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@HurricanKai
Last active January 22, 2019 20:09
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MC Commands 19w03c
  • xp -> experience
  • worldborder
    • warning
      • time
        • <time>
      • distance
        • <distance>
    • set
      • <distance>
        • [time]
    • get
    • damage
      • buffer
        • <distance>
      • amount
        • <damagePerBlock>
    • center
      • <pos>
    • add
      • <distance>
        • [time]
  • whitelist
    • remove
      • <targets>
    • reload
    • on
    • off
    • list
    • add
      • <targets>
  • weather
    • thunder
      • [duration]
    • rain
      • [duration]
    • clear
      • [duration]
  • w -> msg
  • trigger
    • <objective>
      • set
        • <value>
      • add
        • <value>
  • tp -> teleport
  • tm -> teammsg
  • title
    • <targets>
      • title
        • <title>
      • times
        • <fadeIn>
          • <stay>
            • <fadeOut>
      • subtitle
        • <title>
      • reset
      • clear
      • actionbar
        • <title>
  • time
    • set
      • <time>
      • noon
      • night
      • midnight
      • day
    • query
      • gametime
      • daytime
      • day
    • add
      • <time>
  • tellraw
    • <targets>
      • <message>
  • tell -> msg
  • teleport
    • <targets>
      • <location>
        • [rotation]
        • facing
          • <facingLocation>
          • entity
            • <facingEntity>
              • [facingAnchor]
      • <destination>
    • <location>
    • <destination>
  • teammsg
    • <message>
  • team
    • remove
      • <team>
    • modify
      • <team>
        • suffix
          • <suffix>
        • seeFriendlyInvisibles
          • <allowed>
        • prefix
          • <prefix>
        • nametagVisibility
          • never
          • hideForOwnTeam
          • hideForOtherTeams
          • always
        • friendlyFire
          • <allowed>
        • displayName
          • <displayName>
        • deathMessageVisibility
          • never
          • hideForOwnTeam
          • hideForOtherTeams
          • always
        • color
          • <value>
        • collisionRule
          • pushOwnTeam
          • pushOtherTeams
          • never
          • always
    • list
      • [team]
    • leave
      • <members>
    • join
      • <team>
        • [members]
    • empty
      • <team>
    • add
      • <team>
        • [displayName]
  • tag
    • <targets>
      • remove
        • <name>
      • list
      • add
        • <name>
  • summon
    • <entity>
      • [pos]
        • [nbt]
  • stopsound
    • <targets>
      • weather
        • [sound]
      • voice
        • [sound]
      • record
        • [sound]
      • player
        • [sound]
      • neutral
        • [sound]
      • music
        • [sound]
      • master
        • [sound]
      • hostile
        • [sound]
      • block
        • [sound]
      • ambient
        • [sound]
      • *
        • <sound>
  • stop
  • spreadplayers
    • <center>
      • <spreadDistance>
        • <maxRange>
          • <respectTeams>
            • <targets>
  • spawnpoint
    • [targets]
      • [pos]
  • setworldspawn
    • [pos]
  • setidletimeout
    • <minutes>
  • setblock
    • <pos>
      • <block>
        • replace
        • keep
        • destroy
  • seed
  • scoreboard
    • players
      • set
        • <targets>
          • <objective>
            • <score>
      • reset
        • <targets>
          • [objective]
      • remove
        • <targets>
          • <objective>
            • <score>
      • operation
        • <targets>
          • <targetObjective>
            • <operation>
              • <source>
                • <sourceObjective>
      • list
        • [target]
      • get
        • <target>
          • <objective>
      • enable
        • <targets>
          • <objective>
      • add
        • <targets>
          • <objective>
            • <score>
    • objectives
      • setdisplay
        • <slot>
          • [objective]
      • remove
        • <objective>
      • modify
        • <objective>
          • rendertype
            • integer
            • hearts
          • displayname
            • <displayName>
      • list
      • add
        • <objective>
          • <criteria>
            • [displayName]
  • schedule
    • function
      • <function>
        • <time>
  • say
    • <message>
  • save-on
  • save-off
  • save-all
    • flush
  • replaceitem
    • entity
      • <targets>
        • <slot>
          • <item>
            • [count]
    • block
      • <pos>
        • <slot>
          • <item>
            • [count]
  • reload
  • recipe
    • take
      • <targets>
        • <recipe>
        • *
    • give
      • <targets>
        • <recipe>
        • *
  • publish
    • [port]
  • playsound
    • <sound>
      • weather
        • <targets>
          • [pos]
            • [volume]
              • [pitch]
                • [minVolume]
      • voice
        • <targets>
          • [pos]
            • [volume]
              • [pitch]
                • [minVolume]
      • record
        • <targets>
          • [pos]
            • [volume]
              • [pitch]
                • [minVolume]
      • player
        • <targets>
          • [pos]
            • [volume]
              • [pitch]
                • [minVolume]
      • neutral
        • <targets>
          • [pos]
            • [volume]
              • [pitch]
                • [minVolume]
      • music
        • <targets>
          • [pos]
            • [volume]
              • [pitch]
                • [minVolume]
      • master
        • <targets>
          • [pos]
            • [volume]
              • [pitch]
                • [minVolume]
      • hostile
        • <targets>
          • [pos]
            • [volume]
              • [pitch]
                • [minVolume]
      • block
        • <targets>
          • [pos]
            • [volume]
              • [pitch]
                • [minVolume]
      • ambient
        • <targets>
          • [pos]
            • [volume]
              • [pitch]
                • [minVolume]
  • particle
    • <name>
      • [pos]
        • [delta]
          • <speed>
            • <count>
              • normal
                • [viewers]
              • force
                • [viewers]
  • pardon-ip
    • <target>
  • pardon
    • <targets>
  • op
    • <targets>
  • msg
    • <targets>
      • <message>
  • me
    • <action>
  • loot
    • spawn
      • <targetPos>
        • mine
          • <pos>
            • [tool]
            • offhand
            • mainhand
        • loot
          • <loot_table>
        • kill
          • <target>
        • fish
          • <loot_table>
            • <pos>
              • [tool]
              • offhand
              • mainhand
    • replace
      • entity
        • <entities>
          • <slot>
            • <count>
              • mine
                • <pos>
                  • [tool]
                  • offhand
                  • mainhand
              • loot
                • <loot_table>
              • kill
                • <target>
              • fish
                • <loot_table>
                  • <pos>
                    • [tool]
                    • offhand
                    • mainhand
            • mine
              • <pos>
                • [tool]
                • offhand
                • mainhand
            • loot
              • <loot_table>
            • kill
              • <target>
            • fish
              • <loot_table>
                • <pos>
                  • [tool]
                  • offhand
                  • mainhand
      • block
        • <targetPos>
          • <slot>
            • <count>
              • mine
                • <pos>
                  • [tool]
                  • offhand
                  • mainhand
              • loot
                • <loot_table>
              • kill
                • <target>
              • fish
                • <loot_table>
                  • <pos>
                    • [tool]
                    • offhand
                    • mainhand
            • mine
              • <pos>
                • [tool]
                • offhand
                • mainhand
            • loot
              • <loot_table>
            • kill
              • <target>
            • fish
              • <loot_table>
                • <pos>
                  • [tool]
                  • offhand
                  • mainhand
    • insert
      • <targetPos>
        • mine
          • <pos>
            • [tool]
            • offhand
            • mainhand
        • loot
          • <loot_table>
        • kill
          • <target>
        • fish
          • <loot_table>
            • <pos>
              • [tool]
              • offhand
              • mainhand
    • give
      • <players>
        • mine
          • <pos>
            • [tool]
            • offhand
            • mainhand
        • loot
          • <loot_table>
        • kill
          • <target>
        • fish
          • <loot_table>
            • <pos>
              • [tool]
              • offhand
              • mainhand
  • locate
    • Village
    • Swamp_Hut
    • Stronghold
    • Shipwreck
    • Pillager_Outpost
    • Ocean_Ruin
    • Monument
    • Mineshaft
    • Mansion
    • Jungle_Pyramid
    • Igloo
    • Fortress
    • EndCity
    • Desert_Pyramid
    • Buried_Treasure
  • list
    • uuids
  • kill
    • <targets>
  • kick
    • <targets>
      • [reason]
  • help
    • [command]
  • give
    • <targets>
      • <item>
        • [count]
  • gamerule
    • spectatorsGenerateChunks
      • [value]
    • spawnRadius
      • [value]
    • showDeathMessages
      • [value]
    • sendCommandFeedback
      • [value]
    • reducedDebugInfo
      • [value]
    • randomTickSpeed
      • [value]
    • naturalRegeneration
      • [value]
    • mobGriefing
      • [value]
    • maxEntityCramming
      • [value]
    • maxCommandChainLength
      • [value]
    • logAdminCommands
      • [value]
    • keepInventory
      • [value]
    • doWeatherCycle
      • [value]
    • doTileDrops
      • [value]
    • doMobSpawning
      • [value]
    • doMobLoot
      • [value]
    • doLimitedCrafting
      • [value]
    • doFireTick
      • [value]
    • doEntityDrops
      • [value]
    • doDaylightCycle
      • [value]
    • disableElytraMovementCheck
      • [value]
    • commandBlockOutput
      • [value]
    • announceAdvancements
      • [value]
  • gamemode
    • survival
      • [target]
    • spectator
      • [target]
    • creative
      • [target]
    • adventure
      • [target]
  • function
    • <name>
  • forceload
    • remove
      • <from>
        • [to]
      • all
    • query
      • [pos]
    • add
      • <from>
        • [to]
  • fill
    • <from>
      • <to>
        • <block>
          • replace
            • [filter]
          • outline
          • keep
          • hollow
          • destroy
  • experience
    • set
      • <targets>
        • <amount>
          • points
          • levels
    • query
      • <targets>
        • points
        • levels
    • add
      • <targets>
        • <amount>
          • points
          • levels
  • execute
    • unless
      • score
        • <target>
          • <targetObjective>
            • matches
              • <range> -> execute
            • >=
              • <source>
                • <sourceObjective> -> execute
            • >
              • <source>
                • <sourceObjective> -> execute
            • =
              • <source>
                • <sourceObjective> -> execute
            • <=
              • <source>
                • <sourceObjective> -> execute
            • <
              • <source>
                • <sourceObjective> -> execute
      • entity
        • <entities> -> execute
      • data
        • entity
          • <source>
            • <path> -> execute
        • block
          • <sourcePos>
            • <path> -> execute
      • blocks
        • <start>
          • <end>
            • <destination>
              • masked -> execute
              • all -> execute
      • block
        • <pos>
          • <block> -> execute
    • store
      • success
        • score
          • <targets>
            • <objective> -> execute
        • entity
          • <target>
            • <path>
              • short
                • <scale> -> execute
              • long
                • <scale> -> execute
              • int
                • <scale> -> execute
              • float
                • <scale> -> execute
              • double
                • <scale> -> execute
              • byte
                • <scale> -> execute
        • bossbar
          • <id>
            • value -> execute
            • max -> execute
        • block
          • <targetPos>
            • <path>
              • short
                • <scale> -> execute
              • long
                • <scale> -> execute
              • int
                • <scale> -> execute
              • float
                • <scale> -> execute
              • double
                • <scale> -> execute
              • byte
                • <scale> -> execute
      • result
        • score
          • <targets>
            • <objective> -> execute
        • entity
          • <target>
            • <path>
              • short
                • <scale> -> execute
              • long
                • <scale> -> execute
              • int
                • <scale> -> execute
              • float
                • <scale> -> execute
              • double
                • <scale> -> execute
              • byte
                • <scale> -> execute
        • bossbar
          • <id>
            • value -> execute
            • max -> execute
        • block
          • <targetPos>
            • <path>
              • short
                • <scale> -> execute
              • long
                • <scale> -> execute
              • int
                • <scale> -> execute
              • float
                • <scale> -> execute
              • double
                • <scale> -> execute
              • byte
                • <scale> -> execute
    • run
    • rotated
      • <rot> -> execute
      • as
        • <targets> -> execute
    • positioned
      • <pos> -> execute
      • as
        • <targets> -> execute
    • in
      • <dimension> -> execute
    • if
      • score
        • <target>
          • <targetObjective>
            • matches
              • <range> -> execute
            • >=
              • <source>
                • <sourceObjective> -> execute
            • >
              • <source>
                • <sourceObjective> -> execute
            • =
              • <source>
                • <sourceObjective> -> execute
            • <=
              • <source>
                • <sourceObjective> -> execute
            • <
              • <source>
                • <sourceObjective> -> execute
      • entity
        • <entities> -> execute
      • data
        • entity
          • <source>
            • <path> -> execute
        • block
          • <sourcePos>
            • <path> -> execute
      • blocks
        • <start>
          • <end>
            • <destination>
              • masked -> execute
              • all -> execute
      • block
        • <pos>
          • <block> -> execute
    • facing
      • <pos> -> execute
      • entity
        • <targets>
          • <anchor> -> execute
    • at
      • <targets> -> execute
    • as
      • <targets> -> execute
    • anchored
      • <anchor> -> execute
    • align
      • <axes> -> execute
  • enchant
    • <targets>
      • <enchantment>
        • [level]
  • effect
    • give
      • <targets>
        • <effect>
          • [seconds]
            • [amplifier]
              • [hideParticles]
    • clear
      • <targets>
        • [effect]
  • difficulty
    • peaceful
    • normal
    • hard
    • easy
  • deop
    • <targets>
  • defaultgamemode
    • survival
    • spectator
    • creative
    • adventure
  • debug
    • stop
    • start
  • datapack
    • list
      • enabled
      • available
    • enable
      • <name>
        • last
        • first
        • before
          • <existing>
        • after
          • <existing>
    • disable
      • <name>
  • data
    • remove
      • entity
        • <target>
          • <path>
      • block
        • <targetPos>
          • <path>
    • modify
      • entity
        • <target>
          • <targetPath>
            • set
              • value
                • <value>
              • from
                • entity
                  • <source>
                    • [sourcePath]
                • block
                  • <sourcePos>
                    • [sourcePath]
            • prepend
              • value
                • <value>
              • from
                • entity
                  • <source>
                    • [sourcePath]
                • block
                  • <sourcePos>
                    • [sourcePath]
            • merge
              • value
                • <value>
              • from
                • entity
                  • <source>
                    • [sourcePath]
                • block
                  • <sourcePos>
                    • [sourcePath]
            • insert
              • <index>
                • value
                  • <value>
                • from
                  • entity
                    • <source>
                    • [sourcePath]
                  • block
                    • <sourcePos>
                    • [sourcePath]
            • append
              • value
                • <value>
              • from
                • entity
                  • <source>
                    • [sourcePath]
                • block
                  • <sourcePos>
                    • [sourcePath]
      • block
        • <targetPos>
          • <targetPath>
            • set
              • value
                • <value>
              • from
                • entity
                  • <source>
                    • [sourcePath]
                • block
                  • <sourcePos>
                    • [sourcePath]
            • prepend
              • value
                • <value>
              • from
                • entity
                  • <source>
                    • [sourcePath]
                • block
                  • <sourcePos>
                    • [sourcePath]
            • merge
              • value
                • <value>
              • from
                • entity
                  • <source>
                    • [sourcePath]
                • block
                  • <sourcePos>
                    • [sourcePath]
            • insert
              • <index>
                • value
                  • <value>
                • from
                  • entity
                    • <source>
                    • [sourcePath]
                  • block
                    • <sourcePos>
                    • [sourcePath]
            • append
              • value
                • <value>
              • from
                • entity
                  • <source>
                    • [sourcePath]
                • block
                  • <sourcePos>
                    • [sourcePath]
    • merge
      • entity
        • <target>
          • <nbt>
      • block
        • <targetPos>
          • <nbt>
    • get
      • entity
        • <target>
          • [path]
            • [scale]
      • block
        • <targetPos>
          • [path]
            • [scale]
  • clone
    • <begin>
      • <end>
        • <destination>
          • replace
            • normal
            • move
            • force
          • masked
            • normal
            • move
            • force
          • filtered
            • <filter>
              • normal
              • move
              • force
  • clear
    • [targets]
      • [item]
        • [maxCount]
  • bossbar
    • set
      • <id>
        • visible
          • <visible>
        • value
          • <value>
        • style
          • progress
          • notched_6
          • notched_20
          • notched_12
          • notched_10
        • players
          • [targets]
        • name
          • <name>
        • max
          • <max>
        • color
          • yellow
          • white
          • red
          • purple
          • pink
          • green
          • blue
    • remove
      • <id>
    • list
    • get
      • <id>
        • visible
        • value
        • players
        • max
    • add
      • <id>
        • <name>
  • banlist
    • players
    • ips
  • ban-ip
    • <target>
      • [reason]
  • ban
    • <targets>
      • [reason]
  • advancement
    • revoke
      • <targets>
        • until
          • <advancement>
        • through
          • <advancement>
        • only
          • <advancement>
            • [criterion]
        • from
          • <advancement>
        • everything
    • grant
      • <targets>
        • until
          • <advancement>
        • through
          • <advancement>
        • only
          • <advancement>
            • [criterion]
        • from
          • <advancement>
        • everything
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