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A variable-width font engine for the Game Boy
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SECTION "VWF engine",ROM0 | |
; Prints text pointed to by DE | |
; Text is null-terminated | |
PrintVWFText:: | |
ld a, 3 | |
jr .startupColorID | |
.specialChar | |
add a, " " - 1 | |
add a, a | |
add a, LOW(.funcs) | |
ld l, a | |
adc a, HIGH(.funcs) | |
sub a, l | |
ld h, a | |
ld a, [hli] | |
ld h, [hl] | |
ld l, a | |
jp hl | |
.funcs | |
dw .setColorID | |
.setColorID | |
ld a, [de] | |
and 3 | |
inc de | |
.startupColorID | |
ld [wColorID], a | |
.printOneChar | |
ld a, [wCurTileID] | |
swap a | |
ld l, a | |
ld h, HIGH(wTileBuffer) | |
ld a, [de] | |
and a | |
ret z | |
inc de | |
sub a, " " | |
jr c, .specialChar | |
push de | |
ld d, HIGH(FontTiles) >> 2 | |
add a, a | |
add a, a | |
rl d | |
add a, a | |
rl d | |
ld e, a | |
ld c, 7 | |
.printOneLine | |
ld a, [wCurPixelOffset] | |
ld b, a | |
and a | |
ld a, [de] | |
push de | |
ld e, 0 | |
jr z, .doneShifting | |
.shiftRight | |
rra ; Carry will always be clear (`and a` above, or 0 bit shifted from `rr e`) | |
rr e | |
dec b | |
jr nz, .shiftRight | |
.doneShifting | |
ld d, a | |
ld a, [wColorID] | |
rra | |
jr nc, .noLSB | |
ld a, d | |
or [hl] | |
ld [hl], a | |
push hl | |
ld a, l | |
add a, $10 | |
ld l, a | |
ld a, e | |
or [hl] | |
ld [hl], a | |
pop hl | |
.noLSB | |
inc hl | |
ld a, [wColorID] | |
and 2 | |
jr z, .noMSB | |
ld a, d | |
or [hl] | |
ld [hl], a | |
push hl | |
ld a, l | |
add a, $10 | |
ld l, a | |
ld a, e | |
or [hl] | |
ld [hl], a | |
pop hl | |
.noMSB | |
inc hl | |
pop de | |
inc de | |
dec c | |
jr nz, .printOneLine | |
ld a, [de] | |
ld e, a | |
ld a, [wCurPixelOffset] | |
add a, e | |
cp 8 | |
jr c, .stillSameTile | |
ld hl, wCurTileID | |
inc [hl] | |
and 7 | |
.stillSameTile | |
ld [wCurPixelOffset], a | |
pop de | |
jr .printOneChar | |
SECTION "Font",ROM0,ALIGN[10] | |
; Font taken from another project (https://github.com/ISSOtm/Aevilia-GB) | |
; Made by Kai/kaikun97 | |
; (Very rough, it used to be a fixed-width font that I barely modified) | |
; Format : 7 bytes make the tile itself, then the eigth byte gives the character's length in pixels | |
; Note : widths > 8px may not function correctly | |
FontTiles:: ; These correspond to ASCII characters (starting at $20) | |
db $00, $00, $00, $00, $00, $00, $00, 1 ; Space | |
; Symbols 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
; Uppercase | |
db $30, $48, $84, $84, $FC, $84, $84, 8 | |
db $F8, $84, $84, $F8, $84, $84, $F8, 8 | |
db $3C, $40, $80, $80, $80, $40, $3C, 8 | |
db $F0, $88, $84, $84, $84, $88, $F0, 8 | |
db $FC, $80, $80, $FC, $80, $80, $FC, 8 | |
db $FC, $80, $80, $FC, $80, $80, $80, 8 | |
db $7C, $80, $80, $BC, $84, $84, $78, 8 | |
db $84, $84, $84, $FC, $84, $84, $84, 8 | |
db $7C, $10, $10, $10, $10, $10, $7C, 8 | |
db $04, $04, $04, $04, $04, $04, $F8, 8 | |
db $84, $88, $90, $A0, $E0, $90, $8C, 8 | |
db $80, $80, $80, $80, $80, $80, $FC, 8 | |
db $84, $CC, $B4, $84, $84, $84, $84, 8 | |
db $84, $C4, $A4, $94, $8C, $84, $84, 8 | |
db $78, $84, $84, $84, $84, $84, $78, 8 | |
db $F8, $84, $84, $F8, $80, $80, $80, 8 | |
db $78, $84, $84, $84, $A4, $98, $6C, 8 | |
db $F8, $84, $84, $F8, $90, $88, $84, 8 | |
db $7C, $80, $80, $78, $04, $84, $78, 8 | |
db $7C, $10, $10, $10, $10, $10, $10, 8 | |
db $84, $84, $84, $84, $84, $84, $78, 8 | |
db $84, $84, $84, $84, $84, $48, $30, 8 | |
db $84, $84, $84, $84, $B4, $CC, $84, 8 | |
db $84, $84, $48, $30, $48, $84, $84, 8 | |
db $44, $44, $44, $28, $10, $10, $10, 8 | |
db $FC, $04, $08, $10, $20, $40, $FC, 8 | |
; Symbols 2, all empty | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
db $00, $00, $00, $00, $00, $00, $00, 1 | |
; Lowercase | |
db $00, $00, $78, $04, $7C, $84, $78, 7 | |
db $80, $80, $80, $F8, $84, $84, $78, 7 | |
db $00, $00, $7C, $80, $80, $80, $7C, 7 | |
db $04, $04, $04, $7C, $84, $84, $78, 7 | |
db $00, $00, $78, $84, $F8, $80, $7C, 7 | |
db $00, $3C, $40, $FC, $40, $40, $40, 7 | |
db $00, $00, $78, $84, $7C, $04, $F8, 7 | |
db $80, $80, $F8, $84, $84, $84, $84, 7 | |
db $00, $80, $00, $80, $80, $80, $80, 2 | |
db $00, $20, $00, $20, $20, $20, $C0, 4 | |
db $80, $80, $84, $98, $E0, $98, $84, 7 | |
db $10, $10, $10, $10, $10, $10, $10, 7 | |
db $00, $00, $68, $94, $94, $94, $94, 7 | |
db $00, $00, $78, $84, $84, $84, $84, 7 | |
db $00, $00, $78, $84, $84, $84, $78, 7 | |
db $00, $00, $78, $84, $84, $F8, $80, 7 | |
db $00, $00, $78, $84, $84, $7C, $04, 7 | |
db $00, $00, $BC, $C0, $80, $80, $80, 7 | |
db $00, $00, $7C, $80, $78, $04, $F8, 7 | |
db $00, $40, $F8, $40, $40, $40, $3C, 7 | |
db $00, $00, $84, $84, $84, $84, $78, 7 | |
db $00, $00, $84, $84, $48, $48, $30, 7 | |
db $00, $00, $84, $84, $84, $A4, $58, 7 | |
db $00, $00, $8C, $50, $20, $50, $8C, 7 | |
db $00, $00, $84, $84, $7C, $04, $F8, 7 | |
db $00, $00, $FC, $08, $30, $40, $FC, 7 | |
SECTION "Tile buffer",WRAM0,ALIGN[8] | |
; Copy to VRAM once text has finished printing | |
wTileBuffer:: | |
ds $10 * 9 | |
; ID of the tile being drawn | |
wCurTileID:: | |
db | |
; ID of the current pixel within the current tile | |
wCurPixelOffset:: | |
db | |
; ID of the color used in the palette to draw the letters | |
wColorID:: | |
db | |
wTileBufferEnd: |
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