Created
December 8, 2021 20:32
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HammUEr plugin rebuild for custom UE4 fork (for e.x. VXGI)
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| 1. Create new UE4 project | |
| 2. Create <project_path>/Plugins folder and move HammUEr files | |
| 3. Remove <project_path>/Plugins/HammUEr/Binaries folder (just because why not) | |
| 4. (optional) add #pragma warning(disable : 4834) to <project_path>/Plugins/HammUEr/Source/HammUEr/Private/HammUErPrivatePCH.h | |
| 5. Open Command Prompt and type | |
| cd <Custom_Build_Root_Path>/Engine/Binaries/DotNET/ | |
| UnrealBuildTool.exe Development Win64 -Project="<project_path>/<project_name>.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE |
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