Created
January 20, 2018 12:07
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How to Raycast by Angle in Unity
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class RayByAngle : MonoBehaviour { | |
public float angle; | |
public float distance = 1f; | |
// Update is called once per frame | |
void Update () { | |
ShootRay(); | |
} | |
void ShootRay() | |
{ | |
var direction = Quaternion.AngleAxis(angle, transform.right) * transform.forward; | |
Ray ray = new Ray(transform.position,direction); | |
Debug.DrawLine(ray.origin,ray.origin + ray.direction * distance,Color.red); | |
if(Physics.Raycast(ray,distance)) | |
{ | |
Debug.Log("Something is there"); | |
} | |
} | |
} |
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@Valignus I'm Glad it helped! <3