Created
June 13, 2012 00:25
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A working brainstorming session for a game in 4 days project.
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Goals (goal): | |
1 - Addictive Game to be made in four days w/ networking | |
Metrics (metric): | |
1 - Show off ability | |
2 - hone skills | |
3 - increase personal visibility | |
4 - *Start donation chain | |
Basic Strategy (direction): | |
1 Choose simple gameplay that is fun on its own | |
2 Work w/ simple readily available resources | |
3 *Create gameplay that makes players want to get their friends involved | |
4 Leave room for improvement in version 2.0 | |
5 Keep it simple. Plan for feature creep | |
6 Wow from the start | |
7 Plan for user generated content in version 2 | |
8 Capitalize on previously successful strategies | |
Previously successful strategies (strategy): | |
1) Developer Present in Game | |
2) Community Involvement in development process. Development responsive to feedback. | |
3) Strong social component to actual gameplay. | |
4) Responsive user controls. | |
5) Consistent & simple interface | |
6) Game Balance | |
7) Strong Tactical Component | |
8) Strong Cooperative Component | |
9) Thematic Consistency | |
a) Lots of Content | |
Constraints: | |
1 - From Goal: The game world will be run on a centralized server. Clients will connect via a normal browser. All players will play in the same world. | |
2 - From strategy 3, 7, and 8: The time players spend on the same "screen" is to be maximized. | |
3 - From strategy 8, and 3: No antagonism. No Player vs. Player. | |
4 - From direction 1 and strategy 4: Action based gameplay. | |
Ideas for Gameplay mechanics and including fun things for all four player types: | |
Gameplay Mechanics: | |
Combat | |
Building | |
Farming | |
Exploring | |
Advancing from point a to b. | |
Resource Gathering | |
Item Creation | |
Terrain Manipulation | |
Explore: | |
Travel | |
Search | |
Treasure Hunt | |
Get past barriers | |
Achievers: | |
Build stuff | |
- Houses | |
- Farms | |
- Tiny "castles" | |
Get stuff: | |
- Equipment | |
- Animals | |
Level Up | |
'Achievements' | |
Socializers: | |
Chat Box | |
A "pub" (Tavern) | |
Party System | |
"Public" Map | |
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