xp->experienceworldborderwarningtime<time>
distance<distance>
set<distance>[time]
getdamagebuffer<distance>
amount<damagePerBlock>
center<pos>
add<distance>[time]
whitelistremove<targets>
reloadonofflistadd<targets>
weatherthunder[duration]
rain[duration]
clear[duration]
w->msgtrigger<objective>set<value>
add<value>
tp->teleporttm->teammsgtitle<targets>title<title>
times<fadeIn><stay><fadeOut>
subtitle<title>
resetclearactionbar<title>
timeset<time>noonnightmidnightday
querygametimedaytimeday
add<time>
tellraw<targets><message>
tell->msgteleport<targets><location>[rotation]facing<facingLocation>entity<facingEntity>[facingAnchor]
<destination>
<location><destination>
teammsg<message>
teamremove<team>
modify<team>suffix<suffix>
seeFriendlyInvisibles<allowed>
prefix<prefix>
nametagVisibilityneverhideForOwnTeamhideForOtherTeamsalways
friendlyFire<allowed>
displayName<displayName>
deathMessageVisibilityneverhideForOwnTeamhideForOtherTeamsalways
color<value>
collisionRulepushOwnTeampushOtherTeamsneveralways
list[team]
leave<members>
join<team>[members]
empty<team>
add<team>[displayName]
tag<targets>remove<name>
listadd<name>
summon<entity>[pos][nbt]
stopsound<targets>weather[sound]
voice[sound]
record[sound]
player[sound]
neutral[sound]
music[sound]
master[sound]
hostile[sound]
block[sound]
ambient[sound]
*<sound>
stopspreadplayers<center><spreadDistance><maxRange><respectTeams><targets>
spawnpoint[targets][pos]
setworldspawn[pos]
setidletimeout<minutes>
setblock<pos><block>replacekeepdestroy
seedscoreboardplayersset<targets><objective><score>
reset<targets>[objective]
remove<targets><objective><score>
operation<targets><targetObjective><operation><source><sourceObjective>
list[target]
get<target><objective>
enable<targets><objective>
add<targets><objective><score>
objectivessetdisplay<slot>[objective]
remove<objective>
modify<objective>rendertypeintegerhearts
displayname<displayName>
listadd<objective><criteria>[displayName]
schedulefunction<function><time>
say<message>
save-onsave-offsave-allflush
replaceitementity<targets><slot><item>[count]
block<pos><slot><item>[count]
reloadrecipetake<targets><recipe>*
give<targets><recipe>*
publish[port]
playsound<sound>weather<targets>[pos][volume][pitch][minVolume]
voice<targets>[pos][volume][pitch][minVolume]
record<targets>[pos][volume][pitch][minVolume]
player<targets>[pos][volume][pitch][minVolume]
neutral<targets>[pos][volume][pitch][minVolume]
music<targets>[pos][volume][pitch][minVolume]
master<targets>[pos][volume][pitch][minVolume]
hostile<targets>[pos][volume][pitch][minVolume]
block<targets>[pos][volume][pitch][minVolume]
ambient<targets>[pos][volume][pitch][minVolume]
particle<name>[pos][delta]<speed><count>normal[viewers]
force[viewers]
pardon-ip<target>
pardon<targets>
op<targets>
msg<targets><message>
me<action>
lootspawn<targetPos>mine<pos>[tool]offhandmainhand
loot<loot_table>
kill<target>
fish<loot_table><pos>[tool]offhandmainhand
replaceentity<entities><slot><count>mine<pos>[tool]offhandmainhand
loot<loot_table>
kill<target>
fish<loot_table><pos>[tool]offhandmainhand
mine<pos>[tool]offhandmainhand
loot<loot_table>
kill<target>
fish<loot_table><pos>[tool]offhandmainhand
block<targetPos><slot><count>mine<pos>[tool]offhandmainhand
loot<loot_table>
kill<target>
fish<loot_table><pos>[tool]offhandmainhand
mine<pos>[tool]offhandmainhand
loot<loot_table>
kill<target>
fish<loot_table><pos>[tool]offhandmainhand
insert<targetPos>mine<pos>[tool]offhandmainhand
loot<loot_table>
kill<target>
fish<loot_table><pos>[tool]offhandmainhand
give<players>mine<pos>[tool]offhandmainhand
loot<loot_table>
kill<target>
fish<loot_table><pos>[tool]offhandmainhand
locateVillageSwamp_HutStrongholdShipwreckPillager_OutpostOcean_RuinMonumentMineshaftMansionJungle_PyramidIglooFortressEndCityDesert_PyramidBuried_Treasure
listuuids
kill<targets>
kick<targets>[reason]
help[command]
give<targets><item>[count]
gamerulespectatorsGenerateChunks[value]
spawnRadius[value]
showDeathMessages[value]
sendCommandFeedback[value]
reducedDebugInfo[value]
randomTickSpeed[value]
naturalRegeneration[value]
mobGriefing[value]
maxEntityCramming[value]
maxCommandChainLength[value]
logAdminCommands[value]
keepInventory[value]
doWeatherCycle[value]
doTileDrops[value]
doMobSpawning[value]
doMobLoot[value]
doLimitedCrafting[value]
doFireTick[value]
doEntityDrops[value]
doDaylightCycle[value]
disableElytraMovementCheck[value]
commandBlockOutput[value]
announceAdvancements[value]
gamemodesurvival[target]
spectator[target]
creative[target]
adventure[target]
function<name>
forceloadremove<from>[to]
all
query[pos]
add<from>[to]
fill<from><to><block>replace[filter]
outlinekeephollowdestroy
experienceset<targets><amount>pointslevels
query<targets>pointslevels
add<targets><amount>pointslevels
executeunlessscore<target><targetObjective>matches<range>->execute
>=<source><sourceObjective>->execute
><source><sourceObjective>->execute
=<source><sourceObjective>->execute
<=<source><sourceObjective>->execute
<<source><sourceObjective>->execute
entity<entities>->execute
dataentity<source><path>->execute
block<sourcePos><path>->execute
blocks<start><end><destination>masked->executeall->execute
block<pos><block>->execute
storesuccessscore<targets><objective>->execute
entity<target><path>short<scale>->execute
long<scale>->execute
int<scale>->execute
float<scale>->execute
double<scale>->execute
byte<scale>->execute
bossbar<id>value->executemax->execute
block<targetPos><path>short<scale>->execute
long<scale>->execute
int<scale>->execute
float<scale>->execute
double<scale>->execute
byte<scale>->execute
resultscore<targets><objective>->execute
entity<target><path>short<scale>->execute
long<scale>->execute
int<scale>->execute
float<scale>->execute
double<scale>->execute
byte<scale>->execute
bossbar<id>value->executemax->execute
block<targetPos><path>short<scale>->execute
long<scale>->execute
int<scale>->execute
float<scale>->execute
double<scale>->execute
byte<scale>->execute
runrotated<rot>->executeas<targets>->execute
positioned<pos>->executeas<targets>->execute
in<dimension>->execute
ifscore<target><targetObjective>matches<range>->execute
>=<source><sourceObjective>->execute
><source><sourceObjective>->execute
=<source><sourceObjective>->execute
<=<source><sourceObjective>->execute
<<source><sourceObjective>->execute
entity<entities>->execute
dataentity<source><path>->execute
block<sourcePos><path>->execute
blocks<start><end><destination>masked->executeall->execute
block<pos><block>->execute
facing<pos>->executeentity<targets><anchor>->execute
at<targets>->execute
as<targets>->execute
anchored<anchor>->execute
align<axes>->execute
enchant<targets><enchantment>[level]
effectgive<targets><effect>[seconds][amplifier][hideParticles]
clear<targets>[effect]
difficultypeacefulnormalhardeasy
deop<targets>
defaultgamemodesurvivalspectatorcreativeadventure
debugstopstart
datapacklistenabledavailable
enable<name>lastfirstbefore<existing>
after<existing>
disable<name>
dataremoveentity<target><path>
block<targetPos><path>
modifyentity<target><targetPath>setvalue<value>
fromentity<source>[sourcePath]
block<sourcePos>[sourcePath]
prependvalue<value>
fromentity<source>[sourcePath]
block<sourcePos>[sourcePath]
mergevalue<value>
fromentity<source>[sourcePath]
block<sourcePos>[sourcePath]
insert<index>value<value>
fromentity<source>[sourcePath]
block<sourcePos>[sourcePath]
appendvalue<value>
fromentity<source>[sourcePath]
block<sourcePos>[sourcePath]
block<targetPos><targetPath>setvalue<value>
fromentity<source>[sourcePath]
block<sourcePos>[sourcePath]
prependvalue<value>
fromentity<source>[sourcePath]
block<sourcePos>[sourcePath]
mergevalue<value>
fromentity<source>[sourcePath]
block<sourcePos>[sourcePath]
insert<index>value<value>
fromentity<source>[sourcePath]
block<sourcePos>[sourcePath]
appendvalue<value>
fromentity<source>[sourcePath]
block<sourcePos>[sourcePath]
mergeentity<target><nbt>
block<targetPos><nbt>
getentity<target>[path][scale]
block<targetPos>[path][scale]
clone<begin><end><destination>replacenormalmoveforce
maskednormalmoveforce
filtered<filter>normalmoveforce
clear[targets][item][maxCount]
bossbarset<id>visible<visible>
value<value>
styleprogressnotched_6notched_20notched_12notched_10
players[targets]
name<name>
max<max>
coloryellowwhiteredpurplepinkgreenblue
remove<id>
listget<id>visiblevalueplayersmax
add<id><name>
banlistplayersips
ban-ip<target>[reason]
ban<targets>[reason]
advancementrevoke<targets>until<advancement>
through<advancement>
only<advancement>[criterion]
from<advancement>
everything
grant<targets>until<advancement>
through<advancement>
only<advancement>[criterion]
from<advancement>
everything
Last active
January 22, 2019 20:09
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