Created
May 15, 2015 07:35
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state monads are magic
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import Control.Monad.State.Lazy | |
data Vec2 = Vec2 Float Float deriving (Show) | |
data Entity = Entity Vec2 [Char] deriving (Show) | |
vec2Add :: Vec2 -> Vec2 -> Vec2 | |
vec2Add (Vec2 x1 y1) (Vec2 x2 y2) = Vec2 (x1+x2) (y1+y2) | |
incrementOne :: Num s => State s () | |
incrementOne = do | |
x <- get | |
put (x + 1) | |
updateEntity :: State Entity () | |
updateEntity = do | |
e <- get | |
put (changeIt e) | |
where changeIt (Entity f s) = Entity (vec2Add f $ Vec2 4 8) (s ++ " yeah") | |
main :: IO () | |
main = do | |
putStrLn "Hello world, here's some state manipulation." | |
a <- return $ execState updateEntity $ Entity (Vec2 1 5) "fuck yeah" | |
a <- return $ execState updateEntity a | |
a <- return $ execState updateEntity a | |
putStrLn (show a) | |
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