https://developers.cloudflare.com/r2/platform/pricing/
up to 10,000,000 read operations + $0.36 per 1,000,000 operations
$3.60 free
up to 1,000,000 write operations + $4.50 per 1,000,000 operations
// Update globs depending on your framework | |
--- | |
name: tailwind_v4 | |
description: Guide for using Tailwind CSS v4 instead of v3.x | |
globs: ["**/*.{js,ts,jsx,tsx,mdx,css}"] | |
tags: | |
- tailwind | |
- css | |
--- |
<div class="content"> | |
<div class="section"> | |
<div> | |
Neural Noise | |
</div> | |
</div> | |
<div class="section"> | |
<div> | |
GLSL shader based on <a href="https://x.com/zozuar/" target="_blank">@zozuar</a> <a href="https://x.com/zozuar/status/1625182758745128981/" target="_blank">artwork</a> | |
</div> |
// | |
// ContentView.swift | |
// StylesApp | |
// | |
// Created by Damodar Namala on 30/08/22. | |
// | |
import SwiftUI | |
struct ContentView: View { |
https://developers.cloudflare.com/r2/platform/pricing/
up to 10,000,000 read operations + $0.36 per 1,000,000 operations
$3.60 free
up to 1,000,000 write operations + $4.50 per 1,000,000 operations
This is free and unencumbered software released into the public domain. | |
Anyone is free to copy, modify, publish, use, compile, sell, or | |
distribute this software, either in source code form or as a compiled | |
binary, for any purpose, commercial or non-commercial, and by any | |
means. | |
In jurisdictions that recognize copyright laws, the author or authors | |
of this software dedicate any and all copyright interest in the | |
software to the public domain. We make this dedication for the benefit |
import { | |
ActionContext, | |
ActionTree, | |
GetterTree, | |
MutationTree, | |
Module, | |
Store as VuexStore, | |
CommitOptions, | |
DispatchOptions, | |
} from 'vuex' |
import { | |
ActionContext, | |
ActionTree, | |
GetterTree, | |
MutationTree, | |
Module, | |
Store as VuexStore, | |
CommitOptions, | |
DispatchOptions, | |
} from 'vuex' |
Mute these words in your settings here: https://twitter.com/settings/muted_keywords | |
ActivityTweet | |
generic_activity_highlights | |
generic_activity_momentsbreaking | |
RankedOrganicTweet | |
suggest_activity | |
suggest_activity_feed | |
suggest_activity_highlights | |
suggest_activity_tweet |
/// <summary> | |
/// - Make sure you have a Grid GameObject (any GameObject with a Grid component attached to it) in the scene. | |
/// - Attach this script to the GameObject you wanna snap to the Grid. Then drag and drop the Grid | |
/// GameObject into the AttachedGrid field to create a reference to the Grid component attached to it. | |
/// - Enter Play Mode, and then every time you hit the Space key, this GameObject will move 1 unit | |
/// down along the Y axis, while remaining snapped to the Grid. | |
/// </summary> | |
using System.Collections; | |
using System.Collections.Generic; |
/* @flow */ | |
type Result<T> = { | |
result: boolean, | |
payload: T | |
} | |
type Conditional<T> = { | |
type: 'conditional', | |
exec(T): Result<T> |