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/** | |
* rotating tracking camera | |
*/ | |
background: #fc1; | |
min-height: 100%; |
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/** | |
* The first commented line is your dabblet’s title | |
*/ | |
background: #fc1; | |
min-height: 100%; |
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/** | |
* Damage Player - this requires that the player has a PlayerLife script with the ability to "takeDamage" | |
*/ | |
background: #d67; | |
min-height: 100%; |
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/** | |
* The first commented line is your dabblet’s title | |
*/ | |
background: #d67; | |
min-height: 100%; |
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/** | |
* the overseer | |
*/ | |
background: #dd4; | |
min-height: 100%; |
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/** | |
* the player life - handles health, death, ragdoll | |
*/ | |
background: #d99; | |
min-height: 100%; |
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/** | |
* A simple 3rd person chase camera | |
*/ | |
background: #3b8; | |
min-height: 100%; |
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/** | |
* playerMovement - mouse driven move that depends on the pathNode script | |
*/ | |
background: #4cb; | |
min-height: 100%; |
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/** | |
* pathNode - a simple routing node script for unity | |
*/ | |
background: #4bf; | |
min-height: 100%; |
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/** | |
* The first commented line is your dabblet’s title | |
*/ | |
background: #f06; | |
background: linear-gradient(45deg, #f06, yellow); | |
min-height: 100%; |
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