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February 26, 2018 18:08
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var obj = {value:3,stop:false}, //assing your value to obj.value every sec etc. | |
values = [], //array to store values | |
freq = 500, //frequency of check | |
result = undefined; //the result of average in the end | |
function checker(t){ //the function to periodically check | |
checker.startTime = checker.startTime || t; | |
if(obj.stop){ //if you set obj.stop to true, you will terminate the check | |
/*in the end calculate the result | |
if you want, store the a.length somewhere else | |
to prevent property access each time, but I won't | |
bother with that here*/ | |
return result = values.reduce(function(ac,d,i,a){if(i !== a.length -1){return ac += d}else{return (ac + d)/a.length}},0); | |
} | |
if(t - checker.startTime >= 500) { | |
checker.startTime = t; | |
values.push(obj.value); | |
} | |
window.requestAnimationFrame(checker); | |
} | |
/*To use do check(); to stop set obj.stop to true, | |
after you stop the result variable will have the average*/ |
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