https://maxroll.gg/poe2/build-guides/ice-strike-invoker-build-guide
- Weapon
- Iron Rune
- Iron Rune
- % increased Physical Damage
- Adds # to # Physical Damage
- % increased Attack Speed (very important to make the build feel smooth)
- +% to Critical Hit Chance
- +% to Critical Damage Bonus, this gets multiplied by all % increased Critical Damage Bonus on the Skill Tree, so is a multiplier that should not be underestimated
- Adds # to # Cold Damage, not that great a multiplier to your damage, but if you happen to get it it's still nice to have
- Helm
- Soul Coure of Tacati
- +#% to Fire, Cold, Lightning and Chaos Resistance
- +# to Maximum Life
- % increased Evasion and Energy Shield. # to Maximum Energy Shield/# to Evasion Rating
- Belt
- +#% to Fire, Cold, Lightning and Chaos Resistance
- +# to Maximum Life
- +# Charm Slots
- +# to Maximum Mana (Luxury stat, do not prioritize)
- % increased Mana Regeneration Rate (Luxury stat, do not prioritize)
- Amulet
- Use an Azure Amulet for Mana Regeneration
- +#% to Fire, Cold, Lightning and Chaos Resistance
- +# to Maximum Life
- +# to Maximum Mana (Luxury stat, do not prioritize)
- % increased Mana Regeneration Rate (Luxury stat, do not prioritize)
- num% increased Rarity of Items found (Luxury stat, do not prioritize)
- Instill Vulgar Methods, or Blur as a cheaper alternative.
- Rings
- Chaos Resist
- +#% to Fire, Cold, Lightning and Chaos Resistance
- +# to Maximum Life
- Adds # to # Cold Damage to Attacks
- +# to Maximum Mana (Luxury stat, do not prioritize)
- % increased Mana Regeneration Rate (Luxury stat, do not prioritize)
- num% increased Rarity of Items found (Luxury stat, do not prioritize)
- For min-max Breach Rings with Life or Resistance Quality are very strong
- Polcirkeln is a huge enhancement for clear, but is pretty useless for bossing, so swap it out when doing pinnacle bosses. If you use Polcirkeln make sure you don't have Elemental Focus linked to your Herald of Ice anymore, as you want Herald of Ice to chill.
- Chest
- Iron Rune
- Iron Rune
- This has to be an Evasion/Energy Shield base, very important for Lead me through Grace…!
- % increased Evasion and Energy Shield
- num to Maximum Energy Shield/# to Evasion Rating
- +#% to Fire, Cold, Lightning and Chaos Resistance
- It's worth ignoring Life rolls on this piece to get more Evasion/Energy Shield
- Ideally, you want enough Evasion/Energy Shield to get 135 Spirit through the Lead me through Grace… Ascendancy node. This means a Body Armour with 1060 Evasion and 386 Energy Shield or more. Check out the skills section for what to drop if you don't have enough Spirit.
- Gloves
- Storm Rune
- +#% to Fire, Cold, Lightning and Chaos Resistance
- +# to Maximum Life
- % increased Attack Speed
- % increased Evasion and Energy Shield. # to Maximum Energy Shield/# to Evasion Rating
- +# to Maximum Mana (Luxury stat, do not prioritize)
- num% increased Critical Damage Bonus (Luxury stat, very expensive)
- Feet
- Soul Coure of Tacati
- +#% to Movement Speed
- +#% to Fire, Cold, Lightning and Chaos Resistance
- +# to Maximum Life
- % increased Evasion and Energy Shield. # to Maximum Energy Shield/# to Evasion Rating
- +# to Maximum Mana (Luxury stat, do not prioritize)
- num% increased Rarity of Items found (Luxury stat, do not prioritize)
- Jewels (in order of importance)
- Gain 1 Rage on Melee Hit(you need at least one of these)
- % increased Critical Chance
- % increased Attack Damage
- % increased Melee Damage
- % increased Damage with Quarterstaves
- % increased Cold Damage
- % increased Elemental Damage
- % increased Attack Speed (with Quarterstaves)
- % increased Critical Damage Bonus
- % increased Maximum Energy Shield
- % increased Freeze Buildup (with Quarterstaves)
- +#% to Maximum Fire, Cold and Lightning Resistances
- Recover #% of Life on Kill (getting enough of this could allow you to drop Cannibalism)
- Recover #% of Mana on Kill (this would allow you to get by without a Mana regeneration amulet for clearing at least)
- % increased Accuracy Rating (getting enough of this could allow you to drop Precision)
- I am the Blizzard… adds more Cold Damage to all your skills, and leaves Chilled Ground upon freezing an enemy for a bit of extra defense.
- …and I Shall Rage grants you Unbound Avatar, a huge buff to damage and freeze potential. Use this on high health enemies to quickly burst them down. Once you have enough Critical Strike Chance you can drop this though.
- Lead me through Grace… causes you to gain Spirit per Energy Shield and Evasion on your Body Armour. This should be one of the first gear pieces you craft or purchase to reach enough Spirit to use all of your Passive Skills.
- …and Protect me from Harm isn't optimal in the endgame when your evasion reaches high values such as 18.000+, but you can test whether you can take it instead of …and I Shall Rage if you're looking for a bit more tankyness.
- Sunder my Enemies… is a huge damage node once you have enough Critical Strike Chance. It allows you to remove all your Cold Penetration nodes on the tree and means you don't have to use Frost Bomb on bosses anymore. Pick this up when you go above 50% Critical Strike Chance.
- Pre 50% Crit
- Ice Strike (scaled by physical DPS, cri %, crit dmg, % cold dmg, % attack dmg, attack speed)
- Ice Bite
- Martial Tempo
- Primal Armament
- Crescendo
- Inspiration
- Tempest Bell
- Rage
- Heavy Swing
- Glaciation
- Overabundance
- Hand of Chayula
- Blind
- Sniper's Mark
- Herald of Ice
- Magnified Effect
- Cold Mastery
- Elemental Focus
- Frost Bomb
- Strip Away
- Second Wind
- Ghost Dance
- Fast Forward
- Clarity
- Unbound Avatar
- Persistence
- Fire Mastery
- Lightning Mastery
- Combat Frenzy
- Profusion
- Cannibalism
- Precision
- Charge Infusion
- Wind Dancer
- Culling Strike
- Vitality
- Ice Strike (scaled by physical DPS, cri %, crit dmg, % cold dmg, % attack dmg, attack speed)
- Mapping
- Ice Strike
- Ice Bite
- Martial Tempo
- Primal Armament
- Crescendo
- Cold Infusion
- Tempest Bell
- Rage
- Heavy Swing
- Glaciation
- Overabundance
- Heft
- Hand of Chayula
- Blind
- Sniper's Mark
- Herald of Ice
- Magnified Effect
- Cold Mastery
- Ambush
- Culling Strike
- Frost Bomb
- Strip Away
- Second Wind
- Ghost Dance
- Fast Forward
- Charged Staff
- Perpetual Charge
- Persistence
- Maim
- Combat Frenzy
- Profusion
- Precision
- Charge Infusion
- Wind Dancer
- Culling Strike
- Vitality
- Cannibalism
- Ice Strike
- Pinnacle
- TBD