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Sid Meier's 10 Rules of Game Design | |
1. Choose a topic you have a passion for. Game Design is about creativity. | |
2. Do research after the game is done. Tap into the player’s brain. | |
3. Define your axioms, refine your axioms. Prototype, prototype, prototype; sit in all the chairs. | |
4. Double it or cut it in half. You are more wrong than you think. |
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#!/bin/bash | |
function actual_path() { | |
if [ [ -z "$1" ] -a [ -d $1 ] ]; then | |
echo $(cd $1 && test `pwd` = `pwd -P`) | |
return 0 | |
else | |
return 1 | |
fi | |
} |