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| cl_crosshairalpha "230" | |
| cl_crosshaircolor "5" | |
| cl_crosshaircolor_b "50" | |
| cl_crosshaircolor_r "50" | |
| cl_crosshaircolor_g "250" | |
| cl_crosshairdot "0" | |
| cl_crosshairgap "-2" | |
| cl_crosshairsize "2" | |
| cl_crosshairstyle "4" | |
| cl_crosshairusealpha "1" |
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| package com.example | |
| import android.net.http.X509TrustManagerExtensions | |
| import android.os.Build | |
| import androidx.annotation.RequiresApi | |
| import okhttp3.Interceptor | |
| import java.io.IOException | |
| import java.security.KeyStore | |
| import java.security.cert.CertPathValidator | |
| import java.security.cert.CertPathValidatorException |
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| // The following lines are used to toggle between a big and small crosshair: | |
| alias toggle_crosshair crosshair_big | |
| alias "crosshair_normal" "cl_crosshairgap -2;cl_crosshairsize 2;cl_crosshairthickness 0.5;cl_crosshairalpha 250; alias toggle_crosshair "crosshair_big"" | |
| alias "crosshair_big" "cl_crosshairgap 0;cl_crosshairsize 500;cl_crosshairthickness 100;cl_crosshairalpha 250; alias toggle_crosshair "crosshair_normal"" | |
| bind "=" "toggle_crosshair" | |
| // The following lines are used to create an RGB effect in your game; if you bind the updatecolor alias to each common used button (wsad, scroll, click, etc) | |
| // The hud_color changes cause some stutters, so you could also remove those. |