETeam.CombatExtended|Combat Extended] -> 1.810 ms (total (w/children): 1.810 ms)
1x Loading Shashlichnik.DeepAndDeeper content -> 1.755 ms (total (w/children): 1.755 ms)
1x Loading Taranchuk.PerformanceOptimizer content -> 1.745 ms (total (w/children): 1.745 ms)
12785x assetlookup.TryGetValue -> 1.712 ms (total (w/children): 1.712 ms)
31x ParseValueAndReturnDef (for RimWorld.BeardDef) -> 1.709 ms (total (w/children): 4.562 ms)
108x ParseValueAndReturnDef (for Verse.BodyPartDef) -> 1.690 ms (total (w/children): 3.301 ms)
1x Loading imranfish.xmlextensions content -> 1.652 ms (total (w/children): 1.652 ms)
18x ParseValueAndReturnDef (for RimWorld.SketchResolverDef) -> 1.645 ms (total (w/children): 1.645 ms)
12x ParseValueAndReturnDef (for RimWorld.PrefabDef) -> 1.639 ms (total (w/children): 2.219 ms)
1x Loading avilmask.CommonSense content -> 1.621 ms (total (w/children): 1.621 ms)
1x Loading UnlimitedHugs.DefensivePositions content -> 1.619 ms (total (w/children): 1.619 ms)
5x ParseValueAndReturnDef (for RimWorld.BodyTypeDef) -> 1.550 ms (total (w/children): 2.651 ms)
1x Loading hobtook.tradeui content -> 1.538 ms (total (w/children): 1.538 ms)
1x Loading Haplo.Miscellaneous.Robots content -> 1.502 ms (total (w/children): 1.502 ms)
6x ParseValueAndReturnDef (for CombatExtended.GunPatcherPresetDef) -> 1.482 ms (total (w/children): 2.221 ms)
61x ParseValueAndReturnDef (for RimWorld.IncidentDef) -> 1.419 ms (total (w/children): 2.413 ms)
87x Search for field alias -> 1.419 ms (total (w/children): 1.419 ms)
1x ErrorCheckPatches() -> 1.414 ms (total (w/children): 56.441 ms)
1x Loading dhultgren.smarterconstruction content -> 1.394 ms (total (w/children): 1.394 ms)
33x ParseValueAndReturnDef (for Verse.MentalStateDef) -> 1.378 ms (total (w/children): 1.720 ms)
1x Loading GT.Sam.HealthDisplay content -> 1.315 ms (total (w/children): 1.315 ms)
1x Loading Victor.WallsAreSolid content -> 1.299 ms (total (w/children): 1.299 ms)
1x Loading weilbyte.snapout content -> 1.281 ms (total (w/children): 1.281 ms)
1x ParseAndProcessXML() -> 1.224 ms (total (w/children): 4337.732 ms)
1x Load all active mods. -> 1.191 ms (total (w/children): 15142.357 ms)
1x Loading falconne.BWM content -> 1.188 ms (total (w/children): 1.188 ms)
1x Loading m00nl1ght.GeologicalLandforms content -> 1.176 ms (total (w/children): 1.176 ms)
1x Loading Vesper.NotMyFault content -> 1.139 ms (total (w/children): 1.139 ms)
1x Loading Andromeda.NITICE content -> 1.118 ms (total (w/children): 1.118 ms)
6x XmlExtensions.OptionalPatch Worker -> 1.086 ms (total (w/children): 89.486 ms)
1x Loading EL.InvMech content -> 1.072 ms (total (w/children): 1.072 ms)
1x Loading marvinkosh.sometimesraidsgowrong content -> 1.069 ms (total (w/children): 1.069 ms)
1x Loading VanillaExpanded.VChemfuelE content -> 1.036 ms (total (w/children): 1.036 ms)
1x Loading Lucifer.RealisticRooms content -> 1.034 ms (total (w/children): 1.034 ms)
1x TKeySystem.Parse() -> 1.019 ms (total (w/children): 1.019 ms)
1x Loading Fuu.BloodAnimations content -> 1.019 ms (total (w/children): 1.019 ms)
1x Loading RealisticRoomsRewritten.RealisticRoomsMod mod class -> 1.018 ms (total (w/children): 1.018 ms)
2x ParseValueAndReturnDef (for XmlExtensions.SettingsMenuDef) -> 1.009 ms (total (w/children): 1.616 ms)
1x Loading Og.Repair.Your.Gear content -> 1.005 ms (total (w/children): 1.005 ms)
1x Loading CaesarV6.DamageIndicators content -> 1.001 ms (total (w/children): 1.001 ms)
1x Loading SometimesRaidsGoWrong.SRGW_Loader mod class -> 0.992 ms (total (w/children): 0.992 ms)
99x ParseValueAndReturnDef (for RimWorld.ConceptDef) -> 0.991 ms (total (w/children): 1.144 ms)
2x ParseValueAndReturnDef (for AIRobot.X2_ThingDef_AIRobot) -> 0.981 ms (total (w/children): 1.600 ms)
11x ParseValueAndReturnDef (for Verse.WeatherDef) -> 0.978 ms (total (w/children): 1.393 ms)
1x Loading Defi.AutoCutBlight content -> 0.977 ms (total (w/children): 0.977 ms)
81x ParseValueAndReturnDef (for RimWorld.ColorDef) -> 0.964 ms (total (w/children): 1.367 ms)
1x Loading bedrestforfoodpoisoning.1trickPonyta content -> 0.955 ms (total (w/children): 0.955 ms)
37x ParseValueAndReturnDef (for RimWorld.InstructionDef) -> 0.943 ms (total (w/children): 0.947 ms)
16x ParseValueAndReturnDef (for Verse.DesignationCategoryDef) -> 0.938 ms (total (w/children): 0.940 ms)
19x ParseValueAndReturnDef (for RimWorld.SitePartDef) -> 0.932 ms (total (w/children): 0.938 ms)
1x Loading fed1sPlay.PawnTargetFix content -> 0.930 ms (total (w/children): 0.930 ms)
1x Loading Xercaine.WallTelevisions content -> 0.923 ms (total (w/children): 0.923 ms)
23x ParseValueAndReturnDef (for RimWorld.JoyGiverDef) -> 0.912 ms (total (w/children): 0.988 ms)
1x Global operations (early pass). -> 0.902 ms (total (w/children): 0.902 ms)
17x ParseValueAndReturnDef (for RimWorld.InteractionDef) -> 0.896 ms (total (w/children): 1.679 ms)
5x ParseValueAndReturnDef (for Verse.PawnRenderTreeDef) -> 0.868 ms (total (w/children): 1.123 ms)
2x ParseValueAndReturnDef (for PipeSystem.PipeNetDef) -> 0.865 ms (total (w/children): 1.494 ms)
1x ParseValueAndReturnDef (for RimWorld.PlanetLayerDef) -> 0.835 ms (total (w/children): 1.115 ms)
11x ParseValueAndReturnDef (for RimWorld.PreceptDef) -> 0.808 ms (total (w/children): 1.157 ms)
1x ResolveAllReferences Verse.ThingDef -> 0.805 ms (total (w/children): 40.424 ms)
3x ParseValueAndReturnDef (for RimWorld.ComplexThreatDef) -> 0.800 ms (total (w/children): 1.795 ms)
80x ParseValueAndReturnDef (for Verse.KeyBindingDef) -> 0.797 ms (total (w/children): 1.468 ms)
11x ParseValueAndReturnDef (for Verse.WorldGenStepDef) -> 0.791 ms (total (w/children): 0.791 ms)
53x ParseValueAndReturnDef (for RimWorld.PawnColumnDef) -> 0.791 ms (total (w/children): 0.791 ms)
5x ResolveAllCrossReferences() -> 0.760 ms (total (w/children): 0.760 ms)
49x ParseValueAndReturnDef (for RimWorld.TileMutatorDef) -> 0.758 ms (total (w/children): 0.758 ms)
8x ParseValueAndReturnDef (for CombatExtended.Lasers.LaserBeamDefCE) -> 0.750 ms (total (w/children): 0.760 ms)
27x ParseValueAndReturnDef (for Verse.GeneDef) -> 0.698 ms (total (w/children): 1.293 ms)
2x ParseValueAndReturnDef (for RimWorld.HediffGiverSetDef) -> 0.696 ms (total (w/children): 0.707 ms)
1x ParseValueAndReturnDef (for RimWorld.ComplexLayoutDef) -> 0.685 ms (total (w/children): 1.329 ms)
2x PostInheritanceOperation.Patch Worker -> 0.681 ms (total (w/children): 0.681 ms)
14x ParseValueAndReturnDef (for GTHealthDisplay.RaceTextureDef) -> 0.672 ms (total (w/children): 1.216 ms)
1x XmlExtensions.PatchOperationSafeAddOrReplace Worker -> 0.667 ms (total (w/children): 0.667 ms)
12x ParseValueAndReturnDef (for RimWorld.LifeStageDef) -> 0.662 ms (total (w/children): 0.668 ms)
1x Loading WhatsThatMod.ModCore mod class -> 0.659 ms (total (w/children): 0.659 ms)
9x ParseValueAndReturnDef (for CombatExtended.ShellingResponseDef) -> 0.654 ms (total (w/children): 1.172 ms)
2x ParseValueAndReturnDef (for RimWorld.SurgeryOutcomeEffectDef) -> 0.649 ms (total (w/children): 1.303 ms)
5x ParseValueAndReturnDef (for RimWorld.RoadDef) -> 0.634 ms (total (w/children): 1.028 ms)
97x ParseValueAndReturnDef (for CombatExtended.AmmoCategoryDef) -> 0.619 ms (total (w/children): 0.619 ms)
2x ParseValueAndReturnDef (for AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation) -> 0.613 ms (total (w/children): 0.638 ms)
42x ParseValueAndReturnDef (for Verse.SongDef) -> 0.611 ms (total (w/children): 1.367 ms)
37x ParseValueAndReturnDef (for RimWorld.ScenPartDef) -> 0.565 ms (total (w/children): 0.706 ms)
1x Loading SmartSpeed.SmartSpeed_Mod mod class -> 0.549 ms (total (w/children): 0.549 ms)
1x ParseValueAndReturnDef (for MVCF.ModDef) -> 0.538 ms (total (w/children): 0.538 ms)
67x ParseValueAndReturnDef (for RimWorld.RecordDef) -> 0.522 ms (total (w/children): 0.997 ms)
14x ParseValueAndReturnDef (for Verse.ManeuverDef) -> 0.521 ms (total (w/children): 1.136 ms)
26x Verse.PatchOperationSequence Worker -> 0.514 ms (total (w/children): 175.402 ms)
1x Initializing [vin.warehouse.storage|Warehouse Storage] -> 0.513 ms (total (w/children): 0.513 ms)
1x ParseValueAndReturnDef (for RimWorld.RitualOutcomeEffectDef) -> 0.512 ms (total (w/children): 0.977 ms)
51x ParseValueAndReturnDef (for RimWorld.HairDef) -> 0.505 ms (total (w/children): 0.516 ms)
1x ParseValueAndReturnDef (for EBSGFramework.EBSGRecorder) -> 0.504 ms (total (w/children): 1.501 ms)
22x ParseValueAndReturnDef (for Verse.WorkTypeDef) -> 0.497 ms (total (w/children): 0.514 ms)
13x ParseValueAndReturnDef (for Verse.GameConditionDef) -> 0.488 ms (total (w/children): 0.988 ms)
1x Loading PickUpAndHaul.Modbase mod class -> 0.486 ms (total (w/children): 0.486 ms)
1x Loading DamageMotes.DMMod mod class -> 0.484 ms (total (w/children): 0.484 ms)
1x LoadModContent() -> 0.474 ms (total (w/children): 136.838 ms)
5x ParseValueAndReturnDef (for RimWorld.CultureDef) -> 0.469 ms (total (w/children): 0.823 ms)
1x ParseValueAndReturnDef (for Replace_Stuff.InterchangeableItems) -> 0.454 ms (total (w/children): 0.736 ms)
12x ParseValueAndReturnDef (for Verse.MapGeneratorDef) -> 0.453 ms (total (w/children): 0.858 ms)
11x ParseValueAndReturnDef (for Verse.RoomStatDef) -> 0.452 ms (total (w/children): 1.001 ms)
1x Loading EBSGFramework.EBSG_Mod mod class -> 0.437 ms (total (w/children): 0.437 ms)
4x ParseValueAndReturnDef (for Rimefeller.DubsModOptions) -> 0.430 ms (total (w/children): 0.918 ms)
1x Loading VEF.Weapons.HeavyWeaponsMod mod class -> 0.429 ms (total (w/children): 0.429 ms)
40x ParseValueAndReturnDef (for Verse.SpecialThingFilterDef) -> 0.429 ms (total (w/children): 0.437 ms)
26x ParseValueAndReturnDef (for RimWorld.PawnRelationDef) -> 0.426 ms (total (w/children): 0.682 ms)
9x ParseValueAndReturnDef (for RimWorld.RaidStrategyDef) -> 0.423 ms (total (w/children): 0.851 ms)
1x XmlExtensions.Log Worker -> 0.422 ms (total (w/children): 0.422 ms)
3x ParseValueAndReturnDef (for RimWorld.FleshTypeDef) -> 0.420 ms (total (w/children): 0.812 ms)
16x ParseValueAndReturnDef (for RimWorld.MainButtonDef) -> 0.419 ms (total (w/children): 0.419 ms)
19x ParseValueAndReturnDef (for Verse.LetterDef) -> 0.411 ms (total (w/children): 0.608 ms)
17x ParseValueAndReturnDef (for RimWorld.NeedDef) -> 0.409 ms (total (w/children): 0.411 ms)
1x Loading Og_RepairGear.OgRepairGearMod mod class -> 0.408 ms (total (w/children): 0.408 ms)
7x ParseValueAndReturnDef (for RimWorld.LayoutRoomDef) -> 0.397 ms (total (w/children): 0.701 ms)
1x Loading SnapOut.SOMod mod class -> 0.397 ms (total (w/children): 0.397 ms)
1x LoadModXML() -> 0.384 ms (total (w/children): 742.424 ms)
1x Initializing [Ludeon.RimWorld|Core] -> 0.381 ms (total (w/children): 0.381 ms)
1x Loading GTHealthDisplay.HealthDisplay mod class -> 0.379 ms (total (w/children): 0.379 ms)
1x Loading AncientMarket_Libraray.AM_Mod mod class -> 0.375 ms (total (w/children): 0.375 ms)
9x ParseValueAndReturnDef (for AdaptiveStorage.ContentLabelStyleDef) -> 0.374 ms (total (w/children): 0.374 ms)
1x ResolveAllReferences RimWorld.WorldObjectDef -> 0.370 ms (total (w/children): 0.611 ms)
12x ParseValueAndReturnDef (for RimWorld.SkillDef) -> 0.369 ms (total (w/children): 0.372 ms)
1x ParseValueAndReturnDef (for RimWorld.RitualVisualEffectDef) -> 0.368 ms (total (w/children): 0.587 ms)
139x RegisterDictionaryWantsCrossRef -> 0.348 ms (total (w/children): 0.348 ms)
11x ParseValueAndReturnDef (for CombatExtended.ApparelPatcherPresetDef) -> 0.338 ms (total (w/children): 0.357 ms)
7x ParseValueAndReturnDef (for RimWorld.DifficultyDef) -> 0.324 ms (total (w/children): 0.324 ms)
8x ParseValueAndReturnDef (for RimWorld.InspirationDef) -> 0.321 ms (total (w/children): 1.140 ms)
37x ParseValueAndReturnDef (for Verse.DesignationDef) -> 0.317 ms (total (w/children): 0.567 ms)
14x ParseValueAndReturnDef (for Verse.HeadTypeDef) -> 0.315 ms (total (w/children): 0.777 ms)
1x Loading NeedBarOverflow.NeedBarOverflow mod class -> 0.312 ms (total (w/children): 0.312 ms)
95x ParseValueAndReturnDef (for RimWorld.HistoryEventDef) -> 0.308 ms (total (w/children): 0.308 ms)
1x Loading brrainz.harmony -> 0.294 ms (total (w/children): 0.461 ms)
14x ParseValueAndReturnDef (for Verse.ToolCapacityDef) -> 0.289 ms (total (w/children): 0.289 ms)
13x ParseValueAndReturnDef (for Verse.ApparelLayerDef) -> 0.280 ms (total (w/children): 0.280 ms)
1x Loading VEF.OptionalFeatures.OptionalFeatures mod class -> 0.271 ms (total (w/children): 0.271 ms)
1x ClearCachedPatches() -> 0.266 ms (total (w/children): 0.266 ms)
1x ParseValueAndReturnDef (for Rimefeller.Synthylene) -> 0.260 ms (total (w/children): 0.278 ms)
20x ParseValueAndReturnDef (for RimWorld.FeatureDef) -> 0.253 ms (total (w/children): 0.275 ms)
56x ParseValueAndReturnDef (for Verse.BodyPartGroupDef) -> 0.247 ms (total (w/children): 0.247 ms)
6x ParseValueAndReturnDef (for RimWorld.MeditationFocusDef) -> 0.246 ms (total (w/children): 0.511 ms)
21x ParseValueAndReturnDef (for Verse.MentalBreakDef) -> 0.243 ms (total (w/children): 0.373 ms)
71x ParseValueAndReturnDef (for Verse.ShaderTypeDef) -> 0.243 ms (total (w/children): 0.243 ms)
399x RegisterObjectWantsCrossRef (object,string,XmlNode) -> 0.241 ms (total (w/children): 0.241 ms)
10x ParseValueAndReturnDef (for RimWorld.PawnsArrivalModeDef) -> 0.239 ms (total (w/children): 0.246 ms)
2x ParseValueAndReturnDef (for RimWorld.GatheringDef) -> 0.236 ms (total (w/children): 0.237 ms)
5x ParseValueAndReturnDef (for RimWorld.TrainableDef) -> 0.233 ms (total (w/children): 0.237 ms)
7x ParseValueAndReturnDef (for RimWorld.ChemicalDef) -> 0.232 ms (total (w/children): 0.446 ms)
4x ParseValueAndReturnDef (for RimWorld.RiverDef) -> 0.225 ms (total (w/children): 0.420 ms)
1x ParseValueAndReturnDef (for Rimefeller.FiberComposite) -> 0.222 ms (total (w/children): 0.234 ms)
1x Loading VEF.Apparels.VanillaShieldsExpandedMod mod class -> 0.219 ms (total (w/children): 0.219 ms)
60x Parse loaded defs -> 0.219 ms (total (w/children): 0.219 ms)
4x ParseValueAndReturnDef (for Verse.GameSetupStepDef) -> 0.218 ms (total (w/children): 0.218 ms)
37x ParseValueAndReturnDef (for RimWorld.StatCategoryDef) -> 0.211 ms (total (w/children): 0.211 ms)
11x ParseValueAndReturnDef (for Verse.PawnCapacityDef) -> 0.210 ms (total (w/children): 0.210 ms)
683x TryDoPostLoad -> 0.208 ms (total (w/children): 0.208 ms)
1x Loading VEF.Buildings.Furniture_Mod mod class -> 0.208 ms (total (w/children): 0.208 ms)
2x ParseValueAndReturnDef (for Verse.TipSetDef) -> 0.205 ms (total (w/children): 0.205 ms)
6x ParseValueAndReturnDef (for CombatExtended.BipodCategoryDef) -> 0.200 ms (total (w/children): 0.200 ms)
12x ParseValueAndReturnDef (for Verse.KeyBindingCategoryDef) -> 0.200 ms (total (w/children): 0.441 ms)
6x ParseValueAndReturnDef (for RimWorld.ExpansionDef) -> 0.196 ms (total (w/children): 0.196 ms)
2x AncientMarket_Libraray.PatchOperationConditionModSetting Worker -> 0.196 ms (total (w/children): 0.765 ms)
16x ParseValueAndReturnDef (for Verse.RoomRoleDef) -> 0.192 ms (total (w/children): 0.436 ms)
1x ResolveAllReferences RimWorld.TileMutatorDef -> 0.190 ms (total (w/children): 0.348 ms)
4x ParseValueAndReturnDef (for RimWorld.DrugPolicyDef) -> 0.184 ms (total (w/children): 0.321 ms)
19x ParseValueAndReturnDef (for Verse.DrawStyleCategoryDef) -> 0.183 ms (total (w/children): 0.491 ms)
1x Initializing [CaesarV6.DamageIndicators|Damage Indicators [1.6]] -> 0.181 ms (total (w/children): 0.181 ms)
1x ResolveAllReferences CombatExtended.AmmoDef -> 0.179 ms (total (w/children): 1.461 ms)
1x Loading VEF.AnimalBehaviours.VanillaAnimalsExpanded_Mod mod class -> 0.176 ms (total (w/children): 0.176 ms)
6x ParseValueAndReturnDef (for Verse.ScatterableDef) -> 0.173 ms (total (w/children): 0.173 ms)
27x ParseValueAndReturnDef (for Verse.DesignatorDropdownGroupDef) -> 0.172 ms (total (w/children): 0.439 ms)
8x ParseValueAndReturnDef (for RimWorld.PawnTableDef) -> 0.172 ms (total (w/children): 0.448 ms)
5x DoAllPostLoadInits() -> 0.168 ms (total (w/children): 0.168 ms)
1x Loading VEF.AnimalBehaviours.AnimalBehaviours_Mod mod class -> 0.164 ms (total (w/children): 0.164 ms)
3x ParseValueAndReturnDef (for Verse.PathGridDef) -> 0.157 ms (total (w/children): 0.157 ms)
2x ParseValueAndReturnDef (for VEF.Graphics.CustomOverlayDef) -> 0.157 ms (total (w/children): 0.157 ms)
1x ResolveAllReferences RimWorld.BackstoryDef -> 0.156 ms (total (w/children): 0.225 ms)
11x ParseValueAndReturnDef (for RimWorld.HistoryAutoRecorderDef) -> 0.146 ms (total (w/children): 0.146 ms)
4x ParseValueAndReturnDef (for RimWorld.HistoryAutoRecorderGroupDef) -> 0.136 ms (total (w/children): 0.370 ms)
1x Loading HugsLib.Settings.SettingsProxyMod mod class -> 0.134 ms (total (w/children): 0.134 ms)
1x ResolveAllReferences RimWorld.ThingSetMakerDef -> 0.133 ms (total (w/children): 34.765 ms)
6x ParseValueAndReturnDef (for Verse.DrawStyleDef) -> 0.129 ms (total (w/children): 0.129 ms)
1x Resolve cross-references between Defs made by the implied defs. -> 0.119 ms (total (w/children): 6.928 ms)
1x Initializing [Xercaine.WallTelevisions|Wall Televisions] -> 0.115 ms (total (w/children): 0.115 ms)
1x ResolveAllReferences Verse.SoundDef -> 0.115 ms (total (w/children): 0.564 ms)
11x ParseValueAndReturnDef (for Verse.TerrainAffordanceDef) -> 0.114 ms (total (w/children): 0.114 ms)
8x ParseValueAndReturnDef (for RimWorld.ExpectationDef) -> 0.106 ms (total (w/children): 0.106 ms)
1x Loading Aoba.Fortress.Industrial content -> 0.106 ms (total (w/children): 0.106 ms)
2x ParseValueAndReturnDef (for RimWorld.TattooDef) -> 0.106 ms (total (w/children): 0.298 ms)
11x ParseValueAndReturnDef (for RimWorld.JoyKindDef) -> 0.103 ms (total (w/children): 0.103 ms)
1x Initializing [cgf1.hlrw.thecombines|HLRW - The Combine] -> 0.103 ms (total (w/children): 0.103 ms)
10x ParseValueAndReturnDef (for WeaponClassDef) -> 0.101 ms (total (w/children): 0.101 ms)
1x Initializing [adaptive.storage.framework|Adaptive Storage Framework] -> 0.100 ms (total (w/children): 0.100 ms)
1x Initializing [Lucifer.RealisticRooms|Realistic Rooms Rewritten] -> 0.098 ms (total (w/children): 0.098 ms)
10x ParseValueAndReturnDef (for CombatExtended.BodyShapeDef) -> 0.096 ms (total (w/children): 0.096 ms)
2x ParseValueAndReturnDef (for HugsLib.UpdateFeatureDef) -> 0.094 ms (total (w/children): 0.094 ms)
3x ParseValueAndReturnDef (for Verse.RoofDef) -> 0.094 ms (total (w/children): 0.096 ms)
3x ParseValueAndReturnDef (for VEF.OptionalFeatures.OptionalFeaturesDef) -> 0.093 ms (total (w/children): 0.093 ms)
4x ParseValueAndReturnDef (for RimWorld.TimeAssignmentDef) -> 0.091 ms (total (w/children): 0.091 ms)
1x ResolveAllReferences RimWorld.InstructionDef -> 0.086 ms (total (w/children): 0.108 ms)
1x ResolveAllReferences RimWorld.SurgeryOutcomeEffectDef -> 0.086 ms (total (w/children): 0.089 ms)
3x ParseValueAndReturnDef (for RimWorld.DebugTabMenuDef) -> 0.082 ms (total (w/children): 0.082 ms)
1x ResolveAllReferences RimWorld.TransferableSorterDef -> 0.082 ms (total (w/children): 0.103 ms)
2x ParseValueAndReturnDef (for Verse.LogEntryDef) -> 0.082 ms (total (w/children): 0.082 ms)
12x ParseValueAndReturnDef (for RimWorld.IssueDef) -> 0.079 ms (total (w/children): 0.079 ms)
1x Initializing [IH.Clean.Textures|Clean Textures] -> 0.077 ms (total (w/children): 0.077 ms)
1x Initializing [Dubwise.Rimefeller|Rimefeller] -> 0.076 ms (total (w/children): 0.076 ms)
2x XmlInheritance.Clear() -> 0.075 ms (total (w/children): 0.075 ms)
5x ParseValueAndReturnDef (for RimWorld.PrisonerInteractionModeDef) -> 0.074 ms (total (w/children): 0.074 ms)
1x ParseValueAndReturnDef (for Verse.SubcameraDef) -> 0.074 ms (total (w/children): 0.219 ms)
1x ParseValueAndReturnDef (for CombatExtended.ApparelModBlacklist) -> 0.074 ms (total (w/children): 0.074 ms)
10x ParseValueAndReturnDef (for RimWorld.StuffCategoryDef) -> 0.073 ms (total (w/children): 0.076 ms)
26x ParseValueAndReturnDef (for Verse.BodyPartTagDef) -> 0.073 ms (total (w/children): 0.073 ms)
1x Initializing [sbz.NeatStorage|[sbz] Neat Storage] -> 0.071 ms (total (w/children): 0.071 ms)
1x ParseValueAndReturnDef (for RimWorld.TerrainTemplateDef) -> 0.070 ms (total (w/children): 0.074 ms)
1x Initializing [AmCh.NeedBarOverflow|Need Bar Overflow] -> 0.068 ms (total (w/children): 0.068 ms)
1x ResolveAllReferences Verse.HediffDef -> 0.067 ms (total (w/children): 0.419 ms)
1x ResolveAllReferences RimWorld.ConceptDef -> 0.066 ms (total (w/children): 0.075 ms)
1x Loading FrozenSnowFox.BetterExplorationLoot content -> 0.066 ms (total (w/children): 0.066 ms)
1x ResolveAllReferences CombatExtended.AmmoSetDef -> 0.064 ms (total (w/children): 0.092 ms)
1x ResolveAllReferences RimWorld.StatDef -> 0.064 ms (total (w/children): 0.089 ms)
1x ResolveAllReferences RimWorld.RoadDef -> 0.062 ms (total (w/children): 0.067 ms)
3x ParseValueAndReturnDef (for RimWorld.ResearchTabDef) -> 0.061 ms (total (w/children): 0.061 ms)
7x ParseValueAndReturnDef (for RimWorld.ShipJobDef) -> 0.061 ms (total (w/children): 0.061 ms)
1x Loading Aoba.Fortress.Frontier content -> 0.059 ms (total (w/children): 0.059 ms)
1x Loading CETeam.CombatExtendedArmory content -> 0.059 ms (total (w/children): 0.059 ms)
1x ResolveAllReferences PipeSystem.ProcessDef -> 0.059 ms (total (w/children): 0.059 ms)
4x ParseValueAndReturnDef (for Verse.GeneCategoryDef) -> 0.057 ms (total (w/children): 0.057 ms)
1x Initializing [OskarPotocki.VanillaFactionsExpanded.Core|Vanilla Expanded Framework] -> 0.055 ms (total (w/children): 0.055 ms)
1x ResolveAllReferences VEF.AnimalBehaviours.AnimalsDisabledFromQuestsDef -> 0.055 ms (total (w/children): 0.055 ms)
1x Initializing [FrozenSnowFox.FilthVanishesWithRainAndTime|[FSF] Filth Vanishes With Rain And Time] -> 0.054 ms (total (w/children): 0.054 ms)
13x ParseValueAndReturnDef (for RimWorld.IncidentCategoryDef) -> 0.054 ms (total (w/children): 0.055 ms)
1x ParseValueAndReturnDef (for RimWorld.PlanetLayerSettingsDef) -> 0.054 ms (total (w/children): 0.054 ms)
1x Loading vin.warehouse.storage content -> 0.054 ms (total (w/children): 0.054 ms)
8x ParseValueAndReturnDef (for Verse.OptionCategoryDef) -> 0.054 ms (total (w/children): 0.054 ms)
1x Loading GT.Sam.TilledSoil content -> 0.052 ms (total (w/children): 0.052 ms)
1x ResolveAllReferences Verse.JobDef -> 0.051 ms (total (w/children): 0.087 ms)
7x ParseValueAndReturnDef (for RimWorld.TransferableSorterDef) -> 0.051 ms (total (w/children): 0.051 ms)
1x ResolveAllReferences RimWorld.CultureDef -> 0.051 ms (total (w/children): 0.057 ms)
1x Loading Taveron.IncreasedStack content -> 0.051 ms (total (w/children): 0.051 ms)
5x ParseValueAndReturnDef (for Verse.ClamorDef) -> 0.051 ms (total (w/children): 0.051 ms)
12x ParseValueAndReturnDef (for Verse.MessageTypeDef) -> 0.050 ms (total (w/children): 0.052 ms)
10x ParseValueAndReturnDef (for RimWorld.StyleItemCategoryDef) -> 0.049 ms (total (w/children): 0.049 ms)
1x Loading Unon.NoBurnMetal content -> 0.048 ms (total (w/children): 0.048 ms)
1x Loading sbz.NeatStorage content -> 0.048 ms (total (w/children): 0.048 ms)
1x Loading FrozenSnowFox.FilthVanishesWithRainAndTime content -> 0.048 ms (total (w/children): 0.048 ms)
1x ResolveAllReferences Verse.BuildableDef -> 0.047 ms (total (w/children): 0.047 ms)
1x ResolveAllReferences RimWorld.AbilityDef -> 0.047 ms (total (w/children): 0.051 ms)
1x Initializing [Fuu.BloodAnimations|Blood Animations] -> 0.047 ms (total (w/children): 0.047 ms)
1x Initializing [GT.Sam.HealthDisplay|Health Display] -> 0.047 ms (total (w/children): 0.047 ms)
1x Initializing [co.uk.epicguru.whatsthatmod|What's That Mod] -> 0.047 ms (total (w/children): 0.047 ms)
1x Initializing [sarg.smartspeed|Smart Speed] -> 0.045 ms (total (w/children): 0.045 ms)
1x Initializing [avilmask.CommonSense|Common Sense] -> 0.044 ms (total (w/children): 0.044 ms)
1x Initializing [falconne.BWM|Better Workbench Management] -> 0.044 ms (total (w/children): 0.044 ms)
1x Initializing [Haplo.Miscellaneous.Robots|Misc. Robots] -> 0.044 ms (total (w/children): 0.044 ms)
1x Initializing [Mehni.PickUpAndHaul|Pick Up And Haul] -> 0.044 ms (total (w/children): 0.044 ms)
1x Initializing [Andromeda.NITICE|Nice Inventory Tab CE Integration] -> 0.044 ms (total (w/children): 0.044 ms)
1x Initializing [GT.Sam.TilledSoil|Tilled Soil] -> 0.044 ms (total (w/children): 0.044 ms)
1x Initializing [bedrestforfoodpoisoning.1trickPonyta|Bed Rest For Food Poisoning] -> 0.044 ms (total (w/children): 0.044 ms)
13x ParseValueAndReturnDef (for RimWorld.MapMeshFlagDef) -> 0.043 ms (total (w/children): 0.043 ms)
5x ParseValueAndReturnDef (for RimWorld.RoadWorldLayerDef) -> 0.043 ms (total (w/children): 0.043 ms)
1x Loading cgf1.hlrw.thecombines content -> 0.043 ms (total (w/children): 0.043 ms)
1x Initializing [Taranchuk.PerformanceOptimizer|Performance Optimizer] -> 0.043 ms (total (w/children): 0.043 ms)
1x ResolveAllReferences Verse.BodyPartDef -> 0.043 ms (total (w/children): 0.053 ms)
1x Initializing [Victor.WallsAreSolid|Walls are solid] -> 0.043 ms (total (w/children): 0.043 ms)
1x Initializing [Taveron.IncreasedStack|Increased Stack] -> 0.043 ms (total (w/children): 0.043 ms)
5x ParseValueAndReturnDef (for Verse.ResearchProjectTagDef) -> 0.042 ms (total (w/children): 0.042 ms)
1x Initializing [weilbyte.snapout|Snap Out!] -> 0.042 ms (total (w/children): 0.042 ms)
3x ParseValueAndReturnDef (for RimWorld.GoodwillSituationDef) -> 0.042 ms (total (w/children): 0.042 ms)
1x Initializing [Unon.NoBurnMetal|No Burn Metal] -> 0.041 ms (total (w/children): 0.041 ms)
5x ParseValueAndReturnDef (for RimWorld.PawnGroupKindDef) -> 0.041 ms (total (w/children): 0.041 ms)
1x ResolveAllReferences Verse.ThinkTreeDef -> 0.039 ms (total (w/children): 62.648 ms)
1x ResolveAllReferences Verse.ScatterableDef -> 0.038 ms (total (w/children): 0.042 ms)
1x GraphicDatabase.Clear() -> 0.038 ms (total (w/children): 0.038 ms)
2x ParseValueAndReturnDef (for RimWorld.GlobalWorldDrawLayerDef) -> 0.037 ms (total (w/children): 0.037 ms)
3x ParseValueAndReturnDef (for RimWorld.BillRepeatModeDef) -> 0.036 ms (total (w/children): 0.036 ms)
5x ParseValueAndReturnDef (for Verse.PawnRenderNodeTagDef) -> 0.036 ms (total (w/children): 0.036 ms)
1x Loading Ludeon.RimWorld content -> 0.036 ms (total (w/children): 0.036 ms)
1x ResolveAllReferences Verse.FleckDef -> 0.036 ms (total (w/children): 0.051 ms)
5x ParseValueAndReturnDef (for Verse.ImplementOwnerTypeDef) -> 0.035 ms (total (w/children): 0.035 ms)
1x ResolveAllReferences Rimefeller.DubsModOptions -> 0.035 ms (total (w/children): 0.038 ms)
3x ParseValueAndReturnDef (for RimWorld.BillStoreModeDef) -> 0.035 ms (total (w/children): 0.035 ms)
1x ResolveAllReferences RimWorld.LandingOutcomeDef -> 0.035 ms (total (w/children): 0.035 ms)
4x ParseValueAndReturnDef (for Verse.MechWeightClassDef) -> 0.034 ms (total (w/children): 0.034 ms)
6x ParseValueAndReturnDef (for Verse.Sound.ImpactSoundTypeDef) -> 0.034 ms (total (w/children): 0.034 ms)
1x ResolveAllReferences Verse.RulePackDef -> 0.034 ms (total (w/children): 0.048 ms)
4x ParseValueAndReturnDef (for Verse.DamageArmorCategoryDef) -> 0.033 ms (total (w/children): 0.034 ms)
5x ParseValueAndReturnDef (for Verse.StuffAppearanceDef) -> 0.032 ms (total (w/children): 0.032 ms)
1x ParseValueAndReturnDef (for Rimefeller.DefExtensions) -> 0.031 ms (total (w/children): 0.031 ms)
1x ResolveAllReferences Verse.TerrainDef -> 0.031 ms (total (w/children): 0.054 ms)
1x ResolveAllReferences Verse.PawnKindDef -> 0.031 ms (total (w/children): 0.248 ms)
3x ParseValueAndReturnDef (for Verse.TrainabilityDef) -> 0.030 ms (total (w/children): 0.030 ms)
1x ResolveAllReferences RimWorld.HistoryEventDef -> 0.030 ms (total (w/children): 0.041 ms)
1x ResolveAllReferences WeaponClassDef -> 0.030 ms (total (w/children): 0.033 ms)
1x ResolveAllReferences VEF.Abilities.AbilityDef -> 0.030 ms (total (w/children): 0.030 ms)
1x Loading IH.Clean.Textures content -> 0.029 ms (total (w/children): 0.029 ms)
1x ResolveAllReferences Verse.GraphicStateDef -> 0.028 ms (total (w/children): 0.043 ms)
1x ParseValueAndReturnDef (for Verse.InventoryStockGroupDef) -> 0.028 ms (total (w/children): 0.031 ms)
3x ParseValueAndReturnDef (for Verse.ReservationLayerDef) -> 0.027 ms (total (w/children): 0.027 ms)
1x ResolveAllReferences RimWorld.InfectionPathwayDef -> 0.027 ms (total (w/children): 0.030 ms)
1x ResolveAllReferences Verse.EffecterDef -> 0.026 ms (total (w/children): 0.035 ms)
1x ResolveAllReferences Verse.CreepJoinerDownsideDef -> 0.026 ms (total (w/children): 0.026 ms)
1x ResolveAllReferences Verse.ResearchProjectDef -> 0.026 ms (total (w/children): 0.077 ms)
1x ResolveAllReferences XmlExtensions.PatchDef -> 0.026 ms (total (w/children): 0.026 ms)
1x ParseValueAndReturnDef (for RimWorld.InfectionPathwayDef) -> 0.026 ms (total (w/children): 0.026 ms)
6x ParseValueAndReturnDef (for RimWorld.RenderSkipFlagDef) -> 0.025 ms (total (w/children): 0.025 ms)
2x ParseValueAndReturnDef (for Verse.OrderedTakeGroupDef) -> 0.025 ms (total (w/children): 0.025 ms)
1x ResolveAllReferences CombatExtended.AmmoCategoryDef -> 0.025 ms (total (w/children): 0.035 ms)
1x ResolveAllReferences Verse.ShaderTypeDef -> 0.025 ms (total (w/children): 0.032 ms)
2x ParseValueAndReturnDef (for RimWorld.RoadPathingDef) -> 0.024 ms (total (w/children): 0.024 ms)
1x ResolveAllReferences RimWorld.JoyGiverDef -> 0.024 ms (total (w/children): 0.033 ms)
1x ResolveAllReferences RimWorld.HistoryAutoRecorderGroupDef -> 0.024 ms (total (w/children): 0.027 ms)
6x ParseValueAndReturnDef (for RimWorld.IncidentTargetTagDef) -> 0.024 ms (total (w/children): 0.024 ms)
1x ResolveAllReferences RimWorld.RuleDef -> 0.023 ms (total (w/children): 0.035 ms)
1x ResolveAllReferences RimWorld.WorkGiverEquivalenceGroupDef -> 0.023 ms (total (w/children): 0.026 ms)
1x ResolveAllReferences Verse.KeyBindingDef -> 0.022 ms (total (w/children): 0.030 ms)
1x ResolveAllReferences AdaptiveStorage.GraphicsDef -> 0.022 ms (total (w/children): 1.364 ms)
1x Initializing [Aoba.Fortress.Industrial|Fortifications - Industrial] -> 0.022 ms (total (w/children): 0.022 ms)
1x ResolveAllReferences RimWorld.TraitDef -> 0.021 ms (total (w/children): 0.219 ms)
1x ResolveAllReferences RimWorld.WeaponCategoryDef -> 0.021 ms (total (w/children): 0.021 ms)
3x ParseValueAndReturnDef (for RimWorld.WorkGiverEquivalenceGroupDef) -> 0.021 ms (total (w/children): 0.021 ms)
1x ResolveAllReferences RimWorld.PawnColumnDef -> 0.021 ms (total (w/children): 0.030 ms)
3x ParseValueAndReturnDef (for RimWorld.HibernatableStateDef) -> 0.021 ms (total (w/children): 0.021 ms)
1x ResolveAllReferences RimWorld.TaleDef -> 0.021 ms (total (w/children): 0.031 ms)
1x Initializing [FrozenSnowFox.BetterExplorationLoot|[FSF] Better Exploration Loot] -> 0.021 ms (total (w/children): 0.021 ms)
1x ResolveAllReferences Verse.BodyPartTagDef -> 0.020 ms (total (w/children): 0.025 ms)
1x Initializing [ilyvion.LoadingProgress|Loading Progress] -> 0.020 ms (total (w/children): 0.020 ms)
1x Initializing [fed1sPlay.PawnTargetFix|PawnTargetFix] -> 0.020 ms (total (w/children): 0.020 ms)
6x Clear -> 0.019 ms (total (w/children): 0.019 ms)
1x ResolveAllReferences Verse.BodyPartGroupDef -> 0.019 ms (total (w/children): 0.032 ms)
1x Initializing [Memegoddess.ReplaceStuff|Replace Stuff - Continued] -> 0.019 ms (total (w/children): 0.019 ms)
1x ResolveAllReferences Verse.TipSetDef -> 0.019 ms (total (w/children): 0.021 ms)
1x ResolveAllReferences RimWorld.IncidentDef -> 0.019 ms (total (w/children): 0.026 ms)
1x ResolveAllReferences RimWorld.ColorDef -> 0.019 ms (total (w/children): 0.029 ms)
1x Resolve references. -> 0.019 ms (total (w/children): 218.272 ms)
2x ParseValueAndReturnDef (for Verse.GraphicStateDef) -> 0.019 ms (total (w/children): 0.019 ms)
1x ResolveAllReferences RimWorld.FeatureDef -> 0.019 ms (total (w/children): 0.022 ms)
1x ResolveAllReferences Verse.DamageDef -> 0.018 ms (total (w/children): 0.035 ms)
1x ResolveAllReferences Verse.GenStepDef -> 0.018 ms (total (w/children): 0.027 ms)
1x ResolveAllReferences AncientMarket_Libraray.CustomMapDataDef -> 0.018 ms (total (w/children): 0.023 ms)
1x ResolveAllReferences Verse.SongDef -> 0.018 ms (total (w/children): 0.071 ms)
1x ResolveAllReferences Verse.DesignationDef -> 0.018 ms (total (w/children): 0.064 ms)
1x Resolve cross-references between non-implied Defs. -> 0.018 ms (total (w/children): 231.448 ms)
1x Initializing [Aoba.Fortress.Frontier|Fortification Industrial - Frontier] -> 0.017 ms (total (w/children): 0.017 ms)
1x Initializing [Andromeda.NiceInventoryTab|Nice Inventory Tab] -> 0.017 ms (total (w/children): 0.017 ms)
1x ResolveAllReferences Verse.BodyDef -> 0.017 ms (total (w/children): 0.635 ms)
1x ResolveAllReferences Verse.AI.DutyDef -> 0.017 ms (total (w/children): 0.024 ms)
1x ResolveAllReferences RimWorld.RecordDef -> 0.017 ms (total (w/children): 0.024 ms)
1x ThingDef resolver -> 0.017 ms (total (w/children): 40.645 ms)
1x Initializing [marvinkosh.sometimesraidsgowrong|Sometimes Raids Go Wrong] -> 0.016 ms (total (w/children): 0.016 ms)
1x Initializing [EBSG.Framework|EBSG Framework] -> 0.016 ms (total (w/children): 0.016 ms)
1x ResolveAllReferences RimWorld.ScenPartDef -> 0.016 ms (total (w/children): 0.020 ms)
1x ResolveAllReferences Verse.GeneDef -> 0.015 ms (total (w/children): 0.098 ms)
1x Initializing [XMB.AncientUrbanrUins.MO|Ancient urban ruins] -> 0.015 ms (total (w/children): 0.015 ms)
1x Initializing [CrashM.ColorCodedMoodBar.11|CM Color Coded Mood Bar [1.1+]] -> 0.015 ms (total (w/children): 0.015 ms)
1x ResolveAllReferences Verse.DesignatorDropdownGroupDef -> 0.015 ms (total (w/children): 0.020 ms)
1x ResolveAllReferences CombatExtended.ApparelPatcherPresetDef -> 0.015 ms (total (w/children): 0.019 ms)
1x Initializing [AOBA.Framework|Fortified Features Framework] -> 0.015 ms (total (w/children): 0.015 ms)
1x Initializing [UnlimitedHugs.DefensivePositions|Defensive Positions] -> 0.015 ms (total (w/children): 0.015 ms)
1x ResolveAllReferences RimWorld.TraderKindDef -> 0.015 ms (total (w/children): 0.280 ms)
1x ResolveAllReferences Verse.SpecialThingFilterDef -> 0.015 ms (total (w/children): 0.019 ms)
1x ResolveAllReferences RimWorld.EntityCodexEntryDef -> 0.014 ms (total (w/children): 0.014 ms)
1x Initializing [EL.InvMech|Mechanoid Invaders] -> 0.014 ms (total (w/children): 0.014 ms)
1x Initializing [dhultgren.smarterconstruction|Smarter Construction] -> 0.014 ms (total (w/children): 0.014 ms)
1x Initializing [Memegoddess.SmartMedicine|Smart Medicine - Continued] -> 0.014 ms (total (w/children): 0.014 ms)
1x ResolveAllReferences RimWorld.SkillDef -> 0.014 ms (total (w/children): 0.065 ms)
1x ResolveAllReferences RimWorld.StatCategoryDef -> 0.014 ms (total (w/children): 0.019 ms)
1x ResolveAllReferences RimWorld.HairDef -> 0.014 ms (total (w/children): 0.022 ms)
1x ResolveAllReferences Verse.WorkTypeDef -> 0.014 ms (total (w/children): 1.053 ms)
1x ResolveAllReferences Verse.MentalStateDef -> 0.014 ms (total (w/children): 0.047 ms)
1x ResolveAllReferences RimWorld.RitualVisualEffectDef -> 0.014 ms (total (w/children): 0.016 ms)
1x ResolveAllReferences RimWorld.InteractionDef -> 0.013 ms (total (w/children): 0.087 ms)
1x ResolveAllReferences Verse.WorldGenStepDef -> 0.013 ms (total (w/children): 0.016 ms)
1x ResolveAllReferences Verse.LetterDef -> 0.013 ms (total (w/children): 0.054 ms)
1x ResolveAllReferences RimWorld.MainButtonDef -> 0.013 ms (total (w/children): 0.016 ms)
1x Initializing [m00nl1ght.GeologicalLandforms|Geological Landforms] -> 0.013 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences RimWorld.RitualOutcomeEffectDef -> 0.013 ms (total (w/children): 0.016 ms)
1x ResolveAllReferences Verse.ImplementOwnerTypeDef -> 0.013 ms (total (w/children): 0.016 ms)
1x Loading XMB.AncientUrbanrUins.MO -> 0.013 ms (total (w/children): 467.988 ms)
1x ResolveAllReferences Verse.DesignationCategoryDef -> 0.013 ms (total (w/children): 0.122 ms)
1x ResolveAllReferences RimWorld.LayoutRoomDef -> 0.013 ms (total (w/children): 0.016 ms)
1x Initializing [Defi.AutoCutBlight|Auto-Cut Blight - 1.6] -> 0.013 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences RimWorld.XenotypeDef -> 0.013 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences RimWorld.ChemicalDef -> 0.013 ms (total (w/children): 0.016 ms)
1x ResolveAllReferences Verse.PathGridDef -> 0.012 ms (total (w/children): 0.015 ms)
1x Loading Aoba.Fortress.Industrial -> 0.012 ms (total (w/children): 5.091 ms)
1x ResolveAllReferences GTHealthDisplay.RaceTextureDef -> 0.012 ms (total (w/children): 0.016 ms)
1x Initializing [imranfish.xmlextensions|XML Extensions] -> 0.012 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.RenderSkipFlagDef -> 0.012 ms (total (w/children): 0.015 ms)
1x ResolveAllReferences RimWorld.HistoryAutoRecorderDef -> 0.012 ms (total (w/children): 0.043 ms)
1x ResolveAllReferences RimWorld.TimeAssignmentDef -> 0.012 ms (total (w/children): 0.015 ms)
1x ResolveAllReferences Verse.PawnRenderTreeDef -> 0.012 ms (total (w/children): 0.257 ms)
1x ResolveAllReferences RimWorld.FactionDef -> 0.012 ms (total (w/children): 0.410 ms)
1x Loading weilbyte.snapout -> 0.012 ms (total (w/children): 1.287 ms)
1x ResolveAllReferences AdaptiveStorage.ContentLabelStyleDef -> 0.012 ms (total (w/children): 0.364 ms)
1x ResolveAllReferences RimWorld.NeedDef -> 0.012 ms (total (w/children): 0.016 ms)
1x ResolveAllReferences RimWorld.QuestScriptDef -> 0.012 ms (total (w/children): 0.016 ms)
1x Initializing [hatti.qualitybuilder|QualityBuilder] -> 0.012 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.BeardDef -> 0.012 ms (total (w/children): 0.019 ms)
1x ResolveAllReferences RimWorld.GlobalWorldDrawLayerDef -> 0.012 ms (total (w/children): 0.015 ms)
1x Initializing [UnlimitedHugs.HugsLib|HugsLib] -> 0.012 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.SketchResolverDef -> 0.012 ms (total (w/children): 0.015 ms)
1x Initializing [ratys.madskills|Mad Skills] -> 0.012 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.TrainableDef -> 0.012 ms (total (w/children): 0.014 ms)
1x ResolveAllReferences Verse.MentalBreakDef -> 0.012 ms (total (w/children): 0.015 ms)
1x Initializing [CETeam.CombatExtendedArmory|Combat Extended Armory] -> 0.012 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.PawnRelationDef -> 0.011 ms (total (w/children): 0.016 ms)
1x Initializing [Shashlichnik.DeepAndDeeper|Deep And Deeper] -> 0.011 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences Verse.AnimationDef -> 0.011 ms (total (w/children): 0.014 ms)
1x ResolveAllReferences RimWorld.PrefabDef -> 0.011 ms (total (w/children): 0.014 ms)
1x ResolveAllReferences RimWorld.LifeStageDef -> 0.011 ms (total (w/children): 0.110 ms)
1x Loading Dubwise.Rimefeller -> 0.011 ms (total (w/children): 3.059 ms)
1x ResolveAllReferences Rimefeller.Synthylene -> 0.011 ms (total (w/children): 0.073 ms)
1x ResolveAllReferences RimWorld.SitePartDef -> 0.011 ms (total (w/children): 0.019 ms)
1x ResolveAllReferences Verse.ClamorDef -> 0.011 ms (total (w/children): 0.014 ms)
1x ResolveAllReferences Verse.ToolCapacityDef -> 0.011 ms (total (w/children): 0.018 ms)
1x ResolveAllReferences RimWorld.MapMeshFlagDef -> 0.011 ms (total (w/children): 0.017 ms)
1x Loading Defi.AutoCutBlight -> 0.011 ms (total (w/children): 0.756 ms)
1x ResolveAllReferences Verse.ApparelLayerDef -> 0.011 ms (total (w/children): 0.020 ms)
1x Initializing [VanillaExpanded.VChemfuelE|Vanilla Chemfuel Expanded] -> 0.011 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_Philophagy -> 0.011 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.JoyKindDef -> 0.011 ms (total (w/children): 0.015 ms)
1x ResolveAllReferences RimWorld.ComplexLayoutDef -> 0.011 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences Verse.MessageTypeDef -> 0.011 ms (total (w/children): 0.014 ms)
1x Initializing [hobtook.tradeui|Trade UI Revised] -> 0.011 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.LayoutDef -> 0.011 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.ResearchTabDef -> 0.011 ms (total (w/children): 0.014 ms)
1x Loading CETeam.CombatExtendedArmory -> 0.011 ms (total (w/children): 7.608 ms)
1x Initializing [Jaxe.RimHUD|RimHUD] -> 0.011 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences Verse.OptionCategoryDef -> 0.011 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences RimWorld.BiomeDef -> 0.011 ms (total (w/children): 0.015 ms)
1x ResolveAllReferences RimWorld.StuffCategoryDef -> 0.011 ms (total (w/children): 0.014 ms)
1x Loading Ludeon.RimWorld -> 0.010 ms (total (w/children): 118.028 ms)
1x Loading CETeam.CombatExtended -> 0.010 ms (total (w/children): 93.297 ms)
1x ResolveAllReferences Verse.DrawStyleCategoryDef -> 0.010 ms (total (w/children): 0.015 ms)
1x ResolveAllReferences RimWorld.RitualAttachableOutcomeEffectDef -> 0.010 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences XmlExtensions.SlateDef -> 0.010 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences RimWorld.IncidentCategoryDef -> 0.010 ms (total (w/children): 0.014 ms)
1x ResolveAllReferences RimWorld.ExpectationDef -> 0.010 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences RimWorld.IssueDef -> 0.010 ms (total (w/children): 0.014 ms)
1x ResolveAllReferences MVCF.ModDef -> 0.010 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences RimWorld.TransportShipDef -> 0.010 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences CombatExtended.BodyShapeDef -> 0.010 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences Rimefeller.DefExtensions -> 0.010 ms (total (w/children): 1.366 ms)
1x ResolveAllReferences Verse.ManeuverDef -> 0.010 ms (total (w/children): 0.014 ms)
1x ResolveAllReferences Verse.TerrainAffordanceDef -> 0.010 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences ModSettingsFramework.ModOptionCategoryDef -> 0.010 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences RimWorld.StyleItemCategoryDef -> 0.010 ms (total (w/children): 0.013 ms)
1x Loading OskarPotocki.VanillaFactionsExpanded.Core -> 0.010 ms (total (w/children): 4.416 ms)
1x ResolveAllReferences Verse.WeatherDef -> 0.010 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences Verse.HeadTypeDef -> 0.010 ms (total (w/children): 0.014 ms)
1x ResolveAllReferences RimWorld.RitualObligationTargetFilterDef -> 0.010 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences HugsLib.UpdateFeatureDef -> 0.010 ms (total (w/children): 0.180 ms)
1x ResolveAllReferences Verse.KeyBindingCategoryDef -> 0.010 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences Verse.InventoryStockGroupDef -> 0.010 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.BillRepeatModeDef -> 0.010 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.DebugTabMenuDef -> 0.010 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences RimWorld.RaidStrategyDef -> 0.010 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences CombatExtended.ShellingResponseDef -> 0.010 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences Verse.StuffAppearanceDef -> 0.010 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences Verse.RoomStatDef -> 0.010 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.RoyalTitlePermitDef -> 0.010 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences RimWorld.PreceptDef -> 0.010 ms (total (w/children): 0.013 ms)
1x Initializing [Og.Repair.Your.Gear|[Og] Repair Your Gear] -> 0.010 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences Verse.IdeoStoryPatternDef -> 0.010 ms (total (w/children): 0.010 ms)
1x Loading Shashlichnik.DeepAndDeeper -> 0.009 ms (total (w/children): 2.315 ms)
1x Loading avilmask.CommonSense -> 0.009 ms (total (w/children): 0.824 ms)
1x ResolveAllReferences Verse.GeneCategoryDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.InspirationDef -> 0.009 ms (total (w/children): 0.013 ms)
1x Initializing [Vesper.NotMyFault|Not My Fault] -> 0.009 ms (total (w/children): 0.009 ms)
1x ResolveAllReferences Replace_Stuff.InterchangeableItems -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.RitualPatternDef -> 0.009 ms (total (w/children): 0.009 ms)
1x Loading EBSG.Framework -> 0.009 ms (total (w/children): 1.656 ms)
1x ResolveAllReferences Verse.GameConditionDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences Verse.ResearchProjectTagDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences Verse.Sound.ImpactSoundTypeDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.GravshipComponentTypeDef -> 0.009 ms (total (w/children): 0.009 ms)
1x Loading GT.Sam.HealthDisplay -> 0.009 ms (total (w/children): 1.030 ms)
1x Loading EL.InvMech -> 0.009 ms (total (w/children): 3.724 ms)
1x ResolveAllReferences AIRobot.X2_ThingDef_AIRobot_Building_RechargeStation -> 0.009 ms (total (w/children): 0.139 ms)
1x ResolveAllReferences Verse.MapGeneratorDef -> 0.009 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences RimWorld.IncidentTargetTagDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.PawnsArrivalModeDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences Verse.TrainabilityDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences Verse.PawnRenderNodeTagDef -> 0.009 ms (total (w/children): 0.012 ms)
1x Loading Xercaine.WallTelevisions -> 0.009 ms (total (w/children): 0.888 ms)
1x ResolveAllReferences Verse.RoomRoleDef -> 0.009 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences CombatExtended.CustomWeaponTraitDef -> 0.009 ms (total (w/children): 0.009 ms)
1x Loading sbz.NeatStorage -> 0.009 ms (total (w/children): 2.330 ms)
1x ResolveAllReferences RimWorld.PawnGroupKindDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences Verse.DamageArmorCategoryDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_NeurosisPulse -> 0.009 ms (total (w/children): 0.009 ms)
1x ResolveAllReferences RimWorld.LandmarkDef -> 0.009 ms (total (w/children): 0.009 ms)
1x Loading adaptive.storage.framework -> 0.009 ms (total (w/children): 0.746 ms)
1x ResolveAllReferences Verse.PawnCapacityDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.DifficultyDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.RiverDef -> 0.009 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.SlaveInteractionModeDef -> 0.009 ms (total (w/children): 0.009 ms)
1x ResolveAllReferences RimWorld.StyleItemDef -> 0.009 ms (total (w/children): 0.009 ms)
1x ResolveAllReferences RimWorld.BillStoreModeDef -> 0.009 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.RoadWorldLayerDef -> 0.009 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.BodyTypeDef -> 0.009 ms (total (w/children): 0.011 ms)
1x Loading Haplo.Miscellaneous.Robots -> 0.009 ms (total (w/children): 2.174 ms)
1x ResolveAllReferences RimWorld.RitualBehaviorDef -> 0.009 ms (total (w/children): 0.009 ms)
1x ResolveAllReferences AncientMarket_Libraray.DialogTreeDef -> 0.009 ms (total (w/children): 0.011 ms)
1x Loading cgf1.hlrw.thecombines -> 0.009 ms (total (w/children): 3.981 ms)
1x ResolveAllReferences Verse.MechWeightClassDef -> 0.009 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences Verse.OrderedTakeGroupDef -> 0.009 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.IdeoColorDef -> 0.009 ms (total (w/children): 0.009 ms)
1x ResolveAllReferences RimWorld.RitualTargetFilterDef -> 0.009 ms (total (w/children): 0.009 ms)
1x ResolveAllReferences RimWorld.RoyalTitleDef -> 0.009 ms (total (w/children): 0.009 ms)
1x ResolveAllReferences RimHUD.CustomNeedDef -> 0.009 ms (total (w/children): 0.009 ms)
1x ResolveAllReferences Verse.ReservationLayerDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_Psychophagy -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences RimWorld.PrisonerInteractionModeDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.ScenarioDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.ShipJobDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.MeditationFocusDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.XenotypeIconDef -> 0.008 ms (total (w/children): 0.008 ms)
1x Loading Andromeda.NiceInventoryTab -> 0.008 ms (total (w/children): 0.707 ms)
1x Loading Aoba.Fortress.Frontier -> 0.008 ms (total (w/children): 1.314 ms)
1x ResolveAllReferences Verse.DrawStyleDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_SummonShamblers -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences VEF.Storyteller.QuestGiverDef -> 0.008 ms (total (w/children): 0.008 ms)
1x Loading GT.Sam.TilledSoil -> 0.008 ms (total (w/children): 0.690 ms)
1x ResolveAllReferences Verse.SubcameraDef -> 0.008 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences RimWorld.PsychicRitualRoleDef_DeathRefusalTarget -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences RimWorld.TerrainTemplateDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences VEF.Weapons.ToolsUsableByNonViolentPawnsDef -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences PipeSystem.PipeNetDef -> 0.008 ms (total (w/children): 0.102 ms)
1x ResolveAllReferences RimWorld.StorytellerDef -> 0.008 ms (total (w/children): 0.161 ms)
1x ResolveAllReferences CombatExtended.GunPatcherPresetDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.WeaponTraitDef -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences AIRobot.X2_ThingDef_AIRobot -> 0.008 ms (total (w/children): 0.176 ms)
1x ResolveAllReferences RimWorld.ExpansionDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.FleshTypeDef -> 0.008 ms (total (w/children): 0.012 ms)
1x ResolveAllReferences RimWorld.GoodwillSituationDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences RimWorld.GeneratedLocationDef -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences VEF.Weapons.Building_LaserGunDef -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences VEF.Graphics.CustomOverlayDef -> 0.008 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences RimWorld.PawnTableDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences Verse.GameSetupStepDef -> 0.008 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences RimWorld.IdeoFoundationDef -> 0.008 ms (total (w/children): 0.008 ms)
1x Loading VanillaExpanded.VChemfuelE -> 0.008 ms (total (w/children): 1.500 ms)
1x Loading UnlimitedHugs.DefensivePositions -> 0.008 ms (total (w/children): 0.878 ms)
1x ResolveAllReferences RimWorld.GatheringDef -> 0.008 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences RimWorld.ComplexThreatDef -> 0.008 ms (total (w/children): 0.011 ms)
1x ResolveAllReferences Fortified.AirSupportDef -> 0.008 ms (total (w/children): 0.008 ms)
1x Loading Mehni.PickUpAndHaul -> 0.008 ms (total (w/children): 0.540 ms)
1x ResolveAllReferences Verse.StyleCategoryDef -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences RimWorld.KnowledgeCategoryDef -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences CombatExtended.LoadoutGenericDef -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences CombatExtended.AttachmentDef -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences VEF.OptionalFeatures.OptionalFeaturesDef -> 0.008 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences RimWorld.BossDef -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences RimWorld.HibernatableStateDef -> 0.008 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences KCSG.TiledStructureDef -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences GeologicalLandforms.Defs.BiomeVariantDef -> 0.008 ms (total (w/children): 0.008 ms)
1x ResolveAllReferences RimWorld.TattooDef -> 0.008 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences EBSGFramework.EBSGRecorder -> 0.008 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences Verse.CreepJoinerAggressiveDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PlanetLayerDef -> 0.007 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences Rimefeller.FiberComposite -> 0.007 ms (total (w/children): 0.013 ms)
1x ResolveAllReferences CombatExtended.Lasers.LaserBeamDefCE -> 0.007 ms (total (w/children): 0.017 ms)
1x ResolveAllReferences RimWorld.RoadPathingDef -> 0.007 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences CombatExtended.WeaponPlatformDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences VEF.Weapons.ExpandableProjectileDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences CombatExtended.BipodCategoryDef -> 0.007 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences RimWorld.AnomalyPlaystyleDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimHUD.CustomBarDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.HediffGiverSetDef -> 0.007 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences RimWorld.PlanetLayerSettingsDef -> 0.007 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences XmlExtensions.SettingsMenuDef -> 0.007 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences Verse.LogEntryDef -> 0.007 ms (total (w/children): 0.009 ms)
1x ResolveAllReferences Verse.RoofDef -> 0.007 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences RimWorld.AbilityGroupDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.DrugPolicyDef -> 0.007 ms (total (w/children): 0.010 ms)
1x ResolveAllReferences WeaponClassPairDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_PleasurePulse -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_SummonPitGate -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.GeneTemplateDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_ImbueDeathRefusal -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.IdeoPresetCategoryDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.RoomPart_CrateDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.StructureLayoutDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences CombatExtended.Lasers.Building_LaserGunDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_Chronophagy -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_SummonFleshbeasts -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_SummonFleshbeastsPlayer -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.MemeDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences CombatExtended.ApparelModBlacklist -> 0.007 ms (total (w/children): 0.009 ms)
1x ResolveAllReferences CombatExtended.Lasers.LaserGunDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences Verse.PlaceDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_Brainwipe -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PsychicRitualRoleDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.IdeoSymbolPartDef -> 0.007 ms (total (w/children): 0.007 ms)
1x Loading imranfish.xmlextensions -> 0.007 ms (total (w/children): 0.567 ms)
1x Loading Victor.WallsAreSolid -> 0.007 ms (total (w/children): 0.799 ms)
1x ResolveAllReferences Verse.CreepJoinerRejectionDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_InvocationCircle -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.GauranlenTreeModeDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.IdeoIconDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.LearningDesireDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.MusicSequenceDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences VEF.Weapons.LaserGunDef -> 0.007 ms (total (w/children): 0.007 ms)
1x Loading Fuu.BloodAnimations -> 0.007 ms (total (w/children): 0.814 ms)
1x Loading marvinkosh.sometimesraidsgowrong -> 0.007 ms (total (w/children): 0.878 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_SkipAbduction -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.BabyPlayDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.RoomPart_GestationTankDef -> 0.007 ms (total (w/children): 0.007 ms)
1x ResolveAllReferences RimWorld.PitGateIncidentDef -> 0.007 ms (total (w/children): 0.007 ms)
1x Loading FrozenSnowFox.BetterExplorationLoot -> 0.006 ms (total (w/children): 0.956 ms)
1x Loading hatti.qualitybuilder -> 0.006 ms (total (w/children): 0.532 ms)
1x ResolveAllReferences Verse.OrbitalDebrisDef -> 0.006 ms (total (w/children): 0.006 ms)
1x Loading vin.warehouse.storage -> 0.006 ms (total (w/children): 2.597 ms)
1x ResolveAllReferences Verse.CreepJoinerFormKindDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences Verse.MechWorkModeDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.RaidAgeRestrictionDef -> 0.006 ms (total (w/children): 0.006 ms)
1x Loading Taranchuk.PerformanceOptimizer -> 0.006 ms (total (w/children): 0.575 ms)
1x Loading UnlimitedHugs.HugsLib -> 0.006 ms (total (w/children): 0.637 ms)
1x ResolveAllReferences RimWorld.AbilityCategoryDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.RoomPartDef -> 0.006 ms (total (w/children): 0.006 ms)
1x Loading AOBA.Framework -> 0.006 ms (total (w/children): 0.986 ms)
1x ResolveAllReferences Verse.CreepJoinerBaseDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.BossgroupDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.IdeoPresetDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.RoomPart_BarricadeDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences EBSGFramework.SettingCategoryDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences Verse.ThingStyleDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.MemeGroupDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.MonolithLevelDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences VEF.Weapons.LaserBeamDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences VEF.Weapons.SpinningLaserGunDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences EBSGFramework.SettingDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_SkipAbductionPlayer -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_VoidProvocation -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.EntityCategoryDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences VEF.OptionalFeatures.ModDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences VEF.Maps.ActiveTerrainDef -> 0.006 ms (total (w/children): 0.006 ms)
1x Loading Memegoddess.ReplaceStuff -> 0.006 ms (total (w/children): 1.790 ms)
1x Loading Og.Repair.Your.Gear -> 0.006 ms (total (w/children): 0.634 ms)
1x ResolveAllReferences Verse.MentalFitDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences Verse.CreepJoinerBenefitDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences VEF.Planet.MovingBaseDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences VEF.Factions.ContrabandDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimHUD.CustomWidgetDef -> 0.006 ms (total (w/children): 0.006 ms)
1x Loading AmCh.NeedBarOverflow -> 0.006 ms (total (w/children): 0.523 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_SummonAnimals -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.NegativeFishingOutcomeDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences VEF.Planet.SiegeParameterSetDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.FurDef -> 0.006 ms (total (w/children): 0.006 ms)
1x ResolveAllReferences RimWorld.PsychicRitualDef_BloodRain -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences CombatExtended.Lasers.SpinningLaserGunDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences KCSG.TileDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences KCSG.StructureLayoutDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences Fortified.HeavyEquippableDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences RimWorld.RoomPart_ThingDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences RimWorld.MusicTransitionDef -> 0.005 ms (total (w/children): 0.005 ms)
1x Loading Memegoddess.SmartMedicine -> 0.005 ms (total (w/children): 0.714 ms)
1x ResolveAllReferences RimWorld.MutantDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences VEF.Pawns.PregnancyApproachDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences VEF.Maps.ObjectSpawnsDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences KCSG.SettlementLayoutDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences VEF.Planet.HireableFactionDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences VEF.Buildings.HiddenDesignatorsDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences VEF.AnimalBehaviours.AnimalsUnaffectedBySelfTameDef -> 0.005 ms (total (w/children): 0.005 ms)
1x Loading dhultgren.smarterconstruction -> 0.005 ms (total (w/children): 0.088 ms)
1x ResolveAllReferences RimHUD.CustomValueDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences VEF.Storyteller.QuestChainDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences VEF.Buildings.ConfigurableSpawnerDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences VEF.AnimalBehaviours.RiverNeedingAnimalDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences RimHUD.CustomSelectorDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences VEF.AnimalBehaviours.GenericToggleableAnimalDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences KCSG.SymbolDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences VEF.Memes.StartingItemsByIdeologyDef -> 0.005 ms (total (w/children): 0.005 ms)
1x ResolveAllReferences VEF.Graphics.GraphicOffsets -> 0.005 ms (total (w/children): 0.005 ms)
1x Loading falconne.BWM -> 0.005 ms (total (w/children): 0.129 ms)
1x ResolveAllReferences RimHUD.ExternalWidgetDef -> 0.004 ms (total (w/children): 0.004 ms)
1x Loading ilyvion.LoadingProgress -> 0.004 ms (total (w/children): 0.101 ms)
1x Loading m00nl1ght.GeologicalLandforms -> 0.004 ms (total (w/children): 0.634 ms)
1x Loading Taveron.IncreasedStack -> 0.004 ms (total (w/children): 0.064 ms)
1x Loading CaesarV6.DamageIndicators -> 0.003 ms (total (w/children): 0.066 ms)
1x Loading co.uk.epicguru.whatsthatmod -> 0.003 ms (total (w/children): 0.066 ms)
1x Loading Andromeda.NITICE -> 0.003 ms (total (w/children): 0.059 ms)
1x Loading hobtook.tradeui -> 0.003 ms (total (w/children): 0.069 ms)
1x Loading Lucifer.RealisticRooms -> 0.003 ms (total (w/children): 0.061 ms)
1x Loading Jaxe.RimHUD -> 0.003 ms (total (w/children): 0.034 ms)
1x Loading IH.Clean.Textures -> 0.003 ms (total (w/children): 0.039 ms)
1x Loading bedrestforfoodpoisoning.1trickPonyta -> 0.003 ms (total (w/children): 0.039 ms)
1x Loading Unon.NoBurnMetal -> 0.003 ms (total (w/children): 0.064 ms)
1x Loading fed1sPlay.PawnTargetFix -> 0.003 ms (total (w/children): 0.043 ms)
1x Loading sarg.smartspeed -> 0.003 ms (total (w/children): 0.062 ms)
1x Loading Vesper.NotMyFault -> 0.002 ms (total (w/children): 0.020 ms)
1x Loading FrozenSnowFox.FilthVanishesWithRainAndTime -> 0.002 ms (total (w/children): 0.036 ms)
1x Loading CrashM.ColorCodedMoodBar.11 -> 0.002 ms (total (w/children): 0.038 ms)
1x Loading ratys.madskills -> 0.002 ms (total (w/children): 0.037 ms)
Texture LP_Eye.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (40x40). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture XERWallMegascreenTelevision_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (64x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture XERWallMegascreenTelevision_MenuIcon.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture XERWallMegascreenTelevision_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture XERWallMegascreenTelevision_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x64). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture arrowBottom.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture arrowDown.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture arrowTop.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture arrowUp.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture search.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoBench_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoBench_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoBench_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoBench_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoBench_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoBench_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BarbedWire_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BarbedWire_Atlas_m.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Embrasure_Atlas_Bricks.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Embrasure_Atlas_Planks.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Embrasure_Atlas_Smooth.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Embrasure_Blueprint_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PulseAmmo_c.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (450x450). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BoltPistol_Proj.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (551x551). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MeltaBeam.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (50x150). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MeltaProjectile.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (551x551). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Stabilized_Icon_old.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (20x20). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Ammo.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoAdvanced.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoGrenades.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoHighCaliber.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoMedieval.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoMissiles.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoNeolithic.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoPistols.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoRifles.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoRockets.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoShells.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AmmoShotguns.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberArrow.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberAutocannonLarge.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberCannon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberCharge.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberChargeLarge.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberFlare.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberFuel.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberFuelLarge.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberGrenade.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberHighCaliber.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberMortar.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberPistol.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberPlasmaLarge.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberPlasmaMedium.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberPlasmaSmall.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberRailgunHighCaliber.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberRailgunPistol.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberRailgunRifle.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberRifle.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberRocket.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberShotgun.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CaliberStone.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (28x28). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FlakTurret_uiIcon.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShotgunTox_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x110). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GW_LoadingBench_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (220x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GW_LoadingBench_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x220). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GW_LoadingBench_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x220). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Aprometheum_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (138x138). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Aprometheum_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (138x138). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cryo_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (138x138). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Cryo_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (138x138). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Napalm_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (138x138). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Napalm_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (138x138). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Thermobaric_a.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (138x138). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Thermobaric_b.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (138x138). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PSTransmitterAtlas.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CheckAuto.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmptyImage.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (216x216). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture EmptyImage_east.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (216x216). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture help.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (122x122). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PS_QualitySelect.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Note.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (225x225). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RandomizeIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DebugMenu.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (82x82). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture discord.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (60x45). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Support.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (60x45). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Autoclave.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture chemTank_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture chemTank_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Console_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Console_FX_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Console_FX_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Console_FX_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Console_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Console_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FuelGenerator.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FuelGenerator_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FuelGenerator_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FuelGenerator_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture neutroRefinery.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture OilDerrick.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture OilDerrickDeep.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture oilPipe_Atlas.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (534x534). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture oilPipe_Atlas_Blueprint.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1067x1067). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture OilRefinery.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThreadMachine.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThreadMachine_0.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThreadMachine_1.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Settings.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Boom.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Fire.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MeleeAcc.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture QualityGlow.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (543x89). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShieldNo.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ShieldYes.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BestStockpile.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DropOnFloor.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LeftArrow.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (375x874). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RightArrow.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (375x874). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_Concrete.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Eniac_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (832x832). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Eniac_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (832x832). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_SandbagWall_icon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x127). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Base_Flak40_A.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (800x800). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Base_Flak40_B.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (800x800). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Flak40_Base_Sec.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (1200x1200). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Flak40_UI.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (800x800). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AAGun.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AAGun_Vierling.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiAirGun.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiAirGun_Vierling.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiTankGun.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiTankGun_Base_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (310x310). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiTankGun_Base_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (310x310). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiTankGun_Base_Sec_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (310x310). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiTankGun_Base_Sec_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (310x310). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiTankGun_Base_Sec_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (310x310). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiTankGun_Base_Sec_west.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (310x310). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiTankGun_Base_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (310x310). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiTankGun_Base_west.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (310x310). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_barrierTilt_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_barrierTilt_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_barrier_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (128x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_barrier_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Empero_Base_Old_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1235x1235). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Empero_Base_Old_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1235x1235). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Empero_Base_Old_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1235x1235). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Empero_Icon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (500x500). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_concreteTileFine.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_AA_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_AA_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_AA_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_AA_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Heavy.00.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Heavy_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Heavy_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Heavy_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Heavy_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Wheel_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Wheel_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Wheel_Sec_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Wheel_Sec_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x400). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Wheel_Sec_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Wheel_Sec_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Wheel_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_Base_Wheel_west.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TurretArtillery_MenuIcon.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_FuelGen_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (256x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_FuelGen_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AntiTankGunPlus.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AutoCannonGun_Twin.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (275x275). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_AutoCannonTurret_icon.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_HexMortarBase_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (275x275). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_HexMortarBase_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (275x275). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_HexMortarBase_Sec_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (275x275). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_HexMortarBase_Sec_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (275x275). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_HexMortarBase_Sec_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (275x275). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_HexMortarBase_Sec_west.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (275x275). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_HexMortarBase_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (275x275). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_HexMortarBase_west.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (275x275). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_RecoillessGun.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Lathe_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (191x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Lathe_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Lathe_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Lathe_west.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_MGBunker_Fabric.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (200x200). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_MGBunker_Leathery.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (200x200). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FT_MGBunker_Metal.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (200x200). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Duke_Gun.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Prince_Base_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1235x1235). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Prince_Base_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1235x1235). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Prince_Base_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1235x1235). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Prince_Gun.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Prince_Icon.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableChemistry_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableChemistry_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TableChemistry_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_A.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_B.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_C.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_D.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_E.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_F.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_G.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_H.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_I.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_J.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_K.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_L.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_M.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_N.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_O.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_P.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_Q.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_R.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_S.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_U.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_V.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_W.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_X.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_AP_Y.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_A.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_B.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_C.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_D.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_E.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_F.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_G.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_H.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_I.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_J.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_K.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_L.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_M.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_N.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_O.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_P.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_Q.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_R.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_S.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_U.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_V.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_W.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_X.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APDS_Y.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_A.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_B.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_C.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_D.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_E.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_F.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_G.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_H.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_I.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_J.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_K.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_L.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_M.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_N.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_O.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_P.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_Q.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_R.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_S.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_U.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_V.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_W.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_X.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_APHE_Y.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_A.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_B.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_C.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_D.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_E.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_F.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_G.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_H.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_I.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_J.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_K.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_L.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_M.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_N.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_O.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_P.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_Q.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_R.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_S.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_U.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_V.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_W.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_X.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Canister_Y.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_A.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_B.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_C.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_D.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_E.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_F.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_G.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_H.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_I.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_J.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_K.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_L.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_M.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_N.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_O.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_P.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_Q.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_R.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_S.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_U.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_V.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_W.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_X.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_EMP_Y.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_A.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_B.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_C.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_D.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_E.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_F.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_G.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_H.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_I.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_J.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_K.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_L.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_M.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_N.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_O.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_P.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_Q.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_R.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_S.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_U.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_V.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_W.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_X.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HE_Y.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_A.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_B.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_C.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_D.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_E.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_F.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_G.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_H.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_I.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_J.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_K.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_L.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_M.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_N.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_O.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_P.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_Q.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_R.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_S.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_U.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_V.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_W.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_X.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_HESH_Y.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_A.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_B.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_C.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_D.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_E.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_F.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_G.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_H.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_I.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_J.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_K.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_L.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_M.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_N.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_O.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_P.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_Q.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_R.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_S.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_U.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_V.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_W.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_X.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Incendiary_Y.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_A.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_B.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_C.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_D.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_E.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_F.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_G.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_H.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_I.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_J.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_K.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_L.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_M.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_N.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_O.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_P.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_Q.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_R.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_S.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_T.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_U.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_V.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_W.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_X.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 37x223mmR_Shrapnel_Y.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (312x312). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_Concrete.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DSHK.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DSHK_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DSHK_Equip.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DSHK_Icon.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DTM.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DTM_Icon.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HMG.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HMG_Base.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture HMG_Icon.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture building_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture building_eastm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture building_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture building_northm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture building_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture building_southm.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture icon.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ChemfuelPipes_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ChemfuelPipes_Blueprint_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DeepchemPipes_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DeepchemPipes_Blueprint_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ChemfuelTank_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ChemfuelTank_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DeepchemPumpjack.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DeepchemPumpjack_Bottom.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DeepchemPumpjack_Pump.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DeepchemRefinery.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DeepchemTank_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DeepchemTank_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture quickstartIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Combine.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (489x489). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Assassin.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Assassin_Helmet.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Elite.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Elite_Helmet.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Grunt.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Grunt_Helmet.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Ordinal.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Ordinal_Backpack.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Ordinal_Helmet.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PrisonGuard.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PrisonGuard_Helmet.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PrisonGuard_Shotgun_Helmet.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Shotgunner.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Shotgunner_Helmet.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Sniper_Helmet.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Soldier.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Soldier_Helmet.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Suppressor.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Suppressor_Helmet.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wallhammer.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wallhammer_Helmet.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (350x350). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture assign_squad.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (134x36). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture keypad.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (61x83). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture select_everyone.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (32x36). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture select_squad.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (32x36). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture send_everyone.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (66x36). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture undraft_everyone.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (32x36). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LoadingIndicatorStaticGL.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (100x100). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AbandonedBus_east.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (800x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AbandonedBus_north.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (256x800). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AbandonedBus_south.png is being reloaded with reduced mipmap count (clamped to 4) due to non-power-of-two dimensions: (256x800). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Amublance.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1212x638). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCashRegister_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (256x596). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCashRegister_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (596x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientCashRegister_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (596x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientDismantlingWorkbench_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (256x596). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientDismantlingWorkbench_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (596x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientDismantlingWorkbench_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (596x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientTruckCarriages_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (852x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientTruckCarriages_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x852). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientTruckCarriages_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x852). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArmoredGate_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (256x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ArmoredGate_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AscendingEscalatorA_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1345x1345). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AscendingEscalatorA_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1345x1345). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AscendingEscalator_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1345x1345). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AscendingEscalator_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1345x1345). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Atrium_C.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ConstructionSite_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (256x257). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture elevatorD_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture elevatorD_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture elevatorD_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture elevatorD_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture elevator_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture elevator_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture elevator_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture elevator_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture exit_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture exit_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture exit_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (448x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture exit_west .png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x448). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FireTruck.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1886x799). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FreightTrainCarriages_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (852x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FreightTrainCarriages_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x852). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FrontDesk.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FrontDeskB.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (960x960). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FrontDeskB_UI.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (110x93). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture FrontDesk_UI.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (110x93). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LargeScreenTelevision_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (256x1792). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LargeScreenTelevision_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1792x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture LargeScreenTelevision_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (1792x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MallPew_east.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (168x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MallPew_north.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (512x168). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MallPew_south.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (512x168). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RFCDiningChair_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (255x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RFCDiningChair_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (255x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RollingShutter_III_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (256x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RollingShutter_III_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_Concrete.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_Concrete_UI.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (66x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_Fence_UI.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (66x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_Glass.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_Glass_m.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_LoadBearing.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Atlas_LoadBearing_UI.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (66x66). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Wall_Blueprint_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 82a_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1098x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 82a_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x1182). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 82a_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (512x1182). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BigCase_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (256x426). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BigCase_Open_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (256x426). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BigCase_Open_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (426x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BigCase_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (426x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseEmpty_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseEmpty_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseEmpty_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DamagedEmptyShelves_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DamagedEmptyShelves_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DamagedEmptyShelves_west.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture OldBigCase_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (256x426). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture OldBigCase_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (426x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture OldWeaponCase_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture OldWeaponCase_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PaperBox_B_east.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (256x232). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PaperBox_B_Open_east.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (256x232). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PaperBox_B_Open_south.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (256x232). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PaperBox_B_south.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (256x232). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PaperBox_C.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (256x326). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PaperBox_C_Open.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (256x326). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WeaponCase_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WeaponCase_Open_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WeaponCase_Open_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture WeaponCase_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GlassAdhesive.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AtriumCorridorEastA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (768x430). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AtriumCorridorEastB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (768x430). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AtriumCorridorEastC.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (768x430). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AtriumCorridorEastD.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (768x430). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AtriumCorridorNorthA.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (430x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AtriumCorridorNorthB.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (430x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AtriumCorridorNorthC.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (430x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Atrium_A_A.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Atrium_A_B.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Atrium_A_C.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Atrium_B_A.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Atrium_B_B.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Atrium_B_C.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CardboxSmallStack_A.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CardboxSmallStack_B.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CardboxSmallStack_C.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CardboxSmallStack_D.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CardboxSmallStack_E.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CardboxSmallStack_F.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CardboxSmallStack_G.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CardboxSmallStack_H.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CardboxSmallStack_I.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Queen.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (255x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AncientFence_Atlas.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RustedMilitaryJeep_east.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (320x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RustedMilitaryJeep_north.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture RustedMilitaryJeep_south.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x320). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BDAShelfA.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BDAShelfA_Open.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BDAShelfB.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BDAShelfB_Open.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DoubleDeckRacks_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DoubleDeckRacks_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DoubleDeckRacks_Open_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DoubleDeckRacks_Open_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DoubleDeckRacks_Open_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DoubleDeckRacks_Open_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DoubleDeckRacks_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DoubleDeckRacks_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThreeLayerRacks_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThreeLayerRacks_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThreeLayerRacks_Open_east.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThreeLayerRacks_Open_north.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThreeLayerRacks_Open_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThreeLayerRacks_Open_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThreeLayerRacks_south.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ThreeLayerRacks_west.png is being reloaded with reduced mipmap count (clamped to 7) due to non-power-of-two dimensions: (768x768). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullA_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullA_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullA_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullB_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullB_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullB_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullC_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullC_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullC_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullD_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullD_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullD_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullE_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullE_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullE_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullF_east.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (256x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullF_north.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BookCaseFullF_south.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x256). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture VegetableShelfB_west.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (257x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AB_CrystalWoodPlanks.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1012x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture AB_RedWoodPlanksFloor.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1012x1024). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SteamGeyser.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (756x756). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PKM_base.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (535x534). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture PKM_gun.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (534x534). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SPG-9_gun.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (534x534). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ReinforcedEmbrasure_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ReinforcedWall_Atlas.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x640). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Unload_Thing.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Unload_Thing_Cancel.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (22x22). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BSGIcon.png is being reloaded with reduced mipmap count (clamped to 3) due to non-power-of-two dimensions: (80x80). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Line.jpg is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (112x6). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Ripple.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (112x6). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture NoData.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (360x360). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SystemMergeSpark_Receiver.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (640x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture GrapplePull.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (2134x2134). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture DeactivateInfiltrator.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (267x267). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Mech_Constrictor_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (2134x2134). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Mech_Constrictor_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (2134x2134). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Mech_Constrictor_south.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (2134x2134). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CavernRopeExit.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CavernHole1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1015x1012). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CavernHole2.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1015x1012). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CavernHole3.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1015x1012). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CavernHole4.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1015x1012). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture CavernHole5.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (1015x1012). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TDReplaceStuffIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (58x58). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture BlueprintOverRockToggle.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Vent_Over2W_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (539x267). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Vent_Over2W_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (267x535). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Vent_Over2W_Off_east.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (539x267). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture Vent_Over2W_Off_north.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (267x535). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 1x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (128x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 1x4.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (128x511). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 2x3.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (128x192). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3x1.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3x2.png is being reloaded with reduced mipmap count (clamped to 5) due to non-power-of-two dimensions: (192x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 3x4.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (384x512). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4x1.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (511x128). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture 4x3.png is being reloaded with reduced mipmap count (clamped to 6) due to non-power-of-two dimensions: (512x384). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SelfTendOffIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture SelfTendOnIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture ToggleIcon.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (24x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TDSmartMedicineIcon.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (58x58). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture MedicalRest.png is being reloaded with reduced mipmap count (clamped to 1) due to non-power-of-two dimensions: (20x20). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Texture TimeSpeedButton_Ultrafast.png is being reloaded with reduced mipmap count (clamped to 2) due to non-power-of-two dimensions: (32x24). This will be slower to load, and will look worse when zoomed out. Consider using a power-of-two texture size instead.
Translation data for language English has 35 errors. Generate translation report for more info.
--- Main thread ---
19711.754ms (self: 40.476 ms) ExecuteToExecuteWhenFinished()
- 18490.604ms (94%) (self: 23.186 ms) Verse.LoadedModManager+<>c -> Void <LoadModContent>b__13_0()
- - 18183.557ms (98%) (self: 0.566 ms) 60x Reload textures
- - - 8353.350ms (46%) (self: 8353.350 ms) Loading assets of type UnityEngine.Texture2D for mod IH.Clean.Textures
- - - 3286.493ms (18%) (self: 3286.493 ms) Loading assets of type UnityEngine.Texture2D for mod XMB.AncientUrbanrUins.MO
- - - 1427.747ms (7.9%) (self: 1427.747 ms) Loading assets of type UnityEngine.Texture2D for mod Aoba.Fortress.Industrial
- - - 1354.916ms (7.5%) (self: 1354.916 ms) Loading assets of type UnityEngine.Texture2D for mod CETeam.CombatExtended
- - - 850.255ms (4.7%) (self: 850.255 ms) Loading assets of type UnityEngine.Texture2D for mod EL.InvMech
- - - 812.060ms (4.5%) (self: 812.060 ms) Loading assets of type UnityEngine.Texture2D for mod cgf1.hlrw.thecombines
- - - 520.895ms (2.9%) (self: 520.895 ms) Loading assets of type UnityEngine.Texture2D for mod Dubwise.Rimefeller
- - - 481.246ms (2.6%) (self: 481.246 ms) Loading assets of type UnityEngine.Texture2D for mod sbz.NeatStorage
- - - 257.053ms (1.4%) (self: 257.053 ms) Loading assets of type UnityEngine.Texture2D for mod CETeam.CombatExtendedArmory
- - - 139.598ms (0.77%) (self: 139.598 ms) Loading assets of type UnityEngine.Texture2D for mod vin.warehouse.storage
- - - 126.836ms (0.7%) (self: 126.836 ms) Loading assets of type UnityEngine.Texture2D for mod Aoba.Fortress.Frontier
- - - 102.566ms (0.56%) (self: 102.566 ms) Loading assets of type UnityEngine.Texture2D for mod OskarPotocki.VanillaFactionsExpanded.Core
- - - 100.960ms (0.56%) (self: 100.960 ms) Loading assets of type UnityEngine.Texture2D for mod VanillaExpanded.VChemfuelE
- - - 95.102ms (0.52%) (self: 95.102 ms) Loading assets of type UnityEngine.Texture2D for mod Shashlichnik.DeepAndDeeper
- - - 55.989ms (0.31%) (self: 55.989 ms) Loading assets of type UnityEngine.Texture2D for mod Memegoddess.ReplaceStuff
- - - 48.047ms (0.26%) (self: 48.047 ms) Loading assets of type UnityEngine.Texture2D for mod GT.Sam.HealthDisplay
- - - 48.004ms (0.26%) (self: 48.004 ms) Loading assets of type UnityEngine.Texture2D for mod GT.Sam.TilledSoil
- - - 24.670ms (0.14%) (self: 24.670 ms) Loading assets of type UnityEngine.Texture2D for mod Haplo.Miscellaneous.Robots
- - - 14.318ms (0.08%) (self: 14.318 ms) Loading assets of type UnityEngine.Texture2D for mod Andromeda.NiceInventoryTab
- - - 11.920ms (0.07%) (self: 11.920 ms) Loading assets of type UnityEngine.Texture2D for mod falconne.BWM
- - - 11.288ms (0.06%) (self: 11.288 ms) Loading assets of type UnityEngine.Texture2D for mod EBSG.Framework
- - - 9.793ms (0.05%) (self: 9.793 ms) Loading assets of type UnityEngine.Texture2D for mod m00nl1ght.GeologicalLandforms
- - - 9.088ms (0.05%) (self: 9.088 ms) Loading assets of type UnityEngine.Texture2D for mod AOBA.Framework
- - - 7.851ms (0.04%) (self: 7.851 ms) Loading assets of type UnityEngine.Texture2D for mod Xercaine.WallTelevisions
- - - 6.476ms (0.04%) (self: 6.476 ms) Loading assets of type UnityEngine.Texture2D for mod Fuu.BloodAnimations
- - - 4.405ms (0.02%) (self: 4.405 ms) Loading assets of type UnityEngine.Texture2D for mod ilyvion.LoadingProgress
- - - 4.071ms (0.02%) (self: 4.071 ms) Loading assets of type UnityEngine.Texture2D for mod UnlimitedHugs.DefensivePositions
- - - 2.937ms (0.02%) (self: 2.937 ms) Loading assets of type UnityEngine.Texture2D for mod hatti.qualitybuilder
- - - 2.258ms (0.01%) (self: 2.258 ms) Loading assets of type UnityEngine.Texture2D for mod CrashM.ColorCodedMoodBar.11
- - - 1.934ms (0.01%) (self: 1.934 ms) Loading assets of type UnityEngine.Texture2D for mod adaptive.storage.framework
- - - 1.635ms (0.01%) (self: 1.635 ms) Loading assets of type UnityEngine.Texture2D for mod UnlimitedHugs.HugsLib
- - - 1.551ms (0.01%) (self: 1.551 ms) Loading assets of type UnityEngine.Texture2D for mod Jaxe.RimHUD
- - - 1.207ms (0.01%) (self: 1.207 ms) Loading assets of type UnityEngine.Texture2D for mod imranfish.xmlextensions
- - - 1.099ms (0.01%) (self: 1.099 ms) Loading assets of type UnityEngine.Texture2D for mod Memegoddess.SmartMedicine
- - - 0.994ms (0.01%) (self: 0.994 ms) Loading assets of type UnityEngine.Texture2D for mod FrozenSnowFox.BetterExplorationLoot
- - - 0.989ms (0.01%) (self: 0.989 ms) Loading assets of type UnityEngine.Texture2D for mod avilmask.CommonSense
- - - 0.840ms (0%) (self: 0.840 ms) Loading assets of type UnityEngine.Texture2D for mod sarg.smartspeed
- - - 0.744ms (0%) (self: 0.744 ms) Loading assets of type UnityEngine.Texture2D for mod Andromeda.NITICE
- - - 0.538ms (0%) (self: 0.538 ms) Loading assets of type UnityEngine.Texture2D for mod marvinkosh.sometimesraidsgowrong
- - - 0.529ms (0%) (self: 0.529 ms) Loading assets of type UnityEngine.Texture2D for mod FrozenSnowFox.FilthVanishesWithRainAndTime
- - - 0.174ms (0%) (self: 0.174 ms) Loading assets of type UnityEngine.Texture2D for mod brrainz.harmony
- - - 0.043ms (0%) (self: 0.043 ms) Loading assets of type UnityEngine.Texture2D for mod fed1sPlay.PawnTargetFix
- - - 0.038ms (0%) (self: 0.038 ms) Loading assets of type UnityEngine.Texture2D for mod bedrestforfoodpoisoning.1trickPonyta
- - - 0.036ms (0%) (self: 0.036 ms) Loading assets of type UnityEngine.Texture2D for mod weilbyte.snapout
- - - 0.036ms (0%) (self: 0.036 ms) Loading assets of type UnityEngine.Texture2D for mod AmCh.NeedBarOverflow
- - - 0.031ms (0%) (self: 0.031 ms) Loading assets of type UnityEngine.Texture2D for mod CaesarV6.DamageIndicators
- - - 0.031ms (0%) (self: 0.031 ms) Loading assets of type UnityEngine.Texture2D for mod Unon.NoBurnMetal
- - - 0.031ms (0%) (self: 0.031 ms) Loading assets of type UnityEngine.Texture2D for mod Mehni.PickUpAndHaul
- - - 0.030ms (0%) (self: 0.030 ms) Loading assets of type UnityEngine.Texture2D for mod Og.Repair.Your.Gear
- - - 0.030ms (0%) (self: 0.030 ms) Loading assets of type UnityEngine.Texture2D for mod co.uk.epicguru.whatsthatmod
- - - 0.029ms (0%) (self: 0.029 ms) Loading assets of type UnityEngine.Texture2D for mod Lucifer.RealisticRooms
- - - 0.029ms (0%) (self: 0.029 ms) Loading assets of type UnityEngine.Texture2D for mod dhultgren.smarterconstruction
- - - 0.029ms (0%) (self: 0.029 ms) Loading assets of type UnityEngine.Texture2D for mod hobtook.tradeui
- - - 0.029ms (0%) (self: 0.029 ms) Loading assets of type UnityEngine.Texture2D for mod Defi.AutoCutBlight
- - - 0.029ms (0%) (self: 0.029 ms) Loading assets of type UnityEngine.Texture2D for mod Taveron.IncreasedStack
- - - 0.028ms (0%) (self: 0.028 ms) Loading assets of type UnityEngine.Texture2D for mod Victor.WallsAreSolid
- - - 0.028ms (0%) (self: 0.028 ms) Loading assets of type UnityEngine.Texture2D for mod ratys.madskills
- - - 0.028ms (0%) (self: 0.028 ms) Loading assets of type UnityEngine.Texture2D for mod Taranchuk.PerformanceOptimizer
- - - 0.020ms (0%) (self: 0.020 ms) Loading assets of type UnityEngine.Texture2D for mod Ludeon.RimWorld
- - - 0.016ms (0%) (self: 0.016 ms) Loading assets of type UnityEngine.Texture2D for mod Vesper.NotMyFault
- - 273.485ms (1.5%) (self: 1.782 ms) 60x Reload audio clips
- - - 70.165ms (26%) (self: 70.165 ms) Loading assets of type UnityEngine.AudioClip for mod CETeam.CombatExtended
- - - 65.701ms (24%) (self: 65.701 ms) Loading assets of type UnityEngine.AudioClip for mod XMB.AncientUrbanrUins.MO
- - - 38.950ms (14%) (self: 38.950 ms) Loading assets of type UnityEngine.AudioClip for mod EL.InvMech
- - - 31.592ms (12%) (self: 31.592 ms) Loading assets of type UnityEngine.AudioClip for mod Dubwise.Rimefeller
- - - 23.306ms (8.5%) (self: 23.306 ms) Loading assets of type UnityEngine.AudioClip for mod Aoba.Fortress.Industrial
- - - 20.183ms (7.4%) (self: 20.183 ms) Loading assets of type UnityEngine.AudioClip for mod CETeam.CombatExtendedArmory
- - - 11.637ms (4.3%) (self: 11.637 ms) Loading assets of type UnityEngine.AudioClip for mod VanillaExpanded.VChemfuelE
- - - 7.223ms (2.6%) (self: 7.223 ms) Loading assets of type UnityEngine.AudioClip for mod cgf1.hlrw.thecombines
- - - 0.524ms (0.19%) (self: 0.524 ms) Loading assets of type UnityEngine.AudioClip for mod brrainz.harmony
- - - 0.176ms (0.06%) (self: 0.176 ms) Loading assets of type UnityEngine.AudioClip for mod UnlimitedHugs.HugsLib
- - - 0.175ms (0.06%) (self: 0.175 ms) Loading assets of type UnityEngine.AudioClip for mod AmCh.NeedBarOverflow
- - - 0.114ms (0.04%) (self: 0.114 ms) Loading assets of type UnityEngine.AudioClip for mod Memegoddess.ReplaceStuff
- - - 0.110ms (0.04%) (self: 0.110 ms) Loading assets of type UnityEngine.AudioClip for mod Memegoddess.SmartMedicine
- - - 0.080ms (0.03%) (self: 0.080 ms) Loading assets of type UnityEngine.AudioClip for mod Shashlichnik.DeepAndDeeper
- - - 0.079ms (0.03%) (self: 0.079 ms) Loading assets of type UnityEngine.AudioClip for mod hatti.qualitybuilder
- - - 0.075ms (0.03%) (self: 0.075 ms) Loading assets of type UnityEngine.AudioClip for mod UnlimitedHugs.DefensivePositions
- - - 0.073ms (0.03%) (self: 0.073 ms) Loading assets of type UnityEngine.AudioClip for mod fed1sPlay.PawnTargetFix
- - - 0.053ms (0.02%) (self: 0.053 ms) Loading assets of type UnityEngine.AudioClip for mod FrozenSnowFox.BetterExplorationLoot
- - - 0.053ms (0.02%) (self: 0.053 ms) Loading assets of type UnityEngine.AudioClip for mod marvinkosh.sometimesraidsgowrong
- - - 0.052ms (0.02%) (self: 0.052 ms) Loading assets of type UnityEngine.AudioClip for mod AOBA.Framework
- - - 0.052ms (0.02%) (self: 0.052 ms) Loading assets of type UnityEngine.AudioClip for mod Andromeda.NiceInventoryTab
- - - 0.049ms (0.02%) (self: 0.049 ms) Loading assets of type UnityEngine.AudioClip for mod Aoba.Fortress.Frontier
- - - 0.048ms (0.02%) (self: 0.048 ms) Loading assets of type UnityEngine.AudioClip for mod ilyvion.LoadingProgress
- - - 0.048ms (0.02%) (self: 0.048 ms) Loading assets of type UnityEngine.AudioClip for mod Fuu.BloodAnimations
- - - 0.042ms (0.02%) (self: 0.042 ms) Loading assets of type UnityEngine.AudioClip for mod CrashM.ColorCodedMoodBar.11
- - - 0.041ms (0.02%) (self: 0.041 ms) Loading assets of type UnityEngine.AudioClip for mod avilmask.CommonSense
- - - 0.038ms (0.01%) (self: 0.038 ms) Loading assets of type UnityEngine.AudioClip for mod Haplo.Miscellaneous.Robots
- - - 0.038ms (0.01%) (self: 0.038 ms) Loading assets of type UnityEngine.AudioClip for mod adaptive.storage.framework
- - - 0.037ms (0.01%) (self: 0.037 ms) Loading assets of type UnityEngine.AudioClip for mod GT.Sam.HealthDisplay
- - - 0.037ms (0.01%) (self: 0.037 ms) Loading assets of type UnityEngine.AudioClip for mod m00nl1ght.GeologicalLandforms
- - - 0.037ms (0.01%) (self: 0.037 ms) Loading assets of type UnityEngine.AudioClip for mod OskarPotocki.VanillaFactionsExpanded.Core
- - - 0.037ms (0.01%) (self: 0.037 ms) Loading assets of type UnityEngine.AudioClip for mod Unon.NoBurnMetal
- - - 0.036ms (0.01%) (self: 0.036 ms) Loading assets of type UnityEngine.AudioClip for mod EBSG.Framework
- - - 0.036ms (0.01%) (self: 0.036 ms) Loading assets of type UnityEngine.AudioClip for mod sarg.smartspeed
- - - 0.036ms (0.01%) (self: 0.036 ms) Loading assets of type UnityEngine.AudioClip for mod falconne.BWM
- - - 0.035ms (0.01%) (self: 0.035 ms) Loading assets of type UnityEngine.AudioClip for mod FrozenSnowFox.FilthVanishesWithRainAndTime
- - - 0.035ms (0.01%) (self: 0.035 ms) Loading assets of type UnityEngine.AudioClip for mod GT.Sam.TilledSoil
- - - 0.035ms (0.01%) (self: 0.035 ms) Loading assets of type UnityEngine.AudioClip for mod Lucifer.RealisticRooms
- - - 0.034ms (0.01%) (self: 0.034 ms) Loading assets of type UnityEngine.AudioClip for mod Og.Repair.Your.Gear
- - - 0.034ms (0.01%) (self: 0.034 ms) Loading assets of type UnityEngine.AudioClip for mod Taranchuk.PerformanceOptimizer
- - - 0.034ms (0.01%) (self: 0.034 ms) Loading assets of type UnityEngine.AudioClip for mod co.uk.epicguru.whatsthatmod
- - - 0.034ms (0.01%) (self: 0.034 ms) Loading assets of type UnityEngine.AudioClip for mod imranfish.xmlextensions
- - - 0.034ms (0.01%) (self: 0.034 ms) Loading assets of type UnityEngine.AudioClip for mod Mehni.PickUpAndHaul
- - - 0.034ms (0.01%) (self: 0.034 ms) Loading assets of type UnityEngine.AudioClip for mod Andromeda.NITICE
- - - 0.034ms (0.01%) (self: 0.034 ms) Loading assets of type UnityEngine.AudioClip for mod bedrestforfoodpoisoning.1trickPonyta
- - - 0.034ms (0.01%) (self: 0.034 ms) Loading assets of type UnityEngine.AudioClip for mod CaesarV6.DamageIndicators
- - - 0.033ms (0.01%) (self: 0.033 ms) Loading assets of type UnityEngine.AudioClip for mod sbz.NeatStorage
- - - 0.033ms (0.01%) (self: 0.033 ms) Loading assets of type UnityEngine.AudioClip for mod Taveron.IncreasedStack
- - - 0.033ms (0.01%) (self: 0.033 ms) Loading assets of type UnityEngine.AudioClip for mod Defi.AutoCutBlight
- - - 0.033ms (0.01%) (self: 0.033 ms) Loading assets of type UnityEngine.AudioClip for mod weilbyte.snapout
- - - 0.033ms (0.01%) (self: 0.033 ms) Loading assets of type UnityEngine.AudioClip for mod ratys.madskills
- - - 0.033ms (0.01%) (self: 0.033 ms) Loading assets of type UnityEngine.AudioClip for mod dhultgren.smarterconstruction
- - - 0.032ms (0.01%) (self: 0.032 ms) Loading assets of type UnityEngine.AudioClip for mod Victor.WallsAreSolid
- - - 0.032ms (0.01%) (self: 0.032 ms) Loading assets of type UnityEngine.AudioClip for mod hobtook.tradeui
- - - 0.031ms (0.01%) (self: 0.031 ms) Loading assets of type UnityEngine.AudioClip for mod vin.warehouse.storage
- - - 0.030ms (0.01%) (self: 0.030 ms) Loading assets of type UnityEngine.AudioClip for mod Jaxe.RimHUD
- - - 0.021ms (0.01%) (self: 0.021 ms) Loading assets of type UnityEngine.AudioClip for mod Ludeon.RimWorld
- - - 0.020ms (0.01%) (self: 0.020 ms) Loading assets of type UnityEngine.AudioClip for mod Xercaine.WallTelevisions
- - - 0.018ms (0.01%) (self: 0.018 ms) Loading assets of type UnityEngine.AudioClip for mod IH.Clean.Textures
- - - 0.018ms (0.01%) (self: 0.018 ms) Loading assets of type UnityEngine.AudioClip for mod Vesper.NotMyFault
- - 5.186ms (0.03%) (self: 5.186 ms) 60x Reload asset bundles
- - 4.836ms (0.03%) (self: 0.439 ms) 60x Reload strings
- - - 0.213ms (4.4%) (self: 0.213 ms) Loading assets of type System.String for mod Memegoddess.SmartMedicine
- - - 0.198ms (4.1%) (self: 0.198 ms) Loading assets of type System.String for mod EL.InvMech
- - - 0.190ms (3.9%) (self: 0.190 ms) Loading assets of type System.String for mod AOBA.Framework
- - - 0.181ms (3.7%) (self: 0.181 ms) Loading assets of type System.String for mod CETeam.CombatExtendedArmory
- - - 0.180ms (3.7%) (self: 0.180 ms) Loading assets of type System.String for mod CETeam.CombatExtended
- - - 0.176ms (3.6%) (self: 0.176 ms) Loading assets of type System.String for mod Memegoddess.ReplaceStuff
- - - 0.167ms (3.5%) (self: 0.167 ms) Loading assets of type System.String for mod Shashlichnik.DeepAndDeeper
- - - 0.155ms (3.2%) (self: 0.155 ms) Loading assets of type System.String for mod Aoba.Fortress.Frontier
- - - 0.148ms (3.1%) (self: 0.148 ms) Loading assets of type System.String for mod Aoba.Fortress.Industrial
- - - 0.135ms (2.8%) (self: 0.135 ms) Loading assets of type System.String for mod XMB.AncientUrbanrUins.MO
- - - 0.111ms (2.3%) (self: 0.111 ms) Loading assets of type System.String for mod vin.warehouse.storage
- - - 0.110ms (2.3%) (self: 0.110 ms) Loading assets of type System.String for mod falconne.BWM
- - - 0.108ms (2.2%) (self: 0.108 ms) Loading assets of type System.String for mod Dubwise.Rimefeller
- - - 0.101ms (2.1%) (self: 0.101 ms) Loading assets of type System.String for mod VanillaExpanded.VChemfuelE
- - - 0.094ms (1.9%) (self: 0.094 ms) Loading assets of type System.String for mod sbz.NeatStorage
- - - 0.082ms (1.7%) (self: 0.082 ms) Loading assets of type System.String for mod FrozenSnowFox.BetterExplorationLoot
- - - 0.081ms (1.7%) (self: 0.081 ms) Loading assets of type System.String for mod brrainz.harmony
- - - 0.081ms (1.7%) (self: 0.081 ms) Loading assets of type System.String for mod ilyvion.LoadingProgress
- - - 0.078ms (1.6%) (self: 0.078 ms) Loading assets of type System.String for mod OskarPotocki.VanillaFactionsExpanded.Core
- - - 0.074ms (1.5%) (self: 0.074 ms) Loading assets of type System.String for mod Andromeda.NiceInventoryTab
- - - 0.073ms (1.5%) (self: 0.073 ms) Loading assets of type System.String for mod cgf1.hlrw.thecombines
- - - 0.069ms (1.4%) (self: 0.069 ms) Loading assets of type System.String for mod EBSG.Framework
- - - 0.069ms (1.4%) (self: 0.069 ms) Loading assets of type System.String for mod m00nl1ght.GeologicalLandforms
- - - 0.069ms (1.4%) (self: 0.069 ms) Loading assets of type System.String for mod IH.Clean.Textures
- - - 0.068ms (1.4%) (self: 0.068 ms) Loading assets of type System.String for mod Fuu.BloodAnimations
- - - 0.067ms (1.4%) (self: 0.067 ms) Loading assets of type System.String for mod adaptive.storage.framework
- - - 0.063ms (1.3%) (self: 0.063 ms) Loading assets of type System.String for mod Haplo.Miscellaneous.Robots
- - - 0.061ms (1.3%) (self: 0.061 ms) Loading assets of type System.String for mod GT.Sam.TilledSoil
- - - 0.061ms (1.3%) (self: 0.061 ms) Loading assets of type System.String for mod marvinkosh.sometimesraidsgowrong
- - - 0.060ms (1.2%) (self: 0.060 ms) Loading assets of type System.String for mod CrashM.ColorCodedMoodBar.11
- - - 0.055ms (1.1%) (self: 0.055 ms) Loading assets of type System.String for mod GT.Sam.HealthDisplay
- - - 0.054ms (1.1%) (self: 0.054 ms) Loading assets of type System.String for mod UnlimitedHugs.HugsLib
- - - 0.053ms (1.1%) (self: 0.053 ms) Loading assets of type System.String for mod avilmask.CommonSense
- - - 0.049ms (1%) (self: 0.049 ms) Loading assets of type System.String for mod UnlimitedHugs.DefensivePositions
- - - 0.049ms (1%) (self: 0.049 ms) Loading assets of type System.String for mod fed1sPlay.PawnTargetFix
- - - 0.049ms (1%) (self: 0.049 ms) Loading assets of type System.String for mod FrozenSnowFox.FilthVanishesWithRainAndTime
- - - 0.047ms (0.97%) (self: 0.047 ms) Loading assets of type System.String for mod sarg.smartspeed
- - - 0.045ms (0.94%) (self: 0.045 ms) Loading assets of type System.String for mod Taranchuk.PerformanceOptimizer
- - - 0.045ms (0.92%) (self: 0.045 ms) Loading assets of type System.String for mod imranfish.xmlextensions
- - - 0.043ms (0.9%) (self: 0.043 ms) Loading assets of type System.String for mod Andromeda.NITICE
- - - 0.043ms (0.89%) (self: 0.043 ms) Loading assets of type System.String for mod Mehni.PickUpAndHaul
- - - 0.042ms (0.88%) (self: 0.042 ms) Loading assets of type System.String for mod hatti.qualitybuilder
- - - 0.035ms (0.72%) (self: 0.035 ms) Loading assets of type System.String for mod Xercaine.WallTelevisions
- - - 0.032ms (0.65%) (self: 0.032 ms) Loading assets of type System.String for mod Jaxe.RimHUD
- - - 0.031ms (0.65%) (self: 0.031 ms) Loading assets of type System.String for mod Og.Repair.Your.Gear
- - - 0.030ms (0.63%) (self: 0.030 ms) Loading assets of type System.String for mod AmCh.NeedBarOverflow
- - - 0.030ms (0.62%) (self: 0.030 ms) Loading assets of type System.String for mod Victor.WallsAreSolid
- - - 0.030ms (0.61%) (self: 0.030 ms) Loading assets of type System.String for mod Unon.NoBurnMetal
- - - 0.029ms (0.6%) (self: 0.029 ms) Loading assets of type System.String for mod Lucifer.RealisticRooms
- - - 0.029ms (0.6%) (self: 0.029 ms) Loading assets of type System.String for mod ratys.madskills
- - - 0.029ms (0.59%) (self: 0.029 ms) Loading assets of type System.String for mod bedrestforfoodpoisoning.1trickPonyta
- - - 0.028ms (0.59%) (self: 0.028 ms) Loading assets of type System.String for mod weilbyte.snapout
- - - 0.028ms (0.58%) (self: 0.028 ms) Loading assets of type System.String for mod CaesarV6.DamageIndicators
- - - 0.028ms (0.57%) (self: 0.028 ms) Loading assets of type System.String for mod Defi.AutoCutBlight
- - - 0.028ms (0.57%) (self: 0.028 ms) Loading assets of type System.String for mod Taveron.IncreasedStack
- - - 0.028ms (0.57%) (self: 0.028 ms) Loading assets of type System.String for mod dhultgren.smarterconstruction
- - - 0.027ms (0.56%) (self: 0.027 ms) Loading assets of type System.String for mod hobtook.tradeui
- - - 0.027ms (0.55%) (self: 0.027 ms) Loading assets of type System.String for mod co.uk.epicguru.whatsthatmod
- - - 0.015ms (0.32%) (self: 0.015 ms) Loading assets of type System.String for mod Ludeon.RimWorld
- - - 0.015ms (0.31%) (self: 0.015 ms) Loading assets of type System.String for mod Vesper.NotMyFault
- - 0.210ms (0%) (self: 0.210 ms) Verse.LoadedModManager+<>c -> Void <LoadModContent>b__13_1()
- - 0.144ms (0%) (self: 0.144 ms) LoadModContent
- 716.953ms (3.6%) (self: 716.953 ms) 4233x Verse.ThingDef -> Void <PostLoad>b__398_0()
- 268.946ms (1.4%) (self: 268.946 ms) 719x Verse.Sound.SubSoundDef -> Void <ResolveReferences>b__37_0()
- 63.632ms (0.32%) (self: 0.112 ms) Verse.PlayDataLoader+<>c -> Void <DoPlayLoad>b__4_2()
- - 63.520ms (100%) (self: 63.520 ms) Load all bios
- 46.383ms (0.24%) (self: 46.383 ms) 5077x Verse.BuildableDef -> Void <PostLoad>b__78_0()
- 20.793ms (0.11%) (self: 20.793 ms) VEF.VEF_HarmonyCategories+<>c__DisplayClass2_0 -> Void <TryPatchAll>b__0()
- 12.542ms (0.06%) (self: 12.542 ms) 16x Verse.DesignationCategoryDef -> Void <ResolveReferences>b__23_0()
- 7.871ms (0.04%) (self: 7.871 ms) 25x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__1()
- 5.898ms (0.03%) (self: 5.898 ms) 18x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__0()
- 4.243ms (0.02%) (self: 4.243 ms) 182x Verse.TerrainDef -> Void <PostLoad>b__118_0()
- 3.948ms (0.02%) (self: 3.948 ms) 10x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__5()
- 3.780ms (0.02%) (self: 0.116 ms) Verse.PlayDataLoader+<>c -> Void <DoPlayLoad>b__4_3()
- - 3.664ms (97%) (self: 3.664 ms) Inject selected language data into game data.
- 3.097ms (0.02%) (self: 3.097 ms) 481x Verse.DamageGraphicData -> Void <ResolveReferencesSpecial>b__24_0()
- 2.869ms (0.01%) (self: 2.869 ms) 9x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__6()
- 2.481ms (0.01%) (self: 2.481 ms) 7x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__3()
- 1.961ms (0.01%) (self: 1.925 ms) HugsLib.News.UpdateFeatureManager+<>c__DisplayClass13_0 -> Void <OnEarlyInitialize>g__ResolveAndInjectNewsDefs|0()
- - 0.027ms (1.4%) (self: 0.018 ms) 5x RecursiveNodeCopyOverwriteElements
- - - 0.009ms (35%) (self: 0.006 ms) 4x RecursiveNodeCopyOverwriteElements
- - - - 0.004ms (37%) (self: 0.004 ms) 4x RecursiveNodeCopyOverwriteElements - Remove all current nodes
- - 0.009ms (0.45%) (self: 0.009 ms) 5x TryDoPostLoad
- 1.818ms (0.01%) (self: 1.818 ms) 282x Verse.ThingCategoryDef -> Void <PostLoad>b__24_0()
- 1.478ms (0.01%) (self: 1.478 ms) 4x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__4()
- 1.390ms (0.01%) (self: 1.390 ms) 37x Verse.DesignationDef -> Void <ResolveReferences>b__6_0()
- 0.949ms (0%) (self: 0.949 ms) 45x Verse.LoadedLanguage+<>c__DisplayClass42_0 -> Void <LoadData>b__0()
- 0.930ms (0%) (self: 0.930 ms) 29x Verse.ShaderParameter+<>c__DisplayClass7_0 -> Void <LoadDataFromXmlCustom>b__0()
- 0.826ms (0%) (self: 0.826 ms) Outposts.OutpostsMod -> Void FindOutposts()
- 0.818ms (0%) (self: 0.818 ms) VEF.OptionalFeatures.OptionalFeatures+<>c -> Void <.ctor>b__2_0()
- 0.808ms (0%) (self: 0.808 ms) 4x RimWorld.StorytellerDef -> Void <ResolveReferences>b__22_0()
- 0.806ms (0%) (self: 0.806 ms) 3x MVCF.Comps.CompProperties_VerbProps+<>c__DisplayClass1_0 -> Void <PostLoadSpecial>b__0()
- 0.775ms (0%) (self: 0.775 ms) HugsLib.HugsLibController+<>c -> Void <CreateSceneObject>b__28_0()
- 0.648ms (0%) (self: 0.648 ms) 2x VEF.Graphics.CustomOverlayDef -> Void <PostLoad>b__14_0()
- 0.634ms (0%) (self: 0.634 ms) 148x Verse.PawnKindDef -> Void <PostLoad>b__154_0()
- 0.543ms (0%) (self: 0.543 ms) 42x Verse.SongDef -> Void <ResolveReferences>b__10_0()
- 0.538ms (0%) (self: 0.538 ms) MVCF.MVCF -> Void CollectFeatureData()
- 0.387ms (0%) (self: 0.387 ms) 2x Verse.LogEntryDef -> Void <PostLoad>b__6_0()
- 0.357ms (0%) (self: 0.357 ms) RimWorld.MedicalCareUtility+<>c -> Void <Reset>b__3_0()
- 0.317ms (0%) (self: 0.317 ms) 52x RimWorld.BuildingProperties -> Void <ResolveReferencesSpecial>b__217_0()
- 0.307ms (0%) (self: 0.307 ms) 8x RimWorld.AbilityDef -> Void <PostLoad>b__88_0()
- 0.268ms (0%) (self: 0.268 ms) 6x Verse.ScatterableDef -> Void <PostLoad>b__7_0()
- 0.235ms (0%) (self: 0.235 ms) 6x Verse.DrawStyleDef -> Void <PostLoad>b__9_0()
- 0.120ms (0%) (self: 0.120 ms) 6x Verse.ScatterableDef -> Void <PostLoad>b__7_1()
- 0.118ms (0%) (self: 0.118 ms) HugsLib.Logs.LogWindowExtensions+<>c -> Void <PrepareReflection>b__12_0()
- 0.078ms (0%) (self: 0.078 ms) RimWorld.BuildingProperties -> Void <ResolveReferencesSpecial>b__217_1()
- 0.074ms (0%) (self: 0.074 ms) VEF.Weapons.StatPart_Ammo+<>c -> Void <.cctor>b__1_0()
- 0.055ms (0%) (self: 0.055 ms) 2x HugsLib.Patches.DebugWindowsOpener_Patch+<>c -> Void <Prepare>b__1_0()
Hotspot analysis
----------------------------------------
1x Loading assets of type UnityEngine.Texture2D for mod IH.Clean.Textures -> 8353.350 ms (total (w/children): 8353.350 ms)
1x Loading assets of type UnityEngine.Texture2D for mod XMB.AncientUrbanrUins.MO -> 3286.493 ms (total (w/children): 3286.493 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Aoba.Fortress.Industrial -> 1427.747 ms (total (w/children): 1427.747 ms)
1x Loading assets of type UnityEngine.Texture2D for mod CETeam.CombatExtended -> 1354.916 ms (total (w/children): 1354.916 ms)
1x Loading assets of type UnityEngine.Texture2D for mod EL.InvMech -> 850.255 ms (total (w/children): 850.255 ms)
1x Loading assets of type UnityEngine.Texture2D for mod cgf1.hlrw.thecombines -> 812.060 ms (total (w/children): 812.060 ms)
4233x Verse.ThingDef -> Void <PostLoad>b__398_0() -> 716.953 ms (total (w/children): 716.953 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Dubwise.Rimefeller -> 520.895 ms (total (w/children): 520.895 ms)
1x Loading assets of type UnityEngine.Texture2D for mod sbz.NeatStorage -> 481.246 ms (total (w/children): 481.246 ms)
719x Verse.Sound.SubSoundDef -> Void <ResolveReferences>b__37_0() -> 268.946 ms (total (w/children): 268.946 ms)
1x Loading assets of type UnityEngine.Texture2D for mod CETeam.CombatExtendedArmory -> 257.053 ms (total (w/children): 257.053 ms)
1x Loading assets of type UnityEngine.Texture2D for mod vin.warehouse.storage -> 139.598 ms (total (w/children): 139.598 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Aoba.Fortress.Frontier -> 126.836 ms (total (w/children): 126.836 ms)
1x Loading assets of type UnityEngine.Texture2D for mod OskarPotocki.VanillaFactionsExpanded.Core -> 102.566 ms (total (w/children): 102.566 ms)
1x Loading assets of type UnityEngine.Texture2D for mod VanillaExpanded.VChemfuelE -> 100.960 ms (total (w/children): 100.960 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Shashlichnik.DeepAndDeeper -> 95.102 ms (total (w/children): 95.102 ms)
1x Loading assets of type UnityEngine.AudioClip for mod CETeam.CombatExtended -> 70.165 ms (total (w/children): 70.165 ms)
1x Loading assets of type UnityEngine.AudioClip for mod XMB.AncientUrbanrUins.MO -> 65.701 ms (total (w/children): 65.701 ms)
1x Load all bios -> 63.520 ms (total (w/children): 63.520 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Memegoddess.ReplaceStuff -> 55.989 ms (total (w/children): 55.989 ms)
1x Loading assets of type UnityEngine.Texture2D for mod GT.Sam.HealthDisplay -> 48.047 ms (total (w/children): 48.047 ms)
1x Loading assets of type UnityEngine.Texture2D for mod GT.Sam.TilledSoil -> 48.004 ms (total (w/children): 48.004 ms)
5077x Verse.BuildableDef -> Void <PostLoad>b__78_0() -> 46.383 ms (total (w/children): 46.383 ms)
1x ExecuteToExecuteWhenFinished() -> 40.476 ms (total (w/children): 19711.754 ms)
1x Loading assets of type UnityEngine.AudioClip for mod EL.InvMech -> 38.950 ms (total (w/children): 38.950 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Dubwise.Rimefeller -> 31.592 ms (total (w/children): 31.592 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Haplo.Miscellaneous.Robots -> 24.670 ms (total (w/children): 24.670 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Aoba.Fortress.Industrial -> 23.306 ms (total (w/children): 23.306 ms)
1x Verse.LoadedModManager+<>c -> Void <LoadModContent>b__13_0() -> 23.186 ms (total (w/children): 18490.604 ms)
1x VEF.VEF_HarmonyCategories+<>c__DisplayClass2_0 -> Void <TryPatchAll>b__0() -> 20.793 ms (total (w/children): 20.793 ms)
1x Loading assets of type UnityEngine.AudioClip for mod CETeam.CombatExtendedArmory -> 20.183 ms (total (w/children): 20.183 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Andromeda.NiceInventoryTab -> 14.318 ms (total (w/children): 14.318 ms)
16x Verse.DesignationCategoryDef -> Void <ResolveReferences>b__23_0() -> 12.542 ms (total (w/children): 12.542 ms)
1x Loading assets of type UnityEngine.Texture2D for mod falconne.BWM -> 11.920 ms (total (w/children): 11.920 ms)
1x Loading assets of type UnityEngine.AudioClip for mod VanillaExpanded.VChemfuelE -> 11.637 ms (total (w/children): 11.637 ms)
1x Loading assets of type UnityEngine.Texture2D for mod EBSG.Framework -> 11.288 ms (total (w/children): 11.288 ms)
1x Loading assets of type UnityEngine.Texture2D for mod m00nl1ght.GeologicalLandforms -> 9.793 ms (total (w/children): 9.793 ms)
1x Loading assets of type UnityEngine.Texture2D for mod AOBA.Framework -> 9.088 ms (total (w/children): 9.088 ms)
25x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__1() -> 7.871 ms (total (w/children): 7.871 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Xercaine.WallTelevisions -> 7.851 ms (total (w/children): 7.851 ms)
1x Loading assets of type UnityEngine.AudioClip for mod cgf1.hlrw.thecombines -> 7.223 ms (total (w/children): 7.223 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Fuu.BloodAnimations -> 6.476 ms (total (w/children): 6.476 ms)
18x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__0() -> 5.898 ms (total (w/children): 5.898 ms)
60x Reload asset bundles -> 5.186 ms (total (w/children): 5.186 ms)
1x Loading assets of type UnityEngine.Texture2D for mod ilyvion.LoadingProgress -> 4.405 ms (total (w/children): 4.405 ms)
182x Verse.TerrainDef -> Void <PostLoad>b__118_0() -> 4.243 ms (total (w/children): 4.243 ms)
1x Loading assets of type UnityEngine.Texture2D for mod UnlimitedHugs.DefensivePositions -> 4.071 ms (total (w/children): 4.071 ms)
10x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__5() -> 3.948 ms (total (w/children): 3.948 ms)
1x Inject selected language data into game data. -> 3.664 ms (total (w/children): 3.664 ms)
481x Verse.DamageGraphicData -> Void <ResolveReferencesSpecial>b__24_0() -> 3.097 ms (total (w/children): 3.097 ms)
1x Loading assets of type UnityEngine.Texture2D for mod hatti.qualitybuilder -> 2.937 ms (total (w/children): 2.937 ms)
9x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__6() -> 2.869 ms (total (w/children): 2.869 ms)
7x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__3() -> 2.481 ms (total (w/children): 2.481 ms)
1x Loading assets of type UnityEngine.Texture2D for mod CrashM.ColorCodedMoodBar.11 -> 2.258 ms (total (w/children): 2.258 ms)
1x Loading assets of type UnityEngine.Texture2D for mod adaptive.storage.framework -> 1.934 ms (total (w/children): 1.934 ms)
1x HugsLib.News.UpdateFeatureManager+<>c__DisplayClass13_0 -> Void <OnEarlyInitialize>g__ResolveAndInjectNewsDefs|0() -> 1.925 ms (total (w/children): 1.961 ms)
282x Verse.ThingCategoryDef -> Void <PostLoad>b__24_0() -> 1.818 ms (total (w/children): 1.818 ms)
60x Reload audio clips -> 1.781 ms (total (w/children): 273.485 ms)
1x Loading assets of type UnityEngine.Texture2D for mod UnlimitedHugs.HugsLib -> 1.635 ms (total (w/children): 1.635 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Jaxe.RimHUD -> 1.551 ms (total (w/children): 1.551 ms)
4x RimWorld.PlantProperties+<>c__DisplayClass111_0 -> Void <PostLoadSpecial>b__4() -> 1.478 ms (total (w/children): 1.478 ms)
37x Verse.DesignationDef -> Void <ResolveReferences>b__6_0() -> 1.390 ms (total (w/children): 1.390 ms)
1x Loading assets of type UnityEngine.Texture2D for mod imranfish.xmlextensions -> 1.207 ms (total (w/children): 1.207 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Memegoddess.SmartMedicine -> 1.099 ms (total (w/children): 1.099 ms)
1x Loading assets of type UnityEngine.Texture2D for mod FrozenSnowFox.BetterExplorationLoot -> 0.994 ms (total (w/children): 0.994 ms)
1x Loading assets of type UnityEngine.Texture2D for mod avilmask.CommonSense -> 0.989 ms (total (w/children): 0.989 ms)
45x Verse.LoadedLanguage+<>c__DisplayClass42_0 -> Void <LoadData>b__0() -> 0.949 ms (total (w/children): 0.949 ms)
29x Verse.ShaderParameter+<>c__DisplayClass7_0 -> Void <LoadDataFromXmlCustom>b__0() -> 0.930 ms (total (w/children): 0.930 ms)
1x Loading assets of type UnityEngine.Texture2D for mod sarg.smartspeed -> 0.840 ms (total (w/children): 0.840 ms)
1x Outposts.OutpostsMod -> Void FindOutposts() -> 0.826 ms (total (w/children): 0.826 ms)
1x VEF.OptionalFeatures.OptionalFeatures+<>c -> Void <.ctor>b__2_0() -> 0.818 ms (total (w/children): 0.818 ms)
4x RimWorld.StorytellerDef -> Void <ResolveReferences>b__22_0() -> 0.808 ms (total (w/children): 0.808 ms)
3x MVCF.Comps.CompProperties_VerbProps+<>c__DisplayClass1_0 -> Void <PostLoadSpecial>b__0() -> 0.806 ms (total (w/children): 0.806 ms)
1x HugsLib.HugsLibController+<>c -> Void <CreateSceneObject>b__28_0() -> 0.775 ms (total (w/children): 0.775 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Andromeda.NITICE -> 0.744 ms (total (w/children): 0.744 ms)
2x VEF.Graphics.CustomOverlayDef -> Void <PostLoad>b__14_0() -> 0.648 ms (total (w/children): 0.648 ms)
148x Verse.PawnKindDef -> Void <PostLoad>b__154_0() -> 0.634 ms (total (w/children): 0.634 ms)
60x Reload textures -> 0.566 ms (total (w/children): 18183.557 ms)
42x Verse.SongDef -> Void <ResolveReferences>b__10_0() -> 0.543 ms (total (w/children): 0.543 ms)
1x Loading assets of type UnityEngine.Texture2D for mod marvinkosh.sometimesraidsgowrong -> 0.538 ms (total (w/children): 0.538 ms)
1x MVCF.MVCF -> Void CollectFeatureData() -> 0.538 ms (total (w/children): 0.538 ms)
1x Loading assets of type UnityEngine.Texture2D for mod FrozenSnowFox.FilthVanishesWithRainAndTime -> 0.529 ms (total (w/children): 0.529 ms)
1x Loading assets of type UnityEngine.AudioClip for mod brrainz.harmony -> 0.524 ms (total (w/children): 0.524 ms)
60x Reload strings -> 0.439 ms (total (w/children): 4.836 ms)
2x Verse.LogEntryDef -> Void <PostLoad>b__6_0() -> 0.387 ms (total (w/children): 0.387 ms)
1x RimWorld.MedicalCareUtility+<>c -> Void <Reset>b__3_0() -> 0.357 ms (total (w/children): 0.357 ms)
52x RimWorld.BuildingProperties -> Void <ResolveReferencesSpecial>b__217_0() -> 0.317 ms (total (w/children): 0.317 ms)
8x RimWorld.AbilityDef -> Void <PostLoad>b__88_0() -> 0.307 ms (total (w/children): 0.307 ms)
6x Verse.ScatterableDef -> Void <PostLoad>b__7_0() -> 0.268 ms (total (w/children): 0.268 ms)
6x Verse.DrawStyleDef -> Void <PostLoad>b__9_0() -> 0.235 ms (total (w/children): 0.235 ms)
1x Loading assets of type System.String for mod Memegoddess.SmartMedicine -> 0.213 ms (total (w/children): 0.213 ms)
1x Verse.LoadedModManager+<>c -> Void <LoadModContent>b__13_1() -> 0.210 ms (total (w/children): 0.210 ms)
1x Loading assets of type System.String for mod EL.InvMech -> 0.198 ms (total (w/children): 0.198 ms)
1x Loading assets of type System.String for mod AOBA.Framework -> 0.190 ms (total (w/children): 0.190 ms)
1x Loading assets of type System.String for mod CETeam.CombatExtendedArmory -> 0.181 ms (total (w/children): 0.181 ms)
1x Loading assets of type System.String for mod CETeam.CombatExtended -> 0.180 ms (total (w/children): 0.180 ms)
1x Loading assets of type System.String for mod Memegoddess.ReplaceStuff -> 0.176 ms (total (w/children): 0.176 ms)
1x Loading assets of type UnityEngine.AudioClip for mod UnlimitedHugs.HugsLib -> 0.176 ms (total (w/children): 0.176 ms)
1x Loading assets of type UnityEngine.AudioClip for mod AmCh.NeedBarOverflow -> 0.175 ms (total (w/children): 0.175 ms)
1x Loading assets of type UnityEngine.Texture2D for mod brrainz.harmony -> 0.174 ms (total (w/children): 0.174 ms)
1x Loading assets of type System.String for mod Shashlichnik.DeepAndDeeper -> 0.167 ms (total (w/children): 0.167 ms)
1x Loading assets of type System.String for mod Aoba.Fortress.Frontier -> 0.155 ms (total (w/children): 0.155 ms)
1x Loading assets of type System.String for mod Aoba.Fortress.Industrial -> 0.148 ms (total (w/children): 0.148 ms)
1x LoadModContent -> 0.144 ms (total (w/children): 0.144 ms)
1x Loading assets of type System.String for mod XMB.AncientUrbanrUins.MO -> 0.135 ms (total (w/children): 0.135 ms)
6x Verse.ScatterableDef -> Void <PostLoad>b__7_1() -> 0.120 ms (total (w/children): 0.120 ms)
1x HugsLib.Logs.LogWindowExtensions+<>c -> Void <PrepareReflection>b__12_0() -> 0.118 ms (total (w/children): 0.118 ms)
1x Verse.PlayDataLoader+<>c -> Void <DoPlayLoad>b__4_3() -> 0.116 ms (total (w/children): 3.780 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Memegoddess.ReplaceStuff -> 0.114 ms (total (w/children): 0.114 ms)
1x Verse.PlayDataLoader+<>c -> Void <DoPlayLoad>b__4_2() -> 0.112 ms (total (w/children): 63.632 ms)
1x Loading assets of type System.String for mod vin.warehouse.storage -> 0.111 ms (total (w/children): 0.111 ms)
1x Loading assets of type System.String for mod falconne.BWM -> 0.110 ms (total (w/children): 0.110 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Memegoddess.SmartMedicine -> 0.110 ms (total (w/children): 0.110 ms)
1x Loading assets of type System.String for mod Dubwise.Rimefeller -> 0.108 ms (total (w/children): 0.108 ms)
1x Loading assets of type System.String for mod VanillaExpanded.VChemfuelE -> 0.101 ms (total (w/children): 0.101 ms)
1x Loading assets of type System.String for mod sbz.NeatStorage -> 0.094 ms (total (w/children): 0.094 ms)
1x Loading assets of type System.String for mod FrozenSnowFox.BetterExplorationLoot -> 0.082 ms (total (w/children): 0.082 ms)
1x Loading assets of type System.String for mod brrainz.harmony -> 0.081 ms (total (w/children): 0.081 ms)
1x Loading assets of type System.String for mod ilyvion.LoadingProgress -> 0.081 ms (total (w/children): 0.081 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Shashlichnik.DeepAndDeeper -> 0.080 ms (total (w/children): 0.080 ms)
1x Loading assets of type UnityEngine.AudioClip for mod hatti.qualitybuilder -> 0.079 ms (total (w/children): 0.079 ms)
1x Loading assets of type System.String for mod OskarPotocki.VanillaFactionsExpanded.Core -> 0.078 ms (total (w/children): 0.078 ms)
1x RimWorld.BuildingProperties -> Void <ResolveReferencesSpecial>b__217_1() -> 0.078 ms (total (w/children): 0.078 ms)
1x Loading assets of type UnityEngine.AudioClip for mod UnlimitedHugs.DefensivePositions -> 0.075 ms (total (w/children): 0.075 ms)
1x VEF.Weapons.StatPart_Ammo+<>c -> Void <.cctor>b__1_0() -> 0.074 ms (total (w/children): 0.074 ms)
1x Loading assets of type System.String for mod Andromeda.NiceInventoryTab -> 0.074 ms (total (w/children): 0.074 ms)
1x Loading assets of type System.String for mod cgf1.hlrw.thecombines -> 0.073 ms (total (w/children): 0.073 ms)
1x Loading assets of type UnityEngine.AudioClip for mod fed1sPlay.PawnTargetFix -> 0.073 ms (total (w/children): 0.073 ms)
1x Loading assets of type System.String for mod EBSG.Framework -> 0.069 ms (total (w/children): 0.069 ms)
1x Loading assets of type System.String for mod m00nl1ght.GeologicalLandforms -> 0.069 ms (total (w/children): 0.069 ms)
1x Loading assets of type System.String for mod IH.Clean.Textures -> 0.069 ms (total (w/children): 0.069 ms)
1x Loading assets of type System.String for mod Fuu.BloodAnimations -> 0.068 ms (total (w/children): 0.068 ms)
1x Loading assets of type System.String for mod adaptive.storage.framework -> 0.067 ms (total (w/children): 0.067 ms)
1x Loading assets of type System.String for mod Haplo.Miscellaneous.Robots -> 0.063 ms (total (w/children): 0.063 ms)
1x Loading assets of type System.String for mod GT.Sam.TilledSoil -> 0.061 ms (total (w/children): 0.061 ms)
1x Loading assets of type System.String for mod marvinkosh.sometimesraidsgowrong -> 0.061 ms (total (w/children): 0.061 ms)
1x Loading assets of type System.String for mod CrashM.ColorCodedMoodBar.11 -> 0.060 ms (total (w/children): 0.060 ms)
2x HugsLib.Patches.DebugWindowsOpener_Patch+<>c -> Void <Prepare>b__1_0() -> 0.055 ms (total (w/children): 0.055 ms)
1x Loading assets of type System.String for mod GT.Sam.HealthDisplay -> 0.055 ms (total (w/children): 0.055 ms)
1x Loading assets of type System.String for mod UnlimitedHugs.HugsLib -> 0.054 ms (total (w/children): 0.054 ms)
1x Loading assets of type System.String for mod avilmask.CommonSense -> 0.053 ms (total (w/children): 0.053 ms)
1x Loading assets of type UnityEngine.AudioClip for mod FrozenSnowFox.BetterExplorationLoot -> 0.053 ms (total (w/children): 0.053 ms)
1x Loading assets of type UnityEngine.AudioClip for mod marvinkosh.sometimesraidsgowrong -> 0.053 ms (total (w/children): 0.053 ms)
1x Loading assets of type UnityEngine.AudioClip for mod AOBA.Framework -> 0.052 ms (total (w/children): 0.052 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Andromeda.NiceInventoryTab -> 0.052 ms (total (w/children): 0.052 ms)
1x Loading assets of type System.String for mod UnlimitedHugs.DefensivePositions -> 0.049 ms (total (w/children): 0.049 ms)
1x Loading assets of type System.String for mod fed1sPlay.PawnTargetFix -> 0.049 ms (total (w/children): 0.049 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Aoba.Fortress.Frontier -> 0.049 ms (total (w/children): 0.049 ms)
1x Loading assets of type System.String for mod FrozenSnowFox.FilthVanishesWithRainAndTime -> 0.049 ms (total (w/children): 0.049 ms)
1x Loading assets of type UnityEngine.AudioClip for mod ilyvion.LoadingProgress -> 0.048 ms (total (w/children): 0.048 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Fuu.BloodAnimations -> 0.048 ms (total (w/children): 0.048 ms)
1x Loading assets of type System.String for mod sarg.smartspeed -> 0.047 ms (total (w/children): 0.047 ms)
1x Loading assets of type System.String for mod Taranchuk.PerformanceOptimizer -> 0.045 ms (total (w/children): 0.045 ms)
1x Loading assets of type System.String for mod imranfish.xmlextensions -> 0.045 ms (total (w/children): 0.045 ms)
1x Loading assets of type System.String for mod Andromeda.NITICE -> 0.043 ms (total (w/children): 0.043 ms)
1x Loading assets of type System.String for mod Mehni.PickUpAndHaul -> 0.043 ms (total (w/children): 0.043 ms)
1x Loading assets of type UnityEngine.Texture2D for mod fed1sPlay.PawnTargetFix -> 0.043 ms (total (w/children): 0.043 ms)
1x Loading assets of type System.String for mod hatti.qualitybuilder -> 0.042 ms (total (w/children): 0.042 ms)
1x Loading assets of type UnityEngine.AudioClip for mod CrashM.ColorCodedMoodBar.11 -> 0.042 ms (total (w/children): 0.042 ms)
1x Loading assets of type UnityEngine.AudioClip for mod avilmask.CommonSense -> 0.041 ms (total (w/children): 0.041 ms)
1x Loading assets of type UnityEngine.Texture2D for mod bedrestforfoodpoisoning.1trickPonyta -> 0.038 ms (total (w/children): 0.038 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Haplo.Miscellaneous.Robots -> 0.038 ms (total (w/children): 0.038 ms)
1x Loading assets of type UnityEngine.AudioClip for mod adaptive.storage.framework -> 0.038 ms (total (w/children): 0.038 ms)
1x Loading assets of type UnityEngine.AudioClip for mod GT.Sam.HealthDisplay -> 0.037 ms (total (w/children): 0.037 ms)
1x Loading assets of type UnityEngine.AudioClip for mod m00nl1ght.GeologicalLandforms -> 0.037 ms (total (w/children): 0.037 ms)
1x Loading assets of type UnityEngine.AudioClip for mod OskarPotocki.VanillaFactionsExpanded.Core -> 0.037 ms (total (w/children): 0.037 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Unon.NoBurnMetal -> 0.037 ms (total (w/children): 0.037 ms)
1x Loading assets of type UnityEngine.Texture2D for mod weilbyte.snapout -> 0.036 ms (total (w/children): 0.036 ms)
1x Loading assets of type UnityEngine.AudioClip for mod EBSG.Framework -> 0.036 ms (total (w/children): 0.036 ms)
1x Loading assets of type UnityEngine.Texture2D for mod AmCh.NeedBarOverflow -> 0.036 ms (total (w/children): 0.036 ms)
1x Loading assets of type UnityEngine.AudioClip for mod sarg.smartspeed -> 0.036 ms (total (w/children): 0.036 ms)
1x Loading assets of type UnityEngine.AudioClip for mod falconne.BWM -> 0.036 ms (total (w/children): 0.036 ms)
1x Loading assets of type UnityEngine.AudioClip for mod FrozenSnowFox.FilthVanishesWithRainAndTime -> 0.035 ms (total (w/children): 0.035 ms)
1x Loading assets of type UnityEngine.AudioClip for mod GT.Sam.TilledSoil -> 0.035 ms (total (w/children): 0.035 ms)
1x Loading assets of type System.String for mod Xercaine.WallTelevisions -> 0.035 ms (total (w/children): 0.035 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Lucifer.RealisticRooms -> 0.035 ms (total (w/children): 0.035 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Og.Repair.Your.Gear -> 0.034 ms (total (w/children): 0.034 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Taranchuk.PerformanceOptimizer -> 0.034 ms (total (w/children): 0.034 ms)
1x Loading assets of type UnityEngine.AudioClip for mod co.uk.epicguru.whatsthatmod -> 0.034 ms (total (w/children): 0.034 ms)
1x Loading assets of type UnityEngine.AudioClip for mod imranfish.xmlextensions -> 0.034 ms (total (w/children): 0.034 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Mehni.PickUpAndHaul -> 0.034 ms (total (w/children): 0.034 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Andromeda.NITICE -> 0.034 ms (total (w/children): 0.034 ms)
1x Loading assets of type UnityEngine.AudioClip for mod bedrestforfoodpoisoning.1trickPonyta -> 0.034 ms (total (w/children): 0.034 ms)
1x Loading assets of type UnityEngine.AudioClip for mod CaesarV6.DamageIndicators -> 0.034 ms (total (w/children): 0.034 ms)
1x Loading assets of type UnityEngine.AudioClip for mod sbz.NeatStorage -> 0.033 ms (total (w/children): 0.033 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Taveron.IncreasedStack -> 0.033 ms (total (w/children): 0.033 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Defi.AutoCutBlight -> 0.033 ms (total (w/children): 0.033 ms)
1x Loading assets of type UnityEngine.AudioClip for mod weilbyte.snapout -> 0.033 ms (total (w/children): 0.033 ms)
1x Loading assets of type UnityEngine.AudioClip for mod ratys.madskills -> 0.033 ms (total (w/children): 0.033 ms)
1x Loading assets of type UnityEngine.AudioClip for mod dhultgren.smarterconstruction -> 0.033 ms (total (w/children): 0.033 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Victor.WallsAreSolid -> 0.032 ms (total (w/children): 0.032 ms)
1x Loading assets of type UnityEngine.AudioClip for mod hobtook.tradeui -> 0.032 ms (total (w/children): 0.032 ms)
1x Loading assets of type System.String for mod Jaxe.RimHUD -> 0.032 ms (total (w/children): 0.032 ms)
1x Loading assets of type System.String for mod Og.Repair.Your.Gear -> 0.031 ms (total (w/children): 0.031 ms)
1x Loading assets of type UnityEngine.Texture2D for mod CaesarV6.DamageIndicators -> 0.031 ms (total (w/children): 0.031 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Unon.NoBurnMetal -> 0.031 ms (total (w/children): 0.031 ms)
1x Loading assets of type UnityEngine.AudioClip for mod vin.warehouse.storage -> 0.031 ms (total (w/children): 0.031 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Mehni.PickUpAndHaul -> 0.031 ms (total (w/children): 0.031 ms)
1x Loading assets of type System.String for mod AmCh.NeedBarOverflow -> 0.030 ms (total (w/children): 0.030 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Og.Repair.Your.Gear -> 0.030 ms (total (w/children): 0.030 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Jaxe.RimHUD -> 0.030 ms (total (w/children): 0.030 ms)
1x Loading assets of type System.String for mod Victor.WallsAreSolid -> 0.030 ms (total (w/children): 0.030 ms)
1x Loading assets of type UnityEngine.Texture2D for mod co.uk.epicguru.whatsthatmod -> 0.030 ms (total (w/children): 0.030 ms)
1x Loading assets of type System.String for mod Unon.NoBurnMetal -> 0.030 ms (total (w/children): 0.030 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Lucifer.RealisticRooms -> 0.029 ms (total (w/children): 0.029 ms)
1x Loading assets of type UnityEngine.Texture2D for mod dhultgren.smarterconstruction -> 0.029 ms (total (w/children): 0.029 ms)
1x Loading assets of type UnityEngine.Texture2D for mod hobtook.tradeui -> 0.029 ms (total (w/children): 0.029 ms)
1x Loading assets of type System.String for mod Lucifer.RealisticRooms -> 0.029 ms (total (w/children): 0.029 ms)
1x Loading assets of type System.String for mod ratys.madskills -> 0.029 ms (total (w/children): 0.029 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Defi.AutoCutBlight -> 0.029 ms (total (w/children): 0.029 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Taveron.IncreasedStack -> 0.029 ms (total (w/children): 0.029 ms)
1x Loading assets of type System.String for mod bedrestforfoodpoisoning.1trickPonyta -> 0.029 ms (total (w/children): 0.029 ms)
1x Loading assets of type System.String for mod weilbyte.snapout -> 0.028 ms (total (w/children): 0.028 ms)
1x Loading assets of type System.String for mod CaesarV6.DamageIndicators -> 0.028 ms (total (w/children): 0.028 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Victor.WallsAreSolid -> 0.028 ms (total (w/children): 0.028 ms)
1x Loading assets of type System.String for mod Defi.AutoCutBlight -> 0.028 ms (total (w/children): 0.028 ms)
1x Loading assets of type System.String for mod Taveron.IncreasedStack -> 0.028 ms (total (w/children): 0.028 ms)
1x Loading assets of type UnityEngine.Texture2D for mod ratys.madskills -> 0.028 ms (total (w/children): 0.028 ms)
1x Loading assets of type System.String for mod dhultgren.smarterconstruction -> 0.028 ms (total (w/children): 0.028 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Taranchuk.PerformanceOptimizer -> 0.028 ms (total (w/children): 0.028 ms)
1x Loading assets of type System.String for mod hobtook.tradeui -> 0.027 ms (total (w/children): 0.027 ms)
1x Loading assets of type System.String for mod co.uk.epicguru.whatsthatmod -> 0.027 ms (total (w/children): 0.027 ms)
9x RecursiveNodeCopyOverwriteElements -> 0.024 ms (total (w/children): 0.037 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Ludeon.RimWorld -> 0.021 ms (total (w/children): 0.021 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Ludeon.RimWorld -> 0.020 ms (total (w/children): 0.020 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Xercaine.WallTelevisions -> 0.020 ms (total (w/children): 0.020 ms)
1x Loading assets of type UnityEngine.AudioClip for mod IH.Clean.Textures -> 0.018 ms (total (w/children): 0.018 ms)
1x Loading assets of type UnityEngine.AudioClip for mod Vesper.NotMyFault -> 0.018 ms (total (w/children): 0.018 ms)
1x Loading assets of type UnityEngine.Texture2D for mod Vesper.NotMyFault -> 0.016 ms (total (w/children): 0.016 ms)
1x Loading assets of type System.String for mod Ludeon.RimWorld -> 0.015 ms (total (w/children): 0.015 ms)
1x Loading assets of type System.String for mod Vesper.NotMyFault -> 0.015 ms (total (w/children): 0.015 ms)
5x TryDoPostLoad -> 0.009 ms (total (w/children): 0.009 ms)
4x RecursiveNodeCopyOverwriteElements - Remove all current nodes -> 0.004 ms (total (w/children): 0.004 ms)
PawnApparelGenerator.PossibleApparelSet.manual_CoatButNoShirt transpiler start (1 match todo)
PawnApparelGenerator.PossibleApparelSet.manual_CoatButNoShirt match 1 of 1
[XML Extensions] Initialized 2 SettingsMenuDef(s) and found 14 unused key(s) from 1 mod(s)
[XML Extensions] 2439 total patch operations run in 4437ms, 0 failed
[XML Extensions] Emitted 2 mod class(es)
Walls are Solid - transpiler patched successfully.
[TrueTerrainColors v1.12.22] Loaded cached true colors for 189 terrain defs from file.
Walls are Solid - transpiler patched successfully.
[CMColorCodedMoodBar] CMColorCodedMoodBar 1.6.4553.2 initialized
Damage Indicators initialized.
PickUpAndHaul v1.1.2¼ welcomes you to RimWorld with pointless logspam.
QualityBuilder: JobDefOf.Deconstruct driverClass = JobDriver_Deconstruct
--- Main thread ---
1690.507ms StaticConstructorOnStartupUtilityReplacement.CallAll()
Hotspot analysis
----------------------------------------
1x StaticConstructorOnStartupUtilityReplacement.CallAll() -> 1690.507 ms (total (w/children): 1690.507 ms)
[Geological Landforms v1.7.11] Found landform data in the following mods: Geological Landforms
[Geological Landforms v1.7.11] Loaded 44 landforms of which 0 are edited and 0 are custom.
[LunarFramework v1.1.16] Refreshing Harmony wrapper for static Verse.Map Verse.MapGenerator::GenerateMap(Verse.IntVec3 mapSize, RimWorld.Planet.MapParent parent, Verse.MapGeneratorDef mapGenerator, System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams> extraGenStepDefs, System.Action`1<Verse.Map> extraInitBeforeContentGen, System.Boolean isPocketMap, System.Boolean stepDebugger)
[LunarFramework v1.1.16] Refreshing Harmony wrapper for virtual System.Boolean RimWorld.RaidStrategyWorker::CanUseWith(RimWorld.IncidentParms parms, RimWorld.PawnGroupKindDef groupKind)
[LunarFramework v1.1.16] Refreshing Harmony wrapper for System.Void RimWorld.SurfaceLayer::SerializeMutators()
[LunarFramework v1.1.16] Refreshing Harmony wrapper for System.Single RimWorld.Planet.Tile::get_AnimalDensity()
[LunarFramework v1.1.16] Refreshing Harmony wrapper for System.Boolean RimWorld.Planet.Tile::get_AllowRoofedEdgeWalkIn()
[LunarFramework v1.1.16] Refreshing Harmony wrapper for static System.Void RimWorld.Planet.WITab_Terrain::ListGeometricDetails(Verse.Listing_Standard listing, RimWorld.Planet.Tile ws, RimWorld.Planet.PlanetTile tile)
[LunarFramework v1.1.16] Refreshing Harmony wrapper for static System.Void Verse.CellInspectorDrawer::DrawWorldInspector()
[LunarFramework v1.1.16] Refreshing Harmony wrapper for System.Collections.Generic.IEnumerable`1<RimWorld.BiomeDef> Verse.Map::get_Biomes()
[LunarFramework v1.1.16] Processed 8 Harmony patches in 467 ms.
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CDD82F71]
at PerformanceOptimizer.Optimization_Pawn_PsychicEntropyTracker_CachedStatDef.DoPatches () [0x00025] in <9424d8f21a904bfd9acf5a54e0e84d4a>:0
at PerformanceOptimizer.Optimization.Apply () [0x0006a] in <9424d8f21a904bfd9acf5a54e0e84d4a>:0
at PerformanceOptimizer.Optimization.Reset () [0x0000d] in <9424d8f21a904bfd9acf5a54e0e84d4a>:0
at PerformanceOptimizer.Optimization.Initialize () [0x00001] in <9424d8f21a904bfd9acf5a54e0e84d4a>:0
at PerformanceOptimizer.PerformanceOptimizerSettings.Initialize () [0x0009a] in <9424d8f21a904bfd9acf5a54e0e84d4a>:0
at PerformanceOptimizer.InitializeMod.Postfix () [0x00039] in <9424d8f21a904bfd9acf5a54e0e84d4a>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x000c1] in <46372f5dadbf4af8939e608076251180>:0
- POSTFIX LunarFramework.Bootstrap: Void LunarFramework.Internal.Patches.Patch_Verse_StaticConstructorOnStartupUtility:CallAll_Postfix()
- POSTFIX PerformanceOptimizer.Main: Void PerformanceOptimizer.InitializeMod:Postfix()
at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_4 () [0x0000a] in <46372f5dadbf4af8939e608076251180>:0
at ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches+<ExecuteToExecuteWhenFinished>d__3.MoveNext () [0x00590] in /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/LongEventHandler_ExecuteToExecuteWhenFinished_Patches.cs:234
MVCF successfully applied 34 patches
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
--- Main thread ---
2615.808ms (self: 29.466 ms) ExecuteToExecuteWhenFinished()
- 2459.423ms (94%) (self: 4.420 ms) Verse.PlayDataLoader+<>c -> Void <DoPlayLoad>b__4_4()
- - 2455.003ms (100%) (self: 2454.874 ms) Static constructor calls
- - - 0.130ms (0.01%) (self: 0.130 ms) StaticConstructorOnStartupUtility.CallAll()
- 101.944ms (3.9%) (self: 101.944 ms) MVCF.MVCF+<>c -> Void <CollectFeatureData>b__15_0()
- 24.239ms (0.93%) (self: 24.239 ms) HugsLib.Utils.HarmonyUtility -> Void LogHarmonyPatchIssueErrors()
- 0.722ms (0.03%) (self: 0.722 ms) QualityBuilder.ModInitializer -> Void mau()
- 0.013ms (0%) (self: 0.013 ms) Verse.Log -> Void ResetMessageCount()
Hotspot analysis
----------------------------------------
1x Static constructor calls -> 2454.874 ms (total (w/children): 2455.003 ms)
1x MVCF.MVCF+<>c -> Void <CollectFeatureData>b__15_0() -> 101.944 ms (total (w/children): 101.944 ms)
1x ExecuteToExecuteWhenFinished() -> 29.466 ms (total (w/children): 2615.808 ms)
1x HugsLib.Utils.HarmonyUtility -> Void LogHarmonyPatchIssueErrors() -> 24.239 ms (total (w/children): 24.239 ms)
1x Verse.PlayDataLoader+<>c -> Void <DoPlayLoad>b__4_4() -> 4.420 ms (total (w/children): 2459.423 ms)
1x QualityBuilder.ModInitializer -> Void mau() -> 0.722 ms (total (w/children): 0.722 ms)
1x StaticConstructorOnStartupUtility.CallAll() -> 0.130 ms (total (w/children): 0.130 ms)
1x Verse.Log -> Void ResetMessageCount() -> 0.013 ms (total (w/children): 0.013 ms)
--- Main thread ---
20.348ms (self: 20.093 ms) Misc Init (InitializingInterface)
- 0.255ms (1.3%) (self: 0.255 ms) Instantiate UIRoot
Hotspot analysis
----------------------------------------
1x Misc Init (InitializingInterface) -> 20.093 ms (total (w/children): 20.348 ms)
1x Instantiate UIRoot -> 0.255 ms (total (w/children): 0.255 ms)
Combat Extended :: Ammo injected
Combat Extended :: Bounds pre-generated
Combat Extended :: Checking Vehicle Framework
Combat Extended :: Checking SRTS Expanded
Combat Extended :: Checking Multiplayer Compat
Combat Extended :: Vanilla Psycasts Expanded loaded: False
Combat Extended :: Checking SOS2
Combat Extended :: Checking Better Turrets
Combat Extended :: Checking Misc Turrets
--- Main thread ---
0.073ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.073 ms (total (w/children): 0.073 ms)
--- Main thread ---
0.052ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.052 ms (total (w/children): 0.052 ms)
--- Main thread ---
0.023ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.023 ms (total (w/children): 0.023 ms)
--- Main thread ---
0.918ms (self: 0.914 ms) Loading all patches
- 0.004ms (0.45%) (self: 0.004 ms) 27x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.914 ms (total (w/children): 0.918 ms)
27x TryDoPostLoad -> 0.004 ms (total (w/children): 0.004 ms)
--- Main thread ---
42.482ms (self: 42.479 ms) Loading all patches
- 0.003ms (0.01%) (self: 0.003 ms) 11x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 42.479 ms (total (w/children): 42.482 ms)
11x TryDoPostLoad -> 0.003 ms (total (w/children): 0.003 ms)
--- Main thread ---
1.222ms (self: 1.218 ms) Loading all patches
- 0.003ms (0.27%) (self: 0.003 ms) 13x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 1.218 ms (total (w/children): 1.222 ms)
13x TryDoPostLoad -> 0.003 ms (total (w/children): 0.003 ms)
--- Main thread ---
2.358ms (self: 2.350 ms) Loading all patches
- 0.008ms (0.33%) (self: 0.008 ms) 57x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 2.350 ms (total (w/children): 2.358 ms)
57x TryDoPostLoad -> 0.008 ms (total (w/children): 0.008 ms)
--- Main thread ---
0.539ms (self: 0.538 ms) Loading all patches
- 0.001ms (0.15%) (self: 0.001 ms) 4x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.538 ms (total (w/children): 0.539 ms)
4x TryDoPostLoad -> 0.001 ms (total (w/children): 0.001 ms)
--- Main thread ---
0.079ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.079 ms (total (w/children): 0.079 ms)
--- Main thread ---
0.033ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.033 ms (total (w/children): 0.033 ms)
--- Main thread ---
0.500ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.500 ms (total (w/children): 0.500 ms)
--- Main thread ---
0.078ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.078 ms (total (w/children): 0.078 ms)
--- Main thread ---
0.445ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.445 ms (total (w/children): 0.445 ms)
--- Main thread ---
0.059ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.059 ms (total (w/children): 0.059 ms)
--- Main thread ---
0.037ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.037 ms (total (w/children): 0.037 ms)
--- Main thread ---
0.924ms (self: 0.922 ms) Loading all patches
- 0.002ms (0.16%) (self: 0.002 ms) 8x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.922 ms (total (w/children): 0.924 ms)
8x TryDoPostLoad -> 0.002 ms (total (w/children): 0.002 ms)
--- Main thread ---
0.054ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.054 ms (total (w/children): 0.054 ms)
--- Main thread ---
0.935ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.935 ms (total (w/children): 0.935 ms)
--- Main thread ---
0.055ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.055 ms (total (w/children): 0.055 ms)
--- Main thread ---
0.035ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.035 ms (total (w/children): 0.035 ms)
--- Main thread ---
0.017ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.017 ms (total (w/children): 0.017 ms)
--- Main thread ---
0.834ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.834 ms (total (w/children): 0.834 ms)
--- Main thread ---
0.080ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.080 ms (total (w/children): 0.080 ms)
--- Main thread ---
1.184ms (self: 1.179 ms) Loading all patches
- 0.005ms (0.41%) (self: 0.005 ms) 42x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 1.179 ms (total (w/children): 1.184 ms)
42x TryDoPostLoad -> 0.005 ms (total (w/children): 0.005 ms)
--- Main thread ---
0.071ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.071 ms (total (w/children): 0.071 ms)
--- Main thread ---
0.610ms (self: 0.609 ms) Loading all patches
- 0.001ms (0.16%) (self: 0.001 ms) 6x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.609 ms (total (w/children): 0.610 ms)
6x TryDoPostLoad -> 0.001 ms (total (w/children): 0.001 ms)
--- Main thread ---
0.056ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.056 ms (total (w/children): 0.056 ms)
--- Main thread ---
0.020ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.020 ms (total (w/children): 0.020 ms)
--- Main thread ---
0.037ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.037 ms (total (w/children): 0.037 ms)
--- Main thread ---
0.033ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.033 ms (total (w/children): 0.033 ms)
--- Main thread ---
0.031ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.031 ms (total (w/children): 0.031 ms)
--- Main thread ---
0.032ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.032 ms (total (w/children): 0.032 ms)
--- Main thread ---
3.040ms (self: 3.031 ms) Loading all patches
- 0.009ms (0.3%) (self: 0.009 ms) 67x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 3.031 ms (total (w/children): 3.040 ms)
67x TryDoPostLoad -> 0.009 ms (total (w/children): 0.009 ms)
--- Main thread ---
0.056ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.056 ms (total (w/children): 0.056 ms)
--- Main thread ---
0.586ms (self: 0.583 ms) Loading all patches
- 0.002ms (0.36%) (self: 0.002 ms) 12x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.583 ms (total (w/children): 0.586 ms)
12x TryDoPostLoad -> 0.002 ms (total (w/children): 0.002 ms)
--- Main thread ---
0.039ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.039 ms (total (w/children): 0.039 ms)
--- Main thread ---
0.042ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.042 ms (total (w/children): 0.042 ms)
--- Main thread ---
0.039ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.039 ms (total (w/children): 0.039 ms)
--- Main thread ---
0.765ms (self: 0.763 ms) Loading all patches
- 0.002ms (0.24%) (self: 0.002 ms) 11x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.763 ms (total (w/children): 0.765 ms)
11x TryDoPostLoad -> 0.002 ms (total (w/children): 0.002 ms)
--- Main thread ---
0.053ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.053 ms (total (w/children): 0.053 ms)
--- Main thread ---
0.530ms (self: 0.529 ms) Loading all patches
- 0.001ms (0.21%) (self: 0.001 ms) 5x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.529 ms (total (w/children): 0.530 ms)
5x TryDoPostLoad -> 0.001 ms (total (w/children): 0.001 ms)
--- Main thread ---
0.054ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.054 ms (total (w/children): 0.054 ms)
--- Main thread ---
0.035ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.035 ms (total (w/children): 0.035 ms)
--- Main thread ---
0.553ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.553 ms (total (w/children): 0.553 ms)
--- Main thread ---
0.056ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.056 ms (total (w/children): 0.056 ms)
--- Main thread ---
4.267ms (self: 4.249 ms) Loading all patches
- 0.019ms (0.43%) (self: 0.019 ms) 158x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 4.249 ms (total (w/children): 4.267 ms)
158x TryDoPostLoad -> 0.019 ms (total (w/children): 0.019 ms)
--- Main thread ---
0.814ms (self: 0.813 ms) Loading all patches
- 0.002ms (0.18%) (self: 0.002 ms) 10x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.813 ms (total (w/children): 0.814 ms)
10x TryDoPostLoad -> 0.002 ms (total (w/children): 0.002 ms)
--- Main thread ---
0.650ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.650 ms (total (w/children): 0.650 ms)
--- Main thread ---
1.255ms (self: 1.251 ms) Loading all patches
- 0.004ms (0.34%) (self: 0.004 ms) 30x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 1.251 ms (total (w/children): 1.255 ms)
30x TryDoPostLoad -> 0.004 ms (total (w/children): 0.004 ms)
--- Main thread ---
0.035ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.035 ms (total (w/children): 0.035 ms)
--- Main thread ---
0.038ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.038 ms (total (w/children): 0.038 ms)
--- Main thread ---
0.520ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.520 ms (total (w/children): 0.520 ms)
--- Main thread ---
0.185ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.185 ms (total (w/children): 0.185 ms)
--- Main thread ---
0.616ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.616 ms (total (w/children): 0.616 ms)
--- Main thread ---
0.811ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.811 ms (total (w/children): 0.811 ms)
--- Main thread ---
0.037ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.037 ms (total (w/children): 0.037 ms)
--- Main thread ---
0.635ms (self: 0.634 ms) Loading all patches
- 0.001ms (0.13%) (self: 0.001 ms) 3x TryDoPostLoad
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.634 ms (total (w/children): 0.635 ms)
3x TryDoPostLoad -> 0.001 ms (total (w/children): 0.001 ms)
--- Main thread ---
0.049ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.049 ms (total (w/children): 0.049 ms)
--- Main thread ---
0.034ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.034 ms (total (w/children): 0.034 ms)
--- Main thread ---
0.589ms Loading all patches
Hotspot analysis
----------------------------------------
1x Loading all patches -> 0.589 ms (total (w/children): 0.589 ms)
--> [What's That Mod] Took 0.08 seconds to scan all patches. <--
CE tried getting projectile readout with null props
What's That Mod: Exception generating def description for [CombatExtended.AmmoDef] Ammo_5x50mmCaseless_Sabot from mod Combat Extended:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52BE949D]
at CombatExtended.AmmoUtility.GetProjectileReadout (Verse.ThingDef projectileDef, Verse.Thing weapon) [0x001b4] in <66eea26dea5741dc8d7522668769f7e6>:0
at CombatExtended.StatWorker_AmmoCaliber.GetExplanationUnfinalized (RimWorld.StatRequest req, Verse.ToStringNumberSense numberSense) [0x00142] in <66eea26dea5741dc8d7522668769f7e6>:0
at WhatsThatMod.CE_Compat.GetProjectileReadout (Verse.ThingDef ammoThingDef) [0x00076] in <802bd2e5c96649fcbf30750e774237d0>:0
at WhatsThatMod.ModCore.DefWriter (System.Boolean doVanilla, System.Collections.Generic.HashSet`1[T] excludedMods, System.String vanillaName, System.String template) [0x00161] in <802bd2e5c96649fcbf30750e774237d0>:0
What's That Mod: Wrote to 3401 mod descriptions, 1 patched defs resolved.
What's That Mod took 133 milliseconds to generate all def descriptions.
[HugsLib] initializing DefensivePositions
--- Main thread ---
0.922ms (self: 0.544 ms) ExecuteToExecuteWhenFinished()
- 0.295ms (32%) (self: 0.295 ms) 92x Verse.ThingDef -> Void <PostLoad>b__398_0()
- 0.084ms (9.1%) (self: 0.084 ms) 93x Verse.BuildableDef -> Void <PostLoad>b__78_0()
Hotspot analysis
----------------------------------------
1x ExecuteToExecuteWhenFinished() -> 0.544 ms (total (w/children): 0.922 ms)
92x Verse.ThingDef -> Void <PostLoad>b__398_0() -> 0.295 ms (total (w/children): 0.295 ms)
93x Verse.BuildableDef -> Void <PostLoad>b__78_0() -> 0.084 ms (total (w/children): 0.084 ms)
--- Main thread ---
0.002ms ResolveAllCrossReferences()
Hotspot analysis
----------------------------------------
1x ResolveAllCrossReferences() -> 0.002 ms (total (w/children): 0.002 ms)
--- Main thread ---
0.001ms DoAllPostLoadInits()
Hotspot analysis
----------------------------------------
1x DoAllPostLoadInits() -> 0.001 ms (total (w/children): 0.001 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
--- Main thread ---
53.068ms (self: 1.363 ms) Misc Init (InitializingInterface)
- 51.705ms (97%) (self: 1.836 ms) Instantiate UIRoot
- - 49.869ms (96%) (self: 49.869 ms) Instantiating Alerts
Hotspot analysis
----------------------------------------
1x Instantiating Alerts -> 49.869 ms (total (w/children): 49.869 ms)
1x Instantiate UIRoot -> 1.836 ms (total (w/children): 51.705 ms)
1x Misc Init (InitializingInterface) -> 1.363 ms (total (w/children): 53.068 ms)
QualityBuilder added property to '89' things
--- Main thread ---
0.255ms (self: 0.013 ms) ExecuteToExecuteWhenFinished()
- 0.241ms (95%) (self: 0.241 ms) RimWorld.Planet.WorldTerrainColliderManager -> Void ClearCache()
Hotspot analysis
----------------------------------------
1x RimWorld.Planet.WorldTerrainColliderManager -> Void ClearCache() -> 0.241 ms (total (w/children): 0.241 ms)
1x ExecuteToExecuteWhenFinished() -> 0.013 ms (total (w/children): 0.255 ms)
Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 32849.
Total: 198.356200 ms (FindLiveObjects: 1.121500 ms CreateObjectMapping: 0.513300 ms MarkObjects: 196.182200 ms DeleteObjects: 0.538800 ms)
Loading game from file Independent Nation of Iskander (Permadeath) with mods:
- brrainz.harmony
- ilyvion.LoadingProgress
- Ludeon.RimWorld
- Xercaine.WallTelevisions
- CETeam.CombatExtended
- adaptive.storage.framework
- OskarPotocki.VanillaFactionsExpanded.Core
- Dubwise.Rimefeller
- Andromeda.NiceInventoryTab
- Andromeda.NITICE
- GT.Sam.TilledSoil
- marvinkosh.sometimesraidsgowrong
- falconne.BWM
- bedrestforfoodpoisoning.1trickPonyta
- Og.Repair.Your.Gear
- FrozenSnowFox.BetterExplorationLoot
- imranfish.xmlextensions
- Victor.WallsAreSolid
- hobtook.tradeui
- vin.warehouse.storage
- fed1sPlay.PawnTargetFix
- AmCh.NeedBarOverflow
- AOBA.Framework
- Aoba.Fortress.Industrial
- Aoba.Fortress.Frontier
- VanillaExpanded.VChemfuelE
- UnlimitedHugs.HugsLib
- cgf1.hlrw.thecombines
- UnlimitedHugs.DefensivePositions
- sbz.NeatStorage
- co.uk.epicguru.whatsthatmod
- m00nl1ght.GeologicalLandforms
- XMB.AncientUrbanrUins.MO
- Defi.AutoCutBlight
- Fuu.BloodAnimations
- IH.Clean.Textures
- CrashM.ColorCodedMoodBar.11
- CETeam.CombatExtendedArmory
- avilmask.CommonSense
- CaesarV6.DamageIndicators
- FrozenSnowFox.FilthVanishesWithRainAndTime
- EBSG.Framework
- GT.Sam.HealthDisplay
- Taveron.IncreasedStack
- ratys.madskills
- EL.InvMech
- Haplo.Miscellaneous.Robots
- Shashlichnik.DeepAndDeeper
- Unon.NoBurnMetal
- Vesper.NotMyFault
- Taranchuk.PerformanceOptimizer
- Mehni.PickUpAndHaul
- hatti.qualitybuilder
- Lucifer.RealisticRooms
- Memegoddess.ReplaceStuff
- Jaxe.RimHUD
- Memegoddess.SmartMedicine
- sarg.smartspeed
- dhultgren.smarterconstruction
- weilbyte.snapout
Could not find class Vehicles.VehicleIdManager while resolving node li. Trying to use Verse.GameComponent instead. Full node: <li Class="Vehicles.VehicleIdManager" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.GameComponent
[Ref 3727A41]
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00143] in <46372f5dadbf4af8939e608076251180>:0
Subnode:
<li Class="Vehicles.VehicleIdManager" />
Could not find class VehicleMapFramework.UniqueVehicleManager while resolving node li. Trying to use Verse.GameComponent instead. Full node: <li Class="VehicleMapFramework.UniqueVehicleManager"><GravshipVehicleMapProps /></li>
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.GameComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="VehicleMapFramework.UniqueVehicleManager"><GravshipVehicleMapProps /></li>
Could not find class VehicleMapFramework.VehicleMapUIRenderer while resolving node li. Trying to use Verse.GameComponent instead. Full node: <li Class="VehicleMapFramework.VehicleMapUIRenderer" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.GameComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="VehicleMapFramework.VehicleMapUIRenderer" />
Could not find class Vehicles.World.WorldVehiclePathfinder while resolving node li. Trying to use RimWorld.Planet.WorldComponent instead. Full node: <li Class="Vehicles.World.WorldVehiclePathfinder" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.Planet.WorldComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Vehicles.World.WorldVehiclePathfinder" />
Could not find class Vehicles.World.WorldVehiclePathGrid while resolving node li. Trying to use RimWorld.Planet.WorldComponent instead. Full node: <li Class="Vehicles.World.WorldVehiclePathGrid" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.Planet.WorldComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Vehicles.World.WorldVehiclePathGrid" />
Could not find class Vehicles.World.VehicleRoutePlanner while resolving node li. Trying to use RimWorld.Planet.WorldComponent instead. Full node: <li Class="Vehicles.World.VehicleRoutePlanner" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.Planet.WorldComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Vehicles.World.VehicleRoutePlanner" />
Could not find class Vehicles.World.VehicleWorldObjectsHolder while resolving node li. Trying to use RimWorld.Planet.WorldComponent instead. Full node: <li Class="Vehicles.World.VehicleWorldObjectsHolder"><aerialVehicles /><vehicleCaravans /><stashedVehicles /></li>
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.Planet.WorldComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Vehicles.World.VehicleWorldObjectsHolder"><aerialVehicles /><vehicleCaravans /><stashedVehicles /></li>
Could not find class VehicleMapFramework.CrossMapReachabilityCache while resolving node li. Trying to use RimWorld.Planet.WorldComponent instead. Full node: <li Class="VehicleMapFramework.CrossMapReachabilityCache" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.Planet.WorldComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="VehicleMapFramework.CrossMapReachabilityCache" />
Could not find class VehicleMapFramework.TargetMapManager while resolving node li. Trying to use RimWorld.Planet.WorldComponent instead. Full node: <li Class="VehicleMapFramework.TargetMapManager"><TargetInfo><keys><li>Thing_Human111079</li><li>Thing_Human874</li><li>Thing_Human1039</li></keys><values><li>(114, 0, 135), Map_0</li><li>(114, 0, 135), Map_0</li><li>(130, 0, 135), Map_0</li></values></TargetInfo></li>
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.Planet.WorldComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="VehicleMapFramework.TargetMapManager"><TargetInfo><keys><li>Thing_Human111079</li><li>Thing_Human874</li><li>Thing_Human1039</li></keys><values><li>(114, 0, 135), Map_0</li><li>(114, 0, 135), Map_0</li><li>(130, 0, 135), Map_0</li></values></TargetInfo></li>
Could not find class VehicleMapFramework.VehicleMapParentsComponent while resolving node li. Trying to use RimWorld.Planet.WorldComponent instead. Full node: <li Class="VehicleMapFramework.VehicleMapParentsComponent" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.Planet.WorldComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="VehicleMapFramework.VehicleMapParentsComponent" />
Could not load reference to Verse.ThingDef named VMF_DriverSeat
Could not load reference to Verse.ThingDef named VMF_GunnerSeat
Could not load reference to Verse.ThingDef named VMF_PassengerSeat
Could not load reference to Verse.ThingDef named VMF_CargoContainer
Could not load reference to Verse.ThingDef named VMF_TurboCharger
Could not load reference to Verse.ThingDef named VMF_LiftFan
Could not load reference to Verse.ThingDef named VMF_FuelTank
Could not load reference to Verse.ThingDef named VMF_Ladder
Could not load reference to Verse.ThingDef named VMF_WirelessTransmitter
Could not load reference to Verse.ThingDef named VMF_WirelessReceiver
Could not load reference to Verse.ThingDef named VMF_Alternator
Could not load reference to Verse.ThingDef named VMF_PipeConnector
Could not load reference to Verse.ThingDef named VMF_Turret_ZiplineTurret
Could not find class Vehicles.Area_Road while resolving node li. Trying to use Verse.Area instead. Full node: <li Class="Vehicles.Area_Road"><ID>5</ID><innerGrid><mapSizeX>250</mapSizeX><mapSizeZ>250</mapSizeZ><arrDeflate>
7cExAQAAAMKg9U9tCU+gAAAAAAAAAOBk
</arrDeflate></innerGrid></li>
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.Area
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Vehicles.Area_Road"><ID>5</ID><innerGrid><mapSizeX>250</mapSizeX><mapSizeZ>250</mapSizeZ><arrDeflate>
7cExAQAAAMKg9U9tCU+gAAAAAAAAAOBk
</arrDeflate></innerGrid></li>
Could not find class Vehicles.Area_RoadAvoidal while resolving node li. Trying to use Verse.Area instead. Full node: <li Class="Vehicles.Area_RoadAvoidal"><ID>6</ID><innerGrid><mapSizeX>250</mapSizeX><mapSizeZ>250</mapSizeZ><arrDeflate>
7cExAQAAAMKg9U9tCU+gAAAAAAAAAOBk
</arrDeflate></innerGrid></li>
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.Area
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Vehicles.Area_RoadAvoidal"><ID>6</ID><innerGrid><mapSizeX>250</mapSizeX><mapSizeZ>250</mapSizeZ><arrDeflate>
7cExAQAAAMKg9U9tCU+gAAAAAAAAAOBk
</arrDeflate></innerGrid></li>
SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 47B5B392]
at Verse.AreaManager.UpdateAllAreasLinks () [0x00010] in <46372f5dadbf4af8939e608076251180>:0
at Verse.AreaManager.ExposeData () [0x0001e] in <46372f5dadbf4af8939e608076251180>:0
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x001dd] in <46372f5dadbf4af8939e608076251180>:0
Subnode:
<areaManager><areas><li Class="Area_Home"><ID>0</ID><innerGrid><trueCount>2851</trueCount><mapSizeX>250</mapSizeX><mapSizeZ>250</mapSizeZ><arrDeflate>
7ZOxEcMgEASlcUDoEijFpUmlyRW4BZVAqIDhDQgUcedUM74NnJz9i7lnmoQQQgghhLgnq9mD5cmePH6x+DBj8c7l+Wx0euLTDz49
y9lfk/z/5AITUS2bufwZYC3m65dQLdFK47CWkGNj8syDyAtvKjfH5XghtzPmcryQ8Yx/yB2anmrsUXzUeEHxfk6fQdyOjg7Xjo5u
JvSfj+N+b+hmbiH/jC/nko+bueRx2EyXz2HcTMvdNpa30vw0lq/WOh/Lr40B8r4xTF60WF4bwfJqJXK0jE0OX0KRuwRfQpH7A76E
Il92JhdCCCGEEOL2fAE=
</arrDeflate></innerGrid></li><li Class="Area_BuildRoof"><ID>1</ID><innerGrid><trueCount>572</trueCount><mapSizeX>250</mapSizeX><mapSizeZ>250</mapSizeZ><arrDeflate>
7dKxDcJAEETRRQQOXYJLoTEkO6MMWnEpEDm90Egnj/cKuElIEPovHZ1mtbcRAAAAAADghxzS1cS7NJr4Jd1MvEiafPnsy3Wx5dKn
P/2a8Wamz/hppq853NGPiy9v9W+3utDDrS7qZMqzft6/KY/FlkfcTZYnU8y/VI3r0I+LPZn2a3Ywf6+t3D4HAAAA8I9O
</arrDeflate></innerGrid></li><li Class="Area_NoRoof"><ID>2</ID><innerGrid><mapSizeX>250</mapSizeX><mapSizeZ>250</mapSizeZ><arrDeflate>
7cExAQAAAMKg9U9tCU+gAAAAAAAAAOBk
</arrDeflate></innerGrid></li><li Class="Area_SnowOrSandClear"><ID>3</ID><innerGrid><mapSizeX>250</mapSizeX><mapSizeZ>250</mapSizeZ><arrDeflate>
7cExAQAAAMKg9U9tCU+gAAAAAAAAAOBk
</arrDeflate></innerGrid></li><li Class="Area_Allowed"><ID>4</ID><innerGrid><mapSizeX>250</mapSizeX><mapSizeZ>250</mapSizeZ><arrDeflate>
7cExAQAAAMKg9U9tCU+gAAAAAAAAAOBk
</arrDeflate></innerGrid><label>Area 1</label><color>RGBA(0.505, 0.438, 0.572, 1.000)</color></li><li Class="Vehicles.Area_Road"><ID>5</ID><innerGrid><mapSizeX>250</mapSizeX><mapSizeZ>250</mapSizeZ><arrDeflate>
7cExAQAAAMKg9U9tCU+gAAAAAAAAAOBk
</arrDeflate></innerGrid></li><li Class="Vehicles.Area_RoadAvoidal"><ID>6</ID><innerGrid><mapSizeX>250</mapSizeX><mapSizeZ>250</mapSizeZ><arrDeflate>
7cExAQAAAMKg9U9tCU+gAAAAAAAAAOBk
</arrDeflate></innerGrid></li></areas></areaManager>
Could not find class Vehicles.ListerVehiclesRepairable while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="Vehicles.ListerVehiclesRepairable" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Vehicles.ListerVehiclesRepairable" />
Could not find class Vehicles.AirdropManager while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="Vehicles.AirdropManager"><dropShips /></li>
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Vehicles.AirdropManager"><dropShips /></li>
Could not find class Vehicles.VehicleReservationManager while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="Vehicles.VehicleReservationManager"><reservations><keys /><values /></reservations><vehicleListers><keys /><values /></vehicleListers></li>
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Vehicles.VehicleReservationManager"><reservations><keys /><values /></reservations><vehicleListers><keys /><values /></vehicleListers></li>
Could not find class Vehicles.VehiclePathingSystem while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="Vehicles.VehiclePathingSystem" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="Vehicles.VehiclePathingSystem" />
Could not find class VehicleMapFramework.CrossMapHaulDestinationManager while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="VehicleMapFramework.CrossMapHaulDestinationManager" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="VehicleMapFramework.CrossMapHaulDestinationManager" />
Could not find class VehicleMapFramework.VehicleMapGrid while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="VehicleMapFramework.VehicleMapGrid" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="VehicleMapFramework.VehicleMapGrid" />
Could not find class VehicleMapFramework.VehiclePawnWithMapCache while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="VehicleMapFramework.VehiclePawnWithMapCache" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="VehicleMapFramework.VehiclePawnWithMapCache" />
Could not find class VehicleMapFramework.VehicleSectionLayerManager while resolving node li. Trying to use Verse.MapComponent instead. Full node: <li Class="VehicleMapFramework.VehicleSectionLayerManager" />
SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.MapComponent
[Ref 3727A41] Duplicate stacktrace, see ref for original
Subnode:
<li Class="VehicleMapFramework.VehicleSectionLayerManager" />
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key -471104262
Could not find think node with key -471104262
Could not find think node with key -471104262
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key 711685335
Could not find think node with key -471104262
Could not find think node with key 711685335
Could not find think node with key -600335190
Could not find think node with key 502717829
Could not find think node with key 502717829
Could not find think node with key 502717829
Could not find think node with key -2031237205
Could not find think node with key -2031237205
Could not find think node with key 1061968135
Could not find think node with key 1061968135
Could not find think node with key 1061968135
Could not find think node with key 1061968135
Could not find think node with key 1061968135
Could not find think node with key 1061968135
Could not find think node with key 1061968135
Could not find think node with key 1061968135
Could not find think node with key 1061968135
Could not find think node with key 1061968135
Could not find think node with key 1061968135
Could not find think node with key 1061968135
Error in Map.FinalizeLoading(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4F00FB42]
at RimWorld.ListerFilthInHomeArea.Notify_HomeAreaChanged (Verse.IntVec3 c) [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at RimWorld.ListerFilthInHomeArea.RebuildAll () [0x00025] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Map.FinalizeInit () [0x00132] in <46372f5dadbf4af8939e608076251180>:0
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Map_FinalizeInit_Patch:MapLoadedHook(Map __instance)
- POSTFIX PerformanceOptimizer.Main: Void PerformanceOptimizer.Map_FinalizeInit:Postfix()
at Verse.Map.FinalizeLoading () [0x001bd] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Game.LoadGame () [0x00230] in <46372f5dadbf4af8939e608076251180>:0
- PREFIX PerformanceOptimizer.Main: Void PerformanceOptimizer.PerformanceOptimizerMod:ResetStaticData()
- POSTFIX CombatExtended.HarmonyCE: Void CombatExtended.HarmonyCE.Harmony_Game_LoadGame:Postfix()
QualityBuilder added to orders category.
Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
--- Main thread ---
7.660ms (self: 0.852 ms) ExecuteToExecuteWhenFinished()
- 2.753ms (36%) (self: 2.753 ms) 3x Verse.Sound.SubSustainer -> Void <.ctor>b__12_0()
- 1.165ms (15%) (self: 1.165 ms) VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+LoadedGame -> Void OnGameLoaded()
- 1.097ms (14%) (self: 1.097 ms) 41x CombatExtended.CompFireModes -> Void InitAvailableFireModes()
- 0.584ms (7.6%) (self: 0.584 ms) RimWorld.Building_CommsConsole -> Void AnnounceTradeShips()
- 0.510ms (6.7%) (self: 0.510 ms) RimWorld.AmbientSoundManager -> Void RecreateMapSustainers()
- 0.216ms (2.8%) (self: 0.216 ms) 80x Verse.Pawn -> Void <SpawnSetup>b__287_0()
- 0.109ms (1.4%) (self: 0.109 ms) Verse.CameraDriver -> Void ApplyPositionToGameObject()
- 0.083ms (1.1%) (self: 0.083 ms) 18x RimWorld.CompPowerTrader -> Void StartSustainerPoweredIfInactive()
- 0.069ms (0.9%) (self: 0.069 ms) 134x Verse.PawnRenderer -> Void <SetAllGraphicsDirty>b__73_0()
- 0.068ms (0.89%) (self: 0.068 ms) Verse.Profile.MemoryUtility+<>c -> Void <UnloadUnusedUnityAssets>b__0_0()
- 0.044ms (0.57%) (self: 0.044 ms) RimHUD.Configuration.Persistent -> Void ReportIfReset()
- 0.040ms (0.53%) (self: 0.040 ms) Verse.Game+<>c -> Void <FinalizeInit>b__86_0()
- 0.034ms (0.44%) (self: 0.034 ms) QualityBuilder._Designator_SkilledBuilder -> Void <.ctor>b__3_0()
- 0.023ms (0.3%) (self: 0.023 ms) Verse.Sound.Sustainer -> Void <.ctor>b__15_0()
- 0.012ms (0.16%) (self: 0.012 ms) QualityBuilder._Designator_UnSkilledBuilder -> Void <.ctor>b__2_0()
- 0.001ms (0.02%) (self: 0.001 ms) RimWorld.Planet.WorldTerrainColliderManager -> Void ClearCache()
Hotspot analysis
----------------------------------------
3x Verse.Sound.SubSustainer -> Void <.ctor>b__12_0() -> 2.753 ms (total (w/children): 2.753 ms)
1x VEF.Factions.VanillaExpandedFramework_GameComponentUtility_LoadedGame_Patch+LoadedGame -> Void OnGameLoaded() -> 1.165 ms (total (w/children): 1.165 ms)
41x CombatExtended.CompFireModes -> Void InitAvailableFireModes() -> 1.097 ms (total (w/children): 1.097 ms)
1x ExecuteToExecuteWhenFinished() -> 0.852 ms (total (w/children): 7.660 ms)
1x RimWorld.Building_CommsConsole -> Void AnnounceTradeShips() -> 0.584 ms (total (w/children): 0.584 ms)
1x RimWorld.AmbientSoundManager -> Void RecreateMapSustainers() -> 0.510 ms (total (w/children): 0.510 ms)
80x Verse.Pawn -> Void <SpawnSetup>b__287_0() -> 0.216 ms (total (w/children): 0.216 ms)
1x Verse.CameraDriver -> Void ApplyPositionToGameObject() -> 0.109 ms (total (w/children): 0.109 ms)
18x RimWorld.CompPowerTrader -> Void StartSustainerPoweredIfInactive() -> 0.083 ms (total (w/children): 0.083 ms)
134x Verse.PawnRenderer -> Void <SetAllGraphicsDirty>b__73_0() -> 0.069 ms (total (w/children): 0.069 ms)
1x Verse.Profile.MemoryUtility+<>c -> Void <UnloadUnusedUnityAssets>b__0_0() -> 0.068 ms (total (w/children): 0.068 ms)
1x RimHUD.Configuration.Persistent -> Void ReportIfReset() -> 0.044 ms (total (w/children): 0.044 ms)
1x Verse.Game+<>c -> Void <FinalizeInit>b__86_0() -> 0.040 ms (total (w/children): 0.040 ms)
1x QualityBuilder._Designator_SkilledBuilder -> Void <.ctor>b__3_0() -> 0.034 ms (total (w/children): 0.034 ms)
1x Verse.Sound.Sustainer -> Void <.ctor>b__15_0() -> 0.023 ms (total (w/children): 0.023 ms)
1x QualityBuilder._Designator_UnSkilledBuilder -> Void <.ctor>b__2_0() -> 0.012 ms (total (w/children): 0.012 ms)
1x RimWorld.Planet.WorldTerrainColliderManager -> Void ClearCache() -> 0.001 ms (total (w/children): 0.001 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32858.
Total: 237.765700 ms (FindLiveObjects: 1.278400 ms CreateObjectMapping: 0.553800 ms MarkObjects: 235.873200 ms DeleteObjects: 0.060000 ms)
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A]
at Verse.AreaSource.Prune () [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at Verse.AreaSource.ComputeAll (System.Collections.Generic.IEnumerable`1[T] _) [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at Verse.PathFinderMapData+<>c__DisplayClass37_0.<GatherData>b__1 (Verse.IPathFinderDataSource source) [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at System.Threading.Tasks.Parallel+<>c__DisplayClass33_0`2[TSource,TLocal].<ForEachWorker>b__0 (System.Int32 i) [0x00012] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Threading.Tasks.Parallel+<>c__DisplayClass19_0`1[TLocal].<ForWorker>b__1 (System.Threading.Tasks.RangeWorker& currentWorker, System.Int32 timeout, System.Boolean& replicationDelegateYieldedBeforeCompletion) [0x000cf] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of stack trace from previous location where exception was thrown ---
[0x0000c] in <51fded79cd284d4d911c5949aff4cb21>:0
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Threading.Tasks.Parallel+<>c__DisplayClass19_0`1[TLocal].<ForWorker>b__1 (System.Threading.Tasks.RangeWorker& currentWorker, System.Int32 timeout, System.Boolean& replicationDelegateYieldedBeforeCompletion) [0x001e5] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Threading.Tasks.TaskReplicator+Replica`1[TState].ExecuteAction (System.Boolean& yieldedBeforeCompletion) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Threading.Tasks.TaskReplicator+Replica.Execute () [0x00023] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref 965B77AD]
at System.Threading.Tasks.TaskReplicator.Run[TState] (System.Threading.Tasks.TaskReplicator+ReplicatableUserAction`1[TState] action, System.Threading.Tasks.ParallelOptions options, System.Boolean stopOnFirstFailure) [0x0005b] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Threading.Tasks.Parallel.ForWorker[TLocal] (System.Int32 fromInclusive, System.Int32 toExclusive, System.Threading.Tasks.ParallelOptions parallelOptions, System.Action`1[T] body, System.Action`2[T1,T2] bodyWithState, System.Func`4[T1,T2,T3,TResult] bodyWithLocal, System.Func`1[TResult] localInit, System.Action`1[T] localFinally) [0x00139] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of stack trace from previous location where exception was thrown ---
[0x0000c] in <51fded79cd284d4d911c5949aff4cb21>:0
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException (System.Collections.ICollection exceptions, System.Threading.CancellationToken cancelToken, System.Exception otherException) [0x0000b] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Threading.Tasks.Parallel.ForWorker[TLocal] (System.Int32 fromInclusive, System.Int32 toExclusive, System.Threading.Tasks.ParallelOptions parallelOptions, System.Action`1[T] body, System.Action`2[T1,T2] bodyWithState, System.Func`4[T1,T2,T3,TResult] bodyWithLocal, System.Func`1[TResult] localInit, System.Action`1[T] localFinally) [0x00199] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal] (System.Collections.Generic.IList`1[T] list, System.Threading.Tasks.ParallelOptions parallelOptions, System.Action`1[T] body, System.Action`2[T1,T2] bodyWithState, System.Action`3[T1,T2,T3] bodyWithStateAndIndex, System.Func`4[T1,T2,T3,TResult] bodyWithStateAndLocal, System.Func`5[T1,T2,T3,T4,TResult] bodyWithEverything, System.Func`1[TResult] localInit, System.Action`1[T] localFinally) [0x00047] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal] (System.Collections.Generic.IEnumerable`1[T] source, System.Threading.Tasks.ParallelOptions parallelOptions, System.Action`1[T] body, System.Action`2[T1,T2] bodyWithState, System.Action`3[T1,T2,T3] bodyWithStateAndIndex, System.Func`4[T1,T2,T3,TResult] bodyWithStateAndLocal, System.Func`5[T1,T2,T3,T4,TResult] bodyWithEverything, System.Func`1[TResult] localInit, System.Action`1[T] localFinally) [0x00036] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Threading.Tasks.Parallel.ForEach[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Action`1[T] body) [0x0001c] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.PathFinderMapData.GatherData (System.Collections.Generic.IEnumerable`1[T] requests) [0x0012a] in <46372f5dadbf4af8939e608076251180>:0
at Verse.PathFinder.PathFinderTick () [0x00029] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Map.MapPreTick () [0x00069] in <46372f5dadbf4af8939e608076251180>:0
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
--- Main thread ---
0.104ms (self: 0.015 ms) ExecuteToExecuteWhenFinished()
- 0.089ms (86%) (self: 0.089 ms) Verse.Sound.SubSustainer -> Void <.ctor>b__12_0()
Hotspot analysis
----------------------------------------
1x Verse.Sound.SubSustainer -> Void <.ctor>b__12_0() -> 0.089 ms (total (w/children): 0.089 ms)
1x ExecuteToExecuteWhenFinished() -> 0.015 ms (total (w/children): 0.104 ms)
--- Main thread ---
0.069ms (self: 0.012 ms) ExecuteToExecuteWhenFinished()
- 0.058ms (83%) (self: 0.058 ms) Verse.Sound.SubSustainer -> Void <.ctor>b__12_0()
Hotspot analysis
----------------------------------------
1x Verse.Sound.SubSustainer -> Void <.ctor>b__12_0() -> 0.058 ms (total (w/children): 0.058 ms)
1x ExecuteToExecuteWhenFinished() -> 0.012 ms (total (w/children): 0.069 ms)
--- Main thread ---
0.068ms (self: 0.011 ms) ExecuteToExecuteWhenFinished()
- 0.058ms (84%) (self: 0.058 ms) Verse.Sound.SubSustainer -> Void <.ctor>b__12_0()
Hotspot analysis
----------------------------------------
1x Verse.Sound.SubSustainer -> Void <.ctor>b__12_0() -> 0.058 ms (total (w/children): 0.058 ms)
1x ExecuteToExecuteWhenFinished() -> 0.011 ms (total (w/children): 0.068 ms)
--- Main thread ---
0.046ms (self: 0.007 ms) ExecuteToExecuteWhenFinished()
- 0.038ms (84%) (self: 0.038 ms) Verse.Sound.SubSustainer -> Void <.ctor>b__12_0()
Hotspot analysis
----------------------------------------
1x Verse.Sound.SubSustainer -> Void <.ctor>b__12_0() -> 0.038 ms (total (w/children): 0.038 ms)
1x ExecuteToExecuteWhenFinished() -> 0.007 ms (total (w/children): 0.046 ms)
--- Main thread ---
0.323ms (self: 0.015 ms) ExecuteToExecuteWhenFinished()
- 0.308ms (95%) (self: 0.308 ms) Verse.Sound.SubSustainer -> Void <.ctor>b__12_0()
Hotspot analysis
----------------------------------------
1x Verse.Sound.SubSustainer -> Void <.ctor>b__12_0() -> 0.308 ms (total (w/children): 0.308 ms)
1x ExecuteToExecuteWhenFinished() -> 0.015 ms (total (w/children): 0.323 ms)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1]
at Verse.MapDrawer.WholeMapChanged (System.UInt64 change) [0x00016] in <46372f5dadbf4af8939e608076251180>:0
at Verse.GlowGrid.GlowGridUpdate_First () [0x001cf] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Map.MapUpdate () [0x00047] in <46372f5dadbf4af8939e608076251180>:0
- PREFIX Dubwise.Rimefeller: Void Rimefeller.Harmony_GridRegen:Prefix(Map __instance)
at Verse.Game.UpdatePlay () [0x00049] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Root_Play.Update () [0x00032] in <46372f5dadbf4af8939e608076251180>:0
Pathfinder current work queue is not empty, count: 42
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
--- Main thread ---
0.087ms (self: 0.015 ms) ExecuteToExecuteWhenFinished()
- 0.073ms (83%) (self: 0.073 ms) Verse.Sound.SubSustainer -> Void <.ctor>b__12_0()
Hotspot analysis
----------------------------------------
1x Verse.Sound.SubSustainer -> Void <.ctor>b__12_0() -> 0.073 ms (total (w/children): 0.073 ms)
1x ExecuteToExecuteWhenFinished() -> 0.015 ms (total (w/children): 0.087 ms)
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 1
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Exception in RimWorld.ThinkNode_ConditionalColonist TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 697CB8A9]
at RimWorld.JobGiver_DropUnusedInventory.TryGiveJob (Verse.Pawn pawn) [0x0001a] in <46372f5dadbf4af8939e608076251180>:0
- POSTFIX mehni.rimworld.pickupandhaul.main: Void PickUpAndHaul.HarmonyPatches:DropUnusedInventory_PostFix(Pawn pawn)
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <46372f5dadbf4af8939e608076251180>:0
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Exception in RimWorld.ThinkNode_ConditionalColonist TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 697CB8A9] Duplicate stacktrace, see ref for original
Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref FD783379]
at RimWorld.WorkGiver_BuildRoof.ShouldSkip (Verse.Pawn pawn, System.Boolean forced) [0x00006] in <46372f5dadbf4af8939e608076251180>:0
at RimWorld.JobGiver_Work.PawnCanUseWorkGiver (Verse.Pawn pawn, RimWorld.WorkGiver giver) [0x0005e] in <46372f5dadbf4af8939e608076251180>:0
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x001fb] in <46372f5dadbf4af8939e608076251180>:0
- TRANSPILER SmarterConstruction: List`1 SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Glue:AbiFixup<Verse.AI.ThinkResult RimWorld.JobGiver_Work:TryIssueJobPackage(Verse.Pawn, Verse.AI.JobIssueParams),Verse.AI.ThinkResult RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1(RimWorld.JobGiver_Work, Verse.Pawn, Verse.AI.JobIssueParams)>(RimWorld.JobGiver_Work,Verse.AI.ThinkResult&,Verse.Pawn,Verse.AI.JobIssueParams)
at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x000f2] in <46372f5dadbf4af8939e608076251180>:0
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 6
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 5
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 4
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 5
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 1
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 2
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F5904A1] Duplicate stacktrace, see ref for original
Pathfinder current work queue is not empty, count: 3
System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object) ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 965B77AD] Duplicate stacktrace, see ref for original
---> (Inner Exception #0) System.NullReferenceException: Object reference not set to an instance of an object
[Ref E3A52D3A] Duplicate stacktrace, see ref for original<---
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment