Created
May 19, 2017 15:33
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class Player: MonoBehaviour{ | |
///// 코드 뭉치들.. | |
public float checkRadius; // 체크할 반경 | |
void Update() { | |
// 중심으로 부터 원을 그려서 겹치는 모든 콜라이더2D 들을 배열로 가져옴 | |
Collider2D detectedColliders = Physics2D.OverlapCircle(transform.position, checkRadius); | |
//하나씩 순회하면서 만약에 타입 A를 가진 친구가 있다면 실행하고 나머지 코드는 무시 | |
foreach (Collider2D target in detectedColliders) | |
{ | |
if(target.GetComponent() != null) | |
{ | |
target.GetComponent().HealHP(); | |
break; | |
} | |
} | |
} | |
} |
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